天赋:修改返回

This commit is contained in:
陆莹
2022-03-23 10:25:37 +08:00
parent f53d53a7af
commit 29c5ae8a0a
2 changed files with 8 additions and 6 deletions
@@ -424,7 +424,8 @@ export class HeroHandler {
// 任务 // 任务
await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_STAGE_UP, { hero, stageUpCnt: 1 }) await checkTask(serverId, roleId, sid, TASK_TYPE.HERO_STAGE_UP, { hero, stageUpCnt: 1 })
return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } }); const heroResult = new HeroParam(hero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'job', 'jobStage', 'totalTalentPoint']) }});
} }
//激活羁绊 //激活羁绊
@@ -724,7 +725,7 @@ export class HeroHandler {
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TALENT, sid, roleId, hero, { skins: newSkins }); hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TALENT, sid, roleId, hero, { skins: newSkins });
const heroResult = new HeroParam(hero); const heroResult = new HeroParam(hero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint']) }}); return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
} }
@@ -761,7 +762,7 @@ export class HeroHandler {
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TALENT, sid, roleId, hero, { skins: newSkins }); hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TALENT, sid, roleId, hero, { skins: newSkins });
const heroResult = new HeroParam(hero); const heroResult = new HeroParam(hero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint']) }}); return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
} }
// 洗点 // 洗点
@@ -786,7 +787,7 @@ export class HeroHandler {
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TALENT, sid, roleId, hero, { skins: newSkins }); hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.TALENT, sid, roleId, hero, { skins: newSkins });
const heroResult = new HeroParam(hero); const heroResult = new HeroParam(hero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint']) }}); return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
} }
// ! debug接口 一键全武将 // ! debug接口 一键全武将
+3 -2
View File
@@ -8,7 +8,7 @@ import { getCurTask, getPvpTask } from './task/taskService';
import { RoleType } from '../db/Role'; import { RoleType } from '../db/Role';
import { Application, FrontendOrBackendSession, pinus, RpcClient } from 'pinus'; import { Application, FrontendOrBackendSession, pinus, RpcClient } from 'pinus';
import { resResult } from '../pubUtils/util'; import { resResult } from '../pubUtils/util';
import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE, HERO_SELECT } from '../consts'; import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE, HERO_SELECT, ENTERY_ROLE_PICK } from '../consts';
import { getAllShopList } from './shopService'; import { getAllShopList } from './shopService';
import { getGeneralRank, getRankFirstReward } from './rankService'; import { getGeneralRank, getRankFirstReward } from './rankService';
import { getFriendList, getApplyList } from './friendService'; import { getFriendList, getApplyList } from './friendService';
@@ -42,6 +42,7 @@ import { JewelModel } from '../db/Jewel';
import { SkinModel } from '../db/Skin'; import { SkinModel } from '../db/Skin';
import { getAp } from './actionPointService'; import { getAp } from './actionPointService';
import { HeroParam } from '../domain/roleField/hero'; import { HeroParam } from '../domain/roleField/hero';
import { pick } from 'underscore';
/** /**
* init: 初始的时候是否推送 true-推 false-不推 * init: 初始的时候是否推送 true-推 false-不推
@@ -123,7 +124,7 @@ async function getModuleData(type: string, data: { role: RoleType, session: Fron
role.heads = role.heads.filter(cur => cur.status); role.heads = role.heads.filter(cur => cur.status);
role.frames = role.frames.filter(cur => cur.status); role.frames = role.frames.filter(cur => cur.status);
role.spines = role.spines.filter(cur => cur.status); role.spines = role.spines.filter(cur => cur.status);
return role; return pick(role, ENTERY_ROLE_PICK);
case 'shop': // 商店 case 'shop': // 商店
return await getAllShopList(roleId); return await getAllShopList(roleId);
case 'rank': // 排名 case 'rank': // 排名