✨ feat(db): 修改hero表数据库操作方式
This commit is contained in:
@@ -5,7 +5,7 @@ import { gameData } from "../../../pubUtils/data";
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import { UserGachaModel } from "../../../db/UserGacha";
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import { refreshGacha, getGachaList, getVisitedHeroList, GachaPull, GachaResults, getDicGachaByGachaCnt, getNormalGachaId, getDicGachas } from "../../../services/activity/gachaService";
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import Role from "../../../db/Role";
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import { HeroModel } from "../../../db/Hero";
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import Hero from "../../../db/Hero";
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import { handleCost, addItems } from "../../../services/role/rewardService";
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import { getZeroPointD, getTimeFun } from "../../../pubUtils/timeUtil";
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import { UserGachaRecModel } from "../../../db/UserGachaRec";
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@@ -70,7 +70,7 @@ export class GachaHandler {
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// console.log('##########', dic, min, max)
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let _count = max + 1 - min;
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let gachaPull = new GachaPull(dic, { hope, floor, pickHero });
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let userHeroes = await HeroModel.findByRole(roleId);
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let userHeroes = await Hero.findByRole(roleId);
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let { resultList: _resultList, heroInfo: _heroInfo, items: _items } = gachaPull.pull(_count, userHeroes);
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let { hope: _hope, floor: _floor } = gachaPull.getUserGachaParam();
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resultList.push(..._resultList); heroInfo.push(..._heroInfo); items.push(..._items);
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@@ -197,7 +197,7 @@ export class GachaHandler {
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let randTurntable = getRandSingleEelm(turntablePool);
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let { quality, count, planId } = randTurntable;
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let userHeroes = await HeroModel.findByRole(roleId);
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let userHeroes = await Hero.findByRole(roleId);
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let gachaResults = new GachaResults();
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gachaResults.addPlan(planId);
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gachaResults.processDetail(null, count);
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@@ -367,7 +367,7 @@ export class GachaHandler {
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if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
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}
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let userHeroes = await HeroModel.findByRole(roleId);
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let userHeroes = await Hero.findByRole(roleId);
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let gachaPull = new GachaPull(dicGacha);
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let { resultList } = gachaPull.pull(count, userHeroes);
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@@ -438,7 +438,7 @@ export class GachaHandler {
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let candidate = playerData.chooseCandidate(id);
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if(!candidate) return resResult(STATUS.GACHA_GUIDE_NO_CANDIDATE);
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let userHeroes = await HeroModel.findByRole(roleId);
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let userHeroes = await Hero.findByRole(roleId);
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let results = new GachaResults();
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results.addBySimpleResult(candidate.list);
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let { items, heroInfo, resultList } = results.transferToFinalResult(userHeroes);
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@@ -9,7 +9,7 @@ import { LadderMatchModel, LadderUpdateInter } from '../../../db/LadderMatch';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, generateOppPlayers, getBuyCntCost, getLadderData, getLadderEnemies, getLadderOppDetailData, getLadderOppStatus, getNumberArr, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward, uniqueArr } from '../../../services/ladderService';
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import { LadderDataReturn, LadderDefense, LadderDefenseHero, LadderOppDetailReturn, LadderOppLineupReturn, LadderOppPlayerHeroInfo, LadderOppPlayerReturn } from '../../../domain/battleField/ladder';
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import { LadderMatchRecModel } from '../../../db/LadderMatchRec';
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import { HeroModel } from '../../../db/Hero';
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import Hero from '../../../db/Hero';
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import { LADDER } from '../../../pubUtils/dicParam';
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import { handleCost } from '../../../services/role/rewardService';
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import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY, WAR_TYPE } from '../../../consts';
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@@ -280,7 +280,7 @@ export class LadderHandler {
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let hids: number[] = heroes.map(cur => cur.actorId);
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if(isHeroHidden(...hids)) return resResult(STATUS.HERO_IS_HIDDEN);
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let dbHeroes = await HeroModel.findByHidRange(hids, roleId, '_id hid ce', true);
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let dbHeroes = await Hero.findByHidRange(hids, roleId, '_id hid ce', true);
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let defenseHeroes = heroes.map(cur => {
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let dbHero = dbHeroes.find(ccur => ccur.hid == cur.actorId);
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@@ -16,7 +16,7 @@ import { DEBUG_MAGIC_WORD, FIGURE_UNLOCK_CONDITION, ITEM_CHANGE_REASON, LINEUP_N
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import { PVP } from '../../../pubUtils/dicParam';
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import { addItems, getGoldObject, handleCost, unlockFigure } from '../../../services/role/rewardService';
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import { pick } from "underscore";
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import { HeroModel } from '../../../db/Hero';
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import Hero from '../../../db/Hero';
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import PvpHistoryOpp, { PvpHistoryOppModel } from '../../../db/PvpHistoryOpp';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { PvpRecordModel, PvpRecordParam, PvpRecordType } from '../../../db/PvpRecord';
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@@ -462,7 +462,7 @@ export class PvpHandler {
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hids.push(actorId);
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}
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}
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let dbHeroes = await HeroModel.findByHidRange(hids, roleId, '_id hid ce', true);
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let dbHeroes = await Hero.findByHidRange(hids, roleId, '_id hid ce', true);
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for(let hero of dbHeroes) {
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heroIdMap.set(hero.hid, hero._id);
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}
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@@ -551,7 +551,7 @@ export class PvpHandler {
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}
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} else { // 查询对方pvpDefense
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let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId);
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let dbHeroes = await HeroModel.findByRole(oppoRoleId);
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let dbHeroes = await Hero.findByRole(oppoRoleId);
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let role = await Role.findByRoleId(oppoRoleId);
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let heroes = new Array<PlayerDetailHero>();
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@@ -12,7 +12,7 @@ import { addItems, getGoldObject, handleCost } from '../../../services/role/rewa
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { gameData } from '../../../pubUtils/data';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { HeroModel } from '../../../db/Hero';
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import Hero from '../../../db/Hero';
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import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
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import { pushTowerMsg } from '../../../services/sysChatService';
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import { WarStar } from '../../../domain/dbGeneral';
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@@ -311,7 +311,7 @@ export class TowerBattleHandler {
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// 检查战力是否足够
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, oldTowerLv);
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let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce job', true);
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let heroes = await Hero.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce job', true);
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let newWarStar: WarStar[] = [], resultGoods: { towerLv: number, goods: { id: number, count: number }[] }[] = [], rewards: ItemInter[] = [];
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for(let lv = oldTowerLv; lv < toLv; lv++) {
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@@ -25,7 +25,7 @@ import { getZeroPointD, getTimeFunD, getSeconds, nowSeconds } from '../../../pub
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import { FriendParams } from '../../../domain/roleField/friend';
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import { checkTask, checkTaskInComBattleStart } from '../../../services/task/taskService';
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import { gameData, getWarByBlueprtId } from '../../../pubUtils/data';
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import { HeroModel } from '../../../db/Hero';
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import Hero from '../../../db/Hero';
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import { addUserToTeamChannel, delTeamChannel, removeFromTeamChannel, sendMessageToTeam, sendMessageToUsersWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService';
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import { getFriendRelationType, getRecommendType } from '../../../services/friendService';
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import { FriendRelationModel } from '../../../db/FriendRelation';
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@@ -274,7 +274,7 @@ export class ComBattleHandler {
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// let teamStatus = this.teamMap.get(teamCode);
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// if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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// const heroDBs = await HeroModel.findByHidRange(hids, roleId);
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// const heroDBs = await Hero.findByHidRange(hids, roleId);
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// const heroes = heroDBs.map(hero => {
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// return new ComRoleStatusHero(hero);
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// });
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@@ -307,7 +307,7 @@ export class ComBattleHandler {
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let teamStatus = getComTeamByCode(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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const heroDBs = await HeroModel.findByHidRange(hids, roleId);
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const heroDBs = await Hero.findByHidRange(hids, roleId);
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const heroes = heroDBs.map(hero => {
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return new ComRoleStatusHero(hero);
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});
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@@ -4,7 +4,6 @@ import { UserModel, UserType } from '../../../db/User';
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import { GMUserModel } from '../../../db/GMUser';
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import { Application, HandlerService, pinus, } from 'pinus';
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import { FrontendSession } from 'pinus';
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import { HeroModel } from './../../../db/Hero';
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import { genCode, generateStr, resResult } from '../../../pubUtils/util';
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import { COM_BTL_QUALITY, HERO_SELECT, DEBUG_MAGIC_WORD, REDIS_KEY, TASK_TYPE, ENTERY_ROLE_PICK, COUNTER, DEFAULT_LV, TA_USERSET_TYPE, LOG_TYPE, JEWEL_SELECT, ITEM_SELECT, SKIN_SELECT, PUSH_ROUTE } from '../../../consts';
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// import { loginRefresh } from '../../../services/playerEventService';
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@@ -15,7 +15,7 @@ import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import { reportTAEvent } from '../../../services/sdkService';
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import { sendMailByContent } from '../../../services/mailService';
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import { GuildLeader } from '../../../domain/rank';
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import { HeroModel } from '../../../db/Hero';
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import Hero from '../../../db/Hero';
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import { SkinModel } from '../../../db/Skin';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { createHeroes } from '../../../services/role/createHero';
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@@ -89,7 +89,7 @@ export class GmRoleHandler {
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let { roleId, hid } = msg;
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let param = new SetHeroParam(msg.param);
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if(!param.checkParams()) return resResult(STATUS.WRONG_PARMS);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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let hero = await Hero.findByHidAndRole(hid, roleId);
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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let { sid } = await getRoleOnlineInfo(roleId);
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@@ -123,7 +123,7 @@ export class GmRoleHandler {
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*/
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async upgradeHeroEPlace(msg: { roleId: string, hid: number }, session: BackendSession) {
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let { roleId, hid } = msg;
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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let hero = await Hero.findByHidAndRole(hid, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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/*
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* 通过
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@@ -195,18 +195,18 @@ export class GmRoleHandler {
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})
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// 更新装备信息
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await HeroModel.updateHeroInfo(roleId, hid, { ePlace: hero.ePlace });
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await Hero.updateHeroInfo(roleId, hid, { ePlace: hero.ePlace });
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// 获取战力重算需要的数据
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let role = await Role.findByRoleId(roleId);
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let schools = await SchoolModel.findByRoleId(roleId);
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let jewels = await JewelModel.findbyRole(roleId);
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let heroes = await HeroModel.findByRole(roleId);
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let heroes = await Hero.findByRole(roleId);
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let skins = await SkinModel.findbyRole(roleId);
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let artifacts = await ArtifactModel.findbyRole(roleId);
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// 所有战力重算
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await calculateCeWithRole(HERO_SYSTEM_TYPE.RE_CAL, roleId, role.serverId, null, {}, { role, schools, jewels, heroes, skins, artifacts });
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// 获取更新装备的英雄
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hero = await HeroModel.findByHidAndRole(hid, roleId);
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hero = await Hero.findByHidAndRole(hid, roleId);
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// 返回强化,升星,升品后的hero数据
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return resResult(STATUS.SUCCESS, { curHero: hero });
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@@ -215,10 +215,10 @@ export class GmRoleHandler {
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async deleteHero(msg: { roleId: string, hid: number }, session: BackendSession) {
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let { roleId, hid } = msg;
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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let hero = await Hero.findByHidAndRole(hid, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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await HeroModel.deleteHero(roleId, hid);
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await Hero.deleteHero(roleId, hid);
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await SkinModel.deleteByHero(roleId, hid);
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let role = await Role.findByRoleId(roleId);
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await PvpDefenseModel.deleteHero(roleId, hid);
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@@ -398,7 +398,7 @@ export class GmRoleHandler {
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let role = await Role.findByRoleId(roleId);
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let schools = await SchoolModel.findByRoleId(roleId);
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let jewels = await JewelModel.findbyRole(roleId);
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let heroes = await HeroModel.findByRole(roleId);
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let heroes = await Hero.findByRole(roleId);
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let skins = await SkinModel.findbyRole(roleId);
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let artifacts = await ArtifactModel.findbyRole(roleId);
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@@ -20,7 +20,7 @@ import { isDebugTime } from "../../../pubUtils/sdkUtil";
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import { GuildActivityCityDeclareModel } from "../../../db/GuildActivityCityDeclare";
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import { GuildModel } from "../../../db/Guild";
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import { getHistoryCity, redisClient, setHistoryCity } from "../../../services/redisService";
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import { HeroModel } from "../../../db/Hero";
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import Hero from "../../../db/Hero";
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import { getCityActivityObj } from "../../../services/memoryCache/guildActivityData";
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export default function (app: Application) {
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@@ -259,7 +259,7 @@ export class CityActivityHandler {
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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let hero = await HeroModel.findBySeqIdAndRole(hid, roleId);
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let hero = await Hero.findBySeqIdAndRole(hid, roleId);
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if(!hero && (damage/maxHp > 0.01)) damage = 0;
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let statusResult = getGuildActivityStatus(this.aid);
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@@ -9,7 +9,7 @@ import { GVGVestigeLockModel } from "../../../db/GVGVestigeLock";
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import { GVGVestigeRankModel } from "../../../db/GVGVestigeRank";
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import { GVGVestigeRecModel, GVGVestigeRecUpdate } from "../../../db/GVGVestigeRec";
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import { GVGVestigeSumRankModel } from "../../../db/GVGVestigeSumRank";
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import { HeroModel } from "../../../db/Hero";
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import Hero from "../../../db/Hero";
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import Role from "../../../db/Role";
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import { GVGVestigeOppLineup, VestigeRank } from "../../../domain/gvgField/returnData";
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import { RoleRankInfo } from "../../../domain/rank";
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@@ -160,7 +160,7 @@ export class GVGProduceHandler {
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if(!hisVestigeRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND);
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let hids = hisVestigeRank.lineup?.map(cur => cur.actorId)||[];
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let heroes = await HeroModel.findByHidRange(hids, targetRoleId, 'hid skinId quality star colorStar lv ce');
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let heroes = await Hero.findByHidRange(hids, targetRoleId, 'hid skinId quality star colorStar lv ce');
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const { leagueCode, name } = myLeague;
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result.setPlayer(dicGVGVestige, role, heroes, serverNames, name, leagueCode);
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}
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@@ -1,7 +1,7 @@
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import { Application, BackendSession, HandlerService, } from "pinus";
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import { STATUS, HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, TASK_TYPE } from "../../../consts";
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import { ArtifactModel, ArtifactModelType, ArtifactModelUpdate } from "../../../db/Artifact";
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import { HeroModel } from "../../../db/Hero";
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import Hero from "../../../db/Hero";
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import { ArtifactParam } from "../../../domain/roleField/hero";
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import { gameData, getArtifactByGidAndType, getArtifactStageZero, getArtifactWithQuality, getDicArtifactLvByPlanId, getNextArtifact } from "../../../pubUtils/data";
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import { ARTIFACT, BAG } from "../../../pubUtils/dicParam";
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@@ -32,7 +32,7 @@ export class ArtifactHandler {
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let serverId: number = session.get('serverId');
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let { seqId, hid, isExtendLv } = msg;
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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let hero = await Hero.findByHidAndRole(hid, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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let chosenArtifact = await ArtifactModel.findbySeqId(roleId, seqId);
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@@ -59,7 +59,7 @@ export class ArtifactHandler {
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if(artifactOfHero) artifacts.push(artifactOfHero);
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}
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if(chosenArtifact.hid != 0) {
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let heroOfChosenArtifact = await HeroModel.findByHidAndRole(chosenArtifact.hid, roleId); // 我想要的宝物的原持有者
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let heroOfChosenArtifact = await Hero.findByHidAndRole(chosenArtifact.hid, roleId); // 我想要的宝物的原持有者
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if(heroOfChosenArtifact) {
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await calculateCeWithHero(HERO_SYSTEM_TYPE.PUT_OFF_ARTIFACT, roleId, serverId, sid, heroOfChosenArtifact.hid, { artifact: 0 }); // 对方卸下
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}
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@@ -84,7 +84,7 @@ export class ArtifactHandler {
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let chosenArtifact = await ArtifactModel.findbySeqId(roleId, seqId);
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if(!chosenArtifact) return resResult(STATUS.ARTIFACT_IS_NOT_FIND);
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let heroOfChosenArtifact = await HeroModel.findByHidAndRole(chosenArtifact.hid, roleId); // 我想要的宝物的原持有者
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let heroOfChosenArtifact = await Hero.findByHidAndRole(chosenArtifact.hid, roleId); // 我想要的宝物的原持有者
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if(!heroOfChosenArtifact) return resResult(STATUS.ARTIFACT_IS_NOT_EQUIPED);
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chosenArtifact = await ArtifactModel.putOnOrOff(roleId, seqId, 0);
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@@ -185,7 +185,7 @@ export class ArtifactHandler {
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let { quality, qualityStage, artifactId, goodId } = dicNextArtifact;
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originArtifact = await ArtifactModel.updateInfoBySeqId(roleId, seqId, { quality, qualityStage, artifactId, id: goodId });
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if(originArtifact.hid > 0) {
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let hero = await HeroModel.findByHidAndRole(originArtifact.hid, roleId);
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let hero = await Hero.findByHidAndRole(originArtifact.hid, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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await calculateCeWithHero(HERO_SYSTEM_TYPE.ARTIFACT_QUALITY, roleId, serverId, sid, originArtifact.hid, {}, { artifact: originArtifact, job: hero.job, skinId: hero.skinId });
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await checkTask(serverId, roleId, sid, TASK_TYPE.ARTIFACT_QUALITY_EQUIP, { artifacts: [originArtifact] });
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@@ -271,7 +271,7 @@ export class ArtifactHandler {
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let { artifactId, goodId } = dicTargetArtifact;
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artifact = await ArtifactModel.updateInfoBySeqId(roleId, seqId, { artifactId, id: goodId });
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if(artifact.hid > 0) {
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let hero = await HeroModel.findByHidAndRole(artifact.hid, roleId);
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let hero = await Hero.findByHidAndRole(artifact.hid, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
await calculateCeWithHero(HERO_SYSTEM_TYPE.ARTIFACT_TRANSFER, roleId, serverId, sid, artifact.hid, {}, { artifact, job: hero.job, skinId: hero.skinId });
|
||||
}
|
||||
@@ -315,7 +315,7 @@ export class ArtifactHandler {
|
||||
let { artifactId, goodId, quality, qualityStage } = dicArtifactZero;
|
||||
let result = await ArtifactModel.updateInfoBySeqId(roleId, artifact.seqId, { artifactId, id: goodId, quality, qualityStage, lv: 0 });
|
||||
if(result && result.hid > 0) {
|
||||
let hero = await HeroModel.findByHidAndRole(result.hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(result.hid, roleId);
|
||||
await calculateCeWithHero(HERO_SYSTEM_TYPE.ARTIFACT_REBUILD, roleId, serverId, sid, result.hid, {}, { artifact: result, skinId: hero.skinId, job: hero.job });
|
||||
}
|
||||
returnArtifact.push(new ArtifactParam(result));
|
||||
|
||||
@@ -4,7 +4,7 @@ import { ItemInter, RewardInter } from "../../../pubUtils/interface";
|
||||
|
||||
import { resResult, parseGoodStr } from "../../../pubUtils/util";
|
||||
import { addItems, getJewelRandSe, handleCost } from "../../../services/role/rewardService";
|
||||
import { HeroModel, EPlace } from "../../../db/Hero";
|
||||
import Hero, { EPlace } from "../../../db/Hero";
|
||||
import { gameData, getEquipByJobClassAndEPlace, getNextEquipQuality, getEquipStarIdByEquipId, getNextEquipStar } from "../../../pubUtils/data";
|
||||
import { BAG, EQUIP } from "../../../pubUtils/dicParam";
|
||||
import { getRandSeResult, updateEplace, updateEplaces, checkJewelCanPutOnEquip, updateStone, checkStoneCanPutOnEquip, isLocked } from "../../../services/equipService";
|
||||
@@ -36,7 +36,7 @@ export class EquipHandler {
|
||||
let { hid, ePlaceId } = msg;
|
||||
if(!isNumber(ePlaceId) || ePlaceId > 4 || ePlaceId < 1) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let oldEplace = hero.ePlace||[];
|
||||
@@ -77,7 +77,7 @@ export class EquipHandler {
|
||||
|
||||
|
||||
let { hid, ePlaceId, isOneClick } = msg;
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
let oldEplace = hero.ePlace||[];
|
||||
let curEquip = oldEplace.find(cur => cur.id == ePlaceId);
|
||||
@@ -123,7 +123,7 @@ export class EquipHandler {
|
||||
let sid: string = session.get('sid');
|
||||
|
||||
let { hid, lv } = msg; // lv: 升到哪一级
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let { ePlace, lv: playerLv } = hero; // 装备栏
|
||||
@@ -176,7 +176,7 @@ export class EquipHandler {
|
||||
let sid: string = session.get('sid');
|
||||
|
||||
let { hid, ePlaceId, isOneClick } = msg;
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let oldEplace = hero.ePlace||[];
|
||||
@@ -247,7 +247,7 @@ export class EquipHandler {
|
||||
let sid: string = session.get('sid');
|
||||
|
||||
let { hid, ePlaceId, isOneClick } = msg;
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let oldEplace = hero.ePlace||[];
|
||||
@@ -329,7 +329,7 @@ export class EquipHandler {
|
||||
let sid: string = session.get('sid');
|
||||
let serverId: number = session.get('serverId');
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let oldEplace = hero.ePlace||[];
|
||||
@@ -346,7 +346,7 @@ export class EquipHandler {
|
||||
let originJewel = curEquip.jewel? await JewelModel.findbySeqId(curEquip.jewel): null; // 原本自己的天晶石
|
||||
let canSentMineToOrigin = false; // 自己的能不能塞到对方身上
|
||||
if(jewel.hid != 0) { // 如果天晶石原本镶嵌在其他武将身上,把自己的给他
|
||||
let originHero = await HeroModel.findByHidAndRole(jewel.hid, roleId);
|
||||
let originHero = await Hero.findByHidAndRole(jewel.hid, roleId);
|
||||
let originEplace = originHero?.ePlace||[];
|
||||
let originEquip = originEplace.find(cur => cur.jewel == seqId);
|
||||
if(originEquip) {
|
||||
@@ -384,7 +384,7 @@ export class EquipHandler {
|
||||
let sid: string = session.get('sid');
|
||||
let serverId: number = session.get('serverId');
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let oldEplace = hero.ePlace||[];
|
||||
@@ -413,7 +413,7 @@ export class EquipHandler {
|
||||
let sid: string = session.get('sid');
|
||||
let serverId: number = session.get('serverId');
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let oldEplace = hero.ePlace||[];
|
||||
@@ -566,7 +566,7 @@ export class EquipHandler {
|
||||
let newJewel = await JewelModel.updateInfo(seqId, { previewRandSe: [], randSe: previewRandSe });
|
||||
// 更新战力
|
||||
if(hid > 0) {
|
||||
const hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
const hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, hid, { ePlace: hero.ePlace }, { ePlaceId, jewel: newJewel, skinId: hero.skinId });
|
||||
}
|
||||
|
||||
@@ -648,7 +648,7 @@ export class EquipHandler {
|
||||
let newJewel = await JewelModel.quench(seqId, isSuccess, newRandSe.rand);
|
||||
// 更新战力
|
||||
if(isSuccess && hid > 0) {
|
||||
const hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
const hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_QUENCH, roleId, serverId, sid, hid, { ePlace: hero.ePlace }, { ePlaceId, jewel: newJewel, skinId: hero.skinId });
|
||||
}
|
||||
|
||||
@@ -769,7 +769,7 @@ export class EquipHandler {
|
||||
let newJewel = await JewelModel.updateInfo(targetJewel.seqId, { previewRandSe: [], randSe: newRandSe });
|
||||
// 更新战力
|
||||
if(targetJewel.hid > 0) {
|
||||
const hero = await HeroModel.findByHidAndRole(targetJewel.hid, roleId);
|
||||
const hero = await Hero.findByHidAndRole(targetJewel.hid, roleId);
|
||||
await calculateCeWithHero(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, roleId, serverId, sid, targetJewel.hid, { ePlace: hero.ePlace }, { ePlaceId: targetJewel.ePlaceId, jewel: newJewel, skinId: hero.skinId });
|
||||
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ import { gameData, getDicFriendByLv } from "../../../pubUtils/data";
|
||||
import { addItems, getFriendPointObject, handleCost } from "../../../services/role/rewardService";
|
||||
import { RewardInter } from "../../../pubUtils/interface";
|
||||
import { FriendPresentLogModel } from '../../../db/FriendPresentLog';
|
||||
import { HeroModel, EPlace } from "../../../db/Hero";
|
||||
import Hero, { EPlace } from "../../../db/Hero";
|
||||
import { FRIEND } from "../../../pubUtils/dicParam";
|
||||
import { PlayerDetail, PlayerDetailHero } from "../../../domain/battleField/guild";
|
||||
import { createPrivateMsg, delPrivateMsg, privateRoomId, pushMsgToRole, pushPresent } from "../../../services/chatService";
|
||||
@@ -688,7 +688,7 @@ export class FriendHandler {
|
||||
|
||||
let result: PlayerDetail;
|
||||
|
||||
let dbHeroes = await HeroModel.findAndSortByCe(oppoRoleId);
|
||||
let dbHeroes = await Hero.findAndSortByCe(oppoRoleId);
|
||||
let role = await Role.findByRoleId(oppoRoleId, null, true);
|
||||
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
|
||||
|
||||
@@ -737,7 +737,7 @@ export class FriendHandler {
|
||||
let roleCe = await RoleCeModel.findByRoleId(hisRoleId);
|
||||
if (!roleCe) return resResult(STATUS.ROLE_NOT_FOUND);
|
||||
|
||||
let heroList = await HeroModel.findByHidRange(hids, hisRoleId, HERO_SELECT.HERO_DETAIL, true);
|
||||
let heroList = await Hero.findByHidRange(hids, hisRoleId, HERO_SELECT.HERO_DETAIL, true);
|
||||
if (heroList.length <= 0) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let jewels = await JewelModel.findMapbyRoleAndHids(hisRoleId, hids);
|
||||
|
||||
@@ -2,7 +2,7 @@ import { Application, BackendSession, ChannelService, HandlerService, } from 'pi
|
||||
import { handleCost, addItems, unlockFigure, getCoinObject, getGoldObject } from '../../../services/role/rewardService';
|
||||
import { resResult, deepCopy, parseGoodStr } from '../../../pubUtils/util';
|
||||
import { STATUS } from '../../../consts/statusCode';
|
||||
import { HeroModel, Connect, HeroSkin, HeroUpdate, EPlace, Talent } from '../../../db/Hero';
|
||||
import Hero, { Connect, HeroSkin, HeroUpdate, EPlace, Talent } from '../../../db/Hero';
|
||||
import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON, CHECK_HERO_CONSUME } from '../../../consts';
|
||||
import Role from '../../../db/Role';
|
||||
import { ItemModel } from '../../../db/Item';
|
||||
@@ -55,7 +55,7 @@ export class HeroHandler {
|
||||
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
// 检查是否存在武将
|
||||
let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hasHero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (hasHero) return resResult(STATUS.ROLE_HERO_EXISTS);
|
||||
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
|
||||
let { pieceId, pieceCount } = dicHero;
|
||||
@@ -87,7 +87,7 @@ export class HeroHandler {
|
||||
return resResult(STATUS.ROLE_HERO_LV_TYPE_ERROR);
|
||||
}
|
||||
// 计算武将可以升的级数
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.ROLE_HERO_NOT_EXISTS);
|
||||
let { lv: playerLv } = await Role.findByRoleId(roleId);
|
||||
let { lv: oldLv, exp: oldExp } = hero;
|
||||
@@ -160,7 +160,7 @@ export class HeroHandler {
|
||||
let dicJob = gameData.job.get(jobid);
|
||||
if (!dicJob) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.ROLE_HERO_NOT_EXISTS);
|
||||
|
||||
let { star: oldStar, starStage: oldStarStage, quality } = hero;
|
||||
@@ -223,7 +223,7 @@ export class HeroHandler {
|
||||
// 根据dic_hero 获得 碎片id
|
||||
let { pieceId } = dicHero;
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.ROLE_HERO_NOT_EXISTS);
|
||||
let { quality: oldQuality, star } = hero;
|
||||
// if (quality != oldQuality) {
|
||||
@@ -277,7 +277,7 @@ export class HeroHandler {
|
||||
let dicJob = gameData.job.get(jobid);
|
||||
if (!dicJob) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.ROLE_HERO_NOT_EXISTS);
|
||||
|
||||
let { colorStar: oldColorStar, colorStarStage: oldColorStarStage, star, quality } = hero;
|
||||
@@ -347,7 +347,7 @@ export class HeroHandler {
|
||||
let { hid, isOneClick, canReplace = false } = msg;
|
||||
if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let dicJob = gameData.job.get(hero.job);
|
||||
@@ -400,7 +400,7 @@ export class HeroHandler {
|
||||
let { hid } = msg;
|
||||
if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero)
|
||||
return resResult(STATUS.HERO_NOT_FIND);
|
||||
let curJob = hero.job;
|
||||
@@ -442,7 +442,7 @@ export class HeroHandler {
|
||||
let dicFriendShip = getFriendShipByIdAndLv(hid, shipId, 1);
|
||||
if(!dicFriendShip) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let heroes = await HeroModel.findByHidRange(dicFriendShip.hids, roleId);
|
||||
let heroes = await Hero.findByHidRange(dicFriendShip.hids, roleId);
|
||||
if (heroes.length < dicFriendShip.hids.length) return resResult(STATUS.ROLE_HERO_NOT_EXISTS);
|
||||
let hero = heroes.find(cur => cur.hid == hid);
|
||||
if(!hero) return resResult(STATUS.ROLE_HERO_NOT_EXISTS);
|
||||
@@ -526,7 +526,7 @@ export class HeroHandler {
|
||||
if (!dicSkin) return resResult(STATUS.HERO_SKIN_NOT_FIND);
|
||||
if(isHeroHidden(dicSkin.actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(dicSkin.actorId, roleId);
|
||||
let hero = await Hero.findByHidAndRole(dicSkin.actorId, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let newHeroSkins: HeroSkin[] = [];
|
||||
@@ -578,7 +578,7 @@ export class HeroHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
let { hid } = msg;
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId, 'hid consumes star starStage quality');
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId, 'hid consumes star starStage quality');
|
||||
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
let { consumes} = calStarUpConsume(hero);
|
||||
|
||||
@@ -595,7 +595,7 @@ export class HeroHandler {
|
||||
if(!isNumber(hid) && !hid) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
// 武将初始,但是皮肤这里不初始
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
// 消耗
|
||||
@@ -615,7 +615,7 @@ export class HeroHandler {
|
||||
let newSkins = initSkinTalent(skins);
|
||||
let newQuality = quality >= 3? ( dicHero.quality >= 3? dicHero.quality: 3 ): quality;
|
||||
let dicHeroScroll = getScollByStar(dicHero.quality, star, newQuality, dicHero.initialColorStar);
|
||||
let initInfo = HeroModel.getInitInfo(hid, {
|
||||
let initInfo = Hero.getInitInfo(hid, {
|
||||
artifact: hero.artifact,
|
||||
job: dicJob.jobid, skins: newSkins, skinId, ce,
|
||||
star, starStage, colorStar: dicHero.initialColorStar, colorStarStage: 0, quality: newQuality,
|
||||
@@ -661,7 +661,7 @@ export class HeroHandler {
|
||||
let dicHeroTalent = gameData.heroTalent.get(id);
|
||||
if(!dicHeroTalent) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let skins = hero.skins||[];
|
||||
@@ -702,7 +702,7 @@ export class HeroHandler {
|
||||
let dicHeroTalent = gameData.heroTalent.get(id);
|
||||
if(!dicHeroTalent) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let skins = hero.skins||[];
|
||||
@@ -737,7 +737,7 @@ export class HeroHandler {
|
||||
|
||||
if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let skins = hero.skins||[];
|
||||
@@ -765,7 +765,7 @@ export class HeroHandler {
|
||||
let dicHero = gameData.hero.get(hid);
|
||||
if(!dicHero || dicHero.urType != 1) return resResult(STATUS.HERO_CAN_NOT_SET_SUB);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let subHid = 0;
|
||||
@@ -775,7 +775,7 @@ export class HeroHandler {
|
||||
if(!dicHero || dicHero.urType == 1) return resResult(STATUS.HERO_CAN_NOT_BE_SET_SUB);
|
||||
subHid = dicHero.actorId;
|
||||
|
||||
let subHero = await HeroModel.findByHidAndRole(subHid, roleId);
|
||||
let subHero = await Hero.findByHidAndRole(subHid, roleId);
|
||||
if(!subHero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
await LadderMatchModel.removeBySub(roleId, subHid);
|
||||
@@ -789,7 +789,7 @@ export class HeroHandler {
|
||||
}
|
||||
|
||||
// 设置副将
|
||||
const { preHid, curHero } = await HeroModel.setSubHero(roleId, hid, subSkinId, subHid);
|
||||
const { preHid, curHero } = await Hero.setSubHero(roleId, hid, subSkinId, subHid);
|
||||
|
||||
return resResult(STATUS.SUCCESS, { preHid, curHero: pick(curHero, ['hid', 'subHid', 'subActorId']) });
|
||||
}
|
||||
@@ -807,7 +807,7 @@ export class HeroHandler {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
await HeroModel.deleteAccount(roleId);
|
||||
await Hero.deleteAccount(roleId);
|
||||
await JewelModel.deleteAccount(roleId);
|
||||
await SkinModel.deleteMany({ roleId });
|
||||
await SchoolModel.deleteAccount(roleId);
|
||||
@@ -846,10 +846,10 @@ export class HeroHandler {
|
||||
id: dicHero.pieceId, count: dicHero.pieceCount * HERO_GROW_MAX.STAR * ABI_STAGE.END
|
||||
}], ITEM_CHANGE_REASON.DEBUG);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
await HeroModel.deleteHero(roleId, hid);
|
||||
await Hero.deleteHero(roleId, hid);
|
||||
let role = await Role.findByRoleId(roleId);
|
||||
await PvpDefenseModel.deleteHero(roleId, hid);
|
||||
await Role.updateRoleInfo(roleId, { topLineup: role.topLineup, topLineupCe: role.topLineupCe, ce: role.ce - hero.ce });
|
||||
@@ -893,12 +893,12 @@ export class HeroHandler {
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if(!hero) {
|
||||
let { resultHeroes } = await createHero(roleId, roleName, sid, serverId, { hid, count: 1, ...params });
|
||||
return resResult(STATUS.SUCCESS, { hero: resultHeroes[0] });
|
||||
} else {
|
||||
hero = await HeroModel.updateHeroInfo(roleId, hid, params);
|
||||
hero = await Hero.updateHeroInfo(roleId, hid, params);
|
||||
return resResult(STATUS.SUCCESS, { hero: new HeroParam(hero) });
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { STATUS } from '../../../consts/statusCode';
|
||||
import Role, { RoleUpdate } from './../../../db/Role';
|
||||
import { HeroModel, HeroType, HeroUpdate } from '../../../db/Hero';
|
||||
import Hero, { HeroType, HeroUpdate } from '../../../db/Hero';
|
||||
import { resResult, decodeIdCntArrayStr, parseGoodStr, genCode } from '../../../pubUtils/util';
|
||||
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
|
||||
import { handleCost, addItems, getGoldObject, getCoinObject } from '../../../services/role/rewardService';
|
||||
@@ -219,7 +219,7 @@ export class RoleHandler {
|
||||
return resResult(STATUS.ROLE_SCHOOL_HERO_USED);
|
||||
}
|
||||
|
||||
curHero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
curHero = await Hero.findByHidAndRole(hid, roleId);
|
||||
if (!curHero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
}
|
||||
|
||||
@@ -298,7 +298,7 @@ export class RoleHandler {
|
||||
let dicHero = gameData.hero.get(hid);
|
||||
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(hid, roleId, 'hid lv star colorStar quality scrollId scrollActive scrollStar scrollColorStar scrollQuality connections attr ce');
|
||||
let hero = await Hero.findByHidAndRole(hid, roleId, 'hid lv star colorStar quality scrollId scrollActive scrollStar scrollColorStar scrollQuality connections attr ce');
|
||||
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let { star, colorStar, quality, scrollId, scrollActive, scrollStar, scrollColorStar, scrollQuality } = hero;
|
||||
|
||||
@@ -5,7 +5,7 @@ import { STATUS, GUILD_STRUCTURE, ITID, CONSUME_TYPE, HERO_QUALITY_TYPE, HERO_GR
|
||||
import { UserShopModel } from "../../../db/UserShop";
|
||||
import { handleCost, addItems } from "../../../services/role/rewardService";
|
||||
import { SHOP } from "../../../pubUtils/dicParam";
|
||||
import { HeroModel } from "../../../db/Hero";
|
||||
import Hero from "../../../db/Hero";
|
||||
import { checkShopInPurchase, getShopDicById, getShopListByType, getShopPrice } from "../../../services/shopService";
|
||||
import { RewardInter } from "../../../pubUtils/interface";
|
||||
import { UserShopTypeModel } from "../../../db/UserShopType";
|
||||
@@ -124,7 +124,7 @@ export class ShopHandler {
|
||||
return resResult(STATUS.ITEM_NOT_SOUL);
|
||||
}
|
||||
|
||||
let hero = await HeroModel.findByHidAndRole(dicGoods.hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(dicGoods.hid, roleId);
|
||||
if(!hero) return resResult(STATUS.HERO_NOT_MAX);
|
||||
if(hero.colorStar != HERO_GROW_MAX.COLORSTAR) return resResult(STATUS.HERO_NOT_MAX);
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ import { ACTIVITY_TYPE } from '../../consts';
|
||||
import { ActivityModel, ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityGrowthModel, ActivityGrowthModelType } from '../../db/ActivityGrowth';
|
||||
import { ActivityGrowthPointModel, ActivityGrowthPointModelType } from '../../db/ActivityGrowthPoint';
|
||||
import { HeroModel } from '../../db/Hero';
|
||||
import Hero from '../../db/Hero';
|
||||
import { GrowthData } from '../../domain/activityField/growthField';
|
||||
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
|
||||
import { getActivitiesByType, getActivityById } from './activityService';
|
||||
@@ -24,7 +24,7 @@ export async function growthActivity(serverId: number, roleId: string) {
|
||||
let playerRecords: ActivityGrowthModelType[] = await ActivityGrowthModel.findData(serverId, activityData.activityId, roleId);
|
||||
let playerPointRecord: ActivityGrowthPointModelType = await ActivityGrowthPointModel.findData(serverId, activityData.activityId, roleId);
|
||||
|
||||
let userHeroes = await HeroModel.findByRole(roleId);
|
||||
let userHeroes = await Hero.findByRole(roleId);
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new GrowthData(activityData, createTime, serverTime);
|
||||
@@ -46,7 +46,7 @@ export async function getPlayerGrowthData(activityId: number, serverId: number,
|
||||
let playerRecords: ActivityGrowthModelType[] = await ActivityGrowthModel.findData(serverId, activityId, roleId);
|
||||
let playerPointRecord: ActivityGrowthPointModelType = await ActivityGrowthPointModel.findData(serverId, activityId, roleId);
|
||||
|
||||
let userHeroes = await HeroModel.findByRole(roleId);
|
||||
let userHeroes = await Hero.findByRole(roleId);
|
||||
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
|
||||
@@ -35,7 +35,7 @@ import Item, { ItemModel } from '../db/Item';
|
||||
import { PvpDefenseModel } from '../db/PvpDefense';
|
||||
import { getDonation } from './donateService';
|
||||
import { refChallengeCnt, sendLastSeasonRewardIfNotSent } from './pvpService';
|
||||
import { HeroModel } from '../db/Hero';
|
||||
import Hero from '../db/Hero';
|
||||
import { JewelModel } from '../db/Jewel';
|
||||
import { SkinModel } from '../db/Skin';
|
||||
import { getAp } from './actionPointService';
|
||||
@@ -121,7 +121,7 @@ export async function getModuleData(type: string, data: { role: RoleType, sessio
|
||||
let { hasGuild, guild, userGuild, guildResult } = guildData;
|
||||
switch (type) {
|
||||
case 'role':
|
||||
let heros = await HeroModel.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true);
|
||||
let heros = await Hero.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true);
|
||||
let jewels = await JewelModel.findbyRole(role.roleId, JEWEL_SELECT.ENTRY);
|
||||
let items = await ItemModel.findbyRole(role.roleId, ITEM_SELECT.ENTRY);
|
||||
let skins = await SkinModel.findbyRole(role.roleId, SKIN_SELECT.ENTRY);
|
||||
|
||||
@@ -25,7 +25,7 @@ import { GVGUserDataModel } from "../../db/GVGUserData";
|
||||
import Role from "../../db/Role";
|
||||
import { getFightTimeByPeriod } from "./gvgFightService";
|
||||
import { getRandSingleEelm } from "../../pubUtils/util";
|
||||
import { HeroModel, HeroType } from "../../db/Hero";
|
||||
import Hero, { HeroType } from "../../db/Hero";
|
||||
import { ArtifactModel } from "../../db/Artifact";
|
||||
import { getHeroesAttributes } from "../playerCeService";
|
||||
import { CounterModel } from "../../db/Counter";
|
||||
@@ -187,7 +187,7 @@ export async function refreshTeams(configId: number, groupKey: string, roleId: s
|
||||
if(team.configId != configId || (hasConfirm && team.confirmConfigId != configId)) {
|
||||
let { teamCode, maxDurability, lineup } = team;
|
||||
let { lv, title, roleName, guildCode } = await Role.findByRoleId(roleId, 'lv title roleName guildCode');
|
||||
let heroes = await HeroModel.findByHidRange(lineup.map(hero => hero.actorId), roleId);
|
||||
let heroes = await Hero.findByHidRange(lineup.map(hero => hero.actorId), roleId);
|
||||
let { newLineup, newLineupCe } = await generNewLineup(roleId, heroes, lineup.map(({ actorId, dataId, outIndex }) => ({ actorId, dataId, order: outIndex })));
|
||||
let addUpdate = hasConfirm? { confirmConfigId: configId }: {};
|
||||
let newTeam = await GVGTeamModel.refreshByConfig(teamCode, { configId, lv, title, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey, lineup: newLineup, lineupCe: newLineupCe, ...addUpdate });
|
||||
|
||||
@@ -12,7 +12,7 @@ import { GVGVestigeLockModel } from "../../db/GVGVestigeLock";
|
||||
import { GVGVestigeRankModel, GVGVestigeRankType, GVGVestigeRankUpdate } from "../../db/GVGVestigeRank";
|
||||
import { GVGVestigeRecType } from "../../db/GVGVestigeRec";
|
||||
import { GVGVestigeSumRankModel, GVGVestigeSumRankType } from "../../db/GVGVestigeSumRank";
|
||||
import { HeroModel, HeroType } from "../../db/Hero";
|
||||
import Hero, { HeroType } from "../../db/Hero";
|
||||
import Role from "../../db/Role";
|
||||
import { OppDetailData, OppPlayerHeroInfo, OppPlayerInfo } from "../../domain/gvgField/gvgDb";
|
||||
import { GVGVestigeOppPlayer } from "../../domain/gvgField/returnData";
|
||||
@@ -234,7 +234,7 @@ export async function generateDefenseInfo(roleId: string, vestigeId: number, ran
|
||||
let lineup = playerVestigeData.lineup||[];
|
||||
let hids = lineup.map(cur => cur.actorId);
|
||||
let role = await Role.findByRoleId(playerVestigeData.roleId, 'roleId roleName heads head frames frame spines spine title lv');
|
||||
let heroes = await HeroModel.findByHidRange(hids, playerVestigeData.roleId, 'hid skinId lv star colorStar quality ce');
|
||||
let heroes = await Hero.findByHidRange(hids, playerVestigeData.roleId, 'hid skinId lv star colorStar quality ce');
|
||||
let league = await GVGLeagueModel.findByCode(playerVestigeData.leagueCode);
|
||||
|
||||
let info = new OppPlayerInfo();
|
||||
@@ -266,7 +266,7 @@ export async function getOppDetailData(rec: GVGVestigeRecType) {
|
||||
const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
|
||||
const defenseInfo = rec.defenseInfo.heroes||[];
|
||||
const hids = defenseInfo.map(cur => cur.hid);
|
||||
const heroes = await HeroModel.findByHidRange(hids, rec.defenseRoleId, 'hid lv quality star colorStar skins ce skinId');
|
||||
const heroes = await Hero.findByHidRange(hids, rec.defenseRoleId, 'hid lv quality star colorStar skins ce skinId');
|
||||
const artifactSeids = heroes.map(hero => hero.artifact);
|
||||
const artifacts = await ArtifactModel.findbySeqIds(rec.defenseRoleId, artifactSeids);
|
||||
result.setByPlayer(dicWarJson, defenseInfo, heroes, artifacts);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
import { HeroModel, HeroType } from '../db/Hero';
|
||||
import Hero, { HeroType } from '../db/Hero';
|
||||
import Role, { RoleType, WarCount } from '../db/Role'
|
||||
import { getLvByExp, getExpByLv, gameData, getDicApByLv } from '../pubUtils/data';
|
||||
import { updateRoleOnlineInfo, updateUserInfo } from './redisService';
|
||||
@@ -92,7 +92,7 @@ export async function checkBattleHeroes(roleId: string, seqIds: Array<number> =
|
||||
let flag = true;
|
||||
// if (seqIds.length <= 0) flag = false;
|
||||
|
||||
const findHeroes = await HeroModel.findBySeqIdRange(seqIds, roleId);
|
||||
const findHeroes = await Hero.findBySeqIdRange(seqIds, roleId);
|
||||
if (findHeroes.length != seqIds.length) flag = false;
|
||||
for (let seqId of seqIds) {
|
||||
let hero = findHeroes.find(cur => cur.seqId == seqId);
|
||||
@@ -110,7 +110,7 @@ export async function checkBattleHeroesByHid(roleId: string, heroes: Array<numbe
|
||||
let flag = true;
|
||||
// if (heroes.length <= 0) flag = false;
|
||||
|
||||
const findHeroes = await HeroModel.findByHidRange(heroes, roleId);
|
||||
const findHeroes = await Hero.findByHidRange(heroes, roleId);
|
||||
if (findHeroes.length != heroes.length) flag = false;
|
||||
for (let hid of heroes) {
|
||||
let hero = findHeroes.find(cur => cur.hid == hid);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* 体力系统
|
||||
*/
|
||||
|
||||
import { EPlace, HeroModel, HeroType, HeroUpdate } from '../db/Hero';
|
||||
import Hero, { HeroType, HeroUpdate } from '../db/Hero';
|
||||
|
||||
import Role, { RoleUpdate, RoleType } from '../db/Role';
|
||||
import { Rank } from './rankService';
|
||||
@@ -437,7 +437,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
|
||||
if(heroCe.has(hid)) {
|
||||
let { ce, inc } = heroCe.get(hid);
|
||||
let heroUpdate = heroUpdates.get(hid)||{};
|
||||
let hero = await HeroModel.updateHeroInfo(roleId, hid, { ...heroUpdate, ce });
|
||||
let hero = await Hero.updateHeroInfo(roleId, hid, { ...heroUpdate, ce });
|
||||
calCe.setResultHero(hero);
|
||||
heroes.push(hero);
|
||||
await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力
|
||||
@@ -445,13 +445,13 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
|
||||
await GVGVestigeRankModel.updateCe(roleId, hid, ce);
|
||||
pushHeros.push({ hid, ce, incHeroCe: inc });
|
||||
} else {
|
||||
let hero = await HeroModel.updateHeroInfo(roleId, hid, heroUpdate);
|
||||
let hero = await Hero.updateHeroInfo(roleId, hid, heroUpdate);
|
||||
heroes.push(hero);
|
||||
}
|
||||
}
|
||||
for(let [hid, { ce, inc }] of heroCe) {
|
||||
if(changeHids.indexOf(hid) == -1) {
|
||||
let hero = await HeroModel.updateHeroInfo(roleId, hid, { ce });
|
||||
let hero = await Hero.updateHeroInfo(roleId, hid, { ce });
|
||||
await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力
|
||||
await LadderMatchModel.updateCe(roleId, hid, ce);
|
||||
await GVGVestigeRankModel.updateCe(roleId, hid, ce);
|
||||
|
||||
@@ -11,7 +11,7 @@ import { EXTERIOR, PVP } from '../pubUtils/dicParam';
|
||||
import { PVPConfigModel } from '../db/PvpConfig'
|
||||
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
|
||||
import { HeroesRecord, PvpRecordPlayerInfo } from '../db/PvpRecord';
|
||||
import { HeroModel, HeroType } from '../db/Hero';
|
||||
import Hero, { HeroType } from '../db/Hero';
|
||||
import { AttributeCal } from '../domain/roleField/attribute';
|
||||
import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
|
||||
import { pinus } from 'pinus';
|
||||
@@ -219,7 +219,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
|
||||
let seasonNum: number = pinus.app.get('pvpSeasonNum');
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum, groupId });
|
||||
let rankLv = await r.getMyRank({ roleId: role.roleId });
|
||||
let dbHeroes = await HeroModel.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]);
|
||||
let dbHeroes = await Hero.findByRole(role.roleId, [{ field: 'ce', sortBy: -1 }]);
|
||||
let heroes = new Array<PvpEnemies>();
|
||||
let otherHeroes = new Array<PvpOtherHeroes>(); // 阵容外的所有武将信息
|
||||
let defCe = 0;
|
||||
@@ -473,7 +473,7 @@ export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType,
|
||||
hid, addScore: 0, plusScore: 0, score: curHeroScore ? curHeroScore.score : 0
|
||||
});
|
||||
}
|
||||
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv skinId');
|
||||
const myHero = await Hero.findByHidAndRole(hid, roleId, 'quality star colorStar lv skinId');
|
||||
|
||||
let record = new HeroesRecord();
|
||||
record.setByHero(myHero, params);
|
||||
@@ -720,7 +720,7 @@ export async function generPvpLineupCe(roleId: string, lineupCe: LineupCe[], att
|
||||
}
|
||||
}
|
||||
}
|
||||
let heroes = await HeroModel.findByHidRange(newHids, roleId, 'hid ce', true);
|
||||
let heroes = await Hero.findByHidRange(newHids, roleId, 'hid ce', true);
|
||||
for(let { hid, ce } of heroes) {
|
||||
newLineupCe.push({ hid, ce });
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ import { getInfoKeyByRedisKey, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, HERO_SELECT
|
||||
import { redisClient, delKeys, saveLadderDefCeByData } from "./redisService";
|
||||
import Role, { RoleType } from "../db/Role";
|
||||
import { GuildType, GuildModel } from "../db/Guild";
|
||||
import { HeroModel, HeroType, HeroUpdate } from "../db/Hero";
|
||||
import Hero, { HeroType, HeroUpdate } from "../db/Hero";
|
||||
import { PvpDefenseModel } from "../db/PvpDefense";
|
||||
import { gameData } from "../pubUtils/data";
|
||||
import { getSeconds, nowSeconds } from "../pubUtils/timeUtil";
|
||||
@@ -310,7 +310,7 @@ export class Rank {
|
||||
if(!role) return;
|
||||
}
|
||||
let { topLineup = [] } = role;
|
||||
let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
|
||||
let heroes = await Hero.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
|
||||
let arr = new Array<LineupParam>();
|
||||
for (let { hid } of topLineup) {
|
||||
let curHero = heroes.find(cur => cur.hid == hid);
|
||||
@@ -322,7 +322,7 @@ export class Rank {
|
||||
await this.setUserInfo(infoKey, { roleId }, arr);
|
||||
} else if (infoKey == REDIS_KEY.HERO_INFO) {
|
||||
if (!hero) {
|
||||
hero = await HeroModel.findByHidAndRole(hid, roleId, HERO_SELECT.RANK_LINEUP, true);
|
||||
hero = await Hero.findByHidAndRole(hid, roleId, HERO_SELECT.RANK_LINEUP, true);
|
||||
if(!hero) return;
|
||||
}
|
||||
let arr = new Array<LineupParam>();
|
||||
@@ -340,7 +340,7 @@ export class Rank {
|
||||
if (dungeonWarId > 0) {
|
||||
let cur = dungeonHeroes.find(cur => cur.battleId == dungeonWarId);
|
||||
let lineup = cur ? cur.heroes : [];
|
||||
let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
|
||||
let heroes = await Hero.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
|
||||
let arr = new Array<LineupParam>();
|
||||
for (let seqId of lineup) {
|
||||
let curHero = heroes.find(cur => cur.seqId == seqId);
|
||||
@@ -357,7 +357,7 @@ export class Rank {
|
||||
if(!role) return;
|
||||
}
|
||||
let { showLineup, topLineup = [] } = role;
|
||||
let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
|
||||
let heroes = await Hero.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP);
|
||||
let arr = new Array<LineupParam>();
|
||||
if (!showLineup) showLineup = topLineup.map(cur => cur.hid);
|
||||
for (let hid of showLineup) {
|
||||
@@ -626,7 +626,7 @@ export class Rank {
|
||||
}
|
||||
|
||||
let { topLineup } = role;
|
||||
let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL);
|
||||
let heroes = await Hero.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL);
|
||||
let arr = new Array<LineupParam>();
|
||||
for (let { hid } of topLineup) {
|
||||
let curHero = heroes.find(cur => cur.hid == hid);
|
||||
@@ -647,7 +647,7 @@ export class Rank {
|
||||
let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId));
|
||||
if (!hasCurUser) {
|
||||
if (!hero) {
|
||||
hero = await HeroModel.findByHidAndRole(myId.hid, myId.roleId, HERO_SELECT.RANK_LINEUP);
|
||||
hero = await Hero.findByHidAndRole(myId.hid, myId.roleId, HERO_SELECT.RANK_LINEUP);
|
||||
}
|
||||
let arr = new Array<LineupParam>();
|
||||
let lineParam = new LineupParam(hero);
|
||||
@@ -677,7 +677,7 @@ export class Rank {
|
||||
let { dungeonWarId, dungeonHeroes } = role;
|
||||
let cur = dungeonHeroes.find(cur => cur.battleId == dungeonWarId);
|
||||
let lineup = cur ? cur.heroes : [];
|
||||
let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.RANK_LINEUP);
|
||||
let heroes = await Hero.findByRole(myId.roleId, [], HERO_SELECT.RANK_LINEUP);
|
||||
let arr = new Array<LineupParam>();
|
||||
for (let seqId of lineup) {
|
||||
let curHero = heroes.find(cur => cur.seqId == seqId);
|
||||
@@ -702,7 +702,7 @@ export class Rank {
|
||||
}
|
||||
|
||||
let { showLineup, topLineup = [] } = role;
|
||||
let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL);
|
||||
let heroes = await Hero.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL);
|
||||
let arr = new Array<LineupParam>();
|
||||
if (!showLineup) showLineup = topLineup.map(cur => cur.hid);
|
||||
for (let hid of showLineup) {
|
||||
@@ -1112,7 +1112,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
|
||||
}
|
||||
} else if (type == REDIS_KEY.TOP_HERO_RANK) {
|
||||
let serverId = args.serverId;
|
||||
let ranks = await HeroModel.getAllRank(serverId, HERO_SELECT.RANK_LINEUP);
|
||||
let ranks = await Hero.getAllRank(serverId, HERO_SELECT.RANK_LINEUP);
|
||||
let r = new Rank(type, { serverId });
|
||||
r.setIsInit(true);
|
||||
for (let hero of ranks) {
|
||||
@@ -1170,7 +1170,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
|
||||
let serverId = args.serverId;
|
||||
|
||||
for (let [hid] of gameData.recruit) {
|
||||
let ranks = await HeroModel.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
|
||||
let ranks = await Hero.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
|
||||
let r = new Rank(type, { serverId, hid });
|
||||
r.setIsInit(true);
|
||||
for (let hero of ranks) {
|
||||
@@ -1303,7 +1303,7 @@ export async function getRankInHandler(redisKey: REDIS_KEY, type: RANK_TYPE, key
|
||||
if (type == RANK_TYPE.TOP_LINTUP) {
|
||||
myRank = await r.generMyRankWithRole(roleId, role.topLineupCe, 0, role);
|
||||
} else if (type == RANK_TYPE.TOP_HERO) {
|
||||
let hero = await HeroModel.getMyTopHero(roleId, HERO_SELECT.RANK_LINEUP);
|
||||
let hero = await Hero.getMyTopHero(roleId, HERO_SELECT.RANK_LINEUP);
|
||||
myRank = await r.generMyRankWithHero(roleId, hero.hid, hero.ce, 0, hero, role);
|
||||
} else if (type == RANK_TYPE.HERO_NUM) {
|
||||
myRank = await r.generMyRankWithRole(roleId, role.heroNum, role.heroNumUpdatedAt, role);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { FIGURE_UNLOCK_CONDITION, ITEM_CHANGE_REASON, REDIS_KEY, STATUS, TASK_TYPE, HERO_SYSTEM_TYPE, LINEUP_NUM, COUNTER, PUSH_ROUTE } from "../../consts";
|
||||
import { SkinModel } from "../../db/Skin";
|
||||
import { HeroModel, HeroSkin, HeroType, HeroUpdate } from "../../db/Hero";
|
||||
import Hero, { HeroSkin, HeroType, HeroUpdate } from "../../db/Hero";
|
||||
import { SkinUpdate } from "../../db/Skin";
|
||||
import { nowSeconds } from "../../pubUtils/timeUtil";
|
||||
import { CreateHeroParam, HeroParam, HeroShowParam } from "../../domain/roleField/hero";
|
||||
@@ -25,7 +25,7 @@ import { pushGetHero } from "../sysChatService";
|
||||
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam[], initRoleInfos?: RoleUpdate) {
|
||||
heroInfo = filterHeroes(heroInfo, obj => obj.hid, roleId);
|
||||
let hids = heroInfo.map(cur => cur.hid);
|
||||
let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
|
||||
let userHeroesMap = await Hero.findMapByHidRange(hids, roleId);
|
||||
|
||||
let createHeroeInfos: CreateHeroParam[] = [], pieces: ItemInter[] = [];
|
||||
for (let h of heroInfo) {
|
||||
@@ -55,7 +55,7 @@ import { pushGetHero } from "../sysChatService";
|
||||
skins.push(initSkin); // 初始皮肤
|
||||
let seqId = await CounterModel.getNewCounter(COUNTER.HID) || -1;
|
||||
let initHeroSkins = [initSkin, ...originSkins].map((skin, index) => new HeroSkin(skin, index == 0));
|
||||
let initHero = HeroModel.getInitInfo(hid, { ...info, seqId, serverId, roleId, roleName, skins: initHeroSkins });
|
||||
let initHero = Hero.getInitInfo(hid, { ...info, seqId, serverId, roleId, roleName, skins: initHeroSkins });
|
||||
heroInfos.set(hid, initHero);
|
||||
figureConditions.push({ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: hid });
|
||||
incHeroNum ++;
|
||||
|
||||
@@ -6,7 +6,7 @@ import { ItemModel, } from '../../db/Item';
|
||||
import { ItemInter, } from '../../pubUtils/interface';
|
||||
import { gameData, getDefArtifactByGid } from '../../pubUtils/data';
|
||||
import { uniq } from 'underscore';
|
||||
import { EPlace, HeroModel, HeroType, } from '../../db/Hero';
|
||||
import Hero, { EPlace, HeroType, } from '../../db/Hero';
|
||||
import { Figure } from '../../domain/dbGeneral';
|
||||
import { ArtifactParam, JewelParam } from '../../domain/roleField/hero';
|
||||
import { HeroSkin } from '../../db/Hero';
|
||||
@@ -78,7 +78,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
|
||||
for(let jewel of resJewels) {
|
||||
if(jewel.hid > 0) {
|
||||
if(!heroMap.has(jewel.hid)) {
|
||||
let hero = await HeroModel.findByHidAndRole(jewel.hid, roleId);
|
||||
let hero = await Hero.findByHidAndRole(jewel.hid, roleId);
|
||||
heroMap.set(jewel.hid, { hero, jewels: [] });
|
||||
}
|
||||
heroMap.get(jewel.hid).jewels.push(jewel);
|
||||
@@ -349,7 +349,7 @@ export async function checkGoods(roleId: string, goodIds: Array<number>) {
|
||||
|
||||
export async function checkHeroes(roleId: string, hids: number[]) {
|
||||
if (!!hids.length) {
|
||||
let heros = await HeroModel.findByHidRange(hids, roleId);
|
||||
let heros = await Hero.findByHidRange(hids, roleId);
|
||||
if (heros.length < hids.length)
|
||||
return false;
|
||||
}
|
||||
@@ -357,7 +357,7 @@ export async function checkHeroes(roleId: string, hids: number[]) {
|
||||
}
|
||||
|
||||
export async function checkHeroEquips(roleId: string, quality: number) {
|
||||
return await HeroModel.checkEquipByQuality(roleId, quality);
|
||||
return await Hero.checkEquipByQuality(roleId, quality);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -429,7 +429,7 @@ export async function addSkin(roleId: string, roleName: string, serverId: number
|
||||
let skin = await increaseSkin(roleId, roleName, skinId);
|
||||
if(!skin) return false;
|
||||
|
||||
if(skin.hid && !hero) hero = await HeroModel.findByHidAndRole(skin.hid, roleId);
|
||||
if(skin.hid && !hero) hero = await Hero.findByHidAndRole(skin.hid, roleId);
|
||||
let condition = { type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: skinId };
|
||||
await unlockFigure(sid, roleId, [condition]); // 解锁头像
|
||||
await calculateCeWithRole(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, serverId, sid, {}, { skinId }); // 全局加成
|
||||
@@ -438,7 +438,7 @@ export async function addSkin(roleId: string, roleName: string, serverId: number
|
||||
let curSkin = hero.skins.find(cur => cur.id == skinId);
|
||||
if (!curSkin) {
|
||||
hero.skins.push(new HeroSkin(skin, enable));
|
||||
await HeroModel.updateHeroInfo(roleId, hero.hid, hero);
|
||||
await Hero.updateHeroInfo(roleId, hero.hid, hero);
|
||||
}
|
||||
return hero;
|
||||
} else {
|
||||
|
||||
@@ -7,17 +7,14 @@ import { SCHOOL } from '../pubUtils/dicParam';
|
||||
import { gameData, getHeroInitTalent, getHeroStarByQuality } from '../pubUtils/data';
|
||||
import { SchoolModel } from '../db/School';
|
||||
import { SclResultInter, SclPosInter, RewardInter, ItemInter } from '../pubUtils/interface';
|
||||
import { Connect, HeroModel, HeroSkin, HeroType, HeroUpdate, Talent } from '../db/Hero';
|
||||
import Hero, { Connect, HeroSkin, HeroType, HeroUpdate, Talent } from '../db/Hero';
|
||||
import { SkinUpdate } from '../db/Skin';
|
||||
import { Figure } from '../domain/dbGeneral';
|
||||
import { pick } from 'underscore';
|
||||
import { Reward } from '../domain/battleField/pvp';
|
||||
import { CheckMeterial } from './role/checkMaterial';
|
||||
import IP2Region from "ip2region";
|
||||
import { getServerCreateTime } from './redisService';
|
||||
import { checkWhiteList } from '../pubUtils/sysUtil';
|
||||
import { nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { ServerlistModel } from '../db/Serverlist';
|
||||
|
||||
const query = new IP2Region({ disableIpv6: true });
|
||||
|
||||
|
||||
@@ -290,7 +287,7 @@ function calSchoolPoint(quality: number, star: number, colorStar: number) {
|
||||
export async function getSchoolPoint(roleId: string) {
|
||||
let schools = await SchoolModel.findByRoleId(roleId);
|
||||
let hids = schools.filter(cur => cur.isOpen && cur.hid > 0).map(school => school.hid);
|
||||
let heroes = await HeroModel.findByHidRange(hids, roleId);
|
||||
let heroes = await Hero.findByHidRange(hids, roleId);
|
||||
return heroes.reduce((pre, cur) => {
|
||||
return pre + calSchoolPoint(cur.quality, cur.star, cur.colorStar);
|
||||
}, 0);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { UserModel } from '@db/User';
|
||||
import Role from '@db/Role';
|
||||
import { HeroModel } from '@db/Hero';
|
||||
import Hero from '@db/Hero';
|
||||
|
||||
import { Service } from 'egg';
|
||||
import { STATUS, REDIS_KEY, WAR_TYPE } from '@consts';
|
||||
@@ -138,7 +138,7 @@ export default class GMUsers extends Service {
|
||||
|
||||
let list = [];
|
||||
for (let role of roles) {
|
||||
let heroCount = await HeroModel.count({ roleId: role.roleId }).lean();
|
||||
let heroCount = await Hero.countByCondition({ roleId: role.roleId });
|
||||
let itemCount = await ItemModel.count({ roleId: role.roleId }).lean();
|
||||
|
||||
let { roleId, roleName, serverId, lv, gold, coin, ce, blockType = 0, blockReason = '', fixedIpLocation, ip, ipLocation, totalPay } = role;
|
||||
@@ -302,7 +302,7 @@ export default class GMUsers extends Service {
|
||||
|
||||
// public async getHeroList(roleId: string) {
|
||||
// const {ctx} = this;
|
||||
// let herolist = await HeroModel.findByRole(roleId);
|
||||
// let herolist = await Hero.findByRole(roleId);
|
||||
// let defense = await PvpDefenseModel.findByRoleId(roleId);
|
||||
|
||||
// let result = Array<Hero>();
|
||||
@@ -330,8 +330,8 @@ export default class GMUsers extends Service {
|
||||
public async getHeroList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchHeroParam) {
|
||||
const { ctx } = this;
|
||||
|
||||
const heroes = await HeroModel.findByCondition(page, pageSize, sortField, sortOrder, form);
|
||||
const total = await HeroModel.countByCondition( form )
|
||||
const heroes = await Hero.findByCondition(page, pageSize, sortField, sortOrder, form);
|
||||
const total = await Hero.countByCondition( form )
|
||||
|
||||
let roleMap = new Map<string, RoleCeType>();
|
||||
for(let { roleId } of heroes) {
|
||||
@@ -413,7 +413,7 @@ export default class GMUsers extends Service {
|
||||
|
||||
// let hid = parseInt(hidStr);
|
||||
|
||||
// let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
// let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
// console.log(hid, roleId, !!hero);
|
||||
// if (!hero) continue;
|
||||
// await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, roleId, hero, { lv: hlv });
|
||||
@@ -436,7 +436,7 @@ export default class GMUsers extends Service {
|
||||
|
||||
// let hid = parseInt(hidStr);
|
||||
|
||||
// let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
// let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
// console.log(hid, roleId, !!hero);
|
||||
// if (!hero) continue;
|
||||
// await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, roleId, hero, { star, colorStar, quality });
|
||||
@@ -460,7 +460,7 @@ export default class GMUsers extends Service {
|
||||
|
||||
// let hid = parseInt(hidStr);
|
||||
|
||||
// let hero = await HeroModel.findByHidAndRole(hid, roleId);
|
||||
// let hero = await Hero.findByHidAndRole(hid, roleId);
|
||||
// console.log(hid, roleId, !!hero);
|
||||
// if (!hero) continue;
|
||||
// await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, roleId, hero, { job });
|
||||
|
||||
Reference in New Issue
Block a user