装备:镶嵌天晶石
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@@ -25,6 +25,7 @@ export enum HERO_SYSTEM_TYPE {
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EQUIP_STRENGTH = 22, // 装备强化
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EQUIP_QUALITY = 23, // 装备升品
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EQUIP_STAR = 24, // 装备升星
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EQUIP_JEWEL = 25, // 装备装上or卸下天晶石
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};
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// 武将上限
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@@ -143,9 +143,9 @@ const itid_array = [
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{ id: 56, name: '骰子', table: 'item', type: CONSUME_TYPE.DICE },
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{ id: 58, name: '主公经验', table: 'role' },
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{ id: 59, name: '武器天晶石', table: 'jewel' },
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{ id: 60, name: '头饰天晶石', table: 'jewel' },
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{ id: 61, name: '衣服天晶石', table: 'jewel' },
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{ id: 62, name: '鞋子天晶石', table: 'jewel' },
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{ id: 60, name: '衣服天晶石', table: 'jewel' },
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{ id: 61, name: '头饰天晶石', table: 'jewel' },
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{ id: 62, name: '行具天晶石', table: 'jewel' },
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];
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export const ITID = new Map<number, { id: number, name: string, table: string, type?: number, isCurrency?: boolean, equipJewel?: number }>();
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@@ -49,4 +49,4 @@ export enum FRIEND_SHIP_SELECT {
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GET_FRIEND_VALUE = 'friendValue friendLv'
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}
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export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'equips', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName'];
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export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName'];
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@@ -492,7 +492,9 @@ export const FILENAME = {
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DIC_EQUIP_QUALITY: 'dic_zyz_equipQuality',
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DIC_EQUIP_STAR: 'dic_zyz_equipStar',
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DIC_EQUIP_QUALITY_EXTRA: 'dic_zyz_equipQuality_extra',
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DIC_JEWEL: 'dic_jewel',
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DIC_JEWEL: 'dic_zyz_jewel',
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DIC_STONE: 'dic_zyz_stone',
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DIC_JEWEL_CONDITION: 'dic_zyz_jewel_condition',
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}
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export const WAR_RELATE_TABLES = [
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@@ -300,11 +300,11 @@ export const STATUS = {
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EQUIP_HOLE_NOT_FIND: { code: 30504, simStr: '装备孔不存在' },
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EQUIP_HOLE_IS_DUG: { code: 30505, simStr: '装备已经打过孔' },
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EQUIP_HOLE_IS_NOT_DUG: { code: 30506, simStr: '装备未打过孔' },
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JEWEL_IS_NOT_FIND: { code: 30507, simStr: '宝石不存在' },
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JEWEL_IS_NOT_FIND: { code: 30507, simStr: '天晶石不存在' },
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EQUIP_NOT_FILL_HOLE: { code: 30508, simStr: '未穿戴宝石' },
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EQUIP_NOT_EQUIPED_HERO: { code: 30509, simStr: '装备不能被该武将穿戴' },
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EQUIP_LEVEL_LIMIT: { code: 30510, simStr: '装备穿戴等级限制' },
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EQUIP_NOT_MATCH_JEWEL: { code: 30511, simStr: '装备不能镶嵌该宝石' },
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EQUIP_NOT_MATCH_JEWEL: { code: 30511, simStr: '装备不能镶嵌该天晶石' },
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EQUIP_QUENCH_ERR: { code: 30512, simStr: '该装备不能再淬火或材料不足' },
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EQUIP_REFINE_ERR: { code: 30513, simStr: '该装备等级不足或材料不足' },
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EQUIP_RESTRENGTHEN_NOT_PREVIEW: { code: 30514, simStr: '该装备未预览洗练值' },
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@@ -316,6 +316,7 @@ export const STATUS = {
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EQUIP_QUALITY_NOT_ENOUGH: { code: 30520, simStr: '该装备品质不足' },
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EQUIP_QUALITYSTAGE_IS_MAX: { code: 30521, simStr: '该装备已到该品质下最高,请升品' },
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EQUIP_STARSTAGE_IS_MAX: { code: 30522, simStr: '该装备已到该星级下最高,请升星' },
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JEWEL_HAS_SUIT: { code: 30523, simStr: '该装备已镶嵌该天晶石了' },
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//全局养成30600-30699
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ROLE_REACH_MAX_TITLE_LEVEL: { code: 30600, simStr: '玩家已达到最高的爵位' },
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