✨ feat(db): 修改hero表数据库操作方式
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@@ -3,7 +3,7 @@ import { getInfoKeyByRedisKey, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, HERO_SELECT
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import { redisClient, delKeys, saveLadderDefCeByData } from "./redisService";
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import Role, { RoleType } from "../db/Role";
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import { GuildType, GuildModel } from "../db/Guild";
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import { HeroModel, HeroType, HeroUpdate } from "../db/Hero";
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import Hero, { HeroType, HeroUpdate } from "../db/Hero";
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import { PvpDefenseModel } from "../db/PvpDefense";
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import { gameData } from "../pubUtils/data";
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import { getSeconds, nowSeconds } from "../pubUtils/timeUtil";
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@@ -310,7 +310,7 @@ export class Rank {
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if(!role) return;
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}
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let { topLineup = [] } = role;
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let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
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let heroes = await Hero.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
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let arr = new Array<LineupParam>();
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for (let { hid } of topLineup) {
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let curHero = heroes.find(cur => cur.hid == hid);
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@@ -322,7 +322,7 @@ export class Rank {
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await this.setUserInfo(infoKey, { roleId }, arr);
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} else if (infoKey == REDIS_KEY.HERO_INFO) {
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if (!hero) {
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hero = await HeroModel.findByHidAndRole(hid, roleId, HERO_SELECT.RANK_LINEUP, true);
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hero = await Hero.findByHidAndRole(hid, roleId, HERO_SELECT.RANK_LINEUP, true);
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if(!hero) return;
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}
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let arr = new Array<LineupParam>();
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@@ -340,7 +340,7 @@ export class Rank {
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if (dungeonWarId > 0) {
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let cur = dungeonHeroes.find(cur => cur.battleId == dungeonWarId);
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let lineup = cur ? cur.heroes : [];
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let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
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let heroes = await Hero.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
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let arr = new Array<LineupParam>();
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for (let seqId of lineup) {
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let curHero = heroes.find(cur => cur.seqId == seqId);
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@@ -357,7 +357,7 @@ export class Rank {
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if(!role) return;
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}
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let { showLineup, topLineup = [] } = role;
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let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
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let heroes = await Hero.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
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let arr = new Array<LineupParam>();
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if (!showLineup) showLineup = topLineup.map(cur => cur.hid);
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for (let hid of showLineup) {
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@@ -626,7 +626,7 @@ export class Rank {
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}
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let { topLineup } = role;
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let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL);
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let heroes = await Hero.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL);
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let arr = new Array<LineupParam>();
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for (let { hid } of topLineup) {
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let curHero = heroes.find(cur => cur.hid == hid);
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@@ -647,7 +647,7 @@ export class Rank {
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let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId));
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if (!hasCurUser) {
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if (!hero) {
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hero = await HeroModel.findByHidAndRole(myId.hid, myId.roleId, HERO_SELECT.RANK_LINEUP);
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hero = await Hero.findByHidAndRole(myId.hid, myId.roleId, HERO_SELECT.RANK_LINEUP);
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}
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let arr = new Array<LineupParam>();
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let lineParam = new LineupParam(hero);
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@@ -677,7 +677,7 @@ export class Rank {
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let { dungeonWarId, dungeonHeroes } = role;
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let cur = dungeonHeroes.find(cur => cur.battleId == dungeonWarId);
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let lineup = cur ? cur.heroes : [];
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let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.RANK_LINEUP);
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let heroes = await Hero.findByRole(myId.roleId, [], HERO_SELECT.RANK_LINEUP);
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let arr = new Array<LineupParam>();
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for (let seqId of lineup) {
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let curHero = heroes.find(cur => cur.seqId == seqId);
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@@ -702,7 +702,7 @@ export class Rank {
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}
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let { showLineup, topLineup = [] } = role;
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let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL);
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let heroes = await Hero.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL);
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let arr = new Array<LineupParam>();
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if (!showLineup) showLineup = topLineup.map(cur => cur.hid);
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for (let hid of showLineup) {
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@@ -1112,7 +1112,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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}
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} else if (type == REDIS_KEY.TOP_HERO_RANK) {
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let serverId = args.serverId;
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let ranks = await HeroModel.getAllRank(serverId, HERO_SELECT.RANK_LINEUP);
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let ranks = await Hero.getAllRank(serverId, HERO_SELECT.RANK_LINEUP);
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let r = new Rank(type, { serverId });
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r.setIsInit(true);
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for (let hero of ranks) {
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@@ -1170,7 +1170,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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let serverId = args.serverId;
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for (let [hid] of gameData.recruit) {
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let ranks = await HeroModel.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
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let ranks = await Hero.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
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let r = new Rank(type, { serverId, hid });
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r.setIsInit(true);
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for (let hero of ranks) {
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@@ -1303,7 +1303,7 @@ export async function getRankInHandler(redisKey: REDIS_KEY, type: RANK_TYPE, key
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if (type == RANK_TYPE.TOP_LINTUP) {
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myRank = await r.generMyRankWithRole(roleId, role.topLineupCe, 0, role);
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} else if (type == RANK_TYPE.TOP_HERO) {
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let hero = await HeroModel.getMyTopHero(roleId, HERO_SELECT.RANK_LINEUP);
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let hero = await Hero.getMyTopHero(roleId, HERO_SELECT.RANK_LINEUP);
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myRank = await r.generMyRankWithHero(roleId, hero.hid, hero.ce, 0, hero, role);
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} else if (type == RANK_TYPE.HERO_NUM) {
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myRank = await r.generMyRankWithRole(roleId, role.heroNum, role.heroNumUpdatedAt, role);
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