远征结算和宝箱领取
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@@ -1,8 +1,10 @@
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import { ActionPointModel } from '../../../db/ActionPoint';
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import { BattleDropModel } from '../../../db/BattleDrop';
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import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { getWarById, getWarJsons } from '../../../util/gamedata';
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import { getWarById, getWarJsons, getGamedata } from '../../../util/gamedata';
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import { decodeStr, Reward } from '../../../util/util';
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import { ACTION_POIN, BATTLE_REWARD_TYPE, WAR_JSON_ATTRIBUTE_TYPE } from '../../../consts/consts';
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@@ -121,6 +123,8 @@ export class WarReward {
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public async saveReward(num: number) {
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this.rewards = new Array();
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let warType = this.warInfo.warType;
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await this.handleFixReward(num);
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await this.handleConditionReward(num);
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await this.handleRandomReward(num);
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@@ -141,7 +145,7 @@ export async function matchPlayers(scale: number, range: number, myCe: number ,e
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return false
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}
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export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, role, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, lv: number, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any> }) {
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let {json: dicWarJson, fileName } = getWarJsons(warJsonIndex);
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if(dicWarJson) {
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enemyObj.enemyFrom = 2;
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@@ -152,8 +156,9 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
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let attribute = decodeWarJsonAttribute(enemy.attribute); // 格式:{'hp':1000, ...}
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for(let value in attribute) {
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attribute[value] *= ratio;
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attribute[value] = Math.round(attribute[value]);
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}
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enemyObj.enemies.push({...enemy, attribute, lv: role.lv});
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enemyObj.enemies.push({...enemy, attribute, lv});
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}
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return true
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@@ -172,4 +177,37 @@ export function decodeWarJsonAttribute(attribute) {
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}
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}
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return obj
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}
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export async function getPointRewardStatus(roleId: string) {
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let role = await RoleModel.findByRoleId(roleId);
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let {expeditionPoint} = role;
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let dicExpeditionPoint = getGamedata('dic_expedition_point');
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let pointRewards = {
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expeditionPoint,
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rewards: dicExpeditionPoint.map(cur => {
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return { point: cur.point, received: false }
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})
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};
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let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
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if(pointStatusInDatabase) {
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let { rewards = [] } = pointStatusInDatabase;
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pointRewards.rewards.forEach(cur => {
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let obj = rewards.find(ccur => ccur.point == cur.point);
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if(obj) cur.received = obj.received;
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});
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}
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return pointRewards
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}
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export async function getCEScaleAndRange(roleId: string, curDicExpedition: any) {
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// 匹配,判断是不是新手期
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const role = await RoleModel.findByRoleId(roleId);
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let now = new Date();
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let today = now.setHours(0,0,0,0);
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let isNew = today - role.createdAt.getTime() <= 3*24*60*60*1000;
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let scale = isNew?curDicExpedition.CEScaleNew:curDicExpedition.CEScale;
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let range = isNew?curDicExpedition.CERangeNew:curDicExpedition.CERange;
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return {scale, range, lv: role.lv}
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}
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