远征结算和宝箱领取
This commit is contained in:
@@ -1,8 +1,10 @@
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import { ActionPointModel } from '../../../db/ActionPoint';
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import { BattleDropModel } from '../../../db/BattleDrop';
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import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { getWarById, getWarJsons } from '../../../util/gamedata';
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import { getWarById, getWarJsons, getGamedata } from '../../../util/gamedata';
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import { decodeStr, Reward } from '../../../util/util';
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import { ACTION_POIN, BATTLE_REWARD_TYPE, WAR_JSON_ATTRIBUTE_TYPE } from '../../../consts/consts';
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@@ -121,6 +123,8 @@ export class WarReward {
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public async saveReward(num: number) {
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this.rewards = new Array();
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let warType = this.warInfo.warType;
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await this.handleFixReward(num);
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await this.handleConditionReward(num);
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await this.handleRandomReward(num);
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@@ -141,7 +145,7 @@ export async function matchPlayers(scale: number, range: number, myCe: number ,e
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return false
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}
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export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, role, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, lv: number, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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let {json: dicWarJson, fileName } = getWarJsons(warJsonIndex);
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if(dicWarJson) {
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enemyObj.enemyFrom = 2;
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@@ -152,8 +156,9 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
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let attribute = decodeWarJsonAttribute(enemy.attribute); // 格式:{'hp':1000, ...}
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for(let value in attribute) {
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attribute[value] *= ratio;
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attribute[value] = Math.round(attribute[value]);
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}
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enemyObj.enemies.push({...enemy, attribute, lv: role.lv});
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enemyObj.enemies.push({...enemy, attribute, lv});
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}
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return true
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@@ -172,4 +177,37 @@ export function decodeWarJsonAttribute(attribute) {
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}
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}
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return obj
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}
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export async function getPointRewardStatus(roleId: string) {
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let role = await RoleModel.findByRoleId(roleId);
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let {expeditionPoint} = role;
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let dicExpeditionPoint = getGamedata('dic_expedition_point');
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let pointRewards = {
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expeditionPoint,
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rewards: dicExpeditionPoint.map(cur => {
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return { point: cur.point, received: false }
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})
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};
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let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
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if(pointStatusInDatabase) {
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let { rewards = [] } = pointStatusInDatabase;
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pointRewards.rewards.forEach(cur => {
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let obj = rewards.find(ccur => ccur.point == cur.point);
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if(obj) cur.received = obj.received;
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});
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}
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return pointRewards
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}
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export async function getCEScaleAndRange(roleId: string, curDicExpedition: any) {
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// 匹配,判断是不是新手期
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const role = await RoleModel.findByRoleId(roleId);
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let now = new Date();
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let today = now.setHours(0,0,0,0);
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let isNew = today - role.createdAt.getTime() <= 3*24*60*60*1000;
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let scale = isNew?curDicExpedition.CEScaleNew:curDicExpedition.CEScale;
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let range = isNew?curDicExpedition.CERangeNew:curDicExpedition.CERange;
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return {scale, range, lv: role.lv}
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}
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@@ -2,8 +2,8 @@ import { Application, BackendSession, FrontendOrBackendSession } from 'pinus';
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import { getGamedata } from '../../../util/gamedata';
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import { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { genCode, decodeStr, decodeStrSingle, Reward, getRandomWithWeight } from '../../../util/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN } from '../../../consts/consts';
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import { genCode, decodeStr, decodeStrSingle, Reward } from '../../../util/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../../../consts/consts';
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export default function(app: Application) {
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return new EventBattleHandler(app);
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@@ -177,55 +177,36 @@ async function refreshEvent(num: number, roleId: string, roleName: string, t) {
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suitLevel = decodeStrSingle('eventSuitLevel', suitLevel);
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return suitLevel.min <= role.lv && suitLevel.max >= role.lv
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});
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if(EVENT_RANDOM_TYPE_ONE_OPEN) { // 每轮进行记录,保证每次随机出的不重复
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let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
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let {history, turn} = historyRecord;
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let randomList = dicEvent.filter(cur => {
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return history.find(ccur => {
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return ccur.eventId != cur.eventID;
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});
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let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
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let {history, turn} = historyRecord;
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let randomList = dicEvent.filter(cur => {
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return history.find(ccur => {
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return ccur.eventId != cur.eventID;
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});
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console.log(JSON.stringify(randomList));
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 刷新的3个事件不重复
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turn ++;
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randomList = [...dicEvent];
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}
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let {dic, index} = getRandomWithWeight(randomList);
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if(!dic) break;
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING
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});
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event.push(data)
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randomList.splice(index, 1);
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}
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} else {
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let randomList = dicEvent;
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for(let i = 0; i < num; i++) {
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let {dic} = getRandomWithWeight(randomList);
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console.log('****', JSON.stringify(randomList))
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if(!dic) break;
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING
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});
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event.push(data)
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});
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console.log(JSON.stringify(randomList));
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
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turn ++;
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randomList = [...dicEvent];
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}
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if(randomList.length == 0) break; // 如果还是为0,pass
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let index = Math.floor(Math.random() * randomList.length);
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let dic = randomList[index];
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING
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});
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event.push(data)
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randomList.splice(index, 1);
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}
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return event;
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}
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function pushEventMsg(app, roleId, channelName, msg ) {
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console.log('***pushEventMsg', channelName)
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let channelService = app.get('channelService');
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@@ -1,11 +1,13 @@
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import { Application, BackendSession } from 'pinus';
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import { getGamedata } from '../../../util/gamedata';
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import { getGamedata, getWarById } from '../../../util/gamedata';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { ExpeditionRecordModel } from '../../../db/ExpeditionRecord';
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import { ExpeditionWarRecordModel } from '../../../db/ExpeditionWarRecord';
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import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { calculateSumCE, genCode } from '../../../util/util';
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import { matchPlayers, matchRobots } from './battleUtils';
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import { calculateSumCE, genCode, Reward, decodeStr } from '../../../util/util';
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import { matchPlayers, matchRobots, getAp, setAp, WarReward, getPointRewardStatus, getCEScaleAndRange } from './battleUtils';
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import { EXPEDITION_INCREASE_POINT } from '../../../consts/consts';
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export default function(app: Application) {
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return new ExpeditionBattleHandler(app);
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@@ -39,26 +41,12 @@ export class ExpeditionBattleHandler {
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
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let curLv = 0;
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if(expeditionWarRecord.length > 0) {
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curLv = expeditionRecord[expeditionWarRecord.length - 1].expeditionId;
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curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
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}
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// 点数,和宝箱领取状态
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let role = await RoleModel.findByRoleId(roleId);
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let {expeditionPoint} = role;
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let dicExpeditionPoint = getGamedata('dic_expedition_point');
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let pointRewards = {
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expeditionPoint,
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rewards: dicExpeditionPoint.map(cur => {
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return { point: cur.point, received: false }
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})
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};
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let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
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if(pointStatusInDatabase) {
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let { rewards = [] } = pointStatusInDatabase;
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pointRewards.rewards = rewards.map(cur => {
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return { point: cur.point, received: cur.received }
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})
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}
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let pointRewards = await getPointRewardStatus(roleId);
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return {
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code: 200,
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data: {
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@@ -86,7 +74,6 @@ export class ExpeditionBattleHandler {
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// 计算我方战斗力(最高五人)
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let myCe = await calculateSumCE(roleId, 1, { num: 5 });
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console.log('****myCe', myCe);
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let enemyObj = {
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enemyFrom: 0,
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enemyId: '',
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@@ -95,24 +82,14 @@ export class ExpeditionBattleHandler {
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let dicExpedition = getGamedata('dic_expedition');
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let curDicExpedition = dicExpedition.find(cur => cur.id == expeditionId);
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// 匹配,判断是不是新手期
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const role = await RoleModel.findByRoleId(roleId);
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let now = new Date();
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let today = now.setHours(0,0,0,0);
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let isNew = today - role.createdAt.getTime() <= 3*24*60*60*1000;
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let scale = isNew?curDicExpedition.CEScaleNew:curDicExpedition.CEScale;
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let range = isNew?curDicExpedition.CERangeNew:curDicExpedition.CERange;
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// 获取系数和步长
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let {scale, range, lv} = await getCEScaleAndRange(roleId, curDicExpedition);
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// 优先匹配其他玩家
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let flag = await matchPlayers(scale, range, myCe, enemyObj);
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// 当数量不够时使用机器人匹配
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if(!flag) {
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flag = await matchRobots(scale, myCe, curDicExpedition.ce, curDicExpedition.json, role, enemyObj);
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flag = await matchRobots(scale, myCe, curDicExpedition.ce, curDicExpedition.json, lv, enemyObj);
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}
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console.log('**********flag', flag)
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if(!flag) {
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return {code: 202, data:'无法匹配对手'};
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}
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@@ -139,23 +116,177 @@ export class ExpeditionBattleHandler {
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* 进入战斗
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* 记录我军数据,生成战斗唯一表示,记录状态
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*/
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async checkBattle(msg: { }, session: BackendSession) {
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async checkBattle(msg: { expeditionCode: string, expeditionId: number, battleId: number, heroes: Array<number> }, session: BackendSession) {
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const { expeditionCode, expeditionId, battleId, heroes } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let warInfo = getWarById(battleId);
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if(!warInfo) {
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return { code: 202, data: "缺少关卡信息" }
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}
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let apJson = await getAp(Date.now(), roleId);
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let {ap} = apJson;
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if(ap < warInfo.cost) {
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return { code: 202, data: "体力不足" }
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}
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// 前置关卡是否挑战过
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let previousGk = warInfo.previousGk;
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if(previousGk) {
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let preBattle = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, previousGk, 1);
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if(!preBattle) return {code: 202, data: '需要完成上一关才可以挑战'};
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}
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord ) {
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return {code: 202, data: '需要先匹配好对手'}
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}
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if(expeditionWarRecord.battleStatus == 1) {
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return {code: 202, data: '已挑战过这一关'}
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}
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const battleCode = genCode(8);
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: {
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roleId, roleName, battleId,
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status: 0,
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warName: warInfo.gk_name,
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warType: warInfo.warType,
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record: { heroes }
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}
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}, true);
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let result = await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId, 0, battleCode);
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return {
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code: 200,
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data: {
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expeditionCode,
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expeditionId,
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battleId,
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battleCode,
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battleStatus: result.battleStatus,
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apJson
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}
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}
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}
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/**
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* 战斗结算
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* 结算战斗奖励,更新远征状态
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*/
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async battleEnd(msg: { }, session: BackendSession) {
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async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{actorId: number, hp: number, ap: number}>, enemies: Array<{dataId: number, hp: number, ap: number}>, star: number }, session: BackendSession) {
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const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes, star, enemies } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let warInfo = getWarById(battleId);
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if(!warInfo) {
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return { code: 202, data: "缺少关卡信息" }
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}
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if(!warInfo.hasOwnProperty('cost')) {
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warInfo['cost'] = 0;
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}
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const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
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if(!BattleRecord || BattleRecord.status != 0) {
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return { code: 202, data: '关卡状态错误' }
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}
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let flag = 1; // 对比hero信息
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let { record: { heroes: dbHeroes } } = BattleRecord;
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for(let {actorId} of heroes) {
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if(dbHeroes.indexOf(actorId) == -1) flag = 0;
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}
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if(!flag) {
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return { code: 202, data: '关卡信息不同' }
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}
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const now = Date.now(); // 当前时间戳
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let apJson = await setAp(now, roleId, -1 * warInfo.cost); // 扣除体力
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if(!apJson) {
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return { code: 202, data: '体力不足' }
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}
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// 检查record
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let expeditionRecord = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionRecord|| !expeditionWarRecord) {
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return { code: 202, data:'未找到该记录' }
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}
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// 更新我方剩余血量
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await ExpeditionRecordModel.updateHeroStatus(expeditionCode, expeditionRecord.heroes, heroes);
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// 更新敌人剩余状态及战斗状态
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expeditionWarRecord = await ExpeditionWarRecordModel.updateEnemiesStatus(expeditionCode, expeditionId, isSuccess?1:2, enemies);
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// 更新battleRecord状态
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess?1: 2, star }
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}, true);
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// 更新点数
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let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess?EXPEDITION_INCREASE_POINT:0);
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let { expeditionPoint = 0 } = role;
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// 关卡奖励
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let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
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let reward = await warReward.saveReward(1);
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return {
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code: 200,
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data: {
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expeditionCode, expeditionId,
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battleCode, battleId,
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battleStatus: expeditionWarRecord.battleStatus,
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goods: reward,
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apJson,
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expeditionPoint
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}
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}
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}
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/**
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* 领取战斗宝箱
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* 领取宝箱,更新远征状态
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*/
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async battleReward(msg: { }, session: BackendSession) {
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async battleReward(msg: { expeditionCode: string, expeditionId: number }, session: BackendSession) {
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const { expeditionCode, expeditionId } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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// 检查expeditionWarRecord的battleStatus
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord) {
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return {code: 202, data: '未找到该关卡'}
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}
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if(expeditionWarRecord.battleStatus != 1) {
|
||||
return {code: 202, data: '需要战斗胜利后才可以领取'}
|
||||
}
|
||||
if(expeditionWarRecord.received) {
|
||||
return {code: 202, data: '已经领取过了'}
|
||||
}
|
||||
// 设置expeditionWarRecord的received和rewards
|
||||
let dicExpedition = getGamedata('dic_expedition');
|
||||
let curDicExpedition = dicExpedition.find(cur => cur.id == expeditionId);
|
||||
if(!curDicExpedition) {
|
||||
return {code: 202, data: '未找到该配置'}
|
||||
}
|
||||
|
||||
let result = await ExpeditionWarRecordModel.updateBoxStatus(expeditionCode, expeditionId, true, curDicExpedition.reward);
|
||||
let { battleId, battleCode, battleStatus, received } = result;
|
||||
// 获取东西
|
||||
let rewards = decodeStr('fixReward', curDicExpedition.reward);
|
||||
let rewardObject = new Reward(roleId, roleName, rewards);
|
||||
let goods = await rewardObject.saveReward();
|
||||
|
||||
return {
|
||||
code: 200,
|
||||
data: {
|
||||
expeditionCode, expeditionId,
|
||||
battleId, battleCode, battleStatus, received,
|
||||
goods
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -163,8 +294,47 @@ export class ExpeditionBattleHandler {
|
||||
* 领取点数宝箱
|
||||
* 领取点数宝箱,不扣除点数,那么就需要记录领取状态并且有返回
|
||||
*/
|
||||
async pointReward(msg: { }, session: BackendSession) {
|
||||
async pointReward(msg: { point }, session: BackendSession) {
|
||||
|
||||
const { point } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let {expeditionPoint} = role;
|
||||
let dicExpeditionPoint = getGamedata('dic_expedition_point');
|
||||
let curDicExpeditionPoint = dicExpeditionPoint.find(cur => cur.point == point);
|
||||
if(!curDicExpeditionPoint) {
|
||||
return {code: 202, data: '该点数不能领取奖励'}
|
||||
}
|
||||
|
||||
if(point > expeditionPoint) {
|
||||
return {code: 202, data: '点数不足'};
|
||||
}
|
||||
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
|
||||
if(pointStatusInDatabase) {
|
||||
let {rewards} = pointStatusInDatabase;
|
||||
let curReward = rewards.find(cur => cur.point == point);
|
||||
if(curReward && curReward.received) {
|
||||
return {code: 202, data: '已领取过'}
|
||||
}
|
||||
}
|
||||
|
||||
// 标记状态
|
||||
await ExpeditionPointModel.updatePointStatus(roleId, point, curDicExpeditionPoint.reward);
|
||||
let pointRewards = await getPointRewardStatus(roleId);
|
||||
|
||||
let rewards = decodeStr('fixReward', curDicExpeditionPoint.reward);
|
||||
let rewardObject = new Reward(roleId, roleName, rewards);
|
||||
let goods = await rewardObject.saveReward();
|
||||
|
||||
return {
|
||||
code: 202,
|
||||
data: {
|
||||
pointRewards,
|
||||
goods
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -173,5 +343,38 @@ export class ExpeditionBattleHandler {
|
||||
*/
|
||||
async resetPointReward(msg: { }, session: BackendSession) {
|
||||
|
||||
let roleId = session.get('roleId');
|
||||
// let roleName = session.get('roleName');
|
||||
|
||||
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
|
||||
if(!pointStatusInDatabase) {
|
||||
return {code: 202, data: '已刷新'}
|
||||
}
|
||||
let { rewards } = pointStatusInDatabase;
|
||||
let dicExpeditionPoint = getGamedata('dic_expedition_point');
|
||||
let flag: boolean, maxPoint = 0;
|
||||
for(let dic of dicExpeditionPoint) {
|
||||
let curReward = rewards.find(cur => cur.point == dic.point);
|
||||
if(curReward && curReward.received) {
|
||||
flag = true;
|
||||
}
|
||||
if(dic.point > maxPoint) maxPoint = dic.point;
|
||||
}
|
||||
if(!flag) {
|
||||
return {code: 202, data: '宝箱需要领取完才可以刷新'}
|
||||
}
|
||||
|
||||
// 刷新
|
||||
await ExpeditionPointModel.completeStatus(roleId);
|
||||
await RoleModel.increaseExpeditionPoint(roleId, maxPoint * -1);
|
||||
|
||||
let pointRewards = await getPointRewardStatus(roleId);
|
||||
|
||||
return {
|
||||
code: 200,
|
||||
data: {
|
||||
pointRewards
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ const fs = require('fs');
|
||||
const path = require('path');
|
||||
|
||||
let gamedata = {};
|
||||
const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower']; // 关卡相关的表
|
||||
const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition']; // 关卡相关的表
|
||||
const allWarInfos = new Map<number, any>();
|
||||
const towerInfos = new Map<number, any>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user