diff --git a/shared/resource/jsons/dic_zyz_hero.json b/shared/resource/jsons/dic_zyz_hero.json index dbdfe9b98..c060d6b82 100644 --- a/shared/resource/jsons/dic_zyz_hero.json +++ b/shared/resource/jsons/dic_zyz_hero.json @@ -37,9 +37,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": "101&102", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 1 }, { "heroId": 2, @@ -79,9 +80,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": "201&202&203", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 2 }, { "heroId": 3, @@ -121,9 +123,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": "301&302&303", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 3 }, { "heroId": 4, @@ -163,9 +166,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": "401&402", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 4 }, { "heroId": 5, @@ -205,9 +209,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": "501&502&503", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 5 }, { "heroId": 7, @@ -247,9 +252,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": "701&702&703", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 7 }, { "heroId": 8, @@ -289,9 +295,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": "801&802&803", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 8 }, { "heroId": 10, @@ -331,9 +338,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": "1001&1002&1003", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 10 }, { "heroId": 11, @@ -373,9 +381,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": "1101&1102&1103", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 11 }, { "heroId": 12, @@ -415,9 +424,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": "1201&1202&1203", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 12 }, { "heroId": 13, @@ -457,9 +467,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": "1301&1302&1303", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 13 }, { "heroId": 14, @@ -499,9 +510,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": "1401&1402&1403", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 14 }, { "heroId": 16, @@ -541,9 +553,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": "1601&1602&1603", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 16 }, { "heroId": 17, @@ -583,9 +596,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": "1701&1702&1703", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 17 }, { "heroId": 18, @@ -625,9 +639,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": "1801&1802&1803", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 18 }, { "heroId": 19, @@ -667,9 +682,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": "1901&1902&1903", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 19 }, { "heroId": 20, @@ -709,9 +725,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": "2001&2002&2003", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 20 }, { "heroId": 21, @@ -751,9 +768,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": "2101&2102&2103", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 21 }, { "heroId": 22, @@ -793,9 +811,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": "2201&2202&2203", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 22 }, { "heroId": 24, @@ -835,9 +854,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": "2401&2402&2403", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 24 }, { "heroId": 25, @@ -877,9 +897,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": "2501&2502&2503", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 25 }, { "heroId": 26, @@ -919,9 +940,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": "2601&2602&2603", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 26 }, { "heroId": 27, @@ -961,9 +983,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": "2701&2702&2703", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 27 }, { "heroId": 28, @@ -1003,9 +1026,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": "2801&2802&2803", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 28 }, { "heroId": 30, @@ -1045,9 +1069,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": "3001&3002&3003", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 30 }, { "heroId": 31, @@ -1087,9 +1112,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": "3101&3102&3103", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 31 }, { "heroId": 32, @@ -1129,9 +1155,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": "3201&3202&3203", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 32 }, { "heroId": 33, @@ -1171,9 +1198,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": "3301&3302&3303", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 33 }, { "heroId": 34, @@ -1213,9 +1241,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": "3401&3402&3403", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 34 }, { "heroId": 35, @@ -1255,9 +1284,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1015, "recommendId": "3501&3502&3503", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 35 }, { "heroId": 36, @@ -1297,9 +1327,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": "3601&3602&3603", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 36 }, { "heroId": 37, @@ -1339,9 +1370,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": "3701&3702&3703", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 37 }, { "heroId": 38, @@ -1381,9 +1413,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": "3801&3802&3803", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 38 }, { "heroId": 40, @@ -1423,9 +1456,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": "4001&4002&4003", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 40 }, { "heroId": 41, @@ -1465,9 +1499,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": "4101&4102&4103", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 41 }, { "heroId": 44, @@ -1507,9 +1542,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": "4401&4402&4403", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 44 }, { "heroId": 45, @@ -1549,9 +1585,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": "4501&4502&4503", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 45 }, { "heroId": 46, @@ -1591,9 +1628,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": "4601&4602&4603", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 46 }, { "heroId": 47, @@ -1633,9 +1671,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": "4701&4702&4703", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 47 }, { "heroId": 49, @@ -1675,9 +1714,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": "4901&4902&4903", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 49 }, { "heroId": 50, @@ -1717,9 +1757,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": "5001&5002&5003", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 50 }, { "heroId": 51, @@ -1759,9 +1800,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": "5101&5102&5103", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 51 }, { "heroId": 52, @@ -1801,9 +1843,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1015, "recommendId": "5201&5202&5203", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 52 }, { "heroId": 53, @@ -1843,9 +1886,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": "5301&5302&5303", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 53 }, { "heroId": 54, @@ -1885,9 +1929,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": "5401&5402&5403", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 54 }, { "heroId": 55, @@ -1927,9 +1972,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": "5501&5502&5503", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 55 }, { "heroId": 56, @@ -1969,9 +2015,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": "5601&5602&5603", - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 56 }, { "heroId": 57, @@ -2011,9 +2058,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 0 }, { "heroId": 58, @@ -2053,9 +2101,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 0 }, { "heroId": 59, @@ -2095,9 +2144,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 0 }, { "heroId": 60, @@ -2137,9 +2187,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 0 }, { "heroId": 61, @@ -2179,9 +2230,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 0 }, { "heroId": 62, @@ -2221,9 +2273,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 62 }, { "heroId": 63, @@ -2263,9 +2316,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 63 }, { "heroId": 64, @@ -2305,9 +2359,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 1 + "aiPlan": 1, + "heroChainId": 64 }, { "heroId": 301, @@ -2347,9 +2402,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 301 }, { "heroId": 302, @@ -2389,9 +2445,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 302 }, { "heroId": 303, @@ -2431,9 +2488,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 303 }, { "heroId": 304, @@ -2473,9 +2531,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 304 }, { "heroId": 305, @@ -2515,9 +2574,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 305 }, { "heroId": 307, @@ -2557,9 +2617,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 307 }, { "heroId": 308, @@ -2599,9 +2660,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 308 }, { "heroId": 310, @@ -2641,9 +2703,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 310 }, { "heroId": 311, @@ -2683,9 +2746,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 311 }, { "heroId": 312, @@ -2725,9 +2789,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 312 }, { "heroId": 313, @@ -2767,9 +2832,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 313 }, { "heroId": 314, @@ -2809,9 +2875,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 314 }, { "heroId": 315, @@ -2851,9 +2918,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 315 }, { "heroId": 316, @@ -2893,9 +2961,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 316 }, { "heroId": 317, @@ -2935,9 +3004,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 317 }, { "heroId": 318, @@ -2977,9 +3047,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 318 }, { "heroId": 319, @@ -3019,9 +3090,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 319 }, { "heroId": 320, @@ -3061,9 +3133,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 320 }, { "heroId": 321, @@ -3103,9 +3176,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 321 }, { "heroId": 322, @@ -3145,9 +3219,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 322 }, { "heroId": 324, @@ -3187,9 +3262,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 324 }, { "heroId": 325, @@ -3229,9 +3305,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 325 }, { "heroId": 326, @@ -3271,9 +3348,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 326 }, { "heroId": 327, @@ -3313,9 +3391,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 327 }, { "heroId": 328, @@ -3355,9 +3434,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 328 }, { "heroId": 330, @@ -3397,9 +3477,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 330 }, { "heroId": 331, @@ -3439,9 +3520,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 331 }, { "heroId": 332, @@ -3481,9 +3563,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 332 }, { "heroId": 333, @@ -3523,9 +3606,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 333 }, { "heroId": 334, @@ -3565,9 +3649,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 334 }, { "heroId": 335, @@ -3607,9 +3692,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1015, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 335 }, { "heroId": 336, @@ -3649,9 +3735,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 336 }, { "heroId": 337, @@ -3691,9 +3778,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 337 }, { "heroId": 338, @@ -3733,9 +3821,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 338 }, { "heroId": 340, @@ -3775,9 +3864,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 340 }, { "heroId": 341, @@ -3817,9 +3907,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 341 }, { "heroId": 344, @@ -3859,9 +3950,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 344 }, { "heroId": 345, @@ -3901,9 +3993,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 345 }, { "heroId": 346, @@ -3943,9 +4036,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 346 }, { "heroId": 347, @@ -3985,9 +4079,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 347 }, { "heroId": 349, @@ -4027,9 +4122,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 349 }, { "heroId": 350, @@ -4069,9 +4165,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 350 }, { "heroId": 351, @@ -4111,9 +4208,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 351 }, { "heroId": 352, @@ -4153,9 +4251,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1015, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 352 }, { "heroId": 353, @@ -4195,9 +4294,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 353 }, { "heroId": 354, @@ -4237,9 +4337,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 354 }, { "heroId": 355, @@ -4279,9 +4380,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 355 }, { "heroId": 356, @@ -4321,9 +4423,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 356 }, { "heroId": 357, @@ -4363,9 +4466,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 357 }, { "heroId": 358, @@ -4405,9 +4509,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 358 }, { "heroId": 359, @@ -4447,9 +4552,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 359 }, { "heroId": 360, @@ -4489,9 +4595,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 360 }, { "heroId": 361, @@ -4531,9 +4638,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 361 }, { "heroId": 362, @@ -4573,9 +4681,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 362 }, { "heroId": 1001, @@ -4615,9 +4724,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1002, @@ -4657,9 +4767,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1003, @@ -4699,9 +4810,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1004, @@ -4741,9 +4853,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1005, @@ -4783,9 +4896,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1006, @@ -4825,9 +4939,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1007, @@ -4867,9 +4982,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1008, @@ -4909,9 +5025,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1009, @@ -4951,9 +5068,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1010, @@ -4993,9 +5111,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1011, @@ -5035,9 +5154,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1012, @@ -5077,9 +5197,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1013, @@ -5119,9 +5240,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1014, @@ -5161,9 +5283,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1015, @@ -5203,9 +5326,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1016, @@ -5245,9 +5369,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1017, @@ -5287,9 +5412,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1018, @@ -5329,9 +5455,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1019, @@ -5371,9 +5498,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1020, @@ -5413,9 +5541,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1021, @@ -5455,9 +5584,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1022, @@ -5497,9 +5627,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1023, @@ -5539,9 +5670,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1024, @@ -5581,9 +5713,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1025, @@ -5623,9 +5756,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1026, @@ -5665,9 +5799,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1027, @@ -5707,9 +5842,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1028, @@ -5749,9 +5885,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1029, @@ -5791,9 +5928,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1030, @@ -5833,9 +5971,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1031, @@ -5875,9 +6014,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1032, @@ -5917,9 +6057,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1033, @@ -5959,9 +6100,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1034, @@ -6001,9 +6143,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1035, @@ -6043,9 +6186,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1036, @@ -6085,9 +6229,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1037, @@ -6127,9 +6272,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1038, @@ -6169,9 +6315,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1039, @@ -6211,9 +6358,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1040, @@ -6253,9 +6401,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1041, @@ -6295,9 +6444,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1042, @@ -6337,9 +6487,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1043, @@ -6379,9 +6530,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1044, @@ -6421,9 +6573,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1045, @@ -6463,9 +6616,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1046, @@ -6505,9 +6659,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1047, @@ -6547,9 +6702,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1048, @@ -6589,9 +6745,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1049, @@ -6631,9 +6788,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1050, @@ -6673,9 +6831,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1051, @@ -6715,9 +6874,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1052, @@ -6757,9 +6917,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1053, @@ -6799,9 +6960,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1054, @@ -6841,17 +7003,18 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1055, - "spineName": "SL_huangjindao", - "rSpineName": "LH_huangjinjiangling", + "spineName": "zhangyan", + "rSpineName": "LH_zhangyan", "name": "张燕", "actorId": 1055, - "face_id": "huangjinjiangling", + "face_id": "zhangyan", "quality": 3, "initialStars": 3, "pieceCount": 0, @@ -6883,9 +7046,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1056, @@ -6925,9 +7089,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1057, @@ -6967,9 +7132,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1058, @@ -7009,9 +7175,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1059, @@ -7051,9 +7218,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1060, @@ -7093,17 +7261,18 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1061, - "spineName": "SL_huangjindao", - "rSpineName": "LH_huangjinjiangling", + "spineName": "guanhai", + "rSpineName": "LH_guanhai", "name": "管亥", "actorId": 1061, - "face_id": "huangjinjiangling", + "face_id": "guanhai", "quality": 3, "initialStars": 3, "pieceCount": 0, @@ -7135,17 +7304,18 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1062, - "spineName": "fabingshanzi", - "rSpineName": "&", + "spineName": "kongrong", + "rSpineName": "LH_kongrong", "name": "孔融", "actorId": 1062, - "face_id": "wenguan", + "face_id": "kongrong", "quality": 3, "initialStars": 3, "pieceCount": 0, @@ -7177,9 +7347,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1063, @@ -7219,9 +7390,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1064, @@ -7261,9 +7433,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1065, @@ -7303,9 +7476,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1070, @@ -7345,9 +7519,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1074, @@ -7387,9 +7562,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1075, @@ -7429,9 +7605,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1076, @@ -7471,9 +7648,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1077, @@ -7513,9 +7691,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1078, @@ -7555,9 +7734,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1080, @@ -7597,9 +7777,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1082, @@ -7639,9 +7820,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1083, @@ -7681,9 +7863,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1084, @@ -7723,9 +7906,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1085, @@ -7765,9 +7949,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1090, @@ -7807,17 +7992,18 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1091, - "spineName": "fabingshanzi", - "rSpineName": "&", + "spineName": "zhugexuan", + "rSpineName": "LH_zhugexuan", "name": "蒯越", "actorId": 1091, - "face_id": "wenguan", + "face_id": "zhugexuan", "quality": 3, "initialStars": 3, "pieceCount": 0, @@ -7849,9 +8035,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1092, @@ -7891,9 +8078,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1093, @@ -7933,9 +8121,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1094, @@ -7975,9 +8164,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1095, @@ -8017,9 +8207,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1096, @@ -8059,17 +8250,18 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1097, - "spineName": "funv", - "rSpineName": "LH_funv", + "spineName": "ganfuren", + "rSpineName": "LH_ganfuren", "name": "甘夫人", "actorId": 1097, - "face_id": "funv", + "face_id": "ganfuren", "quality": 1, "initialStars": 3, "pieceCount": 0, @@ -8101,17 +8293,18 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1098, - "spineName": "funv", - "rSpineName": "LH_funv", + "spineName": "mifuren1", + "rSpineName": "LH_mifuren", "name": "糜夫人", "actorId": 1098, - "face_id": "funv", + "face_id": "mifuren", "quality": 1, "initialStars": 3, "pieceCount": 0, @@ -8143,9 +8336,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1099, @@ -8185,9 +8379,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1100, @@ -8227,9 +8422,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1101, @@ -8269,9 +8465,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1102, @@ -8313,7 +8510,8 @@ "isdeath": 0, "talentId": 0, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1103, @@ -8355,7 +8553,8 @@ "isdeath": 0, "talentId": 0, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1104, @@ -8397,7 +8596,8 @@ "isdeath": 0, "talentId": 0, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1110, @@ -8437,9 +8637,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1111, @@ -8479,9 +8680,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1112, @@ -8521,9 +8723,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1113, @@ -8563,9 +8766,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 0, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1114, @@ -8605,9 +8809,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1115, @@ -8647,9 +8852,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1116, @@ -8689,9 +8895,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1117, @@ -8731,9 +8938,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1118, @@ -8773,9 +8981,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1119, @@ -8815,9 +9024,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1120, @@ -8857,9 +9067,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1121, @@ -8899,9 +9110,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1122, @@ -8941,9 +9153,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1123, @@ -8983,9 +9196,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 0, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1124, @@ -9025,9 +9239,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 0, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1125, @@ -9067,9 +9282,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 0, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1126, @@ -9109,9 +9325,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 0, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1127, @@ -9151,9 +9368,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 0, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1128, @@ -9193,9 +9411,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1129, @@ -9235,9 +9454,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1130, @@ -9277,9 +9497,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1131, @@ -9319,9 +9540,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1132, @@ -9361,9 +9583,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1133, @@ -9403,9 +9626,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1134, @@ -9445,9 +9669,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1135, @@ -9487,9 +9712,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1136, @@ -9529,9 +9755,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1137, @@ -9571,9 +9798,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1138, @@ -9613,9 +9841,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1139, @@ -9655,9 +9884,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1140, @@ -9697,9 +9927,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 0, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1141, @@ -9739,9 +9970,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1142, @@ -9781,9 +10013,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1143, @@ -9823,9 +10056,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1144, @@ -9865,9 +10099,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1145, @@ -9907,9 +10142,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1146, @@ -9949,9 +10185,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1147, @@ -9991,9 +10228,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1148, @@ -10033,9 +10271,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1149, @@ -10075,9 +10314,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1150, @@ -10117,9 +10357,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1151, @@ -10159,9 +10400,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1152, @@ -10201,9 +10443,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1153, @@ -10243,17 +10486,18 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1154, - "spineName": "SL_bubing", - "rSpineName": "LH_xiaobing2", + "spineName": "xiahoujie", + "rSpineName": "LH_xiahoujie", "name": "夏侯杰", "actorId": 1154, - "face_id": "tongyongjunguan", + "face_id": "xiahoujie", "quality": 3, "initialStars": 6, "pieceCount": 0, @@ -10285,9 +10529,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1155, @@ -10327,9 +10572,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1156, @@ -10369,9 +10615,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1157, @@ -10411,9 +10658,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1158, @@ -10453,9 +10701,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1159, @@ -10495,9 +10744,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1160, @@ -10537,9 +10787,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1161, @@ -10579,9 +10830,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1162, @@ -10621,9 +10873,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1501, @@ -10663,9 +10916,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1502, @@ -10705,9 +10959,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1503, @@ -10747,9 +11002,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1506, @@ -10789,9 +11045,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1507, @@ -10831,9 +11088,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1508, @@ -10873,9 +11131,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1509, @@ -10915,9 +11174,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1510, @@ -10957,9 +11217,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1511, @@ -10999,9 +11260,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1512, @@ -11041,9 +11303,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1513, @@ -11083,9 +11346,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1514, @@ -11125,9 +11389,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1515, @@ -11167,9 +11432,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1516, @@ -11209,9 +11475,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1517, @@ -11251,9 +11518,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1518, @@ -11293,9 +11561,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1519, @@ -11335,17 +11604,18 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1520, "spineName": "zhugexuan", - "rSpineName": "&", + "rSpineName": "LH_zhugexuan", "name": "诸葛赤", "actorId": 1520, - "face_id": "wenguan", + "face_id": "zhugexuan", "quality": 0, "initialStars": 0, "pieceCount": 0, @@ -11377,14 +11647,15 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1521, "spineName": "guijiangguanhai", - "rSpineName": "LH_guanhai", + "rSpineName": "LH_guijiangguanhai", "name": "鬼将管亥", "actorId": 1521, "face_id": 0, @@ -11419,9 +11690,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1522, @@ -11461,9 +11733,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1523, @@ -11503,9 +11776,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1524, @@ -11545,9 +11819,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1525, @@ -11587,9 +11862,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1526, @@ -11629,9 +11905,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1527, @@ -11671,9 +11948,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1528, @@ -11713,9 +11991,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1529, @@ -11755,9 +12034,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1530, @@ -11797,9 +12077,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1531, @@ -11839,9 +12120,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1532, @@ -11881,9 +12163,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1533, @@ -11923,9 +12206,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1534, @@ -11965,9 +12249,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1535, @@ -12007,9 +12292,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1536, @@ -12049,9 +12335,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1537, @@ -12091,9 +12378,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1538, @@ -12133,9 +12421,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1539, @@ -12175,9 +12464,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1540, @@ -12217,9 +12507,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1541, @@ -12259,9 +12550,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1542, @@ -12301,9 +12593,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1543, @@ -12343,9 +12636,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1544, @@ -12385,9 +12679,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1545, @@ -12427,9 +12722,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1546, @@ -12469,9 +12765,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1547, @@ -12511,9 +12808,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1548, @@ -12553,9 +12851,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1549, @@ -12595,9 +12894,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1550, @@ -12637,9 +12937,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1551, @@ -12679,9 +12980,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1552, @@ -12721,9 +13023,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1553, @@ -12763,9 +13066,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1554, @@ -12805,9 +13109,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1555, @@ -12847,9 +13152,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1556, @@ -12889,9 +13195,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1557, @@ -12931,17 +13238,18 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1558, "spineName": "xiahoujie", - "rSpineName": "LH_xiaobing2", + "rSpineName": "LH_xiahoujie", "name": "夏侯杰", "actorId": 1558, - "face_id": 0, + "face_id": "xiahoujie", "quality": 0, "initialStars": 0, "pieceCount": 0, @@ -12973,9 +13281,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1559, @@ -13015,9 +13324,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1560, @@ -13057,9 +13367,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1561, @@ -13099,9 +13410,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1601, @@ -13141,9 +13453,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1602, @@ -13183,9 +13496,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 1603, @@ -13225,9 +13539,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3001, @@ -13267,9 +13582,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2001, @@ -13309,9 +13625,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2002, @@ -13351,9 +13668,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2003, @@ -13393,9 +13711,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2004, @@ -13435,9 +13754,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2005, @@ -13477,9 +13797,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2011, @@ -13519,9 +13840,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2012, @@ -13561,9 +13883,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2013, @@ -13603,9 +13926,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2014, @@ -13645,9 +13969,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2015, @@ -13687,9 +14012,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2016, @@ -13729,9 +14055,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2021, @@ -13771,9 +14098,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2022, @@ -13813,9 +14141,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2023, @@ -13855,9 +14184,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2024, @@ -13897,9 +14227,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2025, @@ -13939,9 +14270,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2026, @@ -13981,9 +14313,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2031, @@ -14023,9 +14356,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2032, @@ -14065,9 +14399,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2033, @@ -14107,9 +14442,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2034, @@ -14149,9 +14485,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2041, @@ -14191,9 +14528,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2042, @@ -14233,9 +14571,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2043, @@ -14275,9 +14614,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2044, @@ -14317,9 +14657,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2051, @@ -14359,9 +14700,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2052, @@ -14401,9 +14743,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2053, @@ -14443,9 +14786,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2054, @@ -14485,9 +14829,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2055, @@ -14527,9 +14872,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2056, @@ -14569,9 +14915,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2151, @@ -14611,9 +14958,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2152, @@ -14653,9 +15001,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2153, @@ -14695,9 +15044,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2154, @@ -14737,9 +15087,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2155, @@ -14779,9 +15130,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2156, @@ -14821,9 +15173,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2061, @@ -14863,9 +15216,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2062, @@ -14905,9 +15259,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2063, @@ -14947,9 +15302,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2064, @@ -14989,9 +15345,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2065, @@ -15031,9 +15388,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2066, @@ -15073,9 +15431,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2067, @@ -15115,9 +15474,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2068, @@ -15157,9 +15517,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2069, @@ -15199,9 +15560,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2161, @@ -15241,9 +15603,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2162, @@ -15283,9 +15646,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2163, @@ -15325,9 +15689,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2164, @@ -15367,9 +15732,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2165, @@ -15409,9 +15775,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2166, @@ -15451,9 +15818,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2167, @@ -15493,9 +15861,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2168, @@ -15535,9 +15904,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2169, @@ -15577,9 +15947,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2071, @@ -15619,9 +15990,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2072, @@ -15661,9 +16033,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2073, @@ -15703,9 +16076,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2074, @@ -15745,9 +16119,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2075, @@ -15787,9 +16162,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 2076, @@ -15829,9 +16205,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3101, @@ -15871,9 +16248,10 @@ "center_y": 1, "show_animation": 2, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3201, @@ -15913,9 +16291,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3202, @@ -15955,9 +16334,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3203, @@ -15997,9 +16377,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3204, @@ -16039,9 +16420,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3205, @@ -16081,9 +16463,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3206, @@ -16123,9 +16506,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3207, @@ -16165,9 +16549,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3208, @@ -16207,9 +16592,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3209, @@ -16249,17 +16635,18 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3301, "spineName": "zhugexuan", - "rSpineName": "&", + "rSpineName": "LH_zhugexuan", "name": "诸葛赤", "actorId": 3301, - "face_id": 0, + "face_id": "zhugexuan", "quality": 3, "initialStars": 6, "pieceCount": 0, @@ -16291,17 +16678,18 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3302, - "spineName": "zhaoyun", - "rSpineName": "&", + "spineName": "xiahoujie", + "rSpineName": "LH_xiahoujie", "name": "夏侯杰", "actorId": 3302, - "face_id": 0, + "face_id": "xiahoujie", "quality": 3, "initialStars": 6, "pieceCount": 0, @@ -16333,17 +16721,18 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3303, - "spineName": "guanhai", - "rSpineName": "LH_guanhai", + "spineName": "guijiangguanhai", + "rSpineName": "LH_guijiangguanhai", "name": "鬼将管亥", "actorId": 3303, - "face_id": "guanhai", + "face_id": "guijiangguanhai", "quality": 4, "initialStars": 6, "pieceCount": 0, @@ -16375,9 +16764,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3304, @@ -16417,9 +16807,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3305, @@ -16459,9 +16850,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3306, @@ -16501,9 +16893,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3307, @@ -16543,9 +16936,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3308, @@ -16585,9 +16979,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3309, @@ -16627,9 +17022,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3310, @@ -16669,9 +17065,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3311, @@ -16711,9 +17108,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3401, @@ -16753,9 +17151,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3402, @@ -16795,9 +17194,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3403, @@ -16837,9 +17237,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3404, @@ -16879,9 +17280,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3405, @@ -16921,9 +17323,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3406, @@ -16963,9 +17366,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3407, @@ -17005,9 +17409,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3408, @@ -17047,9 +17452,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3409, @@ -17089,9 +17495,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3410, @@ -17131,9 +17538,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3411, @@ -17173,9 +17581,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3412, @@ -17215,9 +17624,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3413, @@ -17257,9 +17667,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3414, @@ -17299,9 +17710,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3415, @@ -17341,9 +17753,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3501, @@ -17383,9 +17796,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3502, @@ -17425,9 +17839,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3503, @@ -17467,9 +17882,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3504, @@ -17509,9 +17925,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3505, @@ -17551,9 +17968,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3506, @@ -17593,9 +18011,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3601, @@ -17635,9 +18054,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3602, @@ -17677,9 +18097,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3603, @@ -17719,9 +18140,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3604, @@ -17761,9 +18183,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3605, @@ -17803,9 +18226,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3606, @@ -17845,9 +18269,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3607, @@ -17887,9 +18312,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3608, @@ -17929,9 +18355,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3609, @@ -17971,9 +18398,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3610, @@ -18013,9 +18441,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3611, @@ -18055,9 +18484,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3612, @@ -18097,9 +18527,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3613, @@ -18139,9 +18570,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3614, @@ -18181,9 +18613,10 @@ "center_y": 0, "show_animation": "show", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3615, @@ -18223,9 +18656,10 @@ "center_y": 0, "show_animation": "show", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3616, @@ -18265,9 +18699,10 @@ "center_y": 0, "show_animation": "show", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3617, @@ -18307,9 +18742,10 @@ "center_y": 0, "show_animation": "show", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3701, @@ -18349,9 +18785,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3702, @@ -18391,9 +18828,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3703, @@ -18433,9 +18871,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3704, @@ -18475,9 +18914,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3705, @@ -18517,9 +18957,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 3706, @@ -18559,9 +19000,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4001, @@ -18601,9 +19043,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 1 }, { "heroId": 4002, @@ -18643,9 +19086,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 2 }, { "heroId": 4003, @@ -18685,9 +19129,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 3 }, { "heroId": 4004, @@ -18727,9 +19172,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 4 }, { "heroId": 4005, @@ -18769,9 +19215,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 5 }, { "heroId": 4007, @@ -18811,9 +19258,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 7 }, { "heroId": 4008, @@ -18853,9 +19301,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 8 }, { "heroId": 4010, @@ -18895,9 +19344,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 10 }, { "heroId": 4011, @@ -18937,9 +19387,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 11 }, { "heroId": 4012, @@ -18979,9 +19430,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 12 }, { "heroId": 4013, @@ -19021,9 +19473,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 13 }, { "heroId": 4014, @@ -19063,9 +19516,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 14 }, { "heroId": 4016, @@ -19105,9 +19559,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 16 }, { "heroId": 4017, @@ -19147,9 +19602,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 17 }, { "heroId": 4018, @@ -19189,9 +19645,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 18 }, { "heroId": 4019, @@ -19231,9 +19688,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 19 }, { "heroId": 4020, @@ -19273,9 +19731,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 20 }, { "heroId": 4021, @@ -19315,9 +19774,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 21 }, { "heroId": 4022, @@ -19357,9 +19817,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 22 }, { "heroId": 4024, @@ -19399,9 +19860,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 24 }, { "heroId": 4025, @@ -19441,9 +19903,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 25 }, { "heroId": 4026, @@ -19483,9 +19946,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 26 }, { "heroId": 4027, @@ -19525,9 +19989,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 27 }, { "heroId": 4028, @@ -19567,9 +20032,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 28 }, { "heroId": 4030, @@ -19609,9 +20075,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 30 }, { "heroId": 4031, @@ -19651,9 +20118,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 31 }, { "heroId": 4032, @@ -19693,9 +20161,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 32 }, { "heroId": 4033, @@ -19735,9 +20204,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 33 }, { "heroId": 4034, @@ -19777,9 +20247,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 34 }, { "heroId": 4035, @@ -19819,9 +20290,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1015, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 35 }, { "heroId": 4036, @@ -19861,9 +20333,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 36 }, { "heroId": 4037, @@ -19903,9 +20376,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 37 }, { "heroId": 4038, @@ -19945,9 +20419,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 38 }, { "heroId": 4040, @@ -19987,9 +20462,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 40 }, { "heroId": 4041, @@ -20029,9 +20505,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 41 }, { "heroId": 4044, @@ -20071,9 +20548,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 44 }, { "heroId": 4045, @@ -20113,9 +20591,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 45 }, { "heroId": 4046, @@ -20155,9 +20634,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 46 }, { "heroId": 4047, @@ -20197,9 +20677,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 47 }, { "heroId": 4049, @@ -20239,9 +20720,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 49 }, { "heroId": 4050, @@ -20281,9 +20763,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 50 }, { "heroId": 4051, @@ -20323,9 +20806,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 51 }, { "heroId": 4052, @@ -20365,9 +20849,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1015, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 52 }, { "heroId": 4053, @@ -20407,9 +20892,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 53 }, { "heroId": 4054, @@ -20449,9 +20935,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 54 }, { "heroId": 4055, @@ -20491,9 +20978,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 55 }, { "heroId": 4056, @@ -20533,9 +21021,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 56 }, { "heroId": 4062, @@ -20575,9 +21064,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 62 }, { "heroId": 4063, @@ -20617,9 +21107,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 63 }, { "heroId": 4064, @@ -20659,9 +21150,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 64 }, { "heroId": 4101, @@ -20701,9 +21193,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4102, @@ -20743,9 +21236,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4103, @@ -20785,9 +21279,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4104, @@ -20827,9 +21322,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4105, @@ -20869,9 +21365,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4106, @@ -20911,9 +21408,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4107, @@ -20953,9 +21451,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4108, @@ -20995,9 +21494,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4109, @@ -21037,9 +21537,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4110, @@ -21079,9 +21580,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4111, @@ -21121,9 +21623,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4112, @@ -21163,9 +21666,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4113, @@ -21205,9 +21709,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4114, @@ -21247,9 +21752,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4115, @@ -21289,9 +21795,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4116, @@ -21331,9 +21838,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4117, @@ -21373,9 +21881,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4118, @@ -21415,9 +21924,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4119, @@ -21457,9 +21967,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4120, @@ -21499,9 +22010,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4121, @@ -21541,9 +22053,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4122, @@ -21583,9 +22096,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4123, @@ -21625,9 +22139,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4201, @@ -21667,9 +22182,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4202, @@ -21709,9 +22225,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4203, @@ -21751,9 +22268,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4204, @@ -21793,9 +22311,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 4206, @@ -21835,9 +22354,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 0 }, { "heroId": 41101, @@ -21877,9 +22397,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 1 }, { "heroId": 41103, @@ -21919,9 +22440,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 3 }, { "heroId": 41107, @@ -21961,9 +22483,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 7 }, { "heroId": 41113, @@ -22003,9 +22526,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 13 }, { "heroId": 41117, @@ -22045,9 +22569,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 17 }, { "heroId": 41118, @@ -22087,9 +22612,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 18 }, { "heroId": 41119, @@ -22129,9 +22655,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 19 }, { "heroId": 41122, @@ -22171,9 +22698,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 4, + "talentId": 1004, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 41122 }, { "heroId": 41124, @@ -22213,9 +22741,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 24 }, { "heroId": 41126, @@ -22255,9 +22784,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 26 }, { "heroId": 41127, @@ -22297,9 +22827,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 27 }, { "heroId": 41133, @@ -22339,9 +22870,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 2, + "talentId": 1002, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 28 }, { "heroId": 41134, @@ -22381,9 +22913,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 34 }, { "heroId": 41136, @@ -22423,9 +22956,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 1, + "talentId": 1001, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 36 }, { "heroId": 41138, @@ -22442,7 +22976,7 @@ "cost": 0, "jobid": 500, "jobClass": 5, - "skill": 41138, + "skill": 38, "pieceId": 21038, "hp": 2400, "atk": 1280, @@ -22465,9 +22999,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 41138 }, { "heroId": 41140, @@ -22507,9 +23042,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 7, + "talentId": 1007, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 40 }, { "heroId": 41141, @@ -22549,9 +23085,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 6, + "talentId": 1006, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 41 }, { "heroId": 41144, @@ -22591,9 +23128,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 41144 }, { "heroId": 41153, @@ -22633,9 +23171,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 53 }, { "heroId": 41156, @@ -22675,9 +23214,10 @@ "center_y": 0, "show_animation": 0, "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 56 }, { "heroId": 41200, @@ -22717,9 +23257,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 53 }, { "heroId": 41201, @@ -22759,9 +23300,10 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 5, + "talentId": 1005, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 53 }, { "heroId": 41202, @@ -22801,8 +23343,9 @@ "center_y": 0, "show_animation": "&", "isdeath": 1, - "talentId": 3, + "talentId": 1003, "recommendId": 0, - "aiPlan": 0 + "aiPlan": 0, + "heroChainId": 41202 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_hero_talent.json b/shared/resource/jsons/dic_zyz_hero_talent.json index 082e37965..de047365f 100644 --- a/shared/resource/jsons/dic_zyz_hero_talent.json +++ b/shared/resource/jsons/dic_zyz_hero_talent.json @@ -1,11 +1,11 @@ [ { "id": 1, - "talentId": 1, + "talentId": 1001, "nodeSort": 1, "type": "1&", "relationId": "&", - "name": "援护(0)", + "name": "劈砍", "levelCount": 1, "levelSeid": "1010101011&", "levelConsume": "&", @@ -17,251 +17,251 @@ }, { "id": 2, - "talentId": 1, + "talentId": 1001, "nodeSort": 2, - "type": "1&", - "relationId": "&", - "name": "生命(5)", - "levelCount": 5, - "levelSeid": "1000001011&1000001021&1000001031&1000001041&1000001051", - "levelConsume": "1&1&1&1&1", + "type": "2&", + "relationId": "3&4", + "name": "护卫", + "levelCount": 1, + "levelSeid": "1010201011&", + "levelConsume": "1&", "prepositionId": "1&", "preTotalPoint": 0, "preSinglePoint": 0, "bgName": "bubing", - "iconSize": 1 + "iconSize": 2 }, { "id": 3, - "talentId": 1, - "nodeSort": 3, + "talentId": 1001, + "nodeSort": 2, "type": "2&", - "relationId": "4&5", - "name": "援护时怒气恢复(1)", + "relationId": "2&4", + "name": "筑城", "levelCount": 1, - "levelSeid": "1010301011&", + "levelSeid": "1010202011&", "levelConsume": "1&", - "prepositionId": "2&", - "preTotalPoint": 4, - "preSinglePoint": 4, + "prepositionId": "1&", + "preTotalPoint": 0, + "preSinglePoint": 0, "bgName": "bubing", - "iconSize": 1 + "iconSize": 2 }, { "id": 4, - "talentId": 1, - "nodeSort": 3, + "talentId": 1001, + "nodeSort": 2, "type": "2&", - "relationId": "3&5", - "name": "反击时回怒(1)", + "relationId": "2&3", + "name": "同袍", "levelCount": 1, - "levelSeid": "1010302011&", + "levelSeid": "1010203011&", "levelConsume": "1&", - "prepositionId": "2&", - "preTotalPoint": 4, - "preSinglePoint": 4, + "prepositionId": "1&", + "preTotalPoint": 0, + "preSinglePoint": 0, "bgName": "bubing", - "iconSize": 1 + "iconSize": 2 }, { "id": 5, - "talentId": 1, + "talentId": 1001, "nodeSort": 3, - "type": "2&", - "relationId": "3&4", - "name": "回合开始时,根据损失生命值回复怒气(1)", - "levelCount": 1, - "levelSeid": "1010303011&", - "levelConsume": "1&", - "prepositionId": "2&", - "preTotalPoint": 4, - "preSinglePoint": 4, + "type": "1&", + "relationId": "&", + "name": "健体", + "levelCount": 5, + "levelSeid": "1000001011&1000001021&1000001031&1000001041&1000001051", + "levelConsume": "1&1&1&1&1", + "prepositionId": "2|3|4", + "preTotalPoint": 1, + "preSinglePoint": 1, "bgName": "bubing", "iconSize": 1 }, { "id": 6, - "talentId": 1, + "talentId": 1001, "nodeSort": 4, - "type": "1&", - "relationId": "&", - "name": "物防(5)", - "levelCount": 5, - "levelSeid": "1000004011&1000004021&1000004031&1000004041&1000004051", - "levelConsume": "1&1&1&1&1", - "prepositionId": "3|4|5", - "preTotalPoint": 5, - "preSinglePoint": 1, + "type": "2&", + "relationId": "7&8", + "name": "盾阵", + "levelCount": 1, + "levelSeid": "1010401011&", + "levelConsume": "1&", + "prepositionId": "5&", + "preTotalPoint": 6, + "preSinglePoint": 5, "bgName": "bubing", - "iconSize": 1 + "iconSize": 2 }, { "id": 7, - "talentId": 1, - "nodeSort": 5, + "talentId": 1001, + "nodeSort": 4, "type": "2&", - "relationId": "8&9&15&16", - "name": "每回合可援护次数+1(1)", + "relationId": "6&8", + "name": "谨慎", "levelCount": 1, - "levelSeid": "1010501011&", + "levelSeid": "1010402011&", "levelConsume": "1&", - "prepositionId": "6&", - "preTotalPoint": 10, - "preSinglePoint": 4, + "prepositionId": "5&", + "preTotalPoint": 6, + "preSinglePoint": 5, "bgName": "bubing", "iconSize": 2 }, { "id": 8, - "talentId": 1, - "nodeSort": 5, - "type": "2&", - "relationId": "7&9&14&16", - "name": "减伤光环(1)", + "talentId": 1001, + "nodeSort": 4, + "type": "1&", + "relationId": "6&7", + "name": "兵阵", "levelCount": 1, - "levelSeid": "1010502011&", + "levelSeid": "1010403011&", "levelConsume": "1&", - "prepositionId": "6&", - "preTotalPoint": 10, - "preSinglePoint": 4, + "prepositionId": "5&", + "preTotalPoint": 6, + "preSinglePoint": 5, "bgName": "bubing", "iconSize": 2 }, { "id": 9, - "talentId": 1, + "talentId": 1001, "nodeSort": 5, - "type": "2&", - "relationId": "7&8&14&15", - "name": "代替承伤光环(1)", - "levelCount": 1, - "levelSeid": "1010503011&", - "levelConsume": "1&", - "prepositionId": "6&", - "preTotalPoint": 10, - "preSinglePoint": 4, - "bgName": "bubing", - "iconSize": 2 - }, - { - "id": 10, - "talentId": 1, - "nodeSort": 6, "type": "1&", "relationId": "&", - "name": "策防(5)", + "name": "铁甲", "levelCount": 5, - "levelSeid": "1000005011&1000005021&1000005031&1000005041&1000005051", + "levelSeid": "1000004011&1000004021&1000004031&1000004041&1000004051", "levelConsume": "1&1&1&1&1", - "prepositionId": "7|8|9", - "preTotalPoint": 11, + "prepositionId": "6|7|8", + "preTotalPoint": 7, "preSinglePoint": 1, "bgName": "bubing", "iconSize": 1 }, { - "id": 11, - "talentId": 1, - "nodeSort": 7, - "type": "1&", - "relationId": "&", - "name": "受治疗效果提高(3)", - "levelCount": 3, - "levelSeid": "1000025011&1000025021&1000025031", - "levelConsume": "1&1&1", - "prepositionId": "10&", - "preTotalPoint": 16, - "preSinglePoint": 4, + "id": 10, + "talentId": 1001, + "nodeSort": 6, + "type": "2&", + "relationId": "11&12", + "name": "背水", + "levelCount": 1, + "levelSeid": "1010601011&", + "levelConsume": "1&", + "prepositionId": "9&", + "preTotalPoint": 12, + "preSinglePoint": 5, "bgName": "bubing", - "iconSize": 1 + "iconSize": 2 + }, + { + "id": 11, + "talentId": 1001, + "nodeSort": 6, + "type": "2&", + "relationId": "10&12", + 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"10&", - "preTotalPoint": 16, - "preSinglePoint": 4, + "name": "锦囊", + "levelCount": 5, + "levelSeid": "1000005011&1000005021&1000005031&1000005041&1000005051", + "levelConsume": "1&1&1&1&1", + "prepositionId": "10|11|12", + "preTotalPoint": 13, + "preSinglePoint": 1, "bgName": "bubing", "iconSize": 1 }, { "id": 14, - "talentId": 1, + "talentId": 1001, "nodeSort": 8, "type": "2&3", - "relationId": "8&9&15&16|7&", - "name": "援护时减伤(1)", + "relationId": "3&4&15&16|2&", + "name": "高级护卫", "levelCount": 1, "levelSeid": "1010801011&", "levelConsume": "1&", - "prepositionId": "11&", - "preTotalPoint": 22, - "preSinglePoint": 3, + "prepositionId": "13&", + "preTotalPoint": 18, + "preSinglePoint": 5, "bgName": "bubing", "iconSize": 2 }, { "id": 15, - "talentId": 1, + "talentId": 1001, "nodeSort": 8, "type": "2&3", - "relationId": "7&9&14&16|8&", - "name": "减伤光环效果提高(1)", + "relationId": "2&4&14&16|3&", + "name": "高级筑城", "levelCount": 1, "levelSeid": "1010802011&", "levelConsume": "1&", - 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+ }, + { + "id": 119, + "talentId": 1007, + "nodeSort": 6, + "type": "2&", + "relationId": "117&118", + "name": "远危", + "levelCount": 1, + "levelSeid": "1070603011&", + "levelConsume": "1&", + "prepositionId": "116&", + "preTotalPoint": 12, + "preSinglePoint": 5, + "bgName": "yisheng", + "iconSize": 2 + }, + { + "id": 120, + "talentId": 1007, + "nodeSort": 7, "type": "1&", "relationId": "&", - "name": "策防(5)", + "name": "锦囊", "levelCount": 5, "levelSeid": "1000005011&1000005021&1000005031&1000005041&1000005051", "levelConsume": "1&1&1&1&1", - "prepositionId": "95|96", - "preTotalPoint": 11, + "prepositionId": "117|118|119", + "preTotalPoint": 13, "preSinglePoint": 1, - "bgName": "yizhe", + "bgName": "yisheng", "iconSize": 1 }, { - "id": 98, - "talentId": 7, - "nodeSort": 7, - "type": "1&", - "relationId": "&", - "name": "物抗(3)", - "levelCount": 3, - "levelSeid": "1000020011&1000020021&1000020031", - "levelConsume": "1&1&1", - "prepositionId": "97&", - "preTotalPoint": 16, - "preSinglePoint": 4, - "bgName": "yizhe", - "iconSize": 1 - }, - { - "id": 99, - "talentId": 7, - "nodeSort": 7, - "type": "1&", - "relationId": "&", - "name": "策攻抗性(3)", - "levelCount": 3, - "levelSeid": "1000022011&1000022021&1000022031", - "levelConsume": "1&1&1", - "prepositionId": "97&", - "preTotalPoint": 16, - "preSinglePoint": 4, - "bgName": "yizhe", - "iconSize": 1 - }, - { - "id": 100, - "talentId": 7, - "nodeSort": 7, - "type": "1&", - "relationId": "&", - "name": "治疗加成(3)", - "levelCount": 3, - "levelSeid": "1000025011&1000025021&1000025031", - "levelConsume": "1&1&1", - "prepositionId": "97&", - "preTotalPoint": 16, - "preSinglePoint": 4, - "bgName": "yizhe", - "iconSize": 1 - }, - { - "id": 101, - "talentId": 7, + "id": 121, + "talentId": 1007, "nodeSort": 8, "type": "2&3", - "relationId": "96&102|95&", - "name": "治疗低血量额外治疗", + "relationId": "111&122|110&", + "name": "高级养气", "levelCount": 1, "levelSeid": "1070801011&", "levelConsume": "1&", - "prepositionId": "98&", - "preTotalPoint": 22, - "preSinglePoint": 3, - "bgName": "yizhe", + "prepositionId": "120&", + "preTotalPoint": 18, + "preSinglePoint": 5, + "bgName": "yisheng", "iconSize": 2 }, { - "id": 102, - "talentId": 7, + "id": 122, + "talentId": 1007, "nodeSort": 8, "type": "2&3", - "relationId": "95&101|96&", - "name": "治疗高血量额外护盾", + "relationId": "110&121|111&", + "name": "高级急救", "levelCount": 1, "levelSeid": "1070802011&", "levelConsume": "1&", - "prepositionId": "100&", - "preTotalPoint": 22, - "preSinglePoint": 3, - "bgName": "yizhe", + "prepositionId": "120&", + "preTotalPoint": 18, + "preSinglePoint": 5, + "bgName": "yisheng", "iconSize": 2 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_heroskill.json b/shared/resource/jsons/dic_zyz_heroskill.json index 8a08c67f6..b929408de 100644 --- a/shared/resource/jsons/dic_zyz_heroskill.json +++ b/shared/resource/jsons/dic_zyz_heroskill.json @@ -655,7 +655,7 @@ "starSkill": "1&10110111&1", "colorStarSkill": "&", "starSeid": "2&101101111&3", - "colorStarSeid": "&", + "colorStarSeid": "1&101101112&3", "normalAttack": 1, "counterAttack": 11 }, @@ -665,7 +665,7 @@ "starSkill": "1&10120111&1", "colorStarSkill": "&", "starSeid": "2&101201111&3", - "colorStarSeid": "&", + "colorStarSeid": "1&101201112&3", "normalAttack": 2, "counterAttack": 12 }, @@ -675,7 +675,7 @@ "starSkill": "1&10130111&1", "colorStarSkill": "&", "starSeid": "2&101301111&3", - "colorStarSeid": "&", + "colorStarSeid": "1&101301112&3", "normalAttack": 3, "counterAttack": 13 }, @@ -685,7 +685,7 @@ "starSkill": "1&10140111&1", "colorStarSkill": "&", "starSeid": "2&101401111&3", - "colorStarSeid": "&", + "colorStarSeid": "1&101401112&3", "normalAttack": 4, "counterAttack": 14 }, @@ -695,7 +695,7 @@ "starSkill": "1&10150111&1", "colorStarSkill": "&", "starSeid": "2&101501111&3", - "colorStarSeid": "&", + "colorStarSeid": "1&101501112&3", "normalAttack": 5, "counterAttack": 15 }, @@ -705,7 +705,7 @@ "starSkill": "1&10160111&1", "colorStarSkill": "&", "starSeid": "2&101601111&3", - "colorStarSeid": "&", + "colorStarSeid": "1&101601112&3", "normalAttack": 6, "counterAttack": 16 }, @@ -715,7 +715,7 @@ "starSkill": "1&10170111&1", "colorStarSkill": "&", "starSeid": "2&101701111&3", - "colorStarSeid": "&", + "colorStarSeid": "1&101701112&3", "normalAttack": 7, "counterAttack": 17 }, @@ -725,7 +725,7 @@ "starSkill": "1&10110111&1", "colorStarSkill": "&", "starSeid": "2&101101111&3|3&102101111&4", - "colorStarSeid": "&", + "colorStarSeid": "1&101101112&3", "normalAttack": 1, "counterAttack": 11 }, @@ -735,7 +735,7 @@ "starSkill": "1&10120111&1", "colorStarSkill": "&", "starSeid": "2&101201111&3|3&102201111&4", - "colorStarSeid": "&", + "colorStarSeid": "1&101201112&3", "normalAttack": 2, "counterAttack": 12 }, @@ -745,7 +745,7 @@ "starSkill": "1&10130111&1", "colorStarSkill": "&", "starSeid": "2&101301111&3|3&102301111&4", - "colorStarSeid": "&", + "colorStarSeid": "1&101301112&3", "normalAttack": 3, "counterAttack": 13 }, @@ -755,7 +755,7 @@ "starSkill": "1&10140111&1", "colorStarSkill": "&", "starSeid": "2&101401111&3|3&102401111&4", - "colorStarSeid": "&", + "colorStarSeid": "1&101401112&3", "normalAttack": 4, "counterAttack": 14 }, @@ -765,7 +765,7 @@ "starSkill": "1&10150111&1", "colorStarSkill": "&", "starSeid": "2&101501111&3|3&102501111&4", - "colorStarSeid": "&", + "colorStarSeid": "1&101501112&3", "normalAttack": 5, "counterAttack": 15 }, @@ -775,7 +775,7 @@ "starSkill": "1&10160111&1", "colorStarSkill": "&", "starSeid": "2&101601111&3|3&102601111&4", - "colorStarSeid": "&", + "colorStarSeid": "1&101601112&3", "normalAttack": 6, "counterAttack": 16 }, @@ -785,7 +785,7 @@ "starSkill": "1&10170111&1", "colorStarSkill": "&", "starSeid": "2&101701111&3|3&102701111&4", - "colorStarSeid": "&", + "colorStarSeid": "1&101701112&3", "normalAttack": 7, "counterAttack": 17 }, @@ -795,7 +795,7 @@ "starSkill": "1&10110111&1", "colorStarSkill": "&", "starSeid": "2&101101111&3|3&102101111&4|4&103101111&5", - "colorStarSeid": "&", + "colorStarSeid": "1&101101112&3", "normalAttack": 1, "counterAttack": 11 }, @@ -805,7 +805,7 @@ "starSkill": "1&10120111&1", "colorStarSkill": "&", "starSeid": "2&101201111&3|3&102201111&4|4&103201111&5", - "colorStarSeid": "&", + "colorStarSeid": "1&101201112&3", "normalAttack": 2, "counterAttack": 12 }, @@ -815,7 +815,7 @@ "starSkill": "1&10130111&1", "colorStarSkill": "&", "starSeid": "2&101301111&3|3&102301111&4|4&103301111&5", - "colorStarSeid": "&", + "colorStarSeid": "1&101301112&3", "normalAttack": 3, "counterAttack": 13 }, @@ -825,7 +825,7 @@ "starSkill": "1&10140111&1", "colorStarSkill": "&", "starSeid": "2&101401111&3|3&102401111&4|4&103401111&5", - "colorStarSeid": "&", + "colorStarSeid": "1&101401112&3", "normalAttack": 4, "counterAttack": 14 }, @@ -835,7 +835,7 @@ "starSkill": "1&10150111&1", "colorStarSkill": "&", "starSeid": "2&101501111&3|3&102501111&4|4&103501111&5", - "colorStarSeid": "&", + "colorStarSeid": "1&101501112&3", "normalAttack": 5, "counterAttack": 15 }, @@ -845,7 +845,7 @@ "starSkill": "1&10160111&1", "colorStarSkill": "&", "starSeid": "2&101601111&3|3&102601111&4|4&103601111&5", - "colorStarSeid": "&", + "colorStarSeid": "1&101601112&3", "normalAttack": 6, "counterAttack": 16 }, @@ -855,16 +855,26 @@ "starSkill": "1&10170111&1", "colorStarSkill": "&", "starSeid": "2&101701111&3|3&102701111&4|4&103701111&5", - "colorStarSeid": "&", + "colorStarSeid": "1&101701112&3", "normalAttack": 7, "counterAttack": 17 }, + { + "skillid": 1046, + "name": "黄巾阳傀", + "starSkill": "1&10120111&2", + "colorStarSkill": "&", + "starSeid": "2&401413&3", + "colorStarSeid": "&", + "normalAttack": 5, + "counterAttack": 15 + }, { "skillid": 1047, "name": "建筑技能模板(免疫状态、治疗、位移等效果)", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "1&51&3|2&52&4|1&99&5|1&90&6|1&100&7", + "starSeid": "1&51&3|2&52&4|1&89&5|1&84&6|1&100&7", "colorStarSeid": "&", "normalAttack": "&", "counterAttack": "&" @@ -889,6 +899,16 @@ "normalAttack": "&", "counterAttack": "&" }, + { + "skillid": 1050, + "name": "建筑技能模板(免疫状态、治疗、位移等效果,可被修理)", + "starSkill": "&", + "colorStarSkill": "&", + "starSeid": "1&51&3|2&52&4|1&89&5|1&90&6|1&100&7", + "colorStarSeid": "&", + "normalAttack": "&", + "counterAttack": "&" + }, { "skillid": 1057, "name": "马车", @@ -909,6 +929,16 @@ "normalAttack": 20, "counterAttack": "&" }, + { + "skillid": 1065, + "name": "张郃", + "starSkill": "1&10140111&1", + "colorStarSkill": "&", + "starSeid": "2&101401111&3|3&102401111&4|4&103401111&5|2&401411&6", + "colorStarSeid": "&", + "normalAttack": 4, + "counterAttack": 14 + }, { "skillid": 1075, "name": "不死阴兵", @@ -982,7 +1012,7 @@ { "skillid": 1134, "name": "巨狼勇士", - "starSkill": "1&10110111&1", + "starSkill": "&", "colorStarSkill": "&", "starSeid": "2&101101111&3|3&102101111&4|1&612012&5", "colorStarSeid": "&", @@ -1011,6 +1041,16 @@ }, { "skillid": 1137, + "name": "乌桓萨满", + "starSkill": "&", + "colorStarSkill": "&", + "starSeid": "1&612012&3", + "colorStarSeid": "&", + "normalAttack": 6, + "counterAttack": 16 + }, + { + "skillid": 1138, "name": "燃矩火手", "starSkill": "&", "colorStarSkill": "&", @@ -1039,6 +1079,16 @@ "normalAttack": 21, "counterAttack": "&" }, + { + "skillid": 1144, + "name": "白狼祭祀(424)", + "starSkill": "1&11310111&2", + "colorStarSkill": "&", + "starSeid": "1&612012&3", + "colorStarSeid": "&", + "normalAttack": 6, + "counterAttack": 16 + }, { "skillid": 1559, "name": "夏侯渊", @@ -1374,7 +1424,7 @@ "name": "步兵II", "starSkill": "1&20520111&1", "colorStarSkill": "&", - "starSeid": "1&215201311&3", + "starSeid": "1&215401311&3", "colorStarSeid": "&", "normalAttack": 1, "counterAttack": 11 @@ -1384,7 +1434,7 @@ "name": "骑兵II", "starSkill": "1&20530111&1", "colorStarSkill": "&", - "starSeid": "1&215201311&3", + "starSeid": "1&215401311&3", "colorStarSeid": "&", "normalAttack": 3, "counterAttack": 13 @@ -1394,7 +1444,7 @@ "name": "弓兵II", "starSkill": "1&20540111&1", "colorStarSkill": "&", - "starSeid": "1&215201311&3", + "starSeid": "1&215401311&3", "colorStarSeid": "&", "normalAttack": 4, "counterAttack": 14 @@ -1404,7 +1454,7 @@ "name": "策士II", "starSkill": "1&20550111&1", "colorStarSkill": "&", - "starSeid": "1&215201311&3", + "starSeid": "1&215401311&3", "colorStarSeid": "&", "normalAttack": 6, "counterAttack": 16 @@ -1414,7 +1464,7 @@ "name": "医生II", "starSkill": "1&20560111&1", "colorStarSkill": "&", - "starSeid": "1&215201311&3", + "starSeid": "1&215401311&3", "colorStarSeid": "&", "normalAttack": 7, "counterAttack": 17 @@ -1644,7 +1694,7 @@ "name": "樊氏III", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "1&207301412&3|1&207301512&4", + "starSeid": "1&207501412&3|1&207501512&4", "colorStarSeid": "&", "normalAttack": 6, "counterAttack": 16 @@ -1654,14 +1704,14 @@ "name": "赵范III", "starSkill": "1&20720111&1|2&20720121&2", "colorStarSkill": "&", - "starSeid": "1&207401412&3|1&207401512&4", + "starSeid": "1&207601412&3|1&207601512&4", "colorStarSeid": "&", "normalAttack": 1, "counterAttack": 11 }, { - "skillid": 3101, - "name": "魔煞张角", + "skillid": 3001, + "name": "无技能多格boss模板", "starSkill": "&", "colorStarSkill": "&", "starSeid": "1&99&3", @@ -1744,7 +1794,7 @@ "name": "白色彼岸花", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "1&320801111&3|1&320801121&4|1&320801131&5|1&320801141&6", + "starSeid": "1&320801111&3|1&320801121&4|1&320801131&5|1&320801141&6|1&320801151&7", "colorStarSeid": "&", "normalAttack": "&", "counterAttack": "&" @@ -1754,7 +1804,7 @@ "name": "红色彼岸花", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "1&320901111&3|1&320801121&4|1&320801131&5|1&320801141&6", + "starSeid": "1&320901111&3|1&320801121&4|1&320801131&5|1&320801141&6|1&320801151&7", "colorStarSeid": "&", "normalAttack": "&", "counterAttack": "&" @@ -1762,7 +1812,7 @@ { "skillid": 3303, "name": "鬼将管亥", - "starSkill": "1&33030111&1|2&33030121&2", + "starSkill": "1&33030121&2", "colorStarSkill": "&", "starSeid": "3&330301311&3", "colorStarSeid": "&", @@ -1794,10 +1844,10 @@ "name": "阴曹刑者", "starSkill": "1&33060111&1", "colorStarSkill": "&", - "starSeid": "2&330601311&3|3&330601411&4", + "starSeid": "3&330601411&4", "colorStarSeid": "&", - "normalAttack": 1, - "counterAttack": 11 + "normalAttack": 5, + "counterAttack": 15 }, { "skillid": 3308, @@ -1836,8 +1886,8 @@ "colorStarSkill": "&", "starSeid": "&", "colorStarSeid": "&", - "normalAttack": 1, - "counterAttack": 11 + "normalAttack": 3, + "counterAttack": 13 }, { "skillid": 3404, @@ -1934,7 +1984,7 @@ "name": "弓贼小队", "starSkill": "2&35020121&2", "colorStarSkill": "&", - "starSeid": "&", + "starSeid": "3&85&3", "colorStarSeid": "&", "normalAttack": "&", "counterAttack": "&" @@ -1946,15 +1996,15 @@ "colorStarSkill": "&", "starSeid": "3&350401311&3|4&350401411&4", "colorStarSeid": "&", - "normalAttack": 1, - "counterAttack": 11 + "normalAttack": 2, + "counterAttack": 12 }, { "skillid": 3505, "name": "袁术", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "1&350501411&3|2&350501711&4|3&350501911&5|4&350502111&6", + "starSeid": "2&350501711&4|3&350501911&5|4&350502111&6|5&99&7", "colorStarSeid": "&", "normalAttack": "&", "counterAttack": "&" @@ -1962,12 +2012,12 @@ { "skillid": 3601, "name": "偃师", - "starSkill": "1&36010111&1", + "starSkill": "1&36010111&2", "colorStarSkill": "&", "starSeid": "2&360101311&3", "colorStarSeid": "&", - "normalAttack": 3, - "counterAttack": 13 + "normalAttack": 7, + "counterAttack": 17 }, { "skillid": 3602, @@ -2002,62 +2052,12 @@ { "skillid": 3605, "name": "王粲", - "starSkill": "1&36050111&1|2&36050121&2", + "starSkill": "1&36050111&1", "colorStarSkill": "&", "starSeid": "2&360501311&3", "colorStarSeid": "&", - "normalAttack": 2, - "counterAttack": 12 - }, - { - "skillid": 3606, - "name": "兵家学子", - "starSkill": "1&36060111&1", - "colorStarSkill": "&", - "starSeid": "2&360601311&3", - "colorStarSeid": "&", - "normalAttack": 1, - "counterAttack": 11 - }, - { - "skillid": 3607, - "name": "儒家学子", - "starSkill": "1&36070111&1", - "colorStarSkill": "&", - "starSeid": "2&360701311&3", - "colorStarSeid": "&", - "normalAttack": 2, - "counterAttack": 12 - }, - { - "skillid": 3608, - "name": "墨家学子", - "starSkill": "1&36080111&1", - "colorStarSkill": "&", - "starSeid": "2&360801311&3", - "colorStarSeid": "&", - "normalAttack": 1, - "counterAttack": 11 - }, - { - "skillid": 3609, - "name": "医家学子", - "starSkill": "1&36090111&1", - "colorStarSkill": "&", - "starSeid": "2&360901311&3", - "colorStarSeid": "&", - "normalAttack": 3, - "counterAttack": 13 - }, - { - "skillid": 3610, - "name": "不动明王明王", - "starSkill": "&", - "colorStarSkill": "&", - "starSeid": "1&99&3", - "colorStarSeid": "&", - "normalAttack": 101, - "counterAttack": 111 + "normalAttack": 6, + "counterAttack": 16 }, { "skillid": 3611, @@ -2074,7 +2074,7 @@ "name": "生", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "1&361401111&3|2&361401121&4", + "starSeid": "1&361401111&3|2&361401121&4|3&99&5", "colorStarSeid": "&", "normalAttack": "&", "counterAttack": "&" @@ -2084,7 +2084,7 @@ "name": "老", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "1&361501111&3|2&361501121&4", + "starSeid": "1&361501111&3|2&361501121&4|3&99&5", "colorStarSeid": "&", "normalAttack": "&", "counterAttack": "&" @@ -2094,7 +2094,7 @@ "name": "病", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "1&361601111&3|2&361601121&4", + "starSeid": "1&361601111&3|2&361601121&4|3&99&5", "colorStarSeid": "&", "normalAttack": "&", "counterAttack": "&" @@ -2104,7 +2104,7 @@ "name": "死", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "1&361701111&3|2&361701121&4", + "starSeid": "1&361701111&3|2&361701121&4|3&99&5", "colorStarSeid": "&", "normalAttack": "&", "counterAttack": "&" @@ -2114,7 +2114,7 @@ "name": "野猿之王", "starSkill": "1&37010111&1|2&37010121&2", "colorStarSkill": "&", - "starSeid": "3&370101311&3|4&370101411&4", + "starSeid": "&", "colorStarSeid": "&", "normalAttack": 1, "counterAttack": 11 @@ -2124,7 +2124,7 @@ "name": "猿猴", "starSkill": "&", "colorStarSkill": "&", - "starSeid": "3&370201311&3|4&370201411&4", + "starSeid": "3&370201311&3", "colorStarSeid": "&", "normalAttack": 1, "counterAttack": 11 @@ -2158,5 +2158,45 @@ "colorStarSeid": "&", "normalAttack": 1, "counterAttack": 11 + }, + { + "skillid": 41119, + "name": "赵云(骑)", + "starSkill": "1&411190111&1|3&411190121&2", + "colorStarSkill": "2&411190112&1|4&411190122&2", + "starSeid": "2&4111901311&3|4&4111901411&4|5&4111901321&3|6&31&6", + "colorStarSeid": "1&4111901511&5|3&4111901331&3|5&4111901421&4|6&32&6", + "normalAttack": 3, + "counterAttack": 13 + }, + { + "skillid": 41120, + "name": "诸葛亮(弓)", + "starSkill": "1&411200111&1|3&411200121&2", + "colorStarSkill": "2&411200112&1|4&411200122&2", + "starSeid": "2&4112001311&3|4&4112001411&4|5&4112001321&3|6&31&6", + "colorStarSeid": "1&4112001511&5|3&4112001331&3|5&4112001421&4|6&32&6", + "normalAttack": 4, + "counterAttack": 14 + }, + { + "skillid": 41144, + "name": "吕布(骑)", + "starSkill": "1&411440111&1|3&411440121&2", + "colorStarSkill": "2&411440112&1|4&411440122&2", + "starSeid": "2&4114401311&3|4&4114401411&4|5&4114401321&3|6&31&6", + "colorStarSeid": "1&4114401511&5|3&4114401331&3|5&4114401421&4|6&32&6", + "normalAttack": 3, + "counterAttack": 13 + }, + { + "skillid": 41201, + "name": "夏侯轻衣", + "starSkill": "1&412010111&1|3&412010121&2", + "colorStarSkill": "2&412010112&1|4&412010122&2", + "starSeid": "2&5301311&3|4&5301411&4|5&5301321&3|6&31&6", + "colorStarSeid": "1&5301511&5|3&5301331&3|5&5301421&4|6&32&6", + "normalAttack": 5, + "counterAttack": 15 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_se.json b/shared/resource/jsons/dic_zyz_se.json index f1a54e535..55eb7a796 100644 --- a/shared/resource/jsons/dic_zyz_se.json +++ b/shared/resource/jsons/dic_zyz_se.json @@ -1,37 +1,16 @@ [ { "id": 1, - "name": "怒目", - "info": "只能攻击带有【嘲讽】的目标", + "name": "测试", + "info": "随机加5个增益", "img": 1, "isShow": 0, - "condition": "605&2", - "aim": 0, - "percent": 100, - "node": 5, - "type": 202, - "gainvalue": "105&2", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2, - "name": "嘲讽", - "info": "成为【怒目】状态敌军的目标", - "img": 1, - "isShow": 0, - "condition": "1&", + "condition": "&", "aim": 0, "percent": 100, "node": 1, - "type": 100, - "gainvalue": "2&", + "type": 104, + "gainvalue": "1&5", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -73,7 +52,7 @@ "percent": 100, "node": 15, "type": 212, - "gainvalue": "2&1&-1", + "gainvalue": "2&1&-1&-200", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -94,7 +73,7 @@ "percent": 100, "node": 15, "type": 212, - "gainvalue": "1&2&-4", + "gainvalue": "1&2&-4&-200", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -115,7 +94,7 @@ "percent": 100, "node": 15, "type": 212, - "gainvalue": "2&1&-35", + "gainvalue": "2&1&-35&-200", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -136,7 +115,7 @@ "percent": 100, "node": 15, "type": 212, - "gainvalue": "1&2&-4", + "gainvalue": "1&2&-4&-200", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -157,7 +136,7 @@ "percent": 100, "node": 15, "type": 212, - "gainvalue": "1&2&2", + "gainvalue": "1&2&2&200", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -325,7 +304,7 @@ "percent": 100, "node": 19, "type": 102, - "gainvalue": "1&", + "gainvalue": "2&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -461,6 +440,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 41, + "name": "无视zoc", + "info": "无视zoc", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 405, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 51, "name": "免疫增益", @@ -493,7 +493,7 @@ "percent": 100, "node": 19, "type": 102, - "gainvalue": "0&", + "gainvalue": "2&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -566,18 +566,228 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 70, + "name": "不败", + "info": "免疫所有伤害", + "img": "mianshang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 17, + "type": 999, + "gainvalue": "71&72&73", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 71, + "name": "物理免疫", + "info": "免疫物理伤害", + "img": "wumian", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 17, + "type": 902, + "gainvalue": "1&11", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mianyi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 72, + "name": "策略免疫", + "info": "免疫策略伤害", + "img": "famian", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 17, + "type": 902, + "gainvalue": "2&12", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mianyi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 73, + "name": "真实免疫", + "info": "免疫真实伤害", + "img": "mianshang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 17, + "type": 902, + "gainvalue": "4&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mianyi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 81, + "name": "免疫流血", + "info": "免疫流血", + "img": "qianghua_2", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 103, + "gainvalue": "13&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mianyi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 82, + "name": "免疫禁疗", + "info": "免疫禁疗", + "img": "qianghua_2", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 103, + "gainvalue": "23&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mianyi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 83, + "name": "免疫重伤", + "info": "免疫重伤", + "img": "qianghua_2", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 103, + "gainvalue": "29&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mianyi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 84, + "name": "建筑免疫治疗", + "info": "免疫治疗", + "img": "qianghua_2", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 216, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mianyi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 85, + "name": "不可选中", + "info": "不可被选中作为攻击目标", + "img": "qianghua_2", + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 810, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 89, + "name": "建筑特性", + "info": "免疫状态、治疗、位移等效果,可被修理", + "img": "qianghua_2", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 999, + "gainvalue": "81&82&83&92&93&94&95&96&97&98", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 90, - "name": "免疫治疗", + "name": "免疫治疗公式", "info": "无法被治疗", "img": "zhiliao_1", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 8, + "node": 999, "type": 902, - "gainvalue": "3&6&8", + "gainvalue": "3&5&6&8", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -661,7 +871,7 @@ "percent": 100, "node": 19, "type": 103, - "gainvalue": "5601211&", + "gainvalue": "31&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -724,7 +934,7 @@ "percent": 100, "node": 19, "type": 103, - "gainvalue": "5601212&", + "gainvalue": "32&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -779,7 +989,7 @@ { "id": 101, "name": "鼓舞", - "info": "攻击+1%", + "info": "物攻强度和策攻强度+1", "img": 0, "isShow": 1, "condition": "&", @@ -787,553 +997,7 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "2&1&200", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 103, - "name": "生命+3", - "info": "生命+3", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 221, - "gainvalue": "10&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 104, - "name": "生命+4", - "info": "生命+4", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 221, - "gainvalue": "20&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 105, - "name": "生命+5", - "info": "生命+5", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 221, - "gainvalue": "25&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 106, - "name": "生命+6", - "info": "生命+6", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 221, - "gainvalue": "50&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 201, - "name": "攻击+1", - "info": "攻击+1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 202, - "name": "攻击+2", - "info": "攻击+2", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 210, - "name": "攻击+10", - "info": "攻击+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&100&100", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 211, - "name": "攻击-1", - "info": "攻击-1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&-5&-5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 212, - "name": "攻击-2", - "info": "攻击-2", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&-10&-10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 301, - "name": "双防+1", - "info": "双防+1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&10&10&5&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 302, - "name": "双防+2", - "info": "双防+2", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&13&13&5&13&13", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 311, - "name": "双防-1", - "info": "双防-1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&-10&-10&5&-10&-10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 312, - "name": "双防-2", - "info": "双防-2", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&-13&-13&5&-13&-13", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 401, - "name": "物防+1", - "info": "物防+1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 402, - "name": "物防+2", - "info": "物防+2", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 403, - "name": "物防+3", - "info": "物防+3", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&20&20", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 404, - "name": "物防+4", - "info": "物防+4", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&30&30", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 410, - "name": "物防+10", - "info": "物防+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&100&100", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 411, - "name": "物防-1", - "info": "物防-1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&-5&-5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 412, - "name": "物防-2", - "info": "物防-2", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&-10&-10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 501, - "name": "策防+1", - "info": "策防+1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "5&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 502, - "name": "策防+2", - "info": "策防+2", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "5&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 503, - "name": "策防+3", - "info": "策防+3", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "5&15&15", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 504, - "name": "策防+4", - "info": "策防+4", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "5&20&20", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 511, - "name": "策防-1", - "info": "策防-1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "5&-5&-5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 512, - "name": "策防-2", - "info": "策防-2", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "5&-10&-10", + "gainvalue": "19&1&300&21&1&300", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -1553,6 +1217,48 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 1003, + "name": "暴击+3", + "info": "暴击+3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&15&15", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1004, + "name": "暴击+4", + "info": "暴击+4", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 1011, "name": "暴击-1", @@ -2404,7 +2110,7 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&20&20", + "gainvalue": "20&15&15", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3047,15 +2753,15 @@ { "id": 2800, "name": "情比金坚1", - "info": "伤害和减伤增加2%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+10", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&1&1&14&1&1", + "gainvalue": "19&10&10&20&10&10&21&10&10&22&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3068,15 +2774,15 @@ { "id": 2801, "name": "情比金坚2", - "info": "伤害和减伤增加4%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+20", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&2&2&14&2&2", + "gainvalue": "19&20&20&20&20&20&21&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3089,15 +2795,15 @@ { "id": 2802, "name": "情比金坚3", - "info": "伤害和减伤增加6%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+30", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&3&3&14&3&3", + "gainvalue": "19&30&30&20&30&30&21&30&30&22&30&30", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3110,15 +2816,15 @@ { "id": 2803, "name": "情比金坚4", - "info": "伤害和减伤增加8%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+40", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&4&4&14&4&4", + "gainvalue": "19&40&40&20&40&40&21&40&40&22&40&40", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3131,15 +2837,15 @@ { "id": 2804, "name": "情比金坚5", - "info": "伤害和减伤增加10%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+50", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&5&5&14&5&5", + "gainvalue": "19&50&50&20&50&50&21&50&50&22&50&50", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3152,15 +2858,15 @@ { "id": 2805, "name": "情比金坚6", - "info": "伤害和减伤增加13%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+60", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&6&6&14&6&6", + "gainvalue": "19&60&60&20&60&60&21&60&60&22&60&60", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3173,15 +2879,15 @@ { "id": 2806, "name": "情比金坚7", - "info": "伤害和减伤增加16%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+70", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&7&7&14&7&7", + "gainvalue": "19&70&70&20&70&70&21&70&70&22&70&70", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3194,15 +2900,15 @@ { "id": 2807, "name": "情比金坚8", - "info": "伤害和减伤增加19%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+80", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&8&8&14&8&8", + "gainvalue": "19&80&80&20&80&80&21&80&80&22&80&80", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3215,15 +2921,15 @@ { "id": 2808, "name": "情比金坚9", - "info": "伤害和减伤增加22%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+90", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&9&9&14&9&9", + "gainvalue": "19&90&90&20&90&90&21&90&90&22&90&90", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -3236,15 +2942,15 @@ { "id": 2809, "name": "情比金坚10", - "info": "伤害和减伤增加25%", - "img": 1, - "isShow": 0, + "info": "物理与策略强度和抗性+100", + "img": "youqing_beidong1_qingbijinjian", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "13&10&10&14&10&10", + "gainvalue": "19&100&100&20&100&100&21&100&100&22&100&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -6284,7 +5990,7 @@ "info": "受到步兵攻击时,物防+5%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&1", + "condition": "606&1&1|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6305,7 +6011,7 @@ "info": "受到枪兵攻击时,物防+5%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&2", + "condition": "606&1&2|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6326,7 +6032,7 @@ "info": "受到骑兵攻击时,物防+5%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&3", + "condition": "606&1&3|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6347,7 +6053,7 @@ "info": "受到弓兵攻击时,物防+5%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&4", + "condition": "606&1&4|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6368,7 +6074,7 @@ "info": "受到游侠攻击时,物防+5%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&5", + "condition": "606&1&5|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6389,7 +6095,7 @@ "info": "受到策士攻击时,策防+5%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&6", + "condition": "606&1&6|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6410,7 +6116,7 @@ "info": "受到医生攻击时,策防+5%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&7", + "condition": "606&1&7|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6431,7 +6137,7 @@ "info": "受到步兵攻击时,物防+7%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&1", + "condition": "606&1&1|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6452,7 +6158,7 @@ "info": "受到枪兵攻击时,物防+7%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&2", + "condition": "606&1&2|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6473,7 +6179,7 @@ "info": "受到骑兵攻击时,物防+7%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&3", + "condition": "606&1&3|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6494,7 +6200,7 @@ "info": "受到弓兵攻击时,物防+7%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&4", + "condition": "606&1&4|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6515,7 +6221,7 @@ "info": "受到游侠攻击时,物防+7%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&5", + "condition": "606&1&5|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6536,7 +6242,7 @@ "info": "受到策士攻击时,策防+7%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&6", + "condition": "606&1&6|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6557,7 +6263,7 @@ "info": "受到医生攻击时,策防+7%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&7", + "condition": "606&1&7|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6578,7 +6284,7 @@ "info": "受到步兵攻击时,物防+9%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&1", + "condition": "606&1&1|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6599,7 +6305,7 @@ "info": "受到枪兵攻击时,物防+9%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&2", + "condition": "606&1&2|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6620,7 +6326,7 @@ "info": "受到骑兵攻击时,物防+9%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&3", + "condition": "606&1&3|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6641,7 +6347,7 @@ "info": "受到弓兵攻击时,物防+9%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&4", + "condition": "606&1&4|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6662,7 +6368,7 @@ "info": "受到游侠攻击时,物防+9%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&5", + "condition": "606&1&5|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6683,7 +6389,7 @@ "info": "受到策士攻击时,策防+9%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&6", + "condition": "606&1&6|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6704,7 +6410,7 @@ "info": "受到医生攻击时,策防+9%", "img": "fangyu_2", "isShow": 1, - "condition": "606&1&7", + "condition": "606&1&7|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -6980,7 +6686,7 @@ "condition": "605&2|601&1|602&0&1&2&4", "aim": 1, "percent": 100, - "node": 8, + "node": 7, "type": 104, "gainvalue": "3&1", "times_turn": 0, @@ -7001,7 +6707,7 @@ "condition": "605&2|601&1|602&0&1&2&4", "aim": 1, "percent": 30, - "node": 8, + "node": 7, "type": 104, "gainvalue": "4&1", "times_turn": 0, @@ -7022,7 +6728,7 @@ "condition": "605&2|601&1|602&0&1&2&4", "aim": 1, "percent": 40, - "node": 8, + "node": 7, "type": 104, "gainvalue": "4&1", "times_turn": 0, @@ -7043,7 +6749,7 @@ "condition": "605&2|601&1|602&0&1&2&4", "aim": 1, "percent": 50, - "node": 8, + "node": 7, "type": 104, "gainvalue": "4&1", "times_turn": 0, @@ -7058,14 +6764,14 @@ { "id": 50901, "name": "初级怒不可遏", - "info": "行动开始时,怒气+10", + "info": "行动开始时,回复100点怒气", "img": "nuqi_2", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 2, - "type": 200, + "type": 220, "gainvalue": "29&100&100", "times_turn": 0, "times_battle": 0, @@ -7079,14 +6785,14 @@ { "id": 50902, "name": "中级怒不可遏", - "info": "行动开始时,怒气+15", + "info": "行动开始时,回复150点怒气", "img": "nuqi_2", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 2, - "type": 200, + "type": 220, "gainvalue": "29&150&150", "times_turn": 0, "times_battle": 0, @@ -7100,14 +6806,14 @@ { "id": 50903, "name": "高级怒不可遏", - "info": "行动开始时,怒气+20", + "info": "行动开始时,回复200点怒气", "img": "nuqi_2", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 2, - "type": 200, + "type": 220, "gainvalue": "29&200&200", "times_turn": 0, "times_battle": 0, @@ -7181,6 +6887,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 60261, + "name": "箭塔II", + "info": "使弓兵的普通攻击射程提高4", + "img": "qizi_1", + "isShow": 1, + "condition": "606&1&4", + "aim": 1, + "percent": 100, + "node": 16, + "type": 602, + "gainvalue": "4&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 60410, "name": "陷坑", @@ -7292,7 +7019,7 @@ "info": "我方兵营", "img": "&", "isShow": 0, - "condition": "505&1", + "condition": "505&0", "aim": 0, "percent": 100, "node": 20, @@ -7649,7 +7376,7 @@ "info": "我方马厩", "img": "&", "isShow": 0, - "condition": "505&1", + "condition": "505&0", "aim": 0, "percent": 100, "node": 20, @@ -8273,69 +8000,6 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 60881, - "name": "捕兽陷阱", - "info": "触发了隐藏在地上的巨大捕熊陷阱,晕眩并受伤。", - "img": "&", - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 106, - "gainvalue": "60881&", - "times_turn": 0, - "times_battle": 1, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 60882, - "name": "眩晕", - "info": "被捕兽陷阱困住,无法行动", - "img": "&", - "isShow": 0, - "condition": "504&0&1&88", - "aim": 1, - "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "25&", - "times_turn": 0, - "times_battle": 1, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 60883, - "name": "生命降低25%", - "info": "受捕兽夹的伤害", - "img": "&", - "isShow": 0, - "condition": "504&0&1&88", - "aim": 1, - "percent": 100, - "node": 15, - "type": 300, - "gainvalue": "7&25&25", - "times_turn": 0, - "times_battle": 1, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 60891, "name": "我军占领", @@ -8363,7 +8027,7 @@ "info": "我方兵营", "img": "&", "isShow": 0, - "condition": "505&1", + "condition": "505&0", "aim": 0, "percent": 100, "node": 20, @@ -8615,7 +8279,7 @@ "info": "我方兵营", "img": "&", "isShow": 0, - "condition": "505&1", + "condition": "505&0", "aim": 0, "percent": 100, "node": 20, @@ -8865,20 +8529,20 @@ "id": 61102, "name": "寒霜", "info": "被风雪影响,每回合结束时受到轻微伤害,行动迟缓,积累多层后转为【冻伤】", - "img": "&", + "img": "huanjing_hanshuang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 15, - "type": 300, - "gainvalue": "7&3&12", + "type": 212, + "gainvalue": "2&1&-3", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "huanjing_hanshuang", "passivespineName": "&", "rangeUi": 0 }, @@ -8903,11 +8567,32 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 621211, + "name": "村民转化:每回合加一层转化", + "info": "每回合加一层转化", + "img": "&", + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 100, + "gainvalue": "62121&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 611031, "name": "冻伤减攻防", "info": "由多次寒霜积累而成,大幅降低防御和攻击,并且每回合开始时降低大量生命。", - "img": "&", + "img": "huanjing_dongshang", "isShow": 0, "condition": "&", "aim": 0, @@ -8920,7 +8605,7 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "huanjing_dongshang", "passivespineName": "&", "rangeUi": 0 }, @@ -8948,7 +8633,7 @@ { "id": 611033, "name": "冻伤每回合减血", - "info": "由多次寒霜积累而成,大幅降低防御和攻击,并且每回合开始时降低大量生命。", + "info": "由多次寒霜积累而成,大幅降低防御和攻击,并且每回合结束时降低大量生命。", "img": 1, "isShow": 0, "condition": "&", @@ -8969,8 +8654,8 @@ { "id": 612011, "name": "驱寒", - "info": "驱散篝火范围内的友军身上的寒霜,带来温暖。", - "img": "dixing_beidong1_fujiyaohai", + "info": "驱散篝火范围内的友军身上四层寒霜,带来温暖。", + "img": "huanjing_gouhuo", "isShow": 1, "condition": "&", "aim": 1, @@ -8982,17 +8667,17 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&1008&0", + "rangeSeid": "3&1008&0", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 1009 }, { "id": 612012, "name": "驱寒", - "info": "不会再受到寒霜影响", - "img": 1, - "isShow": 1, + "info": "不会再受到寒霜影响。", + "img": "huanjing_gouhuo", + "isShow": 0, "condition": "&", "aim": 1, "percent": 100, @@ -9010,50 +8695,50 @@ }, { "id": 612013, - "name": "每回合减少两层寒霜", - "info": "每回合结束,减少两层寒霜", - "img": "&", - "isShow": 1, + "name": "每回合减少四层寒霜", + "info": "每回合开始时减少四层寒霜。", + "img": "huanjing_gouhuo", + "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 15, "type": 120, - "gainvalue": "1&1&2&61101", + "gainvalue": "1&1&4&61101", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "huanjing_gouhuoquhan", "passivespineName": "&", "rangeUi": 0 }, { "id": 613011, "name": "御寒", - "info": "每回合驱散周围一圈友军身上两层寒霜。", - "img": "dixing_beidong1_fujiyaohai", + "info": "每回合开始时驱散周围两圈友军身上三层寒霜。", + "img": "ranjuhuoshou_beidong_quhan", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 15, + "node": 2, "type": 120, - "gainvalue": "1008&1&2&61101", + "gainvalue": "2013&1&3&61101", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "ranjuhuoshou_beidong_quhan", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 2013 }, { "id": 614011, "name": "寒狼诅咒", - "info": "每回合对周围散发寒霜。", + "info": "每回合对周围散发寒霜。对周围一圈敌人加上三层寒霜。", "img": "dixing_beidong1_fujiyaohai", "isShow": 1, "condition": "&", @@ -9061,7 +8746,28 @@ "percent": 100, "node": 15, "type": 116, - "gainvalue": "1&61101", + "gainvalue": "3&61101", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "3&1009&0", + "seidNameImage": "huanjing_hanlangzuzhou", + "passivespineName": "&", + "rangeUi": 1009 + }, + { + "id": 621011, + "name": "改变洞窟内移动消耗", + "info": "将2512关洞窟消耗改为1", + "img": "&", + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 418, + "gainvalue": "5&-1&8&-1&86&-1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9069,7 +8775,7 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": "&" }, { "id": 60971, @@ -9410,7 +9116,7 @@ { "id": 101111, "name": "魏武风华1", - "info": "自身获得【星汉灿烂1(2回合)】", + "info": "自身获得%d2003%d", "img": 1, "isShow": 0, "condition": "&", @@ -9418,28 +9124,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "101111&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 101112, - "name": "效果1", - "info": "物攻抗性+10%;策攻抗性+20%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&10&10&22&20&20", + "gainvalue": "2003&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9452,7 +9137,7 @@ { "id": 101121, "name": "魏武风华2", - "info": "自身获得【星汉灿烂2(2回合)】", + "info": "自身获得%d2004%d", "img": 1, "isShow": 0, "condition": "&", @@ -9460,28 +9145,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "101112&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 101122, - "name": "效果2", - "info": "物攻抗性+20%;策攻抗性+40%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&20&20&22&40&40", + "gainvalue": "2004&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9494,7 +9158,7 @@ { "id": 101211, "name": "星汉灿烂1", - "info": "施加【封怒】", + "info": "施加%d25%d", "img": 1, "isShow": 0, "condition": "&", @@ -9502,7 +9166,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "28&", + "gainvalue": "25&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9515,7 +9179,7 @@ { "id": 101221, "name": "星汉灿烂2", - "info": "施加【封怒】", + "info": "施加%d25%d", "img": 1, "isShow": 0, "condition": "&", @@ -9523,174 +9187,6 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "28&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 101311, - "name": "疑心暗鬼1", - "info": "若本回合移动至多2格,行动结束时自身获得【识破1(3回合)】、【绝武1(3回合)】\r\n\r\n【识破1】:策攻抗性+5\r\n【绝武1】:物攻抗性+5", - "img": "caocao_beidong1_yixinangui", - "isShow": 1, - "condition": "709&3&3", - "aim": 0, - "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "2001&", - "times_turn": 1, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "caocao_yixinangui", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 101321, - "name": "疑心暗鬼2", - "info": "若本回合移动至多2格,行动结束时自身获得【识破2(3回合)】、【绝武1(3回合)】\r\n\r\n【识破2】:策攻抗性+10\r\n【绝武1】:物攻抗性+5", - "img": "caocao_beidong1_yixinangui", - "isShow": 1, - "condition": "709&3&3", - "aim": 0, - "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "2002&2201", - "times_turn": 1, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "caocao_yixinangui", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 101331, - "name": "疑心暗鬼3", - "info": "若本回合移动至多2格,行动结束时自身获得【识破2(3回合)】、【绝武2(3回合)】\r\n\r\n【识破2】:策攻抗性+10\r\n【绝武2】:物攻抗性+10", - "img": "caocao_beidong1_yixinangui", - "isShow": 1, - "condition": "709&3&3", - "aim": 0, - "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "2002&2202", - "times_turn": 1, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "caocao_yixinangui", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 101411, - "name": "重装上阵1", - "info": "物攻抗性+10", - "img": "bubing_beidong2_zhongzhuangshangzhen", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 101421, - "name": "重装上阵2", - "info": "物攻抗性+15", - "img": "bubing_beidong2_zhongzhuangshangzhen", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&15&15", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 101511, - "name": "机变无方", - "info": "受到攻击时,给相邻友军恢复10点怒气", - "img": "caocao_beidong3_jibianwufang", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 8, - "type": 211, - "gainvalue": "2&2004&1&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "caocao_jibianwufang", - "passivespineName": "&", - "rangeUi": 2004 - }, - { - "id": 201111, - "name": "拨矢啖睛1", - "info": "自身获得【健壮3(2回合)】和【反弹3(2回合)】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "103&2703", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 201112, - "name": "加生命 Lv.1", - "info": "最大生命值+25", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 221, "gainvalue": "25&", "times_turn": 0, "times_battle": 0, @@ -9701,9 +9197,261 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 101311, + "name": "机变无方1", + "info": "每回合开始时,获得%d101311%d,最多3层", + "img": "caocao_beidong1_jibianwufang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 100, + "gainvalue": "101311&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "caocao_jibianwufang", + "passivespineName": "passive3", + "rangeUi": 0 + }, + { + "id": 101312, + "name": "魏武庇佑效果", + "info": "可抵挡自身10%生命值的伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 308, + "gainvalue": "6&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101321, + "name": "机变无方2", + "info": "每回合开始时,获得%d101311%d,最多3层\n自身拥有护盾状态时,策攻抗性+15", + "img": "caocao_beidong1_jibianwufang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 999, + "gainvalue": "101311&101322", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101322, + "name": 0, + "info": "自身拥有护盾状态时,策攻抗性+15", + "img": 1, + "isShow": 0, + "condition": "305&1&5", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "22&15&15", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101331, + "name": "机变无方3", + "info": "每回合开始时,获得%d101311%d,最多3层\n自身拥有护盾状态时,策攻抗性+30", + "img": "caocao_beidong1_jibianwufang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 999, + "gainvalue": "101311&101332", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101332, + "name": 0, + "info": "自身拥有护盾状态时,策攻抗性+30", + "img": 1, + "isShow": 0, + "condition": "305&1&5", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "22&30&30", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101411, + "name": "固若金汤1", + "info": "物攻抗性+20、策攻抗性+20", + "img": "bubing_beidong2_guruojintang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101421, + "name": "固若金汤2", + "info": "物攻抗性+20、策攻抗性+20\n格挡+20", + "img": "bubing_beidong2_guruojintang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20&22&20&20&11&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101511, + "name": "望梅止渴", + "info": "当护盾被击破时,恢复自身10%的生命值", + "img": "caocao_beidong3_wangmeizhike", + "isShow": 1, + "condition": "314&1&1&0", + "aim": 0, + "percent": 100, + "node": 10, + "type": 300, + "gainvalue": "6&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "caocao_wangmeizhike", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101611, + "name": "魏武之强", + "info": "每回合开始时,我方魏国武将获得%d101311%d,最多3层", + "img": "caocao_jiban_weiwuzhiqiang", + "isShow": 1, + "condition": "608&1&1&1", + "aim": 0, + "percent": 100, + "node": 2, + "type": 100, + "gainvalue": "101311&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&998&0", + "seidNameImage": "caocao_weiwuzhiqiang", + "passivespineName": "&", + "rangeUi": 998 + }, + { + "id": 201111, + "name": "拨矢啖睛1", + "info": "自身获得%d201111%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "201111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 201112, + "name": 0, + "info": "检测", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 700, + "gainvalue": "201114&0&201115", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 201113, - "name": "加反弹 Lv.1", + "name": 0, "info": "反弹+25", "img": 1, "isShow": 0, @@ -9722,10 +9470,52 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 201114, + "name": 0, + "info": "不死", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 812, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 201115, + "name": 0, + "info": "恢复生命值", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 300, + "gainvalue": "6&50&50", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 201121, "name": "拨矢啖睛2", - "info": "自身获得【健壮4(2回合)】和【反弹4(2回合)】", + "info": "自身获得%d201112%d", "img": 1, "isShow": 0, "condition": "&", @@ -9733,7 +9523,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "104&2704", + "gainvalue": "201112&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9745,29 +9535,8 @@ }, { "id": 201122, - "name": "加生命 Lv.2", - "info": "最大生命值+50", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 221, - "gainvalue": "50&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 201123, - "name": "加反弹 Lv.2", - "info": "反弹+50", + "name": 0, + "info": "反弹+50%", "img": 1, "isShow": 0, "condition": "&", @@ -9788,15 +9557,15 @@ { "id": 201211, "name": "寂灭破斩1", - "info": "施加【气虚1】", + "info": "恢复10%生命值", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "1011&", + "type": 300, + "gainvalue": "6&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9809,15 +9578,15 @@ { "id": 201221, "name": "寂灭破斩2", - "info": "施加【气虚2】", + "info": "恢复20%生命值", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "1012&", + "type": 300, + "gainvalue": "6&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9830,31 +9599,10 @@ { "id": 201311, "name": "反戈一击1", - "info": "若本回合移动至多2格,受击时反弹+10", + "info": "受到物理攻击时反弹+15%", "img": "xiahoudun_beidong1_fangeyiji", "isShow": 1, - "condition": "709&3&3", - "aim": 0, - "percent": 100, - "node": 8, - "type": 200, - "gainvalue": "27&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "xiahoudun_fangeyiji", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 201321, - "name": "反戈一击2", - "info": "若本回合移动至多2格,受击时反弹+15", - "img": "xiahoudun_beidong1_fangeyiji", - "isShow": 1, - "condition": "709&3&3", + "condition": "600&1&11", "aim": 0, "percent": 100, "node": 8, @@ -9870,17 +9618,17 @@ "rangeUi": 0 }, { - "id": 201331, - "name": "反戈一击3", - "info": "若本回合移动至多2格,受击时反弹+20", + "id": 201321, + "name": "反戈一击2", + "info": "受到物理攻击时反弹+30%", "img": "xiahoudun_beidong1_fangeyiji", "isShow": 1, - "condition": "709&3&3", + "condition": "600&1&11", "aim": 0, "percent": 100, "node": 8, "type": 200, - "gainvalue": "27&20&20", + "gainvalue": "27&30&30", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9890,18 +9638,60 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 201331, + "name": "反戈一击3", + "info": "受到物理攻击时反弹+30%\n反弹+20%", + "img": "xiahoudun_beidong1_fangeyiji", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "201321&201332", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 201332, + "name": 0, + "info": "反弹+20%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "27&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 201411, - "name": "重装上阵1", - "info": "物攻抗性+10", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤1", + "info": "物攻抗性+20、策攻抗性+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9913,16 +9703,16 @@ }, { "id": 201421, - "name": "重装上阵2", - "info": "物攻抗性+15", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤2", + "info": "物攻抗性+20、策攻抗性+20\n格挡+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&15&15", + "gainvalue": "20&20&20&22&20&20&11&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9935,15 +9725,15 @@ { "id": 201511, "name": "喋血复仇", - "info": "吸血+30", + "info": "自身生命值每降低10%,吸血+5%", "img": "xiahoudun_beidong3_diexuefuchou", "isShow": 1, - "condition": "&", + "condition": "200&1&10", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "16&30&30", + "gainvalue": "16&5&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9954,17 +9744,59 @@ "rangeUi": 0 }, { - "id": 301111, - "name": "风影突袭1", - "info": "自身生命值低于30%时,额外造成20%的物理伤害", - "img": 1, - "isShow": 0, + "id": 201611, + "name": "破釜沉舟", + "info": "生命值低于30%的我方武将释放怒气技时吸血+30%", + "img": "xiahoudun_jiban_pofuchenzhou", + "isShow": 1, "condition": "203&1&3&30", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "20&", + "type": 200, + "gainvalue": "16&30&30", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "xiahoudun_pofuchenzhou", + "passivespineName": "&", + "rangeUi": 999 + }, + { + "id": 301111, + "name": "风影突袭1", + "info": "击杀敌军时获得%d301111%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 100, + "gainvalue": "301111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 301112, + "name": "飞骑1效果", + "info": "可抵挡自身10%生命值的伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 308, + "gainvalue": "6&10", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9977,15 +9809,36 @@ { "id": 301121, "name": "风影突袭2", - "info": "自身生命值低于30%时,额外造成30%的物理伤害", + "info": "击杀敌军时获得%d301121%d", "img": 1, "isShow": 0, - "condition": "203&1&3&30", - "aim": 1, + "condition": "&", + "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "30&", + "node": 11, + "type": 100, + "gainvalue": "301121&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 301122, + "name": "飞骑2效果", + "info": "可抵挡自身20%生命值的伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 308, + "gainvalue": "6&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -9998,15 +9851,15 @@ { "id": 301211, "name": "奇兵突进1", - "info": "目标每有1个增益状态,额外造成3%的物理伤害", + "info": "夺取目标1个增益状态", "img": 1, "isShow": 0, - "condition": "304&2&0", + "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "3&", + "type": 112, + "gainvalue": "1&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10019,15 +9872,15 @@ { "id": 301221, "name": "奇兵突进2", - "info": "目标每有1个增益状态,额外造成5%的物理伤害", + "info": "夺取目标2个增益状态", "img": 1, "isShow": 0, - "condition": "304&2&0", + "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 112, + "gainvalue": "2&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10040,36 +9893,36 @@ { "id": 301311, "name": "贪狼之势1", - "info": "本回合移动至少3格,攻击时额外造成5%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "info": "本回合移动至少3格,主动攻击时物攻强度+20", + "img": "zhangliao_beidong1_tanlangzhishi", "isShow": 1, - "condition": "709&2&1", - "aim": 1, + "condition": "709&2&1|602&0&1&2", + "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 200, + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhangliao_tanlangzhishi", "passivespineName": "&", "rangeUi": 0 }, { "id": 301321, "name": "贪狼之势2", - "info": "本回合移动至少3格,攻击时额外造成7%的物理伤害\r\n 本回合移动至少5格,攻击时自身每损失10%生命值,攻击提高1%", - "img": "qibing_beidong1_tiejijuechen", + "info": "本回合移动至少3格,主动攻击时物攻强度+20\n本回合移动至少5格,[风影突袭]额外造成50%的物理伤害", + "img": "zhangliao_beidong1_tanlangzhishi", "isShow": 1, "condition": "&", "aim": 1, "percent": 100, "node": 7, "type": 999, - "gainvalue": "301322&301323", + "gainvalue": "301311&301322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10081,58 +9934,37 @@ }, { "id": 301322, - "name": "冲锋3 Lv.2", - "info": "本回合移动至少3格,攻击时额外造成7%的物理伤害", + "name": 0, + "info": "本回合移动至少5格,[风影突袭]额外造成50%的物理伤害", "img": 1, "isShow": 0, - "condition": "709&2&1", + "condition": "709&4&1|602&1", "aim": 0, "percent": 100, "node": 7, "type": 214, - "gainvalue": "7&", + "gainvalue": "50&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 301323, - "name": "冲锋5", - "info": "本回合移动至少5格,攻击时自身每损失10%生命值,攻击提高1%", - "img": 1, - "isShow": 0, - "condition": "709&4&1|200&1&10", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "2&1&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhangliao_tanlangzhishi", "passivespineName": "&", "rangeUi": 0 }, { "id": 301331, "name": "贪狼之势3", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害\r\n 本回合移动至少5格,攻击时自身每损失10%生命值,攻击提高1%", - "img": "qibing_beidong1_tiejijuechen", + "info": "本回合移动至少3格,主动攻击时物攻强度+20\n本回合移动至少5格,[风影突袭]额外造成100%的物理伤害", + "img": "zhangliao_beidong1_tanlangzhishi", "isShow": 1, "condition": "&", "aim": 1, "percent": 100, "node": 16, "type": 999, - "gainvalue": "301332&301333", + "gainvalue": "301311&301332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10143,12 +9975,117 @@ "rangeUi": 0 }, { - "id": 301332, - "name": "冲锋3 Lv.3", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害", + "id": 301333, + "name": 0, + "info": "本回合移动至少5格,[风影突袭]额外造成100%的物理伤害", "img": 1, "isShow": 0, - "condition": "709&2&1", + "condition": "709&4&1|602&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "100&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhangliao_tanlangzhishi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 301411, + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 301421, + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 301511, + "name": "召虎之姿", + "info": "生命值低于30%时,[风影突袭]额外造成200%的物理伤害", + "img": "zhangliao_beidong3_zhaohuzhizi", + "isShow": 1, + "condition": "203&1&3&30|602&1", + "aim": 0, + "percent": 100, + "node": 11, + "type": 214, + "gainvalue": "200&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhangliao_zhaohuzhizi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 301611, + "name": "威震逍遥", + "info": "若我方武将生命值均低于30%,自身物攻强度+50", + "img": "zhangliao_jiban_weizhenxiaoyao", + "isShow": 1, + "condition": "419&999&1&3&30", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&50&50", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 401111, + "name": "镇魂箭雨1", + "info": "目标生命值高于70%时,额外造成10%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "203&2&1&70", "aim": 0, "percent": 100, "node": 7, @@ -10164,92 +10101,8 @@ "rangeUi": 0 }, { - "id": 301333, - "name": "冲锋5", - "info": "本回合移动至少5格,攻击时自身每损失10%生命值,攻击提高1%", - "img": 1, - "isShow": 0, - "condition": "709&4&1|200&1&10", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "2&1&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 301411, - "name": "跃马横戈1", - "info": "物攻强度+5", - "img": "qibing_beidong2_yuemahengge", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "19&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 301421, - "name": "跃马横戈2", - "info": "物攻强度+10", - "img": "qibing_beidong2_yuemahengge", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "19&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 301511, - "name": "召虎之姿", - "info": "击杀敌军时,获得【血盾(3回合)】\r\n\r\n【血盾】:可抵消施加者5%最大生命值的伤害;可叠5层", - "img": "zhangliao_beidong3_zhaohuzhizi", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 11, - "type": 100, - "gainvalue": "62&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "zhaoliang_zhaohuzhizi", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 401111, - "name": "镇魂箭雨1", + "id": 401121, + "name": "镇魂箭雨2", "info": "目标生命值高于70%时,额外造成20%的物理伤害", "img": 1, "isShow": 0, @@ -10268,27 +10121,6 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 401121, - "name": "镇魂箭雨2", - "info": "目标生命值高于70%时,额外造成30%的物理伤害", - "img": 1, - "isShow": 0, - "condition": "203&2&1&70", - "aim": 0, - "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "30&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 401211, "name": "追命散射1", @@ -10333,16 +10165,16 @@ }, { "id": 401311, - "name": "反曲长弓1", - "info": "攻击时,若与目标中间有障碍,则额外造成5%的物理伤害\r\n 攻击时,若与目标中间没有障碍,则吸血10%", - "img": "xiahouyuan_beidong1_fanquchanggong", + "name": "飞骑弓射1", + "info": "自身生命值低与30%时,命中+20,移动力+1\n自身生命值低与30%时,主动攻击施加随机控制状态", + "img": "xiahouyuan_beidong1_feijigongshe", "isShow": 1, "condition": "&", "aim": 1, "percent": 100, "node": 9, "type": 999, - "gainvalue": "401312&401313", + "gainvalue": "401312&401313&401314", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10354,16 +10186,16 @@ }, { "id": 401312, - "name": "曲射 Lv.1", - "info": "攻击时,若与目标中间有障碍,则额外造成5%的物理伤害", + "name": 0, + "info": "自身生命值低与30%时,主动攻击施加随机控制状态", "img": 1, "isShow": 0, - "condition": "803&", - "aim": 0, + "condition": "203&1&3&30", + "aim": 1, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 104, + "gainvalue": "5&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10375,14 +10207,14 @@ }, { "id": 401313, - "name": "非曲射 Lv.1", - "info": "攻击时,若与目标中间没有障碍,则吸血10%", + "name": 0, + "info": "自身生命值低与30%时,命中+20", "img": 1, "isShow": 0, - "condition": "801&", + "condition": "203&1&3&30", "aim": 0, "percent": 100, - "node": 7, + "node": 16, "type": 200, "gainvalue": "16&10&10", "times_turn": 0, @@ -10390,22 +10222,43 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "xiahouyuan_fanquchanggong", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 401314, + "name": 0, + "info": "自身生命值低与30%时,移动力+1", + "img": 1, + "isShow": 0, + "condition": "203&1&3&30", + "aim": 0, + "percent": 100, + "node": 16, + "type": 410, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 401321, - "name": "反曲长弓2", - "info": "攻击时,若与目标中间有障碍,则额外造成7%的物理伤害\r\n 攻击时,若与目标中间没有障碍,则吸血20%", - "img": "xiahouyuan_beidong1_fanquchanggong", + "name": "飞骑弓射2", + "info": "自身生命值低与30%时,物攻强度+20、命中+20,移动力+1\n自身生命值低与30%时,主动攻击施加随机控制状态", + "img": "xiahouyuan_beidong1_feijigongshe", "isShow": 1, "condition": "&", "aim": 1, "percent": 100, "node": 9, "type": 999, - "gainvalue": "401322&401323", + "gainvalue": "401312&401314&401322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10417,56 +10270,35 @@ }, { "id": 401322, - "name": "曲射 Lv.2", - "info": "攻击时,若与目标中间有障碍,则额外造成7%的物理伤害", + "name": 0, + "info": "自身生命值低与30%时,物攻强度+20、命中+20", "img": 1, "isShow": 0, - "condition": "803&", + "condition": "203&1&3&30", "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "7&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "xiahouyuan_fanquchanggong", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 401323, - "name": "非曲射 Lv.2", - "info": "攻击时,若与目标中间没有障碍,则吸血20%", - "img": 1, - "isShow": 0, - "condition": "801&", - "aim": 0, - "percent": 100, - "node": 7, + "node": 16, "type": 200, - "gainvalue": "16&20&20", + "gainvalue": "9&10&10&19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "xiahouyuan_fanquchanggong", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 401331, - "name": "反曲长弓3", - "info": "攻击时,若与目标中间有障碍,则额外造成10%的物理伤害\r\n 攻击时,若与目标中间没有障碍,则吸血30%", - "img": "xiahouyuan_beidong1_fanquchanggong", + "name": "飞骑弓射3", + "info": "自身生命值低与30%时,物攻强度+40、命中+20,移动力+1\n自身生命值低与30%时,主动攻击施加随机控制状态", + "img": "xiahouyuan_beidong1_feijigongshe", "isShow": 1, "condition": "&", "aim": 1, "percent": 100, - "node": 9, + "node": 16, "type": 999, "gainvalue": "401332&401333", "times_turn": 0, @@ -10480,100 +10312,37 @@ }, { "id": 401332, - "name": "曲射 Lv.3", - "info": "攻击时,若与目标中间有障碍,则额外造成10%的物理伤害", + "name": 0, + "info": "自身生命值低与30%时,物攻强度+40、命中+20", "img": 1, "isShow": 0, - "condition": "803&", + "condition": "203&1&3&30", "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "10&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "xiahouyuan_fanquchanggong", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 401333, - "name": "非曲射 Lv.3", - "info": "攻击时,若与目标中间没有障碍,则吸血30%", - "img": 1, - "isShow": 0, - "condition": "801&", - "aim": 0, - "percent": 100, - "node": 7, + "node": 16, "type": 200, - "gainvalue": "16&30&30", + "gainvalue": "9&20&20&19&40&40", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "xiahouyuan_fanquchanggong", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 401411, - "name": "飞骑弓射1", - "info": "物攻强度+5\r\n 移动力+1", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩1", + "info": "物攻强度+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "401412&401413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 401412, - "name": "物强 Lv.1", - "info": "物攻强度+5", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, "type": 200, - "gainvalue": "19&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 401413, - "name": "移动 Lv.1", - "info": "移动力+1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 410, - "gainvalue": "1&", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10585,58 +10354,16 @@ }, { "id": 401421, - "name": "飞骑弓射2", - "info": "物攻强度+10\r\n 移动力+1", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "401422&401423", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 401422, - "name": "物强 Lv.2", - "info": "物攻强度+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, "type": 200, - "gainvalue": "19&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 401423, - "name": "移动 Lv.2", - "info": "移动力+1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 410, - "gainvalue": "1&", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10648,16 +10375,37 @@ }, { "id": 401511, - "name": "破釜沉舟", - "info": "自身生命值低与30%时,攻击+10%", - "img": "xiahouyuan_beidong3_pofuchenzhou", + "name": "反曲长弓", + "info": "攻击带有控制状态的敌军时,额外造成50%的物理伤害", + "img": "xiahouyuan_beidong3_fanquchanggong", "isShow": 1, - "condition": "203&1&3&30", + "condition": "305&2&5", "aim": 0, "percent": 100, "node": 16, - "type": 200, - "gainvalue": "2&10&10", + "type": 214, + "gainvalue": "50&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "xiahouyuan_pofuchenzhou", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 401611, + "name": "千里夺魂", + "info": "我方武将的命中+20;自身生命值低于30%时,必中", + "img": "xiahouyuan_jiban_qianliduohun", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "401612&401613", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10667,18 +10415,60 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 401612, + "name": 0, + "info": "我方武将的命中+20", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "9&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&998&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 998 + }, + { + "id": 401613, + "name": 0, + "info": "自身生命值低于30%时,必中", + "img": 1, + "isShow": 0, + "condition": "203&1&3&30", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "9&999&999", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "xiahouyuan_qianliduohun", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 501111, "name": "十胜天机1", - "info": "使范围内友方单位获得【十胜天机1(2回合)】\r\n \r\n【十胜天机1】:生命+25%;无法获得治疗", + "info": "若指定友军生命值高于30%,将当前生命值的80%转化为护盾存入%d501111%d\n该技能目标为地面", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "501111&", + "type": 321, + "gainvalue": "80&501111", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10691,15 +10481,15 @@ { "id": 501121, "name": "十胜天机2", - "info": "使范围内友方单位获得【十胜天机2(2回合)】\r\n \r\n【十胜天机2】:生命+50%;无法获得治疗", + "info": "若范围内友军生命值高于30%,将当前生命值的80%转化为护盾存入%d501111%d\n该技能目标为地面", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "501121&", + "type": 321, + "gainvalue": "80&501111", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10712,15 +10502,15 @@ { "id": 501211, "name": "十面埋伏1", - "info": "自身生命值低与30%时,额外造成20%的策略伤害", + "info": "若目标有%d51%d,额外造成15%的策略伤害", "img": 1, "isShow": 0, - "condition": "&", + "condition": "300&2&51", "aim": 0, "percent": 100, "node": 7, "type": 214, - "gainvalue": "20&", + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10733,10 +10523,10 @@ { "id": 501221, "name": "十面埋伏2", - "info": "自身生命值低与30%时,额外造成30%的策略伤害", + "info": "若目标有%d51%d,额外造成30%的策略伤害", "img": 1, "isShow": 0, - "condition": "&", + "condition": "300&2&51", "aim": 0, "percent": 100, "node": 7, @@ -10753,37 +10543,37 @@ }, { "id": 501311, - "name": "军师祭酒1", - "info": "范围内友军攻击+5%", - "img": "guojia_beidong1_junshijijiu", + "name": "逆命风流1", + "info": "主动攻击时施加%d51%d", + "img": "guojia_beidong1_nimingfengliu", "isShow": 1, - "condition": "&", - "aim": 0, + "condition": "602&0&2", + "aim": 1, "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&5&5", + "node": 7, + "type": 100, + "gainvalue": "51&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "gouojia_nimingfengliu", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 0 }, { "id": 501321, - "name": "军师祭酒2", - "info": "范围内友军攻击+5%;范围内友军每降低生命值降低10%,攻击+1%", - "img": "guojia_beidong1_junshijijiu", + "name": "逆命风流2", + "info": "主动攻击时施加%d51%d\n自身生命值低于30%时,策攻强度+20", + "img": "guojia_beidong1_nimingfengliu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 999, - "gainvalue": "501322&501323", + "gainvalue": "501311&501322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10791,159 +10581,12 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 0 }, { "id": 501322, - "name": "加攻 Lv.2", - "info": "范围内友军攻击+5%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 501323, - "name": "低血加攻 Lv.1", - "info": "范围内友军每降低生命值降低10%,攻击+1%", - "img": 1, - "isShow": 0, - "condition": "200&1&10", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&1&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 501331, - "name": "军师祭酒3", - "info": "范围内友军攻击+10%;范围内友军每降低生命值降低10%,攻击+2%", - "img": "guojia_beidong1_junshijijiu", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "501332&501333", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2025 - }, - { - "id": 501332, - "name": "加攻 Lv.3", - "info": "范围内友军攻击+10%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 501333, - "name": "低血加攻 Lv.2", - "info": "范围内友军每降低生命值降低10%,攻击+2%", - "img": 1, - "isShow": 0, - "condition": "200&1&10", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&2&20", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 501411, - "name": "逆命风流1", - "info": "策攻强度+5%\r\n 生命值低与30%时,策攻强度+5%", - "img": "guojia_beidong2_nimingfengliu", - "isShow": 1, - "condition": "701&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "501412&501413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 501412, - "name": "策强 Lv.1", - "info": "策攻强度+5%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "21&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 501413, - "name": "低血策强 Lv.1", - "info": "生命值低与30%时,策攻强度+5%", + "name": 0, + "info": "自身生命值低于30%时,策攻强度+20", "img": 1, "isShow": 0, "condition": "203&1&3&30", @@ -10951,7 +10594,70 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "21&5&5", + "gainvalue": "21&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 501331, + "name": "逆命风流3", + "info": "主动攻击时施加%d51%d\n自身生命值低于30%时,策攻强度+20\n攻击%d51%d的目标时,策攻强度+20", + "img": "guojia_beidong1_nimingfengliu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "501311&501322&501332", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 501332, + "name": 0, + "info": "攻击%d51%d的目标时,策攻强度+20", + "img": 1, + "isShow": 0, + "condition": "300&2&51", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "21&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 501411, + "name": "运筹帷幄1", + "info": "策攻强度+20", + "img": "ceshi_beidong2_yunchouweiwo", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "21&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -10963,58 +10669,16 @@ }, { "id": 501421, - "name": "逆命风流2", - "info": "策攻强度+10%\r\n 生命值低与30%时,策攻强度+10%", - "img": "guojia_beidong2_nimingfengliu", + "name": "运筹帷幄2", + "info": "策攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, - "condition": "701&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "501422&501423", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 501422, - "name": "策强 Lv.2", - "info": "策攻强度+10%", - "img": 1, - "isShow": 0, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "21&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 501423, - "name": "低血策强 Lv.2", - "info": "生命值低与30%时,策攻强度+10%", - "img": 1, - "isShow": 0, - "condition": "203&1&3&30", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "21&10&10", + "gainvalue": "21&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11026,24 +10690,45 @@ }, { "id": 501511, - "name": "遗策定鼎", - "info": "回合开始时,每损失10%生命值,回复相邻友军10点怒气", - "img": "guojia_beidong3_yicedingding", + "name": "出奇制胜", + "info": "释放怒气技时,对生命值低于30%的友军施加%d1004%d", + "img": "guojia_beidong3_chuqizhisheng", "isShow": 1, - "condition": "200&1&10", + "condition": "602&1", "aim": 0, "percent": 100, - "node": 2, - "type": 211, - "gainvalue": "1&2004&1&10", + "node": 7, + "type": 100, + "gainvalue": "1004&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "guojia_yicedingding", + "seidNameImage": "guojia_chuqizhisheng", "passivespineName": "&", - "rangeUi": 2004 + "rangeUi": 0 + }, + { + "id": 501611, + "name": "计定辽东", + "info": "我方所有生命值低于30%的武将物攻强度和策攻强度+100", + "img": "guojia_jiban_jidingliaodong", + "isShow": 1, + "condition": "203&1&3&30", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&100&100&21&100&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 }, { "id": 700000, @@ -11055,7 +10740,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "2&", "times_turn": 0, "times_battle": 0, @@ -11076,7 +10761,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "3&", "times_turn": 0, "times_battle": 0, @@ -11097,7 +10782,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "3&", "times_turn": 0, "times_battle": 0, @@ -11118,7 +10803,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "3&", "times_turn": 0, "times_battle": 0, @@ -11139,7 +10824,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "3&", "times_turn": 0, "times_battle": 0, @@ -11153,36 +10838,36 @@ { "id": 701311, "name": "古之恶来1", - "info": "生命值低于30%时,进入古之恶来状态\r\n古之恶来状态下,怒气技和回合技将被强化为3段伤害,额外造成30%的物理伤害;暴击伤害+10", + "info": "受到主动攻击后,若生命值低于30%,获得%d701311%d", "img": "dianwei_beidong1_guzhielai", "isShow": 1, - "condition": "&", - "aim": 1, + "condition": "203&1&3&30", + "aim": 0, "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "701312&701313&701314&701315&701316", + "node": 8, + "type": 100, + "gainvalue": "701311&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "dianwei_guzhielai", "passivespineName": "&", "rangeUi": 0 }, { "id": 701312, - "name": "爆伤 Lv.1", - "info": "暴击伤害+10%", + "name": 0, + "info": "普攻变为2段攻击", "img": 0, "isShow": 1, - "condition": "203&1&3&30", + "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 200, - "gainvalue": "18&10&10", + "type": 607, + "gainvalue": "0&70011", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11194,16 +10879,16 @@ }, { "id": 701313, - "name": "古之恶来", - "info": "进入古之恶来状态\r\n 怒气技和回合技将被强化为3段伤害", + "name": 0, + "info": "暴击+60", "img": 0, "isShow": 1, - "condition": "203&1&3&30", + "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 904, - "gainvalue": "0&1", + "type": 200, + "gainvalue": "10&60&60", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11215,100 +10900,58 @@ }, { "id": 701314, - "name": "怒气技1替换", - "info": "怒气技替换为3段伤害", + "name": 0, + "info": "行动结束时损失自身最大生命值30%的生命值", "img": 0, "isShow": 1, - "condition": "203&1&3&30", + "condition": "&", "aim": 0, "percent": 100, - "node": 16, - "type": 610, - "gainvalue": "1&70111&70113&70112&70114", + "node": 15, + "type": 300, + "gainvalue": "7&30", "times_turn": 0, "times_battle": 0, "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 701315, - "name": "回合技1替换", - "info": "回合技替换为3段伤害", - "img": 0, - "isShow": 1, - "condition": "203&1&3&30", - "aim": 0, - "percent": 100, - "node": 16, - "type": 610, - "gainvalue": "2&70121&70123&70122&70124", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 701316, - "name": "额外物理伤害", - "info": "额外造成30%的物理伤害", - "img": 0, - "isShow": 1, - "condition": "203&1&3&30|602&1&2", - "aim": 0, - "percent": 100, - "node": 16, - "type": 214, - "gainvalue": "30&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, "rangeUi": 0 }, { "id": 701321, "name": "古之恶来2", - "info": "生命值低于30%时,进入古之恶来状态\r\n古之恶来状态下,怒气技和回合技将被强化为3段伤害,额外造成30%的物理伤害;暴击伤害+20", + "info": "受到主动攻击后,若生命值低于30%,获得%d701321%d", "img": "dianwei_beidong1_guzhielai", "isShow": 1, - "condition": "&", - "aim": 1, + "condition": "203&1&3&30", + "aim": 0, "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "701322&701313&701314&701315&701316", + "node": 8, + "type": 100, + "gainvalue": "701321&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "dianwei_guzhielai", "passivespineName": "&", "rangeUi": 0 }, { "id": 701322, - "name": "爆伤 Lv.2", - "info": "暴击伤害+10%", + "name": 0, + "info": "暴击时吸血+40%", "img": 0, "isShow": 1, - "condition": "203&1&3&30", + "condition": "711&2", "aim": 0, "percent": 100, - "node": 16, + "node": 7, "type": 200, - "gainvalue": "18&20&20", + "gainvalue": "16&40&40", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11318,39 +10961,60 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 701323, + "name": 0, + "info": "行动结束时损失自身最大生命值25%的生命值", + "img": 0, + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "7&25", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, + "rangeUi": 0 + }, { "id": 701331, "name": "古之恶来3", - "info": "生命值低于30%时,进入古之恶来状态\r\n古之恶来状态下,怒气技和回合技将被强化为3段伤害,额外造成30%的物理伤害;暴击伤害+30", + "info": "受到主动攻击后,若生命值低于30%,获得%d701331%d", "img": "dianwei_beidong1_guzhielai", "isShow": 1, - "condition": "&", - "aim": 1, + "condition": "203&1&3&30", + "aim": 0, "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "701332&701313&701314&701315&701316", + "node": 8, + "type": 100, + "gainvalue": "701331&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "dianwei_guzhielai", "passivespineName": "&", "rangeUi": 0 }, { "id": 701332, - "name": "爆伤 Lv.3", - "info": "暴击伤害+%", + "name": 0, + "info": "暴击伤害+100%", "img": 0, "isShow": 1, - "condition": "203&1&3&30", + "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "18&30&30", + "gainvalue": "18&100&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11360,60 +11024,39 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 701333, + "name": 0, + "info": "行动结束时损失自身最大生命值20%的生命值", + "img": 0, + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "7&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, + "rangeUi": 0 + }, { "id": 701411, - "name": "沸血之怒1", - "info": "暴击+15%\r\n 古之恶来状态下,普攻变为2段攻击", - "img": "dianwei_beidong2_feixuezhinu", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "701412&701413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 701412, - "name": "暴击 Lv.1", - "info": "暴击+15%", - "img": 0, + "name": "江湖豪侠1", + "info": "物攻强度+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&15&15", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 701413, - "name": "2段普攻", - "info": "古之恶来状态下,普攻变为2段攻击", - "img": 0, - "isShow": 1, - "condition": "203&1&3&30", - "aim": 0, - "percent": 100, - "node": 16, - "type": 610, - "gainvalue": "0&5&70011", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11425,37 +11068,16 @@ }, { "id": 701421, - "name": "沸血之怒2", - "info": "暴击+30%\r\n 古之恶来状态下,普攻变为2段攻击", - "img": "dianwei_beidong2_feixuezhinu", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "701422&701413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 701422, - "name": "暴击 Lv.2", - "info": "暴击+30%", - "img": 0, + "name": "江湖豪侠2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&30&30", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11467,30 +11089,114 @@ }, { "id": 701511, - "name": "肉甲坚战", - "info": "暴击时,获得【血盾(3回合)】\r\n\r\n【血盾】:可抵消施加者5%的最大生命值,最多5层", - "img": "dianwei_beidong3_roujiajianzhan", + "name": "恶来转世", + "info": "受到主动攻击时,若本次伤害为致命伤害,则自身获得%d701511%d", + "img": "dianwei_beidong3_elaizhuanshi", "isShow": 1, - "condition": "711&2", + "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "62&", + "node": 12, + "type": 999, + "gainvalue": "701512&701513", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "dianwei_roujiajianzhan", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 701512, + "name": 0, + "info": "获得%d701511%d", + "img": 0, + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 100, + "gainvalue": "701511&", + "times_turn": 0, + "times_battle": 1, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "dianwei_elaizhuanshi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 701513, + "name": 0, + "info": "恢复50%生命值", + "img": 0, + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 300, + "gainvalue": "6&50", + "times_turn": 0, + "times_battle": 1, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "dianwei_elaizhuanshi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 701514, + "name": 0, + "info": "不死", + "img": 0, + "isShow": 1, + "condition": "301&701511", + "aim": 0, + "percent": 100, + "node": 12, + "type": 812, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 701611, + "name": "逐虎过涧", + "info": "生命值低于30%的友军,暴击时获得%d60%d", + "img": 0, + "isShow": 1, + "condition": "203&1&3&30|711&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "60&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "dianwei_zhuhuguojian", "passivespineName": "&", "rangeUi": 0 }, { "id": 801111, "name": "寻衅1", - "info": "自身获得【坚甲3(2回合)】", - "img": 1, + "info": "自身获得%d2003%d", + "img": 0, "isShow": 0, "condition": "&", "aim": 0, @@ -11510,7 +11216,7 @@ { "id": 801121, "name": "寻衅2", - "info": "自身获得【坚甲4(2回合)】", + "info": "自身获得%d2004%d", "img": 1, "isShow": 0, "condition": "&", @@ -11531,7 +11237,7 @@ { "id": 801211, "name": "勾刃横斩1", - "info": "施加【怯战1】", + "info": "施加%d1911%d", "img": 1, "isShow": 0, "condition": "&", @@ -11552,7 +11258,7 @@ { "id": 801221, "name": "勾刃横斩2", - "info": "施加【怯战2】", + "info": "施加%d1912%d", "img": 1, "isShow": 0, "condition": "&", @@ -11572,16 +11278,16 @@ }, { "id": 801311, - "name": "不动如山1", - "info": "格挡+15", - "img": "pangde_beidong1_budongrushan", + "name": "逆流而上1", + "info": "格挡+10", + "img": "pangde_beidong1_niliuershang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "11&15&15", + "gainvalue": "11&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11593,9 +11299,9 @@ }, { "id": 801321, - "name": "不动如山2", - "info": "格挡+15\r\n 本回合移动至多2格,行动结束时获得【坚盾3】", - "img": "pangde_beidong1_budongrushan", + "name": "逆流而上2", + "info": "格挡+10\n格挡后,恢复自身3%的生命值", + "img": "pangde_beidong1_niliuershang", "isShow": 1, "condition": "&", "aim": 0, @@ -11614,30 +11320,30 @@ }, { "id": 801322, - "name": "加【坚盾】 Lv.1", - "info": "本回合移动至多2格,行动结束时获得【坚盾3】", + "name": 0, + "info": "格挡后,恢复自身3%的生命值", "img": 0, "isShow": 1, - "condition": "709&3&3", + "condition": "707&1", "aim": 0, "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "1101&", + "node": 10, + "type": 300, + "gainvalue": "6&3", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "bubing_budongrushan", + "seidNameImage": "bubing_niliuershang", "passivespineName": "&", "rangeUi": 0 }, { "id": 801331, - "name": "不动如山3", - "info": "格挡+15\r\n 本回合移动至多2格,行动结束时获得【坚盾4】", - "img": "pangde_beidong1_budongrushan", + "name": "逆流而上3", + "info": "格挡+20\n格挡后,恢复自身5%的生命值", + "img": "pangde_beidong1_niliuershang", "isShow": 1, "condition": "&", "aim": 0, @@ -11656,37 +11362,58 @@ }, { "id": 801332, - "name": "加【坚盾】 Lv.2", - "info": "本回合移动至多2格,行动结束时获得【坚盾4】", + "name": 0, + "info": "格挡+20", "img": 0, "isShow": 1, - "condition": "709&3&3", - "aim": 0, - "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "1102&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "bubing_budongrushan", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 801411, - "name": "重装上阵1", - "info": "物攻抗性+10", - "img": "bubing_beidong2_zhongzhuangshangzhen", - "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "11&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, + "rangeUi": 0 + }, + { + "id": 801333, + "name": 0, + "info": "格挡后,恢复自身5%的生命值", + "img": 0, + "isShow": 1, + "condition": "707&1", + "aim": 0, + "percent": 100, + "node": 10, + "type": 100, + "gainvalue": "6&5", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "bubing_niliuershang", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 801411, + "name": "固若金汤1", + "info": "物攻抗性+20、策攻抗性+20", + "img": "bubing_beidong2_guruojintang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11698,16 +11425,16 @@ }, { "id": 801421, - "name": "重装上阵2", - "info": "物攻抗性+15", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤2", + "info": "物攻抗性+20、策攻抗性+20\n格挡+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&15&15", + "gainvalue": "20&20&20&22&20&20&11&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11720,15 +11447,15 @@ { "id": 801511, "name": "血气方刚", - "info": "生命值高于70%时,反击伤害+10", + "info": "格挡额外提供10%的伤害减低", "img": "pangde_beidong3_xueqifanggang", "isShow": 1, - "condition": "203&1&1&70", + "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 200, - "gainvalue": "28&10&10", + "type": 224, + "gainvalue": "-10&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11738,10 +11465,31 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 801611, + "name": "抬棺死战", + "info": "生命值低于30%的魏国武将,格挡+20", + "img": "pangde_jiban_taiguansizhan", + "isShow": 1, + "condition": "203&1&3&30", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "11&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 1001111, "name": "巨斧斩杀1", - "info": "施加【软弱1】", + "info": "施加%d2011%d", "img": 1, "isShow": 0, "condition": "&", @@ -11762,7 +11510,7 @@ { "id": 1001121, "name": "巨斧斩杀2", - "info": "施加【软弱2】", + "info": "施加%d2012%d", "img": 1, "isShow": 0, "condition": "&", @@ -11789,9 +11537,9 @@ "condition": "713&1&1", "aim": 1, "percent": 70, - "node": 7, + "node": 9, "type": 101, - "gainvalue": "1&0", + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11810,9 +11558,9 @@ "condition": "713&1&1", "aim": 1, "percent": 100, - "node": 7, + "node": 9, "type": 101, - "gainvalue": "1&0", + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11831,9 +11579,9 @@ "condition": "713&1&1", "aim": 1, "percent": 100, - "node": 7, + "node": 9, "type": 101, - "gainvalue": "2&0", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11846,15 +11594,15 @@ { "id": 1001411, "name": "锋锐无当1", - "info": "攻击时,无视目标5%的物防", + "info": "物攻强度+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 7, + "node": 16, "type": 200, - "gainvalue": "4&-5&-5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11867,15 +11615,15 @@ { "id": 1001421, "name": "锋锐无当2", - "info": "攻击时,无视目标10%的物防", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 7, + "node": 16, "type": 200, - "gainvalue": "4&-10&-10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11887,29 +11635,50 @@ }, { "id": 1001511, - "name": "细柳生根", - "info": "击杀敌军后,恢复自身10%的生命", - "img": "xuhuang_beidong3_xiliushenggen", + "name": "公明盖世", + "info": "反击攻击范围+1", + "img": "xuhuang_beidong3_gongminggaishi", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 11, - "type": 300, - "gainvalue": "6&10", + "node": 16, + "type": 609, + "gainvalue": "5003&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "xuhuang_xiliushenggen", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1001611, + "name": "亚夫之风", + "info": "自身受到致命伤害时,为其他友军施加%d61%d", + "img": "xuhuang_jiban_yafuzhifeng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "998&1&61", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "xuhuang_yafuzhifeng", "passivespineName": "&", "rangeUi": 0 }, { "id": 1101111, "name": "八门金锁1", - "info": "施加【眩晕】", + "info": "施加%d25%d", "img": 1, "isShow": 0, "condition": "&", @@ -11930,7 +11699,7 @@ { "id": 1101121, "name": "八门金锁2", - "info": "施加【眩晕】", + "info": "施加%d25%d", "img": 1, "isShow": 0, "condition": "&", @@ -11951,10 +11720,10 @@ { "id": 1101311, "name": "猛虎下山1", - "info": "本回合移动至少3格,攻击时50%概率击退目标1格", + "info": "释放怒气技时,击退目标1格", "img": "caoren_beidong1_menghuxiashan", "isShow": 1, - "condition": "709&2&1|602&0&1&2", + "condition": "602&1", "aim": 1, "percent": 50, "node": 7, @@ -11972,15 +11741,36 @@ { "id": 1101321, "name": "猛虎下山2", - "info": "本回合移动至少3格,攻击时击退目标1格", + "info": "怒气技攻击时击退目标1格;\n若目标无法被击退,并对其造成额外25%的物理伤害", "img": "caoren_beidong1_menghuxiashan", "isShow": 1, - "condition": "709&2&1|602&0&1&2", + "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 403, - "gainvalue": "1&", + "type": 700, + "gainvalue": "1101311&1&1101322", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "caoren_menghuxiashan", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1101322, + "name": 0, + "info": "若目标无法被击退,并对其造成额外25%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "25&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -11993,7 +11783,7 @@ { "id": 1101331, "name": "猛虎下山3", - "info": "本回合移动至少3格,攻击时击退目标1格;\r\n若目标无法被击退,额外造成10%的物理伤害", + "info": "怒气技攻击时击退目标1格;\n若目标无法被击退,并对其造成额外50%的物理伤害", "img": "caoren_beidong1_menghuxiashan", "isShow": 1, "condition": "&", @@ -12001,7 +11791,7 @@ "percent": 100, "node": 7, "type": 700, - "gainvalue": "1101332&1&1101333", + "gainvalue": "1101311&1&1101332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12013,37 +11803,16 @@ }, { "id": 1101332, - "name": "击退", - "info": "本回合移动至少3格,攻击时击退目标1格", - "img": 0, - "isShow": 1, - "condition": "709&2&1|602&0&1&2", - "aim": 1, - "percent": 100, - "node": 7, - "type": 403, - "gainvalue": "1&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "caoren_menghuxiashan", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1101333, - "name": "额外伤害", - "info": "造成额外物理伤害", - "img": 0, - "isShow": 1, + "name": 0, + "info": "若目标无法被击退,并对其造成额外50%的物理伤害", + "img": 1, + "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, "type": 214, - "gainvalue": "10&", + "gainvalue": "50&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12055,16 +11824,16 @@ }, { "id": 1101411, - "name": "跃马横戈1", - "info": "物攻强度+5", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12076,16 +11845,16 @@ }, { "id": 1101421, - "name": "跃马横戈2", - "info": "物攻强度+10", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12098,15 +11867,15 @@ { "id": 1101511, "name": "亲冒锋矢", - "info": "受到远程职业攻击时,物攻抗性+%,策攻抗性+%", + "info": "受到远程职业攻击时,物攻抗性+20,策攻抗性+20", "img": "caoren_beidong3_qinmaofengshi", "isShow": 1, - "condition": "606&1&4&6&7", + "condition": "606&1&4&6&7|604&3|604&5", "aim": 0, "percent": 100, "node": 8, "type": 200, - "gainvalue": "20&5&5&22&5&5", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12116,6 +11885,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 1101611, + "name": "背水迎敌", + "info": "自身拥有减益、伤害、控制类状态时,攻击强度、物攻抗性、策攻抗性+10", + "img": "caoren_jiban_beishuiyingdi", + "isShow": 1, + "condition": "305&2&2&4&5", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&10&10&20&10&10&22&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 1201111, "name": "三箭齐发1", @@ -12127,7 +11917,7 @@ "percent": 100, "node": 7, "type": 104, - "gainvalue": "3&1", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12148,7 +11938,7 @@ "percent": 100, "node": 7, "type": 104, - "gainvalue": "3&1", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12161,78 +11951,120 @@ { "id": 1201311, "name": "长弓抛射1", - "info": "攻击时,若与目标中间有障碍,额外造成5%的物理伤害", - "img": "lidian_beidong1_changgongpaoshe", + "info": "如果目标有减益状态,主动攻击和反击时额外施加1个减益状态", + "img": "lidian_beidong1_wenrutaishan", "isShow": 1, - "condition": "803&", + "condition": "602&0&1&2|305&2&2", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 104, + "gainvalue": "2&1", "times_turn": 0, - "times_battle": 6, + "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "lidian_changgongpaoshe", + "seidNameImage": "lidian_wenrutaishan", "passivespineName": "&", "rangeUi": 0 }, { "id": 1201321, "name": "长弓抛射2", - "info": "攻击时,若与目标中间有障碍,额外造成7%的物理伤害", - "img": "lidian_beidong1_changgongpaoshe", + "info": "如果目标有减益状态,主动攻击和反击时额外施加1个减益状态\n目标每有1个减益状态,命中+10", + "img": "lidian_beidong1_wenrutaishan", "isShow": 1, - "condition": "803&", + "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "7&", + "type": 999, + "gainvalue": "1201311&1201322", "times_turn": 0, - "times_battle": 4, + "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "lidian_changgongpaoshe", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1201322, + "name": 0, + "info": "目标每有1个减益状态,命中+10", + "img": 1, + "isShow": 0, + "condition": "304&2&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "9&10&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "lidian_wenrutaishan", "passivespineName": "&", "rangeUi": 0 }, { "id": 1201331, "name": "长弓抛射3", - "info": "攻击时,若与目标中间有障碍,额外造成10%的物理伤害", - "img": "lidian_beidong1_changgongpaoshe", + "info": "如果目标有减益状态,主动攻击和反击时额外施加1个减益状态\n目标每有1个减益状态,命中+20", + "img": "lidian_beidong1_wenrutaishan", "isShow": 1, "condition": "803&", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "10&", + "type": 999, + "gainvalue": "1201311&1201332", "times_turn": 0, - "times_battle": 3, + "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "lidian_changgongpaoshe", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1201332, + "name": 0, + "info": "目标每有1个减益状态,命中+20", + "img": 1, + "isShow": 0, + "condition": "304&2&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "9&20&200", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "lidian_wenrutaishan", "passivespineName": "&", "rangeUi": 0 }, { "id": 1201411, - "name": "翎箭雕弓1", - "info": "物攻强度+5", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩1", + "info": "物攻强度+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12244,16 +12076,16 @@ }, { "id": 1201421, - "name": "翎箭雕弓2", - "info": "物攻强度+10", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12266,15 +12098,15 @@ { "id": 1201511, "name": "乘势而为", - "info": "目标有减益状态时,命中+30", + "info": "目标每有1个增益状态,物攻强度+10", "img": "lidian_beidong3_chengshierwei", "isShow": 1, - "condition": "305&2&1", + "condition": "304&2&1", "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "9&30&30", + "gainvalue": "19&10&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12284,74 +12116,32 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 1201611, + "name": "长者之风", + "info": "魏国武将的命中+20%", + "img": "lidian_jiban_zhangzhezhifeng", + "isShow": 1, + "condition": "608&1&1&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "9&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 1301311, - "name": "医者仁心1", - "info": "行动结束时,恢复2格内友军自身攻击5%的生命值", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 1301321, - "name": "医者仁心2", - "info": "行动结束时,恢复2格内友军自身攻击7%的生命值", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&7", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 1301331, - "name": "医者仁心3", - "info": "行动结束时,恢复2格内友军自身攻击10%的生命值", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 1301411, "name": "杏林妙手1", "info": "治疗效果+10", - "img": "yisheng_beidong2_xinglinmiaoshou", + "img": "caiyan_beidong1_xinlinmiaoshou", "isShow": 1, "condition": "&", "aim": 0, @@ -12369,10 +12159,94 @@ "rangeUi": 0 }, { - "id": 1301421, + "id": 1301321, "name": "杏林妙手2", + "info": "治疗效果+10\n使用技能治疗生命值低于30%的友军时,治疗效果+10", + "img": "caiyan_beidong1_xinlinmiaoshou", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1301311&1301322", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1301322, + "name": 0, + "info": "使用技能治疗生命值低于30%的友军时,治疗效果+10", + "img": 1, + "isShow": 0, + "condition": "203&2&3&30|602&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "1&2013&1&3&7", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "caiyan_xinlinmiaoshou", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1301331, + "name": "杏林妙手3", + "info": "治疗效果+10\n使用技能治疗生命值低于30%的友军时,治疗效果+20", + "img": "caiyan_beidong1_xinlinmiaoshou", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "1301311&1301332", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1301332, + "name": 0, + "info": "使用技能治疗生命值低于30%的友军时,治疗效果+20", + "img": 1, + "isShow": 0, + "condition": "203&2&3&30|602&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "1&2013&1&3&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "caiyan_xinlinmiaoshou", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1301411, + "name": "救死扶伤1", "info": "治疗效果+20", - "img": "yisheng_beidong2_xinglinmiaoshou", + "img": "yisheng_beidong2_jiusifushang", "isShow": 1, "condition": "&", "aim": 0, @@ -12389,10 +12263,31 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 1301421, + "name": "救死扶伤2", + "info": "治疗效果+20\n物攻抗性+20、策攻抗性+20", + "img": "yisheng_beidong2_jiusifushang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "23&20&20&20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 1301511, "name": "余音绕梁", - "info": "使用技能治疗友军时,额外施加【群盾(3回合)】\r\n\r\n【群盾】:可抵消施加者20%攻击的伤害", + "info": "使用技能治疗友军时,额外施加%d61%d", "img": "caiyan_beidong3_yuyinraoliang", "isShow": 1, "condition": "600&3|602&1&2", @@ -12410,10 +12305,31 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 1301611, + "name": "抚心轻韵", + "info": "使用技能治疗时,额外施加%d1301611%d", + "img": "caiyan_jiban_fuxinqingyun", + "isShow": 1, + "condition": "602&1&2", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "1301611&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "caiyan_fuxinqingyun", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 1401111, "name": "轮阳灭杀", - "info": "攻击【中毒】状态的敌军时,额外造成20%的策略伤害", + "info": "攻击%d11%d状态的敌军时,额外造成15%的策略伤害", "img": 1, "isShow": 0, "condition": "300&2&11", @@ -12421,7 +12337,7 @@ "percent": 100, "node": 7, "type": 214, - "gainvalue": "20&", + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12434,7 +12350,7 @@ { "id": 1401121, "name": "轮阳灭杀", - "info": "攻击【中毒】状态的敌军时,额外造成30%的策略伤害", + "info": "攻击%d11%d状态的敌军时,额外造成30%的策略伤害", "img": 1, "isShow": 0, "condition": "300&2&11", @@ -12455,12 +12371,12 @@ { "id": 1401211, "name": "毒计1", - "info": "50%概率施加【中毒】", + "info": "施加%d11%d", "img": 1, "isShow": 0, "condition": "&", "aim": 1, - "percent": 50, + "percent": 100, "node": 9, "type": 100, "gainvalue": "11&", @@ -12476,12 +12392,12 @@ { "id": 1401221, "name": "毒计2", - "info": "50%概率施加【中毒】", + "info": "施加%d11%d", "img": 1, "isShow": 0, "condition": "&", "aim": 1, - "percent": 50, + "percent": 100, "node": 9, "type": 100, "gainvalue": "11&", @@ -12497,36 +12413,36 @@ { "id": 1401311, "name": "阴阳诡命1", - "info": "使3格范围内友军攻击+5%", + "info": "攻击%d11%d目标时,策攻强度+20", "img": "jiaxu_beidong1_yinyangguiming", - "isShow": 0, - "condition": "&", + "isShow": 1, + "condition": "300&2&11", "aim": 0, "percent": 100, - "node": 16, + "node": 7, "type": 200, - "gainvalue": "2&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "jiaxu_yinyangguiming", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 0 }, { "id": 1401321, "name": "阴阳诡命2", - "info": "使3格范围内友军攻击+5%\r\n 使3格范围内友军受到【中毒】状态敌军攻击时,物攻抗性+5、策攻抗性+5", + "info": "攻击%d11%d目标时,策攻强度+20\n受到%d11%d敌军攻击时,物攻抗性+20", "img": "jiaxu_beidong1_yinyangguiming", - "isShow": 0, + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 999, - "gainvalue": "1401322&1401323", + "gainvalue": "1401311&1401322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12534,33 +12450,12 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 - }, - { - "id": 1401322, - "name": "攻击光环 Lv.1", - "info": "使3格范围内友军攻击+5%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", "rangeUi": 0 }, { - "id": 1401323, - "name": "双抗光环 Lv.1", - "info": "使3格范围内友军受到【中毒】状态敌军攻击时,物攻抗性+5、策攻抗性+5", + "id": 1401322, + "name": 0, + "info": "受到%d11%d敌军攻击时,物攻抗性+20", "img": 1, "isShow": 0, "condition": "300&1&11", @@ -12568,28 +12463,28 @@ "percent": 100, "node": 8, "type": 200, - "gainvalue": "20&5&5&22&5&5", + "gainvalue": "20&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "jiaxu_yinyangguiming", "passivespineName": "&", "rangeUi": 0 }, { "id": 1401331, "name": "阴阳诡命3", - "info": "使3格范围内友军攻击+10%\r\n 使3格范围内友军受到【中毒】状态敌军攻击时,物攻抗性+10、策攻抗性+10", + "info": "攻击%d11%d目标时,策攻强度+20\n受到%d11%d敌军攻击时,物攻抗性和策攻抗性+20", "img": "jiaxu_beidong1_yinyangguiming", - "isShow": 0, + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 999, - "gainvalue": "1401332&1401333", + "gainvalue": "1401311&1401332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12597,62 +12492,41 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 - }, - { - "id": 1401332, - "name": "攻击光环 Lv.2", - "info": "使3格范围内友军攻击+10%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", "rangeUi": 0 }, { - "id": 1401333, - "name": "双抗光环 Lv.2", - "info": "使3格范围内友军受到【中毒】状态敌军攻击时,物攻抗性+10、策攻抗性+10", + "id": 1401332, + "name": 0, + "info": "受到%d11%d敌军攻击时,物攻抗性和策攻抗性+20", "img": 1, "isShow": 0, - "condition": "&", + "condition": "300&1&11", "aim": 0, "percent": 100, "node": 8, "type": 200, - "gainvalue": "20&10&10&22&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "jiaxu_yinyangguiming", "passivespineName": "&", "rangeUi": 0 }, { "id": 1401411, - "name": "奇谋妙策1", - "info": "策攻强度+5", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄1", + "info": "策攻强度+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "21&5&5", + "gainvalue": "21&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12664,16 +12538,16 @@ }, { "id": 1401421, - "name": "奇谋妙策2", - "info": "策攻强度+10", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄2", + "info": "策攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "21&10&10", + "gainvalue": "21&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12686,7 +12560,7 @@ { "id": 1401511, "name": "明哲保身", - "info": "战斗开始时,获得【败兵取胜(永久)】\r\n \r\n 【败兵取胜】:受到致命伤害时,不会死亡,生命恢复20%(每场战役1次)", + "info": "战斗开始时,获得%d1401511%d", "img": "jiaxu_beidong3_mingzhebaoshen", "isShow": 1, "condition": "&", @@ -12701,7 +12575,7 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "jiaxu_mingzhebaoshen", - "passivespineName": "&", + "passivespineName": "passive3", "rangeUi": 0 }, { @@ -12718,10 +12592,10 @@ "gainvalue": "&", "times_turn": 1, "times_battle": 1, - "cd": 99, + "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "jiaxu_mingzhebaoshen", "passivespineName": "&", "rangeUi": 0 }, @@ -12734,7 +12608,7 @@ "condition": "&", "aim": 0, "percent": 100, - "node": 10, + "node": 14, "type": 702, "gainvalue": "10&1401512&0&1401514", "times_turn": 0, @@ -12755,22 +12629,85 @@ "condition": "&", "aim": 0, "percent": 100, - "node": 10, + "node": 14, "type": 300, "gainvalue": "6&20&20", "times_turn": 1, "times_battle": 1, - "cd": 99, + "cd": 0, "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, + { + "id": 1401515, + "name": 0, + "info": 0, + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 14, + "type": 702, + "gainvalue": "10&1401512&0&1401516", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1401516, + "name": 0, + "info": 0, + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 14, + "type": 100, + "gainvalue": "1401511&", + "times_turn": 1, + "times_battle": 1, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1401611, + "name": "入毒三分", + "info": "我方武将攻击时,有50%的概率施加%d11%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 50, + "node": 7, + "type": 100, + "gainvalue": "11&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "jiaxu_rudusanfen", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 1601111, "name": "决胜怒吼1", - "info": "自身获得【绝武3(2回合)】", + "info": "自身获得%d2003%d", "img": 1, "isShow": 0, "condition": "&", @@ -12791,7 +12728,7 @@ { "id": 1601121, "name": "决胜怒吼2", - "info": "自身获得【绝武4(2回合)】", + "info": "自身获得%d2004%d", "img": 1, "isShow": 0, "condition": "&", @@ -12812,29 +12749,29 @@ { "id": 1601311, "name": "不动如山1", - "info": "格挡+15", - "img": "pangde_beidong1_budongrushan", + "info": "受到物理攻击时,格挡+10", + "img": "yuejin_beidong1_budongrushan", "isShow": 1, - "condition": "&", + "condition": "600&1&11", "aim": 0, "percent": 100, - "node": 16, + "node": 8, "type": 200, - "gainvalue": "11&15&15", + "gainvalue": "11&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "yuejin_budongrushan", "passivespineName": "&", "rangeUi": 0 }, { "id": 1601321, "name": "不动如山2", - "info": "格挡+15\r\n 本回合移动至多2格,行动结束时获得【坚盾3(2回合)】\r\n\r\n【坚盾3】:格挡+15", - "img": "pangde_beidong1_budongrushan", + "info": "受到物理攻击时,格挡+10\n受到策略攻击时,反弹+10", + "img": "yuejin_beidong1_budongrushan", "isShow": 1, "condition": "&", "aim": 0, @@ -12853,30 +12790,30 @@ }, { "id": 1601322, - "name": "少移动 【坚盾】 Lv.1", - "info": "本回合移动至多2格,行动结束时获得【坚盾3】", - "img": 0, - "isShow": 1, - "condition": "709&3&3", + "name": 0, + "info": "受到策略攻击时,反弹+10", + "img": 1, + "isShow": 0, + "condition": "600&2&12", "aim": 0, "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "1101&", + "node": 8, + "type": 200, + "gainvalue": "27&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "bubing_budongrushan", + "seidNameImage": "yuejin_budongrushan", "passivespineName": "&", "rangeUi": 0 }, { "id": 1601331, "name": "不动如山3", - "info": "格挡+15\r\n 本回合移动至多2格,行动结束时获得【坚盾4(2回合)】\r\n\r\n【坚盾4】:格挡+30", - "img": "pangde_beidong1_budongrushan", + "info": "受到物理攻击时,格挡+10\n受到策略攻击时,反弹+20", + "img": "yuejin_beidong1_budongrushan", "isShow": 1, "condition": "&", "aim": 0, @@ -12895,37 +12832,37 @@ }, { "id": 1601332, - "name": "少移动 【坚盾】 Lv.2", - "info": "本回合移动至多2格,行动结束时获得【坚盾4】", - "img": 0, - "isShow": 1, - "condition": "709&3&3", + "name": 0, + "info": "受到策略攻击时,反弹+20", + "img": 1, + "isShow": 0, + "condition": "600&2&12", "aim": 0, "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "1102&", + "node": 8, + "type": 200, + "gainvalue": "27&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "bubing_budongrushan", + "seidNameImage": "yuejin_budongrushan", "passivespineName": "&", "rangeUi": 0 }, { "id": 1601411, - "name": "重装上阵1", - "info": "物攻抗性+10", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤1", + "info": "物攻抗性+20、策攻抗性+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12937,16 +12874,16 @@ }, { "id": 1601421, - "name": "重装上阵2", - "info": "物攻抗性+15", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤2", + "info": "物攻抗性+20、策攻抗性+20\n格挡+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&15&15", + "gainvalue": "20&20&20&22&20&20&11&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -12959,28 +12896,49 @@ { "id": 1601511, "name": "含恨不屈", - "info": "反击时,暴击+30", + "info": "反击伤害+50%", "img": "yuejin_beidong3_hanhenbuqu", "isShow": 1, - "condition": "602&3", + "condition": "&", "aim": 0, "percent": 100, - "node": 7, + "node": 16, "type": 200, - "gainvalue": "10&30&30", + "gainvalue": "28&50&50", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "yuejin_hanhenbuqu", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, + { + "id": 1601611, + "name": "临战先登", + "info": "我方出战武将物攻抗性+10", + "img": "yuejin_jiban_linzhanxiandeng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 1701111, "name": "万夫莫敌1", - "info": "恢复自身造成总伤害15/30%的生命", + "info": "自身每有1个增益状态,攻击时吸血+5%", "img": 1, "isShow": 0, "condition": "&", @@ -13008,7 +12966,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "4&", "times_turn": 0, "times_battle": 0, @@ -13022,15 +12980,15 @@ { "id": 1701113, "name": "吸血", - "info": "吸血+30", + "info": "自身每有1个增益状态,攻击时吸血+5%", "img": 1, "isShow": 0, - "condition": "&", + "condition": "304&1&1", "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "16&30&30", + "gainvalue": "16&5&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13043,7 +13001,7 @@ { "id": 1701121, "name": "万夫莫敌2", - "info": "恢复自身造成总伤害15/30%的生命", + "info": "自身每有1个增益状态,攻击时吸血+10%", "img": 1, "isShow": 0, "condition": "&", @@ -13071,7 +13029,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "4&", "times_turn": 0, "times_battle": 0, @@ -13085,15 +13043,15 @@ { "id": 1701123, "name": "吸血", - "info": "吸血+30", + "info": "自身每有1个增益状态,攻击时吸血+10%", "img": 1, "isShow": 0, - "condition": "&", + "condition": "304&1&1", "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "16&50&50", + "gainvalue": "16&10&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13106,15 +13064,15 @@ { "id": 1701211, "name": "长坂断喝1", - "info": "对其施加【胆裂1/2】,持续2回合\r\n \r\n 【胆裂1】:行动结束时怒气-5", + "info": "自身每有1个增益状态,扣除目标5点怒气值", "img": 1, "isShow": 0, - "condition": "&", + "condition": "304&1&1", "aim": 1, "percent": 100, "node": 9, - "type": 100, - "gainvalue": "28&", + "type": 220, + "gainvalue": "29&-5&-1000", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13127,15 +13085,15 @@ { "id": 1701221, "name": "长坂断喝2", - "info": "对其施加【胆裂1/2】,持续2回合\r\n \r\n 【胆裂2】:行动结束时怒气-10", + "info": "自身每有1个增益状态,扣除目标5点怒气值", "img": 1, "isShow": 0, - "condition": "&", + "condition": "304&1&1", "aim": 1, "percent": 100, "node": 9, - "type": 100, - "gainvalue": "28&", + "type": 220, + "gainvalue": "29&-10&-1000", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13147,14 +13105,14 @@ }, { "id": 1701311, - "name": "声威裂胆1", - "info": "一次攻击命中至少两名目标时,降低目标10点怒气", - "img": "zhangfei_beidong1_shengweidanlie", + "name": "瞋目横矛1", + "info": "攻击时,25%概率获得随机增益状态", + "img": "zhangfei_beidong1_zhenmuhengmao", "isShow": 1, "condition": "713&1&1", - "aim": 0, + "aim": 1, "percent": 100, - "node": 7, + "node": 9, "type": 220, "gainvalue": "29&-10&-10", "times_turn": 1, @@ -13162,20 +13120,20 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "zhangfei_shengweiliedan", + "seidNameImage": "zhangfei_zhenmuhengmao", "passivespineName": "&", "rangeUi": 0 }, { "id": 1701321, - "name": "声威裂胆2", - "info": "一次攻击命中至少两名目标时,降低目标20点怒气", - "img": "zhangfei_beidong1_shengweidanlie", + "name": "瞋目横矛2", + "info": "攻击时,35%概率获得随机增益状态", + "img": "zhangfei_beidong1_zhenmuhengmao", "isShow": 1, "condition": "713&1&1", - "aim": 0, + "aim": 1, "percent": 100, - "node": 7, + "node": 9, "type": 220, "gainvalue": "29&-20&-20", "times_turn": 1, @@ -13183,20 +13141,20 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "zhangfei_shengweiliedan", + "seidNameImage": "zhangfei_zhenmuhengmao", "passivespineName": "&", "rangeUi": 0 }, { "id": 1701331, - "name": "声威裂胆3", - "info": "一次攻击命中至少两名目标时,降低目标30点怒气", - "img": "zhangfei_beidong1_shengweidanlie", + "name": "瞋目横矛3", + "info": "攻击时,50%概率获得随机增益状态", + "img": "zhangfei_beidong1_zhenmuhengmao", "isShow": 1, "condition": "713&1&1", - "aim": 0, + "aim": 1, "percent": 100, - "node": 7, + "node": 9, "type": 220, "gainvalue": "29&-30&-30", "times_turn": 1, @@ -13204,22 +13162,22 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "zhangfei_shengweiliedan", + "seidNameImage": "zhangfei_zhenmuhengmao", "passivespineName": "&", "rangeUi": 0 }, { "id": 1701411, "name": "锋锐无当1", - "info": "攻击时,无视目标5%的物防", + "info": "物攻强度+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, - "condition": "600&2", + "condition": "&", "aim": 0, - "percent": 30, - "node": 8, - "type": 204, - "gainvalue": "-20&", + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13232,15 +13190,15 @@ { "id": 1701421, "name": "锋锐无当2", - "info": "攻击时,无视目标10%的物防", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, - "condition": "600&2", + "condition": "&", "aim": 0, - "percent": 50, - "node": 8, - "type": 204, - "gainvalue": "-20&", + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13252,16 +13210,16 @@ }, { "id": 1701511, - "name": "桃园之誓", - "info": "物攻强度+10\r\n若刘备在场,策攻抗性+10\r\n若关羽在场,物攻抗性+10", - "img": "zhangfei_beidong3_taoyuanzhishi", + "name": "探囊取物", + "info": "自身每有1个增益状态,攻击强度+10", + "img": "zhangfei_beidong3_tannangquwu", "isShow": 1, - "condition": "&", + "condition": "713&1&1", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "1701512&1701513&1701514", + "type": 200, + "gainvalue": "19&10&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13272,80 +13230,38 @@ "rangeUi": 0 }, { - "id": 1701512, - "name": "加物强", - "info": "物攻强度+10%", - "img": 1, - "isShow": 0, - "condition": "&", + "id": 1701611, + "name": "桃园之誓", + "info": "自身释放怒气技时,使我方的蜀国武将获得100点怒气", + "img": "zhangfei_jiban_taoyuanzhishi", + "isShow": 1, + "condition": "602&1", "aim": 0, "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "19&10&10", + "node": 7, + "type": 211, + "gainvalue": "1&999&1&100&112&2&0", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1701513, - "name": "刘在", - "info": "若刘备在场,策攻抗性+10%\r\n ", - "img": 1, - "isShow": 0, - "condition": "404&998&20", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "22&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1701514, - "name": "关在", - "info": "若关羽在场,物攻抗性+10%", - "img": 1, - "isShow": 0, - "condition": "404&998&18", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhangfei_taoyuanzhishi", "passivespineName": "&", "rangeUi": 0 }, { "id": 1801111, "name": "青龙怒斩1", - "info": "每拥有1个增益状态,额外造成5%的物理伤害", + "info": "自身拥有增益状态时,怒气技暴击+50", "img": 1, "isShow": 0, - "condition": "406&1&0", + "condition": "305&1&1", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 200, + "gainvalue": "10&50&50", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13358,15 +13274,15 @@ { "id": 1801121, "name": "青龙怒斩2", - "info": "每拥有1个增益状态,额外造成5%的物理伤害", + "info": "自身拥有增益状态时,怒气技必定暴击", "img": 1, "isShow": 0, - "condition": "406&1&0", + "condition": "305&1&1", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 200, + "gainvalue": "10&999&999", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13379,15 +13295,15 @@ { "id": 1801211, "name": "龙威横断1", - "info": "获得1个随机增益状态", + "info": "将目标击退1格", "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 104, - "gainvalue": "1&1", + "type": 403, + "gainvalue": "1&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13400,15 +13316,15 @@ { "id": 1801221, "name": "龙威横断2", - "info": "获得1个随机增益状态", + "info": "将目标击退1格", "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 104, - "gainvalue": "1&1", + "type": 403, + "gainvalue": "1&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13421,15 +13337,15 @@ { "id": 1801311, "name": "纵横华夏1", - "info": "本回合移动至少3格,攻击时额外造成5%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "info": "本回合移动至少3格且自身拥有至多2个增益状态时,主动攻击时,获得2个随机增益状态", + "img": "guanyu_beidong1_zonghenghuaxia", "isShow": 1, - "condition": "709&2&1", + "condition": "709&2&1|602&0&1&2", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 104, + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13442,8 +13358,8 @@ { "id": 1801321, "name": "纵横华夏2", - "info": "本回合移动至少3格,攻击时额外造成5%的物理伤害\r\n 本回合移动至少5格,行动结束时获得1个随机增益", - "img": "qibing_beidong1_tiejijuechen", + "info": "本回合移动至少3格且自身拥有至多2个增益状态时,主动攻击时,获得2个随机增益状态\n本回合移动至少3格且自身拥有至少3个增益状态时,主动攻击时,自身每个增益状态使怒气技额外造成40%的物理伤害,最多200%", + "img": "guanyu_beidong1_zonghenghuaxia", "isShow": 1, "condition": "&", "aim": 0, @@ -13462,16 +13378,16 @@ }, { "id": 1801322, - "name": "冲锋5 随机增益", - "info": "本回合移动至少5格,行动结束时获得1个随机增益", + "name": 0, + "info": "本回合移动至少3格且自身拥有至少3个增益状态,主动攻击时,自身每个增益状态使怒气技额外造成20%的物理伤害,最多200%", "img": 1, "isShow": 0, - "condition": "709&4&1", + "condition": "709&2&1|602&1", "aim": 0, "percent": 100, - "node": 15, - "type": 104, - "gainvalue": "1&1", + "node": 7, + "type": 214, + "gainvalue": "20&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13484,15 +13400,15 @@ { "id": 1801331, "name": "纵横华夏3", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害\r\n 本回合移动至少5格,行动结束时获得1个随机增益", - "img": "qibing_beidong1_tiejijuechen", + "info": "本回合移动至少3格且自身拥有至多2个增益状态时,主动攻击时,获得2个随机增益状态\n本回合移动至少3格且自身拥有至少3个增益状态时,主动攻击时,自身每个增益状态使怒气技额外造成40%的物理伤害,最多200%\n本回合移动至少5格且自身拥有5个以上增益状态,怒气技暴击伤害+50%", + "img": "guanyu_beidong1_zonghenghuaxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 7, "type": 999, - "gainvalue": "1801332&1801322", + "gainvalue": "1801311&1801322&1801332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13504,16 +13420,16 @@ }, { "id": 1801332, - "name": "冲锋3 额外物伤 Lv.2", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害", + "name": 0, + "info": "本回合移动至少5格且自身拥有5个以上增益状态,怒气技暴击伤害+50%", "img": 1, "isShow": 0, - "condition": "709&2&1", + "condition": "709&4&1|602&1|306&1&4&1", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 200, + "gainvalue": "18&50&50", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13525,16 +13441,16 @@ }, { "id": 1801411, - "name": "跃马横戈1", - "info": "物攻强度+5", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13546,16 +13462,16 @@ }, { "id": 1801421, - "name": "跃马横戈2", - "info": "物攻强度+10", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13567,16 +13483,16 @@ }, { "id": 1801511, - "name": "桃园之义", - "info": "每次击杀敌军,物攻强度+5\r\n刘备在场时,额外回复10%生命值\r\n张飞在场时,额外获得50点怒气", - "img": "guanyu_beidong3_taoyuanzhiyi", + "name": "插标卖首", + "info": "击杀敌军时,自身每拥有1个增益状态恢复50点怒气\n自身拥有的增益状态持续回合+2", + "img": "guanyu_beidong3_chabiaomaishou", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 11, "type": 999, - "gainvalue": "1801512&1801513&1801514", + "gainvalue": "1801512&1801513", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13588,79 +13504,58 @@ }, { "id": 1801512, - "name": "击杀加物强", - "info": "每次击杀敌军,获得桃园之义", + "name": 0, + "info": "击杀敌军时,自身每拥有1个增益状态恢复50点怒气", "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, "node": 11, - "type": 100, - "gainvalue": "1801511&", + "type": 220, + "gainvalue": "29&50&550", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "guanyu_taoyuanzhiyi", + "seidNameImage": "guanyu_chabiaomaishou", "passivespineName": "&", "rangeUi": 0 }, { "id": 1801513, - "name": "击杀回血", - "info": "刘备在场时,额外回复10%生命值", + "name": 0, + "info": "自身拥有的增益状态持续回合+2", "img": 1, "isShow": 0, "condition": "404&998&20", "aim": 0, "percent": 100, "node": 11, - "type": 300, - "gainvalue": "6&10&10", + "type": 134, + "gainvalue": "1&1&2", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "guanyu_taoyuanzhiyi", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1801514, - "name": "击杀回怒", - "info": "张飞在场时,额外获得50点怒气", + "id": 1801611, + "name": "桃园之义", + "info": "我方出阵武将拥有的每个增益状态使自身获得5点攻击强度,最高50", "img": 1, "isShow": 0, - "condition": "404&998&17", - "aim": 0, - "percent": 100, - "node": 11, - "type": 220, - "gainvalue": "29&50&50", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "guanyu_taoyuanzhiyi", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1801515, - "name": "加物强", - "info": "物强+5%", - "img": 1, - "isShow": 0, - "condition": "&", + "condition": "406&999&1&0", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&100", + "gainvalue": "19&5&50", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13673,10 +13568,10 @@ { "id": 1901111, "name": "百鸟朝阳1", - "info": "每命中一个目标,获得一个随机增益状态", + "info": "效果范围内每有1个目标,获得1个随机增益状态", "img": 1, "isShow": 0, - "condition": "710&", + "condition": "&", "aim": 0, "percent": 100, "node": 7, @@ -13694,10 +13589,10 @@ { "id": 1901121, "name": "百鸟朝阳2", - "info": "每命中一个目标,获得一个随机增益状态", + "info": "效果范围内每有1个目标,获得1个随机增益状态", "img": 1, "isShow": 0, - "condition": "710&", + "condition": "&", "aim": 0, "percent": 100, "node": 7, @@ -13723,7 +13618,7 @@ "percent": 100, "node": 7, "type": 104, - "gainvalue": "3&1", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13744,7 +13639,7 @@ "percent": 100, "node": 7, "type": 104, - "gainvalue": "3&1", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13757,78 +13652,78 @@ { "id": 1901311, "name": "智勇兼备1", - "info": "一次攻击命中至少2名目标时,自身每有1个增益状态,恢复1%的生命值", + "info": "攻击拥有减益状态武将时,自身每个增益状态提高3点攻击强度,最高15", "img": "zhaoyun_beidong1_zhiyongjianbei", "isShow": 1, - "condition": "713&1&1|406&1&0", + "condition": "304&1&1|305&2&2", "aim": 0, "percent": 100, "node": 7, - "type": 300, - "gainvalue": "6&1&100", + "type": 200, + "gainvalue": "19&3&15", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhaoyun_zhiyongjianbei", "passivespineName": "&", "rangeUi": 0 }, { "id": 1901321, "name": "智勇兼备2", - "info": "一次攻击命中至少2名目标时,自身每有1个增益状态,恢复2%的生命值", + "info": "攻击拥有减益状态武将时,自身每个增益状态提高5点攻击强度,最高15", "img": "zhaoyun_beidong1_zhiyongjianbei", "isShow": 1, - "condition": "713&1&1|406&1&0", + "condition": "304&1&1|305&2&2", "aim": 0, "percent": 100, "node": 7, - "type": 300, - "gainvalue": "6&2&100", + "type": 200, + "gainvalue": "19&5&15", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhaoyun_zhiyongjianbei", "passivespineName": "&", "rangeUi": 0 }, { "id": 1901331, "name": "智勇兼备3", - "info": "一次攻击命中至少2名目标时,自身每有1个增益状态,恢复3%的生命值", + "info": "攻击拥有减益状态武将时,自身每个增益状态提高5点攻击强度,最高30", "img": "zhaoyun_beidong1_zhiyongjianbei", "isShow": 1, - "condition": "713&1&1|406&1&0", + "condition": "304&1&1|305&2&2", "aim": 0, "percent": 100, "node": 7, - "type": 300, - "gainvalue": "6&2&100", + "type": 200, + "gainvalue": "19&5&30", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhaoyun_zhiyongjianbei", "passivespineName": "&", "rangeUi": 0 }, { "id": 1901411, "name": "锋锐无当1", - "info": "攻击时,无视目标5%的物防", + "info": "物攻强度+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-5&-5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13841,15 +13736,15 @@ { "id": 1901421, "name": "锋锐无当2", - "info": "攻击时,无视目标10%的物防", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-10&-10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13862,15 +13757,15 @@ { "id": 1901511, "name": "龙胆翊军", - "info": "自身和相邻友军每持有1个增益状态,自身物强+1", + "info": "自身和相邻友军每持有1个增益状态,物攻抗性、策攻抗性+1,最多20", "img": "zhaoyun_beidong3_longdanyijun", "isShow": 1, - "condition": "406&1&0", + "condition": "406&999&1&1", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&1&100", + "gainvalue": "20&1&20&22&1&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13880,18 +13775,39 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 1901611, + "name": "枪出如龙", + "info": "我方武将物攻强度和策攻强度+10", + "img": "zhaoyun_jiban_qiangchurulong", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&10&10&21&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 2001111, "name": "昭烈义勇1", - "info": "施加【包扎1】", + "info": "使目标的增益状态持续回合数+1", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "2501&", + "type": 134, + "gainvalue": "2&1&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13904,15 +13820,15 @@ { "id": 2001121, "name": "昭烈义勇2", - "info": "施加【包扎2】", + "info": "使目标的增益状态持续回合数+1", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "2502&", + "type": 134, + "gainvalue": "2&1&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13925,15 +13841,15 @@ { "id": 2001211, "name": "天地十字1", - "info": "施加【锋锐1】", + "info": "若自身拥有3个以上增益效果,对目标施加随机增益状态", "img": 1, "isShow": 0, - "condition": "&", + "condition": "306&1&1&3&1", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "201&", + "type": 104, + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13946,15 +13862,15 @@ { "id": 2001221, "name": "天地十字2", - "info": "施加【锋锐2】", + "info": "若自身拥有3个以上增益效果,对目标施加随机增益状态", "img": 1, "isShow": 0, - "condition": "&", + "condition": "306&1&1&3&1", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "202&", + "type": 104, + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -13966,58 +13882,79 @@ }, { "id": 2001311, - "name": "医者仁心1", - "info": "行动结束时,恢复2格内友军自身攻击5%的生命值", - "img": "yisheng_beidong1_yizherenxin", + "name": "蜀汉之护1", + "info": "使用技能治疗时,若目标没有增益状态,则自身获得1个增益状态", + "img": "liubei_beidong1_shuhanzhihu", "isShow": 1, - "condition": "&", - "aim": 1, + "condition": "317&1|602&1&2", + "aim": 0, "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&5", + "node": 7, + "type": 104, + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", + "seidNameImage": "liubei_yanhanzhihu", "passivespineName": "&", "rangeUi": 0 }, { "id": 2001321, - "name": "医者仁心2", - "info": "行动结束时,恢复2格内友军自身攻击7%的生命值", - "img": "yisheng_beidong1_yizherenxin", + "name": "蜀汉之护2", + "info": "使用技能治疗时,若目标没有增益状态,则自身获得1个增益状态\n使用技能治疗时,自身每拥有1个增益状态,治疗效果+5,最多25", + "img": "liubei_beidong1_shuhanzhihu", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&7", + "node": 7, + "type": 999, + "gainvalue": "2001311&2001322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2001322, + "name": 0, + "info": "使用技能治疗时,自身每拥有1个增益状态,治疗效果+5,最多25", + "img": 1, + "isShow": 0, + "condition": "304&1&1|602&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "23&5&25", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "liubei_yanhanzhihu", "passivespineName": "&", "rangeUi": 0 }, { "id": 2001331, - "name": "医者仁心3", - "info": "回合开始与行动结束时,恢复2格内友军自身攻击10%的生命值", - "img": "yisheng_beidong1_yizherenxin", + "name": "蜀汉之护3", + "info": "使用技能治疗时,若目标没有增益状态,则自身获得1个增益状态\n使用技能治疗时,自身每拥有1个增益状态,治疗效果+10,最多50", + "img": "liubei_beidong1_shuhanzhihu", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 15, + "node": 7, "type": 999, - "gainvalue": "2001332&2001333", + "gainvalue": "2001311&2001332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14029,138 +13966,33 @@ }, { "id": 2001332, - "name": "结束治疗", - "info": "行动结束时,恢复2格内友军自身攻击10%的生命值", + "name": 0, + "info": "使用技能治疗时,自身每拥有1个增益状态,治疗效果+10,最多50", "img": 1, "isShow": 0, - "condition": "&", - "aim": 1, + "condition": "304&1&1|602&1&2", + "aim": 0, "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&10", + "node": 7, + "type": 200, + "gainvalue": "23&10&50", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2001333, - "name": "开始治疗", - "info": "回合开始时,恢复2格内友军自身攻击10%的生命值", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 2, - "type": 303, - "gainvalue": "1&2013&1&3&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", + "seidNameImage": "liubei_yanhanzhihu", "passivespineName": "&", "rangeUi": 0 }, { "id": 2001411, - "name": "唯仁唯德1", - "info": "治疗效果+10\r\n释放技能时,若目标生命值低与30%,自身及相邻友军恢复25点怒气怒气", - "img": "yisheng_beidong2_xinglinmiaoshou", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 999, - "gainvalue": "2001412&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2001412, - "name": "治疗效果 Lv.1", - "info": "治疗效果+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "23&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2001413, - "name": "治疗回怒 Lv.1", - "info": "释放技能时,若目标生命值低与30%,自身及相邻友军恢复25点怒气怒气", - "img": 1, - "isShow": 0, - "condition": "203&2&3&30|602&1&2", - "aim": 1, - "percent": 100, - "node": 7, - "type": 211, - "gainvalue": "1&2005&1&25", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "liubei_weirenweide", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2001421, - "name": "唯仁唯德2", - "info": "治疗效果+20\r\n释放技能时,若目标生命值低与30%,自身及相邻友军恢复25点怒气怒气", - "img": "yisheng_beidong2_xinglinmiaoshou", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "2001422&2001413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2005 - }, - { - "id": 2001422, - "name": "治疗效果 Lv.2", + "name": "救死扶伤1", "info": "治疗效果+20", - "img": 1, - "isShow": 0, + "img": "yisheng_beidong2_jiusifushang", + "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 16, "type": 200, @@ -14175,38 +14007,17 @@ "rangeUi": 0 }, { - "id": 2001511, - "name": "桃园之志", - "info": "移动力+1;攻击+10%\r\n 张飞在场时,释放技能后回复自身50点怒气\r\n 关羽在场时,释放技能后获得1个随机增益", - "img": "liubei_beidong3_taoyuanzhizhi", + "id": 2001421, + "name": "救死扶伤2", + "info": "治疗效果+20\n物攻抗性+20、策攻抗性+20", + "img": "yisheng_beidong2_jiusifushang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 999, - "gainvalue": "2001512&2001513&2001514&2001515", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2001512, - "name": "攻击+10%", - "info": "攻击+10%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, "node": 16, "type": 200, - "gainvalue": "2&10&10", + "gainvalue": "23&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14217,17 +14028,38 @@ "rangeUi": 0 }, { - "id": 2001513, - "name": "张在", - "info": "张在时,释放技能时回复自身50点怒气", - "img": 1, - "isShow": 0, - "condition": "404&998&17|602&1&2", + "id": 2001511, + "name": "惟贤惟德", + "info": "回合开始时,若自身拥有3个以上增益状态,获得%d801%d", + "img": "liubei_beidong3_weixianweide", + "isShow": 1, + "condition": "306&1&2&1", "aim": 0, "percent": 100, - "node": 7, + "node": 2, + "type": 100, + "gainvalue": "801&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "liubei_weixianweide", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2001611, + "name": "桃园之志", + "info": "回合开始时,我方武将每拥有一个增益状态,自身获得25点怒气,最多200点", + "img": "liubei_jiban_taoyuanzhizhi", + "isShow": 1, + "condition": "406&999&1&1", + "aim": 0, + "percent": 100, + "node": 2, "type": 220, - "gainvalue": "29&50&50", + "gainvalue": "29&25&200", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14237,60 +14069,18 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 2001514, - "name": "关在", - "info": "关在时,释放技能时施加1个随机增益", - "img": 1, - "isShow": 0, - "condition": "404&998&18|602&1&2", - "aim": 0, - "percent": 100, - "node": 7, - "type": 104, - "gainvalue": "1&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "liubei_taoyuanzhizhi", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2001515, - "name": "移动力+1", - "info": "移动力+1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 410, - "gainvalue": "1&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 2101111, "name": "一箭穿心1", - "info": "每拥有1个增益状态,额外造成3%的物理伤害", + "info": "自身拥有至少2个增益状态时,施加随机控制状态", "img": 1, "isShow": 0, - "condition": "406&1&0", + "condition": "306&1&1&1", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "3&", + "type": 104, + "gainvalue": "5&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14303,15 +14093,15 @@ { "id": 2101121, "name": "一箭穿心2", - "info": "每拥有1个增益状态,额外造成5%的物理伤害", + "info": "自身拥有至少2个增益状态时,施加随机控制状态", "img": 1, "isShow": 0, - "condition": "406&1&0", + "condition": "306&1&1&1", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 104, + "gainvalue": "5&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14366,15 +14156,15 @@ { "id": 2101311, "name": "百步穿杨1", - "info": "攻击距离至少2格的敌军时,额外造成5%的物理伤害", + "info": "自身拥有增益状态时,命中+10", "img": "huangzhong_beidong1_baibuchuanyang", "isShow": 1, - "condition": "804&2", + "condition": "305&1&1", "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "5&", + "node": 16, + "type": 200, + "gainvalue": "9&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14387,10 +14177,10 @@ { "id": 2101321, "name": "百步穿杨2", - "info": "攻击距离至少2格的敌军时,额外造成7%的物理伤害\r\n 攻击至少距离2格的敌军时,施加【定身】", + "info": "自身拥有增益状态时,命中+10\n自身每拥有1个增益状态,主动攻击时额外造成3%的物理伤害,最多30%", "img": "huangzhong_beidong1_baibuchuanyang", "isShow": 1, - "condition": "804&2", + "condition": "&", "aim": 0, "percent": 100, "node": 7, @@ -14407,16 +14197,16 @@ }, { "id": 2101322, - "name": "加【定身】", - "info": "攻击至少距离2格的敌军时,施加【定身】", + "name": 0, + "info": "自身每拥有1个增益状态,主动攻击时额外造成3%的物理伤害,最多30%", "img": 1, "isShow": 0, - "condition": "804&2", - "aim": 1, + "condition": "304&1&1", + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "26&", + "type": 214, + "gainvalue": "3&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14426,39 +14216,18 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 2101323, - "name": "加攻击 Lv.2", - "info": "攻击距离至少2格的敌军时,额外造成7%的物理伤害", - "img": 1, - "isShow": 0, - "condition": "804&2", - "aim": 0, - "percent": 100, - "node": 16, - "type": 214, - "gainvalue": "7&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 2101331, "name": "百步穿杨3", - "info": "攻击距离至少2格的敌军时,额外造成10%的物理伤害\r\n攻击至少距离2格的敌军时,施加【定身】", + "info": "自身拥有1个增益状态时,命中+10\n自身每拥有1个增益状态,主动攻击时额外造成3%的物理伤害,最多30%\n自身拥有至少3个增益状态时,暴击+10", "img": "huangzhong_beidong1_baibuchuanyang", "isShow": 1, - "condition": "804&2", + "condition": "&", "aim": 0, "percent": 100, "node": 999, "type": 999, - "gainvalue": "2101332&2101322", + "gainvalue": "2101311&2101322&2101332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14470,16 +14239,16 @@ }, { "id": 2101332, - "name": "加攻击 Lv.3", - "info": "攻击距离至少2格的敌军时,额外造成10%的物理伤害", + "name": 0, + "info": "自身拥有至少3个增益状态时,暴击+10", "img": 1, "isShow": 0, - "condition": "804&2", + "condition": "306&1&1&2&1", "aim": 0, "percent": 100, "node": 16, - "type": 214, - "gainvalue": "10&", + "type": 200, + "gainvalue": "10&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14491,16 +14260,16 @@ }, { "id": 2101411, - "name": "箭无虚发1", - "info": "物攻强度+5", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩1", + "info": "物攻强度+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14512,58 +14281,16 @@ }, { "id": 2101421, - "name": "箭无虚发2", - "info": "物强+10\r\n攻击必定命中", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "2101422&2101423", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2101422, - "name": "必中", - "info": "必中", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 19, "type": 200, - "gainvalue": "9&1000&1000", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2101423, - "name": "物强 Lv.2", - "info": "物攻强度+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14575,16 +14302,37 @@ }, { "id": 2101511, - "name": "老当益壮", - "info": "每经过1回合,攻击时额外造成1%的物理伤害", - "img": "huangzhong_beidong3_laodangyizhuang", + "name": "老而弥坚", + "info": "回合开始时,获得1层%d2101511%d,最多5层", + "img": "huangzhong_beidong3_laoermijian", "isShow": 1, "condition": "702&", "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "1&", + "node": 2, + "type": 100, + "gainvalue": "2101511&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "huangzhong_laoermijian", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2101512, + "name": 0, + "info": "攻击强度+4%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&4&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14595,17 +14343,101 @@ "rangeUi": 0 }, { - "id": 2201111, - "name": "奇门八阵1", - "info": "施加奇门八阵1", + "id": 2101513, + "name": 0, + "info": "行动结束时,若状态层数至少有3层,自身获得1个随机增益状态", "img": 1, "isShow": 0, + "condition": "306&1&1&3&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2101611, + "name": "百发百中", + "info": "自身拥有的每个增益状态,为我方武将提供5点命中\n我方出战的弓兵必定命中", + "img": "huangzhong_jiban_baifabaizhong", + "isShow": 0, "condition": "&", "aim": 0, "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2101612&2101613", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, + { + "id": 2101612, + "name": 0, + "info": "自身拥有的每个增益状态,为我方武将提供5点命中", + "img": 1, + "isShow": 0, + "condition": "304&1&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "9&5&50", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "2&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2101613, + "name": 0, + "info": "我方出战的弓兵必定命中", + "img": 1, + "isShow": 0, + "condition": "606&1&4", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "9&999&999", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2201111, + "name": "奇门八阵1", + "info": "施加%d21%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, "node": 7, "type": 100, - "gainvalue": "2201111&", + "gainvalue": "21&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14618,15 +14450,15 @@ { "id": 2201121, "name": "奇门八阵2", - "info": "施加奇门八阵2", + "info": "施加%d21%d", "img": 1, "isShow": 0, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, "node": 7, "type": 100, - "gainvalue": "2201121&", + "gainvalue": "21&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14639,13 +14471,13 @@ { "id": 2201211, "name": "风起云涌1", - "info": "施加1个随机状态", + "info": "施加1个随机增益状态", "img": 1, "isShow": 0, - "condition": "&", + "condition": "605&1", "aim": 1, "percent": 100, - "node": 7, + "node": 13, "type": 109, "gainvalue": "1&1&1", "times_turn": 0, @@ -14660,13 +14492,13 @@ { "id": 2201221, "name": "风起云涌2", - "info": "施加1个随机状态", + "info": "施加1个随机增益状态", "img": 1, "isShow": 0, - "condition": "&", + "condition": "605&1", "aim": 1, "percent": 100, - "node": 7, + "node": 13, "type": 109, "gainvalue": "1&1&1", "times_turn": 0, @@ -14681,7 +14513,7 @@ { "id": 2201311, "name": "晓贯百家1", - "info": "光环范围内,每个不同的职业,为光环内友军依次提高5%的物攻强度、策攻强度", + "info": "为全体友军提高5%的物攻强度、策攻强度", "img": "zhugeliang_beidong1_guanxiaobaijia", "isShow": 1, "condition": "&", @@ -14697,7 +14529,7 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 999 }, { "id": 2201312, @@ -14715,7 +14547,7 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14726,7 +14558,7 @@ "info": "策攻强度+5%", "img": 1, "isShow": 0, - "condition": "416&2025&1&2", + "condition": "416&2025&1&1", "aim": 0, "percent": 100, "node": 16, @@ -14736,7 +14568,7 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14747,17 +14579,17 @@ "info": "光环范围内,友军的每个增益加1%物强", "img": 1, "isShow": 0, - "condition": "416&2025&1&1|406&1&0|309&2201111", + "condition": "416&2025&1&1|309&2201611|406&2025&1&0", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&1&1", + "gainvalue": "19&1&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14768,17 +14600,17 @@ "info": "光环范围内,友军的每个增益加1%策强", "img": 1, "isShow": 0, - "condition": "416&2025&1&2|406&1&0|309&2201111", + "condition": "416&2025&1&2|309&2201611|406&2025&1&0", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "21&1&1", + "gainvalue": "21&1&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14786,7 +14618,7 @@ { "id": 2201321, "name": "晓贯百家2", - "info": "光环范围内,每个不同的职业,为光环内友军依次提高5%的物攻强度、策攻强度、物攻抗性、策攻抗性", + "info": "为全体友军提高5%的物攻强度、策攻强度\n战场中每有1个策士以外的不同职业的武将,依次提高物攻抗性、策攻抗性5%", "img": "zhugeliang_beidong1_guanxiaobaijia", "isShow": 1, "condition": "&", @@ -14802,7 +14634,7 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 999 }, { "id": 2201322, @@ -14810,7 +14642,7 @@ "info": "物攻抗性+5%", "img": 1, "isShow": 0, - "condition": "416&2025&1&3", + "condition": "416&2025&1&2", "aim": 0, "percent": 100, "node": 16, @@ -14820,7 +14652,7 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14831,7 +14663,7 @@ "info": "策攻抗性+5%", "img": 1, "isShow": 0, - "condition": "416&2025&1&4", + "condition": "416&2025&1&3", "aim": 0, "percent": 100, "node": 16, @@ -14841,7 +14673,7 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14852,17 +14684,17 @@ "info": "光环范围内,友军的每个增益加1%物抗", "img": 1, "isShow": 0, - "condition": "416&2025&1&3|406&1&0|309&2201111", + "condition": "416&2025&1&3|309&2201611|406&2025&1&0", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&1&1", + "gainvalue": "20&1&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14873,17 +14705,17 @@ "info": "光环范围内,友军的每个增益加1%策抗", "img": 1, "isShow": 0, - "condition": "416&2025&1&4|406&1&0|309&2201111", + "condition": "416&2025&1&4|309&2201611|406&2025&1&0", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "22&1&1", + "gainvalue": "22&1&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14891,7 +14723,7 @@ { "id": 2201331, "name": "晓贯百家3", - "info": "光环范围内,每个不同的职业,为光环内友军依次提高5%的物攻强度、策攻强度、物攻抗性、策攻抗性、暴击、暴击伤害", + "info": "为全体友军提高5%的物攻强度、策攻强度\n战场中每有1个策士以外的不同职业的武将,依次提高物攻抗性、策攻抗性、暴击、暴击伤害5%", "img": "zhugeliang_beidong1_guanxiaobaijia", "isShow": 1, "condition": "&", @@ -14899,7 +14731,7 @@ "percent": 100, "node": 16, "type": 999, - "gainvalue": "2201312&2201313&2201322&2201323&2201324&2201325&2201332&2201333&2201334&2201335", + "gainvalue": "2201312&2201313&2201314&2201315&2201322&2201323&2201324&2201325&2201332&2201333&2201334&2201335", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -14907,7 +14739,7 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 999 }, { "id": 2201332, @@ -14915,7 +14747,7 @@ "info": "暴击+5%", "img": 1, "isShow": 0, - "condition": "416&2025&1&5", + "condition": "416&2025&1&4", "aim": 0, "percent": 100, "node": 16, @@ -14925,7 +14757,7 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14936,7 +14768,7 @@ "info": "暴击伤害+5%", "img": 1, "isShow": 0, - "condition": "416&2025&1&6", + "condition": "416&2025&1&5", "aim": 0, "percent": 100, "node": 16, @@ -14946,7 +14778,7 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14957,17 +14789,17 @@ "info": "光环范围内,友军的每个增益加1%暴击", "img": 1, "isShow": 0, - "condition": "416&2025&1&5|406&1&0|309&2201111", + "condition": "416&2025&1&5|309&2201611|406&2025&1&0", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&1&1", + "gainvalue": "10&1&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -14978,75 +14810,33 @@ "info": "光环范围内,友军的每个增益加1%爆伤", "img": 1, "isShow": 0, - "condition": "416&2025&1&6|406&1&0|309&2201111", + "condition": "416&2025&1&6|309&2201611|406&2025&1&0", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "18&1&1", + "gainvalue": "18&1&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "2&999&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 2201411, - "name": "多智近妖1", - "info": "策强+5\r\n 免疫【封技】", - "img": "zhugeliang_beidong2_duozhijinyao", + "name": "运筹帷幄1", + "info": "策攻强度+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "2201412&2201413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2201412, - "name": "免疫封技", - "info": "免疫封技", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 19, - "type": 103, - "gainvalue": "21&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2201413, - "name": "加策强 Lv.1", - "info": "策强+5", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "21&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15058,37 +14848,16 @@ }, { "id": 2201421, - "name": "多智近妖2", - "info": "策强+10\r\n 免疫【封技】", - "img": "zhugeliang_beidong2_duozhijinyao", + "name": "运筹帷幄2", + "info": "策攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "2201412&2201422", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2201422, - "name": "加策强 Lv.2", - "info": "策强+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 19, + "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "21&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15101,7 +14870,7 @@ { "id": 2201511, "name": "七星续命", - "info": "战斗开始时,获得【七星续命(永久)】\r\n \r\n 【七星续命】:自身受到致命伤害时,若自身及菱形2格范围内友军拥有的【增益状态】大于等于7个,则不会阵亡,并恢复100%的生命(每场战斗1次)", + "info": "战斗开始时,获得%d2201511%d", "img": "zhugeliang_beidong3_qixingxuming", "isShow": 1, "condition": "&", @@ -15115,8 +14884,8 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", + "seidNameImage": "zhugeliang_qixingxuming", + "passivespineName": "passive3", "rangeUi": 0 }, { @@ -15182,6 +14951,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 2201611, + "name": 0, + "info": "获得%d2201611%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "2201611&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, + "rangeUi": 0 + }, { "id": 2401111, "name": "血疯狂刺1", @@ -15193,7 +14983,7 @@ "percent": 100, "node": 999, "type": 999, - "gainvalue": "2401112&2401113&2401114", + "gainvalue": "2401112&2401113", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15214,7 +15004,7 @@ "percent": 100, "node": 7, "type": 305, - "gainvalue": "1&5", + "gainvalue": "1&3", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15226,27 +15016,6 @@ }, { "id": 2401113, - "name": "追加伤害", - "info": "每个增益追加3%的物理伤害", - "img": 1, - "isShow": 0, - "condition": "406&1&0", - "aim": 0, - "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "3&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2401114, "name": "5连击", "info": "5连击", "img": 1, @@ -15255,7 +15024,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "5&", "times_turn": 0, "times_battle": 0, @@ -15277,7 +15046,7 @@ "percent": 100, "node": 999, "type": 999, - "gainvalue": "2401122&2401123&2401124", + "gainvalue": "2401122&2401123", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15310,27 +15079,6 @@ }, { "id": 2401123, - "name": "追加伤害", - "info": "每个增益追加5%的物理伤害", - "img": 1, - "isShow": 0, - "condition": "406&1&0", - "aim": 0, - "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "5&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2401124, "name": "5连击", "info": "5连击", "img": 1, @@ -15339,7 +15087,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "5&", "times_turn": 0, "times_battle": 0, @@ -15353,15 +15101,15 @@ { "id": 2401211, "name": "饮血绞杀1", - "info": "随机获得1个增益", + "info": "若自身没有增益状态,自身获得2个随机增益状态", "img": 1, "isShow": 0, - "condition": "&", + "condition": "317&1", "aim": 0, "percent": 100, "node": 7, "type": 104, - "gainvalue": "1&1", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15374,15 +15122,78 @@ { "id": 2401221, "name": "饮血绞杀2", - "info": "随机获得1个增益", + "info": "若自身没有增益状态,自身获得2个随机增益状态\n若自身有3个以上的增益状态,所有增益状态的持续回合+1", "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 104, - "gainvalue": "1&1", + "type": 999, + "gainvalue": "2401211&2401222", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2401222, + "name": 0, + "info": "若自身有3个以上的增益状态,所有增益状态的持续回合+1", + "img": 1, + "isShow": 0, + "condition": "306&1&1&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 134, + "gainvalue": "1&1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2401301, + "name": 0, + "info": "暴击+3", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&3&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2401302, + "name": 0, + "info": "暴击+10,暴伤+5", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&10&100&18&5&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15394,16 +15205,16 @@ }, { "id": 2401311, - "name": "无可制衡1", - "info": "拥有至少3个增益状态时,可以无视ZOC", - "img": "weiyan_beidong1_wukezhiheng", + "name": "子午奇谋1", + "info": "每次攻击,自身获得1层%d2401311%d\n每有3层%d2401311%d,转化为%d2401312%d", + "img": "weiyan_beidong1_ziwuqimou", "isShow": 1, - "condition": "306&1&1&2&0", - "aim": 1, + "condition": "&", + "aim": 0, "percent": 100, - "node": 16, - "type": 405, - "gainvalue": "&", + "node": 7, + "type": 100, + "gainvalue": "2401311&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15415,16 +15226,16 @@ }, { "id": 2401321, - "name": "无可制衡2", - "info": "拥有至少2个增益状态时,可以无视ZOC", - "img": "weiyan_beidong1_wukezhiheng", + "name": "子午奇谋2", + "info": "每次攻击,自身获得1层%d2401311%d,暴击时额外获得1层%d2401311%d\n每有3层%d2401311%d,转化为%d2401312%d", + "img": "weiyan_beidong1_ziwuqimou", "isShow": 1, - "condition": "306&1&1&1&0", - "aim": 1, + "condition": "&", + "aim": 0, "percent": 100, - "node": 16, - "type": 405, - "gainvalue": "&", + "node": 7, + "type": 999, + "gainvalue": "2401311&2401322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15434,18 +15245,39 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 2401322, + "name": 0, + "info": "暴击时额外获得1层%d2401311%d", + "img": 1, + "isShow": 0, + "condition": "711&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "2401311&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, + "rangeUi": 0 + }, { "id": 2401331, - "name": "无可制衡3", - "info": "拥有至少1个增益状态时,可以无视ZOC", - "img": "weiyan_beidong1_wukezhiheng", + "name": "子午奇谋3", + "info": "每次攻击,自身获得1层%d2401311%d,暴击时额外获得2层%d2401311%d\n每有3层%d2401311%d,转化为%d2401312%d", + "img": "weiyan_beidong1_ziwuqimou", "isShow": 1, - "condition": "306&1&1&0&0", - "aim": 1, + "condition": "&", + "aim": 0, "percent": 100, - "node": 16, - "type": 405, - "gainvalue": "&", + "node": 7, + "type": 999, + "gainvalue": "2401311&2401332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15455,60 +15287,39 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 2401332, + "name": 0, + "info": "暴击时额外获得2层%d2401311%d", + "img": 1, + "isShow": 0, + "condition": "711&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "2401311&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, + "rangeUi": 0 + }, { "id": 2401411, - "name": "赶尽杀绝1", - "info": "暴击+15\r\n 每有1个增益状态,暴击伤害+3", - "img": "youxia_beidong2_rurousanfen", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "2401412&2401413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2401412, - "name": "暴击 Lv.1", - "info": "暴击+15", - "img": 1, + "name": "江湖豪侠1", + "info": "物攻强度+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&15&15", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2401413, - "name": "爆伤 Lv.1", - "info": "每有1个增益状态,暴击伤害+3", - "img": 1, - "isShow": 0, - "condition": "406&1&0", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "18&3&100", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15520,58 +15331,16 @@ }, { "id": 2401421, - "name": "赶尽杀绝2", - "info": "暴击+30\r\n 每有1个增益状态,暴击伤害+5", - "img": "youxia_beidong2_rurousanfen", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "2401422&2401423", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2401422, - "name": "暴击 Lv.2", - "info": "暴击+30", - "img": 1, + "name": "江湖豪侠2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 2401423, - "name": "爆伤 Lv.2", - "info": "每有1个增益状态,暴击伤害+5", - "img": 1, - "isShow": 0, - "condition": "406&1&0", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "18&5&100", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15583,16 +15352,79 @@ }, { "id": 2401511, - "name": "杀意积累", - "info": "每次攻击,自身攻击提高1%", - "img": "weiyan_beidong3_shayijilei", + "name": "快刀乱斩", + "info": "每次攻击,自身获得25点怒气;暴击时额外获得25点怒气", + "img": "weiyan_beidong3_kuaidaoluanzhan", "isShow": 1, - "condition": "714&", + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "2401512&2401513", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2401512, + "name": 0, + "info": "每次攻击,自身获得25点怒气", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 220, + "gainvalue": "29&25&25", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2401513, + "name": 0, + "info": "暴击时额外获得25点怒气", + "img": 1, + "isShow": 0, + "condition": "711&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 220, + "gainvalue": "29&25&25", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2401611, + "name": "鲸吞万军", + "info": "每个出战的蜀国武将,为自身提高5点暴击", + "img": 1, + "isShow": 0, + "condition": "420&999&1&2", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "2&1&100", + "gainvalue": "10&5&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15605,15 +15437,15 @@ { "id": 2501111, "name": "毒龙钻刺1", - "info": "施加【中毒】", + "info": "对%d11%d敌军额外造成15%的物理伤害", "img": 1, "isShow": 0, - "condition": "&", - "aim": 1, + "condition": "300&2&11", + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "11&", + "type": 214, + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15626,15 +15458,15 @@ { "id": 2501121, "name": "毒龙钻刺2", - "info": "施加【中毒】", + "info": "对%d11%d敌军额外造成30%的物理伤害", "img": 1, "isShow": 0, - "condition": "&", - "aim": 1, + "condition": "300&2&11", + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "11&", + "type": 214, + "gainvalue": "30&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15646,79 +15478,79 @@ }, { "id": 2501311, - "name": "砺兵寒芒1", - "info": "一次攻击命中至少2个目标时,本次攻击物强+5%", - "img": "chendao_beidong1_libinghanmang", + "name": "毒刃恶化1", + "info": "攻击时,目标每有1层%d11%d,物攻强度+3,最多15%", + "img": "chendao_beidong1_durenehua", "isShow": 1, - "condition": "406&1&0", + "condition": "307&2&11", "aim": 0, "percent": 100, - "node": 16, + "node": 7, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&3&15", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "chendao_libinghanmang", + "seidNameImage": "chendao_durenehua", "passivespineName": "&", "rangeUi": 0 }, { "id": 2501321, - "name": "砺兵寒芒2", - "info": "一次攻击命中至少2个目标时,本次攻击物强+7%", - "img": "chendao_beidong1_libinghanmang", + "name": "毒刃恶化2", + "info": "攻击时,目标每有1层%d11%d,物攻强度+5,最多15%", + "img": "chendao_beidong1_durenehua", "isShow": 1, - "condition": "406&1&0", + "condition": "307&2&11", "aim": 0, "percent": 100, - "node": 16, + "node": 7, "type": 200, - "gainvalue": "19&7&7", + "gainvalue": "19&5&15", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "chendao_libinghanmang", + "seidNameImage": "chendao_durenehua", "passivespineName": "&", "rangeUi": 0 }, { "id": 2501331, - "name": "砺兵寒芒3", - "info": "一次攻击命中至少2个目标时,本次攻击物强+10%", - "img": "chendao_beidong1_libinghanmang", + "name": "毒刃恶化3", + "info": "攻击时,目标每有1层%d11%d,物攻强度+5,最多30%", + "img": "chendao_beidong1_durenehua", "isShow": 1, - "condition": "406&1&0", + "condition": "307&2&11", "aim": 0, "percent": 100, - "node": 16, + "node": 7, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "19&5&30", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "chendao_libinghanmang", + "seidNameImage": "chendao_durenehua", "passivespineName": "&", "rangeUi": 0 }, { "id": 2501411, "name": "锋锐无当1", - "info": "攻击时,无视目标5%的物防", + "info": "物攻强度+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-5&-5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15731,15 +15563,15 @@ { "id": 2501421, "name": "锋锐无当2", - "info": "攻击时,无视目标10%的物防", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-10&-10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15751,14 +15583,56 @@ }, { "id": 2501511, - "name": "毒刃恶化", - "info": "攻击时,如果目标有【中毒】,施加1层【中毒】", - "img": "chendao_beidong3_durenehua", + "name": "剧毒缠绕", + "info": "主动攻击时,如果目标没有%d11%d,施加3层%d11%d\n主动攻击时,如果目标有%d11%d,额外施加1层%d11%d", + "img": "chendao_beidong3_jvduchanrao", "isShow": 1, "condition": "300&2&11", "aim": 1, "percent": 100, "node": 7, + "type": 999, + "gainvalue": "2501512&2501513", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2501512, + "name": 0, + "info": "主动攻击时,如果目标没有%d11%d,施加3层%d11%d", + "img": 1, + "isShow": 0, + "condition": "318&2&11", + "aim": 1, + "percent": 100, + "node": 7, + "type": 116, + "gainvalue": "3&11", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "chendao_jvduchanrao", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2501513, + "name": 0, + "info": "主动攻击时,如果目标有%d11%d,额外施加1层%d11%d", + "img": 1, + "isShow": 0, + "condition": "300&2&11", + "aim": 1, + "percent": 100, + "node": 7, "type": 100, "gainvalue": "11&", "times_turn": 0, @@ -15766,7 +15640,28 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "chendao_durenehua", + "seidNameImage": "chendao_jvduchanrao", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2501611, + "name": "白毦统领", + "info": "有%d11%d的敌军,攻击强度-10", + "img": 1, + "isShow": 0, + "condition": "300&1&11", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&-10&-10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&1", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, @@ -15814,79 +15709,121 @@ }, { "id": 2601311, - "name": "铁骑绝尘1", - "info": "本回合移动至少3格,攻击时额外造成5%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "动如脱兔1", + "info": "受到主动攻击时,获得1个随机增益", + "img": "guanyinping_beidong1_dongrutuotu", "isShow": 1, - "condition": "709&2&1", + "condition": "602&0&1&2", "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "5&", + "node": 8, + "type": 104, + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "guanyinping_dongrutuoru", "passivespineName": "&", "rangeUi": 0 }, { "id": 2601321, - "name": "铁骑绝尘2", - "info": "本回合移动至少3格,攻击时额外造成7%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "动如脱兔2", + "info": "受到主动攻击时,获得1个随机增益\n自身每拥有1个增益状态,物攻抗性+5", + "img": "guanyinping_beidong1_dongrutuotu", "isShow": 1, - "condition": "709&2&1", + "condition": "709&2&1|602&0&1&2", "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "7&", + "node": 16, + "type": 999, + "gainvalue": "2601311&2601322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2601322, + "name": 0, + "info": "自身每拥有1个增益状态,物攻抗性+5", + "img": 1, + "isShow": 0, + "condition": "304&1&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&5&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 2601331, - "name": "铁骑绝尘3", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "动如脱兔3", + "info": "受到主动攻击时,获得1个随机增益\n自身每拥有1个增益状态,物攻抗性和策攻抗性+5", + "img": "guanyinping_beidong1_dongrutuotu", "isShow": 1, - "condition": "709&2&1", + "condition": "709&2&1|602&0&1&2", "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "10&", + "node": 16, + "type": 999, + "gainvalue": "2601311&2601322&2601332", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2601332, + "name": 0, + "info": "自身每拥有1个增益状态,物攻抗性和策攻抗性+5", + "img": 1, + "isShow": 0, + "condition": "304&1&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&5&100&22&5&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 2601411, - "name": "跃马横戈1", - "info": "物攻强度+5", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, - "condition": "607&1&1", + "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15898,16 +15835,16 @@ }, { "id": 2601421, - "name": "跃马横戈2", - "info": "物攻强度+10", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, - "condition": "607&1&1", + "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -15919,9 +15856,9 @@ }, { "id": 2601511, - "name": "将门虎女", + "name": "武神附体", "info": "行动结束时,自身每拥有1个增益状态,恢复3%的生命值", - "img": "guanyinping_beidong3_jiangmenhunv", + "img": "guanyinping_beidong3_wushenfuti", "isShow": 1, "condition": "&", "aim": 0, @@ -15934,34 +15871,34 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "guanyinping_jiangmenhunu", - "passivespineName": "&", + "seidNameImage": "guanyinping_wushenfuti", + "passivespineName": "passive3", "rangeUi": 0 }, { - "id": 2701111, - "name": "雪兽突击1", - "info": "目标每拥有1个减益状态,额外造成3%的物理伤害", + "id": 2601611, + "name": "将门虎女", + "info": "我方女性武将的物攻强度+15", "img": 1, "isShow": 0, - "condition": "304&2&1", + "condition": "607&1&2", "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "3&", + "node": 16, + "type": 200, + "gainvalue": "19&15&15", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", + "rangeSeid": "1&999&0", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 999 }, { - "id": 2701121, - "name": "雪兽突击2", + "id": 2701111, + "name": "雪兽突击1", "info": "目标每拥有1个减益状态,额外造成5%的物理伤害", "img": 1, "isShow": 0, @@ -15980,6 +15917,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 2701121, + "name": "雪兽突击2", + "info": "目标每拥有1个减益状态,额外造成10%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "304&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 2701211, "name": "霜影连刺1", @@ -15988,7 +15946,7 @@ "isShow": 0, "condition": "&", "aim": 1, - "percent": 100, + "percent": 25, "node": 7, "type": 999, "gainvalue": "2701212&2701213", @@ -16012,7 +15970,7 @@ "percent": 100, "node": 7, "type": 104, - "gainvalue": "3&1", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16032,7 +15990,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "4&", "times_turn": 0, "times_battle": 0, @@ -16051,7 +16009,7 @@ "isShow": 0, "condition": "&", "aim": 1, - "percent": 100, + "percent": 50, "node": 7, "type": 999, "gainvalue": "2701222&2701223", @@ -16075,7 +16033,7 @@ "percent": 100, "node": 7, "type": 104, - "gainvalue": "3&1", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16095,7 +16053,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "4&", "times_turn": 0, "times_battle": 0, @@ -16108,79 +16066,121 @@ }, { "id": 2701311, - "name": "铁骑绝尘1", - "info": "本回合移动至少3格,攻击时额外造成5%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "西凉巾帼1", + "info": "主动攻击敌军时,获得1个随机增益", + "img": "mayunlu_beidong1_xiliangjinguo", "isShow": 1, - "condition": "709&2&1", + "condition": "602&0&1&2", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 104, + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "mayunlu_xiliangjinguo", "passivespineName": "&", "rangeUi": 0 }, { "id": 2701321, - "name": "铁骑绝尘2", - "info": "本回合移动至少3格,攻击时额外造成7%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "西凉巾帼2", + "info": "主动攻击敌军时,获得1个随机增益\n自身每拥有1个增益状态,物攻强度+3,最多10", + "img": "mayunlu_beidong1_xiliangjinguo", "isShow": 1, - "condition": "709&2&1", + "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "7&", + "type": 999, + "gainvalue": "2701311&2701322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2701322, + "name": 0, + "info": "自身每拥有1个增益状态,物攻强度+3,最多10", + "img": 1, + "isShow": 0, + "condition": "304&1&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&3&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 2701331, - "name": "铁骑绝尘3", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "西凉巾帼3", + "info": "主动攻击敌军时,获得1个随机增益\n自身每拥有1个增益状态,物攻强度+5,最多20", + "img": "mayunlu_beidong1_xiliangjinguo", "isShow": 1, - "condition": "709&2&1", + "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "10&", + "type": 999, + "gainvalue": "2701311&2701332", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2701332, + "name": 0, + "info": "自身每拥有1个增益状态,物攻强度+5,最多20", + "img": 1, + "isShow": 0, + "condition": "304&1&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&5&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 2701411, - "name": "跃马横戈1", - "info": "物攻强度+5", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, - "condition": "607&1&1", + "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16192,16 +16192,16 @@ }, { "id": 2701421, - "name": "跃马横戈2", - "info": "物攻强度+10", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, - "condition": "607&1&1", + "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16229,13 +16229,34 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "mayunlu_bubaizhidi", - "passivespineName": "&", + "passivespineName": "passive3", "rangeUi": 0 }, + { + "id": 2701611, + "name": "铁骑绝尘", + "info": "我方女将受男性武将攻击时,抗暴+10%", + "img": 1, + "isShow": 0, + "condition": "607&1&2", + "aim": 0, + "percent": 100, + "node": 8, + "type": 200, + "gainvalue": "12&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 2801111, "name": "遮风挡雨1", - "info": "施加【伞盖】", + "info": "施加%d30%d", "img": 1, "isShow": 0, "condition": "&", @@ -16256,7 +16277,7 @@ { "id": 2801121, "name": "遮风挡雨2", - "info": "施加【伞盖】", + "info": "施加%d30%d", "img": 1, "isShow": 0, "condition": "&", @@ -16276,93 +16297,72 @@ }, { "id": 2801311, - "name": "大医精诚1", - "info": "行动结束时,恢复自身2格范围内生命值最低的1名友军10%的生命", - "img": "yisheng_beidong1_yizherenxin", + "name": "妙手回春1", + "info": "使用技能治疗时,目标每拥有1个增益状态,治疗效果+5,最多25", + "img": "maliang_beidong1_miaoshouhuichun", "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&6&10&106&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_dayijingcheng", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 2801321, - "name": "大医精诚2", - "info": "行动结束时,恢复自身2格范围内生命值最低的1名友军15%的生命", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&6&15&106&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_dayijingcheng", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 2801331, - "name": "大医精诚3", - "info": "行动结束时,恢复自身2格范围内生命值最低的1名友军20%的生命", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&6&20&106&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_dayijingcheng", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 2801411, - "name": "杏林妙手1", - "info": "治疗效果+10", - "img": "yisheng_beidong2_xinglinmiaoshou", - "isShow": 1, - "condition": "&", + "condition": "304&2&1", "aim": 0, "percent": 100, - "node": 16, + "node": 7, "type": 200, - "gainvalue": "23&10&10", + "gainvalue": "23&5&25", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "maliang_miaoshouhuichun", "passivespineName": "&", "rangeUi": 0 }, { - "id": 2801421, - "name": "杏林妙手2", + "id": 2801321, + "name": "妙手回春2", + "info": "使用技能治疗时,目标每拥有1个增益状态,治疗效果+10,最多25", + "img": "maliang_beidong1_miaoshouhuichun", + "isShow": 1, + "condition": "304&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "23&5&50", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "maliang_miaoshouhuichun", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2801331, + "name": "妙手回春3", + "info": "使用技能治疗时,目标每拥有1个增益状态,治疗效果+10,最多50", + "img": "maliang_beidong1_miaoshouhuichun", + "isShow": 1, + "condition": "304&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "23&10&50", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "maliang_miaoshouhuichun", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2801411, + "name": "救死扶伤1", "info": "治疗效果+20", - "img": "yisheng_beidong2_xinglinmiaoshou", + "img": "yisheng_beidong2_jiusifushang", "isShow": 1, "condition": "&", "aim": 0, @@ -16380,12 +16380,75 @@ "rangeUi": 0 }, { - "id": 2801511, - "name": "青罗伞盖", - "info": "治疗拥有【伞盖】的目标时,施加1个随机增益状态", - "img": "maliang_beidong3_qingluosangai", + "id": 2801421, + "name": "救死扶伤2", + "info": "治疗效果+20\n物攻抗性+20、策攻抗性+20", + "img": "yisheng_beidong2_jiusifushang", "isShow": 1, "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "23&20&20&20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2801511, + "name": "青罗伞盖", + "info": "使用技能治疗时,对目标施加%d30%d\n若技能目标有%d30%d,施加1个随机增益状态", + "img": "maliang_beidong3_qingluosangai", + "isShow": 1, + "condition": "300&2&30|605&1|600&3", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "2801512&2801513", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2801512, + "name": 0, + "info": "使用技能治疗时,对目标施加%d30%d", + "img": 1, + "isShow": 0, + "condition": "602&1&2", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "30&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "maliang_qingluosangai", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 2801513, + "name": 0, + "info": "若技能目标有%d30%d,施加1个随机增益状态", + "img": 1, + "isShow": 0, + "condition": "602&1&2|300&2&30", "aim": 1, "percent": 100, "node": 7, @@ -16400,6 +16463,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 2801611, + "name": "白眉最良", + "info": "我方出战的蜀国武将获得的增益状态持续回合数+1", + "img": "maliang_jiban_baimeizuiliang", + "isShow": 1, + "condition": "608&1&1&2", + "aim": 0, + "percent": 100, + "node": 16, + "type": 113, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 3000111, "name": "二连", @@ -16410,7 +16494,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "2&", "times_turn": 0, "times_battle": 0, @@ -16424,15 +16508,15 @@ { "id": 3001111, "name": "必杀狙射1", - "info": "施加【流血】", + "info": "攻击%d13%d敌军时,施加1个随机控制状态", "img": 1, "isShow": 0, - "condition": "&", - "aim": 1, + "condition": "300&2&13", + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "13&", + "type": 104, + "gainvalue": "5&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16445,15 +16529,15 @@ { "id": 3001121, "name": "必杀狙射2", - "info": "施加【流血】", + "info": "攻击%d13%d敌军时,施加1个随机控制状态", "img": 1, "isShow": 0, - "condition": "&", - "aim": 1, + "condition": "300&2&13", + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "13&", + "type": 104, + "gainvalue": "5&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16465,37 +16549,37 @@ }, { "id": 3001311, - "name": "精确瞄准1", - "info": "攻击时,若与目标中间有障碍,额外造成5%的物理伤害", - "img": "wangping_beidong1_jingquemiaozhun", + "name": "翎箭雕弓1", + "info": "主动攻击时,施加%d13%d", + "img": "wangping_beidong1_lingjiandiaogong", "isShow": 0, - "condition": "803&", + "condition": "602&0&1&2", "aim": 0, "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "9&5&5", + "node": 7, + "type": 100, + "gainvalue": "13&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "wangping_lingjiandiaogong", "passivespineName": "&", "rangeUi": 0 }, { "id": 3001321, - "name": "精确瞄准2", - "info": "攻击时,若与目标中间有障碍,额外造成7%的物理伤害,获得随机增益", - "img": "wangping_beidong1_jingquemiaozhun", + "name": "翎箭雕弓2", + "info": "主动攻击时,施加%d13%d\n攻击流血目标时,随机获得1个增益状态", + "img": "wangping_beidong1_lingjiandiaogong", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 999, - "gainvalue": "3001323&3001322", + "gainvalue": "3001311&3001322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16508,10 +16592,10 @@ { "id": 3001322, "name": "随机增益", - "info": "获得随机增益", + "info": "攻击流血目标时,随机获得1个增益状态", "img": 1, "isShow": 0, - "condition": "803&", + "condition": "300&2&13", "aim": 0, "percent": 100, "node": 7, @@ -16522,43 +16606,22 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "wangping_jingquemiaozhun", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3001323, - "name": "命中 Lv.2", - "info": "攻击时,若与目标中间有障碍,额外造成7%的物理伤害", - "img": 1, - "isShow": 0, - "condition": "803&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "9&7&7", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "wangping_lingjiandiaogong", "passivespineName": "&", "rangeUi": 0 }, { "id": 3001331, - "name": "精确瞄准3", - "info": "攻击时,若与目标中间有障碍,额外造成10%的物理伤害,获得随机增益", - "img": "wangping_beidong1_jingquemiaozhun", + "name": "翎箭雕弓3", + "info": "主动攻击时,施加%d13%d\n攻击流血目标时,随机获得1个增益状态\n自身每拥有1个增益状态,攻击强度+5,最多20", + "img": "wangping_beidong1_lingjiandiaogong", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 200, - "gainvalue": "3001311&", + "type": 999, + "gainvalue": "3001311&3001322&3001332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16571,15 +16634,15 @@ { "id": 3001332, "name": "命中 Lv.2", - "info": "攻击时,若与目标中间有障碍,额外造成10%的物理伤害", + "info": "自身每拥有1个增益状态,攻击强度+5,最多20", "img": 1, "isShow": 0, - "condition": "803&", + "condition": "304&1&1", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "9&10&10", + "gainvalue": "19&5&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16591,16 +16654,16 @@ }, { "id": 3001411, - "name": "翎箭雕弓1", - "info": "物攻强度+5", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩1", + "info": "物攻强度+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16612,16 +16675,16 @@ }, { "id": 3001421, - "name": "翎箭雕弓2", - "info": "物攻强度+10", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16634,34 +16697,13 @@ { "id": 3001511, "name": "左右开弓", - "info": "回合开始时,获得状态【连攻(1回合)】\r\n \r\n 【连攻】:普通攻击变为2连击,额外造成100%的物理伤害", + "info": "普通攻击变为2连击,额外造成30%的物理伤害", "img": "wangping_beidong3_zuoyoukaigong", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 30, - "node": 2, - "type": 100, - "gainvalue": "3001311&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "wangping_zuoyoukaigong", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3001512, - "name": "二连击", - "info": "普攻变为2连击", - "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, - "node": 19, + "node": 2, "type": 607, "gainvalue": "0&300011", "times_turn": 0, @@ -16674,30 +16716,51 @@ "rangeUi": 0 }, { - "id": 3101311, - "name": "图谋赞画1", - "info": "使光环范围内友军获得攻击+5%", - "img": "sunqian_beidong1_tumouzanhua", + "id": 3001611, + "name": "无当飞军", + "info": "我方拥有增益状态的武将命中+10", + "img": "wangping_jiban_wudangfeijun", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "2&5&5", + "gainvalue": "9&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "1&999&0", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 999 + }, + { + "id": 3101311, + "name": "图谋赞画1", + "info": "主动攻击时,自身获得1个随机增益状态", + "img": "sunqian_beidong1_tumouzanhua", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "sunqian_tumouzanhua", + "passivespineName": "&", + "rangeUi": 0 }, { "id": 3101321, "name": "图谋赞画2", - "info": "使光环范围内友军获得攻击+7%", + "info": "主动攻击时,自身获得1个随机增益状态\n使用技能攻击时,对敌军施加1个随机减益状态", "img": "sunqian_beidong1_tumouzanhua", "isShow": 1, "condition": "&", @@ -16710,15 +16773,36 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 0 + }, + { + "id": 3101322, + "name": 0, + "info": "使用技能攻击时,对敌军施加1个随机减益状态", + "img": 1, + "isShow": 0, + "condition": "602&1&2", + "aim": 1, + "percent": 100, + "node": 7, + "type": 104, + "gainvalue": "2&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "sunqian_tumouzanhua", + "passivespineName": "&", + "rangeUi": 0 }, { "id": 3101331, "name": "图谋赞画3", - "info": "使光环范围内友军获得攻击+10%", + "info": "主动攻击时,自身获得1个随机增益状态\n使用技能攻击时,对敌军施加2个随机减益状态", "img": "sunqian_beidong1_tumouzanhua", "isShow": 1, "condition": "&", @@ -16731,23 +16815,44 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 0 + }, + { + "id": 3101332, + "name": 0, + "info": "使用技能攻击时,对敌军施加2个随机减益状态", + "img": 1, + "isShow": 0, + "condition": "602&1&2", + "aim": 1, + "percent": 100, + "node": 7, + "type": 104, + "gainvalue": "2&2", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "sunqian_tumouzanhua", + "passivespineName": "&", + "rangeUi": 0 }, { "id": 3101411, - "name": "奇谋妙策1", - "info": "策攻强度+5", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄1", + "info": "策攻强度+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "2&5&5", + "gainvalue": "21&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16759,16 +16864,16 @@ }, { "id": 3101421, - "name": "奇谋妙策2", - "info": "策攻强度+10", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄2", + "info": "策攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "2&10&10", + "gainvalue": "21&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16781,15 +16886,15 @@ { "id": 3101511, "name": "食言而肥", - "info": "使用技能攻击时,自身获得1个随机【增益状态】", + "info": "使用技能攻击时,策攻强度+15", "img": "sunqian_beidong3_shiyanerfei", "isShow": 1, "condition": "602&1&2", "aim": 0, "percent": 100, "node": 7, - "type": 104, - "gainvalue": "1&1", + "type": 200, + "gainvalue": "21&15&15", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -16799,10 +16904,31 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 3101611, + "name": "走马纵横", + "info": "我方出战的武将每回合开始时获得1个随机增益状态", + "img": "sunqian_jiban_zoumazongheng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "sunqian_zoumazongheng", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 3201111, "name": "金汤盾阵1", - "info": "自身获得【绝武3(2回合)】\r\n对范围内有【燃烧】的敌军施加【疲惫1(3回合)】\r\n \r\n 【绝武3】:物攻抗性+20\r\n 【疲惫1】:物攻强度-5", + "info": "自身获得%d2003%d\n对范围内有%d10%d的敌军施加%d1911%d", "img": 1, "isShow": 0, "condition": "&", @@ -16823,7 +16949,7 @@ { "id": 3201112, "name": "获得【坚甲3】", - "info": "自身获得【绝武3】", + "info": "自身获得%d2003%d", "img": 1, "isShow": 0, "condition": "&", @@ -16844,7 +16970,7 @@ { "id": 3201113, "name": "施加【缴械1】", - "info": "对范围内有【燃烧】的敌军施加【疲惫1】", + "info": "对范围内有%d10%d的敌军施加%d1911%d", "img": 1, "isShow": 0, "condition": "300&2&10", @@ -16865,7 +16991,7 @@ { "id": 3201121, "name": "金汤盾阵2", - "info": "自身获得【绝武4(2回合)】\r\n对范围内有【燃烧】的敌军施加【疲惫2(3回合)】\r\n \r\n 【绝武4】:物攻抗性+30\r\n 【疲惫2】:物攻强度-10", + "info": "自身获得%d2004%d\n对范围内有%d10%d的敌军施加%d1912%d", "img": 1, "isShow": 0, "condition": "&", @@ -16886,7 +17012,7 @@ { "id": 3201122, "name": "获得【坚甲4】", - "info": "自身获得【坚甲4】", + "info": "自身获得%d2004%d", "img": 1, "isShow": 0, "condition": "&", @@ -16907,7 +17033,7 @@ { "id": 3201123, "name": "施加【缴械2】", - "info": "对范围内有【燃烧】的敌军施加【缴械2】", + "info": "对范围内有%d10%d的敌军施加%d1912%d", "img": 1, "isShow": 0, "condition": "300&2&10", @@ -16928,7 +17054,7 @@ { "id": 3201211, "name": "融火盾击1", - "info": "对目标施加1层【燃烧】", + "info": "施加%d10%d", "img": 1, "isShow": 0, "condition": "&", @@ -16949,7 +17075,7 @@ { "id": 3201221, "name": "融火盾击2", - "info": "对目标施加1层【燃烧】", + "info": "施加%d10%d", "img": 1, "isShow": 0, "condition": "&", @@ -16969,121 +17095,79 @@ }, { "id": 3201311, - "name": "重甲炎盾1", - "info": "本回合移动至多2格,行动结束时获得【坚盾3(2回合)】\r\n\r\n【坚盾3】:格挡+15", - "img": "zhoutai_beidong1_zhongjiayandun", + "name": "不坏之躯1", + "info": "受到攻击时,攻击者每拥有1层%d10%d,格挡+3%", + "img": "zhoutai_beidong1_buhuaizhiqu", "isShow": 1, - "condition": "709&3&3", + "condition": "307&1&10", "aim": 0, "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "1103&", + "node": 8, + "type": 200, + "gainvalue": "11&3&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhoutai_buhuaizhiqu", "passivespineName": "&", "rangeUi": 0 }, { "id": 3201321, - "name": "重甲炎盾2", - "info": "本回合移动至多2格,行动结束时获得【坚盾3(2回合)】\r\n受击时,给攻击者施加燃烧", - "img": "zhoutai_beidong1_zhongjiayandun", + "name": "不坏之躯2", + "info": "受到攻击时,攻击者每拥有1层%d10%d,格挡+5%", + "img": "zhoutai_beidong1_buhuaizhiqu", "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "3201311&3201322", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3201322, - "name": "【炎盾】", - "info": "受击时,给攻击者施加燃烧", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, + "condition": "307&1&10", + "aim": 0, "percent": 100, "node": 8, - "type": 100, - "gainvalue": "10&", + "type": 200, + "gainvalue": "11&5&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "zhoutai_zhongjiayandun", + "seidNameImage": "zhoutai_buhuaizhiqu", "passivespineName": "&", "rangeUi": 0 }, { "id": 3201331, - "name": "重甲炎盾3", - "info": "本回合移动至多2格,行动结束时获得【坚盾4(3回合)】\r\n受击时,给攻击者施加燃烧", - "img": "zhoutai_beidong1_zhongjiayandun", + "name": "不坏之躯3", + "info": "受到攻击时,攻击者每拥有1层%d10%d,格挡+10%", + "img": "zhoutai_beidong1_buhuaizhiqu", "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "3201332&3201322", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3201332, - "name": "获得【坚盾4】", - "info": "获得【坚盾4】", - "img": 1, - "isShow": 0, - "condition": "709&3&3", + "condition": "307&1&10", "aim": 0, "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "1104&", + "node": 8, + "type": 200, + "gainvalue": "11&10&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "zhoutai_zhongjiayandun", + "seidNameImage": "zhoutai_buhuaizhiqu", "passivespineName": "&", "rangeUi": 0 }, { "id": 3201411, - "name": "重装上阵1", - "info": "物攻抗性+10", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤1", + "info": "物攻抗性+20、策攻抗性+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, - "condition": "602&3", - "aim": 1, + "condition": "&", + "aim": 0, "percent": 100, - "node": 9, + "node": 16, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17095,16 +17179,16 @@ }, { "id": 3201421, - "name": "重装上阵2", - "info": "物攻抗性+15", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤2", + "info": "物攻抗性+20、策攻抗性+20\n格挡+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, - "condition": "602&3", - "aim": 1, + "condition": "&", + "aim": 0, "percent": 100, - "node": 9, + "node": 16, "type": 200, - "gainvalue": "20&15&15", + "gainvalue": "20&20&20&22&20&20&11&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17116,9 +17200,9 @@ }, { "id": 3201511, - "name": "不坏之躯", - "info": "和【燃烧】敌军战斗时,物攻强度+10,物攻抗性+10", - "img": "zhoutai_beidong3_buhuaizhiqu", + "name": "烈刃炎盾", + "info": "受击时,若攻击者身上没有%d10%d,对其施加3层%d10%d\n受击时,若攻击者身上有%d10%d,对其施加1层%d10%d", + "img": "zhoutai_beidong3_lierenyandun", "isShow": 1, "condition": "&", "aim": 0, @@ -17137,58 +17221,79 @@ }, { "id": 3201512, - "name": "燃烧加物强", - "info": "和【燃烧】敌军战斗时,物攻强度+10%", + "name": 0, + "info": "受击时,若攻击者身上没有%d10%d,对其施加3层%d10%d", "img": 1, "isShow": 0, - "condition": "300&2&10", - "aim": 0, + "condition": "318&1&10", + "aim": 1, "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "19&10&10", + "node": 8, + "type": 116, + "gainvalue": "3&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "zhoutai_buhuaizhiqu", + "seidNameImage": "zhoutai_lierenyandun", "passivespineName": "&", "rangeUi": 0 }, { "id": 3201513, - "name": "燃烧加物抗", - "info": "和【燃烧】敌军战斗时,物攻抗性+10%", + "name": 0, + "info": "受击时,若攻击者身上有%d10%d,对其施加1层%d10%d", "img": 1, "isShow": 0, "condition": "300&1&10", + "aim": 1, + "percent": 100, + "node": 8, + "type": 100, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhoutai_lierenyandun", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3201611, + "name": "江东铁壁", + "info": "我方武将受到%d10%d敌军攻击时,物攻抗性和策攻抗性+20", + "img": "zhoutai_jiban_jiangdongtiebi", + "isShow": 0, + "condition": "300&1&10", "aim": 0, "percent": 100, "node": 8, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "zhoutai_buhuaizhiqu", + "rangeSeid": "1&999&0", + "seidNameImage": "zhoutai_jiangdongtiebi", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 999 }, { "id": 3301111, "name": "焚江煮海1", - "info": "目标每有1层【燃烧】,额外造成3%的策略伤害", + "info": "击杀敌军时,目标每有1层%d10%d,自身恢复1%生命值", "img": 1, "isShow": 0, - "condition": "300&2&10", + "condition": "307&2&10", "aim": 0, "percent": 100, "node": 7, "type": 214, - "gainvalue": "3&", + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17201,15 +17306,15 @@ { "id": 3301121, "name": "焚江煮海2", - "info": "目标每有1层【燃烧】,额外造成5%的策略伤害", + "info": "击杀敌军时,目标每有1层%d10%d,自身恢复2%生命值", "img": 1, "isShow": 0, - "condition": "300&2&10", + "condition": "307&2&10", "aim": 0, "percent": 100, "node": 7, "type": 214, - "gainvalue": "5&", + "gainvalue": "30&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17222,7 +17327,7 @@ { "id": 3301211, "name": "烽火炎岚1", - "info": "施加1层【燃烧】", + "info": "施加1层%d10%d", "img": 1, "isShow": 0, "condition": "&", @@ -17243,7 +17348,7 @@ { "id": 3301221, "name": "烽火炎岚2", - "info": "施加1层【燃烧】", + "info": "施加1层%d10%d", "img": 1, "isShow": 0, "condition": "&", @@ -17264,15 +17369,15 @@ { "id": 3301311, "name": "所向披靡1", - "info": "本回合移动至少3格,攻击时额外造成5%的物理伤害", + "info": "本回合移动至少3格,普攻或回合技攻击时,使目标身上的%d10%d层数翻倍", "img": "sunce_beidong1_suoxiangpimi", "isShow": 1, - "condition": "709&2&1", + "condition": "709&2&1|307&2&10|602&0&2", "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "2&5&5", + "type": 100, + "gainvalue": "10&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17285,7 +17390,7 @@ { "id": 3301321, "name": "所向披靡2", - "info": "本回合移动至少3格,攻击时额外造成7%的物理伤害\r\n 本回合移动至少5格,攻击时对目标及相邻敌军施加【燃烧】", + "info": "本回合移动至少3格,普攻或回合技攻击时,使目标身上的%d10%d层数翻倍\n本回合移动至少5格,目标每有1层%d10%d,怒气技额外造成15%的物理伤害", "img": "sunce_beidong1_suoxiangpimi", "isShow": 1, "condition": "&", @@ -17293,7 +17398,7 @@ "percent": 100, "node": 7, "type": 999, - "gainvalue": "3301323&3301322", + "gainvalue": "3301311&3301322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17301,41 +17406,20 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2005 - }, - { - "id": 3301322, - "name": "施加燃烧", - "info": "本回合移动至少5格,攻击时对目标及相邻敌军施加【燃烧】", - "img": 1, - "isShow": 0, - "condition": "709&4&1", - "aim": 1, - "percent": 100, - "node": 7, - "type": 107, - "gainvalue": "2005&0&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "sunce_suoxiangpimi", - "passivespineName": "&", "rangeUi": 0 }, { - "id": 3301323, - "name": "额外伤害 Lv.2", - "info": "本回合移动至少3格,攻击时额外造成7%的物理伤害", + "id": 3301322, + "name": 0, + "info": "本回合移动至少5格,目标每有1层%d10%d,怒气技额外造成15%的物理伤害", "img": 1, "isShow": 0, - "condition": "709&2&1", - "aim": 1, + "condition": "709&4&1|307&2&10|602&1", + "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "2&7&7", + "type": 214, + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17348,7 +17432,7 @@ { "id": 3301331, "name": "所向披靡3", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害\r\n 本回合移动至少5格,攻击时对目标及相邻敌军施加【燃烧】", + "info": "本回合移动至少3格,普攻或回合技攻击时,使目标身上的%d10%d层数翻倍\n本回合移动至少5格,目标每有1层%d10%d,怒气技额外造成30%的物理伤害", "img": "sunce_beidong1_suoxiangpimi", "isShow": 1, "condition": "&", @@ -17356,7 +17440,7 @@ "percent": 100, "node": 7, "type": 999, - "gainvalue": "3301332&3301322", + "gainvalue": "3301311&3301332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17364,20 +17448,20 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2005 + "rangeUi": 0 }, { "id": 3301332, - "name": "额外伤害 Lv.3", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害", + "name": 0, + "info": "本回合移动至少5格,目标每有1层%d10%d,怒气技额外造成30%的物理伤害", "img": 1, "isShow": 0, - "condition": "709&2&1", - "aim": 1, + "condition": "709&4&1|307&2&10|602&1", + "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "2&10&10", + "type": 214, + "gainvalue": "30&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17389,16 +17473,16 @@ }, { "id": 3301411, - "name": "跃马横戈1", - "info": "物攻强度+5", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17410,16 +17494,16 @@ }, { "id": 3301421, - "name": "跃马横戈2", - "info": "物攻强度+10", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17431,29 +17515,50 @@ }, { "id": 3301511, - "name": "霸王浴火", - "info": "行动结束时,每有1格相邻的【燃烧】敌军,自身恢复5%生命值", - "img": "sunce_beidong3_bawangyuhuo", + "name": "浴火而王", + "info": "攻击%d10%d敌军时,物攻强度+20", + "img": "sunce_beidong3_yuhuoerwang", "isShow": 1, - "condition": "400&2004&10&0", + "condition": "300&2&10", "aim": 0, "percent": 100, - "node": 15, - "type": 300, - "gainvalue": "6&5&100", + "node": 7, + "type": 200, + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "sunce_bawangyuhuo", + "seidNameImage": "sunce_yuhuoerwang", "passivespineName": "&", "rangeUi": 0 }, + { + "id": 3301611, + "name": "江东霸王", + "info": "怒气技攻击时,使范围内敌军的%d10%d效果额外结算一次", + "img": "sunce_jiban_jiangdongbawang", + "isShow": 1, + "condition": "602&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 111, + "gainvalue": "1008&0&10&0", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "sunce_jiangdongbawang", + "passivespineName": "&", + "rangeUi": 1008 + }, { "id": 3401111, "name": "焚尽天下1", - "info": "目标每有1层【燃烧】,额外造成10%的策略伤害", + "info": "目标有%d10%d状态时,额外造成15%的策略伤害", "img": 1, "isShow": 0, "condition": "307&2&10", @@ -17461,7 +17566,7 @@ "percent": 100, "node": 7, "type": 214, - "gainvalue": "10&", + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17474,7 +17579,7 @@ { "id": 3401121, "name": "焚尽天下2", - "info": "目标每有1层【燃烧】,额外造成20%的策略伤害", + "info": "目标有%d10%d状态时,额外造成30%的策略伤害", "img": 1, "isShow": 0, "condition": "307&2&10", @@ -17482,7 +17587,7 @@ "percent": 100, "node": 7, "type": 214, - "gainvalue": "20&", + "gainvalue": "30&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17495,15 +17600,15 @@ { "id": 3401211, "name": "燎云炎风1", - "info": "施加【燃烧】", + "info": "若目标有至少5层%d10%d,施加%d25%d", "img": 1, "isShow": 0, - "condition": "&", + "condition": "310&5&10", "aim": 1, "percent": 100, "node": 7, "type": 100, - "gainvalue": "10&", + "gainvalue": "25&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17516,15 +17621,15 @@ { "id": 3401221, "name": "燎云炎风2", - "info": "施加【燃烧】", + "info": "若目标有至少5层%d10%d,施加%d25%d", "img": 1, "isShow": 0, - "condition": "&", + "condition": "310&5&10", "aim": 1, "percent": 100, "node": 7, "type": 100, - "gainvalue": "10&", + "gainvalue": "25&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17536,79 +17641,121 @@ }, { "id": 3401311, - "name": "燎原之势1", - "info": "光环范围内友军与【燃烧】敌军战斗时,攻击+5%、暴击+5", - "img": "zhouyu_beidong1_liaoyuanzhishi", + "name": "灰飞烟灭1", + "info": "攻击时,若目标没有%d10%d,施加%d10%d", + "img": "zhouyu_beidong1_huifeiyanmie", "isShow": 1, - "condition": "300&2&10", - "aim": 0, + "condition": "318&2&10", + "aim": 1, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "2&5&5&10&5&5", + "type": 116, + "gainvalue": "3&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "zhouyu_huifeiyanmie", "passivespineName": "&", "rangeUi": 0 }, { "id": 3401321, - "name": "燎原之势2", - "info": "光环范围内友军与【燃烧】敌军战斗时,攻击+10%、暴击+5", - "img": "zhouyu_beidong1_liaoyuanzhishi", + "name": "灰飞烟灭2", + "info": "攻击时,若目标没有%d10%d,施加%d10%d\n攻击时,目标每有2层%d10%d,额外施加1层%d10%d", + "img": "zhouyu_beidong1_huifeiyanmie", "isShow": 1, - "condition": "300&2&10", + "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "2&10&10&10&5&5", + "type": 999, + "gainvalue": "3401311&3401322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, + { + "id": 3401322, + "name": 0, + "info": "攻击时,目标每有2层%d10%d,额外施加1层%d10%d", + "img": 1, + "isShow": 0, + "condition": "316&2&2&10", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhouyu_huifeiyanmie", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 3401331, - "name": "燎原之势3", - "info": "光环范围内友军与【燃烧】敌军战斗时,攻击+10%、暴击+10", - "img": "zhouyu_beidong1_liaoyuanzhishi", + "name": "灰飞烟灭3", + "info": "攻击时,若目标没有%d10%d,施加%d10%d\n攻击时,目标每有2层%d10%d,额外施加1层%d10%d\n攻击有%d10%d的敌军时,策攻强度+20", + "img": "zhouyu_beidong1_huifeiyanmie", "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "3401311&3401322&3401332", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3401332, + "name": 0, + "info": "攻击有%d10%d的敌军时,策攻强度+20", + "img": 1, + "isShow": 0, "condition": "300&2&10", "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "2&10&10&10&10&10", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "zhouyu_huifeiyanmie", "passivespineName": "&", "rangeUi": 0 }, { "id": 3401411, - "name": "灰飞魂灭1", - "info": "策攻强度+5\r\n 攻击【燃烧】目标时,策攻强度+5", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄1", + "info": "策攻强度+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "3401412&3401413", + "type": 200, + "gainvalue": "21&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17618,60 +17765,18 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 3401412, - "name": "策攻 Lv.1", - "info": "策攻强度+5%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "21&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3401413, - "name": "对燃烧策攻 Lv.1", - "info": "攻击【燃烧】目标时,策攻强度+5", - "img": 1, - "isShow": 0, - "condition": "300&2&10", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "21&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "zhouyu_huifeihunmie", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 3401421, - "name": "灰飞魂灭2", - "info": "策攻强度+10\r\n 攻击【燃烧】目标时,策攻强度+10", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄2", + "info": "策攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "3401422&3401423", + "type": 200, + "gainvalue": "21&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17681,81 +17786,102 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 3401422, - "name": "策攻 Lv.1", - "info": "策攻强度+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "21&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3401423, - "name": "对燃烧策攻 Lv.1", - "info": "攻击【燃烧】目标时,策攻强度+10%", - "img": 1, - "isShow": 0, - "condition": "300&2&10", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "21&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "zhouyu_huifeihunmie", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 3401511, - "name": "羽扇纶巾", - "info": "怒气技命中【燃烧】敌人时,自身获得25点怒气", - "img": "zhouyu_beidong3_yushanguanjin", + "name": "火神周郎", + "info": "主动攻击时,对效果范围内的地面施加%d3401511%d", + "img": "zhouyu_beidong3_huoshenzhoulang", "isShow": 1, - "condition": "300&2&10", + "condition": "602&0&1&2", "aim": 0, "percent": 100, "node": 7, - "type": 220, - "gainvalue": "29&25&25", + "type": 106, + "gainvalue": "3401511&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "zhouyu_yushanguanjin", + "seidNameImage": "zhouyu_huoshenzhoulang", "passivespineName": "&", "rangeUi": 0 }, { - "id": 3501111, - "name": "神亭怒戟1", - "info": "将目标身上的【燃烧】,复制给相邻敌军", + "id": 3401512, + "name": 0, + "info": "对该格武将施加2层%d10%d", "img": 1, "isShow": 0, "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 116, + "gainvalue": "2&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3401611, + "name": "火烧赤壁", + "info": "场上每存在1个%d10%d敌军,我方武将攻击强度+15", + "img": "zhouyu_jiban_huoshaochibi", + "isShow": 1, + "condition": "400&999&10&0", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&15&200&21&15&200", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "2&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, + { + "id": 3501101, + "name": 0, + "info": "主动攻击与反击必定暴击", + "img": 1, + "isShow": 0, + "condition": "602&0&1&2&3", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&999&999", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3501101, + "name": "神亭怒戟1", + "info": "使目标获得等同于%d3501111%d层数的%d10%d", + "img": 1, + "isShow": 0, + "condition": "307&1&3501111", "aim": 1, "percent": 100, "node": 7, - "type": 130, - "gainvalue": "10&1&2004", + "type": 100, + "gainvalue": "10&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17768,15 +17894,15 @@ { "id": 3501121, "name": "神亭怒戟2", - "info": "将目标身上的【燃烧】,复制给相邻敌军", + "info": "使目标获得等同于%d3501111%d层数的%d10%d", "img": 1, "isShow": 0, - "condition": "&", + "condition": "307&1&3501111", "aim": 1, "percent": 100, "node": 7, - "type": 130, - "gainvalue": "10&1&2004", + "type": 100, + "gainvalue": "10&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17789,15 +17915,15 @@ { "id": 3501211, "name": "侵掠如火1", - "info": "施加【燃烧】", + "info": "获得1层%d3501111%d", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "10&", + "type": 116, + "gainvalue": "1&3501111", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17810,15 +17936,15 @@ { "id": 3501221, "name": "侵掠如火2", - "info": "施加【燃烧】", + "info": "获得2层%d3501111%d", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "10&", + "type": 116, + "gainvalue": "2&3501111", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17830,100 +17956,37 @@ }, { "id": 3501311, - "name": "千里风驰1", - "info": "使神亭怒戟的攻击范围扩大\r\n 释放神亭怒戟后,瞬移至目标最近的格子", - "img": "taishici_beidong1_qianlifengchi", + "name": "入肉三分1", + "info": "回合开始时,自身获得1层%d3501111%d", + "img": "taishici_beidong1_rurousanfen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "3501312&3501313", + "node": 2, + "type": 116, + "gainvalue": "1&3501111", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2024 - }, - { - "id": 3501312, - "name": "攻击范围扩大", - "info": "使神亭怒戟的攻击范围扩大", - "img": 1, - "isShow": 0, - "condition": "602&1", - "aim": 0, - "percent": 100, - "node": 16, - "type": 608, - "gainvalue": "1&2024", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3501313, - "name": "瞬移", - "info": "释放神亭怒戟后,瞬移至目标最近的格子", - "img": 1, - "isShow": 0, - "condition": "602&1", - "aim": 0, - "percent": 100, - "node": 7, - "type": 407, - "gainvalue": "&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "taishici_rurousanfen", "passivespineName": "&", "rangeUi": 0 }, { "id": 3501321, - "name": "千里风驰2", - "info": "使神亭怒戟的攻击范围扩大\r\n 释放神亭怒戟后,瞬移至目标最近的格子\r\n 神亭怒戟额外造成5%的物理伤害", - "img": "taishici_beidong1_qianlifengchi", + "name": "入肉三分2", + "info": "回合开始时,自身获得1层%d3501111%d\n受到反击时,使攻击者获得等同于%d3501111%d层数的%d10%d", + "img": "taishici_beidong1_rurousanfen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 11, + "node": 8, "type": 999, - "gainvalue": "3501312&3501313&3501322", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2024 - }, - { - "id": 3501322, - "name": "额外伤害 Lv.1", - "info": "神亭怒戟额外造成5%的物理伤害", - "img": 1, - "isShow": 0, - "condition": "602&1", - "aim": 0, - "percent": 100, - "node": 11, - "type": 214, - "gainvalue": "5&", + "gainvalue": "3501311&3501322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17934,59 +17997,80 @@ "rangeUi": 0 }, { - "id": 3501331, - "name": "千里风驰3", - "info": "使神亭怒戟的攻击范围扩大\r\n 释放神亭怒戟后,瞬移至目标最近的格子\r\n神亭怒戟额外造成10%的物理伤害", - "img": "taishici_beidong1_qianlifengchi", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 11, - "type": 999, - "gainvalue": "3501312&3501313&3501332", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2024 - }, - { - "id": 3501332, - "name": "额外伤害 Lv.2", - "info": "神亭怒戟额外造成10%的物理伤害", + "id": 3501322, + "name": 0, + "info": "受到反击时,使攻击者获得等同于%d3501111%d层数的%d10%d", "img": 1, "isShow": 0, - "condition": "602&1", - "aim": 0, + "condition": "602&3|307&1&3501111", + "aim": 1, "percent": 100, - "node": 11, - "type": 214, + "node": 8, + "type": 100, "gainvalue": "10&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", + "seidNameImage": "taishici_rurousanfen", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3501331, + "name": "入肉三分3", + "info": "回合开始时,自身获得3层%d3501111%d\n受到反击时,使攻击者获得等同于%d3501111%d层数的%d10%d", + "img": "taishici_beidong1_rurousanfen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 999, + "gainvalue": "3501332&3501322", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, + { + "id": 3501332, + "name": 0, + "info": "回合开始时,自身获得3层%d3501111%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 116, + "gainvalue": "3&3501111", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "taishici_rurousanfen", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 3501411, - "name": "入肉三分1", - "info": "暴击+15", - "img": "youxia_beidong2_rurousanfen", + "name": "江湖豪侠1", + "info": "物攻强度+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, - "condition": "500&1", + "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&15&15", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -17998,16 +18082,16 @@ }, { "id": 3501421, - "name": "入肉三分2", - "info": "暴击+30", - "img": "youxia_beidong2_rurousanfen", + "name": "江湖豪侠2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, - "condition": "500&1", + "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&30&30", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18019,29 +18103,50 @@ }, { "id": 3501511, - "name": "墨守为攻", - "info": "受到普攻时,交换攻守状态", - "img": "taishici_beidong3_moshouweigong", + "name": "墨守无矩", + "info": "自身拥有%d3501111%d时,如果受到敌军普攻,交换攻守状态", + "img": "taishici_beidong3_moshouwuju", "isShow": 1, - "condition": "602&0|402&1", + "condition": "602&0|300&2&3501111", "aim": 1, "percent": 100, "node": 4, "type": 600, "gainvalue": "&", - "times_turn": 1, + "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "taishici_moshouweigong", + "seidNameImage": "taishici_moshouwuju", "passivespineName": "&", "rangeUi": 0 }, + { + "id": 3501611, + "name": "烈焰燎原", + "info": "当拥有%d10%d状态的敌军死亡时,将燃烧层数转移给相邻的敌军", + "img": "taishici_jiban_lieyanliaoyuan", + "isShow": 1, + "condition": "300&2&10|", + "aim": 0, + "percent": 100, + "node": 12, + "type": 107, + "gainvalue": "2004&1&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "taishici_lieyanliaoyuan", + "passivespineName": "&", + "rangeUi": 2004 + }, { "id": 3601111, "name": "吴王之护1", - "info": "自身获得【吴王之护1(3回合)】\r\n\r\n【吴王之护1】:可抵消施加者20%最大生命值的伤害", + "info": "自身获得%d2003%d", "img": 1, "isShow": 0, "condition": "&", @@ -18049,28 +18154,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "3601111&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3601112, - "name": "吴王之护1效果", - "info": "可抵消施加者20%最大生命值的伤害", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 308, - "gainvalue": "6&20", + "gainvalue": "2003&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18083,7 +18167,7 @@ { "id": 3601121, "name": "吴王之护2", - "info": "自身获得【吴王之护2(3回合)】\r\n\r\n【吴王之护2】:可抵消施加者40%最大生命值的伤害", + "info": "自身获得%d2004%d", "img": 1, "isShow": 0, "condition": "&", @@ -18091,28 +18175,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "3601121&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3601122, - "name": "吴王之护2效果", - "info": "可抵消施加者40%最大生命值的伤害", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 308, - "gainvalue": "6&40", + "gainvalue": "2004&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18125,15 +18188,15 @@ { "id": 3601211, "name": "坐断东南1", - "info": "偷取目标20点怒气,转移给随机一名相邻友军", + "info": "偷取一个随机护盾状态", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, - "type": 223, - "gainvalue": "20&2004&1", + "type": 112, + "gainvalue": "1&6", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18146,15 +18209,15 @@ { "id": 3601221, "name": "坐断东南2", - "info": "偷取目标20点怒气,转移给随机一名相邻友军", + "info": "偷取一个随机护盾状态", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, - "type": 223, - "gainvalue": "20&2004&1", + "type": 112, + "gainvalue": "1&6", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18166,79 +18229,121 @@ }, { "id": 3601311, - "name": "秣马厉兵1", - "info": "本回合移动至多2格 ,行动结束时,获得【护盾】", - "img": "sunquan_beidong1_momalibing", + "name": "坐断东南1", + "info": "使用怒气技时,若自身没有护盾,则获得%d3601311%d", + "img": "sunquan_beidong1_zuoduandongnna", "isShow": 1, - "condition": "709&3&3", + "condition": "318&1&6|602&1", "aim": 0, "percent": 100, - "node": 15, + "node": 7, "type": 100, - "gainvalue": "61&", + "gainvalue": "3601311&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "sunquan_momalibing", + "seidNameImage": "sunquan_zuoduandongnan", "passivespineName": "&", "rangeUi": 0 }, { "id": 3601321, - "name": "秣马厉兵2", - "info": "本回合移动至多2格 ,行动结束时,获得【护盾】", - "img": "sunquan_beidong1_momalibing", + "name": "坐断东南2", + "info": "使用怒气技时,若自身没有护盾,则获得%d3601311%d\n拥有护盾状态时,格挡+10", + "img": "sunquan_beidong1_zuoduandongnna", "isShow": 1, "condition": "709&3&3", "aim": 0, "percent": 100, "node": 15, - "type": 100, - "gainvalue": "61&", + "type": 999, + "gainvalue": "3601311&3601322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "sunquan_momalibing", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3601322, + "name": 0, + "info": "拥有护盾状态时,格挡+10", + "img": 1, + "isShow": 0, + "condition": "305&1&6", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "11&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 3601331, - "name": "秣马厉兵3", - "info": "本回合移动至多2格 ,行动结束时,获得【护盾】", - "img": "sunquan_beidong1_momalibing", + "name": "坐断东南3", + "info": "使用怒气技时,若自身没有护盾,则获得%d3601311%d\n拥有护盾状态时,格挡+20", + "img": "sunquan_beidong1_zuoduandongnna", "isShow": 1, "condition": "709&3&3", "aim": 0, "percent": 100, "node": 15, - "type": 100, - "gainvalue": "61&", + "type": 999, + "gainvalue": "3601311&3601332", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "sunquan_momalibing", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3601332, + "name": 0, + "info": "拥有护盾状态时,格挡+20", + "img": 1, + "isShow": 0, + "condition": "305&1&6", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "11&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 3601411, - "name": "重装上阵1", - "info": "物攻抗性+10", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤1", + "info": "物攻抗性+20、策攻抗性+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18250,16 +18355,16 @@ }, { "id": 3601421, - "name": "重装上阵2", - "info": "物攻抗性+15", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤2", + "info": "物攻抗性+20、策攻抗性+20\n格挡+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&15&15", + "gainvalue": "20&20&20&22&20&20&11&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18271,11 +18376,32 @@ }, { "id": 3601511, - "name": "有恃无恐1", - "info": "自身拥有护盾时,物攻抗性+10、策攻抗性+10", - "img": "sunquan_beidong3_youshiwukong", + "name": "养精蓄锐", + "info": "护盾被击破时,自身恢复10%生命值", + "img": "sunquan_beidong3_yangjingxurui", "isShow": 1, - "condition": "309&60", + "condition": "314&1&1&0", + "aim": 0, + "percent": 100, + "node": 10, + "type": 300, + "gainvalue": "6&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "sunquan_yangjingxurui", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3601611, + "name": "固守江东", + "info": "我方出战的吴国武将,物攻抗性和策攻抗性+10%", + "img": "sunquan_jiban_gushoujiangdong", + "isShow": 1, + "condition": "608&1&1&3", "aim": 0, "percent": 100, "node": 16, @@ -18285,10 +18411,10 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", + "rangeSeid": "1&999&0", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 999 }, { "id": 3701111, @@ -18335,11 +18461,11 @@ { "id": 3701211, "name": "侵掠如火1", - "info": "施加1层【燃烧】", + "info": "施加1层%d10%d", "img": 1, "isShow": 0, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, "node": 7, "type": 100, @@ -18356,11 +18482,11 @@ { "id": 3701221, "name": "侵掠如火2", - "info": "施加1层【燃烧】", + "info": "施加1层%d10%d", "img": 1, "isShow": 0, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, "node": 7, "type": 100, @@ -18376,79 +18502,37 @@ }, { "id": 3701311, - "name": "炙燃枪矛1", - "info": "一次攻击命中至少2名敌军时,目标每有1层【燃烧】,攻击+1%,最多10%\r\n一次攻击命中至少2名敌军时,目标每有1层【燃烧】,物攻强度+1%,最多10%", - "img": "ganning_beidong1_zhiranqiangmao", + "name": "侵略如火1", + "info": "主动攻击时,若主目标有%d10%d,则对非主目标施加1层%d10%d", + "img": "ganning_beidong1_qinglueruhuo", "isShow": 1, - "condition": "&", + "condition": "602&0&1&2|601&1|300&2&10", "aim": 0, "percent": 100, "node": 7, - "type": 999, - "gainvalue": "3701312&3701313", + "type": 135, + "gainvalue": "10&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3701312, - "name": "加攻Lv.1", - "info": "一次攻击命中至少2名敌军时,目标每有1层【燃烧】,攻击+1%,最多10%", - "img": 1, - "isShow": 0, - "condition": "307&2&10|713&1&1", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "2&1&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "ganning_zhiranqiangmao", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3701313, - "name": "物强Lv.1", - "info": "一次攻击命中至少2名敌军时,目标每有1层【燃烧】,物攻强度+1%,最多10%", - "img": 1, - "isShow": 0, - "condition": "307&2&10|713&1&1", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "19&1&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "ganning_zhiranqiangmao", + "seidNameImage": "ganning_qinglueruhuo", "passivespineName": "&", "rangeUi": 0 }, { "id": 3701321, - "name": "炙燃枪矛2", - "info": "一次攻击命中至少2名敌军时,目标每有1层【燃烧】,攻击+2%,最多10%\r\n一次攻击命中至少2名敌军时,目标每有1层【燃烧】,物攻强度+2%,最多10%", - "img": "ganning_beidong1_zhiranqiangmao", + "name": "侵略如火2", + "info": "主动攻击时,若主目标有%d10%d,则对非主目标施加1层%d10%d\n主动攻击时,若主目标有%d10%d,则物攻强度+10", + "img": "ganning_beidong1_qinglueruhuo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 7, "type": 999, - "gainvalue": "3701322&3701323", + "gainvalue": "3701311&3701322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18460,58 +18544,37 @@ }, { "id": 3701322, - "name": "加攻Lv.2", - "info": "一次攻击命中至少2名敌军时,目标每有1层【燃烧】,攻击+2%,最多10%", + "name": 0, + "info": "主动攻击时,若主目标有%d10%d,则物攻强度+10", "img": 1, "isShow": 0, - "condition": "307&2&10|713&1&1", + "condition": "602&0&1&2|601&1|300&2&10", "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "2&2&10", + "gainvalue": "19&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "ganning_zhiranqiangmao", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3701323, - "name": "物强Lv.2", - "info": "一次攻击命中至少2名敌军时,目标每有1层【燃烧】,物攻强度+2%,最多10%", - "img": 1, - "isShow": 0, - "condition": "307&2&10|713&1&1", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "19&2&110", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "ganning_zhiranqiangmao", + "seidNameImage": "ganning_qinglueruhuo", "passivespineName": "&", "rangeUi": 0 }, { "id": 3701331, - "name": "炙燃枪矛3", - "info": "一次攻击命中至少2名敌军时,目标每有1层【燃烧】,攻击+3%,最多10%\r\n一次攻击命中至少2名敌军时,目标每有1层【燃烧】,物攻强度+3%,最多10%", - "img": "ganning_beidong1_zhiranqiangmao", + "name": "侵略如火3", + "info": "主动攻击时,若主目标有%d10%d,则对非主目标施加1层%d10%d\n主动攻击时,若主目标有%d10%d,则物攻强度+10\n主动攻击时,若非目标有%d10%d,则暴击+5", + "img": "ganning_beidong1_qinglueruhuo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 7, "type": 999, - "gainvalue": "3701332&3701333", + "gainvalue": "3701311&3701322&3701332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18523,50 +18586,29 @@ }, { "id": 3701332, - "name": "加攻Lv.3", - "info": "一次攻击命中至少2名敌军时,目标每有1层【燃烧】,攻击+3%,最多10%", + "name": 0, + "info": "主动攻击时,若非目标有%d10%d,则暴击+5", "img": 1, "isShow": 0, - "condition": "307&2&10|713&1&1", + "condition": "602&0&1&2|601&0|300&2&10", "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "2&3&10", + "gainvalue": "10&5&5", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "ganning_zhiranqiangmao", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3701333, - "name": "物强Lv.3", - "info": "一次攻击命中至少2名敌军时,目标每有1层【燃烧】,物攻强度+3%,最多10%", - "img": 1, - "isShow": 0, - "condition": "307&2&10|713&1&1", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "19&3&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "ganning_zhiranqiangmao", + "seidNameImage": "ganning_qinglueruhuo", "passivespineName": "&", "rangeUi": 0 }, { "id": 3701411, "name": "锋锐无当1", - "info": "攻击时,无视目标5%的物防", + "info": "物攻强度+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", @@ -18574,7 +18616,7 @@ "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-5&-5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18587,7 +18629,7 @@ { "id": 3701421, "name": "锋锐无当2", - "info": "攻击时,无视目标10%的物防", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", @@ -18595,7 +18637,7 @@ "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-10&-10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18607,37 +18649,16 @@ }, { "id": 3701511, - "name": "锦帆游侠", - "info": "自身生命值高于50%时,策攻抗性+10", - "img": "ganning_beidong3_jinfanyouxia", + "name": "折冲御侮", + "info": "生命值高于50%时,反击%d10%d敌军时,反击伤害+20\n生命值低于50%时,反击%d10%d敌军时,吸血+10", + "img": "ganning_beidong3_zhechongyuwu", "isShow": 1, "condition": "203&1&1&50", "aim": 0, "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "22&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3801111, - "name": "一箭侵心1", - "info": "施加【同心印】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, "node": 7, - "type": 100, - "gainvalue": "3801211&", + "type": 999, + "gainvalue": "3701512&3701513", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18648,143 +18669,185 @@ "rangeUi": 0 }, { - "id": 3801121, - "name": "一箭侵心2", - "info": "施加【同心印】", + "id": 3701512, + "name": 0, + "info": "生命值高于50%时,反击%d10%d敌军时,反击伤害+20", "img": 1, "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "3801211&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3801211, - "name": "同心印1", - "info": "施加【同心印】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "3801211&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 3801221, - "name": "同心印2", - "info": "施加【同心印】", - "img": 1, - "isShow": 0, - "condition": "&", + "condition": "602&3|203&1&1&50", "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "3801211&", + "type": 200, + "gainvalue": "27&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", + "seidNameImage": "ganning_zhechongyuwu", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3701513, + "name": 0, + "info": "生命值低于50%时,反击%d10%d敌军时,吸血+10", + "img": 1, + "isShow": 0, + "condition": "602&3|203&1&3&50", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "16&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "ganning_zhechongyuwu", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3701611, + "name": "百骑劫营", + "info": "所有%d10%d敌军的物攻抗性-10%", + "img": "ganning_jiban_baijijieying", + "isShow": 0, + "condition": "300&1&10", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&-10&-10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&1", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 3801311, - "name": "巾帼枭姬1", - "info": "攻击至少距离2格的敌军时,物攻强度+5%", - "img": "sunshangxiang_beidong1_jinguoxiaoji", + "name": "永劫同心1", + "info": "主动攻击及反击时,对目标施加%d3801211%d", + "img": "sunshangxiang_beidong1 yongjietongxin", "isShow": 1, - "condition": "804&2", - "aim": 0, + "condition": "602&0&1&2&3", + "aim": 1, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "19&5&5", + "type": 100, + "gainvalue": "3801211&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "sunshangxiang_jinguoxiaoji", + "seidNameImage": "sunshangxiang_yongjietongxin", "passivespineName": "&", "rangeUi": 0 }, { "id": 3801321, - "name": "巾帼枭姬2", - "info": "攻击至少距离2格的敌军时,物攻强度+7%", - "img": "sunshangxiang_beidong1_jinguoxiaoji", + "name": "永劫同心2", + "info": "主动攻击及反击时,对目标施加%d3801211%d\n场上每存在1个拥有%d3801211%d的敌军,物攻强度+3,最多15", + "img": "sunshangxiang_beidong1_yongjietongxin", "isShow": 1, - "condition": "804&2", + "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "19&7&7", + "node": 16, + "type": 999, + "gainvalue": "3801311&3801322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "sunshangxiang_jinguoxiaoji", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3801322, + "name": 0, + "info": "场上每存在1个拥有%d3801211%d的敌军,物攻强度+3,最多15", + "img": 1, + "isShow": 0, + "condition": "400&999&3801211&0", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&3&15", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 3801331, - "name": "巾帼枭姬3", - "info": "攻击至少距离2格的敌军时,物攻强度+10%", - "img": "sunshangxiang_beidong1_jinguoxiaoji", + "name": "永劫同心3", + "info": "主动攻击及反击时,对目标施加%d3801211%d\n场上每存在1个拥有%d3801211%d的敌军,物攻强度+5,最多30", + "img": "sunshangxiang_beidong1_yongjietongxin", "isShow": 1, "condition": "804&2", "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "19&10&10", + "type": 999, + "gainvalue": "3801311&3801332", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "sunshangxiang_jinguoxiaoji", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3801332, + "name": 0, + "info": "场上每存在1个拥有%d3801211%d的敌军,物攻强度+5,最多30", + "img": 1, + "isShow": 0, + "condition": "400&999&3801211&0", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&5&30", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 3801411, - "name": "翎箭雕弓1", - "info": "物攻强度+5", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩1", + "info": "物攻强度+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18796,16 +18859,16 @@ }, { "id": 3801421, - "name": "翎箭雕弓2", - "info": "物攻强度+10", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18818,10 +18881,31 @@ { "id": 3801511, "name": "蚀骨铭心", - "info": "行动结束时,对场上所有带有【同心印】的敌军造成一次25%的物理伤害", + "info": "行动结束时,对场上所有带有%d3801211%d的敌军造成一次25%的物理伤害\n目标每有1层%d3801211%d额外造成25%的物理伤害", "img": "sunshangxiang_beidong3_shigumingxin", "isShow": 1, - "condition": "413&0&3801211&1&0", + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "3801512&3801513", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 998 + }, + { + "id": 3801512, + "name": 0, + "info": "行动结束时,对场上所有带有%d3801211%d的敌军造成一次25%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "413&998&0&3801211&1&0", "aim": 0, "percent": 100, "node": 15, @@ -18831,10 +18915,52 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&999&0", + "rangeSeid": "&", "seidNameImage": "sunshangxiang_shigumingxin", "passivespineName": "&", - "rangeUi": 998 + "rangeUi": 0 + }, + { + "id": 3801513, + "name": 0, + "info": "目标每有1层%d3801211%d额外造成25%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "307&2&3801211", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 3801611, + "name": "绝色枭姬", + "info": "我方女性武将主动攻击和受击时,对目标施加%d3801211%d", + "img": "sunshangxiang_jiban_juesexiaoji", + "isShow": 0, + "condition": "602&0&1&2&3|607&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "3801211&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "sunshangxiang_juesexiaoji", + "passivespineName": "&", + "rangeUi": 0 }, { "id": 4001111, @@ -18881,7 +19007,7 @@ { "id": 4001211, "name": "花护蝶怜1", - "info": "施加【蝶恋花】", + "info": "施加%d4001211%d", "img": 1, "isShow": 0, "condition": "&", @@ -18910,7 +19036,7 @@ "percent": 100, "node": 15, "type": 212, - "gainvalue": "1&2&10", + "gainvalue": "1&2&10&200", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -18923,7 +19049,7 @@ { "id": 4001221, "name": "花护蝶怜2", - "info": "施加【蝶恋花】", + "info": "施加%d4001211%d", "img": 1, "isShow": 0, "condition": "&", @@ -18943,119 +19069,14 @@ }, { "id": 4001311, - "name": "大医精诚1", - "info": "行动结束时,恢复自身2格范围内生命值最低的1名友军10%的生命", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&6&10&106&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_dayijingcheng", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 4001321, - "name": "大医精诚2", - "info": "行动结束时,恢复自身2格范围内生命值最低的1名友军15%的生命", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&6&15&106&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_dayijingcheng", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 4001331, - "name": "大医精诚3", - "info": "回合开始与行动结束时,恢复自身2格范围内生命值最低的1名友军20%的生命", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 999, - "gainvalue": "4001332&4001333", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_dayijingcheng", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 4001332, - "name": "行动结束时治疗", - "info": "行动结束时,恢复自身2格范围内生命值最低的1名友军20%的生命", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 2, - "type": 303, - "gainvalue": "1&2013&1&6&20&106&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_dayijingcheng", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 4001333, - "name": "回合开始时治疗", - "info": "回合开始时,恢复自身2格范围内生命值最低的1名友军20%的生命", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&6&20&106&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_dayijingcheng", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 4001411, "name": "花落归尘1", - "info": "治疗效果+10", - "img": "yisheng_beidong2_xinglinmiaoshou", + "info": "使用技能治疗时\n治疗%d4001211%d目标时,治疗效果+10", + "img": "xiaoqiao_beidong1_hualuoguichen", "isShow": 1, - "condition": "&", + "condition": "602&1&2|300&2&4001211", "aim": 0, "percent": 100, - "node": 16, + "node": 7, "type": 200, "gainvalue": "23&10&10", "times_turn": 0, @@ -19063,22 +19084,22 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "xiaoqiao_hualuoguichen", "passivespineName": "&", "rangeUi": 0 }, { - "id": 4001421, + "id": 4001321, "name": "花落归尘2", - "info": "治疗效果+20\r\n 治疗有【蝶恋花】的友军时,恢复50点怒气", - "img": "yisheng_beidong2_xinglinmiaoshou", + "info": "使用技能治疗时\n治疗%d4001211%d目标时,治疗效果+10\n若目标生命值低于30%,施加%d4001211%d", + "img": "xiaoqiao_beidong1_hualuoguichen", "isShow": 1, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, - "node": 8, + "node": 15, "type": 999, - "gainvalue": "4001422&4001423", + "gainvalue": "4001311&4001322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19089,11 +19110,74 @@ "rangeUi": 0 }, { - "id": 4001422, - "name": "治疗效果 Lv.2", - "info": "治疗效果+20", + "id": 4001322, + "name": 0, + "info": "若目标生命值低于30%,施加%d4001211%d", + "img": 0, + "isShow": 0, + "condition": "602&1&2|203&2&3&30", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "4001211&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "xiaoqiao_hualuoguichen", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4001331, + "name": "花落归尘3", + "info": "使用技能治疗时\n治疗%d4001211%d目标时,治疗效果+20\n若目标生命值低于30%,施加%d4001211%d", + "img": "xiaoqiao_beidong1_hualuoguichen", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "4001322&4001332", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4001332, + "name": 0, + "info": "治疗%d4001211%d目标时,治疗效果+20", "img": 1, "isShow": 0, + "condition": "602&1&2|300&2&4001211", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "23&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "xiaoqiao_hualuoguichen", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4001411, + "name": "救死扶伤1", + "info": "治疗效果+20", + "img": "yisheng_beidong2_jiusifushang", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, @@ -19110,30 +19194,30 @@ "rangeUi": 0 }, { - "id": 4001423, - "name": "治疗回怒", - "info": "治疗有【蝶恋花】的友军时,恢复50点怒气", - "img": 1, - "isShow": 0, - "condition": "300&2&4001211", + "id": 4001421, + "name": "救死扶伤2", + "info": "治疗效果+20\n物攻抗性+20、策攻抗性+20", + "img": "yisheng_beidong2_jiusifushang", + "isShow": 1, + "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 220, - "gainvalue": "29&50&50", + "node": 16, + "type": 200, + "gainvalue": "23&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "xiaoqiao_hualuoguichen", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 4001511, "name": "花海缤纷", - "info": "每有一个相邻的拥有【蝶恋花】的友军,自身物攻抗性和策攻抗性+5", + "info": "场上每有一个拥有%d4001211%d的友军,自身抗暴+5", "img": "xiaoqiao_beidong3_huahaibinfen", "isShow": 1, "condition": "400&2004&4001211&1", @@ -19141,7 +19225,28 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&3&100&22&5&20", + "gainvalue": "12&5&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4001611, + "name": "移花接木", + "info": "怒气技的攻击范围+2", + "img": "xiaoqiao_jiban_yihuajiemu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 608, + "gainvalue": "1&2061", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19154,15 +19259,15 @@ { "id": 4101111, "name": "落英柔鞭1", - "info": "如果目标有【燃烧】,施加【病弱】", + "info": "驱散1个随机护盾状态", "img": 1, "isShow": 0, - "condition": "300&2&10", + "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "90&", + "type": 101, + "gainvalue": "1&6", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19175,15 +19280,15 @@ { "id": 4101121, "name": "落英柔鞭2", - "info": "如果目标有【燃烧】,施加【病弱】", + "info": "驱散1个随机护盾状态", "img": 1, "isShow": 0, - "condition": "300&2&10", + "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "90&", + "type": 101, + "gainvalue": "1&6", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19202,9 +19307,9 @@ "condition": "&", "aim": 1, "percent": 100, - "node": 9, + "node": 7, "type": 101, - "gainvalue": "1&0", + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19223,9 +19328,9 @@ "condition": "&", "aim": 1, "percent": 100, - "node": 9, + "node": 7, "type": 101, - "gainvalue": "1&0", + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19238,70 +19343,28 @@ { "id": 4101311, "name": "烂漫天香1", - "info": "光环范围内友军攻击+5%\r\n 光环范围内敌军受治疗效果-5%", + "info": "攻击时,目标每拥有1个护盾状态,策攻强度+5,最多15", "img": "daqiao_beidong1_lanmantianxiang", "isShow": 1, - "condition": "&", + "condition": "304&2&6", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "4101312&4101313", + "type": 200, + "gainvalue": "21&5&15", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2025 - }, - { - "id": 4101312, - "name": "加攻光环 Lv.1", - "info": "光环范围内友军攻击+5%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4101313, - "name": "受治疗降低光环 Lv.1", - "info": "光环范围内敌军受治疗效果-5%\r\n ", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "25&-5&-5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&1", - "seidNameImage": "&", + "seidNameImage": "daqiao_lanmantianxiang", "passivespineName": "&", "rangeUi": 0 }, { "id": 4101321, "name": "烂漫天香2", - "info": "光环范围内友军攻击+10%\r\n 光环范围内敌军受治疗效果-5%", + "info": "攻击时,目标每拥有1个护盾状态,策攻强度+5,最多15\n攻击时,目标每拥有1个增益状态,暴击+2,最多10", "img": "daqiao_beidong1_lanmantianxiang", "isShow": 1, "condition": "&", @@ -19309,7 +19372,7 @@ "percent": 100, "node": 16, "type": 999, - "gainvalue": "4101322&4101323", + "gainvalue": "4101311&4101322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19317,54 +19380,33 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 - }, - { - "id": 4101322, - "name": "加攻光环 Lv.2", - "info": "光环范围内友军攻击+10%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", "rangeUi": 0 }, { - "id": 4101323, - "name": "受治疗降低光环 Lv.1", - "info": "光环范围内敌军受治疗效果-5%\r\n ", + "id": 4101322, + "name": 0, + "info": "攻击时,目标每拥有1个增益状态,暴击+2,最多10", "img": 1, "isShow": 0, - "condition": "&", + "condition": "304&2&1", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "25&-5&-5", + "gainvalue": "10&2&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&1", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "daqiao_lanmantianxiang", "passivespineName": "&", "rangeUi": 0 }, { "id": 4101331, "name": "烂漫天香3", - "info": "光环范围内友军攻击+10%\r\n 光环范围内敌军受治疗效果-10%", + "info": "攻击时,目标每拥有1个护盾状态,策攻强度+10,最多30\n攻击时,目标每拥有1个增益状态,暴击+4,最多20", "img": "daqiao_beidong1_lanmantianxiang", "isShow": 1, "condition": "&", @@ -19380,83 +19422,62 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 0 }, { "id": 4101332, - "name": "加攻光环 Lv.2", - "info": "光环范围内友军攻击+10%", + "name": 0, + "info": "攻击时,目标每拥有1个护盾状态,策攻强度+10,最多30", "img": 1, "isShow": 0, - "condition": "&", + "condition": "304&2&6", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "2&10&10", + "gainvalue": "21&10&30", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "daqiao_lanmantianxiang", "passivespineName": "&", "rangeUi": 0 }, { "id": 4101333, - "name": "受治疗降低光环 Lv.2", - "info": "光环范围内敌军受治疗效果-10%\r\n ", + "name": 0, + "info": "攻击时,目标每拥有1个增益状态,暴击+4,最多20", "img": 1, "isShow": 0, - "condition": "&", + "condition": "304&2&1", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "25&-10&-10", + "gainvalue": "10&4&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&1", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "daqiao_lanmantianxiang", "passivespineName": "&", "rangeUi": 0 }, { "id": 4101411, - "name": "花落残红1", - "info": "策攻强度+5\r\n 攻击男性敌军时,吸血+20", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄1", + "info": "策攻强度+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, - "condition": "607&2&1", - "aim": 0, - "percent": 100, - "node": 7, - "type": 999, - "gainvalue": "4101412&4101413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4101412, - "name": "策强 Lv.1", - "info": "策攻强度+5", - "img": 1, - "isShow": 0, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "21&5&5", + "gainvalue": "21&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19466,60 +19487,18 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 4101413, - "name": "吸血", - "info": "攻击男性敌军时,吸血+20", - "img": 1, - "isShow": 0, - "condition": "607&2&1", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "16&20&20", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "daqiao_hualuocanhong", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 4101421, - "name": "花落残红2", - "info": "策攻强度+10\r\n 攻击男性敌军时,吸血+20", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄2", + "info": "策攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, - "condition": "607&2&1", - "aim": 0, - "percent": 100, - "node": 7, - "type": 999, - "gainvalue": "4101413&4101422", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4101422, - "name": "策强 Lv.2", - "info": "策攻强度+10%", - "img": 1, - "isShow": 0, - "condition": 0, + "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "21&10&10", + "gainvalue": "21&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19531,22 +19510,190 @@ }, { "id": 4101511, - "name": "摘香取蕊", - "info": "攻击带有【护盾】的敌军时,攻击+10%", - "img": "daqiao_beidong3_zhaixiangqurui", + "name": "花落残红", + "info": "使用怒气技和回合技驱散任意状态成功时,自身获得%d2102%d", + "img": "daqiao_beidong3_hualuocanhong", "isShow": 1, - "condition": "308&60", + "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "2&10&10", + "type": 999, + "gainvalue": "4101512&401513&4101514&4101515", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "daqiao_zhaixiangqurui", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4101512, + "name": 0, + "info": "检测怒1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 702, + "gainvalue": "7&4101111&0&4101516", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "daqiao_hualuocanhong", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4101513, + "name": 0, + "info": "检测怒2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 702, + "gainvalue": "7&4101112&0&4101516", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "daqiao_hualuocanhong", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4101514, + "name": 0, + "info": "检测回1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 702, + "gainvalue": "7&4101113&0&4101516", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "daqiao_hualuocanhong", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4101515, + "name": 0, + "info": "检测回2", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 702, + "gainvalue": "7&4101114&0&4101516", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "daqiao_hualuocanhong", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4101516, + "name": 0, + "info": "获得%d2102%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "2102&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4101611, + "name": "蝶舞飞花", + "info": "自身怒气技效果范围+1\n我方女性武将攻击男性武将时,物攻强度和策攻强度+20", + "img": "daqiao_jiban_diewufeihua", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4101612&4101613", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4101612, + "name": 0, + "info": "自身怒气技效果范围+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 608, + "gainvalue": "1&2013", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4101613, + "name": 0, + "info": "我方女性武将攻击男性武将时,物攻强度和策攻强度+20", + "img": 1, + "isShow": 0, + "condition": "607&1&2|607&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "19&20&20&21&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "daqiao_diewufeihua", "passivespineName": "&", "rangeUi": 0 }, @@ -19560,6 +19707,27 @@ "aim": 0, "percent": 100, "node": 11, + "type": 999, + "gainvalue": "4401112&4401113", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4401112, + "name": "击杀回血", + "info": "若本技能击杀敌军,恢复自身生命值的10%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, "type": 300, "gainvalue": "6&10&10", "times_turn": 0, @@ -19571,6 +19739,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 4401113, + "name": "5连击", + "info": "5段伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 520, + "gainvalue": "5&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 4401121, "name": "方天乱舞2", @@ -19581,6 +19770,27 @@ "aim": 0, "percent": 100, "node": 11, + "type": 999, + "gainvalue": "4401122&4401123", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4401122, + "name": "击杀回血", + "info": "若本技能击杀敌军,恢复自身生命值的10%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, "type": 300, "gainvalue": "6&10&10", "times_turn": 0, @@ -19593,17 +19803,38 @@ "rangeUi": 0 }, { - "id": 4401211, - "name": "温侯射戟1", - "info": "若目标有【魅惑】,则额外造成20%的真实伤害", + "id": 4401123, + "name": "5连击", + "info": "5段伤害", "img": 1, "isShow": 0, - "condition": "300&2&31", + "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 300, - "gainvalue": "4&20&20", + "type": 520, + "gainvalue": "5&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4401211, + "name": "温侯射戟1", + "info": "若目标有控制状态,则额外造成15%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "305&2&5", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19616,15 +19847,15 @@ { "id": 4401221, "name": "温侯射戟2", - "info": "若目标有【魅惑】,则额外造成30%的真实伤害", + "info": "若目标有控制状态,则额外造成30%的物理伤害", "img": 1, "isShow": 0, - "condition": "300&2&31", + "condition": "305&2&5", "aim": 0, "percent": 100, "node": 7, - "type": 300, - "gainvalue": "4&30&30", + "type": 214, + "gainvalue": "30&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19637,70 +19868,196 @@ { "id": 4401311, "name": "无双飞将1", - "info": "一次攻击命中至少2个目标时,回复25点怒气", + "info": "每次攻击敌军,自身获得1层%d4401311%d,最多20层\n自身免疫增益状态与减益状态", "img": "lvbu_beidong1_wushuangfeijiang", - "isShow": 1, - "condition": "713&1&1", + "isShow": 0, + "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 220, - "gainvalue": "29&25&25", - "times_turn": 1, + "node": 16, + "type": 999, + "gainvalue": "4401313&4401314", + "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "lubu_wushuangfeijiang", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4401312, + "name": 0, + "info": "物攻强度、物攻抗性、策攻抗性+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&1&100&20&1&100&22&1&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4401313, + "name": 0, + "info": "自身免疫增益状态与减益状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 102, + "gainvalue": "1&2", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4401314, + "name": 0, + "info": "获得1层%d4401311%d", + "img": 1, + "isShow": 0, + "condition": "713&1&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 116, + "gainvalue": "1&4401311", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "lvbu_wushuangfeijiang", "passivespineName": "&", "rangeUi": 0 }, { "id": 4401321, "name": "无双飞将2", - "info": "一次攻击命中至少2个目标时,回复50点怒气", + "info": "每次攻击敌军,自身获得2层%d4401311%d,最多20层\n自身免疫增益状态与减益状态", "img": "lvbu_beidong1_wushuangfeijiang", "isShow": 1, - "condition": "713&1&1", + "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 220, - "gainvalue": "29&50&50", - "times_turn": 1, + "node": 16, + "type": 999, + "gainvalue": "4401313&4401322", + "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "lubu_wushuangfeijiang", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4401322, + "name": 0, + "info": "每次攻击敌军,自身获得2层%d4401311%d", + "img": 1, + "isShow": 0, + "condition": "713&1&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 116, + "gainvalue": "2&4401311", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "lvbu_wushuangfeijiang", "passivespineName": "&", "rangeUi": 0 }, { "id": 4401331, "name": "无双飞将3", - "info": "一次攻击命中至少2个目标时,回复100点怒气", + "info": "每次攻击敌军,自身获得2层%d4401311%d,最多20层\n击杀敌军时,自身获得1层%d4401321%d,最多5层\n自身免疫增益状态与减益状态", "img": "lvbu_beidong1_wushuangfeijiang", "isShow": 1, "condition": "713&1&1", "aim": 0, "percent": 100, "node": 7, - "type": 220, - "gainvalue": "29&100&100", - "times_turn": 1, + "type": 999, + "gainvalue": "4401313&4401322&4401332", + "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "lubu_wushuangfeijiang", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, + { + "id": 4401332, + "name": 0, + "info": "击杀敌军时,自身获得1层%d4401321%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 100, + "gainvalue": "4401321&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "lvbu_wushuangfeijiang", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4401333, + "name": 0, + "info": "暴击+3、暴击伤害+5%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&3&15&18&5&25", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, + "rangeUi": 0 + }, { "id": 4401411, - "name": "锋锐无当", - "info": "攻击时无视目标5%的物防", + "name": "锋锐无当1", + "info": "物攻强度+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", @@ -19708,7 +20065,7 @@ "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-5&-5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19720,8 +20077,8 @@ }, { "id": 4401421, - "name": "锋锐无当", - "info": "攻击时无视目标10%的物防", + "name": "锋锐无当2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", @@ -19729,7 +20086,7 @@ "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-10&-10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -19741,85 +20098,43 @@ }, { "id": 4401511, - "name": "虢虎之勇", - "info": "每次击杀敌军,获得【虢虎之勇(永久)】\r\n 免疫除特定状态外的所有改变属性的基础状态\r\n\r\n【虢虎之勇】:攻击、物攻抗性、策攻抗性+5%", - "img": "lvbu_beidong3_guohuzhiyong", + "name": "冲冠一怒", + "info": "受到攻击时,怒气+50", + "img": "lvbu_beidong3_chongguanyinu", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "4401512&4401513&", + "node": 8, + "type": 220, + "gainvalue": "29&50&50", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "lubu_guohuzhiyong", + "seidNameImage": "lvbu_guohuzhiyong", "passivespineName": "&", "rangeUi": 0 }, { - "id": 4401512, - "name": "击杀加状态", - "info": "攻击、物攻抗性、策攻抗性+5%", - "img": 1, - "isShow": 0, - "condition": "&", + "id": 4401611, + "name": "人中吕布", + "info": "其他武将释放怒气技时,吕布自身获得200点怒气", + "img": "lvbu_jiban_renzhonglvbu", + "isShow": 1, + "condition": "602&1", "aim": 0, "percent": 100, - "node": 11, - "type": 100, - "gainvalue": "4401511&", + "node": 7, + "type": 211, + "gainvalue": "1&999&1&200&108&44&1", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "lubu_guohuzhiyong", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4401513, - "name": "免疫增益状态", - "info": "免疫除特定状态外的所有改变属性的基础状态", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 132, - "gainvalue": "1&3", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4401514, - "name": "状态增益", - "info": "每次击杀敌军,攻击、物防、策防提高5%", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "2&5&1000&20&5&1000&22&5&1000", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "lvbu_renzhonglvbu", "passivespineName": "&", "rangeUi": 0 }, @@ -19952,7 +20267,7 @@ { "id": 4501211, "name": "火凤万化1", - "info": "施加【燃烧】", + "info": "施加%d10%d", "img": 1, "isShow": 0, "condition": "&", @@ -19973,7 +20288,7 @@ { "id": 4501221, "name": "火凤万化2", - "info": "施加【燃烧】", + "info": "施加%d10%d", "img": 1, "isShow": 0, "condition": "&", @@ -19994,7 +20309,7 @@ { "id": 4501231, "name": "冰凰万化1", - "info": "施加【缠足1】", + "info": "施加%d25%d", "img": 1, "isShow": 0, "condition": "&", @@ -20015,7 +20330,7 @@ { "id": 4501241, "name": "冰凰万化2", - "info": "施加【缠足1】", + "info": "施加%d25%d", "img": 1, "isShow": 0, "condition": "&", @@ -20036,7 +20351,7 @@ { "id": 4501251, "name": "雷鸟万化1", - "info": "施加【封技】", + "info": "施加%d21%d", "img": 1, "isShow": 0, "condition": "&", @@ -20057,7 +20372,7 @@ { "id": 4501261, "name": "雷鸟万化2", - "info": "施加【封技】", + "info": "施加%d21%d", "img": 1, "isShow": 0, "condition": "&", @@ -20078,7 +20393,7 @@ { "id": 4501311, "name": "千鸟万化1", - "info": "若本回合没有攻击,行动结束时进入【火凤】状态\r\n 若攻击时,若与目标之间有障碍物,进入【冰凰】状态", + "info": "若本回合没有主动攻击,行动结束时,火凤附体\n攻击时,若与目标中间有障碍,冰凰附体", "img": "zhangren_beidong1_qianniaowanhua", "isShow": 1, "condition": "&", @@ -20099,7 +20414,7 @@ { "id": 4501312, "name": "变火", - "info": "若本回合没有攻击,行动结束时进入【火凤】状态", + "info": "若本回合没有主动攻击,行动结束时,火凤附体", "img": 1, "isShow": 0, "condition": "704&", @@ -20120,7 +20435,7 @@ { "id": 4501313, "name": "变冰", - "info": "若攻击时,若与目标之间有障碍物,进入【冰凰】状态", + "info": "攻击时,若与目标中间有障碍,冰凰附体", "img": 1, "isShow": 0, "condition": "803&", @@ -20140,8 +20455,8 @@ }, { "id": 4501314, - "name": "初始火", - "info": 0, + "name": 0, + "info": "初始火", "img": 1, "isShow": 0, "condition": "&", @@ -20161,14 +20476,14 @@ }, { "id": 4501315, - "name": "火怒气技Lv.1", - "info": 0, + "name": 0, + "info": "火怒气技Lv.1", "img": 1, "isShow": 0, - "condition": "611&3&8|610&2", + "condition": "704&|611&3&8", "aim": 0, "percent": 100, - "node": 2, + "node": 15, "type": 607, "gainvalue": "1&450111", "times_turn": 0, @@ -20182,14 +20497,14 @@ }, { "id": 4501316, - "name": "火怒气技Lv.2", - "info": 0, + "name": 0, + "info": "火怒气技Lv.2", "img": 1, "isShow": 0, - "condition": "611&1&7|610&2", + "condition": "704&|611&1&7", "aim": 0, "percent": 100, - "node": 2, + "node": 15, "type": 607, "gainvalue": "1&450112", "times_turn": 0, @@ -20203,16 +20518,16 @@ }, { "id": 4501317, - "name": "火回合Lv.1", - "info": 0, + "name": 0, + "info": "火回合Lv.1", "img": 1, "isShow": 0, - "condition": "611&3&10|610&2", + "condition": "704&|611&3&10", "aim": 0, "percent": 100, - "node": 2, + "node": 15, "type": 607, - "gainvalue": "1&450121", + "gainvalue": "2&450121", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20224,16 +20539,16 @@ }, { "id": 4501318, - "name": "火回合Lv.2", - "info": 0, + "name": 0, + "info": "火回合Lv.2", "img": 1, "isShow": 0, - "condition": "611&1&9|610&2", + "condition": "704&|611&1&9", "aim": 0, "percent": 100, - "node": 2, + "node": 15, "type": 607, - "gainvalue": "1&450122", + "gainvalue": "2&450122", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20246,7 +20561,7 @@ { "id": 4501321, "name": "千鸟万化2", - "info": "若本回合没有攻击,行动结束时进入【火凤】状态\r\n 若\r\n 攻击时,若与目标之间有障碍物,进入【冰凰】状态\r\n 攻击时,若与目标之间没有障碍物,进入【雷鸟】状态", + "info": "若本回合没有主动攻击,行动结束时,火凤附体\n攻击时,若与目标中间有障碍,冰凰附体\n攻击时,若与目标中间没有障碍,雷鸟附体", "img": "zhangren_beidong1_qianniaowanhua", "isShow": 1, "condition": "&", @@ -20266,8 +20581,8 @@ }, { "id": 4501322, - "name": "变雷", - "info": "攻击时,若与目标之间没有障碍物,进入【雷鸟】状态", + "name": 0, + "info": "攻击时,若与目标中间没有障碍,雷鸟附体", "img": 1, "isShow": 0, "condition": "801&", @@ -20287,14 +20602,14 @@ }, { "id": 4501323, - "name": "冰怒气技Lv.1", - "info": 0, + "name": 0, + "info": "冰怒气技Lv.1", "img": 1, "isShow": 0, - "condition": "611&3&8|610&1", + "condition": "803&|611&3&8", "aim": 0, "percent": 100, - "node": 2, + "node": 13, "type": 607, "gainvalue": "1&450113", "times_turn": 0, @@ -20308,14 +20623,14 @@ }, { "id": 4501324, - "name": "冰怒气技Lv.2", - "info": 0, + "name": 0, + "info": "冰怒气技Lv.2", "img": 1, "isShow": 0, - "condition": "611&1&7|610&1", + "condition": "803&|611&1&7", "aim": 0, "percent": 100, - "node": 2, + "node": 13, "type": 607, "gainvalue": "1&450114", "times_turn": 0, @@ -20329,16 +20644,16 @@ }, { "id": 4501325, - "name": "冰回合Lv.1", - "info": 0, + "name": 0, + "info": "冰回合Lv.1", "img": 1, "isShow": 0, - "condition": "611&3&10|610&1", + "condition": "803&|611&3&10", "aim": 0, "percent": 100, - "node": 2, + "node": 13, "type": 607, - "gainvalue": "1&450123", + "gainvalue": "2&450123", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20350,16 +20665,16 @@ }, { "id": 4501326, - "name": "冰回合Lv.2", - "info": 0, + "name": 0, + "info": "冰回合Lv.2", "img": 1, "isShow": 0, - "condition": "611&1&9|610&1", + "condition": "803&|611&1&9", "aim": 0, "percent": 100, - "node": 2, + "node": 13, "type": 607, - "gainvalue": "1&450124", + "gainvalue": "2&450124", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20372,7 +20687,7 @@ { "id": 4501331, "name": "千鸟万化3", - "info": "若本回合没有攻击,行动结束时进入【火凤】状态\r\n 若\r\n 攻击时,若与目标之间有障碍物,进入【冰凰】状态\r\n 攻击时,若与目标之间没有障碍物,进入【雷鸟】状态\r\n物攻强度+10", + "info": "若本回合没有主动攻击,行动结束时,火凤附体\n攻击时,若与目标中间有障碍,冰凰附体\n攻击时,若与目标中间没有障碍,雷鸟附体\n物攻强度+10", "img": "zhangren_beidong1_qianniaowanhua", "isShow": 1, "condition": "&", @@ -20392,7 +20707,7 @@ }, { "id": 4501332, - "name": "加物强", + "name": 0, "info": "物攻强度+10", "img": 1, "isShow": 0, @@ -20413,14 +20728,14 @@ }, { "id": 4501333, - "name": "雷怒气技Lv.1", - "info": 0, + "name": 0, + "info": "雷怒气技Lv.1", "img": 1, "isShow": 0, - "condition": "611&3&8|610&3", + "condition": "801&|611&3&8", "aim": 0, "percent": 100, - "node": 2, + "node": 13, "type": 607, "gainvalue": "1&450115", "times_turn": 0, @@ -20434,14 +20749,14 @@ }, { "id": 4501334, - "name": "雷怒气技Lv.2", - "info": 0, + "name": 0, + "info": "雷怒气技Lv.2", "img": 1, "isShow": 0, - "condition": "611&1&7|610&3", + "condition": "801&|611&1&7", "aim": 0, "percent": 100, - "node": 2, + "node": 13, "type": 607, "gainvalue": "1&450116", "times_turn": 0, @@ -20455,16 +20770,16 @@ }, { "id": 4501335, - "name": "雷回合Lv.1", - "info": 0, + "name": 0, + "info": "雷回合Lv.1", "img": 1, "isShow": 0, - "condition": "611&3&10|610&3", + "condition": "801&|611&3&10", "aim": 0, "percent": 100, - "node": 2, + "node": 13, "type": 607, - "gainvalue": "1&450125", + "gainvalue": "2&450125", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20476,16 +20791,16 @@ }, { "id": 4501336, - "name": "雷回合Lv.2", - "info": 0, + "name": 0, + "info": "雷回合Lv.2", "img": 1, "isShow": 0, - "condition": "611&1&9|610&3", + "condition": "801&|611&1&9", "aim": 0, "percent": 100, - "node": 2, + "node": 13, "type": 607, - "gainvalue": "1&450126", + "gainvalue": "2&450126", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20497,16 +20812,16 @@ }, { "id": 4501411, - "name": "翎箭雕弓1", - "info": "若3格范围内有友军,自身受物理范围攻击且不是主目标时,物理减伤+5", - "img": "yisheng_beidong2_xinglinmiaoshou", + "name": "强弓劲弩1", + "info": "物攻强度+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, - "condition": "407&2025&1|600&1|601&0", + "condition": "&", "aim": 0, "percent": 100, - "node": 8, + "node": 16, "type": 200, - "gainvalue": "20&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20518,16 +20833,16 @@ }, { "id": 4501421, - "name": "翎箭雕弓2", - "info": "若3格范围内有友军,自身受物理范围攻击且不是主目标时,物理减伤+10", - "img": "yisheng_beidong2_xinglinmiaoshou", + "name": "强弓劲弩2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, - "condition": "407&2025&1|600&1|601&0", + "condition": "&", "aim": 0, "percent": 100, - "node": 8, + "node": 16, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20539,9 +20854,9 @@ }, { "id": 4501511, - "name": "天命玄鸟", - "info": "【火凤】状态下,行动结束时获得200点怒气\r\n攻击时,若自身处于【冰凰】状态,物攻强度+50\r\n攻击时,若自身处于【雷鸟】状态,暴击伤害+50", - "img": "zhangren_beidong3_tianmingxuanniao", + "name": "绚羽飞华", + "info": "火凤附体中,回合开始时获得200点怒气\n攻击时,若自身处于冰凰附体,物攻强度+80\n攻击时,若自身处于雷鸟附体,暴击伤害+100%", + "img": "zhangren_beidong3_xuanyufeihua", "isShow": 1, "condition": "602&0&1&2|402&1|601&1|802&", "aim": 0, @@ -20561,7 +20876,7 @@ { "id": 4501512, "name": 0, - "info": "【火凤】状态下,回合开始时时获得200点怒气", + "info": "火凤附体中,回合开始时时获得200点怒气", "img": 1, "isShow": 0, "condition": "610&2", @@ -20575,14 +20890,14 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhangren_xuanyufeihua", "passivespineName": "&", "rangeUi": 0 }, { "id": 4501513, "name": 0, - "info": "【火凤】状态下,行动结束时获得200点怒气\r\n攻击时,若自身处于【冰凰】状态,物攻强度+50", + "info": "攻击时,若自身处于冰凰附体,物攻强度+80", "img": 1, "isShow": 0, "condition": "610&1", @@ -20590,7 +20905,7 @@ "percent": 100, "node": 7, "type": 200, - "gainvalue": "19&50&50", + "gainvalue": "19&80&80", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20603,7 +20918,7 @@ { "id": 4501514, "name": 0, - "info": "攻击时,若自身处于【雷鸟】状态,暴击伤害+50", + "info": "攻击时,若自身处于雷鸟附体,暴击伤害+100%", "img": 1, "isShow": 0, "condition": "610&3", @@ -20611,7 +20926,91 @@ "percent": 100, "node": 7, "type": 200, - "gainvalue": "18&50&50", + "gainvalue": "18&100&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4501611, + "name": "天命玄鸟", + "info": "火凤附体:回合开始时,为友军提供50怒气\n冰凰附体:友军物攻强度和策攻强度+20\n雷鸟附体:友军暴击+10", + "img": "zhangren_jiban_tianmingxuanniao", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "4501612&4501613&4501614", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4501612, + "name": 0, + "info": "火凤附体:回合开始时,为友军提供50怒气", + "img": 1, + "isShow": 0, + "condition": "610&2", + "aim": 0, + "percent": 100, + "node": 2, + "type": 220, + "gainvalue": "29&50%50", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "zhangren_tianmingxuanniao", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4501613, + "name": 0, + "info": "冰凰附体:友军物攻强度和策攻强度+20", + "img": 1, + "isShow": 0, + "condition": "610&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20&21&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4501614, + "name": 0, + "info": "雷鸟附体:友军暴击+10", + "img": 1, + "isShow": 0, + "condition": "610&3", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20624,15 +21023,15 @@ { "id": 4601111, "name": "麻沸散1", - "info": "清除1个减益状态", + "info": "清除1层伤害类状态", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 101, - "gainvalue": "1&1", + "type": 136, + "gainvalue": "1&4", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20645,15 +21044,15 @@ { "id": 4601121, "name": "麻沸散2", - "info": "清除1个减益状态", + "info": "清除2层伤害类状态", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 101, - "gainvalue": "1&1", + "type": 136, + "gainvalue": "2&4", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20666,15 +21065,15 @@ { "id": 4601211, "name": "薤叶芸香1", - "info": "给目标2格范围内友军施加【血战1】", + "info": "清除1个伤害类状态", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 107, - "gainvalue": "2005&1&1001", + "type": 101, + "gainvalue": "1&4", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20687,15 +21086,15 @@ { "id": 4601221, "name": "薤叶芸香2", - "info": "给目标2格范围内友军施加【血战2】", + "info": "清除1个伤害类状态", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 107, - "gainvalue": "2005&1&1002", + "type": 101, + "gainvalue": "1&4", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20707,9 +21106,9 @@ }, { "id": 4601311, - "name": "医者仁心1", - "info": "行动结束时,恢复2格范围内其他友军华佗5%攻击的生命", - "img": "yisheng_beidong1_yizherenxin", + "name": "悲天悯人1", + "info": "使用技能治疗时,若目标生命值低于30%,额外造成40%的治疗", + "img": "yisheng_beidong1_beitianminren", "isShow": 1, "condition": "&", "aim": 1, @@ -20722,15 +21121,15 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", - "passivespineName": "&", + "seidNameImage": "huatuo_beitianminren", + "passivespineName": "passive1", "rangeUi": 2013 }, { "id": 4601321, - "name": "医者仁心2", - "info": "行动结束时,恢复2格范围内其他友军华佗7%攻击的生命", - "img": "yisheng_beidong1_yizherenxin", + "name": "悲天悯人2", + "info": "使用技能治疗时,若目标生命值低于30%,额外造成70%的治疗", + "img": "yisheng_beidong1_beitianminren", "isShow": 1, "condition": "&", "aim": 1, @@ -20743,163 +21142,37 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", - "passivespineName": "&", + "seidNameImage": "huatuo_beitianminren", + "passivespineName": "passive1", "rangeUi": 2013 }, { "id": 4601331, - "name": "医者仁心3", - "info": "回合开始和行动结束时,恢复2格范围内其他友军华佗10%攻击的生命", - "img": "yisheng_beidong1_yizherenxin", + "name": "悲天悯人3", + "info": "使用技能治疗时,若目标生命值低于30%,额外造成100%的治疗", + "img": "yisheng_beidong1_beitianminren", "isShow": 1, "condition": "&", "aim": 1, "percent": 100, "node": 15, "type": 999, - "gainvalue": "2001332&2001333", + "gainvalue": "4601332&4601333", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "huatuo_beitianminren", "passivespineName": "&", "rangeUi": 2013 }, - { - "id": 4601332, - "name": "结束回血", - "info": "行动结束时,恢复2格范围内其他友军华佗10%攻击的生命", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4601333, - "name": "开始回血", - "info": "回合开始时,恢复2格范围内其他友军华佗10%攻击的生命", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 2, - "type": 303, - "gainvalue": "1&2013&1&3&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "yisheng_yizherenxin", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 4601411, - "name": "游方九州1", - "info": "治疗效果+10\r\n 治疗生命值低与30%的友军时,自身获得25点怒气", - "img": "yisheng_beidong2_xinglinmiaoshou", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 7, - "type": 999, - "gainvalue": "4601412&4601413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4601412, - "name": "治疗效果 Lv.1", - "info": "治疗效果+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "23&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4601413, - "name": "回怒", - "info": "治疗生命值低与30%的友军时,自身获得25点怒气", - "img": 1, - "isShow": 0, - "condition": "203&2&3&30", - "aim": 0, - "percent": 100, - "node": 7, - "type": 220, - "gainvalue": "29&25&1000", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "huatuo_youfangjiuzhou", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4601421, - "name": "游方九州2", - "info": "治疗效果+20\r\n 治疗生命值低与30%的友军时,自身获得25点怒气", - "img": "yisheng_beidong2_xinglinmiaoshou", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 7, - "type": 999, - "gainvalue": "4601422&4601413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4601422, - "name": "治疗效果 Lv.2", + "name": "救死扶伤1", "info": "治疗效果+20", - "img": 1, - "isShow": 0, + "img": "yisheng_beidong2_jiusifushang", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, @@ -20916,17 +21189,38 @@ "rangeUi": 0 }, { - "id": 4601511, - "name": "五禽健体", - "info": "技能治疗时,施加【单盾】\r\n\r\n【单盾】:可抵消施加者40%攻击的伤害", - "img": "huatuo_beidong3_wuqinjianti", + "id": 4601421, + "name": "救死扶伤2", + "info": "治疗效果+20\n物攻抗性+20、策攻抗性+20", + "img": "yisheng_beidong2_jiusifushang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "61&", + "node": 16, + "type": 200, + "gainvalue": "23&20&20&20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4601511, + "name": "五禽健体", + "info": "若自身生命值为满值,治疗效果+20", + "img": "huatuo_beidong3_wuqinjianti", + "isShow": 1, + "condition": "605&1|600&3&6|205&2&100", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "23&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20936,6 +21230,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 4601611, + "name": "刮骨疗毒", + "info": "使用技能治疗时,额外清除1个减益状态", + "img": "huatuo_jiban_guaguliaodu", + "isShow": 1, + "condition": "602&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 101, + "gainvalue": "1&2", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "huatuo_guaguliaodu", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 4701111, "name": "神威雷闪1", @@ -20979,17 +21294,17 @@ "rangeUi": 0 }, { - "id": 4701311, - "name": "黄天庇佑1", - "info": "光环范围内敌军行动结束时降低25点怒气\r\n 光环范围内友军攻击+5%", - "img": "zhangjiao_beidong1_huangtianbiyou", - "isShow": 1, + "id": 4701211, + "name": "怒雷万钧1", + "info": "窃取目标100点怒气", + "img": 1, + "isShow": 0, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "4701312&4701313", + "node": 7, + "type": 210, + "gainvalue": "100&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -20997,62 +21312,62 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 0 }, { - "id": 4701312, - "name": "攻击光环 Lv.1", - "info": "光环范围内友军攻击+5%", + "id": 4701221, + "name": "怒雷万钧2", + "info": "窃取目标200点怒气", "img": 1, "isShow": 0, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "5&5&5", + "node": 7, + "type": 210, + "gainvalue": "200&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { - "id": 4701313, - "name": "减怒光环 Lv.1", - "info": "光环范围内敌军行动结束时降低25点怒气", - "img": 1, - "isShow": 0, - "condition": "&", + "id": 4701311, + "name": "黄天当立1", + "info": "攻击时,若目标怒气值低于700,策攻强度+20", + "img": "zhangjiao_beidong1_huangtiandangli", + "isShow": 1, + "condition": "206&2&3&700", "aim": 0, "percent": 100, - "node": 15, - "type": 220, - "gainvalue": "29&-25&-25", + "node": 16, + "type": 200, + "gainvalue": "21&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&1", - "seidNameImage": "&", + "rangeSeid": "&", + "seidNameImage": "zhangjiao_huangtiandangli", "passivespineName": "&", "rangeUi": 0 }, { "id": 4701321, - "name": "黄天庇佑2", - "info": "光环范围内敌军行动结束时降低50点怒气\r\n 光环范围内友军攻击+5%", - "img": "zhangjiao_beidong1_huangtianbiyou", + "name": "黄天当立2", + "info": "攻击时,若目标怒气值低于700,策攻强度+20\n自身每拥有100点怒气,暴击+1,最多20", + "img": "zhangjiao_beidong1_huangtiandangli", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 999, - "gainvalue": "4701322&4701323", + "gainvalue": "4701311&4701322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21060,62 +21375,41 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 0 }, { "id": 4701322, - "name": "攻击光环 Lv.1", - "info": "光环范围内友军攻击+5%", + "name": 0, + "info": "自身每拥有100点怒气,暴击+1", "img": 1, "isShow": 0, - "condition": "&", + "condition": "204&100", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "5&5&5", + "gainvalue": "10&1&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4701323, - "name": "减怒光环 Lv.2", - "info": "光环范围内敌军行动结束时降低50点怒气", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 220, - "gainvalue": "29&-50&-50", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&1", + "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 4701331, - "name": "黄天庇佑3", - "info": "光环范围内敌军行动结束时降低50点怒气\r\n 光环范围内友军攻击+10%", - "img": "zhangjiao_beidong1_huangtianbiyou", + "name": "黄天当立3", + "info": "攻击时,若目标怒气值低于700,策攻强度+20\n自身每拥有100点怒气,暴击+3,最多60", + "img": "zhangjiao_beidong1_huangtiandangli", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 999, - "gainvalue": "4701332&4701333", + "gainvalue": "4701311&4701332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21123,12 +21417,12 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 0 }, { "id": 4701332, - "name": "攻击光环 Lv.2", - "info": "光环范围内友军攻击+10%", + "name": 0, + "info": "自身每拥有100点怒气,暴击+3", "img": 1, "isShow": 0, "condition": "&", @@ -21136,70 +21430,28 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "5&10&10", + "gainvalue": "10&3&60", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4701333, - "name": "减怒光环 Lv.2", - "info": "光环范围内敌军行动结束时降低50点怒气", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 220, - "gainvalue": "29&-50&-50", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&1", + "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 4701411, - "name": "天公将军", - "info": "策攻强度+5\r\n 攻击怒气低于700点的部队时,策略伤害+5", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄1", + "info": "策攻强度+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", - "aim": 1, - "percent": 100, - "node": 3, - "type": 999, - "gainvalue": "4701412&4701413", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4701412, - "name": "策强 Lv.1", - "info": "策攻强度+5", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "21&5&5", + "gainvalue": "21&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21209,60 +21461,18 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 4701413, - "name": "低怒特攻 Lv.1", - "info": "攻击怒气低于700点的部队时,策略伤害+5", - "img": 1, - "isShow": 0, - "condition": "206&2&3&700", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "21&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "zhangjiao_tiangongjiangjun", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 4701421, - "name": "天公将军", - "info": "策攻强度+10\r\n 攻击怒气低于700点的部队时,策略伤害+10", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄2", + "info": "策攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", - "aim": 1, - "percent": 100, - "node": 3, - "type": 999, - "gainvalue": "4701422&4701423", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4701422, - "name": "策强 Lv.2", - "info": "策攻强度+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "21&10&10", + "gainvalue": "21&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21272,52 +21482,52 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 4701423, - "name": "低怒特攻 Lv.2", - "info": "攻击怒气低于700点的部队时,策略伤害+10%", - "img": 1, - "isShow": 0, - "condition": "206&2&3&700", - "aim": 0, - "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "21&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "zhangjiao_tiangongjiangjun", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 4701511, - "name": "御宇太平", - "info": "攻击时,若自身不处于危险范围,获得50点怒气", - "img": "zhangjiao_beidong3_yuyutaiping", + "name": "太平要术", + "info": "回合开始时,若自身拥有至少1000怒气,则获得%d1002%d", + "img": "zhangjiao_beidong3_taipingyaoshu", "isShow": 1, - "condition": "500&0", + "condition": "206&1&999", "aim": 0, "percent": 100, - "node": 7, - "type": 220, - "gainvalue": "29&50&50", + "node": 2, + "type": 100, + "gainvalue": "1002&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "zhangjiao_yuyutaiping", + "seidNameImage": "zhangjiao_taipingyaoshu", "passivespineName": "&", "rangeUi": 0 }, + { + "id": 4701611, + "name": "天公将军", + "info": "我方武将怒气技命中敌军后,降低主目标100点怒气值", + "img": "zhaojiao_jiban_tiangongjiangjun", + "isShow": 1, + "condition": "601&1", + "aim": 1, + "percent": 100, + "node": 7, + "type": 220, + "gainvalue": "29&-100&-100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "zhangjiao_tiangongjiangjun", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 4901111, "name": "陷阵之志1", - "info": "获得【坚盾5】", + "info": "获得%d1103%d", "img": 1, "isShow": 0, "condition": "&", @@ -21325,7 +21535,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "1105&", + "gainvalue": "1103&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21338,7 +21548,7 @@ { "id": 4901121, "name": "陷阵之志2", - "info": "获得【坚盾6】", + "info": "获得%d1104%d", "img": 1, "isShow": 0, "condition": "&", @@ -21346,7 +21556,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "1106&", + "gainvalue": "1104&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21359,7 +21569,7 @@ { "id": 4901211, "name": "迅析斩乱1", - "info": "施加【眩晕】", + "info": "施加%d25%d", "img": 1, "isShow": 0, "condition": "&", @@ -21380,7 +21590,7 @@ { "id": 4901221, "name": "迅析斩乱2", - "info": "施加【眩晕】", + "info": "施加%d25%d", "img": 1, "isShow": 0, "condition": "&", @@ -21400,164 +21610,80 @@ }, { "id": 4901311, - "name": "钢甲铁盾1", - "info": "格挡+10\r\n 本回合移动至多2格;获得【坚盾1】", - "img": "gaoshun_beidong1_gangjiatiedun", + "name": "百战不殆1", + "info": "触发格挡时,自身获得%d14%d", + "img": "gaoshun_beidong1_baizhanbudai", "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "4901312&4901313", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4901312, - "name": "格挡 Lv.1", - "info": "格挡+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "11&5&5", - "times_turn": 1, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4901313, - "name": "钢甲铁盾1", - "info": "本回合移动至多2格;获得【坚盾1】", - "img": 1, - "isShow": 0, "condition": "709&3&3", "aim": 0, "percent": 100, - "node": 15, + "node": 8, "type": 100, - "gainvalue": "1101&", + "gainvalue": "14&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "gaoshun_gangjiatiedun", + "seidNameImage": "gaoshun_baizhanbudai", "passivespineName": "&", "rangeUi": 0 }, { "id": 4901321, - "name": "破阵2", - "info": "格挡+10\r\n 本回合移动至多2格;获得【坚盾2】", - "img": "gaoshun_beidong1_gangjiatiedun", + "name": "百战不殆2", + "info": "触发格挡时,自身获得1层%d4901311%d", + "img": "gaoshun_beidong1_baizhanbudai", "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "4901322&4901323", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4901322, - "name": "格挡 Lv.2", - "info": "格挡+15", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "11&15&15", - "times_turn": 2, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 4901323, - "name": "钢甲铁盾2", - "info": "本回合移动至多2格;获得【坚盾2】", - "img": 1, - "isShow": 0, "condition": "709&3&3", "aim": 0, "percent": 100, - "node": 15, + "node": 8, "type": 100, - "gainvalue": "1102&", + "gainvalue": "4901311&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "gaoshun_gangjiatiedun", + "seidNameImage": "gaoshun_baizhanbudai", "passivespineName": "&", "rangeUi": 0 }, { "id": 4901331, - "name": "破阵3", - "info": "格挡+20\r\n 本回合移动至多2格;获得【坚盾2】", - "img": "gaoshun_beidong1_gangjiatiedun", + "name": "百战不殆3", + "info": "触发格挡时,自身获得2层%d4901311%d", + "img": "gaoshun_beidong1_baizhanbudai", "isShow": 1, - "condition": "&", - "aim": 1, + "condition": "709&3&3", + "aim": 0, "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "4901332&4901333", + "node": 8, + "type": 116, + "gainvalue": "2&4901311", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "gaoshun_baizhanbudai", "passivespineName": "&", "rangeUi": 0 }, { "id": 4901332, - "name": "格挡 Lv.3", - "info": "格挡+20", + "name": 0, + "info": "格挡+10", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "11&20&20", - "times_turn": 3, + "gainvalue": "11&10&10", + "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", @@ -21566,39 +21692,18 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 4901333, - "name": "坚盾2", - "info": "本回合移动至多2格;获得【坚盾2】", - "img": 1, - "isShow": 0, - "condition": "709&3&3", - "aim": 0, - "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "1102&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "gaoshun_gangjiatiedun", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 4901411, - "name": "重装上阵1", - "info": "物攻抗性+10", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤1", + "info": "物攻抗性+20、策攻抗性+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21610,16 +21715,16 @@ }, { "id": 4901421, - "name": "重装上阵2", - "info": "物攻抗性+15", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤2", + "info": "物攻抗性+20、策攻抗性+20\n格挡+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&15&15", + "gainvalue": "20&20&20&22&20&20&11&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21631,37 +21736,58 @@ }, { "id": 4901511, - "name": "临阵包扎", - "info": "当格挡敌方攻击时,获得【恢复】\r\n\r\n【恢复】:行动结束时,恢复自身最大生命值的2%,可叠加5层", - "img": "gaoshun_beidong3_linzhenbaoza", + "name": "重装上阵", + "info": "拥有%d4901311%d时,格挡的减伤效果额外降低20%", + "img": "gaoshun_beidong3_zhongzhuangshangzhen", "isShow": 1, - "condition": "70&1", + "condition": "300&1&4901311", "aim": 0, "percent": 100, - "node": 8, - "type": 100, - "gainvalue": "14&", + "node": 16, + "type": 224, + "gainvalue": "-20&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "gaoshun_linzhenbaoza", + "seidNameImage": "gaoshun_zhongzhuangshangzhen", "passivespineName": "&", "rangeUi": 0 }, + { + "id": 4901611, + "name": "陷阵之志", + "info": "我方武将物攻抗性+20%,格挡+20%", + "img": "gaoshun_jiban_xianzhenzhizhi", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20&11&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 5001111, "name": "先登怒射1", - "info": "施加【炫目1】", + "info": "施加随机控制状态", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "911&", + "type": 104, + "gainvalue": "1&5", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21674,57 +21800,15 @@ { "id": 5001121, "name": "先登怒射2", - "info": "施加【炫目2】", + "info": "施加随机控制状态", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "912&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5001211, - "name": "旋转散射1", - "info": "【破盾1】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "1111&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5001221, - "name": "旋转散射2", - "info": "【破盾2】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "1112&", + "type": 104, + "gainvalue": "1&5", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21737,55 +21821,55 @@ { "id": 5001311, "name": "重箭抛射1", - "info": "攻击时,若与目标之间有障碍,则本次攻击暴击+5%", + "info": "攻击强度+20", "img": "jvyi_beidong1_zhongjianpaoshe", "isShow": 1, "condition": "803&", "aim": 0, "percent": 100, - "node": 7, + "node": 16, "type": 200, - "gainvalue": "10&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "juyi_zhongjianpaoshe", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 5001321, "name": "重箭抛射2", - "info": "攻击时,若与目标之间有障碍,则本次攻击暴击+7%", + "info": "攻击强度+20\n主动攻击时,若与目标中间有障碍,暴击+10", "img": "jvyi_beidong1_zhongjianpaoshe", "isShow": 1, - "condition": "803&", + "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "10&7&7", + "node": 16, + "type": 999, + "gainvalue": "5001311&5001322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "juyi_zhongjianpaoshe", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { - "id": 5001331, - "name": "重箭抛射3", - "info": "攻击时,若与目标之间有障碍,则本次攻击暴击+10%", - "img": "jvyi_beidong1_zhongjianpaoshe", - "isShow": 1, + "id": 5001322, + "name": 0, + "info": "主动攻击时,若与目标中间有障碍,暴击+10", + "img": 1, + "isShow": 0, "condition": "803&", "aim": 0, "percent": 100, - "node": 7, + "node": 16, "type": 200, "gainvalue": "10&10&10", "times_turn": 0, @@ -21793,22 +21877,64 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "juyi_zhongjianpaoshe", + "seidNameImage": "jvyi_zhongjianpaoshe", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5001331, + "name": "重箭抛射3", + "info": "攻击强度+20\n主动攻击时,若与目标中间有障碍,暴击+20", + "img": "jvyi_beidong1_zhongjianpaoshe", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "5001311&5001332", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5001332, + "name": 0, + "info": "主动攻击时,若与目标中间有障碍,暴击+20", + "img": 1, + "isShow": 0, + "condition": "803&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "jvyi_zhongjianpaoshe", "passivespineName": "&", "rangeUi": 0 }, { "id": 5001411, - "name": "翎箭雕弓1", - "info": "物攻强度+5", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩1", + "info": "物攻强度+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21820,16 +21946,16 @@ }, { "id": 5001421, - "name": "翎箭雕弓2", - "info": "物攻强度+10", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21842,15 +21968,15 @@ { "id": 5001511, "name": "先登无畏", - "info": "抗暴+30%", + "info": "受到的暴击伤害-20%", "img": "jvyi_beidong3_xiandengwuwei", "isShow": 1, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, "node": 16, "type": 200, - "gainvalue": "12&30&30", + "gainvalue": "18&-20&-20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -21860,10 +21986,31 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 5001611, + "name": "强弩之极", + "info": "弓兵物攻强度+15%", + "img": "jvyi_jiban_qiangnuzhiji", + "isShow": 1, + "condition": "605&1&4", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&15&15", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 5101111, "name": "以毒为医1", - "info": "获得【以毒为医1(2回合)】", + "info": "施加%d5101111%d", "img": 1, "isShow": 0, "condition": "&", @@ -21883,21 +22030,21 @@ }, { "id": 5101112, - "name": "吸血", - "info": "攻击【中毒】敌军时吸血+10", + "name": 0, + "info": "自身拥有%d11%d时,攻击时施加%d11%d", "img": 1, "isShow": 0, "condition": "300&2&11", "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "6&10&10", + "type": 100, + "gainvalue": "11&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&1", + "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -21905,7 +22052,7 @@ { "id": 5101121, "name": "以毒为医2", - "info": "获得【以毒为医2(2回合)】", + "info": "施加%d5101111%d", "img": 1, "isShow": 0, "condition": "&", @@ -21924,143 +22071,38 @@ "rangeUi": 0 }, { - "id": 5101113, - "name": "吸血", - "info": "攻击【中毒】敌军时吸血+20", - "img": 1, - "isShow": 0, - "condition": "300&2&11", + "id": 5101311, + "name": "晏安鸩毒1", + "info": "使用技能治疗%d11%d友军时,目标每有1层%d11%d,治疗效果+5", + "img": "liru_beidong1_yananzhendu", + "isShow": 1, + "condition": "602&1&2|307&2&11", "aim": 0, "percent": 100, - "node": 7, + "node": 16, "type": 200, - "gainvalue": "6&20&20", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&1", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5101211, - "name": "潜蛇毒噬1", - "info": "施加【中毒】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "11&", + "gainvalue": "23&5&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "liru_yananzhendu", "passivespineName": "&", "rangeUi": 0 }, - { - "id": 5101221, - "name": "潜蛇毒噬2", - "info": "施加【中毒】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "11&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5101311, - "name": "毒医仁心1", - "info": "行动结束时,2格距离内,每有1个有【中毒】的敌军,恢复2格范围内友军自身攻击1%的生命", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "400&2012&11&0", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "liru_duyirenxin", - "passivespineName": "&", - "rangeUi": 2013 - }, { "id": 5101321, - "name": "毒医仁心2", - "info": "行动结束时,2格距离内,每有1个有【中毒】的敌军,恢复2格范围内友军自身攻击2%的生命", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "400&2012&11&0", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&2", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "liru_duyirenxin", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 5101331, - "name": "毒医仁心3", - "info": "行动结束时,2格距离内,每有1个有【中毒】的敌军,恢复2格范围内友军自身攻击3%的生命", - "img": "yisheng_beidong1_yizherenxin", - "isShow": 1, - "condition": "400&2012&11&0", - "aim": 1, - "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2013&1&3&3", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "liru_duyirenxin", - "passivespineName": "&", - "rangeUi": 2013 - }, - { - "id": 5101411, - "name": "杏林妙手1", - "info": "治疗效果+10", - "img": "yisheng_beidong2_xinglinmiaoshou", + "name": "晏安鸩毒2", + "info": "使用技能治疗%d11%d友军时,目标每有1层%d11%d,治疗效果+5\n使用技能治疗时,施加%d11%d", + "img": "liru_beidong1_yananzhendu", "isShow": 1, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, - "node": 8, - "type": 200, - "gainvalue": "23&10&10", + "node": 16, + "type": 999, + "gainvalue": "5101311&5101322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22071,15 +22113,78 @@ "rangeUi": 0 }, { - "id": 5101421, - "name": "杏林妙手2", + "id": 5101322, + "name": 0, + "info": "使用技能治疗时,施加%d11%d", + "img": 1, + "isShow": 0, + "condition": "602&1&2", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "11&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "liru_yananzhendu", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5101331, + "name": "晏安鸩毒3", + "info": "使用技能治疗%d11%d友军时,目标每有1层%d11%d,治疗效果+10\n使用技能治疗时,施加%d11%d", + "img": "liru_beidong1_yananzhendu", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "5101322&5101332", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5101332, + "name": 0, + "info": "使用技能治疗%d11%d友军时,目标每有1层%d11%d,治疗效果+10", + "img": 1, + "isShow": 0, + "condition": "602&1&2|307&2&11", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "23&10&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "liru_yananzhendu", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5101411, + "name": "救死扶伤1", "info": "治疗效果+20", - "img": "yisheng_beidong2_xinglinmiaoshou", + "img": "yisheng_beidong2_jiusifushang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 8, + "node": 16, "type": 200, "gainvalue": "23&20&20", "times_turn": 0, @@ -22092,38 +22197,17 @@ "rangeUi": 0 }, { - "id": 5101511, - "name": "辣手毒医", - "info": "攻击时,若目标有【中毒】,治疗2格范围内生命值最低友军自身5%攻击的生命值", - "img": "liru_beidong3_lashouduyi", - "isShow": 1, - "condition": "300&2&11", - "aim": 0, - "percent": 100, - "node": 7, - "type": 303, - "gainvalue": "1&2012&1&3&2&106&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "liru_lashouduyi", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5201311, - "name": "秘影归踪1", - "info": "使秘影背袭的攻击范围扩大\r\n释放秘影背袭后,瞬移至目标最近的格子", - "img": "pangwu_beidong1_miyingguizong", + "id": 5101421, + "name": "救死扶伤2", + "info": "治疗效果+20\n物攻抗性+20、策攻抗性+20", + "img": "yisheng_beidong2_jiusifushang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "5201312&5201313", + "type": 200, + "gainvalue": "23&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22134,59 +22218,80 @@ "rangeUi": 0 }, { - "id": 5201312, - "name": "攻击范围扩大", - "info": "使霸王枪的攻击范围扩大", - "img": 1, - "isShow": 0, - "condition": "602&1", + "id": 5101511, + "name": "龙蛇毒胆", + "info": "受到%d11%d敌军攻击时,物攻抗性和策攻抗性+20", + "img": "liru_beidong3_longshedudan", + "isShow": 1, + "condition": "300&1&11", + "aim": 0, + "percent": 100, + "node": 8, + "type": 200, + "gainvalue": "20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "liru_longshedudan", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5101611, + "name": "饮鸩止渴", + "info": "我方武将每层%d11%d提高5%的吸血", + "img": "liru_jiban_yinzhenzhike", + "isShow": 1, + "condition": "307&1&11", "aim": 0, "percent": 100, "node": 16, - "type": 608, - "gainvalue": "1&2024", + "type": 200, + "gainvalue": "16&5&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", + "rangeSeid": "1&999&0", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 999 }, { - "id": 5201313, - "name": "瞬移", - "info": "释放怒气技后,瞬移至目标最近的格子", - "img": 1, - "isShow": 0, + "id": 5201311, + "name": "潜影迷踪1", + "info": "怒气技额外25%的物理伤害", + "img": "pangwu_beidong1_qianyingmizong", + "isShow": 1, "condition": "602&1", "aim": 0, "percent": 100, "node": 7, - "type": 407, - "gainvalue": "&", + "type": 214, + "gainvalue": "25&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "pangwu_qianyingmizong", "passivespineName": "&", "rangeUi": 0 }, { "id": 5201321, - "name": "秘影归踪2", - "info": "使秘影背袭的攻击范围扩大\r\n释放秘影背袭后,瞬移至目标最近的格子\r\n秘影背袭额外造成5%的物理伤害", - "img": "pangwu_beidong1_miyingguizong", + "name": "潜影迷踪2", + "info": "怒气技额外25%的物理伤害\n攻击强度+20", + "img": "pangwu_beidong1_qianyingmizong", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 11, "type": 999, - "gainvalue": "5201312&5201313&5201322", + "gainvalue": "5201311&5201322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22198,16 +22303,16 @@ }, { "id": 5201322, - "name": "额外伤害Lv.1", - "info": "怒气技额外造成5%的物理伤害", + "name": 0, + "info": "攻击强度+20", "img": 1, "isShow": 0, - "condition": "602&1", + "condition": "&", "aim": 0, "percent": 100, - "node": 11, - "type": 214, - "gainvalue": "5&", + "node": 16, + "type": 200, + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22219,16 +22324,16 @@ }, { "id": 5201331, - "name": "秘影归踪3", - "info": "使秘影背袭的攻击范围扩大\r\n释放秘影背袭后,瞬移至目标最近的格子\r\n秘影背袭额外造成10%的物理伤害", - "img": "pangwu_beidong1_miyingguizong", + "name": "潜影迷踪3", + "info": "怒气技额外50%的物理伤害\n攻击强度+20", + "img": "pangwu_beidong1_qianyingmizong", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 11, "type": 999, - "gainvalue": "5201312&5201313&5201332", + "gainvalue": "5201322&5201332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22240,37 +22345,37 @@ }, { "id": 5201332, - "name": "额外伤害Lv.2", - "info": "怒气技额外造成10%的物理伤害", + "name": 0, + "info": "怒气技额外50%的物理伤害", "img": 1, "isShow": 0, "condition": "602&1", "aim": 0, "percent": 100, - "node": 11, + "node": 7, "type": 214, - "gainvalue": "10&", + "gainvalue": "50&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "pangwu_qianyingmizong", "passivespineName": "&", "rangeUi": 0 }, { "id": 5201411, - "name": "入肉三分1", - "info": "暴击率+15", - "img": "youxia_beidong2_rurousanfen", + "name": "江湖豪侠1", + "info": "物攻强度+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&15&15", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22282,16 +22387,16 @@ }, { "id": 5201421, - "name": "入肉三分2", - "info": "暴击率+30", - "img": "youxia_beidong2_rurousanfen", + "name": "江湖豪侠2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&30&30", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22322,6 +22427,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 5201611, + "name": "纵横乱舞", + "info": "我方武将物攻强度+10%", + "img": "pangwu_jiban_zonghengluanwu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 5301111, "name": "明鬼墨击1", @@ -22345,7 +22471,7 @@ }, { "id": 5301112, - "name": "3连击", + "name": 0, "info": "3次伤害", "img": 1, "isShow": 0, @@ -22353,7 +22479,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "3&", "times_turn": 0, "times_battle": 0, @@ -22366,16 +22492,16 @@ }, { "id": 5301113, - "name": "加减益", + "name": 0, "info": "每次有35%的概率施加1个随机减益状态", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 35, - "node": 9, + "node": 7, "type": 104, - "gainvalue": "3&1", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22388,7 +22514,7 @@ { "id": 5301121, "name": "明鬼墨击2", - "info": "对指定敌人发动3次物理伤害;每次有35%的概率施加1个随机减益状态;", + "info": "对指定敌人发动3次物理伤害\n70%的概率施加1个随机减益状态", "img": 1, "isShow": 0, "condition": "&", @@ -22408,7 +22534,7 @@ }, { "id": 5301122, - "name": "3连击", + "name": 0, "info": "3次伤害", "img": 1, "isShow": 0, @@ -22416,7 +22542,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "3&", "times_turn": 0, "times_battle": 0, @@ -22429,16 +22555,16 @@ }, { "id": 5301123, - "name": "加减益", - "info": "每次有35%的概率施加1个随机减益状态", + "name": 0, + "info": "每次有70%的概率施加1个随机减益状态", "img": 1, "isShow": 0, "condition": "&", "aim": 1, - "percent": 35, - "node": 9, + "percent": 70, + "node": 7, "type": 104, - "gainvalue": "3&1", + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22450,58 +22576,16 @@ }, { "id": 5301311, - "name": "非命无阻1", - "info": "物攻强度+5\r\n 当有在场友军生命值低与30%时,移动时无视敌方的区域控制", - "img": "xiahouqingyi_beidong1_feimingwuzu", + "name": "兼爱同心1", + "info": "场上存在生命值低于30%的友方武将时,自身暴击+10", + "img": "xiahouqingyi_beidong1_jianaitongxin", "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "5301312&5301313", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5301312, - "name": "物攻强度 Lv.1", - "info": "物攻强度+5", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "19&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5301313, - "name": "无视ZOc", - "info": "当有在场友军生命值低与30%时,移动时无视敌方的区域控制", - "img": 1, - "isShow": 0, "condition": "417&999&1&3&30", "aim": 0, "percent": 100, "node": 16, - "type": 405, - "gainvalue": "&", + "type": 200, + "gainvalue": "10&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22513,37 +22597,16 @@ }, { "id": 5301321, - "name": "非命无阻2", - "info": "物攻强度+7\r\n 当有在场友军生命值低与30%时,移动时无视敌方的区域控制", - "img": "xiahouqingyi_beidong1_feimingwuzu", + "name": "兼爱同心2", + "info": "场上存在生命值低于30%的友方武将时,自身暴击+20", + "img": "xiahouqingyi_beidong1_jianaitongxin", "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "5301322&5301313", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5301322, - "name": "物攻强度 Lv.2", - "info": "物攻强度+7", - "img": 1, - "isShow": 0, - "condition": "&", + "condition": "417&999&1&3&30", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&7&7", + "gainvalue": "10&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22555,95 +22618,11 @@ }, { "id": 5301331, - "name": "非命无阻3", - "info": "物攻强度+10\r\n 当有在场友军生命值低与30%时,移动时无视敌方的区域控制", - "img": "xiahouqingyi_beidong1_feimingwuzu", + "name": "兼爱同心3", + "info": "场上存在生命值低于30%的友方武将时,自身暴击+30", + "img": "xiahouqingyi_beidong1_jianaitongxin", "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "5301332&5301313", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5301332, - "name": "物攻强度 Lv.3", - "info": "物攻强度+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "19&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5301411, - "name": "兼爱同心1", - "info": "暴击+15", - "img": "youxia_beidong2_rurousanfen", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "10&15&15", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5301421, - "name": "兼爱同心2", - "info": "暴击+30\r\n 赵云在场时,爆伤+30", - "img": "youxia_beidong2_rurousanfen", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "5301422&5301423", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5301422, - "name": "暴击 Lv.2", - "info": "暴击+30", - "img": 1, - "isShow": 0, - "condition": "&", + "condition": "417&999&1&3&30", "aim": 0, "percent": 100, "node": 16, @@ -22659,17 +22638,38 @@ "rangeUi": 0 }, { - "id": 5301423, - "name": "有赵云1", - "info": "赵云在场时,爆伤+30", - "img": 1, - "isShow": 0, - "condition": "404&999&19", + "id": 5301411, + "name": "江湖豪侠1", + "info": "物攻强度+20", + "img": "youxia_beidong2_jianghuhaoxia", + "isShow": 1, + "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "18&30&130", + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5301421, + "name": "江湖豪侠2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "youxia_beidong2_jianghuhaoxia", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22681,9 +22681,9 @@ }, { "id": 5301511, - "name": "墨守为攻", + "name": "墨守非攻", "info": "受到攻击时,互换攻守关系,每回合1次", - "img": "xiahouqingyi_beidong3_moshouweigong", + "img": "xiahouqingyi_beidong3_moshoufeigong", "isShow": 1, "condition": "602&0|402&1", "aim": 1, @@ -22700,18 +22700,39 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 5301611, + "name": "轻云尚同", + "info": "我方武将物攻强度+15", + "img": "xiahouqingyi_jiban_qingyunshangtong", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 5401311, "name": "九牛之力1", - "info": "一次攻击命中至少2个目标时,70%的概率施加【破盾1】", + "info": "对主目标额外造成15%的物理攻击", "img": "wenchou_beidong1_jiuniuzhili", "isShow": 1, - "condition": "713&1&1", - "aim": 1, + "condition": "601&1", + "aim": 0, "percent": 70, "node": 7, - "type": 100, - "gainvalue": "1111&", + "type": 214, + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22724,15 +22745,15 @@ { "id": 5401321, "name": "九牛之力2", - "info": "一次攻击命中至少2个目标时,施加【破盾1】", + "info": "对主目标额外造成25%的物理攻击", "img": "wenchou_beidong1_jiuniuzhili", "isShow": 1, - "condition": "713&1&1", - "aim": 1, + "condition": "601&1", + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "1111&", + "type": 214, + "gainvalue": "25&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22745,15 +22766,15 @@ { "id": 5401331, "name": "九牛之力3", - "info": "一次攻击命中至少2个目标时,施加【破盾2】", + "info": "对主目标额外造成40%的物理攻击", "img": "wenchou_beidong1_jiuniuzhili", "isShow": 1, - "condition": "713&1&1", - "aim": 1, + "condition": "601&1", + "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "1112&", + "type": 214, + "gainvalue": "40&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22766,15 +22787,15 @@ { "id": 5401411, "name": "锋锐无当1", - "info": "攻击时,无视目标5%的物防", + "info": "物攻强度+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-5&-5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22787,15 +22808,15 @@ { "id": 5401421, "name": "锋锐无当2", - "info": "攻击时,无视目标10%的物防", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-10&-10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22807,58 +22828,37 @@ }, { "id": 5401511, + "name": "兄弟同心", + "info": "颜良释放怒气技时,自身恢复20%的生命值", + "img": "wenchou_beidong3_xiongditonxin", + "isShow": 1, + "condition": "602&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 211, + "gainvalue": "1&999&1&200&108&55&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "wenchou_xiongditongxin", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5401611, "name": "河北双雄", - "info": "物攻抗性+10\r\n 文丑在场时,策攻抗性+10", - "img": "wenchou_beidong3_hebeishuangxiong", + "info": "自身物攻抗性、策攻抗性+20%", + "img": "wenchou_jiban_hebeishuangxiong", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "5401512&5401513", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5401512, - "name": "物攻抗性", - "info": "物攻抗性+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, "type": 200, - "gainvalue": "20&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5401513, - "name": "颜良在", - "info": "颜良在场时,策攻抗性+10", - "img": 1, - "isShow": 0, - "condition": "404&998&55", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "22&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22870,79 +22870,79 @@ }, { "id": 5501311, - "name": "铁骑绝尘1", - "info": "本回合移动至少3格,攻击时额外造成5%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "勇冠三军1", + "info": "攻击时,目标每拥有1个任意状态,攻击强度+1,最多10", + "img": "yanliang_beidong1_yongguansanjun", "isShow": 1, - "condition": "709&2&1", + "condition": "304&2&1", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 200, + "gainvalue": "19&1&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "yanliang_yongguansanjun", "passivespineName": "&", "rangeUi": 0 }, { "id": 5501321, - "name": "铁骑绝尘2", - "info": "本回合移动至少3格,攻击时额外造成7%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "勇冠三军2", + "info": "攻击时,目标每拥有1个任意状态,攻击强度+2,最多20", + "img": "yanliang_beidong1_yongguansanjun", "isShow": 1, - "condition": "709&2&1", + "condition": "304&2&1", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "7&", + "type": 200, + "gainvalue": "19&2&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "yanliang_yongguansanjun", "passivespineName": "&", "rangeUi": 0 }, { "id": 5501331, - "name": "铁骑绝尘3", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "勇冠三军3", + "info": "攻击时,目标每拥有1个任意状态,攻击强度+3,最多30", + "img": "yanliang_beidong1_yongguansanjun", "isShow": 1, - "condition": "709&2&1", + "condition": "304&2&1", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "10&", + "type": 200, + "gainvalue": "19&3&30", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "yanliang_yongguansanjun", "passivespineName": "&", "rangeUi": 0 }, { "id": 5501411, - "name": "跃马横戈1", - "info": "物攻强度+5", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22954,16 +22954,16 @@ }, { "id": 5501421, - "name": "跃马横戈2", - "info": "物攻强度+10", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -22975,79 +22975,58 @@ }, { "id": 5501511, - "name": "河北双柱", - "info": "物抗+10\r\n文丑在场时,策抗+10", - "img": "yanliang_beidong3_hebeishuangzhu", + "name": "兄弟同心", + "info": "文丑释放怒气技时,自身获得200点怒气", + "img": "yanliang_beidong3_xiongditongxin", + "isShow": 1, + "condition": "602&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 303, + "gainvalue": "1&999&1&6&20&108&54&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yanliang_xiongditongxin", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5501611, + "name": "河北双雄", + "info": "自身物攻强度+20%", + "img": "yanliang_jiban_hebeishuangxiong", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "5501512&5501513", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5501512, - "name": "物攻抗性", - "info": "物攻抗性+10", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5501513, - "name": "文丑在", - "info": "文丑在场时,策攻抗性+10", - "img": 1, - "isShow": 0, - "condition": "404&998&54", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "22&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "yanliang_hebeishuangxiong", "passivespineName": "&", "rangeUi": 0 }, { "id": 5601111, "name": "媚影霓裳1", - "info": "若目标有【魅惑】,额外造成20%的物理伤害", + "info": "若目标拥有任意减益状态,施加随机控制状态", "img": 1, "isShow": 0, - "condition": "300&2&31", - "aim": 0, + "condition": "305&2&2", + "aim": 1, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "20&", + "type": 104, + "gainvalue": "5&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23060,15 +23039,15 @@ { "id": 5601121, "name": "媚影霓裳2", - "info": "若目标有【魅惑】,额外造成30%的物理伤害", + "info": "若目标拥有任意减益状态,施加随机控制状态\n施加随机减益状态", "img": 1, "isShow": 0, - "condition": "300&2&31", - "aim": 0, + "condition": "&", + "aim": 1, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "30&", + "type": 999, + "gainvalue": "5601111&5601122", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23079,17 +23058,38 @@ "rangeUi": 0 }, { - "id": 5601211, - "name": "绚烂舞踏1", - "info": "若目标有【魅惑】,额外造成20%的物理伤害", + "id": 5601122, + "name": 0, + "info": "施加随机减益状态", "img": 1, "isShow": 0, - "condition": "300&2&31", - "aim": 0, + "condition": "&", + "aim": 1, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "20&", + "type": 104, + "gainvalue": "2&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, + "rangeUi": 0 + }, + { + "id": 5601211, + "name": "绚烂舞踏1", + "info": "施加1个随机减益状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 104, + "gainvalue": "2&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23102,15 +23102,15 @@ { "id": 5601221, "name": "绚烂舞踏2", - "info": "若目标有【魅惑】,额外造成30%的物理伤害", + "info": "施加2个随机减益状态", "img": 1, "isShow": 0, - "condition": "300&2&31", - "aim": 0, + "condition": "&", + "aim": 1, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "30&", + "type": 104, + "gainvalue": "2&2", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23122,205 +23122,121 @@ }, { "id": 5601311, - "name": "我见犹怜1", - "info": "受到主动攻击时,50%的概率对攻击者施加【魅惑(2回合)】\r\n受到反击时,50%的概率对攻击者施加【魅惑(1回合)】", - "img": "diaochan_beidong1_wojianyoulian", + "name": "红颜祸水1", + "info": "若目标每有1个减益状态,暴击+20", + "img": "diaochan_beidong1_hongyanhuoshui", "isShow": 1, - "condition": "&", - "aim": 1, + "condition": "304&2&2", + "aim": 0, "percent": 100, - "node": 8, - "type": 999, - "gainvalue": "5601312&5601313", + "node": 7, + "type": 200, + "gainvalue": "10&20&100", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "diaochan_wojianyoulian", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5601312, - "name": 0, - "info": "受到主动攻击时,50%的概率对攻击者施加【魅惑(2回合)】", - "img": 1, - "isShow": 0, - "condition": "505&2", - "aim": 1, - "percent": 50, - "node": 8, - "type": 100, - "gainvalue": "31&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "diaochan_wojianyoulian", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5601313, - "name": 0, - "info": "受到反击时,50%的概率对攻击者施加【魅惑(1回合)】", - "img": 1, - "isShow": 0, - "condition": "505&1", - "aim": 1, - "percent": 50, - "node": 8, - "type": 100, - "gainvalue": "32&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "diaochan_wojianyoulian", + "seidNameImage": "diaochan_hongyanhuoshui", "passivespineName": "&", "rangeUi": 0 }, { "id": 5601321, - "name": "我见犹怜2", - "info": "受到主动攻击时,70%的概率对攻击者施加【魅惑(2回合)】\r\n受到反击时,70%的概率对攻击者施加【魅惑(1回合)】", - "img": "diaochan_beidong1_wojianyoulian", + "name": "红颜祸水2", + "info": "若目标每有1个减益状态,暴击+20\n若目标有控制状态,暴击伤害+20%", + "img": "diaochan_beidong1_hongyanhuoshui", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 8, + "node": 7, "type": 999, - "gainvalue": "5601322&5601323", + "gainvalue": "5601311&5601322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "diaochan_wojianyoulian", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 5601322, "name": 0, - "info": "受到主动攻击时,70%的概率对攻击者施加【魅惑(2回合)】", + "info": "若目标有控制状态,暴击伤害+20%", "img": 1, "isShow": 0, - "condition": "505&2", - "aim": 1, - "percent": 70, - "node": 8, - "type": 100, - "gainvalue": "31&", + "condition": "305&2&5", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "18&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "diaochan_wojianyoulian", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5601323, - "name": 0, - "info": "受到反击时,70%的概率对攻击者施加【魅惑(1回合)】", - "img": 1, - "isShow": 0, - "condition": "505&1", - "aim": 1, - "percent": 70, - "node": 8, - "type": 100, - "gainvalue": "32&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "diaochan_wojianyoulian", + "seidNameImage": "diaochan_hongyanhuoshui", "passivespineName": "&", "rangeUi": 0 }, { "id": 5601331, - "name": "我见犹怜3", - "info": "受到主动攻击时,100%的概率对攻击者施加【魅惑(2回合)】\r\n受到反击时,100%的概率对攻击者施加【魅惑(1回合)】", - "img": "diaochan_beidong1_wojianyoulian", + "name": "红颜祸水3", + "info": "若目标每有1个减益状态,暴击+20\n若目标有控制状态,暴击伤害+20%\n若目标同时有控制状态和减益状态,物攻强度+20", + "img": "diaochan_beidong1_hongyanhuoshui", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 8, + "node": 7, "type": 999, - "gainvalue": "5601332&5601333", + "gainvalue": "5601311&5601322&5601332", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "diaochan_wojianyoulian", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 5601332, "name": 0, - "info": "受到主动攻击时,100%的概率对攻击者施加【魅惑(2回合)】", + "info": "若目标同时有控制状态和减益状态,物攻强度+20", "img": 1, "isShow": 0, - "condition": "505&2", - "aim": 1, + "condition": "305&2&5|305&2&2", + "aim": 0, "percent": 100, - "node": 8, - "type": 100, - "gainvalue": "31&", + "node": 7, + "type": 200, + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "diaochan_wojianyoulian", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5601333, - "name": 0, - "info": "受到反击时,100%的概率对攻击者施加【魅惑(1回合)】", - "img": 1, - "isShow": 0, - "condition": "505&1", - "aim": 1, - "percent": 100, - "node": 8, - "type": 100, - "gainvalue": "32&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "diaochan_wojianyoulian", + "seidNameImage": "diaochan_hongyanhuoshui", "passivespineName": "&", "rangeUi": 0 }, { "id": 5601411, - "name": "红颜祸水1", - "info": "暴击+15", - "img": "youxia_beidong2_rurousanfen", + "name": "江湖豪侠1", + "info": "物攻强度+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&15&15", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23332,16 +23248,16 @@ }, { "id": 5601421, - "name": "红颜祸水2", - "info": "暴击+30\r\n攻击时,若目标是男性,物攻强度+10", - "img": "youxia_beidong2_rurousanfen", + "name": "江湖豪侠2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 999, - "gainvalue": "5601422&5601423", + "type": 200, + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23351,60 +23267,18 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 5601422, - "name": "加暴击", - "info": "暴击+30", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "10&30&30", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 5601423, - "name": "对男性特攻", - "info": "攻击时,若目标是男性,物攻强度+10", - "img": 1, - "isShow": 0, - "condition": "607&2&1", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "19&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "diaochan_hongyanhuoshui", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 5601511, - "name": "英雄气短", - "info": "与男性角色战斗时,物攻强度+10、物攻抗性+20、策攻抗性+20", - "img": "diaochan_beidong3_yingxiongqiduan", + "name": "颠倒众生", + "info": "主动攻击时,将目标随机增益状态变为随机减益状态\n若目标拥有控制状态,额外施加1个随机减益状态", + "img": "diaochan_beidong3_diandaozhongsheng", "isShow": 1, - "condition": "605&2", + "condition": "&", "aim": 0, "percent": 100, "node": 7, "type": 999, - "gainvalue": "5601512&5601513", + "gainvalue": "5601512&5601515", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23416,16 +23290,16 @@ }, { "id": 5601512, - "name": "加物攻", - "info": "与男性角色战斗时,物攻强度+10", + "name": 0, + "info": "主动攻击时,将目标随机增益状态变为随机减益状态", "img": 1, "isShow": 0, - "condition": "607&2&1", + "condition": "602&0&1&2", "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "19&10&10", + "type": 700, + "gainvalue": "5601513&0&5601514", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23437,21 +23311,126 @@ }, { "id": 5601513, - "name": "加双抗", - "info": "与男性角色战斗时,物攻抗性+20、策攻抗性+20", + "name": 0, + "info": "清除随机增益状态", "img": 1, "isShow": 0, - "condition": "607&1&1", - "aim": 0, + "condition": "602&0&1&2", + "aim": 1, "percent": 100, - "node": 8, - "type": 200, - "gainvalue": "20&20&20&22&20&20", + "node": 7, + "type": 101, + "gainvalue": "1&1", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5601514, + "name": 0, + "info": "施加随机减益状态", + "img": 1, + "isShow": 0, + "condition": "602&0&1&2", + "aim": 1, + "percent": 100, + "node": 7, + "type": 104, + "gainvalue": "2&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5601515, + "name": 0, + "info": "若目标拥有控制状态,额外施加1个随机减益状态", + "img": 1, + "isShow": 0, + "condition": "305&2&5", + "aim": 1, + "percent": 100, + "node": 7, + "type": 104, + "gainvalue": "2&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "diaochan_yingxiongqiduan", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5601611, + "name": "英雄气短", + "info": "我方出战的女性武将,暴击伤害+10%\n我方女将攻击男性武将时,暴击率+10%", + "img": "diaochan_jiban_yingxiongqiduan", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "5601612&5601613", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, + { + "id": 5601612, + "name": 0, + "info": "我方出战的女性武将,暴击伤害+10%", + "img": 1, + "isShow": 0, + "condition": "607&1&2", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "18&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 5601613, + "name": 0, + "info": "我方女将攻击男性武将时,暴击+10", + "img": 1, + "isShow": 0, + "condition": "607&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", "seidNameImage": "diaochan_yingxiongqiduan", "passivespineName": "&", "rangeUi": 0 @@ -23542,11 +23521,11 @@ }, { "id": 6201311, - "name": "金戈耀武1", - "info": "一次攻击命中至少2个目标时,70%概率施加【炫目1】", - "img": "panzhang_beidong1_jingeyaowu", + "name": "金戈掣制1", + "info": "攻击时,对主目标施加%d911%d", + "img": "panzhang_beidong1_jingechezhi", "isShow": 1, - "condition": "713&1&1", + "condition": "601&1", "aim": 1, "percent": 100, "node": 7, @@ -23557,41 +23536,83 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "panzhang_jingeyaowu", + "seidNameImage": "panzhang_jingechezhi", "passivespineName": "&", "rangeUi": 0 }, { "id": 6201321, - "name": "金戈耀武2", - "info": "一次攻击命中至少2个目标时,施加【炫目1】", - "img": "panzhang_beidong1_jingeyaowu", + "name": "金戈掣制2", + "info": "攻击时,对主目标施加%d911%d\n攻击时,对非主目标施加%d2011%d", + "img": "panzhang_beidong1_jingechezhi", "isShow": 1, "condition": "713&1&1", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "911&", + "type": 999, + "gainvalue": "6201311&6201322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "panzhang_jingeyaowu", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 6201322, + "name": 0, + "info": "攻击时,对非主目标施加%d2011%d", + "img": 1, + "isShow": 0, + "condition": "601&0", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "2011&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "panzhang_jingechezhi", "passivespineName": "&", "rangeUi": 0 }, { "id": 6201331, - "name": "金戈耀武2", - "info": "一次攻击命中至少2个目标时,施加【炫目2】", - "img": "panzhang_beidong1_jingeyaowu", + "name": "金戈掣制2", + "info": "攻击时,对主目标施加%d912%d\n攻击时,对非主目标施加%d2012%d", + "img": "panzhang_beidong1_jingechezhi", "isShow": 1, "condition": "713&1&1", "aim": 1, "percent": 100, "node": 7, + "type": 999, + "gainvalue": "6201332&6201333", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 6201332, + "name": 0, + "info": "攻击时,对主目标施加%d912%d", + "img": 1, + "isShow": 0, + "condition": "601&1", + "aim": 1, + "percent": 100, + "node": 7, "type": 100, "gainvalue": "912&", "times_turn": 0, @@ -23599,14 +23620,35 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "panzhang_jingeyaowu", + "seidNameImage": "panzhang_jingechezhi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 6201333, + "name": 0, + "info": "攻击时,对非主目标施加%d2012%d", + "img": 1, + "isShow": 0, + "condition": "601&0", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "2012&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "panzhang_jingechezhi", "passivespineName": "&", "rangeUi": 0 }, { "id": 6201411, "name": "锋锐无当1", - "info": "攻击时,无视目标5%的物防", + "info": "物攻强度+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", @@ -23614,7 +23656,7 @@ "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-5&-5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23627,7 +23669,7 @@ { "id": 6201421, "name": "锋锐无当2", - "info": "攻击时,无视目标10%的物防", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", @@ -23635,7 +23677,7 @@ "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-10&-10", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23651,7 +23693,7 @@ "info": "受到伤害时,若攻击者是远程职业,物攻抗性+10、策攻抗性+10", "img": "panzhang_beidong3_linweibuluan", "isShow": 1, - "condition": "606&1&4&6&7", + "condition": "606&1&4&6&7|604&3|604&5", "aim": 0, "percent": 100, "node": 8, @@ -23666,6 +23708,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 6201611, + "name": "江东虎臣", + "info": "我方吴国武将在水类地形中抗暴+20", + "img": "panzhang_jiban_jiangdonghuchen", + "isShow": 1, + "condition": "502&1&1|608&1&1&3", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "12&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 6301111, "name": "4连击", @@ -23676,7 +23739,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "4&", "times_turn": 0, "times_battle": 0, @@ -23689,79 +23752,121 @@ }, { "id": 6301311, - "name": "铁骑绝尘1", - "info": "本回合移动至少3格,攻击时额外造成5%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "烈马前驱1", + "info": "移动至少3格时,主动攻击时施加2层%d10%d", + "img": "lingtong_beidong1_liemaqianqu", "isShow": 1, - "condition": "709&2&1", - "aim": 0, + "condition": "709&2&1|602&0&1&2", + "aim": 1, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "5&", + "type": 116, + "gainvalue": "2&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "lingtong_liemaqianqu", "passivespineName": "&", "rangeUi": 0 }, { "id": 6301321, - "name": "铁骑绝尘2", - "info": "本回合移动至少3格,攻击时额外造成7%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "烈马前驱2", + "info": "移动至少3格时,主动攻击时施加2层%d10%d\n移动至少5格时,主动攻击时%d10%d敌军时,暴击+10", + "img": "lingtong_beidong1_liemaqianqu", "isShow": 1, - "condition": "709&2&1", + "condition": "709&2&1|602&0&1&2", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "7&", + "type": 999, + "gainvalue": "6301311&6301322", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 6301322, + "name": 0, + "info": "移动至少5格时,主动攻击时%d10%d敌军时,暴击+10", + "img": 1, + "isShow": 0, + "condition": "709&4&1|602&0&1&2|300&2&10", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "lingtong_liemaqianqu", "passivespineName": "&", "rangeUi": 0 }, { "id": 6301331, - "name": "铁骑绝尘3", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "烈马前驱3", + "info": "移动至少3格时,主动攻击时施加2层%d10%d\n移动至少5格时,主动攻击时%d10%d敌军时,暴击+20", + "img": "lingtong_beidong1_liemaqianqu", "isShow": 1, - "condition": "709&2&1", + "condition": "709&2&1|602&0&1&2", "aim": 0, "percent": 100, "node": 7, - "type": 214, - "gainvalue": "10&", + "type": 999, + "gainvalue": "6301311&6301332", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "qibing_tieqijuechen", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 6301332, + "name": 0, + "info": "移动至少5格时,主动攻击时%d10%d敌军时,暴击+20", + "img": 1, + "isShow": 0, + "condition": "709&4&1|602&0&1&2|300&2&10", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "lingtong_liemaqianqu", "passivespineName": "&", "rangeUi": 0 }, { "id": 6301411, - "name": "跃马横戈1", - "info": "物攻强度+5", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&5&5", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23773,16 +23878,16 @@ }, { "id": 6301421, - "name": "跃马横戈2", - "info": "物攻强度+10", - "img": "qibing_beidong2_yuemahengge", + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23795,8 +23900,8 @@ { "id": 6301511, "name": "如履平地", - "info": "在水类地形上,暴击+5", - "img": "lintong_beidong3_rulvpingdi", + "info": "在水类地形上,暴击+10", + "img": "lingtong_beidong3_rulvpingdi", "isShow": 1, "condition": "502&1&1", "aim": 0, @@ -23813,52 +23918,31 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 6301611, + "name": "江东水师", + "info": "我方吴国武将在水类地形中暴击+20", + "img": "lingtong_jiban_jiangdongshuishi", + "isShow": 1, + "condition": "502&1&1|608&1&1&3", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 999 + }, { "id": 6401111, "name": "奋勇连击1", - "info": "若目标有燃烧,变为2连击,额外造成10%的物理伤害", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 999, - "gainvalue": "6401112&6401113", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 6401112, - "name": "2连", - "info": "若目标有燃烧,变为2连击", - "img": 1, - "isShow": 0, - "condition": "300&2&10", - "aim": 0, - "percent": 100, - "node": 3, - "type": 305, - "gainvalue": "1&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 6401113, - "name": "加系数", - "info": "额外造成10%的物理伤害", + "info": "若目标有燃烧,额外造成15%的物理伤害", "img": 1, "isShow": 0, "condition": "300&2&10", @@ -23866,7 +23950,7 @@ "percent": 100, "node": 7, "type": 214, - "gainvalue": "10&", + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23879,49 +23963,7 @@ { "id": 6401121, "name": "奋勇连击2", - "info": "若目标有燃烧,变为2连击,额外造成10%的物理伤害", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 999, - "gainvalue": "6401122&6401123", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 6401122, - "name": "2连", - "info": "若目标有燃烧,变为2连击", - "img": 1, - "isShow": 0, - "condition": "300&2&10", - "aim": 0, - "percent": 100, - "node": 3, - "type": 305, - "gainvalue": "1&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 6401123, - "name": "加系数", - "info": "额外造成10%的物理伤害", + "info": "若目标有燃烧,额外造成30%的物理伤害", "img": 1, "isShow": 0, "condition": "300&2&10", @@ -23929,7 +23971,7 @@ "percent": 100, "node": 7, "type": 214, - "gainvalue": "10&", + "gainvalue": "30&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23941,37 +23983,37 @@ }, { "id": 6401311, - "name": "老而弥坚1", - "info": "生命值低于20%时,移动时无视敌军的区域控制效果", - "img": "huanggai_beidong1_laoermijian", + "name": "老当益壮1", + "info": "攻击%d10%d敌军时,物攻强度+10", + "img": "huanggai_beidong1_laodangyizhuang", "isShow": 1, - "condition": "205&3&20", + "condition": "300&2&10", "aim": 0, "percent": 100, - "node": 19, - "type": 405, - "gainvalue": "&", + "node": 7, + "type": 200, + "gainvalue": "19&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "huanggai_laodangyizhuang", "passivespineName": "&", "rangeUi": 0 }, { "id": 6401321, - "name": "老而弥坚2", - "info": "生命值低于25%时,移动时无视敌军的区域控制效果", - "img": "huanggai_beidong1_laoermijian", + "name": "老当益壮2", + "info": "攻击%d10%d敌军时,物攻强度+10\n主动攻击敌军时,施加1层%d10%d", + "img": "huanggai_beidong1_laodangyizhuang", "isShow": 1, - "condition": "205&3&25", + "condition": "&", "aim": 0, "percent": 100, - "node": 19, - "type": 405, - "gainvalue": "&", + "node": 7, + "type": 999, + "gainvalue": "6401311&6401322", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -23981,18 +24023,39 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 6401322, + "name": 0, + "info": "主动攻击敌军时,施加1层%d10%d", + "img": 1, + "isShow": 0, + "condition": "602&0&1&2", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "huanggai_laodangyizhuang", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 6401331, - "name": "老而弥坚3", - "info": "生命值低于30%时,移动时无视敌军的区域控制效果", - "img": "huanggai_beidong1_laoermijian", + "name": "老当益壮3", + "info": "攻击%d10%d敌军时,物攻强度+10\n主动攻击敌军时,施加1层%d10%d\n生命值低于30%时,反击额外施加3层%d10%d", + "img": "huanggai_beidong1_laodangyizhuang", "isShow": 1, - "condition": "205&3&30", + "condition": "&", "aim": 0, "percent": 100, - "node": 19, - "type": 405, - "gainvalue": "&", + "node": 7, + "type": 999, + "gainvalue": "6401311&6401322&6401332", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24002,18 +24065,39 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 6401332, + "name": 0, + "info": "生命值低于30%时,反击额外施加3层%d10%d", + "img": 1, + "isShow": 0, + "condition": "602&3|205&3&30", + "aim": 1, + "percent": 100, + "node": 7, + "type": 116, + "gainvalue": "3&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "huanggai_laodangyizhuang", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 6401411, - "name": "苦肉鞭刑1", - "info": "物攻抗性-10、策攻抗性-10\r\n 暴击+15\r\n 暴击伤害+15", - "img": "huanggai_beidong2_kuroubianxing", + "name": "江湖豪侠1", + "info": "物攻强度+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&-10&-10&22&-10&10&10&15&15&18&15&15", + "gainvalue": "19&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24025,16 +24109,16 @@ }, { "id": 6401421, - "name": "苦肉鞭刑2", - "info": "物攻抗性-5、策攻抗性-5\r\n暴击+30\r\n暴击伤害+30", - "img": "huanggai_beidong2_kuroubianxing", + "name": "江湖豪侠2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&-5&-5&22&-5&5&10&30&30&18&30&30", + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24046,13 +24130,76 @@ }, { "id": 6401511, - "name": "赤壁先锋", - "info": "反击时,70%的概率施加【燃烧】", - "img": "huanggai_beidong3_chibixianfeng", + "name": "赤壁诈降", + "info": "任意属性低于初始值时,反击时吸血+100", + "img": "huanggai_beidong3_chibizhaxiang", "isShow": 1, "condition": "602&3", "aim": 0, "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "16&100&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "huanggai_chibizhaxiang", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 6401611, + "name": "苦肉迷敌", + "info": "我方武将的物攻抗性-10\n主动攻击时50%概率施加额外%d10%d", + "img": "huanggai_jiban_kuroumidi", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "6401612&6401613", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 6401612, + "name": 0, + "info": "我方武将的物攻抗性-10", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&-10&-10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 6401613, + "name": 0, + "info": "主动攻击时50%概率施加额外%d10%d", + "img": 1, + "isShow": 0, + "condition": "602&0&1&2", + "aim": 1, + "percent": 50, "node": 7, "type": 100, "gainvalue": "10&", @@ -24060,23 +24207,44 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "huanggai_chibixianfeng", + "rangeSeid": "1&999&0", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 101101111, - "name": "重装上阵", - "info": "物攻抗性+10", - "img": "bubing_beidong2_zhongzhuangshangzhen", + "name": "固若金汤1", + "info": "物攻抗性+20、策攻抗性+20", + "img": "bubing_beidong2_guruojintang", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&10&10", + "gainvalue": "20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101101112, + "name": "固若金汤2", + "info": "物攻抗性+20、策攻抗性+20\n格挡+20", + "img": "bubing_beidong2_guruojintang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20&22&20&20&11&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24088,8 +24256,8 @@ }, { "id": 101201111, - "name": "锋锐无当", - "info": "攻击时无视目标10%的物防", + "name": "锋锐无当1", + "info": "物攻强度+20", "img": "qiangbing_beidong2_fengruiwudang", "isShow": 1, "condition": "&", @@ -24097,7 +24265,28 @@ "percent": 100, "node": 7, "type": 200, - "gainvalue": "4&-10&-10", + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101201112, + "name": "锋锐无当2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "qiangbing_beidong2_fengruiwudang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24109,16 +24298,37 @@ }, { "id": 101301111, - "name": "铁骑绝尘", - "info": "本回合移动至少3格,攻击时额外造成10%的物理伤害", - "img": "qibing_beidong1_tiejijuechen", + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", "isShow": 1, - "condition": "709&2&1", + "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 214, - "gainvalue": "10&", + "node": 16, + "type": 200, + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101301112, + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24130,16 +24340,37 @@ }, { "id": 101401111, - "name": "翎箭雕弓", - "info": "物攻强度+10", - "img": "gongbing_beidong2_lingjiandiaogong", + "name": "强弓劲弩1", + "info": "物攻强度+20", + "img": "gongbing_beidong2_qianggongjingnu", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "19&10&10", + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101401112, + "name": "强弓劲弩2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "gongbing_beidong2_qianggongjingnu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24151,16 +24382,37 @@ }, { "id": 101501111, - "name": "入肉三分", - "info": "暴击率+30", - "img": "youxia_beidong2_rurousanfen", + "name": "江湖豪侠1", + "info": "物攻强度+20", + "img": "youxia_beidong2_jianghuhaoxia", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "10&30&30", + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101501112, + "name": "江湖豪侠2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "youxia_beidong2_jianghuhaoxia", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24172,16 +24424,37 @@ }, { "id": 101601111, - "name": "奇谋妙策", - "info": "策攻强度+10", - "img": "ceshi_beidong2_qimoumiaoce", + "name": "运筹帷幄1", + "info": "策攻强度+20", + "img": "ceshi_beidong2_yunchouweiwo", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, "type": 200, - "gainvalue": "2&10&10", + "gainvalue": "21&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101601112, + "name": "运筹帷幄2", + "info": "策攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "ceshi_beidong2_yunchouweiwo", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "21&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24193,16 +24466,37 @@ }, { "id": 101701111, - "name": "医者仁心", - "info": "行动结束时,恢复2格内友军自身攻击10%的生命值", - "img": "yisheng_beidong1_yizherenxin", + "name": "救死扶伤1", + "info": "治疗效果+20", + "img": "yisheng_beidong2_jiusifushang", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 15, - "type": 303, - "gainvalue": "1&2012&1&3&10", + "node": 16, + "type": 200, + "gainvalue": "23&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 101701112, + "name": "救死扶伤2", + "info": "治疗效果+20\n物攻抗性+20、策攻抗性+20", + "img": "yisheng_beidong2_jiusifushang", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "23&20&20&20&20&20&22&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24218,18 +24512,18 @@ "info": "当普攻范围内有敌军受到攻击时,对该敌军释放1次普攻", "img": "shibing_beidong1_lianxie", "isShow": 1, - "condition": "402&1|601&1|605&1", + "condition": "402&1|601&1|605&1|506&0", "aim": 1, "percent": 100, - "node": 13, + "node": 14, "type": 601, - "gainvalue": "1&", + "gainvalue": "31&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&1008&0", - "seidNameImage": "&", + "rangeSeid": "1&1008&1", + "seidNameImage": "lianxiegongji", "passivespineName": "&", "rangeUi": 0 }, @@ -24239,18 +24533,18 @@ "info": "当普攻范围内有敌军受到攻击时,对该敌军释放1次普攻", "img": "shibing_beidong1_lianxie", "isShow": 1, - "condition": "402&1|601&1|605&1", + "condition": "402&1|601&1|605&1|506&0", "aim": 1, "percent": 100, - "node": 13, + "node": 14, "type": 601, - "gainvalue": "2&", + "gainvalue": "32&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2004&0", - "seidNameImage": "&", + "rangeSeid": "1&2004&1", + "seidNameImage": "lianxiegongji", "passivespineName": "&", "rangeUi": 0 }, @@ -24260,18 +24554,18 @@ "info": "当普攻范围内有敌军受到攻击时,对该敌军释放1次普攻", "img": "shibing_beidong1_lianxie", "isShow": 1, - "condition": "402&1|601&1|605&1", + "condition": "402&1|601&1|605&1|506&0", "aim": 1, "percent": 100, - "node": 13, + "node": 14, "type": 601, - "gainvalue": "3&", + "gainvalue": "33&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&1008&0", - "seidNameImage": "&", + "rangeSeid": "1&1008&1", + "seidNameImage": "lianxiegongji", "passivespineName": "&", "rangeUi": 0 }, @@ -24281,18 +24575,18 @@ "info": "当普攻范围内有敌军受到攻击时,对该敌军释放1次普攻", "img": "shibing_beidong1_lianxie", "isShow": 1, - "condition": "402&1|601&1|605&1", + "condition": "402&1|601&1|605&1|506&0", "aim": 1, "percent": 100, - "node": 13, + "node": 14, "type": 601, - "gainvalue": "4&", + "gainvalue": "34&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&6008&0", - "seidNameImage": "&", + "rangeSeid": "1&6008&1", + "seidNameImage": "lianxiegongji", "passivespineName": "&", "rangeUi": 0 }, @@ -24302,18 +24596,18 @@ "info": "当普攻范围内有敌军受到攻击时,对该敌军释放1次普攻", "img": "shibing_beidong1_lianxie", "isShow": 1, - "condition": "402&1|601&1|605&1", + "condition": "402&1|601&1|605&1|506&0", "aim": 1, "percent": 100, - "node": 13, + "node": 14, "type": 601, - "gainvalue": "5&", + "gainvalue": "35&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&1008&0", - "seidNameImage": "&", + "rangeSeid": "1&1008&1", + "seidNameImage": "lianxiegongji", "passivespineName": "&", "rangeUi": 0 }, @@ -24323,18 +24617,18 @@ "info": "当普攻范围内有敌军受到攻击时,对该敌军释放1次普攻", "img": "shibing_beidong1_lianxie", "isShow": 1, - "condition": "402&1|601&1|605&1", + "condition": "402&1|601&1|605&1|506&0", "aim": 1, "percent": 100, - "node": 13, + "node": 14, "type": 601, - "gainvalue": "6&", + "gainvalue": "36&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2012&0", - "seidNameImage": "&", + "rangeSeid": "1&2012&1", + "seidNameImage": "lianxiegongji", "passivespineName": "&", "rangeUi": 0 }, @@ -24344,18 +24638,18 @@ "info": "当普攻范围内有敌军受到攻击时,对该敌军释放1次普攻", "img": "shibing_beidong1_lianxie", "isShow": 1, - "condition": "402&1|601&1|605&1", + "condition": "402&1|601&1|605&1|506&0", "aim": 1, "percent": 100, - "node": 13, + "node": 14, "type": 601, - "gainvalue": "7&", + "gainvalue": "37&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2012&0", - "seidNameImage": "&", + "rangeSeid": "1&2012&1", + "seidNameImage": "lianxiegongji", "passivespineName": "&", "rangeUi": 0 }, @@ -24506,6 +24800,69 @@ "passivespineName": "&", "rangeUi": 2025 }, + { + "id": 104701111, + "name": "建筑护甲", + "info": "受到攻击时,固定损失最大生命值的5%", + "img": "qianghua_2", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "104701112&104701113", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 104701112, + "name": "免疫伤害", + "info": "免疫普通伤害", + "img": 0, + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 902, + "gainvalue": "1&2&3&4&5&6&8&11&12", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 104701113, + "name": "损伤5%", + "info": "自伤5%", + "img": 0, + "isShow": 1, + "condition": "605&2|604&3&5&6", + "aim": 0, + "percent": 100, + "node": 8, + "type": 300, + "gainvalue": "7&5&5", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 107501311, "name": "不死阴兵", @@ -24740,8 +25097,8 @@ { "id": 113101111, "name": "千里冰封", - "info": "全体施加两层冰霜,造成伤害", - "img": 1, + "info": "借用白狼神的力量,召唤暴风寒霜覆盖整片战场。对全图范围内的敌人造成20%的伤害,并附加3层寒霜。", + "img": "aliya_qianlibingfeng", "isShow": 1, "condition": "&", "aim": 0, @@ -24753,9 +25110,9 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": 0, - "seidNameImage": 0, - "passivespineName": 0, + "rangeSeid": "&", + "seidNameImage": "aliya_qianlibingfeng", + "passivespineName": "&", "rangeUi": 0 }, { @@ -24790,7 +25147,7 @@ "percent": 100, "node": 7, "type": 116, - "gainvalue": "61102&", + "gainvalue": "3&61101", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24803,8 +25160,8 @@ { "id": 113101211, "name": "召唤霜狼", - "info": "召唤两只霜狼", - "img": 1, + "info": "运用白狼神之力,将空气中的冰霜塑性凝聚成两只冰霜白狼。在自身周围生成两只冰霜白狼。", + "img": "aliya_zhaohuanshuanglang", "isShow": 1, "condition": "&", "aim": 0, @@ -24817,7 +25174,7 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "aliya_zhaohuanshuanglang", "passivespineName": "&", "rangeUi": 0 }, @@ -24866,7 +25223,7 @@ { "id": 113201111, "name": "霜狼咆哮", - "info": "召唤一只霜狼", + "info": "向白狼神祈祷,在自身周边召唤出一只由冰霜形成的白狼。", "img": 1, "isShow": 1, "condition": "&", @@ -24887,15 +25244,15 @@ { "id": 113301111, "name": "霜狼爆炸", - "info": "死亡后进行霜爆,对周围八格造成伤害并添加一层寒霜", - "img": 1, + "info": "死亡后体内积蓄的冰霜力量产生霜爆,对周围四格的敌军造成10%生命上限的伤害并添加4层寒霜。", + "img": "shuanglang_binglangshuangbao", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 12, - "type": 999, - "gainvalue": "113301112&113301113", + "type": 601, + "gainvalue": "11320113&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24903,41 +25260,20 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 2005 }, { - "id": 113301112, - "name": "施加冰霜", - "info": "添加一层冰霜", + "id": 113301114, + "name": "霜狼爆炸技能效果", + "info": "添加4层寒霜", "img": 1, "isShow": 0, "condition": "&", "aim": 1, "percent": 100, - "node": 12, - "type": 107, - "gainvalue": "1008&0&61101", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 113301113, - "name": "造成伤害", - "info": 0, - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 12, - "type": 303, - "gainvalue": "1&1008&0&7&10&10", + "node": 7, + "type": 116, + "gainvalue": "4&61101", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -24951,7 +25287,7 @@ "id": 113601111, "name": "雪狼崩斩", "info": 0, - "img": 1, + "img": "qiuliju_xuelangbengzhan", "isShow": 1, "condition": "&", "aim": 0, @@ -24964,7 +25300,7 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "qiuliju_xuelangbengzhan", "passivespineName": "&", "rangeUi": 0 }, @@ -25000,7 +25336,7 @@ "percent": 100, "node": 7, "type": 116, - "gainvalue": "61101&", + "gainvalue": "2&61101", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -25090,14 +25426,14 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "lijie", + "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 155901111, "name": "万箭齐发", - "info": "对全场随机八个位置释放箭雨攻击,造成50%最大生命之的真实伤害", + "info": "对全场随机八个位置释放箭雨攻击,造成50%最大生命值的真实伤害", "img": 1, "isShow": 1, "condition": "&", @@ -25220,11 +25556,32 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 155901121, + "name": "不可选中", + "info": "不可选中", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 810, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 156001111, "name": "兄弟连心", - "info": "敌方回合开始且周仓、裴元韶都存活时血量低的一方恢复到两人之中生命较高的数值", - "img": 1, + "info": "我方回合开始且周仓、裴元绍都存活时血量低的一方恢复到两人之中生命较高的数值", + "img": "zhoucang_beidong1", "isShow": 1, "condition": "415&999&0&156000001&108&1561&1", "aim": 0, @@ -25244,8 +25601,8 @@ { "id": 156001211, "name": "力竭", - "info": "自身和裴元韶都没有濒死时不会死亡", - "img": 1, + "info": "自身和裴元绍都没有濒死时不会死亡", + "img": "zhoucang_beidong2", "isShow": 1, "condition": "&", "aim": 0, @@ -25265,7 +25622,7 @@ { "id": 156001221, "name": "周仓濒死", - "info": "自身和裴元韶都没有濒死时不会死亡", + "info": "自身和裴元绍都没有濒死时不会死亡", "img": 1, "isShow": 1, "condition": "404&999&1561|413&999&1&156000001&3&2", @@ -25328,7 +25685,7 @@ { "id": 156001231, "name": "周仓死亡裴存活自杀", - "info": "自身和裴元韶都没有濒死时不会死亡", + "info": "自身和裴元绍都没有濒死时不会死亡", "img": 1, "isShow": 1, "condition": "404&999&1561|413&999&1&156000001&2&2", @@ -25349,7 +25706,7 @@ { "id": 156001241, "name": "周仓死亡裴死亡自杀", - "info": "自身和裴元韶都没有濒死时不会死亡", + "info": "自身和裴元绍都没有濒死时不会死亡", "img": 1, "isShow": 1, "condition": "405&999&1561", @@ -25370,8 +25727,8 @@ { "id": 156001311, "name": "重生", - "info": "方回合开始若裴元韶存活,则清除濒死并角色恢复20%最大生命之的血量", - "img": 1, + "info": "我方回合开始若裴元绍存活,则清除濒死并角色恢复20%最大生命值的血量", + "img": "zhoucang_beidong3", "isShow": 1, "condition": "415&999&0&156000001&108&1561&1|415&1&1&156000001&108&1560&1", "aim": 0, @@ -25433,8 +25790,8 @@ { "id": 156101111, "name": "兄弟连心", - "info": "敌方回合开始且周仓、裴元韶都存活时血量低的一方恢复到两人之中生命较高的数值", - "img": 1, + "info": "我方回合开始且周仓、裴元绍都存活时血量低的一方恢复到两人之中生命较高的数值", + "img": "peiyuanshao_beidong1", "isShow": 1, "condition": "415&999&0&156000001&108&1560&1", "aim": 0, @@ -25454,8 +25811,8 @@ { "id": 156101211, "name": "力竭", - "info": "自身和裴元韶都没有濒死时不会死亡", - "img": 1, + "info": "自身和裴元绍都没有濒死时不会死亡", + "img": "peiyuanshao_beidong2", "isShow": 1, "condition": "&", "aim": 0, @@ -25474,7 +25831,7 @@ }, { "id": 156101221, - "name": "裴元韶濒死", + "name": "裴元绍濒死", "info": "自身和周仓都没有濒死时不会死亡", "img": 1, "isShow": 1, @@ -25495,8 +25852,8 @@ }, { "id": 156101231, - "name": "裴元韶死亡周存活自杀", - "info": "自身和裴元韶都没有濒死时不会死亡", + "name": "裴元绍死亡周存活自杀", + "info": "自身和裴元绍都没有濒死时不会死亡", "img": 1, "isShow": 1, "condition": "404&999&1560|413&999&1&156000001&2&2", @@ -25516,8 +25873,8 @@ }, { "id": 156101241, - "name": "裴元韶死亡周死亡自杀", - "info": "自身和裴元韶都没有濒死时不会死亡", + "name": "裴元绍死亡周死亡自杀", + "info": "自身和裴元绍都没有濒死时不会死亡", "img": 1, "isShow": 1, "condition": "405&999&1560", @@ -25538,8 +25895,8 @@ { "id": 156101311, "name": "重生", - "info": "方回合开始若周仓存活,则清除濒死并角色恢复20%最大生命之的血量", - "img": 1, + "info": "我方回合开始若周仓存活,则清除濒死并角色恢复20%最大生命值的血量", + "img": "peiyuanshao_beidong3", "isShow": 1, "condition": "415&999&0&156000001&108&1560&1|415&1&1&156000001&108&1561&1", "aim": 0, @@ -25559,7 +25916,7 @@ { "id": 156101312, "name": "濒死消失", - "info": "敌方回合开始且周仓、裴元韶都存活时血量低的一方恢复到两人之中生命较高的数值", + "info": "我方回合开始且周仓、裴元绍都存活时血量低的一方恢复到两人之中生命较高的数值", "img": 1, "isShow": 1, "condition": "404&999&1560", @@ -25580,7 +25937,7 @@ { "id": 156101313, "name": "恢复20%最大生命值", - "info": "敌方回合开始且周仓、裴元韶都存活时血量低的一方恢复到两人之中生命较高的数值", + "info": "我方回合开始且周仓、裴元绍都存活时血量低的一方恢复到两人之中生命较高的数值", "img": 1, "isShow": 1, "condition": "404&999&1560", @@ -25860,8 +26217,8 @@ "aim": 1, "percent": 100, "node": 7, - "type": 300, - "gainvalue": "7&100&100", + "type": 816, + "gainvalue": "&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -26134,7 +26491,7 @@ "percent": 100, "node": 15, "type": 212, - "gainvalue": "2&2&-5", + "gainvalue": "1&2&-15&-200", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -26380,7 +26737,7 @@ "name": "撕咬添加多病2状态", "info": "【多病2】:受治疗加成-", "img": 1, - "isShow": 0, + "isShow": 1, "condition": "&", "aim": 1, "percent": 100, @@ -26441,7 +26798,7 @@ { "id": 202401211, "name": "寂灭魔斩", - "info": "对指定敌军造成220%的物理伤害并击退2格;施加状态【重伤】\r\n \r\n 【重伤】:不可行动,失去对周边格子的控制", + "info": "对指定敌军造成220%的物理伤害并击退2格;施加状态【重伤】\n \n 【重伤】:不可行动,失去对周边格子的控制", "img": 1, "isShow": 0, "condition": "&", @@ -26588,7 +26945,7 @@ { "id": 203101111, "name": "巨牙天突", - "info": "对指定敌军造成140威力的物理伤害,若攻击方向2格内有敌军,则对其造成40威力的物理伤害", + "info": "对指定敌军造成140威力的物理伤害\n若攻击方向2格内有敌军,则对其造成40%的物理伤害", "img": 1, "isShow": 0, "condition": "601&0", @@ -26630,7 +26987,7 @@ { "id": 203301211, "name": "给我回来", - "info": "对距离最远的目标释放,将其拉向自身方向;造成220威力的物理伤害", + "info": "对距离最远的目标释放,将其拉向自身方向;造成220%的物理伤害", "img": 1, "isShow": 0, "condition": "&", @@ -26672,7 +27029,7 @@ { "id": 203401111, "name": "冲虎怒刺", - "info": "对距离最远的目标施放;对其造成220威力的物理伤害,每距离1格,物理增伤+3%;移动到目标最近的格子", + "info": "对距离最远的目标施放;对其造成220%的物理伤害,每距离1格,物理增伤+3%;移动到目标最近的格子", "img": 1, "isShow": 0, "condition": "&", @@ -26736,7 +27093,7 @@ "id": 204101411, "name": "白马将军", "info": "回合开始时,每有1名白马义从,对全体友军施加1种随机状态(1回合)", - "img": 1, + "img": "gongsunzan_beidong_baimajiangjun", "isShow": 1, "condition": "408&998&2042", "aim": 1, @@ -26749,7 +27106,7 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "gongsunzan_beidong_baimajiangjun", + "seidNameImage": "baimajiangjun", "passivespineName": "&", "rangeUi": 0 }, @@ -26757,7 +27114,7 @@ "id": 204101511, "name": "生死相随", "info": "行动开始时,将自身生命值百分比恢复至与生命值百分最高的友军一致", - "img": 1, + "img": "gongsunzan_beidong_shengsixiangsui", "isShow": 1, "condition": "&", "aim": 0, @@ -26770,7 +27127,7 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "gongsunzan_beidong_shengsixiangsui", + "seidNameImage": "shengsixiangsui", "passivespineName": "&", "rangeUi": 0 }, @@ -26778,12 +27135,12 @@ "id": 204201311, "name": "义从", "info": "每回合开始时,生命值恢复到与友军最高生命值百分比相同状态", - "img": 1, + "img": "baimayicong_beidong_yicong", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 7, + "node": 2, "type": 310, "gainvalue": "999&100&107&1", "times_turn": 0, @@ -26904,7 +27261,7 @@ "id": 204401611, "name": "追杀", "info": "当白马义从攻击时,若敌军在自身攻击范围内,额外攻击一次", - "img": 1, + "img": "shibing_beidong1_lianxie", "isShow": 1, "condition": "402&1|601&1|605&2", "aim": 1, @@ -26916,7 +27273,7 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", + "rangeSeid": "1&1008&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -26926,11 +27283,11 @@ "name": "锦囊妙计", "info": "在地图上的随机格子刷新3个【伤害锦囊】", "img": 1, - "isShow": 0, + "isShow": 1, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, - "node": 7, + "node": 9, "type": 128, "gainvalue": "998&3&3&205101112", "times_turn": 0, @@ -26943,15 +27300,15 @@ "rangeUi": 0 }, { - "id": 205101211, + "id": 205101121, "name": "锦囊妙计", "info": "在地图上的随机格子刷新3个【治疗锦囊】", "img": 1, - "isShow": 0, + "isShow": 1, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, - "node": 7, + "node": 9, "type": 128, "gainvalue": "998&3&3&205101113", "times_turn": 0, @@ -26964,15 +27321,15 @@ "rangeUi": 0 }, { - "id": 205101311, + "id": 205101131, "name": "锦囊妙计", "info": "在地图上的随机格子刷新3个【神秘锦囊】", "img": 1, - "isShow": 0, + "isShow": 1, "condition": "&", - "aim": 0, + "aim": 1, "percent": 100, - "node": 7, + "node": 9, "type": 128, "gainvalue": "998&3&3&205101114", "times_turn": 0, @@ -26990,7 +27347,28 @@ "info": "玩家武将行动结束时,对郭嘉造成150%攻击的真实伤害", "img": 1, "isShow": 0, - "condition": "605&1", + "condition": "605&2", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "205101113&205101114", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 205101113, + "name": "造成伤害", + "info": "对郭嘉造成伤害", + "img": 1, + "isShow": 0, + "condition": "&", "aim": 1, "percent": 100, "node": 15, @@ -27006,12 +27384,54 @@ "rangeUi": 0 }, { - "id": 205101113, - "name": "治疗锦囊", - "info": "我方武将行动结束时,恢复生命,敌军被动使郭嘉恢复150%攻击的生命值", + "id": 205101114, + "name": "清除状态", + "info": "清除这一格上的锦囊", "img": 1, "isShow": 0, - "condition": "605&1", + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 124, + "gainvalue": "205101112&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 205101212, + "name": "治疗锦囊", + "info": "我方武将行动结束时,恢复攻击150%的生命,敌军被动使郭嘉恢复150%攻击的生命值", + "img": 1, + "isShow": 0, + "condition": "605&2", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "205101213&205101214", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 205101213, + "name": "治疗自己", + "info": "治疗自己", + "img": 1, + "isShow": 0, + "condition": "&", "aim": 1, "percent": 100, "node": 15, @@ -27027,12 +27447,54 @@ "rangeUi": 0 }, { - "id": 205101114, - "name": "神秘锦囊", + "id": 205101214, + "name": "清除状态", + "info": "清除这一格上的锦囊", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 124, + "gainvalue": "205101113&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 205101311, + "name": "神秘锦囊I", "info": "随机获得一项增益状态", "img": 1, "isShow": 0, - "condition": "605&1", + "condition": "605&2", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "205101312&205101313", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 205101312, + "name": "加上状态", + "info": "加随机状态", + "img": 1, + "isShow": 0, + "condition": "&", "aim": 1, "percent": 100, "node": 15, @@ -27047,10 +27509,31 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 205101313, + "name": "清除状态", + "info": "清除这一格上的锦囊", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 124, + "gainvalue": "205101114&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 205201111, "name": "力劈", - "info": "施加【怒目】\r\n \r\n 【怒目】:仅可攻击【嘲讽】目标", + "info": "施加【怒目】\n \n 【怒目】:仅可攻击【嘲讽】目标", "img": 1, "isShow": 0, "condition": "&", @@ -27098,7 +27581,7 @@ "condition": "&", "aim": 0, "percent": 100, - "node": 7, + "node": 5, "type": 202, "gainvalue": "110&3&6&7", "times_turn": 0, @@ -27112,16 +27595,163 @@ }, { "id": 205401311, - "name": "保命", - "info": "优先移动到【治疗锦囊】上", + "name": "保命I", + "info": "若本回合未进行主动攻击,清除地图上一个治疗锦囊,治疗郭嘉。", + "img": 1, + "isShow": 1, + "condition": "704&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "205401312&205401313", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 205401312, + "name": "有治疗锦囊则清除治疗锦囊", + "info": "有治疗锦囊则清除治疗锦囊", + "img": 1, + "isShow": 0, + "condition": "414&1&999&205101113", + "aim": 0, + "percent": 100, + "node": 15, + "type": 131, + "gainvalue": "1&999&205101113&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 205401313, + "name": "治疗郭嘉", + "info": 0, "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, - "node": 19, - "type": 215, - "gainvalue": "205101113&", + "node": 15, + "type": 303, + "gainvalue": "1&998&1&6&5&108&2051&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 215101111, + "name": "锦囊妙计", + "info": "在地图上的随机格子刷新3个【伤害锦囊】", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 128, + "gainvalue": "998&3&3&205101116", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 215101131, + "name": "锦囊妙计II", + "info": "在地图上的随机格子刷新3个【神秘锦囊】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 128, + "gainvalue": "998&3&3&205101115", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 215101112, + "name": "伤害锦囊", + "info": "玩家武将行动结束时,对郭嘉造成150%攻击的真实伤害", + "img": 1, + "isShow": 0, + "condition": "605&2", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "215101113&215101114", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 215101113, + "name": "造成伤害", + "info": "对郭嘉造成伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 303, + "gainvalue": "1&998&0&4&150&108&2151&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 215101114, + "name": "清除状态", + "info": "清除这一格上的锦囊", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 124, + "gainvalue": "205101112&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -27133,32 +27763,32 @@ }, { "id": 215101311, - "name": "锦囊妙计", - "info": "在地图上的随机格子刷新3个【神秘锦囊】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 7, - "type": 128, - "gainvalue": "998&3&3&215101114", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": 0, - "rangeSeid": 0, - "seidNameImage": 0, - "passivespineName": 0, - "rangeUi": 0 - }, - { - "id": 215101114, - "name": "神秘锦囊", + "name": "神秘锦囊II", "info": "随机获得一项状态,可能是减益", "img": 1, "isShow": 0, - "condition": "605&1", + "condition": "605&2", + "aim": 1, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "205101312&215101313", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 215101312, + "name": "加上状态", + "info": "加随机状态", + "img": 1, + "isShow": 0, + "condition": "&", "aim": 1, "percent": 100, "node": 15, @@ -27174,17 +27804,80 @@ "rangeUi": 0 }, { - "id": 215201311, - "name": "锦囊恢复", - "info": "任意锦囊被清除时,恢复10%生命值", + "id": 215101313, + "name": "清除状态", + "info": "清除这一格上的锦囊", "img": 1, "isShow": 0, - "condition": "301&202&402&502&902&1002&1102&1202&1602&1802&2302&2502&2702&11&212&412&512&912&1012&1112&1212&1612&1812&2312&2512&2712|605&1", + "condition": "&", "aim": 1, "percent": 100, - "node": 18, - "type": 300, - "gainvalue": "3&10&10", + "node": 15, + "type": 124, + "gainvalue": "205101115&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 215401311, + "name": "保命II", + "info": "若本回合未进行主动攻击,清除地图上一个锦囊,治疗郭嘉。", + "img": 1, + "isShow": 1, + "condition": "704&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 999, + "gainvalue": "215401312&215401313", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 215401312, + "name": "有锦囊则清除锦囊", + "info": "有锦囊则清除锦囊", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 133, + "gainvalue": "1&999&1&205101113&205101115&205101116", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 215401313, + "name": "治疗郭嘉", + "info": 0, + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 303, + "gainvalue": "1&998&1&6&5&108&2151&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -27217,7 +27910,7 @@ }, { "id": 206101112, - "name": "阵眼强化", + "name": "布阵", "info": "随机4个阵眼获得5%的增伤", "img": 1, "isShow": 1, @@ -27238,8 +27931,8 @@ }, { "id": 206101113, - "name": "阵眼增怒", - "info": "随机4个阵眼获得50点怒气", + "name": "排兵", + "info": "随机4个阵眼获得500点怒气", "img": 1, "isShow": 1, "condition": "&", @@ -27247,7 +27940,7 @@ "percent": 100, "node": 9, "type": 211, - "gainvalue": "1&998&1&50&", + "gainvalue": "1&998&1&500&101&4", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -27301,7 +27994,7 @@ }, { "id": 206201111, - "name": "阵眼1单体物攻", + "name": "景门·碎", "info": "200%单体物理伤害", "img": 1, "isShow": 1, @@ -27322,11 +28015,11 @@ }, { "id": 206201112, - "name": "阵眼1免疫策攻", + "name": "景门", "info": "免疫策略伤害", - "img": 1, + "img": "zhenyan1_beidong1", "isShow": 1, - "condition": "600&2", + "condition": "600&2&12", "aim": 0, "percent": 100, "node": 8, @@ -27343,7 +28036,7 @@ }, { "id": 206301111, - "name": "阵眼2单体物攻", + "name": "杜门·破", "info": "200%单体物理伤害", "img": 1, "isShow": 1, @@ -27364,11 +28057,11 @@ }, { "id": 206301112, - "name": "阵眼2免疫物攻", + "name": "杜门", "info": "免疫物理伤害", - "img": 1, + "img": "zhenyan2_beidong1", "isShow": 1, - "condition": "600&1", + "condition": "600&1&11", "aim": 0, "percent": 100, "node": 8, @@ -27385,9 +28078,9 @@ }, { "id": 206401111, - "name": "阵眼3单体策攻", + "name": "惊门·毁", "info": "200%单体策略伤害", - "img": 1, + "img": "&", "isShow": 1, "condition": "&", "aim": 1, @@ -27406,14 +28099,14 @@ }, { "id": 206401112, - "name": "阵眼3反弹策攻", + "name": "惊门", "info": "反弹策略伤害", - "img": 1, + "img": "zhenyan3_beidong1", "isShow": 1, - "condition": "600&2", - "aim": 1, + "condition": "600&2&12", + "aim": 0, "percent": 100, - "node": 16, + "node": 8, "type": 200, "gainvalue": "27&200&200", "times_turn": 0, @@ -27427,7 +28120,7 @@ }, { "id": 206501111, - "name": "阵眼4单体策攻", + "name": "死门·灭", "info": "200%单体策略伤害", "img": 1, "isShow": 1, @@ -27448,14 +28141,14 @@ }, { "id": 206501112, - "name": "阵眼4反弹物攻", + "name": "死门", "info": "反弹物理伤害", - "img": 1, + "img": "zhenyan4_beidong1", "isShow": 1, - "condition": "600&1", - "aim": 1, + "condition": "600&1&11", + "aim": 0, "percent": 100, - "node": 16, + "node": 8, "type": 200, "gainvalue": "27&200&200", "times_turn": 0, @@ -27469,7 +28162,7 @@ }, { "id": 206601111, - "name": "阵眼5群体物攻", + "name": "伤门·崩", "info": "75%群体物理伤害", "img": 1, "isShow": 1, @@ -27490,9 +28183,9 @@ }, { "id": 206601112, - "name": "阵眼5近战增伤", + "name": "伤门", "info": "对近战职业增加75%伤害", - "img": 1, + "img": "zhenyan5_beidong1", "isShow": 1, "condition": "606&2&1&2&3&5", "aim": 0, @@ -27511,9 +28204,9 @@ }, { "id": 206701111, - "name": "阵眼6群体物攻", + "name": "生门·乱", "info": "75%群体物理伤害", - "img": 1, + "img": "&", "isShow": 1, "condition": "&", "aim": 1, @@ -27532,9 +28225,9 @@ }, { "id": 206701112, - "name": "阵眼6远程增伤", + "name": "生门", "info": "对远程职业增加75%伤害", - "img": 1, + "img": "zhenyan6_beidong1", "isShow": 1, "condition": "606&2&4&6&7", "aim": 0, @@ -27553,7 +28246,7 @@ }, { "id": 206801111, - "name": "阵眼7群体策攻", + "name": "开门·劫 ", "info": "75%群体策略伤害", "img": 1, "isShow": 1, @@ -27574,9 +28267,9 @@ }, { "id": 206801112, - "name": "阵眼7策攻增伤", + "name": "开门", "info": "对策攻职业增加75%伤害", - "img": 1, + "img": "zhenyan7_beidong1", "isShow": 1, "condition": "606&2&4&6&7", "aim": 0, @@ -27595,7 +28288,7 @@ }, { "id": 206901111, - "name": "阵眼8群体策攻", + "name": "休门·陨", "info": "75%群体策略伤害", "img": 1, "isShow": 1, @@ -27616,9 +28309,9 @@ }, { "id": 206901112, - "name": "阵眼8物攻增伤", + "name": "休门", "info": "对物攻职业增加75%伤害", - "img": 1, + "img": "zhenyan8_beidong1", "isShow": 1, "condition": "606&2&1&2&3&5", "aim": 0, @@ -27637,7 +28330,7 @@ }, { "id": 207101111, - "name": "樊氏群体策攻", + "name": "蛇鞭狂舞", "info": "75%群体策略伤害", "img": 1, "isShow": 1, @@ -27658,7 +28351,7 @@ }, { "id": 207101211, - "name": "樊氏单体策攻", + "name": "鞭凌尽欢", "info": "200%单体策略伤害", "img": 1, "isShow": 1, @@ -27679,7 +28372,7 @@ }, { "id": 207101311, - "name": "樊氏治疗", + "name": "疼爱", "info": "300%治疗自身或赵范", "img": 1, "isShow": 1, @@ -27700,9 +28393,9 @@ }, { "id": 207101411, - "name": "樊氏生命大于50", - "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过3格,则获得1层【a】;若赵范距离自身超过3格,则丢失1层【a】;【a】:策略增伤+10%,可无限叠加", - "img": 1, + "name": "凭恃I", + "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过3格,则获得1层【蛇蝎妇人】;若赵范距离自身超过3格,则丢失1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", + "img": "fanshi_beidong1", "isShow": 1, "condition": "&", "aim": 0, @@ -27722,7 +28415,7 @@ { "id": 207101412, "name": "樊氏叠状态", - "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过3格,则获得1层【a】;【a】:策略增伤+10%,可无限叠加", + "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过3格,则获得1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", "img": 1, "isShow": 1, "condition": "205&1&50|404&2025&2072", @@ -27743,10 +28436,10 @@ { "id": 207101413, "name": "樊氏消状态", - "info": "若赵范距离自身超过3格,则丢失1层【a】;【a】:策略增伤+10%,可无限叠加", + "info": "若赵范距离自身超过3格,则丢失1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", "img": 1, "isShow": 1, - "condition": "205&3&50|405&2025&2072", + "condition": "205&1&50|405&2025&2072", "aim": 0, "percent": 100, "node": 2, @@ -27763,9 +28456,9 @@ }, { "id": 207101511, - "name": "樊氏生命小于50", - "info": "若自身生命之低于50%,行动开始时,若赵范距离自身超过3格,则获得1层【a】;若赵范距离自身超过5格,则丢失1层【a】;【a】:策略增伤+10%,可无限叠加", - "img": 1, + "name": "疼惜I", + "info": "若自身生命值低于50%,行动开始时,若赵范距离自身不超过3格,则获得1层【蛇蝎妇人】;若赵范距离自身超过3格,则丢失1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", + "img": "fanshi_beidong2", "isShow": 1, "condition": "&", "aim": 0, @@ -27785,10 +28478,10 @@ { "id": 207101512, "name": "樊氏叠状态", - "info": "若自身生命之低于50%,行动开始时,若赵范距离自身超过3格,则获得1层【a】;【a】:策略增伤+10%,可无限叠加", + "info": "若自身生命值低于50%,行动开始时,若赵范距离自身超过3格,则获得1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", "img": 1, "isShow": 1, - "condition": "205&1&50|404&2025&2072", + "condition": "205&3&50|404&2025&2072", "aim": 0, "percent": 100, "node": 2, @@ -27806,7 +28499,7 @@ { "id": 207101513, "name": "樊氏消状态", - "info": "若赵范距离自身超过3格,则丢失1层【a】;【a】:策略增伤+10%,可无限叠加", + "info": "若赵范距离自身超过3格,则丢失1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", "img": 1, "isShow": 1, "condition": "205&3&50|405&2025&2072", @@ -27826,7 +28519,7 @@ }, { "id": 207201111, - "name": "赵范单体物攻", + "name": "穿心", "info": "150%单体物理伤害", "img": 1, "isShow": 1, @@ -27847,7 +28540,7 @@ }, { "id": 207201211, - "name": "赵范群体物攻", + "name": "剑舞", "info": "66%群体物理伤害", "img": 1, "isShow": 1, @@ -27868,9 +28561,9 @@ }, { "id": 207201411, - "name": "赵范生命大于50", - "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过3格,则获得1层【b】;若赵范距离自身超过5格,则丢失1层【b】;【b】:物理和策略减伤+20%,最多叠5层", - "img": 1, + "name": "心安I", + "info": "若自身生命值高于50%,行动开始时,若樊氏距离自身不超过3格,则获得1层【痴心无往】;若樊氏距离自身超过3格,则丢失1层【痴心无往】;【痴心无往】:物理和策略减伤+20%,最多叠5层", + "img": "zhaofan_beidong1", "isShow": 1, "condition": "&", "aim": 0, @@ -27890,7 +28583,7 @@ { "id": 207201412, "name": "赵范叠状态", - "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过3格,则获得1层【b】:物理和策略减伤+20%,最多叠5层", + "info": "若自身生命值高于50%,行动开始时,若樊氏距离自身不超过3格,则获得1层【痴心无往】:物理和策略减伤+20%,最多叠5层", "img": 1, "isShow": 1, "condition": "205&1&50|404&2025&2071", @@ -27911,10 +28604,10 @@ { "id": 207201413, "name": "赵范消状态", - "info": "若赵范距离自身超过3格,则丢失1层【b】:物理和策略减伤+20%,最多叠5层", + "info": "若樊氏距离自身超过3格,则丢失1层【痴心无往】:物理和策略减伤+20%,最多叠5层", "img": 1, "isShow": 1, - "condition": "205&3&50|405&2025&2071", + "condition": "205&1&50|405&2025&2071", "aim": 0, "percent": 100, "node": 2, @@ -27931,9 +28624,9 @@ }, { "id": 207201511, - "name": "赵范生命小于50", - "info": "若自身生命值低于50%,行动开始时,若赵范距离自身超过3格,则获得1层【b】;若赵范距离自身超过3格,则丢失1层【b】;【b】:物理和策略减伤+20%,最多叠5层", - "img": 1, + "name": "倚仗I", + "info": "若自身生命值低于50%,行动开始时,若樊氏距离自身不超过3格,则获得1层【痴心无往】;若樊氏距离自身超过3格,则丢失1层【痴心无往】;【痴心无往】:物理和策略减伤+20%,最多叠5层", + "img": "zhaofan_beidong2", "isShow": 1, "condition": "&", "aim": 0, @@ -27953,10 +28646,10 @@ { "id": 207201512, "name": "赵范叠状态", - "info": "若自身生命值低于50%,行动开始时,若赵范距离自身超过3格,则获得1层【b】:物理和策略减伤+20%,最多叠5层", + "info": "若自身生命值低于50%,行动开始时,若樊氏距离自身超过3格,则获得1层【痴心无往】:物理和策略减伤+20%,最多叠5层", "img": 1, "isShow": 1, - "condition": "205&1&50|404&2025&2071", + "condition": "205&3&50|404&2025&2071", "aim": 0, "percent": 100, "node": 2, @@ -27974,7 +28667,7 @@ { "id": 207201513, "name": "赵范消状态", - "info": "若赵范距离自身超过3格,则丢失1层【b】:物理和策略减伤+20%,最多叠5层", + "info": "若樊氏距离自身超过3格,则丢失1层【痴心无往】:物理和策略减伤+20%,最多叠5层", "img": 1, "isShow": 1, "condition": "205&3&50|405&2025&2071", @@ -27994,9 +28687,9 @@ }, { "id": 207301411, - "name": "樊氏生命大于50", - "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【a】;若赵范距离自身超过5格,则丢失1层【a】;【a】:策略增伤+10%,可无限叠加", - "img": 1, + "name": "凭恃II", + "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【蛇蝎妇人】;若赵范距离自身超过5格,则丢失1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", + "img": "fanshi_beidong1", "isShow": 1, "condition": "&", "aim": 0, @@ -28015,11 +28708,11 @@ }, { "id": 207301412, - "name": "樊氏叠状态", - "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【a】;【a】:策略增伤+10%,可无限叠加", - "img": 1, + "name": "凭恃II", + "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", + "img": "fanshi_beidong1", "isShow": 1, - "condition": "205&1&50|404&2061&2072", + "condition": "205&1&50|404&2061&2074", "aim": 0, "percent": 100, "node": 2, @@ -28037,10 +28730,10 @@ { "id": 207301413, "name": "樊氏消状态", - "info": "若赵范距离自身超过5格,则丢失1层【a】;【a】:策略增伤+10%,可无限叠加", + "info": "若赵范距离自身超过5格,则丢失1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", "img": 1, "isShow": 1, - "condition": "205&3&50|405&2061&2072", + "condition": "205&1&50|405&2061&2074", "aim": 0, "percent": 100, "node": 2, @@ -28057,9 +28750,9 @@ }, { "id": 207301511, - "name": "樊氏生命小于50", - "info": "若自身生命之低于50%,行动开始时,若赵范距离自身超过5格,则获得1层【a】;若赵范距离自身超过5格,则丢失1层【a】;【a】:策略增伤+10%,可无限叠加", - "img": 1, + "name": "疼惜II", + "info": "若自身生命值低于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【蛇蝎妇人】;若赵范距离自身超过5格,则丢失1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", + "img": "fanshi_beidong2", "isShow": 1, "condition": "&", "aim": 0, @@ -28078,11 +28771,11 @@ }, { "id": 207301512, - "name": "樊氏叠状态", - "info": "若自身生命之低于50%,行动开始时,若赵范距离自身超过5格,则获得1层【a】;【a】:策略增伤+10%,可无限叠加", - "img": 1, + "name": "疼惜II", + "info": "若自身生命值低于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", + "img": "fanshi_beidong2", "isShow": 1, - "condition": "205&1&50|404&2061&2072", + "condition": "205&3&50|404&2061&2074", "aim": 0, "percent": 100, "node": 2, @@ -28100,10 +28793,10 @@ { "id": 207301513, "name": "樊氏消状态", - "info": "若赵范距离自身超过5格,则丢失1层【a】;【a】:策略增伤+10%,可无限叠加", + "info": "若赵范距离自身超过5格,则丢失1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", "img": 1, "isShow": 1, - "condition": "205&3&50|405&2061&2072", + "condition": "205&3&50|405&2061&2074", "aim": 0, "percent": 100, "node": 2, @@ -28120,9 +28813,9 @@ }, { "id": 207401411, - "name": "赵范生命大于50", - "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【b】;若赵范距离自身超过5格,则丢失1层【b】;【b】:物理和策略减伤+20%,最多叠5层", - "img": 1, + "name": "心安II", + "info": "若自身生命值高于50%,行动开始时,若樊氏距离自身不超过5格,则获得1层【痴心无往】;若樊氏距离自身超过5格,则丢失1层【痴心无往】;【痴心无往】:物理和策略减伤+20%,最多叠5层", + "img": "zhaofan_beidong1", "isShow": 1, "condition": "&", "aim": 0, @@ -28141,11 +28834,11 @@ }, { "id": 207401412, - "name": "赵范叠状态", - "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【b】:物理和策略减伤+20%,最多叠5层", - "img": 1, + "name": "心安II", + "info": "若自身生命值高于50%,行动开始时,若樊氏距离自身不超过5格,则获得1层【痴心无往】:物理和策略减伤+20%,最多叠5层", + "img": "zhaofan_beidong1", "isShow": 1, - "condition": "205&1&50|404&2061&2071", + "condition": "205&1&50|404&2061&2073", "aim": 0, "percent": 100, "node": 2, @@ -28163,10 +28856,10 @@ { "id": 207401413, "name": "赵范消状态", - "info": "若赵范距离自身超过5格,则丢失1层【b】:物理和策略减伤+20%,最多叠5层", + "info": "若樊氏距离自身超过5格,则丢失1层【痴心无往】:物理和策略减伤+20%,最多叠5层", "img": 1, "isShow": 1, - "condition": "205&3&50|405&2061&2071", + "condition": "205&1&50|405&2061&2073", "aim": 0, "percent": 100, "node": 2, @@ -28183,9 +28876,9 @@ }, { "id": 207401511, - "name": "赵范生命小于50", - "info": "若自身生命值低于50%,行动开始时,若赵范距离自身超过5格,则获得1层【b】;若赵范距离自身超过5格,则丢失1层【b】;【b】:物理和策略减伤+20%,最多叠5层", - "img": 1, + "name": "倚仗II", + "info": "若自身生命值低于50%,行动开始时,若樊氏距离自身不超过5格,则获得1层【痴心无往】;若樊氏距离自身超过5格,则丢失1层【痴心无往】;【痴心无往】:物理和策略减伤+20%,最多叠5层", + "img": "zhaofan_beidong2", "isShow": 1, "condition": "&", "aim": 0, @@ -28204,11 +28897,11 @@ }, { "id": 207401512, - "name": "赵范叠状态", - "info": "若自身生命值低于50%,行动开始时,若赵范距离自身超过5格,则获得1层【b】:物理和策略减伤+20%,最多叠5层", - "img": 1, + "name": "倚仗II", + "info": "若自身生命值低于50%,行动开始时,若樊氏距离自身不超过5格,则获得1层【痴心无往】:物理和策略减伤+20%,最多叠5层", + "img": "zhaofan_beidong2", "isShow": 1, - "condition": "205&1&50|404&2061&2071", + "condition": "205&3&50|404&2061&2073", "aim": 0, "percent": 100, "node": 2, @@ -28226,10 +28919,10 @@ { "id": 207401513, "name": "赵范消状态", - "info": "若赵范距离自身超过5格,则丢失1层【b】:物理和策略减伤+20%,最多叠5层", + "info": "若樊氏距离自身超过5格,则丢失1层【痴心无往】:物理和策略减伤+20%,最多叠5层", "img": 1, "isShow": 1, - "condition": "205&3&50|405&2061&2071", + "condition": "205&3&50|405&2061&2073", "aim": 0, "percent": 100, "node": 2, @@ -28244,6 +28937,90 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 207501412, + "name": "凭恃III", + "info": "若自身生命值高于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", + "img": "fanshi_beidong1", + "isShow": 1, + "condition": "205&1&50|404&2061&2076", + "aim": 0, + "percent": 100, + "node": 2, + "type": 100, + "gainvalue": "207101111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 207501512, + "name": "疼惜III", + "info": "若自身生命值低于50%,行动开始时,若赵范距离自身不超过5格,则获得1层【蛇蝎妇人】;【蛇蝎妇人】:策略增伤+10%,可无限叠加", + "img": "fanshi_beidong2", + "isShow": 1, + "condition": "205&3&50|404&2061&2076", + "aim": 0, + "percent": 100, + "node": 2, + "type": 100, + "gainvalue": "207101111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 207601412, + "name": "心安III", + "info": "若自身生命值高于50%,行动开始时,若樊氏距离自身不超过5格,则获得1层【痴心无往】:物理和策略减伤+20%,最多叠5层", + "img": "zhaofan_beidong1", + "isShow": 1, + "condition": "205&1&50|404&2061&2075", + "aim": 0, + "percent": 100, + "node": 2, + "type": 100, + "gainvalue": "207201111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 207601512, + "name": "倚仗III", + "info": "若自身生命值低于50%,行动开始时,若樊氏距离自身不超过5格,则获得1层【痴心无往】:物理和策略减伤+20%,最多叠5层", + "img": "zhaofan_beidong2", + "isShow": 1, + "condition": "205&3&50|404&2061&2075", + "aim": 0, + "percent": 100, + "node": 2, + "type": 100, + "gainvalue": "207201111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 310101111, "name": "全屏雷", @@ -28296,7 +29073,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "8&", "times_turn": 0, "times_battle": 0, @@ -28359,7 +29136,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "2&", "times_turn": 0, "times_battle": 0, @@ -28394,7 +29171,7 @@ { "id": 310101411, "name": "煞气侵蚀", - "info": "造成的伤害+2%;受到的伤害+2%", + "info": "造成的伤害+3%;受到的伤害+1%", "img": 1, "isShow": 0, "condition": "&", @@ -28415,7 +29192,7 @@ { "id": 310101412, "name": "伤害提高", - "info": "造成的伤害+2%", + "info": "造成的伤害+3%", "img": 1, "isShow": 0, "condition": "&", @@ -28423,7 +29200,7 @@ "percent": 100, "node": 7, "type": 204, - "gainvalue": "2&", + "gainvalue": "3&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -28436,7 +29213,7 @@ { "id": 310101413, "name": "受伤提高", - "info": "受到的伤害+2%", + "info": "受到的伤害+1%", "img": 1, "isShow": 0, "condition": "&", @@ -28444,7 +29221,7 @@ "percent": 100, "node": 8, "type": 204, - "gainvalue": "2&", + "gainvalue": "1&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -28472,7 +29249,7 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", - "passivespineName": "&", + "passivespineName": "idle", "rangeUi": 0 }, { @@ -28493,7 +29270,7 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", - "passivespineName": "&", + "passivespineName": "idle", "rangeUi": 0 }, { @@ -28514,7 +29291,7 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", - "passivespineName": "&", + "passivespineName": "idle", "rangeUi": 0 }, { @@ -28535,13 +29312,13 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", - "passivespineName": "&", + "passivespineName": "idle", "rangeUi": 0 }, { "id": 310101511, "name": "煞气侵蚀", - "info": "造成的伤害+2%;受到的伤害+2%", + "info": "造成的伤害+3%;受到的伤害+1%", "img": 1, "isShow": 0, "condition": "&", @@ -28562,7 +29339,7 @@ { "id": 310101512, "name": "伤害提高", - "info": "造成的伤害+2%", + "info": "造成的伤害+3%", "img": 1, "isShow": 0, "condition": "&", @@ -28570,7 +29347,7 @@ "percent": 100, "node": 7, "type": 204, - "gainvalue": "2&", + "gainvalue": "3&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -28583,7 +29360,7 @@ { "id": 310101513, "name": "受伤提高", - "info": "受到的伤害+2%", + "info": "受到的伤害+1%", "img": 1, "isShow": 0, "condition": "&", @@ -28591,7 +29368,7 @@ "percent": 100, "node": 8, "type": 204, - "gainvalue": "2&", + "gainvalue": "1&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -28619,7 +29396,7 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", - "passivespineName": "&", + "passivespineName": "idle", "rangeUi": 0 }, { @@ -28640,7 +29417,7 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", - "passivespineName": "&", + "passivespineName": "idle", "rangeUi": 0 }, { @@ -28661,7 +29438,7 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", - "passivespineName": "&", + "passivespineName": "idle", "rangeUi": 0 }, { @@ -28682,34 +29459,34 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", - "passivespineName": "&", + "passivespineName": "idle", "rangeUi": 0 }, { "id": 320101111, "name": "鬼魅惊惶", - "info": "普攻会对受击者施加一层【惊惶】", - "img": 1, + "info": "行动开始时,对范围内敌军施加1层【惊惶】\n\n【惊惶】:每层使攻击-5%;3层时转化为【眩晕(1回合)】\n【眩晕】:无法行动", + "img": "tangji_beidong1_guimeijinghuang", "isShow": 1, - "condition": "602&0", - "aim": 1, + "condition": "&", + "aim": 0, "percent": 100, - "node": 9, - "type": 100, - "gainvalue": "320101111&", + "node": 2, + "type": 107, + "gainvalue": "1008&0&320101111", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 + "seidNameImage": "gongnv_guimeijinghuang", + "passivespineName": "attack", + "rangeUi": 1008 }, { "id": 320101112, "name": "惊惶减攻", - "info": "每有一层【惊惶】,-5%攻击", + "info": "攻击-5%", "img": 1, "isShow": 0, "condition": "&", @@ -28730,15 +29507,15 @@ { "id": 320101211, "name": "踏幽而至", - "info": "传送至离唐姬最远的敌军周围1格,并对面前3*3区域的敌军造成120%自身攻击的群体策略伤害,所有被命中的我方单位会被施加一层【惊惶】", + "info": "对距离最远的敌军造成200%的策略伤害\n若目标拥有惊慌,则额外造成300%的策略伤害\n战斗后施加1层【惊惶(10回合)】", "img": 1, - "isShow": 1, + "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 3, "type": 999, - "gainvalue": "320101212&320101213&320101215&320101216", + "gainvalue": "320101212&320101213&320101214", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -28750,12 +29527,12 @@ }, { "id": 320101212, - "name": "踏幽而至1", - "info": "找到最远的一个敌军", + "name": "找最远", + "info": "对距离最远的敌军造成200%的策略伤害", "img": 1, - "isShow": 1, + "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 5, "type": 202, @@ -28771,16 +29548,16 @@ }, { "id": 320101213, - "name": "踏幽而至2", - "info": "传送至离唐姬最远的敌军周围1格", + "name": "惊惶额外伤害", + "info": "若目标拥有惊慌,则额外造成300%的策略伤害", "img": 1, - "isShow": 1, - "condition": "&", + "isShow": 0, + "condition": "300&2&320101111", "aim": 0, "percent": 100, "node": 7, - "type": 407, - "gainvalue": "&", + "type": 214, + "gainvalue": "300&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -28792,35 +29569,14 @@ }, { "id": 320101214, - "name": "踏幽而至3", - "info": "若1成功则2", + "name": "加惊惶", + "info": "战斗后施加1层【惊惶(10回合)】", "img": 1, - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 3, - "type": 700, - "gainvalue": "320101212&320101213", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320101215, - "name": "踏幽而至4", - "info": "所有被命中的我方单位会被施加一层【惊惶】", - "img": 1, - "isShow": 1, + "isShow": 0, "condition": "&", "aim": 1, "percent": 100, - "node": 9, + "node": 13, "type": 100, "gainvalue": "320101111&", "times_turn": 0, @@ -28833,80 +29589,17 @@ "rangeUi": 0 }, { - "id": 320101216, - "name": "踏幽而至5", - "info": "宇一和磊子哥说让这么配", + "id": 320301111, + "name": "碎骨宰杀", + "info": "若目标拥有【待宰】,则额外造成300%的策略伤害", "img": 1, - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "2&8009&0&2&120", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320101311, - "name": "幽气绽放", - "info": "菱形2格内的AOE伤害,目标每有一层【惊惶】增加5%策略伤害,然后去除所有的【惊惶】层数", - "img": 1, - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 999, - "gainvalue": "320101312&320101313", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320101312, - "name": "幽气绽放1", - "info": "目标每有一层【惊惶】增加5%策略伤害", - "img": 1, - "isShow": 1, - "condition": "307&2&320101111", + "isShow": 0, + "condition": "300&2&320401111", "aim": 0, "percent": 100, "node": 7, "type": 214, - "gainvalue": "5&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320101313, - "name": "幽气绽放2", - "info": "去除所有的【惊惶】层数", - "img": 1, - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 13, - "type": 127, - "gainvalue": "2012&0&320101111", + "gainvalue": "300&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -28920,7 +29613,7 @@ "id": 320301311, "name": "磨刀霍霍", "info": "当场上每存在1个持有【待宰】标记的敌军时,攻击力+5%,防御力-5%,最多20%", - "img": 1, + "img": "hejin_beidong1_modaohuohuo", "isShow": 1, "condition": "&", "aim": 0, @@ -28942,7 +29635,7 @@ "name": "加攻", "info": "当场上每存在1个持有【待宰】标记的目标时,攻击力+5%,最多20%", "img": 1, - "isShow": 1, + "isShow": 0, "condition": "400&998&320401111&0", "aim": 0, "percent": 100, @@ -28963,7 +29656,7 @@ "name": "减防", "info": "当场上每存在1个持有【待宰】标记的目标时,防御力-5%,最多-20%", "img": 1, - "isShow": 1, + "isShow": 0, "condition": "400&998&320401111&0", "aim": 0, "percent": 100, @@ -28982,23 +29675,23 @@ { "id": 320401111, "name": "我为刀俎", - "info": "普攻会对受击者施加一层【待宰】", - "img": 1, + "info": "行动开始时,对范围内敌军施加1层【待宰(10回合)】\n\n【待宰】:每层使移动力-1;3层时转化为【禁疗】\n【禁疗】:无法回复生命", + "img": "huanggongjinweigui_beidong1_woweidaozu", "isShow": 1, - "condition": "602&0", - "aim": 1, + "condition": "&", + "aim": 0, "percent": 100, - "node": 9, - "type": 100, - "gainvalue": "320401111&", + "node": 2, + "type": 107, + "gainvalue": "1008&0&320401111", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 + "seidNameImage": "guishi_woweidaojv", + "passivespineName": "attack", + "rangeUi": 1008 }, { "id": 320401112, @@ -29024,7 +29717,7 @@ { "id": 320401211, "name": "汝为鱼肉", - "info": "每移动1格,损失3%生命值;每损失1%的生命,提高1%的攻击", + "info": "本回合每移动1格,损失1%生命值\n每损失1%的生命,攻击+2%", "img": 1, "isShow": 1, "condition": "&", @@ -29045,7 +29738,7 @@ { "id": 320401212, "name": "移动掉血", - "info": "每移动1格,损失3%生命值", + "info": "每移动1格,损失1%生命值", "img": 1, "isShow": 0, "condition": "703&", @@ -29053,7 +29746,7 @@ "percent": 100, "node": 15, "type": 300, - "gainvalue": "7&3&100", + "gainvalue": "7&1&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29066,7 +29759,7 @@ { "id": 320401213, "name": "掉血加攻", - "info": "每损失1%的生命,提高1%的攻击", + "info": "每损失1%的生命,提高2%的攻击", "img": 1, "isShow": 0, "condition": "200&1&1", @@ -29074,7 +29767,7 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "2&1&100", + "gainvalue": "2&2&1000", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29171,8 +29864,8 @@ { "id": 320501115, "name": "花葬吾身", - "info": "场上每存在一个宫女亡魂,策略免伤+5%,每存在一个皇宫禁卫鬼侍,物理免伤+5%;\r\n 场上每存在一个白色彼岸花,策略免伤-5%,每存在一个红色彼岸花,物理免伤-5%", - "img": 1, + "info": "场上每存在一个宫女亡魂,策略免伤+5%,每存在一个皇宫禁卫鬼侍,物理免伤+5%;\n 场上每存在一个白色彼岸花,策略免伤-5%,每存在一个红色彼岸花,物理免伤-5%", + "img": "hetaihou_beidong1_huazangwushen", "isShow": 1, "condition": "&", "aim": 0, @@ -29221,7 +29914,7 @@ "percent": 100, "node": 12, "type": 804, - "gainvalue": "3209&", + "gainvalue": "3209&3&2", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29229,7 +29922,7 @@ "rangeSeid": "1&998&1", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 999 }, { "id": 320501123, @@ -29237,12 +29930,12 @@ "info": "这场战斗中,若死亡的敌军为策士/医生,则在死亡处召唤一个白色彼岸花", "img": 1, "isShow": 0, - "condition": "606&2&1&2&3&4&5", + "condition": "606&2&6&7", "aim": 0, "percent": 100, "node": 12, "type": 804, - "gainvalue": "3208&", + "gainvalue": "3208&3&2", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29250,13 +29943,13 @@ "rangeSeid": "1&998&1", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 999 }, { "id": 320501124, "name": "魂归黄泉", - "info": "战斗开始时,随机选择4名敌军添加【黄泉指引】标记;这场战斗中死亡的敌军,若职业为步兵/枪兵/骑兵/弓兵/游侠,则在死亡处召唤一个红色彼岸花,若死亡的敌军为策士/医生,则在死亡处召唤一个白色彼岸花", - "img": 1, + "info": "战斗开始时,对随机4名敌军施加【黄泉指引(永久)】\n范围内敌军死亡时,若是物理职业,则化为红色彼岸花\n范围内敌军死亡时,若是策略职业,则化为白色彼岸花\n\n【黄泉指引】:受到渴饮冥泉攻击时有附加效果", + "img": "hetaihou_beidong2_hunguihuangquan", "isShow": 1, "condition": "&", "aim": 0, @@ -29278,7 +29971,7 @@ "name": "渴饮冥泉", "info": "对有【黄泉指引】标记的单位所在的地形坐标,施加【黄泉积水】,处于【黄泉积水】中的单位暴击/抗暴-10%", "img": 1, - "isShow": 1, + "isShow": 0, "condition": "300&2&320501413", "aim": 1, "percent": 100, @@ -29299,13 +29992,13 @@ "name": "巨藤绞杀", "info": "对全场敌军造成攻击力100%的策略伤害,若场上有红色彼岸花或白色彼岸花,则所有的彼岸花伸出藤蔓,造成彼岸花攻击力150%的物理伤害,并将十字2格内的敌军向中心拉取1格并施加【定身】", "img": 1, - "isShow": 1, + "isShow": 0, "condition": "&", "aim": 1, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "320501415&", + "type": 107, + "gainvalue": "998&1&320501415", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29320,13 +30013,76 @@ "name": "彼岸幽香", "info": "选择【彼岸花尘】标记层数最多的1个敌军造成何后攻击力150%的单体策略伤害,每有1层则多造成3%的伤害,最多15%;之后去除该敌军所有的【彼岸花尘】的层数", "img": 1, - "isShow": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "320501152&320501153&320501154", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 320501152, + "name": 0, + "info": "选择【彼岸花尘】标记层数最多的1个敌军", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 5, + "type": 202, + "gainvalue": "111&320501416&1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 320501153, + "name": 0, + "info": "每有1层则多造成3%的伤害,最多15%", + "img": 1, + "isShow": 0, "condition": "307&2&320501416", "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "2&3&15", + "type": 214, + "gainvalue": "3&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 320501154, + "name": 0, + "info": "清除判断", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 115, + "gainvalue": "320501416&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29340,14 +30096,14 @@ "id": 320601111, "name": "白花身寄魂", "info": "死亡后原地召唤一个白色彼岸花", - "img": 1, + "img": "gongnv_beidong_2_jihun", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 12, "type": 804, - "gainvalue": "3208&1&100&2&100&4&100&5&100", + "gainvalue": "3208&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29361,14 +30117,14 @@ "id": 320701111, "name": "红花身寄魂", "info": "死亡后原地召唤一个红色彼岸花", - "img": 0, + "img": "huanggongjinweigui_beidong3_jihun", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 12, "type": 804, - "gainvalue": "3209&1&100&2&100&4&100&5&100", + "gainvalue": "3209&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29382,14 +30138,14 @@ "id": 320801111, "name": "白花身还魂", "info": "死亡后原地召唤一个宫女亡魂", - "img": 1, + "img": "baihua_beidong1_huanhun", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 12, "type": 804, - "gainvalue": "3206&1&100&2&100&4&100&5&100", + "gainvalue": "3206&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29401,56 +30157,140 @@ }, { "id": 320801121, - "name": "彼岸花加花粉", - "info": "回合开始时加花粉", - "img": 1, + "name": "花散香尘", + "info": "回合开始时,对范围内敌军施加【彼岸花尘】", + "img": "bianhua_beidong2_huasanxiangchen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 2, "type": 107, - "gainvalue": "2004&0&320501416&", + "gainvalue": "2004&0&320501416", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 + "seidNameImage": "bianhua_huasanxiangchen", + "passivespineName": "idle", + "rangeUi": 2004 }, { "id": 320801131, - "name": "彼岸花有水复活1", - "info": "回合开始时,若周围9格内有【黄泉积水】BUFF,则去除格子内所有的【黄泉积水】", - "img": 1, - "isShow": 1, - "condition": "414&1&1009&320501414", - "aim": 0, - "percent": 100, - "node": 2, - "type": 119, - "gainvalue": "1&1009&320501414", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320801132, - "name": "彼岸花有水复活2", - "info": "死亡", - "img": 1, + "name": "阴泉润滋", + "info": "行动结束时,获得1层【滋润(永久)】\n行动开始时,尝试清除范围内的【黄泉积水】,若清除成功,则获得3层【滋润(永久)】\n当【滋润】层数达到3层时,复生", + "img": "bianhua_beidong3_yinquanrunzhi", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 2, + "type": 999, + "gainvalue": "320801132&320801133&320801134&320801136", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "idle", + "rangeUi": 1009 + }, + { + "id": 320801132, + "name": "行动结束获得", + "info": "行动结束时,获得1层【滋润(永久)】", + "img": 0, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "320501417&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "idle", + "rangeUi": 0 + }, + { + "id": 320801133, + "name": "清除【黄泉积水】", + "info": "行动开始时,尝试清除范围内的【黄泉积水】", + "img": 0, + "isShow": 0, + "condition": "414&2&1009&320501414", + "aim": 0, + "percent": 100, + "node": 2, + "type": 119, + "gainvalue": "2&1009&320501414", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "idle", + "rangeUi": 0 + }, + { + "id": 320801134, + "name": "检测清除是否成功", + "info": "若清除成功", + "img": 0, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 700, + "gainvalue": "320801133&0&320801135", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "idle", + "rangeUi": 0 + }, + { + "id": 320801135, + "name": "获得3层【滋润】", + "info": "则获得3层【滋润(永久)】", + "img": 0, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 116, + "gainvalue": "3&320501417", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "idle", + "rangeUi": 0 + }, + { + "id": 320801136, + "name": "3层时自杀", + "info": "当【滋润】层数达到3层时,复生", + "img": 0, + "isShow": 0, + "condition": "310&2&3&320501417", + "aim": 0, + "percent": 100, + "node": 15, "type": 816, "gainvalue": "&", "times_turn": 0, @@ -29459,56 +30299,14 @@ "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320801133, - "name": "彼岸花有水复活3", - "info": "若320801132成功,则320801133", - "img": 1, - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 2, - "type": 700, - "gainvalue": "320801131&0&320801132", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320801134, - "name": "彼岸花有水复活", - "info": "串起来", - "img": 1, - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 2, - "type": 999, - "gainvalue": "320801131&320801133", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": 0, - "rangeSeid": 0, - "seidNameImage": 0, - "passivespineName": 0, + "passivespineName": "idle", "rangeUi": 0 }, { "id": 320801141, - "name": "免伤+3回合死亡", - "info": "免疫伤害", - "img": 1, + "name": "阴阳相隔", + "info": "免疫所有伤害", + "img": "qianghua_2", "isShow": 1, "condition": "&", "aim": 0, @@ -29521,83 +30319,20 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320801142, - "name": "出生加标记", - "info": "3回合后,回合开始时死亡", - "img": 1, - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 21, - "type": 100, - "gainvalue": "320501417&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320801143, - "name": "检测有无标记,无则死", - "info": "3回合后,回合开始时死亡", - "img": 1, - "isShow": 1, - "condition": "303&320501417", - "aim": 0, - "percent": 100, - "node": 2, - "type": 816, - "gainvalue": "&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 320801144, - "name": "免伤+3回合死亡", - "info": "串起来", - "img": 1, - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 2, - "type": 999, - "gainvalue": "320801141&320801142&320801143", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", + "seidNameImage": "mianyi", + "passivespineName": "idle", "rangeUi": 0 }, { "id": 320801151, "name": "彼岸花藤蔓", - "info": "若身上有【藤蔓标记】则使用技能", - "img": 1, + "info": "在何后释放【巨藤绞杀】后,释放【绞杀】\n\n【绞杀】:\n对范围内敌军造成150%的物理伤害\n将敌军向自身拉取1格\n施加【定身】", + "img": "hetaihou_skill2_jutengjiaosha", "isShow": 0, "condition": "300&1&320501415", "aim": 0, "percent": 100, - "node": 2, + "node": 15, "type": 601, "gainvalue": "32080111&", "times_turn": 0, @@ -29607,7 +30342,7 @@ "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 3008 }, { "id": 320801161, @@ -29676,14 +30411,14 @@ "id": 320901111, "name": "红花身还魂", "info": "死亡后原地召唤一个皇宫禁卫鬼侍", - "img": 1, + "img": "honghua_beidong1_huanhun", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 12, "type": 804, - "gainvalue": "3207&1&100&2&100&4&100&5&100", + "gainvalue": "3207&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -29697,7 +30432,7 @@ "id": 330301311, "name": "混沌之体", "info": "行动开始时,若自身【混沌之体】层数为3层,则召唤1名【分身】,", - "img": 1, + "img": "guijiangguanhai_beidong1_hundunzhiti", "isShow": 1, "condition": "&", "aim": 0, @@ -29731,7 +30466,7 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "guanhai_hundunzhiti", "passivespineName": "&", "rangeUi": 0 }, @@ -29865,8 +30600,8 @@ "id": 330401311, "name": "回归混沌", "info": "死亡时,给所有友军施加【混沌之体】", - "img": "huiguihundun", - "isShow": 0, + "img": "guijiangguanhai_beidong1_hundunzhiti", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, @@ -29886,8 +30621,8 @@ "id": 330401411, "name": "回怒", "info": "行动结束时50%概率恢复20点怒气", - "img": "huinu", - "isShow": 0, + "img": "nuqi_2", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, @@ -29935,7 +30670,7 @@ "percent": 100, "node": 1, "type": 999, - "gainvalue": "330501212&330501213&330501214", + "gainvalue": "330501212&330501213&330501214&330501218", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30022,7 +30757,7 @@ "gainvalue": "330501212&", "times_turn": 0, "times_battle": 0, - "cd": 2, + "cd": 1, "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "&", @@ -30036,7 +30771,7 @@ "img": 1, "isShow": 0, "condition": "605&2", - "aim": 0, + "aim": 1, "percent": 100, "node": 15, "type": 300, @@ -30057,7 +30792,7 @@ "img": 1, "isShow": 0, "condition": "605&2", - "aim": 0, + "aim": 1, "percent": 100, "node": 15, "type": 300, @@ -30071,6 +30806,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 330501218, + "name": "设置初始扩散cd", + "info": "初始扩散cd为1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 907, + "gainvalue": "330501215&1", + "times_turn": 0, + "times_battle": 1, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 330601111, "name": "范围攻击", @@ -30159,7 +30915,7 @@ "id": 330601411, "name": "深渊凝视", "info": "进入战场时,对随机一名敌军施加【凝视(永久)】,优先攻击拥有【凝视】的敌军", - "img": "shenyuanningshi", + "img": "biaoji", "isShow": 1, "condition": "&", "aim": 0, @@ -30250,7 +31006,7 @@ "percent": 100, "node": 1, "type": 999, - "gainvalue": "330801112&330801113&330801114&330801115", + "gainvalue": "330801112&330801113&330801114", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30309,32 +31065,11 @@ "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 15, "type": 211, - "gainvalue": "1&998&1&20&101&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 330801115, - "name": "随机加", - "info": 0, - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 5, - "type": 202, - "gainvalue": "101&1", + "gainvalue": "1&998&1&500&101&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30376,7 +31111,7 @@ "percent": 100, "node": 7, "type": 310, - "gainvalue": "999&100&3010&3011&3008", + "gainvalue": "999&100&107&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30417,7 +31152,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "7&", "times_turn": 0, "times_battle": 0, @@ -30428,53 +31163,11 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 330801411, - "name": "屏障", - "info": "每当受到攻击时,获得1层【护盾预备】\r\n \r\n 【护盾预备】:层数达到5层时,转化为【屏障】\r\n 【屏障】:无法被选中作为技能目标", - "img": "pingzhang", - "isShow": 1, - "condition": "604&0", - "aim": 0, - "percent": 100, - "node": 8, - "type": 100, - "gainvalue": "330801411&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 330801412, - "name": "金身", - "info": 0, - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 810, - "gainvalue": "&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 330801511, - "name": 0, - "info": "不死", - "img": 1, + "name": "三位一体", + "info": "在东岳帝像被破坏前,帝像的双手不会被摧毁", + "img": "qianghua_2", "isShow": 1, "condition": "&", "aim": 0, @@ -30582,11 +31275,11 @@ "img": 1, "isShow": 0, "condition": "300&2&330801112", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, - "type": 300, - "gainvalue": "2&320&320", + "type": 214, + "gainvalue": "320&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30619,22 +31312,22 @@ }, { "id": 331001311, - "name": "法术免疫", - "info": 0, - "img": "fashumianyi", + "name": "策略免疫", + "info": "免疫策略伤害", + "img": "famian", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 8, "type": 902, - "gainvalue": "2&", + "gainvalue": "2&12", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "mianyi", "passivespineName": "&", "rangeUi": 0 }, @@ -30689,7 +31382,7 @@ "condition": "604&0", "aim": 0, "percent": 100, - "node": 10, + "node": 14, "type": 100, "gainvalue": "331001411&", "times_turn": 0, @@ -30710,9 +31403,9 @@ "condition": "&", "aim": 0, "percent": 100, - "node": 10, - "type": 700, - "gainvalue": "331001412&0&331001413", + "node": 14, + "type": 702, + "gainvalue": "10&331001412&0&331001413", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30750,11 +31443,11 @@ "img": 1, "isShow": 0, "condition": "300&2&330801111", - "aim": 1, + "aim": 0, "percent": 100, "node": 7, - "type": 300, - "gainvalue": "1&320&320", + "type": 214, + "gainvalue": "320&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30788,28 +31481,28 @@ { "id": 331101311, "name": "物理免疫", - "info": 0, - "img": "wulimianyi", + "info": "免疫物理伤害", + "img": "wumian", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 8, "type": 902, - "gainvalue": "1&", + "gainvalue": "1&11", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "mianyi", "passivespineName": "&", "rangeUi": 0 }, { "id": 340301211, - "name": 0, - "info": 0, + "name": "乌桓突刺", + "info": "将目标击退1格", "img": 1, "isShow": 0, "condition": "&", @@ -30830,7 +31523,7 @@ { "id": 340401111, "name": 0, - "info": 0, + "info": "对指定敌军造成180%的物理伤害\n瞬移到目标最近的格子处\n优先对拥有【狼印】的敌军释放\n\n狼灵祝福:\n若目标有【狼印】则额外造成320%的物理伤害", "img": 1, "isShow": 0, "condition": "&", @@ -30851,7 +31544,7 @@ { "id": 340401112, "name": 0, - "info": 0, + "info": "瞬移到目标最近的格子处", "img": 1, "isShow": 0, "condition": "&", @@ -30872,15 +31565,15 @@ { "id": 340401113, "name": 0, - "info": 0, + "info": "狼形:优先打【狼印】", "img": 1, "isShow": 0, - "condition": "303&340901311", + "condition": "&", "aim": 0, "percent": 100, "node": 5, "type": 202, - "gainvalue": "105&340401211", + "gainvalue": "105&340101211", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30893,10 +31586,10 @@ { "id": 340401114, "name": 0, - "info": 0, + "info": "狼形:对【狼印】增伤", "img": 1, "isShow": 0, - "condition": "303&340901311", + "condition": "303&340901311|300&2&340101211", "aim": 0, "percent": 100, "node": 7, @@ -30914,15 +31607,15 @@ { "id": 340401115, "name": 0, - "info": 0, + "info": "狼印:传递给相邻友军", "img": 1, "isShow": 0, - "condition": "409&2004", + "condition": "&", "aim": 0, "percent": 100, "node": 15, "type": 107, - "gainvalue": "2004&1&340401211", + "gainvalue": "2004&1&340101211&108&3409&1", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30935,15 +31628,36 @@ { "id": 340401116, "name": 0, - "info": 0, + "info": "狼印:清除自身狼印", "img": 1, "isShow": 0, - "condition": "409&2004", + "condition": "&", "aim": 0, "percent": 100, "node": 15, "type": 127, - "gainvalue": "1&1&340401211", + "gainvalue": "1&1&340101211", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 340401117, + "name": 0, + "info": "判断是否清除成功", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 700, + "gainvalue": "340401115&0&340401116", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30956,15 +31670,15 @@ { "id": 340401211, "name": 0, - "info": 0, + "info": "对指定范围的敌军造成80%的策略伤害\n\n狼灵祝福:\n对受到伤害的目标施加【狼印】\n\n【狼印】:被图吉视为主要目标", "img": 1, "isShow": 0, - "condition": "303&340901311", + "condition": "303&340901311|601&1", "aim": 1, "percent": 100, - "node": 9, + "node": 7, "type": 100, - "gainvalue": "340401211&", + "gainvalue": "340101211&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -30977,7 +31691,7 @@ { "id": 340701211, "name": 0, - "info": 0, + "info": "对随机3名敌军造成80%的物理伤害\n并对其所在位置施加【恶狼印记】\n不会以有【灵狼印记】的敌军为目标\n\n【恶狼印记】:回合开始时,对指定范围内敌军造成150%的真实伤害", "img": 1, "isShow": 0, "condition": "&", @@ -31004,9 +31718,9 @@ "condition": "&", "aim": 1, "percent": 100, - "node": 9, - "type": 100, - "gainvalue": "340701211&", + "node": 7, + "type": 106, + "gainvalue": "340701212&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31026,7 +31740,7 @@ "aim": 0, "percent": 100, "node": 5, - "type": 202, + "type": 201, "gainvalue": "101&3", "times_turn": 0, "times_battle": 0, @@ -31037,27 +31751,6 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 340701214, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 106, - "gainvalue": "340701212&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 340701215, "name": 0, @@ -31067,9 +31760,9 @@ "condition": "&", "aim": 1, "percent": 100, - "node": 2, - "type": 320, - "gainvalue": "1009&-10", + "node": 20, + "type": 312, + "gainvalue": "1009&2&-150", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31082,7 +31775,7 @@ { "id": 340701311, "name": 0, - "info": 0, + "info": "对随机3名敌军造成80%的物理伤害\n并对其所在位置施加【灵狼印记】\n不会以有【恶狼印记】的敌军为目标\n\n【灵狼印记】回合开始时,对指定范围内敌军造成150%的真实伤害", "img": 1, "isShow": 0, "condition": "&", @@ -31109,9 +31802,9 @@ "condition": "&", "aim": 1, "percent": 100, - "node": 9, - "type": 100, - "gainvalue": "340701311&", + "node": 7, + "type": 106, + "gainvalue": "340701312&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31131,7 +31824,7 @@ "aim": 0, "percent": 100, "node": 5, - "type": 202, + "type": 201, "gainvalue": "101&3", "times_turn": 0, "times_battle": 0, @@ -31142,27 +31835,6 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 340701314, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 106, - "gainvalue": "340701312&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 340701315, "name": 0, @@ -31172,9 +31844,9 @@ "condition": "&", "aim": 1, "percent": 100, - "node": 2, - "type": 320, - "gainvalue": "34070001&-10", + "node": 20, + "type": 312, + "gainvalue": "34070001&2&-150", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31187,15 +31859,15 @@ { "id": 340901311, "name": "狼灵诅咒", - "info": 0, - "img": "langlingzuzhou", + "info": "被破坏时,对破坏者施加【狼灵诅咒】\n\n【狼灵诅咒】:攻击、物防、策防-5%;无法使用狼灵的力量", + "img": "langtuteng_beidong1_langlingzuzhou", "isShow": 1, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 12, - "type": 100, - "gainvalue": "340901311&", + "node": 16, + "type": 999, + "gainvalue": "340901313&340901314&340901315", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31226,6 +31898,69 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 340901313, + "name": 0, + "info": "免疫伤害", + "img": 1, + "isShow": 0, + "condition": "303&340101211", + "aim": 0, + "percent": 100, + "node": 8, + "type": 902, + "gainvalue": "1&11&2&12", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 340901314, + "name": 0, + "info": 0, + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 12, + "type": 100, + "gainvalue": "340901311&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 340901315, + "name": 0, + "info": 0, + "img": 1, + "isShow": 0, + "condition": "300&2&340101211", + "aim": 0, + "percent": 100, + "node": 8, + "type": 816, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 350201211, "name": 0, @@ -31256,7 +31991,7 @@ "condition": "&", "aim": 1, "percent": 100, - "node": 2, + "node": 20, "type": 312, "gainvalue": "2005&2&-80", "times_turn": 0, @@ -31268,11 +32003,32 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 350201311, + "name": "掩体", + "info": "由于城寨的掩护,免疫所有伤害", + "img": "qianghua_2", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "71&72&73&51&52&92&93&94&95&96&97&98", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 350401311, "name": "龙脉祝福", - "info": 0, - "img": "longmaizhufu", + "info": "每回合开始时,获得【龙脉祝福】\n【龙脉祝福】的效果在以下效果中随机1项\n物攻抗性-40,物攻强度+20\n物攻抗性+40,物攻强度-20\n策攻抗性-40,策攻强度+20\n策攻抗性+40,策攻强度-20\n物攻抗性、策攻抗性-20,物攻强度、策攻强度+10\n物攻抗性、策攻抗性+20,物攻强度、策攻强度-10", + "img": "qianghua_2", "isShow": 1, "condition": "&", "aim": 0, @@ -31418,15 +32174,15 @@ { "id": 350401411, "name": "龙脉庇佑", - "info": 0, - "img": "longmaibiyou", + "info": "受到致命伤害时不会死亡,但不可行动且失去对周边区域的控制\n回合开始时恢复20%生命值\n当场上所有陈兰同时被打入濒死状态时,才会死亡", + "img": "qianghua_2", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 1, + "node": 10, "type": 999, - "gainvalue": "350401412&350401413&350401419", + "gainvalue": "350401412&350401413", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31466,9 +32222,9 @@ "condition": "&", "aim": 0, "percent": 100, - "node": 10, - "type": 700, - "gainvalue": "350401412&0&35040144", + "node": 14, + "type": 702, + "gainvalue": "10&350401412&0&350401414", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31487,7 +32243,7 @@ "condition": "&", "aim": 0, "percent": 100, - "node": 10, + "node": 14, "type": 100, "gainvalue": "350401411&", "times_turn": 0, @@ -31502,15 +32258,15 @@ { "id": 350401415, "name": 0, - "info": "自杀", + "info": "加自己", "img": 1, "isShow": 0, - "condition": "413&999&1&350401411&2&3", + "condition": "&", "aim": 0, "percent": 100, - "node": 2, - "type": 816, - "gainvalue": "&", + "node": 15, + "type": 100, + "gainvalue": "350401411&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31526,14 +32282,14 @@ "info": "回血", "img": 1, "isShow": 0, - "condition": "&", + "condition": "310&1&3&350401411", "aim": 0, "percent": 100, "node": 2, "type": 300, "gainvalue": "6&15", "times_turn": 0, - "times_battle": 0, + "times_battle": 1, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", @@ -31586,15 +32342,15 @@ { "id": 350401419, "name": 0, - "info": "自杀", + "info": "回血检测", "img": 1, "isShow": 0, - "condition": "411&999&3504&3&3", + "condition": "&", "aim": 0, "percent": 100, "node": 2, - "type": 816, - "gainvalue": "&", + "type": 700, + "gainvalue": "350401416&0&350401420", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31605,227 +32361,17 @@ "rangeUi": 0 }, { - "id": 350501111, + "id": 350401420, "name": 0, - "info": "左上物理", + "info": 0, "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "1&35050001&0&1&80", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501112, - "name": 0, - "info": "右上物理", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "1&35050002&0&1&80", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501113, - "name": 0, - "info": "左下物理", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "1&35050003&0&1&80", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501114, - "name": 0, - "info": "右下物理", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "1&35050004&0&1&80", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501115, - "name": 0, - "info": "左上策略", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "1&35050001&0&2&80", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501116, - "name": 0, - "info": "右上策略", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "1&35050002&0&2&80", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501117, - "name": 0, - "info": "左下策略", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "1&35050003&0&2&80", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501118, - "name": 0, - "info": "游侠策略", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "1&35050004&0&2&80", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501119, - "name": 0, - "info": "中央真伤", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 9, - "type": 303, - "gainvalue": "1&35050005&0&4&80", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501211, - "name": 0, - "info": "组合1", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 1, - "type": 999, - "gainvalue": "350501111&350501113&350501116&350501118&350501119", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501311, - "name": 0, - "info": "组合2", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 1, - "type": 999, - "gainvalue": "350501112&350501115&350501114&350501117&350501119", + "node": 2, + "type": 127, + "gainvalue": "1&1&350401411", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31837,16 +32383,16 @@ }, { "id": 350501411, - "name": 0, - "info": 0, + "name": "灵魂控制效果", + "info": "每层使袁术的物攻抗性、策攻抗性+1%", "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, - "node": 1, - "type": 999, - "gainvalue": "350501412&350501413", + "node": 16, + "type": 200, + "gainvalue": "20&1&100&22&1&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31858,37 +32404,16 @@ }, { "id": 350501412, - "name": 0, - "info": "物理减层", + "name": "不死", + "info": "灵魂控制状态下不死", "img": 1, "isShow": 0, - "condition": "311&2&350501111&3&71|600&1|300&1&350501112", + "condition": "&", "aim": 0, "percent": 100, - "node": 8, - "type": 120, - "gainvalue": "1&1&2&350501111", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501413, - "name": 0, - "info": "策略减层", - "img": 1, - "isShow": 0, - "condition": "311&2&350501111&3&71|600&2|300&1&350501113", - "aim": 0, - "percent": 100, - "node": 8, - "type": 120, - "gainvalue": "1&1&2&350501111", + "node": 12, + "type": 802, + "gainvalue": "&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31900,16 +32425,16 @@ }, { "id": 350501511, - "name": 0, + "name": "金汤效果", "info": "受到的物理伤害降低,受到物理伤害时转化为b状态", "img": 1, "isShow": 0, - "condition": "600&1", + "condition": "&", "aim": 0, "percent": 100, - "node": 8, - "type": 204, - "gainvalue": "-80&", + "node": 16, + "type": 200, + "gainvalue": "20&80&80", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -31921,100 +32446,16 @@ }, { "id": 350501512, - "name": 0, - "info": 0, + "name": "变运筹", + "info": "变运筹", "img": 1, "isShow": 0, - "condition": "600&1", + "condition": "600&1&11", "aim": 0, "percent": 100, "node": 8, - "type": 700, - "gainvalue": "350501513&0&350501514", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501513, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "600&1", - "aim": 0, - "percent": 100, - "node": 8, - "type": 127, - "gainvalue": "1&1&350501112", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501514, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "600&1", - "aim": 0, - "percent": 100, - "node": 8, - "type": 107, - "gainvalue": "1&1&350501113", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501515, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "600&1|311&1&350501111&3&31", - "aim": 0, - "percent": 100, - "node": 8, - "type": 215, - "gainvalue": "100&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501516, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "600&1", - "aim": 0, - "percent": 100, - "node": 8, - "type": 130, - "gainvalue": "998&0&1&350501111", + "type": 100, + "gainvalue": "350501112&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -32026,16 +32467,16 @@ }, { "id": 350501611, - "name": 0, + "name": "运筹效果", "info": "受到的策略伤害降低,受到策略伤害时转化为b状态", "img": 1, "isShow": 0, - "condition": "600&2", + "condition": "&", "aim": 0, "percent": 100, - "node": 8, - "type": 204, - "gainvalue": "-80&", + "node": 16, + "type": 200, + "gainvalue": "22&80&80", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -32047,100 +32488,16 @@ }, { "id": 350501612, - "name": 0, - "info": 0, + "name": "变金汤", + "info": "变金汤", "img": 1, "isShow": 0, - "condition": "600&2", + "condition": "600&2&12", "aim": 0, "percent": 100, "node": 8, - "type": 700, - "gainvalue": "350501613&0&350501614", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501613, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "600&2", - "aim": 0, - "percent": 100, - "node": 8, - "type": 127, - "gainvalue": "1&1&350501113", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501614, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "600&2", - "aim": 0, - "percent": 100, - "node": 8, - "type": 107, - "gainvalue": "1&1&350501112", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501615, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "600&2|311&1&350501111&3&31", - "aim": 0, - "percent": 100, - "node": 8, - "type": 215, - "gainvalue": "100&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 350501616, - "name": 0, - "info": 0, - "img": 1, - "isShow": 0, - "condition": "600&2", - "aim": 0, - "percent": 100, - "node": 8, - "type": 130, - "gainvalue": "998&0&1&350501111", + "type": 100, + "gainvalue": "350501113&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -32153,7 +32510,7 @@ { "id": 350501711, "name": 0, - "info": 0, + "info": "开局对3人施加a3人施加b", "img": 1, "isShow": 0, "condition": "&", @@ -32161,7 +32518,7 @@ "percent": 100, "node": 1, "type": 129, - "gainvalue": "1&6&3&350501112&350501113", + "gainvalue": "0&6&3&350501112&350501113", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -32173,16 +32530,142 @@ }, { "id": 350501811, - "name": 0, - "info": 0, + "name": "物攻金汤", + "info": "物理攻击命中【金汤】状态的武将时,【灵魂控制】的层数-1", + "img": 1, + "isShow": 0, + "condition": "600&1|300&2&350501112", + "aim": 0, + "percent": 100, + "node": 7, + "type": 120, + "gainvalue": "1&1&1&350501111", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 350501812, + "name": "策攻运筹", + "info": "策略攻击命中【运筹】状态的武将时,【灵魂控制】的层数-1", + "img": 1, + "isShow": 0, + "condition": "600&2|300&2&350501113", + "aim": 0, + "percent": 100, + "node": 7, + "type": 120, + "gainvalue": "1&1&1&350501111", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 350501813, + "name": "金汤物攻受击", + "info": "受到【金汤】状态的武将的物理攻击时,【灵魂控制】的层数-2", + "img": 1, + "isShow": 0, + "condition": "600&1|300&1&350501112", + "aim": 0, + "percent": 100, + "node": 8, + "type": 120, + "gainvalue": "1&1&2&350501111", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 350501814, + "name": "运筹策攻受击", + "info": "受到【运筹】状态的武将的物理攻击时,【灵魂控制】的层数-2", + "img": 1, + "isShow": 0, + "condition": "600&2|300&1&350501113", + "aim": 0, + "percent": 100, + "node": 8, + "type": 120, + "gainvalue": "1&1&2&350501111", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 350501815, + "name": "物攻金汤免疫", + "info": "物理攻击无法再对【金汤】状态的武将造成伤害", + "img": 1, + "isShow": 0, + "condition": "600&1|300&2&350501112", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "19&-100&-100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 350501816, + "name": "策攻运筹免疫", + "info": "策略攻击无法再对【运筹】状态的武将造成伤害", + "img": 1, + "isShow": 0, + "condition": "600&2|300&2&350501113", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "21&-100&-100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 350501817, + "name": "真伤翻倍", + "info": "真实伤害+100%", "img": 1, "isShow": 0, "condition": "600&3", "aim": 0, "percent": 100, - "node": 8, - "type": 204, - "gainvalue": "100&", + "node": 7, + "type": 200, + "gainvalue": "2&100&100", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -32201,9 +32684,9 @@ "condition": "&", "aim": 0, "percent": 100, - "node": 16, + "node": 1, "type": 999, - "gainvalue": "350501912&350501913&350501914", + "gainvalue": "350501912&350501913&350501914&350501915", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -32220,13 +32703,13 @@ "img": 1, "isShow": 0, "condition": "312&1&350501111&3&71|312&1&350501111&1&30", - "aim": 1, + "aim": 0, "percent": 100, - "node": 8, - "type": 904, - "gainvalue": "1&", - "times_turn": 0, - "times_battle": 0, + "node": 2, + "type": 100, + "gainvalue": "350501122&", + "times_turn": 1, + "times_battle": 1, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", @@ -32240,14 +32723,14 @@ "info": "0-30", "img": 1, "isShow": 0, - "condition": "312&2&350501111&3&31", - "aim": 1, + "condition": "312&1&350501111&3&31", + "aim": 0, "percent": 100, - "node": 8, - "type": 904, - "gainvalue": "2&", - "times_turn": 0, - "times_battle": 0, + "node": 2, + "type": 100, + "gainvalue": "350501123&", + "times_turn": 1, + "times_battle": 1, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", @@ -32255,6 +32738,48 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 350501914, + "name": 0, + "info": "71层及以上", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 1, + "type": 100, + "gainvalue": "350501121&", + "times_turn": 1, + "times_battle": 1, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 350501915, + "name": 0, + "info": "免疫清除", + "img": 1, + "isShow": 0, + "condition": "605&2", + "aim": 0, + "percent": 100, + "node": 19, + "type": 903, + "gainvalue": "101&", + "times_turn": 1, + "times_battle": 1, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "mianyi", + "passivespineName": "&", + "rangeUi": 0 + }, { "id": 350502111, "name": 0, @@ -32270,10 +32795,10 @@ "times_turn": 0, "times_battle": 0, "cd": 0, - "auroaspineName": 0, - "rangeSeid": 0, - "seidNameImage": 0, - "passivespineName": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", "rangeUi": 0 }, { @@ -32306,9 +32831,9 @@ "condition": "200&1&20", "aim": 0, "percent": 100, - "node": 7, - "type": 204, - "gainvalue": "5&", + "node": 16, + "type": 200, + "gainvalue": "2&5&1000", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -32342,7 +32867,7 @@ { "id": 360201311, "name": "墨艺-钢牙", - "info": "技能攻击后,对目标施加【破甲2(3回合)】;死亡后,其他机关兽获得此被动 \r\n \r\n 【破甲2】:物防-10%", + "info": "技能攻击后,对目标施加【破甲2(3回合)】;死亡后,其他机关兽获得此被动 \n \n 【破甲2】:物防-10%", "img": "xianhuang_beidong1_moyigangya", "isShow": 1, "condition": "&", @@ -32371,7 +32896,7 @@ "percent": 100, "node": 9, "type": 100, - "gainvalue": "412&512", + "gainvalue": "412&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -32489,7 +33014,7 @@ { "id": 360301311, "name": "墨艺-火牛击", - "info": "技能攻击后,对目标施加【燃烧(3回合)】;死亡后,其他机关兽获得此被动\r\n \r\n 【燃烧】:行动结束时,损失1%的生命值", + "info": "技能攻击后,对目标施加【燃烧(3回合)】;死亡后,其他机关兽获得此被动\n \n %d10%d:行动结束时,损失1%的生命值", "img": "moyi_huoniuji", "isShow": 1, "condition": "&", @@ -32510,7 +33035,7 @@ { "id": 360301312, "name": "加状态", - "info": "技能攻击后,对目标施加【燃烧】", + "info": "技能攻击后,对目标施加%d10%d", "img": 1, "isShow": 0, "condition": "602&1", @@ -32573,7 +33098,7 @@ { "id": 360401311, "name": "墨艺-铁蹄", - "info": "技能攻击后,对目标施加【眩晕(1回合)】;死亡后,其他机关兽获得此被动\r\n \r\n 【眩晕】:无法行动", + "info": "技能攻击后,对目标施加【眩晕(1回合)】;死亡后,其他机关兽获得此被动\n \n 【眩晕】:无法行动", "img": "fuzhu_beidong1_moyitieti", "isShow": 1, "condition": "&", @@ -32655,17 +33180,17 @@ "rangeUi": 0 }, { - "id": 360501211, + "id": 360501111, "name": "强词诡辩", "info": "对全体友军施加100威力的护盾", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, - "node": 7, - "type": 308, - "gainvalue": "3&50", + "node": 13, + "type": 107, + "gainvalue": "998&1&60", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -32691,175 +33216,7 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&998&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 360601111, - "name": "怒斩", - "info": "对范围内敌军造成100威力的物理伤害;施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 9, - "type": 100, - "gainvalue": "1&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 360601311, - "name": "礼", - "info": "回合开始时,对攻击范围内有【封技】的敌军造成100%的物理伤害", - "img": "bingjiaxuezi_beidong1_rujiang", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 2, - "type": 303, - "gainvalue": "1&1008&0&1&50&108&21&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 360701111, - "name": "封策", - "info": "对指定敌军造成220威力的策略伤害;施加【封技】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 9, - "type": 100, - "gainvalue": "21&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 360701311, - "name": "智", - "info": "回合开始时,对攻击范围内有【眩晕】的敌军造成100%的策略伤害", - "img": "rujiaxuezi_beidong1_zhishi", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 2, - "type": 303, - "gainvalue": "1&2012&0&2&50&108&25&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 360801111, - "name": "强击", - "info": "对指定敌军造成220威力的物理伤害;施加【眩晕】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 9, - "type": 100, - "gainvalue": "25&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 360801311, - "name": "义", - "info": "回合开始时,对攻击范围内有【禁疗】的敌军造成100%的物理伤害", - "img": "fajiaxuezi_beidong1_yixia", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 2, - "type": 303, - "gainvalue": "1&1008&0&1&50&108&2513&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 360901111, - "name": "止医", - "info": "对范围内敌军造成60威力的策略伤害;施加【禁疗】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 9, - "type": 100, - "gainvalue": "23&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 360901311, - "name": "仁", - "info": "回合开始时,对攻击范围内有【怒目】的敌军造成100%的策略伤害", - "img": "daojiaxuezi_beidong1_renyi", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 2, - "type": 303, - "gainvalue": "1&1008&0&2&50&108&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", + "rangeSeid": "2&998&0", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 @@ -32927,6 +33284,27 @@ "passivespineName": "&", "rangeUi": 0 }, + { + "id": 361001210, + "name": "多段攻击", + "info": "6段伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 520, + "gainvalue": "6&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": 0, + "rangeSeid": 0, + "seidNameImage": 0, + "passivespineName": 0, + "rangeUi": 0 + }, { "id": 361001211, "name": "佛光万丈", @@ -32938,7 +33316,7 @@ "percent": 100, "node": 7, "type": 999, - "gainvalue": "361001212&361001213&361001214&361001215&361001218&361001219", + "gainvalue": "361001212&361001213&361001214&361001215&361001218&361001219&361001210", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -33014,15 +33392,15 @@ { "id": 361001215, "name": "死", - "info": "额外造成900威力的策略伤害", + "info": "即死目标", "img": 1, "isShow": 0, "condition": "300&1&361701111", "aim": 1, "percent": 100, "node": 7, - "type": 300, - "gainvalue": "2&900&900", + "type": 816, + "gainvalue": "&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -33395,12 +33773,12 @@ "info": "取消不可选中", "img": 1, "isShow": 0, - "condition": "407&998&1", + "condition": "405&998&3614|405&998&3615|405&998&3616|405&998&3617", "aim": 0, "percent": 100, "node": 19, "type": 115, - "gainvalue": "36100141&", + "gainvalue": "361001411&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -33526,7 +33904,7 @@ "percent": 100, "node": 12, "type": 999, - "gainvalue": "361401122&361401123&361401124", + "gainvalue": "361401124&361401122&361401123", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -33610,7 +33988,7 @@ "percent": 100, "node": 12, "type": 999, - "gainvalue": "361501122&361501123&361401124", + "gainvalue": "361401124&361501122&361501123", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -33673,7 +34051,7 @@ "percent": 100, "node": 12, "type": 999, - "gainvalue": "361601122&361601123&361401124", + "gainvalue": "361401124&361601122&361601123", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -33736,7 +34114,7 @@ "percent": 100, "node": 12, "type": 999, - "gainvalue": "361701122&361701123&361401124", + "gainvalue": "361401124&361701122&361701123", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -33789,17 +34167,17 @@ "rangeUi": 0 }, { - "id": 370101311, - "name": "猴王", - "info": "回合开始时,召唤3个随机猴子", - "img": "houwang", - "isShow": 1, - "condition": "&", + "id": 370101111, + "name": "猴王怒气技", + "info": "若目标的怒气低于500,额外造成250%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "206&2&3&500", "aim": 0, "percent": 100, - "node": 2, - "type": 807, - "gainvalue": "3&3702&3703", + "node": 7, + "type": 214, + "gainvalue": "250&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -33810,38 +34188,185 @@ "rangeUi": 0 }, { - "id": 370101411, - "name": "护群", - "info": "每有1只猴子被杀,攻击+1%", - "img": "huqun", - "isShow": 1, + "id": 370101211, + "name": "猴王回合技", + "info": "偷取100点怒气", + "img": 1, + "isShow": 0, "condition": "&", "aim": 0, "percent": 100, - "node": 12, - "type": 107, - "gainvalue": "999&1&370101411&108&3701&1", + "node": 7, + "type": 210, + "gainvalue": "100&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&998&0", + "rangeSeid": "&", "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 }, { "id": 370201311, - "name": "窃取", - "info": "攻击时,50%概率窃取2点怒气给猴王", - "img": "qiequ", + "name": "顽猴贼手", + "info": "攻击时,30%概率降低目标50点怒气", + "img": "wanhou_beidong1_wanhouzeishou", "isShow": 1, "condition": "&", "aim": 1, - "percent": 50, + "percent": 30, + "node": 7, + "type": 220, + "gainvalue": "29&-50&-50", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "wanhou_beidong1_wanhouzeishou", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 370301111, + "name": "熊怒气技", + "info": "击退敌军4格\n若击退被阻挡,额外造成200%的物理伤害并施加【眩晕】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "370301112&370301113&370301116", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 370301112, + "name": "击退", + "info": "击退4格", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 403, + "gainvalue": "4&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 370301113, + "name": "增伤判断", + "info": "若击退失败,额外造成200%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 700, + "gainvalue": "370301112&1&370301115", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 370301114, + "name": "眩晕判断", + "info": "若击退失败,施加【眩晕】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 700, + "gainvalue": "370301112&1&370301116", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 370301115, + "name": "增伤", + "info": "额外200%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": 2, + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 370301116, + "name": "眩晕", + "info": "施加眩晕", + "img": 1, + "isShow": 0, + "condition": "805&4&3", + "aim": 1, + "percent": 100, "node": 9, - "type": 210, - "gainvalue": "2&", + "type": 100, + "gainvalue": "25&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 370301211, + "name": "熊回合技", + "info": "若目标有【瘟疫】,施加【残足2(3回合)】", + "img": 1, + "isShow": 0, + "condition": "300&2&370601411", + "aim": 1, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "812&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -33853,51 +34378,51 @@ }, { "id": 370301311, - "name": "顽劣", - "info": "攻击时,50%概率施加【眩晕】、【封技】、【定身】中的一个", - "img": "wanlie", + "name": "疫气扩散", + "info": "攻击时,施加【瘟疫(3回合)】\n\n【瘟疫】:\n行动结束时造成1%最大生命值的伤害\n行动结束时传递给周围1圈的友军", + "img": "wenyi_beidong1_yiqikuosan", "isShow": 1, "condition": "&", "aim": 1, - "percent": 50, - "node": 9, - "type": 104, - "gainvalue": "370301311&1", + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "370601411&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "wenyi_beidong1_yiqikuosan", "passivespineName": "&", "rangeUi": 0 }, { "id": 370401311, - "name": "驱毒", + "name": "清瘟正气", "info": "回合开始时,清除2格内有友军的【瘟疫】", - "img": "qianghua_2", + "img": "zhangzhongjing_beidong1_qingwenzhengqi", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 2, "type": 123, - "gainvalue": "2012&1&370601411", + "gainvalue": "2013&1&370601411", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhangzhongjing_beidong1_qingwenzhengqi", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 2013 }, { "id": 370501311, - "name": "吐丝", + "name": "蛛网爆弹", "info": "死亡时,对自身及相邻的格子施加【蛛网】", - "img": "qianghua_1", + "img": "zhizhu_beidong1_zhuwangbaodan", "isShow": 1, "condition": "&", "aim": 0, @@ -33910,9 +34435,9 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "zhizhu_beidong1_zhuwangbaodan", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 2005 }, { "id": 370501312, @@ -33987,8 +34512,8 @@ "aim": 0, "percent": 100, "node": 7, - "type": 815, - "gainvalue": "998&3705", + "type": 801, + "gainvalue": "3705&1&7&2&60&4&50&5&50", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -34008,8 +34533,8 @@ "aim": 0, "percent": 100, "node": 7, - "type": 815, - "gainvalue": "998&3705", + "type": 801, + "gainvalue": "3705&1&7&2&60&4&50&5&50", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -34029,8 +34554,8 @@ "aim": 0, "percent": 100, "node": 7, - "type": 815, - "gainvalue": "998&3705", + "type": 801, + "gainvalue": "3705&1&7&2&60&4&50&5&50", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -34050,8 +34575,8 @@ "aim": 0, "percent": 100, "node": 7, - "type": 815, - "gainvalue": "998&3705", + "type": 801, + "gainvalue": "3705&1&7&2&60&4&50&5&50", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -34064,7 +34589,7 @@ { "id": 370601211, "name": "瘟疫层数检测", - "info": "若目标【瘟疫】层数大于2,则在目标周围生成1只小蜘蛛\r\n若目标【瘟疫】层数大于4,则对目标施加【定身】", + "info": "若目标【瘟疫】层数大于2,则在目标周围生成1只小蜘蛛\n若目标【瘟疫】层数大于4,则对目标施加【定身】", "img": 1, "isShow": 0, "condition": "&", @@ -34088,12 +34613,12 @@ "info": "若目标【瘟疫】层数大于2,则在目标周围生成1只小蜘蛛", "img": 1, "isShow": 0, - "condition": "312&2&370601411&1&2", + "condition": "312&2&370601411&1&1", "aim": 1, "percent": 100, "node": 7, - "type": 815, - "gainvalue": "998&3705", + "type": 801, + "gainvalue": "3705&1&7&2&60&4&50&5&50", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -34109,7 +34634,7 @@ "info": "若目标【瘟疫】层数大于4,则对目标施加【定身】", "img": 1, "isShow": 0, - "condition": "312&2&370601411&1&4", + "condition": "312&2&370601411&1&3", "aim": 1, "percent": 100, "node": 7, @@ -34127,7 +34652,7 @@ { "id": 370601311, "name": 0, - "info": "施加1层【瘟疫】\r\n场中每有1个【蛛网】额外造成10%的策略伤害\r\n清除场上所有的【蛛网】", + "info": "施加1层【瘟疫】\n场中每有1个【蛛网】额外造成10%的策略伤害\n清除场上所有的【蛛网】", "img": 1, "isShow": 0, "condition": "&", @@ -34649,451 +35174,31 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 1000009011, - "name": "瞄准1", - "info": "命中+5%", - "img": "mingzhong_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "9&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000009021, - "name": "瞄准2", - "info": "命中+7%", - "img": "mingzhong_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "9&7&7", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000009031, - "name": "瞄准3", - "info": "命中+10%", - "img": "mingzhong_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "9&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000011011, - "name": "臂盾1", - "info": "格挡+5%", - "img": "gedang_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "10&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000011021, - "name": "臂盾2", - "info": "格挡+7%", - "img": "gedang_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "10&7&7", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000011031, - "name": "臂盾3", - "info": "格挡+10%", - "img": "gedang_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "10&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000012011, - "name": "软甲1", - "info": "抗暴+5%", - "img": "kangbao_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "12&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000012021, - "name": "软甲2", - "info": "抗暴+7%", - "img": "kangbao_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "12&7&7", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000012031, - "name": "软甲3", - "info": "抗暴+10%", - "img": "kangbao_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "12&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000020011, - "name": "结阵1", - "info": "物攻抗性+5%", - "img": "wufang_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000020021, - "name": "结阵2", - "info": "物攻抗性+7%", - "img": "wufang_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&7&7", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000020031, - "name": "结阵3", - "info": "物攻抗性+10%", - "img": "wufang_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000022011, - "name": "洞察1", - "info": "策攻抗性+5%", - "img": "cefang_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "22&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000022021, - "name": "洞察2", - "info": "策攻抗性+7%", - "img": "cefang_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "22&7&7", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000022031, - "name": "洞察3", - "info": "策攻抗性+10%", - "img": "cefang_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "22&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000023011, - "name": "杏林1", - "info": "治疗加成+5%", - "img": "zhiliao_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "23&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000023021, - "name": "杏林2", - "info": "治疗加成+7%", - "img": "zhiliao_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "23&7&7", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000023031, - "name": "杏林3", - "info": "治疗加成+10%", - "img": "zhiliao_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "23&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000025011, - "name": "养生1", - "info": "受治疗效果提高+5%", - "img": "zhiliao_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "25&5&5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000025021, - "name": "养生2", - "info": "受治疗效果提高+7%", - "img": "zhiliao_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "25&7&7", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1000025031, - "name": "养生3", - "info": "受治疗效果提高+10%", - "img": "zhiliao_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "25&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 1010101011, + "name": "劈砍", + "info": "普通攻击可对周围一圈的指定敌军造成100%的物理伤害", + "img": "pugong_pikan", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 8, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1010201011, "name": "护卫", - "info": "范围内友军受到攻击时,代替该友军进行战斗(每回合1次)", + "info": "范围内友军受到攻击时,代替该友军进行战斗(每回合3次)", "img": "bubing_tianfu_huwei", "isShow": 1, "condition": "&", @@ -35106,23 +35211,86 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2005&0", - "seidNameImage": "&", + "rangeSeid": "1&2004&0", + "seidNameImage": "bubing_huwei", "passivespineName": "&", - "rangeUi": 2005 + "rangeUi": 2004 }, { - "id": 1010301011, - "name": "援护回怒", - "info": "援护时,获得50点怒气", - "img": "nuqi_2", + "id": 1010202011, + "name": "筑城", + "info": "范围内友军物攻抗性+5、策攻抗性+5", + "img": "bubing_tianfu_zhucheng", "isShow": 1, - "condition": "716&1010101011&1010501011&1010801011", + "condition": "&", "aim": 0, "percent": 100, - "node": 10, - "type": 220, - "gainvalue": "29&50", + "node": 16, + "type": 200, + "gainvalue": "20&5&5&22&5&5", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2013&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2013 + }, + { + "id": 1010203011, + "name": "同袍", + "info": "范围内友军受到伤害的10%转移给自身", + "img": "bubing_tianfu_tongpao", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 316, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2012&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2012 + }, + { + "id": 1010401011, + "name": "盾阵", + "info": "移动至多2格时,获得%d1010401011%d", + "img": "bubing_tianfu_dunzhen", + "isShow": 1, + "condition": "709&3&3", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "1010401011&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "bubing_dunzhen", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1010401012, + "name": 0, + "info": "物攻抗性+20", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -35133,8 +35301,134 @@ "rangeUi": 0 }, { - "id": 1010302011, - "name": "反击回怒", + "id": 1010402011, + "name": "谨慎", + "info": "移动至多2格时,获得%d1010402011%d", + "img": "bubing_tianfu_jinshen", + "isShow": 1, + "condition": "709&3&3", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "1010402011&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "bubing_jinshen", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1010402012, + "name": 0, + "info": "策攻抗性+20", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1010403011, + "name": "兵阵", + "info": "移动至多2格时,获得%d1010403011%d", + "img": "bubing_tianfu_bingzhen", + "isShow": 1, + "condition": "709&3&3", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "1010403011&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "bubing_bingzhen", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1010403012, + "name": 0, + "info": "物攻抗性和策攻抗性+10", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&10&10&22&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1010601011, + "name": "背水", + "info": "回合开始时,自身每损失10%的生命值,获得额外5点怒气", + "img": "nuqi_2", + "isShow": 1, + "condition": "200&1&10", + "aim": 0, + "percent": 100, + "node": 2, + "type": 220, + "gainvalue": "29&5", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "bubing_beishui", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1010602011, + "name": "待援", + "info": "受击时,获得10点怒气", + "img": "nuqi_2", + "isShow": 1, + "condition": "605&2", + "aim": 0, + "percent": 100, + "node": 8, + "type": 220, + "gainvalue": "29&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "bubing_daiyuan", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1010603011, + "name": "反攻", "info": "反击时,额外获得25点怒气", "img": "nuqi_2", "isShow": 1, @@ -35149,35 +35443,14 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "bubing_fangong", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1010303011, - "name": "回合回怒", - "info": "回合开始时,自身每损失10%的生命值,获得额外10点怒气", - "img": "nuqi_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 2, - "type": 220, - "gainvalue": "29&25", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1010501011, + "id": 1010801011, "name": "高级护卫", - "info": "范围内友军受到攻击时,代替该友军进行战斗(每回合2次)", + "info": "范围内友军受到攻击时,代替该友军进行战斗(每回合3次)", "img": "bubing_tianfu_huwei", "isShow": 1, "condition": "&", @@ -35186,18 +35459,18 @@ "node": 8, "type": 905, "gainvalue": "&", - "times_turn": 2, + "times_turn": 3, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2005&0", - "seidNameImage": "&", + "rangeSeid": "1&2012&0", + "seidNameImage": "bubing_huwei", "passivespineName": "&", - "rangeUi": 2005 + "rangeUi": 2012 }, { - "id": 1010502011, - "name": "筑城", + "id": 1010802011, + "name": "高级筑城", "info": "范围内友军物攻抗性+10、策攻抗性+10", "img": "bubing_tianfu_zhucheng", "isShow": 1, @@ -35211,79 +35484,16 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2025&0", + "rangeSeid": "1&2013&0", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1010503011, - "name": "同心", - "info": "范围内友军受到伤害的10%转移给自身", - "img": "bubing_tianfu_tongxin", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 316, - "gainvalue": "10&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2024&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1010801011, - "name": "固守", - "info": "护卫的范围扩大1格", - "img": "bubing_tianfu_huwei", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 905, - "gainvalue": "&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2012&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2012 - }, - { - "id": 1010802011, - "name": "高级筑城", - "info": "范围内友军物攻抗性+20、策攻抗性+20", - "img": "bubing_tianfu_zhucheng", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&20&20&22&20&20", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2025&0", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2025 + "rangeUi": 2013 }, { "id": 1010803011, - "name": "高级同心", + "name": "高级同袍", "info": "范围内友军受到伤害的20%转移给自身", - "img": "bubing_tianfu_tongxin", + "img": "bubing_tianfu_tongpao", "isShow": 1, "condition": "&", "aim": 0, @@ -35295,16 +35505,16 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "1&2024&0", + "rangeSeid": "1&2012&0", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 2024 + "rangeUi": 2012 }, { "id": 1020101011, - "name": "贯穿", - "info": "普攻可穿透目标身后1格,但仅能以相邻敌人为目标", - "img": "qiangbing_tianfu_guanchuan", + "name": "刺击", + "info": "普通攻击时可对指定敌军及其身后1格的敌军造成75%的物理伤害\n仅能指定相邻敌军为目标", + "img": "pugong_ciji", "isShow": 1, "condition": "&", "aim": 0, @@ -35322,7 +35532,133 @@ "rangeUi": 0 }, { - "id": 1020301011, + "id": 1020201011, + "name": "破盾", + "info": "使范围内敌军格挡-10", + "img": "qiangbing_tianfu_podun", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "11&-10&-10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2012&1", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2012 + }, + { + "id": 1020202011, + "name": "破阵", + "info": "使范围内敌军物攻抗性-10", + "img": "qiangbing_tianfu_pozhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&-10&-10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2012&1", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2012 + }, + { + "id": 1020203011, + "name": "破甲", + "info": "使范围内敌军抗暴-5%", + "img": "qiangbing_tianfu_pojia", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "12&-5&-5", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2012&1", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2012 + }, + { + "id": 1020401011, + "name": "奋力", + "info": "命中2名以上敌军时,物攻强度+10%", + "img": "qiangbing_tianfu_fenli", + "isShow": 1, + "condition": "713&1&1", + "aim": 0, + "percent": 100, + "node": 13, + "type": 100, + "gainvalue": "214&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qiangbing_fenli", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1020402011, + "name": "耀武", + "info": "命中2名以上敌军时,获得随机增益", + "img": "qiangbing_tianfu_yaowu", + "isShow": 1, + "condition": "713&1&1", + "aim": 0, + "percent": 100, + "node": 13, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qiangbing_yaowu", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1020403011, + "name": "挫志", + "info": "命中2名以上敌军时,施加随机减益", + "img": "qiangbing_tianfu_cuozhi", + "isShow": 1, + "condition": "713&1&1", + "aim": 1, + "percent": 100, + "node": 13, + "type": 104, + "gainvalue": "2&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qiangbing_cuozhi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1020601011, "name": "蓄势", "info": "回合开始时,获得额外25点怒气", "img": "nuqi_2", @@ -35338,20 +35674,20 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "qiangbing_xushi", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1020302011, + "id": 1020602011, "name": "扬威", - "info": "单次攻击至少命中2名敌人时,获得额外50点怒气", + "info": "主动攻击时,命中至少2名敌人,获得额外50点怒气", "img": "nuqi_2", "isShow": 1, "condition": "713&1&1", "aim": 0, "percent": 100, - "node": 9, + "node": 13, "type": 220, "gainvalue": "29&50", "times_turn": 0, @@ -35359,17 +35695,17 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "qiangbing_yangwei", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1020303011, + "id": 1020603011, "name": "复仇", - "info": "受到攻击时,获得25点怒气", + "info": "受到攻击时,获得10点怒气", "img": "nuqi_2", "isShow": 1, - "condition": "&", + "condition": "605&2", "aim": 0, "percent": 100, "node": 8, @@ -35380,73 +35716,10 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "qiangbing_fuchou", "passivespineName": "&", "rangeUi": 0 }, - { - "id": 1020501011, - "name": "破盾", - "info": "使范围内敌军格挡-10", - "img": "qiangbing_tianfu_podun", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "11&-10&-10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2024&1", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2024 - }, - { - "id": 1020502011, - "name": "破阵", - "info": "使范围内敌军物攻抗性-10", - "img": "qiangbing_tianfu_pozhen", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "20&-5&-5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2024&1", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2024 - }, - { - "id": 1020503011, - "name": "破甲", - "info": "使范围内敌军物防-5%", - "img": "qiangbing_tianfu_pojia", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 200, - "gainvalue": "4&-5&-5", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "1&2024&1", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 2024 - }, { "id": 1020801011, "name": "高级破盾", @@ -35463,10 +35736,10 @@ "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", + "rangeSeid": "1&2012&1", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 2012 }, { "id": 1020802011, @@ -35479,15 +35752,15 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "20&-10&-10", + "gainvalue": "20&-20&-20", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", + "rangeSeid": "1&2012&1", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 2012 }, { "id": 1020803011, @@ -35500,7 +35773,28 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "4&-10&-10", + "gainvalue": "12&-10&-10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2012&1", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2012 + }, + { + "id": 1030101011, + "name": "冲杀", + "info": "可对自身周围一圈的指定敌军造成100%的物理伤害", + "img": "pugong_chongsha", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -35511,7 +35805,7 @@ "rangeUi": 0 }, { - "id": 1030101011, + "id": 1030201011, "name": "良驹", "info": "攻击后可再移动1格", "img": "qibing_tianfu_liangjv", @@ -35527,12 +35821,117 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "qibing_liangju", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1030301011, + "id": 1030202011, + "name": "突破", + "info": "击杀敌军后,可再移动3格", + "img": "qibing_tianfu_tupo", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 400, + "gainvalue": "3&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qibing_tupo", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030203011, + "name": "飞将", + "info": "若本回合移动至少5格,行动结束时获得%d1030203011%d", + "img": "qibing_tianfu_feijiang", + "isShow": 1, + "condition": "709&4&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "1030203011&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qibing_feijiang", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030401011, + "name": "马力", + "info": "若本回合移动至少3格,主动攻击时,暴伤+10", + "img": "qibing_tianfu_mali", + "isShow": 1, + "condition": "709&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "18&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qibing_mali", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030402011, + "name": "马术", + "info": "若本回合移动至少3格,主动攻击时,物攻强度+10", + "img": "qibing_tianfu_mashu", + "isShow": 1, + "condition": "709&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "19&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qibing_mashu", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030403011, + "name": "马势", + "info": "若本回合移动至少3格,主动攻击时,暴击+10", + "img": "qibing_tianfu_mashi", + "isShow": 1, + "condition": "709&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qibing_mashi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030601011, "name": "蓄势", "info": "回合开始时,获得25点怒气", "img": "nuqi_2", @@ -35553,15 +35952,78 @@ "rangeUi": 0 }, { - "id": 1030302011, + "id": 1030602011, "name": "策马", - "info": "若本回合主动移动至少3格,攻击时额外获得50点怒气\r\n若本回合主动移动至少5格,攻击时额外获得100点怒气", + "info": "若本回合主动移动至少3格,主动攻击时额外获得25点怒气\n若本回合主动移动至少5格,主动攻击时额外获得75点怒气", "img": "nuqi_2", "isShow": 1, - "condition": "709&2&1", + "condition": "&", "aim": 0, "percent": 100, "node": 7, + "type": 999, + "gainvalue": "1030602012&1030602013", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030602012, + "name": 0, + "info": "若本回合主动移动至少3格,主动攻击时额外获得50点怒气", + "img": 1, + "isShow": 0, + "condition": "709&2&1|602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 220, + "gainvalue": "29&25", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qibing_cema", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030602013, + "name": 0, + "info": "若本回合主动移动至少5格,主动攻击时额外获得100点怒气", + "img": 1, + "isShow": 0, + "condition": "709&4&1|602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 220, + "gainvalue": "29&75", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qibing_cema", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030603011, + "name": "迂回", + "info": "在危险范围外行动结束时,获得50点怒气", + "img": "nuqi_2", + "isShow": 1, + "condition": "500&0", + "aim": 0, + "percent": 100, + "node": 15, "type": 220, "gainvalue": "29&50", "times_turn": 0, @@ -35573,73 +36035,10 @@ "passivespineName": "&", "rangeUi": 0 }, - { - "id": 1030303011, - "name": "迂回", - "info": "在危险范围外行动结束时,获得50点怒气", - "img": "nuqi_2", - "isShow": 1, - "condition": "500&0", - "aim": 0, - "percent": 100, - "node": 15, - "type": 220, - "gainvalue": "29&25", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1030501011, - "name": "撞击", - "info": "若本回合主动移动至少3格,攻击时有50%的概率施加【缠足1】", - "img": "yidongli_1", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "811&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1030502011, - "name": "马术", - "info": "攻击近站职业时,有50%的概率不被反击(1)", - "img": "qibing_tianfu_mashu", - "isShow": 1, - "condition": "709&2&1", - "aim": 0, - "percent": 50, - "node": 7, - "type": 605, - "gainvalue": "&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, { "id": 1030801011, - "name": "千里马", - "info": "攻击后可再移动2格", + "name": "高级良驹", + "info": "攻击后可再移动3格", "img": "qibing_tianfu_liangjv", "isShow": 1, "condition": "&", @@ -35647,42 +36046,63 @@ "percent": 100, "node": 7, "type": 400, - "gainvalue": "2&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1030802011, - "name": "突破", - "info": "击杀敌军后,可再移动3格", - "img": "qibing_tianfu_tupo", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 12, - "type": 400, "gainvalue": "3&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "qibing_liangju", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030802011, + "name": "高级突破", + "info": "击杀敌军后,可再移动5格", + "img": "qibing_tianfu_tupo", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 400, + "gainvalue": "5&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qibing_tupo", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1030803011, + "name": "高级飞将", + "info": "若本回合移动至少3格,行动结束时获得%d1030203011%d", + "img": "qibing_tianfu_feijiang", + "isShow": 1, + "condition": "709&2&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "1030203011&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qibing_feijiang", "passivespineName": "&", "rangeUi": 0 }, { "id": 1040101011, - "name": "长弓", - "info": "普攻射程提高,但无法攻击相邻的敌军", - "img": "gongbing_tianfu_changgong", + "name": "飞射", + "info": "普通攻击可对距离2格的指定敌军造成100%的物理伤害\n无法指定相邻敌军作为目标", + "img": "pugong_feishe", "isShow": 1, "condition": "&", "aim": 0, @@ -35700,112 +36120,7 @@ "rangeUi": 0 }, { - "id": 1040301011, - "name": "吊射", - "info": "攻击时,若与目标之间有障碍,获得额外50点怒气", - "img": "nuqi_2", - "isShow": 1, - "condition": "803&", - "aim": 0, - "percent": 100, - "node": 7, - "type": 220, - "gainvalue": "50&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1040302011, - "name": "远击", - "info": "攻击时,若与目标距离至少2格,获得额外50点怒气", - "img": "nuqi_2", - "isShow": 1, - "condition": "804&2", - "aim": 0, - "percent": 100, - "node": 7, - "type": 220, - "gainvalue": "50&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1040303011, - "name": "狙击", - "info": "回合开始时,若自身处于危险范围外,获得额外50点怒气", - "img": "nuqi_2", - "isShow": 1, - "condition": "500&0", - "aim": 0, - "percent": 100, - "node": 7, - "type": 220, - "gainvalue": "29&25", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1040501011, - "name": "重箭", - "info": "攻击时,有50%的概率给目标施加【缠足1】", - "img": "yidongli_1", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "811&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1040502011, - "name": "轻弓", - "info": "攻击时,有50%的概率自身获得【疾跑1】", - "img": "yidongli_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "801&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1040801011, + "id": 1040201011, "name": "强弓", "info": "普攻射程+1", "img": "gongbing_tianfu_qianggong", @@ -35826,7 +36141,7 @@ "rangeUi": 0 }, { - "id": 1040802011, + "id": 1040202011, "name": "短刃", "info": "可以对相邻敌军发动反击", "img": "gongbing_tianfu_duanren", @@ -35834,9 +36149,9 @@ "condition": "&", "aim": 0, "percent": 100, - "node": 16, - "type": 609, - "gainvalue": "2012&", + "node": 19, + "type": 610, + "gainvalue": "3&14&44", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -35847,17 +36162,164 @@ "rangeUi": 0 }, { - "id": 1050101011, - "name": "伏击", - "info": "暴击+10%、暴击伤害+10%", - "img": "youxia_tianfu_fuji", + "id": 1040203011, + "name": "劲弩", + "info": "普攻额外造成10%的物理伤害", + "img": "gongbing_tianfu_jingnu", + "isShow": 1, + "condition": "602&0", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongbing_jingnu", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1040401011, + "name": "弩击", + "info": "主动攻击时,若与目标之间无障碍,额外造成10%物理伤害", + "img": "gongbing_tianfu_nuji", + "isShow": 1, + "condition": "801&|602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongbing_nuji", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1040402011, + "name": "抛射", + "info": "主动攻击时,若与目标之间有障碍,额外造成10%物理伤害", + "img": "gongbing_tianfu_paoshe", + "isShow": 1, + "condition": "803&|602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongbing_paoshe", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1040403011, + "name": "远矢", + "info": "主动攻击时,若与目标距离至少2格,额外造成10%物理伤害", + "img": "gongbing_tianfu_yuanshi", + "isShow": 1, + "condition": "804&1|602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongbing_yuanshi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1040601011, + "name": "吊射", + "info": "攻击时,若与目标之间有障碍,获得额外50点怒气", + "img": "nuqi_2", + "isShow": 1, + "condition": "803&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 220, + "gainvalue": "50&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongbing_diaoshe", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1040602011, + "name": "远击", + "info": "攻击时,若与目标距离至少2格,获得额外50点怒气", + "img": "nuqi_2", + "isShow": 1, + "condition": "804&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 220, + "gainvalue": "50&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongbing_yuanji", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1040603011, + "name": "狙击", + "info": "回合开始时,若自身处于危险范围外,获得额外50点怒气", + "img": "nuqi_2", + "isShow": 1, + "condition": "500&0", + "aim": 0, + "percent": 100, + "node": 7, + "type": 220, + "gainvalue": "29&25", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongbing_jvji", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1040801011, + "name": "高级强弓", + "info": "普攻射程+2", + "img": "gongbing_tianfu_qianggong", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, "node": 16, - "type": 200, - "gainvalue": "10&10&10&18&10&10", + "type": 602, + "gainvalue": "2&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -35868,7 +36330,259 @@ "rangeUi": 0 }, { - "id": 1050301011, + "id": 1040802011, + "name": "高级短刃", + "info": "可以对相邻敌军发动反击\n反击伤害+50%", + "img": "gongbing_tianfu_duanren", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 999, + "gainvalue": "1040202011&1040802012", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1040802012, + "name": 0, + "info": "反击伤害+50%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "28&50&50", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1040803011, + "name": "高级劲弩", + "info": "普攻额外造成20%的物理伤害", + "img": "gongbing_tianfu_jingnu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "20&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongbing_jingnu", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050101011, + "name": "剑舞", + "info": "普通攻击可对周围一圈的指定敌军造成100%的物理伤害", + "img": "pugong_jianwu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050201011, + "name": "轻身", + "info": "怒气技的攻击范围扩大\n攻击后移动到目标最近的格子上", + "img": "youxia_tianfu_qingshen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 999, + "gainvalue": "1050201012&1050201013", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2012 + }, + { + "id": 1050201012, + "name": 0, + "info": "怒气技的攻击范围扩大", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 608, + "gainvalue": "1&2012", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050201013, + "name": 0, + "info": "攻击后移动到目标最近的格子上", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 13, + "type": 407, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "youxia_qingshen", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050202011, + "name": "夜行", + "info": "回合开始时,50%概率获得%d41%d", + "img": "youxia_tianfu_yexing", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 50, + "node": 2, + "type": 100, + "gainvalue": "41&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "youxia_yexing", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050203011, + "name": "点穴", + "info": "使用怒气技攻击时,施加%d31%d", + "img": "youxia_tianfu_dianxue", + "isShow": 1, + "condition": "602&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "31&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "youxia_dianxue", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050401011, + "name": "刺杀", + "info": "主动攻击远程职业时,暴击+10%", + "img": "youxia_tianfu_cisha", + "isShow": 1, + "condition": "606&4&6&7|602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "youxia_baoji", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050402011, + "name": "短打", + "info": "主动攻击远程职业时,额外造成10%的物理伤害", + "img": "youxia_tianfu_duanda", + "isShow": 1, + "condition": "606&4&6&7|602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "youxia_duanda", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050403011, + "name": "内劲", + "info": "主动攻击时,暴击伤害+10%", + "img": "youxia_tianfu_neijin", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "18&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "youxia_neijin", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050601011, "name": "背刺", "info": "暴击时,获得25点怒气", "img": "nuqi_2", @@ -35884,12 +36598,12 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "youxia_beici", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1050302011, + "id": 1050602011, "name": "蓄势", "info": "回合开始时,获得额外25点怒气", "img": "nuqi_2", @@ -35905,12 +36619,12 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "youxia_xushi", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1050303011, + "id": 1050603011, "name": "审时", "info": "回合开始时,若自身处于危险范围外,获得额外50点怒气", "img": "nuqi_2", @@ -35926,22 +36640,43 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "youxia_shenshi", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1050501011, - "name": "点穴", - "info": "攻击远程职业时,有50%的概率施加【定身】", - "img": "dingshen", + "id": 1050801011, + "name": "高级轻身", + "info": "怒气技的攻击范围扩大\n攻击后移动到目标最近的格子上", + "img": "youxia_tianfu_qingshen", "isShow": 1, - "condition": "606&2&4&6&7", + "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 100, - "gainvalue": "26&", + "node": 16, + "type": 999, + "gainvalue": "1050801012&1050801013", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2024 + }, + { + "id": 1050801012, + "name": 0, + "info": "怒气技的攻击范围扩大", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 608, + "gainvalue": "1&2024", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -35952,73 +36687,73 @@ "rangeUi": 0 }, { - "id": 1050502011, - "name": "身法", - "info": "攻击近站职业时,有50%的概率不被反击", - "img": "qianghua_2", - "isShow": 1, - "condition": "606&2&1&2&3&5", + "id": 1050801013, + "name": 0, + "info": "攻击后移动到目标最近的格子上", + "img": 1, + "isShow": 0, + "condition": "&", "aim": 0, - "percent": 50, - "node": 7, - "type": 605, + "percent": 100, + "node": 13, + "type": 407, "gainvalue": "&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1050801011, - "name": "内息", - "info": "回合开始时,若自身处于危险范围内,恢复5%的生命值", - "img": "youxia_tianfu_neixi", - "isShow": 1, - "condition": "500&1", - "aim": 0, - "percent": 100, - "node": 2, - "type": 300, - "gainvalue": "6&10&10", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "youxia_qingshen", "passivespineName": "&", "rangeUi": 0 }, { "id": 1050802011, - "name": "气劲", - "info": "攻击时,若目标是远程职业,暴击+10%", - "img": "baoji_2", + "name": "高级夜行", + "info": "回合开始时,获得%d41%d", + "img": "youxia_tianfu_yexing", "isShow": 1, - "condition": "606&2&4&6&7", + "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 200, - "gainvalue": "10&10&10", + "node": 2, + "type": 100, + "gainvalue": "41&", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "youxia_yexing", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1050803011, + "name": "高级点穴", + "info": "主动攻击时,施加%d31%d", + "img": "youxia_tianfu_dianxue", + "isShow": 1, + "condition": "602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "31&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "youxia_dianxue", "passivespineName": "&", "rangeUi": 0 }, { "id": 1060101011, - "name": "运帷", - "info": "普攻可攻击较远目标,且造成策略伤害", - "img": "ceshi_tianfu_yunwei", + "name": "谋略", + "info": "普通攻击可对2格范围内的指定敌军造成100%的策略伤害", + "img": "pugong_moulue", "isShow": 1, "condition": "&", "aim": 0, @@ -36036,7 +36771,133 @@ "rangeUi": 0 }, { - "id": 1060301011, + "id": 1060201011, + "name": "杀阵", + "info": "范围内我军的物攻强度+5、策攻强度+5", + "img": "ceshi_tianfu_shazhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&5&5&21&5&5", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2013&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2013 + }, + { + "id": 1060202011, + "name": "少智", + "info": "范围内敌军的策攻抗性-5", + "img": "ceshi_tianfu_shaozhi", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "22&-5&-5", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2024&1", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2024 + }, + { + "id": 1060203011, + "name": "御阵", + "info": "范围内我军的策攻抗性+5", + "img": "ceshi_tianfu_yuzhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "22&5&5", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2013&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2013 + }, + { + "id": 1060401011, + "name": "保身", + "info": "在危险范围外攻击时,额外造成10%的策略伤害", + "img": "ceshi_tianfu_baoshen", + "isShow": 1, + "condition": "500&0", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "ceshi_baoshen", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1060402011, + "name": "筹算", + "info": "命中至少2名敌军时,额外造成10%的策略伤害", + "img": "ceshi_tianfu_chousuan", + "isShow": 1, + "condition": "713&1&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "ceshi_chousuan", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1060403011, + "name": "应势", + "info": "在危险范围内时,自身物攻抗性+10%", + "img": "ceshi_tianfu_yingshi", + "isShow": 1, + "condition": "500&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1060601011, "name": "扬威", "info": "单次攻击至少命中2名敌人时,获得额外50点怒气", "img": "nuqi_2", @@ -36052,12 +36913,12 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "ceshi_yangwei", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1060302011, + "id": 1060602011, "name": "蓄势", "info": "回合开始时,获得额外25点怒气", "img": "nuqi_2", @@ -36073,12 +36934,12 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "ceshi_xushi", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1060303011, + "id": 1060603011, "name": "审时", "info": "攻击时,若自身处于危险范围外,获得额外50点怒气", "img": "nuqi_2", @@ -36088,105 +36949,84 @@ "percent": 100, "node": 7, "type": 220, - "gainvalue": "29&25", + "gainvalue": "29&50", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1060501011, - "name": "辅佐", - "info": "回合开始时,对范围内随机1名友军施加随机【增益状态】", - "img": "qianghua_2", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 109, - "gainvalue": "1&1&1", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1060502011, - "name": "毒计", - "info": "回合开始时,对范围内随机1名敌军施加随机【减益状态】", - "img": "qianghua_1", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 109, - "gainvalue": "0&1&3", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "ceshi_shenshi", "passivespineName": "&", "rangeUi": 0 }, { "id": 1060801011, - "name": "趁势", - "info": "攻击时,50%的概率随机清除目标1个【增益状态】", - "img": "qianghua_1", - "isShow": 1, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 7, - "type": 101, - "gainvalue": "1&0", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1060802011, - "name": "自省", - "info": "攻击时,50%的概率随机清除自身1个【减益状态】", - "img": "qianghua_2", + "name": "高级杀阵", + "info": "范围内我军的物攻强度+10、策攻强度+10", + "img": "ceshi_tianfu_shazhen", "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 7, - "type": 101, - "gainvalue": "1&1", + "node": 16, + "type": 200, + "gainvalue": "19&10&10&21&10&10", "times_turn": 0, "times_battle": 0, "cd": 0, "auroaspineName": "&", - "rangeSeid": "&", + "rangeSeid": "1&2013&0", "seidNameImage": "&", "passivespineName": "&", - "rangeUi": 0 + "rangeUi": 2013 + }, + { + "id": 1060802011, + "name": "高级少智", + "info": "范围内敌军的策攻抗性-10", + "img": "ceshi_tianfu_shaozhi", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "22&-10&-10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2024&1", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2024 + }, + { + "id": 1060803011, + "name": "高级御阵", + "info": "范围内我军的策攻抗性+10", + "img": "ceshi_tianfu_yuzhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "22&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&2013&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2013 }, { "id": 1070101011, - "name": "圣手", - "info": "普攻时可治疗友军", - "img": "zhiliao_3", + "name": "医术", + "info": "普通攻击可对2格范围内的指定敌军造成100%的策略伤害\n同时恢复2格范围内生命值最低的友军自身攻击20%的生命值", + "img": "pugong_yishu", "isShow": 1, "condition": "&", "aim": 0, @@ -36204,12 +37044,117 @@ "rangeUi": 0 }, { - "id": 1070301011, + "id": 1070201011, + "name": "养气", + "info": "行动结束时,恢复2格内友军自身攻击10%的生命值", + "img": "yisheng_tianfu_yangqi", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 303, + "gainvalue": "1&2013&1&3&10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yisheng_yangqi", + "passivespineName": "&", + "rangeUi": 2013 + }, + { + "id": 1070202011, + "name": "急救", + "info": "行动结束时,恢复2格内生命值最低的1名友军自身攻击20%的生命值", + "img": "yisheng_tianfu_jijiu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 303, + "gainvalue": "1&2013&1&3&20&106&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yisheng_jijiu", + "passivespineName": "&", + "rangeUi": 2013 + }, + { + "id": 1070401011, + "name": "救死", + "info": "使用技能治疗时,若目标生命值低于30%,治疗效果+10", + "img": "yisheng_tianfu_jiusi", + "isShow": 1, + "condition": "602&1&2|203&2&3&30", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "23&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yisheng_jiusi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1070402011, + "name": "扶伤", + "info": "使用技能治疗时,若目标生命值高于70%,施加%d60%d", + "img": "yisheng_tianfu_fushang", + "isShow": 1, + "condition": "602&1&2|203&2&1&70", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "60&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yisheng_fushang", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1070403011, + "name": "养生", + "info": "使用技能治疗时,施加%d14%d", + "img": "yisheng_tianfu_yangsheng", + "isShow": 1, + "condition": "602&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "14&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yisheng_yangsheng", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1070601011, "name": "大医", "info": "一次技能中,治疗至少2名友军,获得50点怒气", "img": "nuqi_2", "isShow": 1, - "condition": "713&1&1|600&3", + "condition": "713&1&1|600&3|602&1&2", "aim": 0, "percent": 100, "node": 9, @@ -36220,12 +37165,12 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "yisheng_dayi", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1070302011, + "id": 1070602011, "name": "蓄势", "info": "回合开始时,获得25点怒气", "img": "nuqi_2", @@ -36241,13 +37186,13 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "yisheng_xushi", "passivespineName": "&", "rangeUi": 0 }, { - "id": 1070303011, - "name": "保身", + "id": 1070603011, + "name": "远危", "info": "释放技能或攻击时,处于危险范围外,获得50点怒气", "img": "nuqi_2", "isShow": 1, @@ -36262,64 +37207,106 @@ "cd": 0, "auroaspineName": "&", "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1070501011, - "name": "自医", - "info": "行动结束时,自身获得【护盾】", - "img": "dun", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "61&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&", - "rangeUi": 0 - }, - { - "id": 1070502011, - "name": "回春", - "info": "治疗友军时,概率施加【恢复】", - "img": "zhiliao_3", - "isShow": 1, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 100, - "gainvalue": "14&", - "times_turn": 0, - "times_battle": 0, - "cd": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", + "seidNameImage": "yisheng_yuanwei", "passivespineName": "&", "rangeUi": 0 }, { "id": 1070801011, - "name": "急救", - "info": "治疗时,若目标生命值低与30%,自身治疗效果+10", - "img": "zhiliao_2", + "name": "高级养气", + "info": "回合开始时与行动结束时,恢复2格内友军自身攻击10%的生命值", + "img": "yisheng_tianfu_yangqi", "isShow": 1, - "condition": "203&2&3&30|600&3", + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 999, + "gainvalue": "1070201011&1070801012", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2013 + }, + { + "id": 1070801012, + "name": 0, + "info": "回合开始时", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 303, + "gainvalue": "1&2013&1&3&10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yisheng_yangqi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 1070802011, + "name": "高级急救", + "info": "回合开始时与行动结束时,恢复2格内生命值最低的1名友军自身攻击20%的生命值", + "img": "yisheng_tianfu_jijiu", + "isShow": 1, + "condition": "&", "aim": 0, "percent": 100, "node": 7, - "type": 200, - "gainvalue": "23&10&10", + "type": 100, + "gainvalue": "1070202011&1070802012", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 2013 + }, + { + "id": 1070802012, + "name": 0, + "info": "回合开始时", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 303, + "gainvalue": "1&2013&1&3&20&106&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "yisheng_jijiu", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4111901111, + "name": "涯角无对1", + "info": "自身每拥有1个增益状态,额外造成15%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "304&1&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "15&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -36330,17 +37317,17 @@ "rangeUi": 0 }, { - "id": 1070802011, - "name": "调养", - "info": "治疗时,若目标生命值高与70%,施加【护盾】", - "img": "dun", - "isShow": 1, - "condition": "203&2&1&70|600&3", + "id": 4111901121, + "name": "涯角无对2", + "info": "自身每拥有1个增益状态,额外造成30%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "304&1&1", "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "61&", + "type": 214, + "gainvalue": "30&", "times_turn": 0, "times_battle": 0, "cd": 0, @@ -36349,5 +37336,1055 @@ "seidNameImage": "&", "passivespineName": "&", "rangeUi": 0 + }, + { + "id": 4111901211, + "name": "龙胆突刺1", + "info": "吸血+20", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "16&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4111901221, + "name": "龙胆突刺2", + "info": "吸血+40", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "16&40&40", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4111901311, + "name": "山崩无惧1", + "info": "处于危险范围内时,若自身拥有增益状态,物攻强度+10", + "img": "qizhaoyun_beidong1_shanbengwuju", + "isShow": 1, + "condition": "500&1|305&1&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&10&10", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4111901321, + "name": "山崩无惧2", + "info": "处于危险范围内时,自身每拥有一个增益状态,物攻强度+10,最多20", + "img": "qizhaoyun_beidong1_shanbengwuju", + "isShow": 1, + "condition": "500&1|304&1&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&10&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4111901331, + "name": "山崩无惧3", + "info": "处于危险范围内时,自身每拥有一个增益状态,物攻强度+10,最多40", + "img": "qizhaoyun_beidong1_shanbengwuju", + "isShow": 1, + "condition": "500&1|304&1&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&10&40", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4111901411, + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4111901421, + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4111901511, + "name": "孤勇逆行", + "info": "行动结束时,每处于1个敌军的危险范围内获得1个增益状态", + "img": "qizhaoyun_beidong3_guyongnixing", + "isShow": 1, + "condition": "507&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qizhaoyun_guyongnixing", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4111901611, + "name": "龙枪白马", + "info": "我方每个拥有至少3个增益状态的武将,使自身暴击率+10", + "img": "qizhaoyun_jiban_longqiangbaima", + "isShow": 1, + "condition": "421&999&1&113&3&1", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&10&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001111, + "name": "连弩攒射1", + "info": "每次攻击有15%的概率施加1个减益状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4112001112&4112001113", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001112, + "name": 0, + "info": "每次攻击有15%的概率施加1个减益状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 15, + "node": 7, + "type": 104, + "gainvalue": "2&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001113, + "name": 0, + "info": "十连击", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 9, + "type": 520, + "gainvalue": "10&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001121, + "name": "连弩攒射2", + "info": "每次攻击有30%的概率施加1个减益状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4112001113&4112001122", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001122, + "name": 0, + "info": "每次攻击有30%的概率施加1个减益状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 30, + "node": 7, + "type": 104, + "gainvalue": "2&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001211, + "name": "蓄势弩击1", + "info": "获得1个随机增益状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001221, + "name": "蓄势弩击2", + "info": "获得1个随机增益状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 104, + "gainvalue": "1&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001311, + "name": "百步先机1", + "info": "回合开始时,随机对5格距离内的1名敌军施加%d4112001311%d\n主动攻击%d4112001311%d敌军时,暴击+15、物攻强度+15", + "img": "gongzhugeliang_beidong1_baibuxianji", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4112001312&4112001313", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001312, + "name": 0, + "info": "回合开始时,随机对5格距离内的1名敌军施加%d4112001311%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 107, + "gainvalue": "2061&0&4112001311&101&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongzhugeliang_baibuxianji", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001313, + "name": 0, + "info": "主动攻击%d4112001311%d敌军时,暴击+15、物攻强度+15", + "img": 1, + "isShow": 0, + "condition": "300&2&4112001311", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&15&15&19&15&15", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongzhugeliang_baibuxianji", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001321, + "name": "百步先机2", + "info": "回合开始时,随机对5格距离内的1名敌军施加%d4112001311%d\n主动攻击%d4112001311%d敌军时,暴击+30、物攻强度+30", + "img": "gongzhugeliang_beidong1_baibuxianji", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4112001312&4112001322", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001322, + "name": 0, + "info": "主动攻击%d4112001311%d敌军时,暴击+30、物攻强度+30", + "img": 1, + "isShow": 0, + "condition": "300&2&4112001311", + "aim": 0, + "percent": 100, + "node": 7, + "type": 200, + "gainvalue": "10&30&30&19&30&30", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongzhugeliang_baibuxianji", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001331, + "name": "百步先机3", + "info": "回合开始时,随机对5格距离内的3名敌军施加%d4112001311%d\n主动攻击%d4112001311%d敌军时,暴击+30、物攻强度+30", + "img": "gongzhugeliang_beidong1_baibuxianji", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4112001332&4112001322", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001332, + "name": 0, + "info": "回合开始时,随机对5格距离内的3名敌军施加%d4112001311%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 107, + "gainvalue": "2061&0&4112001311&101&3", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongzhugeliang_baibuxianji", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001411, + "name": "强弓劲弩1", + "info": "物攻强度+20", + "img": "gongbing_beidong2_qianggongjingnu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001421, + "name": "强弓劲弩2", + "info": "物攻强度+20\n物攻抗性+20、策攻抗性+20", + "img": "gongbing_beidong2_qianggongjingnu", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20&20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001511, + "name": "有的放矢", + "info": "主动攻击%d4112001311%d敌军时,暴击伤害+30%", + "img": "gongzhuge_beidong3_youdifangshi", + "isShow": 1, + "condition": "300&2&4112001311", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "18&30&30", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "gongzhuge_youdifangshi", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001611, + "name": "武英在握", + "info": "我方武将主动攻击时,自身每有1个增益状态,随机获得以下状态之一,每种最多25层\n%d4112001612%d,%d4112001613%d,%d4112001614%d,%d4112001615%d,%d4112001616%d,%d4112001617%d", + "img": "gongzhuge_jiban_wuyingzaiwo", + "isShow": 1, + "condition": "602&0&1&2|304&1&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 104, + "gainvalue": "4112001611&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "gongzhuge_wuyingzaiwo", + "passivespineName": "&", + "rangeUi": 999 + }, + { + "id": 4112001612, + "name": 0, + "info": "物攻强度+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&1&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001613, + "name": 0, + "info": "策攻强度+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "21&1&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001614, + "name": 0, + "info": "物攻抗性+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&1&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001615, + "name": 0, + "info": "策攻抗性+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "22&1&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001616, + "name": 0, + "info": "暴击+1", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "10&1&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4112001617, + "name": 0, + "info": "暴击伤害+1%", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "18&1&100", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401011, + "name": 0, + "info": "替换为神杀诛灭1", + "img": 1, + "isShow": 0, + "condition": "310&1&20&4114401111|611&3&8", + "aim": 0, + "percent": 100, + "node": 16, + "type": 607, + "gainvalue": "1&411440113", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401012, + "name": 0, + "info": "替换为神杀诛灭2", + "img": 1, + "isShow": 0, + "condition": "310&1&20&4114401111|611&1&7", + "aim": 0, + "percent": 100, + "node": 16, + "type": 607, + "gainvalue": "1&411440114", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401111, + "name": "画戟突刺1", + "info": "每拥有1层%d4114401111%d,额外造成15%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "304&1&4114401111", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "15&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401121, + "name": "画戟突刺2", + "info": "每拥有1层%d4114401111%d,额外造成30%的物理伤害", + "img": 1, + "isShow": 0, + "condition": "304&1&4114401111", + "aim": 0, + "percent": 100, + "node": 7, + "type": 214, + "gainvalue": "15&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401211, + "name": "温侯注视1", + "info": "获得1层%d4114401111%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 116, + "gainvalue": "1&4114401111", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401221, + "name": "温侯注视2", + "info": "获得3层%d4114401111%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 116, + "gainvalue": "3&4114401111", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401311, + "name": "赤兔雄风1", + "info": "回合开始时,获得1层%d4114401111%d\n行动结束时,若处于危险范围,获得1层%d4114401111%d", + "img": "qilvbu_beidong1_chituxiongfeng", + "isShow": 1, + "condition": "709&2&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4114401312&4114401313", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401312, + "name": 0, + "info": "回合开始时,获得1层%d4114401111%d", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 2, + "type": 100, + "gainvalue": "4114401111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qilvbu_chituxiongfeng", + "passivespineName": "passive3", + "rangeUi": 0 + }, + { + "id": 4114401313, + "name": 0, + "info": "行动结束时,若处于危险范围,获得1层%d4114401111%d", + "img": 1, + "isShow": 0, + "condition": "500&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "4114401111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qilvbu_chituxiongfeng", + "passivespineName": "passive3", + "rangeUi": 0 + }, + { + "id": 4114401321, + "name": "赤兔雄风2", + "info": "回合开始时,获得1层%d4114401111%d\n行动结束时,若处于危险范围,获得1层%d4114401111%d\n本回合移动至少3格,主动攻击时,获得1层%d4114401111%d", + "img": "qilvbu_beidong1_chituxiongfeng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4114401312&4114401313&4114401322", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401322, + "name": 0, + "info": "本回合移动至少3格,主动攻击时,获得1层%d4114401111%d", + "img": 1, + "isShow": 0, + "condition": "709&2&1|602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "4114401111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qilvbu_chituxiongfeng", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401331, + "name": "赤兔雄风3", + "info": "回合开始时,获得1层%d4114401111%d\n行动结束时,若处于危险范围,获得1层%d4114401111%d\n本回合移动至少3格,主动攻击时,获得1层%d4114401111%d,若移动至少5格,则获得2层%d4114401111%d", + "img": "qilvbu_beidong1_chituxiongfeng", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "4114401312&4114401313&4114401322&4114401332", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401332, + "name": 0, + "info": "若移动至少5格,则获得2层%d4114401111%d", + "img": 1, + "isShow": 0, + "condition": "709&2&1|602&0&1&2", + "aim": 0, + "percent": 100, + "node": 7, + "type": 100, + "gainvalue": "4114401111&", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qilvbu_chituxiongfeng", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401411, + "name": "冲锋陷阵1", + "info": "物攻强度+20", + "img": "qibing_beidong2_chongfengxianzhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "19&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401421, + "name": "冲锋陷阵2", + "info": "物攻抗性+20、策攻抗性+20", + "img": "qibing_beidong2_chongfengxianzhen", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "20&20&20&22&20&20", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 + }, + { + "id": 4114401511, + "name": "恃勇久战", + "info": "行动开始时,每有1个相邻的敌军,恢复50点怒气", + "img": "qilvbu_beidong3_shiyongjiuzhan", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 11, + "type": 220, + "gainvalue": "29&500", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "qilvbu_shiyongjiuzhan", + "passivespineName": "passive3", + "rangeUi": 0 + }, + { + "id": 4114401611, + "name": "虢虎之勇", + "info": "每当其他武将释放怒气技时,吕布获得1层%d4114401111%d", + "img": "qilvbu_jiban_guohuzhiyong", + "isShow": 1, + "condition": "602&1", + "aim": 0, + "percent": 100, + "node": 7, + "type": 107, + "gainvalue": "999&1&4114401111&108&41144&1", + "times_turn": 0, + "times_battle": 0, + "cd": 0, + "auroaspineName": "&", + "rangeSeid": "1&999&0", + "seidNameImage": "&", + "passivespineName": "&", + "rangeUi": 0 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_skill.json b/shared/resource/jsons/dic_zyz_skill.json index 3ec5c01fd..6c9d0e5d7 100644 --- a/shared/resource/jsons/dic_zyz_skill.json +++ b/shared/resource/jsons/dic_zyz_skill.json @@ -64,7 +64,7 @@ "attack_type": 1, "hurt_formula": 100, "hurt_attack_area": 1008, - "hurt_strike_area": 11, + "hurt_strike_area": 1, "effect": "&", "rage_cost": 0, "cd": 0, @@ -120,7 +120,7 @@ "attack_type": 1, "hurt_formula": 100, "hurt_attack_area": 1008, - "hurt_strike_area": 11, + "hurt_strike_area": 1, "effect": "&", "rage_cost": 0, "cd": 0, @@ -148,7 +148,7 @@ "attack_type": 2, "hurt_formula": 100, "hurt_attack_area": 2012, - "hurt_strike_area": 11, + "hurt_strike_area": 1, "effect": "&", "rage_cost": 0, "cd": 0, @@ -176,7 +176,7 @@ "attack_type": 2, "hurt_formula": 30, "hurt_attack_area": 2012, - "hurt_strike_area": 11, + "hurt_strike_area": 1, "effect": "3&", "rage_cost": 0, "cd": 0, @@ -240,7 +240,7 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 0, + "skill_class": 3, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", @@ -268,7 +268,7 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 0, + "skill_class": 3, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", @@ -288,7 +288,7 @@ "attack_type": 11, "hurt_formula": 100, "hurt_attack_area": 1008, - "hurt_strike_area": 11, + "hurt_strike_area": 1, "effect": "&", "rage_cost": 0, "cd": 0, @@ -296,7 +296,7 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 0, + "skill_class": 3, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", @@ -324,7 +324,7 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 0, + "skill_class": 3, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", @@ -344,7 +344,7 @@ "attack_type": 11, "hurt_formula": 100, "hurt_attack_area": 1008, - "hurt_strike_area": 11, + "hurt_strike_area": 1, "effect": "&", "rage_cost": 0, "cd": 0, @@ -352,7 +352,7 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 0, + "skill_class": 3, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", @@ -372,7 +372,7 @@ "attack_type": 12, "hurt_formula": 100, "hurt_attack_area": 2012, - "hurt_strike_area": 11, + "hurt_strike_area": 1, "effect": "&", "rage_cost": 0, "cd": 0, @@ -380,7 +380,7 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 0, + "skill_class": 3, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", @@ -400,7 +400,7 @@ "attack_type": 12, "hurt_formula": 30, "hurt_attack_area": 2012, - "hurt_strike_area": 11, + "hurt_strike_area": 1, "effect": "&", "rage_cost": 0, "cd": 0, @@ -408,7 +408,7 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 0, + "skill_class": 3, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", @@ -475,6 +475,230 @@ "voice_1": "&", "isShowOffSetX": 1 }, + { + "id": 31, + "imgId": "pugong", + "name": "步兵追击", + "skill_info": "对指定敌军造成50%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 50, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 0, + "actionName": "attack", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": 0, + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 32, + "imgId": "pugong", + "name": "枪兵追击", + "skill_info": "对指定敌军及其身后目标造成35%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 35, + "hurt_attack_area": 2004, + "hurt_strike_area": 5002, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 0, + "actionName": "attack", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": 0, + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 33, + "imgId": "pugong", + "name": "骑兵追击", + "skill_info": "对指定敌军造成50%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 50, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 0, + "actionName": "attack", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": 0, + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 34, + "imgId": "pugong", + "name": "弓兵追击", + "skill_info": "对指定敌军造成50%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 50, + "hurt_attack_area": 6008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 0, + "actionName": "attack", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": 0, + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 35, + "imgId": "pugong", + "name": "游侠追击", + "skill_info": "对指定敌军造成50%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 50, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 0, + "actionName": "attack", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": 0, + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 36, + "imgId": "pugong", + "name": "策略追击", + "skill_info": "对指定敌军造成50%的策略伤害", + "alarm_type": 0, + "attack_type": 2, + "hurt_formula": 50, + "hurt_attack_area": 2012, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 0, + "actionName": "attack", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": 0, + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 37, + "imgId": "yishengpugong", + "name": "医生追击", + "skill_info": "对指定敌军造成15%的策略伤害,对菱形2格内的1名友军造成25%攻击的治疗", + "alarm_type": 0, + "attack_type": 2, + "hurt_formula": 15, + "hurt_attack_area": 2012, + "hurt_strike_area": 1, + "effect": "3&", + "rage_cost": 0, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 0, + "actionName": "attack", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": 0, + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 44, + "imgId": "pugong", + "name": "弓兵近战反击", + "skill_info": "对指定敌军造成50%的物理伤害", + "alarm_type": 0, + "attack_type": 11, + "hurt_formula": 100, + "hurt_attack_area": 2012, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 3, + "actionName": "attack", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": 0, + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, { "id": 101, "imgId": "pugong", @@ -548,7 +772,7 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 0, + "skill_class": 3, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", @@ -576,7 +800,7 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 0, + "skill_class": 3, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", @@ -591,7 +815,7 @@ "id": 10111, "imgId": "caocao_nuqi_weiwufenghua", "name": "魏武风华1", - "skill_info": "自身获得【星汉灿烂1(2回合)】\r\n\r\n【星汉灿烂1】:物攻抗性+10%;策攻抗性+20%", + "skill_info": "自身获得%d2003%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -607,7 +831,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "skill1_B", + "oppoSecondActionName": "&", "skilNameImage": "caocao_weiwufenghua", "skillSceneSpine": "wofangzhiliao", "actionType": 0, @@ -619,7 +843,7 @@ "id": 10112, "imgId": "caocao_nuqi_weiwufenghua", "name": "魏武风华2", - "skill_info": "自身获得【星汉灿烂2(2回合)】\r\n\r\n【星汉灿烂2】:物攻抗性+20%;策攻抗性+40%", + "skill_info": "自身获得%d2004%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -635,7 +859,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "skill1_B", + "oppoSecondActionName": "&", "skilNameImage": "caocao_weiwufenghua", "skillSceneSpine": "wofangzhiliao", "actionType": 0, @@ -647,7 +871,7 @@ "id": 10121, "imgId": "caocao_huihe_xinghancanlan", "name": "星汉灿烂1", - "skill_info": "对指定敌军造成120%的物理伤害\r\n对其附加【封怒(1回合)】\r\n\r\n【封怒】:无法获得怒气", + "skill_info": "对指定敌军造成120%的物理伤害\n对其施加%d25%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -663,7 +887,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "caocao_xinghancanlan", "skillSceneSpine": "&", "actionType": 0, @@ -675,7 +899,7 @@ "id": 10122, "imgId": "caocao_huihe_xinghancanlan", "name": "星汉灿烂2", - "skill_info": "对指定敌军造成140%的物理伤害\r\n对其附加【封怒(1回合)】\r\n\r\n【封怒】:无法获得怒气", + "skill_info": "对指定敌军造成140%的物理伤害\n对其施加%d25%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -691,7 +915,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "caocao_xinghancanlan", "skillSceneSpine": "&", "actionType": 0, @@ -703,7 +927,7 @@ "id": 20111, "imgId": "xiahoudun_nuqi_bashidanjing", "name": "拨矢啖睛1", - "skill_info": "自身获得【拨矢啖睛1(2回合)】\r\n\r\n【拨矢啖睛1】:最大生命值+25;反弹+25", + "skill_info": "自身获得%d201111%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -731,7 +955,7 @@ "id": 20112, "imgId": "xiahoudun_nuqi_bashidanjing", "name": "拨矢啖睛2", - "skill_info": "自身获得【拨矢啖睛2(2回合)】\r\n\r\n【拨矢啖睛2】:最大生命值+50;反弹+50", + "skill_info": "自身获得%d201112%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -759,7 +983,7 @@ "id": 20121, "imgId": "xiahoudun_huihe_jimiepozhan", "name": "寂灭破斩1", - "skill_info": "对指定敌军造成120%的物理伤害;对其附加【气虚1(3回合)】\r\n\r\n【气虚1】:暴击-5", + "skill_info": "对指定敌军造成120%的物理伤害\n恢复自身最大生命值10%的生命值", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -771,7 +995,7 @@ "object": 0, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "&", + "friendlyEffect": "201211&", "skill_class": 2, "actionName": "skill2", "secondActionName": "&", @@ -787,7 +1011,7 @@ "id": 20122, "imgId": "xiahoudun_huihe_jimiepozhan", "name": "寂灭破斩2", - "skill_info": "对指定敌军造成140%的物理伤害;对其附加【气虚2(3回合)】\r\n\r\n【气虚2】:暴击-10", + "skill_info": "对指定敌军造成140%的物理伤害\n恢复自身最大生命值20%的生命值", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -799,7 +1023,7 @@ "object": 0, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "&", + "friendlyEffect": "201221&", "skill_class": 2, "actionName": "skill2", "secondActionName": "&", @@ -815,7 +1039,7 @@ "id": 30111, "imgId": "zhangliao_nuqi_fengyingtuxi", "name": "风影突袭1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n自身生命值低于30%时,额外造成20%的物理伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n击杀敌军时获得%d301111%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 150, @@ -831,7 +1055,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "skill1_B", + "oppoSecondActionName": "&", "skilNameImage": "zhangliao_fengyingtuxi", "skillSceneSpine": "wofang", "actionType": 0, @@ -843,7 +1067,7 @@ "id": 30112, "imgId": "zhangliao_nuqi_fengyingtuxi", "name": "风影突袭2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n自身生命值低于30%时,额外造成30%的物理伤害", + "skill_info": "对指定敌军造成170%的物理伤害\n击杀敌军时获得%d301121%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -859,7 +1083,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "skill1_B", + "oppoSecondActionName": "&", "skilNameImage": "zhangliao_fengyingtuxi", "skillSceneSpine": "wofang", "actionType": 0, @@ -871,7 +1095,7 @@ "id": 30121, "imgId": "zhangliao_huihe_qibingtujin", "name": "奇兵突进1", - "skill_info": "对指定敌人造成120%的物理伤害\r\n目标每有1个增益状态,额外造成3%的物理伤害", + "skill_info": "对指定敌人造成120%的物理伤害\n夺取目标1个增益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -899,7 +1123,7 @@ "id": 30122, "imgId": "zhangliao_huihe_qibingtujin", "name": "奇兵突进2", - "skill_info": "对指定敌人造成140%的物理伤害\r\n目标每有1个增益状态,额外造成5%的物理伤害", + "skill_info": "对指定敌人造成140%的物理伤害\n夺取目标2个增益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -927,7 +1151,7 @@ "id": 40111, "imgId": "xiahouyuan_nuqi_zhenhunjianyu", "name": "镇魂箭雨1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n目标生命值高于70%时,额外造成20%的物理伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n目标生命值高于70%时,额外造成10%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 150, @@ -943,7 +1167,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill1_B", "skilNameImage": "xiahouyuan_zhenhunjianyu", "skillSceneSpine": "wofang", "actionType": 0, @@ -955,7 +1179,7 @@ "id": 40112, "imgId": "xiahouyuan_nuqi_zhenhunjianyu", "name": "镇魂箭雨2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n目标生命值高于70%时,额外造成30%的物理伤害", + "skill_info": "对指定敌军造成170%的物理伤害\n目标生命值高于70%时,额外造成20%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -971,7 +1195,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill1_B", "skilNameImage": "xiahouyuan_zhenhunjianyu", "skillSceneSpine": "wofang", "actionType": 0, @@ -983,7 +1207,7 @@ "id": 40121, "imgId": "xiahouyuan_huihe_zhuimingsanshe", "name": "追命散射1", - "skill_info": "对指定敌军造成120%的物理伤害\r\n施加【流血(3回合)】\r\n\r\n【流血】:行动结束是,造成施加者攻击4%的真实伤害", + "skill_info": "对指定敌军造成120%的物理伤害\n施加%d13%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -998,7 +1222,7 @@ "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", - "secondActionName": "skill2_B", + "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "xiahouyuan_zhuimingsanshe", "skillSceneSpine": "&", @@ -1011,7 +1235,7 @@ "id": 40122, "imgId": "xiahouyuan_huihe_zhuimingsanshe", "name": "追命散射2", - "skill_info": "对指定敌军造成140%的物理伤害\r\n施加【流血(3回合)】\r\n\r\n【流血】:行动结束是,造成施加者攻击4%的真实伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n施加%d13%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -1026,7 +1250,7 @@ "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", - "secondActionName": "skill2_B", + "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "xiahouyuan_zhuimingsanshe", "skillSceneSpine": "&", @@ -1039,12 +1263,12 @@ "id": 50111, "imgId": "guojia_nuqi_shishengtianji", "name": "十胜天机1", - "skill_info": "使范围内友方单位获得【十胜天机1(2回合)】\r\n\r\n【十胜天机1】:生命+25%;无法获得治疗", + "skill_info": "若范围内友军生命值高于30%,将当前生命值的80%转化为护盾存入%d501111%d\n该技能目标为地面", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, - "hurt_strike_area": 2013, + "hurt_strike_area": 2005, "effect": "&", "rage_cost": 1000, "cd": 0, @@ -1067,7 +1291,7 @@ "id": 50112, "imgId": "guojia_nuqi_shishengtianji", "name": "十胜天机2", - "skill_info": "使范围内友方单位获得【十胜天机2(2回合)】\r\n\r\n【十胜天机2】:生命+50%;无法获得治疗", + "skill_info": "若范围内友军生命值高于30%,将当前生命值的80%转化为护盾存入%d501111%d\n该技能目标为地面", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -1095,7 +1319,7 @@ "id": 50121, "imgId": "guojia_huihe_shimianjiaosha", "name": "十面绞杀1", - "skill_info": "对指定敌军造成120%的策略伤害;\r\n自身生命值低与30%时,额外造成30%的策略伤害", + "skill_info": "对指定敌军造成120%的策略伤害\n若目标有%d51%d,额外造成15%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 120, @@ -1111,7 +1335,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "guojia_shimianjiaosha", "skillSceneSpine": "&", "actionType": 0, @@ -1123,7 +1347,7 @@ "id": 50122, "imgId": "guojia_huihe_shimianjiaosha", "name": "十面绞杀2", - "skill_info": "对指定敌军造成140%的策略伤害;\r\n自身生命值低与30%时,额外造成30%的策略伤害", + "skill_info": "对指定敌军造成140%的策略伤害\n若目标有%d51%d,额外造成30%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 140, @@ -1139,7 +1363,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "guojia_shimianjiaosha", "skillSceneSpine": "&", "actionType": 0, @@ -1151,10 +1375,10 @@ "id": 70011, "imgId": "&", "name": "连击", - "skill_info": "对指定敌军造成两次总计200%的物理伤害", + "skill_info": "对指定敌军造成2次50%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 200, + "hurt_formula": 50, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "700000&", @@ -1179,66 +1403,10 @@ "id": 70111, "imgId": "dianwei_nuqi_suihuzhansha", "name": "碎虎斩杀1", - "skill_info": "对指定敌军造成150%的物理伤害", - "alarm_type": 0, - "attack_type": 1, - "hurt_formula": 150, - "hurt_attack_area": 1008, - "hurt_strike_area": 1, - "effect": "&", - "rage_cost": 1000, - "cd": 0, - "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, - "friendlyEffect": "&", - "skill_class": 1, - "actionName": "skill1", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "dianwei_suihuzhansha", - "skillSceneSpine": "wofang", - "actionType": 0, - "voice": "dianwei_skill1", - "voice_1": "&", - "isShowOffSetX": 1 - }, - { - "id": 70112, - "imgId": "dianwei_nuqi_suihuzhansha", - "name": "碎虎斩杀2", - "skill_info": "对指定敌军造成170%的物理伤害", - "alarm_type": 0, - "attack_type": 1, - "hurt_formula": 170, - "hurt_attack_area": 1008, - "hurt_strike_area": 1, - "effect": "&", - "rage_cost": 1000, - "cd": 0, - "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, - "friendlyEffect": "&", - "skill_class": 1, - "actionName": "skill1", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "dianwei_suihuzhansha", - "skillSceneSpine": "wofang", - "actionType": 0, - "voice": "dianwei_skill1", - "voice_1": "dianwei_skill1", - "isShowOffSetX": 1 - }, - { - "id": 70113, - "imgId": "dianwei_nuqi_suihuzhansha", - "name": "碎虎斩杀1", "skill_info": "对指定敌军造成3次50%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 150, + "hurt_formula": 50, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "701131&", @@ -1260,13 +1428,13 @@ "isShowOffSetX": 1 }, { - "id": 70114, + "id": 70112, "imgId": "dianwei_nuqi_suihuzhansha", "name": "碎虎斩杀2", "skill_info": "对指定敌军造成3次66%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 170, + "hurt_formula": 56, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "701141&", @@ -1277,7 +1445,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "skill1", + "actionName": "skill1_1", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "dianwei_suihuzhansha", @@ -1291,13 +1459,13 @@ "id": 70121, "imgId": "dianwei_huihe_shuangtielieji", "name": "双铁烈击1", - "skill_info": "对指定敌军造成120%的物理伤害", + "skill_info": "对指定敌军造成3次40%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 120, + "hurt_formula": 40, "hurt_attack_area": 1008, "hurt_strike_area": 1, - "effect": "&", + "effect": "701231&", "rage_cost": 0, "cd": 3, "object": 0, @@ -1305,7 +1473,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, - "actionName": "skill1", + "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "dianwei_shuangtielieji", @@ -1319,66 +1487,10 @@ "id": 70122, "imgId": "dianwei_huihe_shuangtielieji", "name": "双铁烈击2", - "skill_info": "对指定敌军造成140%的物理伤害", - "alarm_type": 0, - "attack_type": 1, - "hurt_formula": 140, - "hurt_attack_area": 1008, - "hurt_strike_area": 1, - "effect": "&", - "rage_cost": 0, - "cd": 3, - "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, - "friendlyEffect": "&", - "skill_class": 2, - "actionName": "skill1", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "dianwei_shuangtielieji", - "skillSceneSpine": "wofang", - "actionType": 0, - "voice": "dianwei_skill2", - "voice_1": "&", - "isShowOffSetX": 1 - }, - { - "id": 70123, - "imgId": "dianwei_huihe_shuangtielieji", - "name": "双铁烈击1", - "skill_info": "对指定敌军造成3次40%的物理伤害", - "alarm_type": 0, - "attack_type": 1, - "hurt_formula": 120, - "hurt_attack_area": 1008, - "hurt_strike_area": 1, - "effect": "701231&", - "rage_cost": 0, - "cd": 3, - "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, - "friendlyEffect": "&", - "skill_class": 2, - "actionName": "skill1", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "dianwei_shuangtielieji", - "skillSceneSpine": "wofang", - "actionType": 0, - "voice": "dianwei_skill2", - "voice_1": "&", - "isShowOffSetX": 1 - }, - { - "id": 70124, - "imgId": "dianwei_huihe_shuangtielieji", - "name": "双铁烈击2", "skill_info": "对指定敌军造成3次46%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 140, + "hurt_formula": 46, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "701241&", @@ -1389,7 +1501,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, - "actionName": "skill1", + "actionName": "skill2_1", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "dianwei_shuangtielieji", @@ -1401,9 +1513,9 @@ }, { "id": 80111, - "imgId": "pangde_nuqi_taiguansizhan", - "name": "抬棺死战1", - "skill_info": "自身获得【绝武3(2回合)】\r\n\r\n【绝武3】:物防+20", + "imgId": "pangde_nuqi_shengqilingdi", + "name": "盛气凌敌1", + "skill_info": "自身获得%d2003%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -1429,9 +1541,9 @@ }, { "id": 80112, - "imgId": "pangde_nuqi_taiguansizhan", - "name": "抬棺死战2", - "skill_info": "自身获得【绝武4(2回合)】\r\n\r\n【绝武4】:物防+30", + "imgId": "pangde_nuqi_shengqilingdi", + "name": "盛气凌敌2", + "skill_info": "自身获得%d2004%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -1459,7 +1571,7 @@ "id": 80121, "imgId": "pangde_huihe_gourenhengzhan", "name": "勾刃横斩1", - "skill_info": "对目标敌军造成120%的物理伤害;施加【怯战1】\r\n\r\n【怯战1】:物攻强度-5%", + "skill_info": "对目标敌军造成120%的物理伤害\n施加%d1911%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -1487,7 +1599,7 @@ "id": 80122, "imgId": "pangde_huihe_gourenhengzhan", "name": "勾刃横斩2", - "skill_info": "对目标敌军造成120%的物理伤害;施加【怯战2】\r\n\r\n【怯战2】:物攻强度-10%", + "skill_info": "对目标敌军造成140%的物理伤害\n施加%d1912%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -1515,7 +1627,7 @@ "id": 100111, "imgId": "xuhuang_nuqi_jufuzhansha", "name": "巨斧斩杀1", - "skill_info": "对范围内敌军造成105%的物理伤害\r\n施加【软弱1(3回合)】\r\n\r\n【软弱1】:物攻抗性-5", + "skill_info": "对范围内敌军造成105%的物理伤害\n施加%d2011%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 105, @@ -1543,7 +1655,7 @@ "id": 100112, "imgId": "xuhuang_nuqi_jufuzhansha", "name": "巨斧斩杀2", - "skill_info": "对范围内敌军造成130%的物理伤害\r\n施加【软弱2(3回合)】\r\n\r\n【软弱2】:物攻抗性-10", + "skill_info": "对范围内敌军造成130%的物理伤害\n施加%d2012%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 130, @@ -1627,7 +1739,7 @@ "id": 110111, "imgId": "caoren_nuqi_bamenjinsuo", "name": "八门金锁1", - "skill_info": "对指定敌军造成140%的物理伤害,对其施加【眩晕(1回合)】\r\n\r\n【眩晕】:无法行动", + "skill_info": "对指定敌军造成140%的物理伤害\n对其施加%d25%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -1655,7 +1767,7 @@ "id": 110112, "imgId": "caoren_nuqi_bamenjinsuo", "name": "八门金锁2", - "skill_info": "对指定敌军造成170%的物理伤害,对其施加【眩晕(1回合)】\r\n\r\n【眩晕】:无法行动", + "skill_info": "对指定敌军造成170%的物理伤害\n对其施加%d25%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -1739,7 +1851,7 @@ "id": 120111, "imgId": "lidian_nuqi_xunminlianshe", "name": "迅敏连射1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n施加1个随机【减益状态(3回合)】", + "skill_info": "对指定敌军造成140%的物理伤害\n施加1个随机减益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -1755,7 +1867,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill1_B", "skilNameImage": "lidian_xunminlianshe", "skillSceneSpine": "wofang", "actionType": 0, @@ -1767,7 +1879,7 @@ "id": 120112, "imgId": "lidian_nuqi_xunminlianshe", "name": "迅敏连射2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n施加1个随机【减益状态(3回合)】", + "skill_info": "对指定敌军造成170%的物理伤害\n施加1个随机减益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -1783,7 +1895,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill1_B", "skilNameImage": "lidian_xunminlianshe", "skillSceneSpine": "wofang", "actionType": 0, @@ -1811,7 +1923,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "lidian_xulimengshe", "skillSceneSpine": "&", "actionType": 0, @@ -1839,7 +1951,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "lidian_xulimengshe", "skillSceneSpine": "&", "actionType": 0, @@ -1851,34 +1963,6 @@ "id": 130111, "imgId": "caiyan_nuqi_beimingzouyun", "name": "悲鸣奏韵1", - "skill_info": "恢复范围内友军自身32%攻击的生命", - "alarm_type": 1, - "attack_type": 0, - "hurt_formula": 0, - "hurt_attack_area": 2013, - "hurt_strike_area": 2005, - "effect": "&", - "rage_cost": 1000, - "cd": 0, - "object": 1, - "friendly_attack_type": 3, - "gain_formula": 32, - "friendlyEffect": "&", - "skill_class": 1, - "actionName": "skill1", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "caiyan_beimingzouyun", - "skillSceneSpine": "wofangzhiliao", - "actionType": 0, - "voice": "caiyan_skill1", - "voice_1": "caiyan_skill1", - "isShowOffSetX": 0 - }, - { - "id": 130112, - "imgId": "caiyan_nuqi_beimingzouyun", - "name": "悲鸣奏韵2", "skill_info": "恢复范围内友军自身40%攻击的生命", "alarm_type": 1, "attack_type": 0, @@ -1903,11 +1987,39 @@ "voice_1": "caiyan_skill1", "isShowOffSetX": 0 }, + { + "id": 130112, + "imgId": "caiyan_nuqi_beimingzouyun", + "name": "悲鸣奏韵2", + "skill_info": "恢复范围内友军自身50%攻击的生命", + "alarm_type": 1, + "attack_type": 0, + "hurt_formula": 0, + "hurt_attack_area": 2013, + "hurt_strike_area": 2005, + "effect": "&", + "rage_cost": 1000, + "cd": 0, + "object": 1, + "friendly_attack_type": 3, + "gain_formula": 50, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "caiyan_beimingzouyun", + "skillSceneSpine": "wofangzhiliao", + "actionType": 0, + "voice": "caiyan_skill1", + "voice_1": "caiyan_skill1", + "isShowOffSetX": 0 + }, { "id": 130121, "imgId": "caiyan_huihe_qingxianweixin", "name": "轻弦慰心1", - "skill_info": "恢复指定友军自身70%攻击的生命", + "skill_info": "恢复指定友军自身64%攻击的生命", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -1918,7 +2030,7 @@ "cd": 3, "object": 1, "friendly_attack_type": 3, - "gain_formula": 70, + "gain_formula": 64, "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", @@ -1935,7 +2047,7 @@ "id": 130122, "imgId": "caiyan_huihe_qingxianweixin", "name": "轻弦慰心2", - "skill_info": "恢复指定友军自身90%攻击的生命", + "skill_info": "恢复指定友军自身80%攻击的生命", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -1946,7 +2058,7 @@ "cd": 3, "object": 1, "friendly_attack_type": 3, - "gain_formula": 90, + "gain_formula": 80, "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", @@ -1963,7 +2075,7 @@ "id": 140111, "imgId": "jiaxu_nuqi_lunyangmiesha", "name": "轮阳灭杀1", - "skill_info": "对指定敌军造成140%的策略伤害\r\n若目标有【中毒】,额外造成20%的策略伤害", + "skill_info": "对指定敌军造成140%的策略伤害\n若目标有%d11%d,额外造成15%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 140, @@ -1991,7 +2103,7 @@ "id": 140112, "imgId": "jiaxu_nuqi_lunyangmiesha", "name": "轮阳灭杀2", - "skill_info": "对指定敌军造成170%的策略伤害\r\n若目标有【中毒】,额外造成30%的策略伤害", + "skill_info": "对指定敌军造成170%的策略伤害\n若目标有%d11%d,额外造成30%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 170, @@ -2019,7 +2131,7 @@ "id": 140121, "imgId": "jiaxu_huihe_guiyindumou", "name": "诡阴毒谋1", - "skill_info": "对范围内敌军造成90%的策略伤害\r\n50%的概率施加【中毒】", + "skill_info": "对范围内敌军造成90%的策略伤害\n施加%d11%d", "alarm_type": 0, "attack_type": 2, "hurt_formula": 90, @@ -2047,7 +2159,7 @@ "id": 140122, "imgId": "jiaxu_huihe_guiyindumou", "name": "诡阴毒谋2", - "skill_info": "对范围内敌军造成105%的策略伤害\r\n70%的概率施加【中毒】", + "skill_info": "对范围内敌军造成105%的策略伤害\n施加%d11%d", "alarm_type": 0, "attack_type": 2, "hurt_formula": 105, @@ -2075,7 +2187,7 @@ "id": 160111, "imgId": "yuejin_nuqi_jueshengnuhou", "name": "决胜怒吼1", - "skill_info": "自身获得【绝武3(2回合)】\r\n\r\n【绝武3】:物攻抗性+20", + "skill_info": "自身获得%d2003%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -2087,7 +2199,7 @@ "object": 4, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "&", + "friendlyEffect": "1601111&", "skill_class": 1, "actionName": "skill1", "secondActionName": "&", @@ -2103,7 +2215,7 @@ "id": 160112, "imgId": "yuejin_nuqi_jueshengnuhou", "name": "决胜怒吼2", - "skill_info": "自身获得【绝武4(2回合)】\r\n\r\n【绝武4】:物攻抗性+30", + "skill_info": "自身获得%d2004%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -2115,7 +2227,7 @@ "object": 4, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "&", + "friendlyEffect": "1601121&", "skill_class": 1, "actionName": "skill1", "secondActionName": "&", @@ -2159,7 +2271,7 @@ "id": 160122, "imgId": "yuejin_huihe_bishalipi", "name": "必杀力劈2", - "skill_info": "对目标敌军造成120%的物理伤害", + "skill_info": "对目标敌军造成140%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -2187,10 +2299,10 @@ "id": 170111, "imgId": "zhangfei_nuqi_wanfumodi", "name": "万夫莫敌1", - "skill_info": "对范围内敌军造成4次总计105%的物理伤害,并恢复自身造成总伤害15%的生命", + "skill_info": "对范围内敌军造成4次26%的物理伤害\n自身每有1个增益状态,攻击时吸血+5%", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 105, + "hurt_formula": 26, "hurt_attack_area": 1, "hurt_strike_area": 1008, "effect": "1701111&", @@ -2215,10 +2327,10 @@ "id": 170112, "imgId": "zhangfei_nuqi_wanfumodi", "name": "万夫莫敌2", - "skill_info": "对范围内敌军造成4次总计130%的物理伤害,并恢复自身造成总伤害30%的生命", + "skill_info": "对范围内敌军造成4次32%的物理伤害\n自身每有1个增益状态,攻击时吸血+5%", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 130, + "hurt_formula": 32, "hurt_attack_area": 1, "hurt_strike_area": 1008, "effect": "1701121&", @@ -2243,7 +2355,7 @@ "id": 170121, "imgId": "zhangfei_huihe_changbanduanhe", "name": "长坂断喝1", - "skill_info": "对范围内敌军造成90%的物理伤害,对其施加【封怒(1回合)】\r\n\r\n【封怒】:无法获取怒气", + "skill_info": "对范围内敌军造成90%的物理伤害\n自身每有1个增益状态,扣除目标5点怒气值", "alarm_type": 0, "attack_type": 1, "hurt_formula": 90, @@ -2271,7 +2383,7 @@ "id": 170122, "imgId": "zhangfei_huihe_changbanduanhe", "name": "长坂断喝2", - "skill_info": "对范围内敌军造成105%的物理伤害,对其施加【封怒(1回合)】\r\n\r\n【封怒】:无法获取怒气", + "skill_info": "对范围内敌军造成105%的物理伤害\n自身每有1个增益状态,扣除目标10点怒气值", "alarm_type": 0, "attack_type": 1, "hurt_formula": 105, @@ -2299,7 +2411,7 @@ "id": 180111, "imgId": "guanyu_nuqi_qinglongnuzhan", "name": "青龙怒斩1", - "skill_info": "对指定敌人造成140%的物理伤害\r\n自身每拥有1个增益状态,额外造成3%的物理伤害", + "skill_info": "对指定敌人造成140%的物理伤害\n自身拥有增益状态时,怒气技暴击+50", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -2327,7 +2439,7 @@ "id": 180112, "imgId": "guanyu_nuqi_qinglongnuzhan", "name": "青龙怒斩2", - "skill_info": "对指定敌人造成170%的物理伤害\r\n自身每拥有1个增益状态,额外造成5%的物理伤害", + "skill_info": "对指定敌人造成170%的物理伤害\n自身拥有增益状态时,怒气技必定暴击", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -2355,7 +2467,7 @@ "id": 180121, "imgId": "guanyu_huihe_longweihengduan", "name": "龙威横断1", - "skill_info": "对指定敌人造成120%的攻击伤害;获得1个随机增益状态", + "skill_info": "对指定敌人造成120%的攻击伤害\n将目标击退1格", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -2371,7 +2483,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "skill2_B", + "oppoSecondActionName": "&", "skilNameImage": "guanyu_longweihengduan", "skillSceneSpine": "&", "actionType": 0, @@ -2383,7 +2495,7 @@ "id": 180122, "imgId": "guanyu_huihe_longweihengduan", "name": "龙威横断2", - "skill_info": "对指定敌人造成140%的攻击伤害;获得1个随机增益状态", + "skill_info": "对指定敌人造成140%的攻击伤害\n将目标击退1格", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -2399,7 +2511,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "skill2_B", + "oppoSecondActionName": "&", "skilNameImage": "guanyu_longweihengduan", "skillSceneSpine": "&", "actionType": 0, @@ -2411,7 +2523,7 @@ "id": 190111, "imgId": "zhaoyun_nuqi_bainiaochaoyang", "name": "百鸟朝阳1", - "skill_info": "对范围内敌军造成105%的物理伤害;每命中1个目标,随机获得1个增益状态", + "skill_info": "对范围内敌军造成105%的物理伤害\n效果范围内每有1个目标,获得1个随机增益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 105, @@ -2425,7 +2537,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "skill2", + "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "zhaoyun_bainiaochaoyang", @@ -2439,7 +2551,7 @@ "id": 190112, "imgId": "zhaoyun_nuqi_bainiaochaoyang", "name": "百鸟朝阳2", - "skill_info": "对范围内敌军造成130%的物理伤害;每命中1个目标,随机获得1个增益状态", + "skill_info": "对范围内敌军造成130%的物理伤害\n效果范围内每有1个目标,获得1个随机增益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 130, @@ -2453,7 +2565,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "skill2", + "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "zhaoyun_bainiaochaoyang", @@ -2467,7 +2579,7 @@ "id": 190121, "imgId": "zhaoyun_huihe_bainiaochaofeng", "name": "百鸟朝凤1", - "skill_info": "对指定敌军造成90%的物理伤害;施加1个随机减益", + "skill_info": "对指定敌军造成90%的物理伤害\n施加1个随机减益", "alarm_type": 0, "attack_type": 1, "hurt_formula": 90, @@ -2481,7 +2593,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, - "actionName": "skill1", + "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "zhaoyun_bainiaochaofeng", @@ -2495,7 +2607,7 @@ "id": 190122, "imgId": "zhaoyun_huihe_bainiaochaofeng", "name": "百鸟朝凤2", - "skill_info": "对指定敌军造成105%的物理伤害;施加1个随机减益", + "skill_info": "对指定敌军造成105%的物理伤害\n施加1个随机减益", "alarm_type": 0, "attack_type": 1, "hurt_formula": 105, @@ -2509,7 +2621,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, - "actionName": "skill1", + "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "zhaoyun_bainiaochaofeng", @@ -2523,7 +2635,7 @@ "id": 200111, "imgId": "liubei_nuqi_zhaolieyiyong", "name": "昭烈义勇1", - "skill_info": "恢复范围内友军刘备32%攻击的生命,施加【包扎1(3回合)】\r\n\r\n【包扎1】:受治疗效果+5", + "skill_info": "恢复范围内友军刘备40%攻击的生命\n使目标的增益状态持续回合数+1", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -2534,7 +2646,7 @@ "cd": 0, "object": 1, "friendly_attack_type": 3, - "gain_formula": 32, + "gain_formula": 40, "friendlyEffect": "2001111&", "skill_class": 1, "actionName": "skill1", @@ -2551,7 +2663,7 @@ "id": 200112, "imgId": "liubei_nuqi_zhaolieyiyong", "name": "昭烈义勇2", - "skill_info": "恢复范围内友军刘备40%攻击的生命,施加【包扎2(3回合)】\r\n\r\n【包扎2】:受治疗效果+10", + "skill_info": "恢复范围内友军刘备50%攻击的生命\n使目标的增益状态持续回合数+1", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -2562,7 +2674,7 @@ "cd": 0, "object": 1, "friendly_attack_type": 3, - "gain_formula": 40, + "gain_formula": 50, "friendlyEffect": "2001121&", "skill_class": 1, "actionName": "skill1", @@ -2579,7 +2691,7 @@ "id": 200121, "imgId": "liubei_huihe_yantianjianliao", "name": "炎天剑疗1", - "skill_info": "恢复指定友军刘备70%攻击的生命,施加【锋锐1(3回合)】\r\n\r\n【锋锐1】:攻击+5%", + "skill_info": "恢复指定友军刘备64%攻击的生命\n若自身拥有3个以上增益效果,对目标施加随机增益状态", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -2590,7 +2702,7 @@ "cd": 3, "object": 1, "friendly_attack_type": 3, - "gain_formula": 70, + "gain_formula": 64, "friendlyEffect": "2001211&", "skill_class": 2, "actionName": "skill2", @@ -2601,13 +2713,13 @@ "actionType": 0, "voice": "&", "voice_1": "huangzhong_skill1", - "isShowOffSetX": 1 + "isShowOffSetX": 0 }, { "id": 200122, "imgId": "liubei_huihe_yantianjianliao", "name": "炎天剑疗2", - "skill_info": "恢复指定友军刘备90%攻击的生命,施加【锋锐2(3回合)】\r\n\r\n【锋锐2】:攻击+10%", + "skill_info": "恢复指定友军刘备80%攻击的生命\n若自身拥有3个以上增益效果,对目标施加随机增益状态", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -2618,7 +2730,7 @@ "cd": 3, "object": 1, "friendly_attack_type": 3, - "gain_formula": 90, + "gain_formula": 80, "friendlyEffect": "2001221&", "skill_class": 2, "actionName": "skill2", @@ -2629,13 +2741,13 @@ "actionType": 0, "voice": "&", "voice_1": "huangzhong_skill1", - "isShowOffSetX": 1 + "isShowOffSetX": 0 }, { "id": 210111, "imgId": "huangzhong_nuqi_yijianchuanxin", "name": "一箭穿心1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n自身每拥有1个增益状态,额外造成3%的物理伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n自身拥有至少2个增益状态时,施加随机控制状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -2663,7 +2775,7 @@ "id": 210112, "imgId": "huangzhong_nuqi_yijianchuanxin", "name": "一箭穿心2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n自身每拥有1个增益状态,额外造成5%的物理伤害", + "skill_info": "对指定敌军造成170%的物理伤害\n自身拥有至少2个增益状态时,施加随机控制状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -2691,7 +2803,7 @@ "id": 210121, "imgId": "huangzhong_huihe_sherichuanyun", "name": "射日穿云1", - "skill_info": "对指定敌军造成120%的物理攻击\r\n每与目标距离1格,获得1个随机增益状态", + "skill_info": "对指定敌军造成120%的物理攻击\n每与目标距离1格,获得1个随机增益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -2719,7 +2831,7 @@ "id": 210122, "imgId": "huangzhong_huihe_sherichuanyun", "name": "射日穿云2", - "skill_info": "对指定敌军造成140%的物理攻击\r\n每与目标距离1格,获得1个随机增益状态", + "skill_info": "对指定敌军造成140%的物理攻击\n每与目标距离1格,获得1个随机增益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -2747,25 +2859,25 @@ "id": 220111, "imgId": "zhugeliang_nuqi_qimenbazhen", "name": "奇门八阵1", - "skill_info": "自身获得【奇门八阵1(1回合)】\r\n\r\n【奇门八阵】:使【冠晓百家】的效果提高,光环范围内友军的每个增益状态提高1%的已激活的属性加成", + "skill_info": "对指定敌军造成140%的策略伤害\n施加【封技】", "alarm_type": 1, - "attack_type": 0, - "hurt_formula": 0, - "hurt_attack_area": 1, + "attack_type": 2, + "hurt_formula": 140, + "hurt_attack_area": 2012, "hurt_strike_area": 1, - "effect": "&", + "effect": "2201111&", "rage_cost": 1000, "cd": 0, - "object": 4, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "2201111&", + "friendlyEffect": "&", "skill_class": 1, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", "skilNameImage": "zhugeliang_qimenbazhen", - "skillSceneSpine": "wofang", + "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "zhugeliang_skill1", "voice_1": "zhugeliang_skill1", @@ -2775,25 +2887,25 @@ "id": 220112, "imgId": "zhugeliang_nuqi_qimenbazhen", "name": "奇门八阵2", - "skill_info": "自身获得【奇门八阵2(2回合)】\r\n\r\n【奇门八阵】:使【冠晓百家】的效果提高,光环范围内友军的每个增益状态提高1%的已激活的属性加成", + "skill_info": "对指定敌军造成170%的策略伤害\n施加【封技】", "alarm_type": 1, - "attack_type": 0, - "hurt_formula": 0, - "hurt_attack_area": 1, + "attack_type": 2, + "hurt_formula": 170, + "hurt_attack_area": 2012, "hurt_strike_area": 1, - "effect": "&", + "effect": "2201121&", "rage_cost": 1000, "cd": 0, - "object": 4, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "2201121&", + "friendlyEffect": "&", "skill_class": 1, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", "skilNameImage": "zhugeliang_qimenbazhen", - "skillSceneSpine": "wofang", + "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "zhugeliang_skill1", "voice_1": "zhugeliang_skill1", @@ -2803,7 +2915,7 @@ "id": 220121, "imgId": "zhugeliang_huihe_fengqiyunyong", "name": "风起云涌1", - "skill_info": "对范围内的敌军造成95%的策略伤害\r\n对范围内友军施加随机增益状态\r\n该技能对地面释放", + "skill_info": "对范围内的敌军造成95%的策略伤害\n对范围内友军施加随机增益状态\n该技能目标为地面", "alarm_type": 0, "attack_type": 2, "hurt_formula": 90, @@ -2812,7 +2924,7 @@ "effect": "2201211&", "rage_cost": 0, "cd": 3, - "object": 0, + "object": 3, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", @@ -2831,7 +2943,7 @@ "id": 220122, "imgId": "zhugeliang_huihe_fengqiyunyong", "name": "风起云涌2", - "skill_info": "对范围内的敌军造成105%的策略伤害\r\n对范围内友军施加随机增益状态\r\n该技能对地面释放", + "skill_info": "对范围内的敌军造成105%的策略伤害\n对范围内友军施加随机增益状态\n该技能目标为地面", "alarm_type": 0, "attack_type": 2, "hurt_formula": 105, @@ -2840,7 +2952,7 @@ "effect": "2201221&", "rage_cost": 0, "cd": 3, - "object": 0, + "object": 3, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", @@ -2859,10 +2971,10 @@ "id": 240111, "imgId": "weiyan_nuqi_xuefengkuangci", "name": "血疯狂刺1", - "skill_info": "对指定敌军造成5次总计140%的物理伤害\r\n自身每有1个增益状态,追加1段伤害,并追加3%的物理伤害", + "skill_info": "对指定敌军造成5次总计140%的物理伤害\n自身每有1个增益状态,追加1段伤害,最多3段", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 140, + "hurt_formula": 28, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "2401111&", @@ -2887,10 +2999,10 @@ "id": 240112, "imgId": "weiyan_nuqi_xuefengkuangci", "name": "血疯狂刺2", - "skill_info": "对指定敌军造成5段170%的物理伤害\r\n自身每有1个增益状态,追加1段伤害,并追加5%的物理伤害", + "skill_info": "对指定敌军造成5段170%的物理伤害\n自身每有1个增益状态,追加1段伤害,最多5段", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 170, + "hurt_formula": 34, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "2401121&", @@ -2915,7 +3027,7 @@ "id": 240121, "imgId": "weiyan_huihe_yinxuejiaosha", "name": "饮血绞杀1", - "skill_info": "对指定敌军造成120%的物理伤害\r\n自身获得1个【随机增益(3回合)】", + "skill_info": "对指定敌军造成120%的物理伤害\n若自身没有增益状态,自身获得2个【随机增益(3回合)】", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -2943,7 +3055,7 @@ "id": 240122, "imgId": "weiyan_huihe_yinxuejiaosha", "name": "饮血绞杀2", - "skill_info": "对指定敌军造成140%的物理伤害\r\n自身获得1个【随机增益(3回合)】", + "skill_info": "对指定敌军造成140%的物理伤害\n若自身没有增益状态,自身获得2个【随机增益(3回合)】\n若自身有3个以上的增益状态,所有增益状态的持续回合+1", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -2971,7 +3083,7 @@ "id": 250111, "imgId": "chendao_nuqi_dulongzuanci", "name": "毒龙钻刺1", - "skill_info": "对指定敌军造成105%的物理伤害,并对其施加【中毒(3回合)】\r\n\r\n【中毒】:行动结束时,造成施加者攻击4%的真实伤害", + "skill_info": "对指定敌军造成105%的物理伤害\n对%d11%d敌军额外造成15%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 105, @@ -2999,7 +3111,7 @@ "id": 250112, "imgId": "chendao_nuqi_dulongzuanci", "name": "毒龙钻刺2", - "skill_info": "对指定敌军造成130%的物理伤害,并对其施加【中毒(3回合)】\r\n\r\n【中毒】:行动结束时,造成施加者攻击4%的真实伤害", + "skill_info": "对指定敌军造成130%的物理伤害\n对%d11%d敌军额外造成30%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 130, @@ -3083,7 +3195,7 @@ "id": 260111, "imgId": "guanyinping_nuqi_longyuezhongzhan", "name": "龙月重斩1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n自身获得1个随机增益", + "skill_info": "对指定敌军造成140%的物理伤害\n自身获得1个随机增益", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -3111,7 +3223,7 @@ "id": 260112, "imgId": "guanyinping_nuqi_longyuezhongzhan", "name": "龙月重斩2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n自身获得1个随机增益", + "skill_info": "对指定敌军造成170%的物理伤害\n自身获得1个随机增益", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -3139,7 +3251,7 @@ "id": 260121, "imgId": "guanyinping_huihe_liuxingdaoying", "name": "流星刀影1", - "skill_info": "对指定敌军造成120的物理伤害", + "skill_info": "对指定敌军造成120%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -3167,7 +3279,7 @@ "id": 260122, "imgId": "guanyinping_huihe_liuxingdaoying", "name": "流星刀影2", - "skill_info": "对指定敌军造成140的物理伤害", + "skill_info": "对指定敌军造成140%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -3195,7 +3307,7 @@ "id": 270111, "imgId": "mayunlu_nuqi_xueshoutuxi", "name": "雪兽突袭1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n目标每拥有1个减益状态,额外造成3%的物理伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n目标每拥有1个减益状态,额外造成5%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -3212,7 +3324,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "mayulun_xueshoutuxi", + "skilNameImage": "mayunlu_xueshoutuxi", "skillSceneSpine": "wofang", "actionType": 0, "voice": "mayunlu_skill1", @@ -3223,7 +3335,7 @@ "id": 270112, "imgId": "mayunlu_nuqi_xueshoutuxi", "name": "雪兽突袭2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n目标每拥有1个减益状态,额外造成5%的物理伤害", + "skill_info": "对指定敌军造成170%的物理伤害\n目标每拥有1个减益状态,额外造成10%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -3240,7 +3352,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "mayulun_xueshoutuxi", + "skilNameImage": "mayunlu_xueshoutuxi", "skillSceneSpine": "wofang", "actionType": 0, "voice": "mayunlu_skill1", @@ -3251,10 +3363,10 @@ "id": 270121, "imgId": "mayunlu_huihe_shuangyinglianci", "name": "霜影连刺1", - "skill_info": "对指定敌人造成4段总计120%的物理伤害,随机施加1个减益状态", + "skill_info": "对指定敌人造成4段总计120%的物理伤害\n每次攻击有25%的概率随机施加1个减益状态", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 120, + "hurt_formula": 30, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "2701211&", @@ -3268,7 +3380,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "mayulun_shuangyinglianci", + "skilNameImage": "mayunlu_shuangyinglianci", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -3279,10 +3391,10 @@ "id": 270122, "imgId": "mayunlu_huihe_shuangyinglianci", "name": "霜影连刺2", - "skill_info": "对指定敌人造成4段总计140%的物理伤害,随机施加1个减益状态", + "skill_info": "对指定敌人造成4段总计140%的物理伤害\n每次攻击有50%的概率随机施加1个减益状态", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 140, + "hurt_formula": 35, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "2701221&", @@ -3296,7 +3408,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "mayulun_shuangyinglianci", + "skilNameImage": "mayunlu_shuangyinglianci", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -3307,7 +3419,7 @@ "id": 280111, "imgId": "maliang_nuqi_zhefengdangyu", "name": "遮风挡雨1", - "skill_info": "恢复指定友军马良110%攻击的生命;使其获得【伞盖(2回合)】\r\n\r\n【伞盖】:免疫减益状态", + "skill_info": "恢复指定友军马良120%攻击的生命\n施加%d30%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -3318,7 +3430,7 @@ "cd": 0, "object": 1, "friendly_attack_type": 3, - "gain_formula": 110, + "gain_formula": 120, "friendlyEffect": "2801111&", "skill_class": 1, "actionName": "skill1", @@ -3335,7 +3447,7 @@ "id": 280112, "imgId": "maliang_nuqi_zhefengdangyu", "name": "遮风挡雨2", - "skill_info": "恢复指定友军马良90%攻击的生命;使其获得【伞盖(2回合)】\r\n\r\n【伞盖】:免疫减益状态", + "skill_info": "恢复指定友军马良120%攻击的生命\n施加%d30%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -3346,7 +3458,7 @@ "cd": 0, "object": 1, "friendly_attack_type": 3, - "gain_formula": 90, + "gain_formula": 150, "friendlyEffect": "2801121&", "skill_class": 1, "actionName": "skill1", @@ -3363,7 +3475,7 @@ "id": 280121, "imgId": "maliang_huihe_dabitianxia", "name": "大庇天下1", - "skill_info": "恢复范围内友军马良25%攻击的生命", + "skill_info": "恢复范围内友军马良20%攻击的生命", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -3374,12 +3486,12 @@ "cd": 3, "object": 1, "friendly_attack_type": 3, - "gain_formula": 25, + "gain_formula": 20, "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "maliang_dabitianxia", "skillSceneSpine": "&", "actionType": 0, @@ -3391,7 +3503,7 @@ "id": 280122, "imgId": "maliang_huihe_dabitianxia", "name": "大庇天下2", - "skill_info": "恢复范围内友军马良32%攻击的生命", + "skill_info": "恢复范围内友军马良27%攻击的生命", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -3402,12 +3514,12 @@ "cd": 3, "object": 1, "friendly_attack_type": 3, - "gain_formula": 32, + "gain_formula": 27, "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "maliang_dabitianxia", "skillSceneSpine": "&", "actionType": 0, @@ -3417,12 +3529,12 @@ }, { "id": 300011, - "imgId": "&", - "name": "连攻", - "skill_info": "二连击", + "imgId": "pugong", + "name": "左右开弓", + "skill_info": "对指定敌军造成130%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 200, + "hurt_formula": 100, "hurt_attack_area": 6008, "hurt_strike_area": 1, "effect": "3000111&", @@ -3433,7 +3545,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 0, - "actionName": "attack", + "actionName": "attack1", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "&", @@ -3447,7 +3559,7 @@ "id": 300111, "imgId": "wangping_nuqi_bishajushe", "name": "必杀狙射1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n施加【流血】\r\n\r\n【流血】:行动结束时,造成施加者攻击4%的真实伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n攻击%d13%d敌军时,施加1个随机控制状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -3475,7 +3587,7 @@ "id": 300112, "imgId": "wangping_nuqi_bishajushe", "name": "必杀狙射2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n施加【流血】\r\n\r\n【流血】:行动结束时,造成施加者攻击4%的真实伤害", + "skill_info": "对指定敌军造成170%的物理伤害\n攻击%d13%d敌军时,施加1个随机控制状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -3671,12 +3783,12 @@ "id": 320111, "imgId": "zhoutai_nuqi_jintangdunzhen", "name": "金汤盾阵1", - "skill_info": "自身获得【绝武3(2回合)】\r\n对范围内有【燃烧】的敌军施加【疲惫1(3回合)】\r\n\r\n【绝武3】:物攻抗性+20\r\n【疲惫1】:物攻强度-5", - "alarm_type": 1, + "skill_info": "自身获得%d2003%d\n对范围内有%d10%d的敌军施加%d1911%d", + "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, - "hurt_strike_area": 2012, + "hurt_strike_area": 2013, "effect": "3201111&", "rage_cost": 1000, "cd": 0, @@ -3699,12 +3811,12 @@ "id": 320112, "imgId": "zhoutai_nuqi_jintangdunzhen", "name": "金汤盾阵2", - "skill_info": "自身获得【绝武4(2回合)】\r\n对范围内有【燃烧】的敌军施加【疲惫2(3回合)】\r\n\r\n【绝武4】:物攻抗性+30\r\n【疲惫2】:物攻强度-10", - "alarm_type": 1, + "skill_info": "自身获得%d2004%d\n对范围内有%d10%d的敌军施加%d1912%d", + "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, - "hurt_strike_area": 2012, + "hurt_strike_area": 2013, "effect": "3201121&", "rage_cost": 1000, "cd": 0, @@ -3727,7 +3839,7 @@ "id": 320121, "imgId": "zhoutai_huihe_ronghuodunji", "name": "融火盾击1", - "skill_info": "对指定敌军造成120%的物理伤害\r\n施加【燃烧】\r\n\r\n【燃烧】:行动结束时,造成施加者攻击4%的真实伤害", + "skill_info": "对指定敌军造成120%的物理伤害\n施加%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -3755,7 +3867,7 @@ "id": 320122, "imgId": "zhoutai_huihe_ronghuodunji", "name": "融火盾击2", - "skill_info": "对指定敌军造成140%的物理伤害\r\n施加【燃烧】\r\n\r\n【燃烧】:行动结束时,造成施加者攻击4%的真实伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n施加%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -3783,7 +3895,7 @@ "id": 330111, "imgId": "sunce_nuqi_fenjiangzhuhai", "name": "焚江煮海1", - "skill_info": "对其造成140%的物理伤害\r\n目标每有1层【燃烧】,额外造成3%的策略伤害", + "skill_info": "对其造成140%的物理伤害\n击杀敌军时,目标每有1层%d10%d,自身恢复1%生命值", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -3811,7 +3923,7 @@ "id": 330112, "imgId": "sunce_nuqi_fenjiangzhuhai", "name": "焚江煮海2", - "skill_info": "对其造成170%的物理伤害\r\n目标每有1层【燃烧】,额外造成5%的策略伤害", + "skill_info": "对其造成170%的物理伤害\n击杀敌军时,目标每有1层%d10%d,自身恢复2%生命值", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -3839,7 +3951,7 @@ "id": 330121, "imgId": "sunce_huihe_fenghuoyanlan", "name": "烽火炎岚1", - "skill_info": "对其造成120%的物理伤害\r\n施加1层【燃烧】", + "skill_info": "对其造成120%的物理伤害\n施加1层%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -3853,7 +3965,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, - "actionName": "attack", + "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "sunce_fenghuoyanlan", @@ -3867,7 +3979,7 @@ "id": 330122, "imgId": "sunce_huihe_fenghuoyanlan", "name": "烽火炎岚2", - "skill_info": "对其造成140%的物理伤害\r\n施加1层【燃烧】", + "skill_info": "对其造成140%的物理伤害\n施加1层%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -3881,7 +3993,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, - "actionName": "attack", + "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "sunce_fenghuoyanlan", @@ -3895,7 +4007,7 @@ "id": 340111, "imgId": "zhouyu_nuqi_fenjintianxia", "name": "焚尽天下1", - "skill_info": "对主目标造成105%的策略伤害\r\n目标每有1层【燃烧】,额外造成10%的策略伤害", + "skill_info": "对主目标造成105%的策略伤害\n目标有%d10%d状态时,额外造成15%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 105, @@ -3923,13 +4035,13 @@ "id": 340112, "imgId": "zhouyu_nuqi_fenjintianxia", "name": "焚尽天下2", - "skill_info": "对主目标造成130%的策略伤害\r\n目标每有1层【燃烧】,额外造成20%的策略伤害", + "skill_info": "对主目标造成130%的策略伤害\n目标有%d10%d状态时,额外造成30%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 130, "hurt_attack_area": 2012, "hurt_strike_area": 2005, - "effect": "3401111&", + "effect": "3401121&", "rage_cost": 1000, "cd": 0, "object": 0, @@ -3951,7 +4063,7 @@ "id": 340121, "imgId": "zhouyu_huihe_liaoyunyanfeng", "name": "燎云炎风1", - "skill_info": "对范围内敌军造成90%的策略伤害\r\n施加【燃烧】", + "skill_info": "对范围内敌军造成90%的策略伤害\n若目标有至少5层%d10%d,施加%d25%d", "alarm_type": 0, "attack_type": 2, "hurt_formula": 90, @@ -3979,7 +4091,7 @@ "id": 340122, "imgId": "zhouyu_huihe_liaoyunyanfeng", "name": "燎云炎风2", - "skill_info": "对范围内敌军造成105%的策略伤害\r\n施加【燃烧】", + "skill_info": "对范围内敌军造成105%的策略伤害\n若目标有至少5层%d10%d,施加%d25%d", "alarm_type": 0, "attack_type": 2, "hurt_formula": 105, @@ -4007,7 +4119,7 @@ "id": 350111, "imgId": "taishici_nuqi_shentingnuji", "name": "神亭怒戟1", - "skill_info": "对其造成140%的物理伤害\r\n将目标身上的【燃烧】,复制给相邻敌军", + "skill_info": "对其造成140%的物理伤害\n使目标获得等同于%d3501111%d层数的%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -4035,7 +4147,7 @@ "id": 350112, "imgId": "taishici_nuqi_shentingnuji", "name": "神亭怒戟2", - "skill_info": "对其造成170%的物理伤害\r\n将目标身上的【燃烧】,复制给相邻敌军", + "skill_info": "对其造成170%的物理伤害\n使目标获得等同于%d3501111%d层数的%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -4061,9 +4173,9 @@ }, { "id": 350121, - "imgId": "taishici_huihe_qingfengpohong", - "name": "青锋破虹1", - "skill_info": "对其造成120%的物理伤害\r\n施加【燃烧】", + "imgId": "taishici_huihe_qingfengjiangang", + "name": "青锋烈罡1", + "skill_info": "对其造成120%的物理伤害\n获得1层%d3501111%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -4080,7 +4192,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "taishici_qingfengpohong", + "skilNameImage": "taishici_qingfengjiangang", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -4089,9 +4201,9 @@ }, { "id": 350122, - "imgId": "taishici_huihe_qingfengpohong", - "name": "青锋破虹2", - "skill_info": "对其造成140%的物理伤害\r\n施加【燃烧】", + "imgId": "taishici_huihe_qingfengjiangang", + "name": "青锋烈罡2", + "skill_info": "对其造成140%的物理伤害\n获得2层%d3501111%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -4108,7 +4220,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "taishici_qingfengpohong", + "skilNameImage": "taishici_qingfengjiangang", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -4119,14 +4231,14 @@ "id": 360111, "imgId": "sunquan_nuqi_wuwangzhihu", "name": "吴王之护1", - "skill_info": "自身获得【吴王之护1(2回合)】\r\n\r\n【吴王之护1】:可抵消施加者20%最大生命值的伤害", + "skill_info": "自身获得%d2003%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, "hurt_strike_area": 1, "effect": "&", - "rage_cost": 100, + "rage_cost": 1000, "cd": 0, "object": 1, "friendly_attack_type": 0, @@ -4147,14 +4259,14 @@ "id": 360112, "imgId": "sunquan_nuqi_wuwangzhihu", "name": "吴王之护2", - "skill_info": "自身获得【吴王之护2(2回合)】\r\n\r\n【吴王之护2】:可抵消施加者40%最大生命值的伤害", + "skill_info": "自身获得%d2004%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, "hurt_strike_area": 1, "effect": "&", - "rage_cost": 100, + "rage_cost": 1000, "cd": 0, "object": 1, "friendly_attack_type": 0, @@ -4173,9 +4285,9 @@ }, { "id": 360121, - "imgId": "sunquan_huihe_zuoduandongnan", - "name": "坐断东南1", - "skill_info": "对指定敌军造成120%的物理伤害\r\n偷取目标25点怒气,转移给随机一名相邻友军", + "imgId": "sunquan_huihe_chihonglueying", + "name": "赤虹掠影1", + "skill_info": "对指定敌军造成120%的物理伤害\n偷取一个随机护盾状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -4192,7 +4304,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "sunquan_zuoduandongnan", + "skilNameImage": "sunquan_chihonglueying", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -4201,9 +4313,9 @@ }, { "id": 360122, - "imgId": "sunquan_huihe_zuoduandongnan", - "name": "坐断东南2", - "skill_info": "对指定敌军造成140%的物理伤害\r\n偷取目标50点怒气,转移给随机一名相邻友军", + "imgId": "sunquan_huihe_chihonglueying", + "name": "赤虹掠影2", + "skill_info": "对指定敌军造成140%的物理伤害\n偷取一个随机护盾状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -4220,7 +4332,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "sunquan_zuoduandongnan", + "skilNameImage": "sunquan_chihonglueying", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -4231,7 +4343,7 @@ "id": 370111, "imgId": "ganning_nuqi_fenjiangduanlang", "name": "分江断浪1", - "skill_info": "对指定敌军造成105%的物理伤害\r\n攻击远程职业时,额外造成10%的物理伤害", + "skill_info": "对指定敌军造成105%的物理伤害\n攻击远程职业时,额外造成10%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 105, @@ -4248,7 +4360,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "ganning_fengjiangduanlang", + "skilNameImage": "ganning_fenjiangduanlang", "skillSceneSpine": "wofang", "actionType": 0, "voice": "ganning_skill1", @@ -4259,7 +4371,7 @@ "id": 370112, "imgId": "ganning_nuqi_fenjiangduanlang", "name": "分江断浪2", - "skill_info": "对指定敌军造成130%的物理伤害\r\n攻击远程职业时,额外造成15%的物理伤害", + "skill_info": "对指定敌军造成130%的物理伤害\n攻击远程职业时,额外造成15%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 130, @@ -4276,7 +4388,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "ganning_fengjiangduanlang", + "skilNameImage": "ganning_fenjiangduanlang", "skillSceneSpine": "wofang", "actionType": 0, "voice": "ganning_skill1", @@ -4285,9 +4397,9 @@ }, { "id": 370121, - "imgId": "ganning_huihe_qinlueruhuo", - "name": "侵掠如火1", - "skill_info": "并对其造成90%的物理伤害\r\n施加1层【燃烧】", + "imgId": "ganning_huihe_ranqiangzhuolue", + "name": "燃枪灼掠1", + "skill_info": "并对其造成90%的物理伤害\n施加1层%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 90, @@ -4304,7 +4416,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "ganning_qinlueruhuo", + "skilNameImage": "ganning_ranqiangzhuolue", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -4313,9 +4425,9 @@ }, { "id": 370122, - "imgId": "ganning_huihe_qinlueruhuo", - "name": "侵掠如火2", - "skill_info": "并对其造成105%的物理伤害\r\n施加1层【燃烧】", + "imgId": "ganning_huihe_ranqiangzhuolue", + "name": "燃枪灼掠2", + "skill_info": "并对其造成105%的物理伤害\n施加1层%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 105, @@ -4332,7 +4444,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "ganning_qinlueruhuo", + "skilNameImage": "ganning_ranqiangzhuolue", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -4343,7 +4455,7 @@ "id": 380111, "imgId": "sunshangxiang_nuqi_yijianqinxin", "name": "一箭侵心1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n施加【同心印】\r\n\r\n【同心印】:被孙尚香锁定", + "skill_info": "对指定敌军造成140%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -4371,7 +4483,7 @@ "id": 380112, "imgId": "sunshangxiang_nuqi_yijianqinxin", "name": "一箭侵心2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n施加【同心印】\r\n\r\n【同心印】:被孙尚香锁定", + "skill_info": "对指定敌军造成170%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -4397,9 +4509,9 @@ }, { "id": 380121, - "imgId": "sunshangxiang_huihe_guixinsijian", - "name": "归心似箭1", - "skill_info": "对指定敌军造成120%的物理伤害\r\n施加【同心印】\r\n\r\n【同心印】:被孙尚香锁定", + "imgId": "sunshangxiang_huihe_feijianguixin", + "name": "飞箭归心1", + "skill_info": "对指定敌军造成120%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -4416,7 +4528,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "sunshangxiang_guixinsijian", + "skilNameImage": "sunshangxiang_feijianguixin", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -4425,9 +4537,9 @@ }, { "id": 380122, - "imgId": "sunshangxiang_huihe_guixinsijian", - "name": "归心似箭2", - "skill_info": "对指定敌军造成140%的物理伤害\r\n施加【同心印】\r\n\r\n【同心印】:被孙尚香锁定", + "imgId": "sunshangxiang_huihe_feijianguixin", + "name": "飞箭归心2", + "skill_info": "对指定敌军造成140%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -4444,7 +4556,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "sunshangxiang_guixinsijian", + "skilNameImage": "sunshangxiang_feijianguixin", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -4455,23 +4567,23 @@ "id": 400111, "imgId": "xiaoqiao_nuqi_huawushunshan", "name": "花舞瞬闪1", - "skill_info": "恢复目标小乔攻击90%的生命\r\n使指定友军转移到自身1格范围内的指定位置", + "skill_info": "恢复目标小乔攻击120%的生命\n使指定友军转移到自身1格范围内的指定位置", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, - "hurt_attack_area": 2013, + "hurt_attack_area": 2012, "hurt_strike_area": 1, "effect": "&", "rage_cost": 1000, "cd": 0, "object": 1, "friendly_attack_type": 3, - "gain_formula": 90, + "gain_formula": 120, "friendlyEffect": "4001111&", "skill_class": 1, "actionName": "skill1", - "secondActionName": "skill1_B", - "oppoSecondActionName": "&", + "secondActionName": "&", + "oppoSecondActionName": "skill1_B", "skilNameImage": "xiaoqiao_huawushunshan", "skillSceneSpine": "wofangzhiliao", "actionType": 0, @@ -4483,23 +4595,23 @@ "id": 400112, "imgId": "xiaoqiao_nuqi_huawushunshan", "name": "花舞瞬闪1", - "skill_info": "恢复目标小乔攻击110%的生命\r\n使指定友军转移到自身1格范围内的指定位置", + "skill_info": "恢复目标小乔攻击150%的生命\n使指定友军转移到自身1格范围内的指定位置", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, - "hurt_attack_area": 2013, + "hurt_attack_area": 2012, "hurt_strike_area": 1, "effect": "&", "rage_cost": 1000, "cd": 0, "object": 1, "friendly_attack_type": 3, - "gain_formula": 110, + "gain_formula": 150, "friendlyEffect": "4001111&", "skill_class": 1, "actionName": "skill1", - "secondActionName": "skill1_B", - "oppoSecondActionName": "&", + "secondActionName": "&", + "oppoSecondActionName": "skill1_B", "skilNameImage": "xiaoqiao_huawushunshan", "skillSceneSpine": "wofangzhiliao", "actionType": 0, @@ -4511,7 +4623,7 @@ "id": 400121, "imgId": "xiaoqiao_huihe_huahudielian", "name": "花护蝶怜1", - "skill_info": "恢复范围内友军小乔25%攻击的生命,并使其获得【蝶恋花(3回合)】\r\n\r\n【蝶恋花】:行动结束时,恢复小乔攻击5%的生命", + "skill_info": "恢复范围内友军小乔20%攻击的生命,并使其获得%d4001211%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -4522,7 +4634,7 @@ "cd": 3, "object": 1, "friendly_attack_type": 3, - "gain_formula": 25, + "gain_formula": 20, "friendlyEffect": "4001211&", "skill_class": 2, "actionName": "skill2", @@ -4539,7 +4651,7 @@ "id": 400122, "imgId": "xiaoqiao_huihe_huahudielian", "name": "花护蝶怜2", - "skill_info": "恢复范围内友军小乔32%攻击的生命,并使其获得【蝶恋花(3回合)】\r\n\r\n【蝶恋花】:行动结束时,恢复小乔攻击5%的生命", + "skill_info": "恢复范围内友军小乔27%攻击的生命,并使其获得%d4001211%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -4550,7 +4662,7 @@ "cd": 3, "object": 1, "friendly_attack_type": 3, - "gain_formula": 32, + "gain_formula": 27, "friendlyEffect": "4001221&", "skill_class": 2, "actionName": "skill2", @@ -4567,7 +4679,7 @@ "id": 410111, "imgId": "daqiao_nuqi_luoyingroubian", "name": "落英柔鞭1", - "skill_info": "对指定敌军造成140%的策略伤害\r\n如果目标有【燃烧】,施加【病弱1(3回合)】\r\n\r\n【病弱1】:受治疗效果-5", + "skill_info": "对指定敌军造成140%的策略伤害\n驱散1个随机护盾状态", "alarm_type": 0, "attack_type": 2, "hurt_formula": 140, @@ -4583,7 +4695,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "daqiao_luoyingroubian", "skillSceneSpine": "wofang", "actionType": 0, @@ -4595,7 +4707,7 @@ "id": 410112, "imgId": "daqiao_nuqi_luoyingroubian", "name": "落英柔鞭2", - "skill_info": "对指定敌军造成170%的策略伤害\r\n如果目标有【燃烧】,施加【禁疗2(3回合)】\r\n\r\n【禁疗2】:受治疗效果-10", + "skill_info": "对指定敌军造成170%的策略伤害\n驱散1个随机护盾状态", "alarm_type": 0, "attack_type": 2, "hurt_formula": 170, @@ -4611,7 +4723,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "daqiao_luoyingroubian", "skillSceneSpine": "wofang", "actionType": 0, @@ -4623,7 +4735,7 @@ "id": 410121, "imgId": "daqiao_huihe_luanhuabianying", "name": "乱花鞭影1", - "skill_info": "对范围内敌军造成90%的策略伤害\r\n驱散1个随机增益状态", + "skill_info": "对范围内敌军造成90%的策略伤害\n驱散1个随机增益状态", "alarm_type": 0, "attack_type": 2, "hurt_formula": 90, @@ -4639,7 +4751,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "daqiao_luanhuabianying", "skillSceneSpine": "&", "actionType": 0, @@ -4651,7 +4763,7 @@ "id": 410122, "imgId": "daqiao_huihe_luanhuabianying", "name": "乱花鞭影2", - "skill_info": "对范围内敌军造成105%的策略伤害\r\n驱散1个随机增益状态", + "skill_info": "对范围内敌军造成105%的策略伤害\n驱散1个随机增益状态", "alarm_type": 0, "attack_type": 2, "hurt_formula": 105, @@ -4667,7 +4779,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "daqiao_luanhuabianying", "skillSceneSpine": "&", "actionType": 0, @@ -4679,10 +4791,10 @@ "id": 440111, "imgId": "lvbu_nuqi_fangtianluanwu", "name": "方天乱舞1", - "skill_info": "对范围内敌军造成105%的物理伤害\r\n若本技能击杀敌军,恢复自身生命值的10%", + "skill_info": "对范围内敌军造成5次一共105%的物理伤害\n若本技能击杀敌军,恢复自身生命值的10%", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 105, + "hurt_formula": 21, "hurt_attack_area": 1, "hurt_strike_area": 1008, "effect": "4401111&", @@ -4693,7 +4805,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "attack", + "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "lvbu_fangtianluanwu", @@ -4701,16 +4813,16 @@ "actionType": 0, "voice": "lvbu_skill1", "voice_1": "lvbu_skill1", - "isShowOffSetX": 1 + "isShowOffSetX": 0 }, { "id": 440112, "imgId": "lvbu_nuqi_fangtianluanwu", "name": "方天乱舞2", - "skill_info": "对范围内敌军造成130%的物理伤害\r\n若本技能击杀敌军,恢复自身生命值的10%", + "skill_info": "对范围内敌军造成5次一共130%的物理伤害\n若本技能击杀敌军,恢复自身生命值的10%", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 130, + "hurt_formula": 26, "hurt_attack_area": 1, "hurt_strike_area": 1008, "effect": "4401121&", @@ -4721,7 +4833,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "attack", + "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "lvbu_fangtianluanwu", @@ -4729,13 +4841,13 @@ "actionType": 0, "voice": "lvbu_skill1", "voice_1": "lvbu_skill1", - "isShowOffSetX": 1 + "isShowOffSetX": 0 }, { "id": 440121, "imgId": "lvbu_huihe_wenhousheji", "name": "温侯射戟1", - "skill_info": "对范围内敌军造成90%的物理伤害\r\n若目标有【魅惑】,则额外造成20%的真实伤害", + "skill_info": "对范围内敌军造成90%的物理伤害\n若目标有控制状态,则额外造成15%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 90, @@ -4757,13 +4869,13 @@ "actionType": 0, "voice": "&", "voice_1": "&", - "isShowOffSetX": 1 + "isShowOffSetX": 0 }, { "id": 440122, "imgId": "lvbu_huihe_wenhousheji", "name": "温侯射戟2", - "skill_info": "对范围内敌军造成105%的物理伤害\r\n若目标有【魅惑】,则额外造成30%的真实伤害", + "skill_info": "对范围内敌军造成105%的物理伤害\n若目标有控制状态,则额外造成30%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 105, @@ -4785,13 +4897,13 @@ "actionType": 0, "voice": "&", "voice_1": "&", - "isShowOffSetX": 1 + "isShowOffSetX": 0 }, { "id": 450111, "imgId": "zhangren_nuqi_huofengmingdi", "name": "火凤鸣镝1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n获得500点怒气", + "skill_info": "对指定敌军造成140%的物理伤害\n获得250点怒气", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -4819,7 +4931,7 @@ "id": 450112, "imgId": "zhangren_nuqi_huofengmingdi", "name": "火凤鸣镝2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n回复500点怒气", + "skill_info": "对指定敌军造成170%的物理伤害\n获得500点怒气", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -4847,7 +4959,7 @@ "id": 450113, "imgId": "zhangren_nuqi_binghuangmingdi", "name": "冰凰鸣镝1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n本次攻击必中", + "skill_info": "对指定敌军造成140%的物理伤害\n本次攻击必中", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -4875,7 +4987,7 @@ "id": 450114, "imgId": "zhangren_nuqi_binghuangmingdi", "name": "冰凰鸣镝2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n本次攻击必中", + "skill_info": "对指定敌军造成170%的物理伤害\n本次攻击必中", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -4903,7 +5015,7 @@ "id": 450115, "imgId": "zhangren_nuqi_leiniaomingdi", "name": "雷鸟鸣镝1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n本次攻击必定暴击", + "skill_info": "对指定敌军造成140%的物理伤害\n本次攻击必定暴击", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -4931,7 +5043,7 @@ "id": 450116, "imgId": "zhangren_nuqi_leiniaomingdi", "name": "雷鸟鸣镝2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n本次攻击必定暴击", + "skill_info": "对指定敌军造成170%的物理伤害\n本次攻击必定暴击", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -4957,9 +5069,9 @@ }, { "id": 450121, - "imgId": "zhangren_huihe_huoyulingsha", + "imgId": "zhangren_huihe_feiyulingsha", "name": "火羽翎杀1", - "skill_info": "对指定敌军造成120%的物理伤害;施加【燃烧】", + "skill_info": "对指定敌军造成120%的物理伤害\n施加%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -4974,8 +5086,8 @@ "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", - "secondActionName": "skill2", - "oppoSecondActionName": "&", + "secondActionName": "&", + "oppoSecondActionName": "skill2", "skilNameImage": "zhangren_huoyulingsha", "skillSceneSpine": "&", "actionType": 0, @@ -4985,9 +5097,9 @@ }, { "id": 450122, - "imgId": "zhangren_huihe_huoyulingsha", - "name": "火羽翎杀1", - "skill_info": "对指定敌军造成140%的物理伤害;施加【燃烧】", + "imgId": "zhangren_huihe_feiyulingsha", + "name": "火羽翎杀2", + "skill_info": "对指定敌军造成140%的物理伤害\n施加%d10%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -5002,8 +5114,8 @@ "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", - "secondActionName": "skill2", - "oppoSecondActionName": "&", + "secondActionName": "&", + "oppoSecondActionName": "skill2", "skilNameImage": "zhangren_huoyulingsha", "skillSceneSpine": "&", "actionType": 0, @@ -5013,9 +5125,9 @@ }, { "id": 450123, - "imgId": "zhangren_huihe_hanyulingsha", + "imgId": "zhangren_huihe_feiyulingsha", "name": "寒羽翎杀1", - "skill_info": "对指定敌军造成120%的物理伤害;施加【缠足1】", + "skill_info": "对指定敌军造成120%的物理伤害\n施加%d25%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -5030,8 +5142,8 @@ "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", - "secondActionName": "skill2", - "oppoSecondActionName": "&", + "secondActionName": "&", + "oppoSecondActionName": "skill2", "skilNameImage": "zhangren_hanyulingsha", "skillSceneSpine": "&", "actionType": 0, @@ -5041,9 +5153,9 @@ }, { "id": 450124, - "imgId": "zhangren_huihe_hanyulingsha", + "imgId": "zhangren_huihe_feiyulingsha", "name": "寒羽翎杀2", - "skill_info": "对指定敌军造成140%的物理伤害;施加【缠足1】", + "skill_info": "对指定敌军造成140%的物理伤害\n施加%d25%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -5058,8 +5170,8 @@ "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", - "secondActionName": "skill2", - "oppoSecondActionName": "&", + "secondActionName": "&", + "oppoSecondActionName": "skill2", "skilNameImage": "zhangren_hanyulingsha", "skillSceneSpine": "&", "actionType": 0, @@ -5069,9 +5181,9 @@ }, { "id": 450125, - "imgId": "zhangren_huihe_leiyulingsha", + "imgId": "zhangren_huihe_feiyulingsha", "name": "雷羽翎杀1", - "skill_info": "对指定敌军造成120%的物理伤害;施加【封技】", + "skill_info": "对指定敌军造成120%的物理伤害\n施加%d21%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -5086,8 +5198,8 @@ "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", - "secondActionName": "skill2", - "oppoSecondActionName": "&", + "secondActionName": "&", + "oppoSecondActionName": "skill2", "skilNameImage": "zhangren_leiyulingsha", "skillSceneSpine": "&", "actionType": 0, @@ -5097,9 +5209,9 @@ }, { "id": 450126, - "imgId": "zhangren_huihe_leiyulingsha", + "imgId": "zhangren_huihe_feiyulingsha", "name": "雷羽翎杀2", - "skill_info": "对指定敌军造成140%的物理伤害;施加【封技】", + "skill_info": "对指定敌军造成140%的物理伤害\n施加%d21%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -5114,8 +5226,8 @@ "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", - "secondActionName": "skill2", - "oppoSecondActionName": "&", + "secondActionName": "&", + "oppoSecondActionName": "skill2", "skilNameImage": "zhangren_leiyulingsha", "skillSceneSpine": "&", "actionType": 0, @@ -5127,7 +5239,7 @@ "id": 460111, "imgId": "huatuo_nuqi_jishixuanhu", "name": "济世悬壶1", - "skill_info": "恢复范围内友军自身32%攻击的生命;清除1个减益状态", + "skill_info": "恢复范围内友军自身32%攻击的生命\n清除1层伤害类状态", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -5143,7 +5255,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "skill1_B", + "oppoSecondActionName": "&", "skilNameImage": "huatuo_jishixuanhu", "skillSceneSpine": "wofangzhiliao", "actionType": 0, @@ -5155,7 +5267,7 @@ "id": 460112, "imgId": "huatuo_nuqi_jishixuanhu", "name": "济世悬壶2", - "skill_info": "恢复范围内友军自身40%攻击的生命;清除1个减益状态", + "skill_info": "恢复范围内友军自身40%攻击的生命\n清除2层伤害类状态", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -5171,7 +5283,7 @@ "skill_class": 1, "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "skill1_B", + "oppoSecondActionName": "&", "skilNameImage": "huatuo_jishixuanhu", "skillSceneSpine": "wofangzhiliao", "actionType": 0, @@ -5183,7 +5295,7 @@ "id": 460121, "imgId": "huatuo_huihe_xieyeyunxiang", "name": "薤叶芸香1", - "skill_info": "恢复主目标华佗70%攻击的生命;使其2格范围内友军获得【血战1(3回合)】\r\n\r\n【血战1】:暴击率+5%", + "skill_info": "恢复主目标华佗70%攻击的生命\n清除1个伤害类状态", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -5211,7 +5323,7 @@ "id": 460122, "imgId": "huatuo_huihe_xieyeyunxiang", "name": "薤叶芸香2", - "skill_info": "恢复主目标华佗90%攻击的生命;使其2格范围内友军获得【血战2(3回合)】\r\n\r\n【血战2】:暴击率+10%", + "skill_info": "恢复主目标华佗90%攻击的生命\n清除1个伤害类状态", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -5242,7 +5354,7 @@ "skill_info": "对指定敌军造成140%的策略伤害,对随机2名相邻敌军造成伤害,每次衰减33%", "alarm_type": 0, "attack_type": 2, - "hurt_formula": 60, + "hurt_formula": 140, "hurt_attack_area": 2012, "hurt_strike_area": 1, "effect": "4701111&", @@ -5270,7 +5382,7 @@ "skill_info": "对指定敌军造成170%的策略伤害,对随机2名相邻敌军造成伤害,每次衰减33%", "alarm_type": 0, "attack_type": 2, - "hurt_formula": 70, + "hurt_formula": 170, "hurt_attack_area": 2012, "hurt_strike_area": 1, "effect": "4701121&", @@ -5295,7 +5407,7 @@ "id": 470121, "imgId": "zhangjiao_huihe_nuleiwanjun", "name": "怒雷万钧1", - "skill_info": "对范围内敌军造成90%的策略伤害", + "skill_info": "对范围内敌军造成90%的策略伤害\n窃取目标100点怒气", "alarm_type": 0, "attack_type": 2, "hurt_formula": 90, @@ -5311,7 +5423,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "zhangjiao_nuleiwanjun", "skillSceneSpine": "&", "actionType": 0, @@ -5323,7 +5435,7 @@ "id": 470122, "imgId": "zhangjiao_huihe_nuleiwanjun", "name": "怒雷万钧2", - "skill_info": "对范围内敌军造成105%的策略伤害", + "skill_info": "对范围内敌军造成105%的策略伤害\n窃取目标200点怒气", "alarm_type": 0, "attack_type": 2, "hurt_formula": 105, @@ -5339,7 +5451,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "zhangjiao_nuleiwanjun", "skillSceneSpine": "&", "actionType": 0, @@ -5349,9 +5461,9 @@ }, { "id": 490111, - "imgId": "gaoshun_nuqi_xianzhenzhizhi", - "name": "陷阵之志1", - "skill_info": "获得【坚盾5(2回合)】\r\n\r\n【坚盾5】:格挡+50", + "imgId": "gaoshun_nuqi_xiangsiersheng", + "name": "向死而生1", + "skill_info": "自身获得%d1103%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -5368,7 +5480,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "gaoshun_xianzhenzhizhi", + "skilNameImage": "gaoshun_xiangsiersheng", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "gaoshun_skill1", @@ -5377,9 +5489,9 @@ }, { "id": 490112, - "imgId": "gaoshun_nuqi_xianzhenzhizhi", - "name": "陷阵之志2", - "skill_info": "获得【坚盾6(2回合)】\r\n\r\n【坚盾6】:格挡+70", + "imgId": "gaoshun_nuqi_xiangsiersheng", + "name": "向死而生2", + "skill_info": "自身获得%d1104%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -5396,7 +5508,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "gaoshun_xianzhenzhizhi", + "skilNameImage": "gaoshun_xiangsiersheng", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "gaoshun_skill1", @@ -5407,7 +5519,7 @@ "id": 490121, "imgId": "gaoshun_huihe_xunxizhanluan", "name": "迅析斩乱1", - "skill_info": "对指定敌军造成120%的物理伤害\r\n施加【眩晕(1回合)】\r\n\r\n【眩晕】:无法行动", + "skill_info": "对指定敌军造成120%的物理伤害\n施加%d25%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -5435,7 +5547,7 @@ "id": 490122, "imgId": "gaoshun_huihe_xunxizhanluan", "name": "迅析斩乱2", - "skill_info": "对指定敌军造成140%的物理伤害\r\n施加【眩晕(1回合)】\r\n\r\n【眩晕】:无法行动", + "skill_info": "对指定敌军造成140%的物理伤害\n施加%d25%d", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -5463,7 +5575,7 @@ "id": 500111, "imgId": "jvyi_nuqi_xiandengnushe", "name": "先登怒射1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n施加【炫目1】\r\n\r\n【炫目1】:命中-5", + "skill_info": "对指定敌军造成140%的物理伤害\n施加随机控制状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -5491,7 +5603,7 @@ "id": 500112, "imgId": "jvyi_nuqi_xiandengnushe", "name": "先登怒射2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n施加【炫目2】\r\n\r\n【炫目2】:命中-10", + "skill_info": "对指定敌军造成170%的物理伤害\n施加随机控制状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -5519,7 +5631,7 @@ "id": 500121, "imgId": "jvyi_huihe_xunshifengbao", "name": "迅矢风暴1", - "skill_info": "对指定敌军造成120%的物理伤害\r\n施加【破盾1】\r\n\r\n【破盾1】:格挡-5", + "skill_info": "对指定敌军造成120%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 50, @@ -5535,7 +5647,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "juyi_xunshifengbao", "skillSceneSpine": "&", "actionType": 0, @@ -5547,7 +5659,7 @@ "id": 500122, "imgId": "jvyi_huihe_xunshifengbao", "name": "迅矢风暴2", - "skill_info": "对指定敌军造成140%的物理伤害\r\n施加【破盾2】\r\n\r\n【破盾2】:格挡-10", + "skill_info": "对指定敌军造成140%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 56, @@ -5563,7 +5675,7 @@ "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", + "oppoSecondActionName": "skill2_B", "skilNameImage": "juyi_xunshifengbao", "skillSceneSpine": "&", "actionType": 0, @@ -5575,18 +5687,18 @@ "id": 510111, "imgId": "liru_nuqi_yidugongdu", "name": "以毒攻毒1", - "skill_info": "获得【以毒为医1(2回合)】\r\n\r\n【以毒攻毒1】:光环范围内友军攻击【中毒】敌军时,吸血+10", + "skill_info": "恢复范围内友军自身攻击40%的生命值\n施加%d5101111%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, - "hurt_attack_area": 1, - "hurt_strike_area": 1, - "effect": "&", + "hurt_attack_area": 2013, + "hurt_strike_area": 2005, + "effect": "5101111&", "rage_cost": 1000, "cd": 0, - "object": 4, - "friendly_attack_type": 0, - "gain_formula": 0, + "object": 1, + "friendly_attack_type": 3, + "gain_formula": 40, "friendlyEffect": "5101111&", "skill_class": 1, "actionName": "skill1", @@ -5603,18 +5715,18 @@ "id": 510112, "imgId": "liru_nuqi_yidugongdu", "name": "以毒攻毒2", - "skill_info": "获得【以毒为医2(2回合)】\r\n\r\n【以毒攻毒2】:光环范围内友军攻击【中毒】敌军时,吸血+20", + "skill_info": "恢复范围内友军自身攻击50%的生命值\n施加%d5101111%d", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, - "hurt_attack_area": 1, - "hurt_strike_area": 1, - "effect": "&", + "hurt_attack_area": 2013, + "hurt_strike_area": 2005, + "effect": "5101121&", "rage_cost": 1000, "cd": 0, - "object": 4, - "friendly_attack_type": 0, - "gain_formula": 0, + "object": 1, + "friendly_attack_type": 3, + "gain_formula": 50, "friendlyEffect": "5101121&", "skill_class": 1, "actionName": "skill1", @@ -5631,18 +5743,18 @@ "id": 510121, "imgId": "liru_huihe_qianshedushi", "name": "潜蛇毒噬1", - "skill_info": "对范围内敌军造成90%的策略伤害\r\n施加【中毒】", - "alarm_type": 0, - "attack_type": 2, - "hurt_formula": 50, - "hurt_attack_area": 2012, - "hurt_strike_area": 2005, - "effect": "5101211&", + "skill_info": "恢复指定友军自身攻击64%的生命值", + "alarm_type": 1, + "attack_type": 0, + "hurt_formula": 0, + "hurt_attack_area": 2013, + "hurt_strike_area": 1, + "effect": "&", "rage_cost": 0, "cd": 3, - "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, + "object": 1, + "friendly_attack_type": 3, + "gain_formula": 64, "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", @@ -5659,18 +5771,18 @@ "id": 510122, "imgId": "liru_huihe_qianshedushi", "name": "潜蛇毒噬2", - "skill_info": "对范围内敌军造成105%的策略伤害\r\n施加【中毒】", - "alarm_type": 0, - "attack_type": 2, - "hurt_formula": 60, - "hurt_attack_area": 2012, - "hurt_strike_area": 2005, - "effect": "5101221&", + "skill_info": "恢复指定友军自身攻击80%的生命值", + "alarm_type": 1, + "attack_type": 0, + "hurt_formula": 0, + "hurt_attack_area": 2013, + "hurt_strike_area": 1, + "effect": "&", "rage_cost": 0, "cd": 3, - "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, + "object": 1, + "friendly_attack_type": 3, + "gain_formula": 80, "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", @@ -5799,10 +5911,10 @@ "id": 530111, "imgId": "xiahouqingyi_nuqi_mingguiduannian", "name": "明鬼断念1", - "skill_info": "对指定敌军造成3次累计140%的物理伤害\r\n造成伤害时,50%的概率施加1个随机【减益状态】", + "skill_info": "对指定敌军造成3次累计140%的物理伤害\n35%的概率施加1个随机减益状态", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 150, + "hurt_formula": 50, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "5301111&", @@ -5827,10 +5939,10 @@ "id": 530112, "imgId": "xiahouqingyi_nuqi_mingguiduannian", "name": "明鬼断念2", - "skill_info": "对指定敌军造成3次累计170%的物理伤害\r\n造成伤害时,50%的概率施加1个随机【减益状态】", + "skill_info": "对指定敌军造成3次累计170%的物理伤害\n70%的概率施加1个随机减益状态", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 170, + "hurt_formula": 56, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "5301121&", @@ -5911,10 +6023,10 @@ "id": 540111, "imgId": "wenchou_nuqi_chuipoqianjun", "name": "锤破千军1", - "skill_info": "对范围内敌军造成140%的物理伤害", + "skill_info": "对范围内敌军造成105%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 140, + "hurt_formula": 105, "hurt_attack_area": 2004, "hurt_strike_area": 5002, "effect": "&", @@ -5939,10 +6051,10 @@ "id": 540112, "imgId": "wenchou_nuqi_chuipoqianjun", "name": "锤破千军2", - "skill_info": "对范围内敌军造成170%的物理伤害", + "skill_info": "对范围内敌军造成130%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 170, + "hurt_formula": 130, "hurt_attack_area": 2004, "hurt_strike_area": 5002, "effect": "&", @@ -5967,10 +6079,10 @@ "id": 540121, "imgId": "wenchou_huihe_julinianya", "name": "巨力碾压1", - "skill_info": "对范围内敌军造成120%的物理伤害", + "skill_info": "对范围内敌军造成90%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 120, + "hurt_formula": 90, "hurt_attack_area": 2004, "hurt_strike_area": 5002, "effect": "&", @@ -5995,10 +6107,10 @@ "id": 540122, "imgId": "wenchou_huihe_julinianya", "name": "巨力碾压2", - "skill_info": "对范围内敌军造成140%的物理伤害", + "skill_info": "对范围内敌军造成105%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 140, + "hurt_formula": 105, "hurt_attack_area": 2004, "hurt_strike_area": 5002, "effect": "&", @@ -6135,7 +6247,7 @@ "id": 560111, "imgId": "diaochan_nuqi_meiyingnichang", "name": "媚影霓裳1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n若目标有【魅惑】,额外造成20%的物理伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n施加随机减益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -6163,7 +6275,7 @@ "id": 560112, "imgId": "diaochan_nuqi_meiyingnichang", "name": "媚影霓裳2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n若目标有【魅惑】,额外造成30%的物理伤害", + "skill_info": "对指定敌军造成170%的物理伤害\n施加随机减益状态\n若目标拥有任意减益状态,施加随机控制状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -6191,7 +6303,7 @@ "id": 560121, "imgId": "diaochan_huihe_xuanlanwuta", "name": "绚烂舞踏1", - "skill_info": "对指定敌军造成120%的物理伤害\r\n若目标有【魅惑】,额外造成20%的物理伤害", + "skill_info": "对指定敌军造成120%的物理伤害\n施加随机减益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -6219,7 +6331,7 @@ "id": 560122, "imgId": "diaochan_huihe_xuanlanwuta", "name": "绚烂舞踏2", - "skill_info": "对指定敌军造成140%的物理伤害\r\n若目标有【魅惑】,额外造成30%的物理伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n施加随机减益状态", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -6303,7 +6415,7 @@ "id": 570121, "imgId": "wangyue_huihe_lingjianshipo", "name": "凌剑式·破", - "skill_info": "对指定敌军造成120%的物理伤害\r\n移动到目标身后", + "skill_info": "对指定敌军造成120%的物理伤害\n移动到目标身后", "alarm_type": 0, "attack_type": 1, "hurt_formula": 120, @@ -6331,7 +6443,7 @@ "id": 570122, "imgId": "wangyue_huihe_lingjianshipo", "name": "凌剑式·破", - "skill_info": "对指定敌军造成140%的物理伤害\r\n移动到目标身后", + "skill_info": "对指定敌军造成140%的物理伤害\n移动到目标身后", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -6470,7 +6582,7 @@ { "id": 600111, "imgId": "shaonianzhaoyun_nuqi_longyachuanci", - "name": "龙牙穿刺1", + "name": "百鸟朝凤1", "skill_info": "对指定敌军造成140%的物理伤害", "alarm_type": 0, "attack_type": 1, @@ -6498,7 +6610,7 @@ { "id": 600112, "imgId": "shaonianzhaoyun_nuqi_longyachuanci", - "name": "龙牙穿刺2", + "name": "百鸟朝凤2", "skill_info": "对指定敌军造成170%的物理伤害", "alarm_type": 0, "attack_type": 1, @@ -6526,7 +6638,7 @@ { "id": 610111, "imgId": "shaonianqingyi_nuqi_fenyonglianquan", - "name": "奋勇连拳1", + "name": "明鬼墨击1", "skill_info": "对指定敌人造成140%的物理伤害", "alarm_type": 0, "attack_type": 1, @@ -6554,7 +6666,7 @@ { "id": 610112, "imgId": "shaonianqingyi_nuqi_fenyonglianquan", - "name": "奋勇连拳2", + "name": "明鬼墨击2", "skill_info": "对指定敌人造成170%的物理伤害", "alarm_type": 0, "attack_type": 1, @@ -6698,7 +6810,7 @@ "skill_info": "对指定敌军造成4次总计140%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 140, + "hurt_formula": 35, "hurt_attack_area": 2004, "hurt_strike_area": 1, "effect": "6301111&", @@ -6726,7 +6838,7 @@ "skill_info": "对指定敌军造成4次总计170%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 170, + "hurt_formula": 42, "hurt_attack_area": 2004, "hurt_strike_area": 1, "effect": "6301111&", @@ -6807,7 +6919,7 @@ "id": 640111, "imgId": "huanggai_nuqi_bianchuisifang", "name": "鞭捶四方1", - "skill_info": "对指定敌军造成140%的物理伤害\r\n若目标有燃烧,变为2连击,额外造成10%的物理伤害", + "skill_info": "对指定敌军造成140%的物理伤害\n若目标有%d10%d,额外造成15%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -6835,7 +6947,7 @@ "id": 640112, "imgId": "huanggai_nuqi_bianchuisifang", "name": "鞭捶四方2", - "skill_info": "对指定敌军造成170%的物理伤害\r\n若目标有燃烧,变为2连击,额外造成10%的物理伤害", + "skill_info": "对指定敌军造成170%的物理伤害\n若目标有%d10%d,额外造成30%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -7169,26 +7281,26 @@ }, { "id": 11310111, - "imgId": "&", + "imgId": "aliya_nuqi_qianlibingfeng", "name": "千里冰封", - "skill_info": "阿丽亚的绝招", + "skill_info": "借用白狼神的力量,召唤暴风寒霜覆盖整片战场。对全图范围内的敌人造成20%的伤害,并附加三层寒霜。", "alarm_type": 0, "attack_type": 1, "hurt_formula": 70, "hurt_attack_area": 1, "hurt_strike_area": 998, - "effect": "61102&", + "effect": "113101113&", "rage_cost": 1000, "cd": 0, - "object": 0, + "object": 3, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "attack", + "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "&", + "skilNameImage": "aliya_qianlibingfeng", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -7197,9 +7309,9 @@ }, { "id": 11310121, - "imgId": "&", + "imgId": "aliya_huihe_zhaohuanshuanglang", "name": "召唤霜狼", - "skill_info": "阿丽亚的招式", + "skill_info": "运用白狼神之力,将空气中的冰霜塑性凝聚成两只冰霜白狼。在自身远处生成两只冰霜白狼。", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, @@ -7211,23 +7323,51 @@ "object": 4, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "&", + "friendlyEffect": "113101211&", "skill_class": 2, - "actionName": "attack", + "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "&", + "skilNameImage": "aliya_zhaohuanshuanglang", "skillSceneSpine": "&", "actionType": 0, "voice": "&", "voice_1": "&", "isShowOffSetX": 1 }, + { + "id": 11310131, + "imgId": "aliya_nuqi_qianlibingfeng", + "name": "千里冰封", + "skill_info": "借用白狼神的力量,召唤暴风寒霜覆盖整片战场。对全图范围内的敌人造成20%的伤害,并附加三层寒霜。", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 70, + "hurt_attack_area": 1, + "hurt_strike_area": 998, + "effect": "113101113&", + "rage_cost": 0, + "cd": 3, + "object": 3, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "aliya_qianlibingfeng", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 0 + }, { "id": 11320111, - "imgId": "&", + "imgId": "binglangsaman_huihe_shuanglangpaoxiao", "name": "霜狼咆哮", - "skill_info": "霜狼萨满的招式", + "skill_info": "向白狼神祈祷,在自身周边召唤出一只由冰霜形成的白狼。", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, @@ -7244,7 +7384,35 @@ "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "&", + "skilNameImage": "binglangsaman_shuanglangpaoxiao", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 11320113, + "imgId": "&", + "name": "霜狼爆炸", + "skill_info": "死亡后体内积蓄的冰霜力量产生霜爆,对周围四格的敌军造成10%生命上限的伤害并添加4层寒霜。", + "alarm_type": 0, + "attack_type": 7, + "hurt_formula": 10, + "hurt_attack_area": 1, + "hurt_strike_area": 2005, + "effect": "113301114&", + "rage_cost": 0, + "cd": 0, + "object": 3, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "explore", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "shuanglang_beidong_shuanglangbaozha", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -7253,9 +7421,9 @@ }, { "id": 11360111, - "imgId": "&", + "imgId": "qiuliju_nuqi_xuelangbengzhan", "name": "雪狼崩斩", - "skill_info": "丘力居的绝招", + "skill_info": "对面前的敌人产生巨量的伤害,并附加两层寒霜。", "alarm_type": 0, "attack_type": 1, "hurt_formula": 220, @@ -7269,10 +7437,10 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "attack", + "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "&", + "skilNameImage": "qiuliju_xuelangbengzhan", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -7281,9 +7449,9 @@ }, { "id": 11360121, - "imgId": "&", + "imgId": "qiuliju_huihe_tanlangliansha", "name": "贪狼连杀", - "skill_info": "丘力居的招式", + "skill_info": "对面前敌人产生120%的伤害。", "alarm_type": 0, "attack_type": 1, "hurt_formula": 180, @@ -7297,10 +7465,10 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, - "actionName": "attack", + "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "&", + "skilNameImage": "qiuliju_tanlanglianzhan", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -7309,7 +7477,7 @@ }, { "id": 11410001, - "imgId": "caoren_huihe_wudangtiebi", + "imgId": "weixiuchengqiang_skill1", "name": "维修城墙", "skill_info": "维修城墙,撤离战场", "alarm_type": 0, @@ -7325,7 +7493,7 @@ "gain_formula": 0, "friendlyEffect": "114101111&", "skill_class": 2, - "actionName": "skill1", + "actionName": "skill", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": 0, @@ -7337,9 +7505,9 @@ }, { "id": 15590001, - "imgId": "jvyi_huihe_xuanzhuansanshe", + "imgId": "xiahouyuan512_skill1", "name": "万箭齐发", - "skill_info": "对全场随机八个位置释放箭雨攻击,造成受击者50%最大生命之的真实伤害", + "skill_info": "对全场随机八个位置释放箭雨攻击,造成受击者50%最大生命值的真实伤害", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, @@ -7395,7 +7563,7 @@ "id": 16010121, "imgId": "dongzhuoboss_skill2_1", "name": "怖食唾酸", - "skill_info": "对指定范围的格子施加【胃液(4回合)】\r\n\r\n【胃液】:回合开始时,对武将施加【缠足1(3回合)】\r\n【缠足1】:移动力-1", + "skill_info": "对指定范围的格子施加【胃液(4回合)】\n\n【胃液】:回合开始时,对武将施加【缠足1(3回合)】\n【缠足1】:移动力-1", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, @@ -7423,7 +7591,7 @@ "id": 16010131, "imgId": "dongzhuoboss_skill2_1", "name": "怖食唾酸", - "skill_info": "对指定范围的格子施加【胃液(4回合)】\r\n\r\n【胃液】:回合开始时,对武将施加【缠足1(3回合)】\r\n【缠足1】:移动力-1", + "skill_info": "对指定范围的格子施加【胃液(4回合)】\n\n【胃液】:回合开始时,对武将施加【缠足1(3回合)】\n【缠足1】:移动力-1", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, @@ -7451,7 +7619,7 @@ "id": 16010141, "imgId": "dongzhuoboss_skill2_2", "name": "邪舌舔弑", - "skill_info": "吞食酸液范围内的所有目标", + "skill_info": "吞食酸液范围内的所有目标\n吞食阴气碎片和敌方武将时,恢复自身5%的生命值\n吞食阳气碎片时,损失自身5%的生命值", "alarm_type": 0, "attack_type": 7, "hurt_formula": 100, @@ -7479,7 +7647,7 @@ "id": 16010151, "imgId": "dongzhuoboss_skill2_2", "name": "邪舌舔弑", - "skill_info": "吞食酸液范围内的所有目标", + "skill_info": "吞食酸液范围内的所有目标\n吞食阴气碎片和敌方武将时,恢复自身5%的生命值\n吞食阳气碎片时,损失自身5%的生命值", "alarm_type": 0, "attack_type": 7, "hurt_formula": 100, @@ -7507,7 +7675,7 @@ "id": 16010161, "imgId": "dongzhuoboss_skill3_1", "name": "盘中餐", - "skill_info": "对随机敌军施加【盘中餐(3回合)】\r\n\r\n【盘中餐】:被【潜渊噬天】视为目标", + "skill_info": "对随机敌军施加【盘中餐(3回合)】\n\n【盘中餐】:被【潜渊噬天】视为目标", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, @@ -7656,7 +7824,7 @@ "effect": "&", "rage_cost": 1000, "cd": 0, - "object": 1, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", @@ -7675,7 +7843,7 @@ "id": 20130111, "imgId": "nulangwang_skill1_liezhuahengsao", "name": "烈爪横扫II", - "skill_info": "对指定敌军造成220%的物理伤害,随后施加【裂伤(3回合)】\r\n\r\n【裂伤】:行动结束时,造成狼神5%攻击的真实伤害", + "skill_info": "对指定敌军造成220%的物理伤害,随后施加【裂伤(3回合)】\n\n【裂伤】:行动结束时,造成狼神5%攻击的真实伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 110, @@ -7731,16 +7899,16 @@ "id": 20140111, "imgId": "nulang_nuqi_siyao", "name": "撕咬II", - "skill_info": "对指定敌军造成150%的物理伤害,随后施加【多病2(3回合)】\r\n\r\n【多病2】:受治疗加成-", + "skill_info": "对指定敌军造成150%的物理伤害,随后施加【多病2(3回合)】\n\n【多病2】:受治疗加成-10%", "alarm_type": 0, "attack_type": 1, "hurt_formula": 150, "hurt_attack_area": 1008, "hurt_strike_area": 1, - "effect": "201201111&", + "effect": "201401111&", "rage_cost": 1000, "cd": 0, - "object": 1, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", @@ -7843,7 +8011,7 @@ "id": 20210131, "imgId": "mohualvbu_skill1_wushuangmojiang", "name": "无双魔将", - "skill_info": "使所有友军获得【锋锐2(3回合)】\r\n\r\n【锋锐2】攻击+10%", + "skill_info": "使所有友军获得%d202%d\n\n【锋锐2】攻击+10%", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, @@ -7871,7 +8039,7 @@ "id": 20240121, "imgId": "mohualvbu_skill2_jimiemozhan", "name": "寂灭魔斩II", - "skill_info": "对指定敌军造成150%的物理伤害并击退2格;施加状态【重伤(3回合)】\r\n\r\n【重伤】:不可行动,失去对周边格子的控制", + "skill_info": "对指定敌军造成150%的物理伤害并击退2格;施加状态【重伤(3回合)】\n\n【重伤】:不可行动,失去对周边格子的控制", "alarm_type": 0, "attack_type": 1, "hurt_formula": 150, @@ -7899,7 +8067,7 @@ "id": 20310111, "imgId": "mohuadianwei_skill1_juyatianji", "name": "巨牙天突", - "skill_info": "对指定敌军造成150%的物理伤害,若攻击方向3*3范围内有其他敌军,则对其造成20威力的物理伤害", + "skill_info": "对指定敌军造成150%的物理伤害,若攻击方向3*3范围内有其他敌军,则对其造成20%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 150, @@ -7959,8 +8127,8 @@ "alarm_type": 0, "attack_type": 1, "hurt_formula": 50, - "hurt_attack_area": 1008, - "hurt_strike_area": 1, + "hurt_attack_area": 1, + "hurt_strike_area": 1008, "effect": "&", "rage_cost": 0, "cd": 0, @@ -8028,7 +8196,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", - "skilNameImage": "chonghunuci", + "skilNameImage": "menghunupi", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -8056,7 +8224,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", - "skilNameImage": "chonghunuci", + "skilNameImage": "menghunupi", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -8067,7 +8235,7 @@ "id": 20410111, "imgId": "gongsunzan_zhoujinneg_chuanyuntiexing", "name": "穿云铁星I", - "skill_info": "对指定敌军造成140威力的物理伤害,若攻击方向2格内有敌军,则对其造成40威力的物理伤害", + "skill_info": "对指定敌军造成140%的物理伤害,若攻击方向2格内有敌军,则对其造成40%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, @@ -8095,7 +8263,7 @@ "id": 20410121, "imgId": "gongsunzan_zhoujinneg_longshuopoyun", "name": "龙槊破云", - "skill_info": "对指定目标释放,造成220威力的物理伤害", + "skill_info": "对指定目标释放,造成220%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 170, @@ -8123,7 +8291,7 @@ "id": 20410131, "imgId": "gongsunzan_zhoujineng_bafangtawei", "name": "八方踏威", - "skill_info": "对范围内敌军造成60威力的物理伤害", + "skill_info": "对范围内敌军造成60%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 60, @@ -8151,7 +8319,7 @@ "id": 20420111, "imgId": "baimayicong_nuqiji_polulongshan", "name": "破虏龙闪", - "skill_info": "对指定目标造成220威力的物理伤害", + "skill_info": "对指定目标造成220%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 220, @@ -8179,13 +8347,13 @@ "id": 20430111, "imgId": "gongsunzan_zhoujinneg_chuanyuntiexing", "name": "穿云铁星II", - "skill_info": "对指定敌军造成140威力的物理伤害,若攻击方向2格内有敌军,则对其造成40威力的物理伤害,随后施加【裂伤(3回合)】\r\n\r\n【裂伤】:行动结束时,造成狼神5%攻击的真实伤害", + "skill_info": "对指定敌军造成140%的物理伤害,若攻击方向2格内有敌军,则对其造成40%的物理伤害,随后施加【裂伤(3回合)】\n\n【裂伤】:行动结束时,造成狼神5%攻击的真实伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 140, "hurt_attack_area": 2012, "hurt_strike_area": 1, - "effect": "201101112&", + "effect": "201101111&", "rage_cost": 0, "cd": 0, "object": 0, @@ -8207,19 +8375,19 @@ "id": 20510111, "imgId": "guojia_zhoujineng_jinnangmiaoji_1", "name": "锦囊妙计", - "skill_info": "在地图上的随机格子刷新3个【伤害锦囊】\r\n\r\n【伤害锦囊】:玩家武将行动结束时,对郭嘉造成150%攻击的真实伤害", - "alarm_type": 1, + "skill_info": "在地图上的随机格子刷新3个【伤害锦囊】\n\n【伤害锦囊】:玩家武将行动结束时,对郭嘉造成150%攻击的真实伤害", + "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, "hurt_strike_area": 1, - "effect": "205101111&", + "effect": "&", "rage_cost": 0, "cd": 0, - "object": 4, + "object": 5, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "&", + "friendlyEffect": "205101111&", "skill_class": 4, "actionName": "attack", "secondActionName": "&", @@ -8235,24 +8403,24 @@ "id": 20510112, "imgId": "guojia_zhoujineng_jinnangmiaoji_3", "name": "锦囊妙计", - "skill_info": "在地图上的随机格子刷新3个【治疗锦囊】\r\n\r\n【治疗锦囊】:我方武将行动结束时,恢复150%攻击的生命值", - "alarm_type": 1, + "skill_info": "在地图上的随机格子刷新3个【治疗锦囊】\n\n【治疗锦囊】:我方武将行动结束时,恢复150%攻击的生命值", + "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, "hurt_strike_area": 1, - "effect": "205101211&", + "effect": "&", "rage_cost": 0, "cd": 0, - "object": 4, + "object": 5, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "&", + "friendlyEffect": "205101121&", "skill_class": 4, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "guojia_zhoujineng_jinnangmiaoji_3", + "skilNameImage": "guojia_zhoujineng_jinnangmiaoji_1", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "&", @@ -8263,24 +8431,24 @@ "id": 20510113, "imgId": "guojia_zhoujineng_jinnangmiaoji_2", "name": "锦囊妙计", - "skill_info": "在地图上的随机格子刷新3个【神秘锦囊】\r\n\r\n【神秘锦囊】:随机获得一项强力增益状态", - "alarm_type": 1, + "skill_info": "在地图上的随机格子刷新3个【神秘锦囊】\n\n【神秘锦囊】:随机获得一项强力增益状态", + "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, "hurt_strike_area": 1, - "effect": "205101311&", + "effect": "&", "rage_cost": 0, "cd": 0, - "object": 4, + "object": 5, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "&", + "friendlyEffect": "205101131&", "skill_class": 4, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "guojia_zhoujineng_jinnangmiaoji_2", + "skilNameImage": "guojia_zhoujineng_jinnangmiaoji_1", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "&", @@ -8291,7 +8459,7 @@ "id": 20520111, "imgId": "bubing_nuqi_lipi", "name": "力劈", - "skill_info": "对指定目标造成220威力的物理伤害", + "skill_info": "对指定目标造成220%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 110, @@ -8319,12 +8487,12 @@ "id": 20530111, "imgId": "qiangbing_nuqi_nuci", "name": "怒刺", - "skill_info": "对指定目标造成220威力的物理伤害", + "skill_info": "对指定目标造成220%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 110, - "hurt_attack_area": 1008, - "hurt_strike_area": 1, + "hurt_attack_area": 2004, + "hurt_strike_area": 5002, "effect": "&", "rage_cost": 1000, "cd": 0, @@ -8347,12 +8515,12 @@ "id": 20540111, "imgId": "gongbing_nuqi_feishe", "name": "飞射", - "skill_info": "对范围内敌军造成60威力的物理伤害", + "skill_info": "对范围内敌军造成60%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 30, - "hurt_attack_area": 2024, - "hurt_strike_area": 2024, + "hurt_attack_area": 6020, + "hurt_strike_area": 2005, "effect": "&", "rage_cost": 1000, "cd": 0, @@ -8375,7 +8543,7 @@ "id": 20550111, "imgId": "ceshi_nuqi_xingji", "name": "星击", - "skill_info": "对指定目标造成220威力的策略伤害", + "skill_info": "对指定目标造成220%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 110, @@ -8403,11 +8571,11 @@ "id": 20560111, "imgId": "yisheng_nuqi_chunhui", "name": "春晖", - "skill_info": "对指定目标造成220威力的治疗", + "skill_info": "对指定目标造成220%的治疗", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, - "hurt_attack_area": 2064, + "hurt_attack_area": 2024, "hurt_strike_area": 1, "effect": "&", "rage_cost": 1000, @@ -8428,27 +8596,55 @@ "isShowOffSetX": 1 }, { - "id": 21510113, - "imgId": "jinnangmiaoji", - "name": "锦囊妙计II", - "skill_info": "在地图上的随机格子刷新3个【神秘锦囊】\r\n\r\n【神秘锦囊】:随机获得一项状态,可能会出现负面状态", - "alarm_type": 1, + "id": 21510111, + "imgId": "guojia_zhoujineng_jinnangmiaoji_1", + "name": "锦囊妙计", + "skill_info": "在地图上的随机格子刷新3个【伤害锦囊】\n\n【伤害锦囊】:玩家武将行动结束时,对郭嘉造成150%攻击的真实伤害", + "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, "hurt_strike_area": 1, - "effect": "215101311&", + "effect": "&", "rage_cost": 0, "cd": 0, - "object": 4, + "object": 5, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "&", + "friendlyEffect": "215101111&", "skill_class": 4, "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "guojia_zhoujineng_jinnangmiaoji_2", + "skilNameImage": "guojia_zhoujineng_jinnangmiaoji_1", + "skillSceneSpine": "wofangzhiliao", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 0 + }, + { + "id": 21510113, + "imgId": "guojia_zhoujineng_jinnangmiaoji_2", + "name": "锦囊妙计II", + "skill_info": "在地图上的随机格子刷新3个【神秘锦囊】\n\n【神秘锦囊】:随机获得一项状态,可能会出现负面状态", + "alarm_type": 0, + "attack_type": 0, + "hurt_formula": 0, + "hurt_attack_area": 1, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 5, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "215101131&", + "skill_class": 4, + "actionName": "attack", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "guojia_zhoujineng_jinnangmiaoji_1", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "&", @@ -8457,7 +8653,7 @@ }, { "id": 20610111, - "imgId": "jvyi_huihe_xuanzhuansanshe", + "imgId": "lingzhenzhugeliang_skill1", "name": "八门遁甲I", "skill_info": "随机互换八门所在的位置", "alarm_type": 1, @@ -8476,7 +8672,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, + "skilNameImage": "bamendunjia", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -8485,14 +8681,14 @@ }, { "id": 20610121, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "阵眼强化", - "skill_info": "随机n个阵眼获得增伤增益", + "imgId": "lingzhenzhugeliang_skill2", + "name": "布阵", + "skill_info": "随机4个阵眼获得5%的增伤", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, - "hurt_strike_area": 998, + "hurt_strike_area": 1, "effect": "&", "rage_cost": 0, "cd": 0, @@ -8504,7 +8700,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, + "skilNameImage": "buzhen", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -8513,14 +8709,14 @@ }, { "id": 20610131, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "阵眼增怒", - "skill_info": "随机n个阵眼获得怒气", + "imgId": "lingzhenzhugeliang_skill3", + "name": "排兵", + "skill_info": "随机4个阵眼获得500点怒气", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, - "hurt_strike_area": 998, + "hurt_strike_area": 1, "effect": "&", "rage_cost": 0, "cd": 0, @@ -8532,7 +8728,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, + "skilNameImage": "paibing", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -8541,9 +8737,9 @@ }, { "id": 20620111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "单体物攻", - "skill_info": "单体物理攻击", + "imgId": "zhenyan1_nuqi", + "name": "景门·碎", + "skill_info": "对范围内的敌军造成200%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -8560,8 +8756,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "jingmensui", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8569,9 +8765,9 @@ }, { "id": 20630111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "单体物攻", - "skill_info": "单体物理攻击", + "imgId": "zhenyan1_nuqi", + "name": "杜门·破", + "skill_info": "对范围内的敌军造成200%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -8588,8 +8784,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "dumenpo", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8597,9 +8793,9 @@ }, { "id": 20640111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "单体策攻", - "skill_info": "单体策略攻击", + "imgId": "zhenyan2_nuqi", + "name": "惊门·毁", + "skill_info": "对范围内的敌军造成200%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -8616,8 +8812,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "jingmenhui", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8625,9 +8821,9 @@ }, { "id": 20650111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "单体策攻", - "skill_info": "单体策略攻击", + "imgId": "zhenyan2_nuqi", + "name": "死门·灭", + "skill_info": "对范围内的敌军造成200%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -8644,8 +8840,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "simenmie", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8653,9 +8849,9 @@ }, { "id": 20660111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "群体物攻", - "skill_info": "群体物理攻击", + "imgId": "zhenyan3_nuqi", + "name": "伤门·崩", + "skill_info": "对范围内的敌军造成75%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -8672,8 +8868,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "shangmenbeng", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8681,9 +8877,9 @@ }, { "id": 20670111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "群体物攻", - "skill_info": "群体物理攻击", + "imgId": "zhenyan3_nuqi", + "name": "生门·乱", + "skill_info": "对范围内的敌军造成75%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -8700,8 +8896,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "shengmenluan", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8709,9 +8905,9 @@ }, { "id": 20680111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "群体策攻", - "skill_info": "群体策略攻击", + "imgId": "zhenyan4_nuqi", + "name": "开门·劫 ", + "skill_info": "对范围内的敌军造成75%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -8728,8 +8924,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "kaimenjie", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8737,9 +8933,9 @@ }, { "id": 20690111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "群体策攻", - "skill_info": "群体策略攻击", + "imgId": "zhenyan4_nuqi", + "name": "休门·陨", + "skill_info": "对范围内的敌军造成75%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -8756,8 +8952,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "xiumenyun", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8765,7 +8961,7 @@ }, { "id": 21610111, - "imgId": "jvyi_huihe_xuanzhuansanshe", + "imgId": "lingzhenzhugeliang_skill1", "name": "八门遁甲II", "skill_info": "随机互换敌方所在的位置", "alarm_type": 1, @@ -8773,18 +8969,18 @@ "hurt_formula": 0, "hurt_attack_area": 1, "hurt_strike_area": 1, - "effect": "&", + "effect": "206101111&", "rage_cost": 0, "cd": 0, "object": 0, "friendly_attack_type": 0, "gain_formula": 0, - "friendlyEffect": "206101111&", + "friendlyEffect": "&", "skill_class": 4, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, + "skilNameImage": "bamendunjia", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -8793,9 +8989,9 @@ }, { "id": 21620111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "单体物攻", - "skill_info": "单体物理攻击", + "imgId": "zhenyan1_nuqi", + "name": "景门·碎", + "skill_info": "对范围内的敌军造成200%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -8812,8 +9008,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "jingmensui", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8821,9 +9017,9 @@ }, { "id": 21630111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "单体物攻", - "skill_info": "单体物理攻击", + "imgId": "zhenyan1_nuqi", + "name": "杜门·破", + "skill_info": "对范围内的敌军造成200%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -8840,8 +9036,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "dumenpo", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8849,9 +9045,9 @@ }, { "id": 21640111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "单体策攻", - "skill_info": "单体策略攻击", + "imgId": "zhenyan2_nuqi", + "name": "惊门·毁", + "skill_info": "对范围内的敌军造成200%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -8868,8 +9064,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "jingmenhui", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8877,9 +9073,9 @@ }, { "id": 21650111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "单体策攻", - "skill_info": "单体策略攻击", + "imgId": "zhenyan2_nuqi", + "name": "死门·灭", + "skill_info": "对范围内的敌军造成200%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -8896,8 +9092,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "simenmie", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8905,9 +9101,9 @@ }, { "id": 21660111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "群体物攻", - "skill_info": "群体物理攻击", + "imgId": "zhenyan3_nuqi", + "name": "伤门·崩", + "skill_info": "对范围内的敌军造成75%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -8924,8 +9120,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "shangmenbeng", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8933,9 +9129,9 @@ }, { "id": 21670111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "群体物攻", - "skill_info": "群体物理攻击", + "imgId": "zhenyan3_nuqi", + "name": "生门·乱", + "skill_info": "对范围内的敌军造成75%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -8952,8 +9148,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "shengmenluan", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8961,9 +9157,9 @@ }, { "id": 21680111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "群体策攻", - "skill_info": "群体策略攻击", + "imgId": "zhenyan4_nuqi", + "name": "开门·劫 ", + "skill_info": "对范围内的敌军造成75%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -8980,8 +9176,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "kaimenjie", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -8989,9 +9185,9 @@ }, { "id": 21690111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "群体策攻", - "skill_info": "群体策略攻击", + "imgId": "zhenyan4_nuqi", + "name": "休门·陨", + "skill_info": "对范围内的敌军造成75%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -9008,8 +9204,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, - "skillSceneSpine": "&", + "skilNameImage": "xiumenyun", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -9017,9 +9213,9 @@ }, { "id": 20710111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "樊氏群体策攻", - "skill_info": "群体策略伤害", + "imgId": "fanshi_skill1", + "name": "蛇鞭狂舞", + "skill_info": "对菱形2个范围内的敌军造成75%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -9036,8 +9232,8 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "fanshi_skill1", - "skillSceneSpine": "&", + "skilNameImage": "shebiankuangwu", + "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", @@ -9045,9 +9241,9 @@ }, { "id": 20710121, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "樊氏单体策攻", - "skill_info": "单体策略伤害", + "imgId": "fanshi_skill2", + "name": "鞭凌尽欢", + "skill_info": "对敌方单体造成200%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -9064,7 +9260,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "fanshi_skill2", + "skilNameImage": "bianlingjinhuan", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9073,9 +9269,9 @@ }, { "id": 20710131, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "樊氏治疗", - "skill_info": "治疗自身或赵范", + "imgId": "fanshi_skill3", + "name": "疼爱", + "skill_info": "对赵范恢复自身300%的生命值", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -9092,7 +9288,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": 0, + "skilNameImage": "tengai", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "&", @@ -9101,9 +9297,9 @@ }, { "id": 20720111, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "赵范单体物攻", - "skill_info": "单体物理伤害", + "imgId": "zhaofan_nuqi", + "name": "穿心", + "skill_info": "对敌方造成150%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -9120,7 +9316,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "zhaofan_nuqi", + "skilNameImage": "chuanxin", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9129,9 +9325,9 @@ }, { "id": 20720121, - "imgId": "jvyi_huihe_xuanzhuansanshe", - "name": "赵范群体物攻", - "skill_info": "群体物理伤害", + "imgId": "zhaofan_huihe", + "name": "剑舞", + "skill_info": "对方形一格范围内的敌军造成66%群体物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 100, @@ -9148,7 +9344,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "zhaofan_huihe", + "skilNameImage": "zhaofan_jianwu", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9159,10 +9355,10 @@ "id": 31010111, "imgId": "mohuazhangjiao_skill1_shaqikuanglei", "name": "煞气狂雷", - "skill_info": "对范围内目标造成50%的策略伤害\r\n对命中的敌军施加【煞气】\r\n\r\n【煞气】:造成的伤害+2%;受到的伤害+2%\r\n行动结束时,使相邻的单位获得1层【煞气】,每有1个相邻的单位,自身获得1层【煞气】\r\n行动结束时,若没有相邻的单位,则清除1层【煞气】", + "skill_info": "对范围内目标造成8次共50%的策略伤害\n对命中的敌军施加【煞气】\n\n【煞气】:造成的伤害+2%;受到的伤害+2%\n行动结束时,使相邻的单位获得1层【煞气】,每有1个相邻的单位,自身获得1层【煞气】\n行动结束时,若没有相邻的单位,则清除1层【煞气】", "alarm_type": 0, "attack_type": 2, - "hurt_formula": 50, + "hurt_formula": 6, "hurt_attack_area": 1, "hurt_strike_area": 998, "effect": "310101111&", @@ -9215,10 +9411,10 @@ "id": 31010131, "imgId": "mohuazhangjiao_skill3_sizhuahengsao", "name": "死爪横扫", - "skill_info": "对范围内敌军造成100%的物理伤害\r\n偷取目标1层【煞气】", + "skill_info": "对范围内敌军造成100%的物理伤害\n偷取目标1层【煞气】", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 100, + "hurt_formula": 50, "hurt_attack_area": 1, "hurt_strike_area": 11010, "effect": "310101311&", @@ -9241,26 +9437,26 @@ }, { "id": 32010111, - "imgId": "tayouerzhi", + "imgId": "tangji_nuqi_tayouerzhi", "name": "踏幽而至", - "skill_info": "传送至离唐姬最远的敌军周围1格,并对面前3×3区域的敌军造成120%自身攻击的群体策略伤害,所有被命中的我方单位会被施加一层【惊惶】", + "skill_info": "对距离最远的敌军造成200%的策略伤害\n若目标拥有【惊慌】,则额外造成300%的策略伤害\n战斗后施加1层【惊惶(10回合)】\n\n【惊惶】:每层降低5%的攻击力,3层时转化为【眩晕(1回合)】\n【眩晕】:无法行动", "alarm_type": 0, "attack_type": 2, - "hurt_formula": 120, + "hurt_formula": 200, "hurt_attack_area": 998, - "hurt_strike_area": 8009, + "hurt_strike_area": 1, "effect": "320101211&", - "rage_cost": 0, - "cd": 3, - "object": 5, + "rage_cost": 1000, + "cd": 0, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 2, - "actionName": "skill2", + "skill_class": 1, + "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "tayouerzhi", + "skilNameImage": "tangji_tayouerzhi", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9269,26 +9465,26 @@ }, { "id": 32010121, - "imgId": "youqizhanfang", + "imgId": "tangji_huihe_youqizhanfang", "name": "幽气绽放", - "skill_info": "菱形2格内的AOE伤害,目标每有一层【惊惶】增加5%策略伤害,然后去除所有的【惊惶】层数", + "skill_info": "对范围内敌军造成150%的策略伤害", "alarm_type": 0, "attack_type": 2, - "hurt_formula": 130, + "hurt_formula": 150, "hurt_attack_area": 2012, - "hurt_strike_area": 2012, - "effect": "320101311&", - "rage_cost": 1000, - "cd": 0, + "hurt_strike_area": 2005, + "effect": "&", + "rage_cost": 0, + "cd": 3, "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 1, + "skill_class": 2, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "youqizhanfang", + "skilNameImage": "tangji_youqizhanfang", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9297,17 +9493,17 @@ }, { "id": 32030111, - "imgId": "suiguzaisha", + "imgId": "hejin_huihe_suiguzaisha", "name": "碎骨宰杀", - "skill_info": "仅可选择拥有【待宰】标记的目标作为施法对象,对其造成单体的X%攻击的物理伤害", + "skill_info": "对指定敌军造成200%的策略伤害\n若目标拥有【待宰】,则额外造成300%的策略伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 180, + "hurt_formula": 200, "hurt_attack_area": 1008, "hurt_strike_area": 1, "effect": "320301111&", "rage_cost": 0, - "cd": 3, + "cd": 2, "object": 0, "friendly_attack_type": 0, "gain_formula": 0, @@ -9316,7 +9512,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "suiguzaisha", + "skilNameImage": "hejin_suiguzaisha", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9325,26 +9521,26 @@ }, { "id": 32030121, - "imgId": "kuangdaoxuetu", + "imgId": "hejin_nuqi_kuangdaoxuetu", "name": "狂刀血屠", - "skill_info": "选择攻击范围内攻击力最高的敌军,进行一次攻击力X%顺劈伤害,效果范围内的敌军和我军都会受到伤害", + "skill_info": "对范围内敌军造成200%的物理伤害\n该技能伤害不分敌我", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 170, + "hurt_formula": 200, "hurt_attack_area": 2004, "hurt_strike_area": 4003, - "effect": "320301211&", + "effect": "&", "rage_cost": 1000, "cd": 0, "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, + "friendly_attack_type": 1, + "gain_formula": 200, "friendlyEffect": "&", "skill_class": 1, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "kuangdaoxuetu", + "skilNameImage": "hejin_kuangdaoxuetu", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9353,9 +9549,9 @@ }, { "id": 32050111, - "imgId": "keyinmingquan", + "imgId": "hetaihou_skill1_keyinmingquan", "name": "渴饮冥泉", - "skill_info": "对有【黄泉指引】标记的单位所在的地形坐标,施加【黄泉积水】,处于【黄泉积水】中的单位暴击率和抗暴率-10%", + "skill_info": "对拥有【黄泉指引】的敌军的位置施加【黄泉积水】", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, @@ -9372,7 +9568,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "keyinmingquan", + "skilNameImage": "hetaihou_keyinmingquan", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9381,9 +9577,9 @@ }, { "id": 32050121, - "imgId": "jutengjiaosha", + "imgId": "hetaihou_skill2_jutengjiaosha", "name": "巨藤绞杀", - "skill_info": "对全场敌军造成攻击力100%的策略伤害,若场上有红色彼岸花或白色彼岸花,则所有的彼岸花伸出藤蔓,造成彼岸花攻击力150%的物理伤害,并将十字2格内的敌军向中心拉取1格并施加【定身】", + "skill_info": "对全体敌军造成100%的策略伤害\n命令场上的所有彼岸花释放【绞杀】", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, @@ -9398,9 +9594,9 @@ "friendlyEffect": "&", "skill_class": 4, "actionName": "skill2", - "secondActionName": "&", + "secondActionName": "skill2_B_2", "oppoSecondActionName": "&", - "skilNameImage": "jutengjiaosha", + "skilNameImage": "hetaihou_jutengjiaosha", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9409,9 +9605,9 @@ }, { "id": 32050131, - "imgId": "bianyouxiang", + "imgId": "hetaihou_skill3_bianyouxiang", "name": "彼岸幽香", - "skill_info": "选择【彼岸花尘】标记层数最多的1个敌军造成何太后攻击力150%的单体策略伤害,每有1层则多造成3%的伤害,最多15%;之后去除该敌军所有的【彼岸花尘】的层数", + "skill_info": "对【彼岸花尘】层数最多的敌军造成150%的策略伤害\n目标每有1层【彼岸花尘】,额外造成3%(最多15%)的策略伤害\n清除目标的【彼岸花尘】", "alarm_type": 0, "attack_type": 2, "hurt_formula": 150, @@ -9427,8 +9623,8 @@ "skill_class": 4, "actionName": "skill3", "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "bianyouxiang", + "oppoSecondActionName": "skill3_B", + "skilNameImage": "hetaihou_bianyouxiang", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9437,9 +9633,9 @@ }, { "id": 32080111, - "imgId": "jutengjiaosha", - "name": "巨藤绞杀青春版", - "skill_info": "彼岸花伸出藤蔓,造成彼岸花攻击力150%的物理伤害,并将十字2格内的敌军向中心拉取1格并施加【定身】", + "imgId": "hetaihou_skill2_jutengjiaosha", + "name": "花藤绞杀", + "skill_info": "对范围内敌军造成150%的物理伤害\n将敌军向自身拉取1格\n施加【定身】", "alarm_type": 0, "attack_type": 2, "hurt_formula": 150, @@ -9448,25 +9644,25 @@ "effect": "320801163&", "rage_cost": 0, "cd": 0, - "object": 4, + "object": 3, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 4, + "skill_class": 2, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "jutengjiaosha", + "skilNameImage": "bianhua_huatengjiaosha", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", - "isShowOffSetX": 1 + "isShowOffSetX": 0 }, { "id": 33030111, - "imgId": "quanpingzhiliao", - "name": "全屏治疗", + "imgId": "guijiangguanhai_nuqi_hundunziyang", + "name": "混沌滋养", "skill_info": "对全体友军造成50%的治疗", "alarm_type": 1, "attack_type": 0, @@ -9476,7 +9672,7 @@ "effect": "&", "rage_cost": 1000, "cd": 0, - "object": 2, + "object": 1, "friendly_attack_type": 3, "gain_formula": 50, "friendlyEffect": "&", @@ -9484,7 +9680,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "guijiangguanhai_nuqi", + "skilNameImage": "guijiangguanhai_hundunziyang", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "&", @@ -9493,7 +9689,7 @@ }, { "id": 33030121, - "imgId": "hundunxuanfeng", + "imgId": "guijiangguanhai_huihe_hundunxuanfeng", "name": "混沌旋风", "skill_info": "对范围内敌军造成60%的物理伤害", "alarm_type": 0, @@ -9512,7 +9708,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "skill2_B", - "skilNameImage": "guijiangguanhai_huihe", + "skilNameImage": "guijiangguanhai_hundunxuanfeng", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9521,7 +9717,7 @@ }, { "id": 33040111, - "imgId": "hundunyiji", + "imgId": "huangjinmingjun_nuqi_hundunyiji", "name": "混沌一击", "skill_info": "对指定敌军造成180%的物理伤害;给随机管亥或管亥分身施加1层【混沌之体】", "alarm_type": 0, @@ -9540,7 +9736,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "huangjinmingjun_nuqi", + "skilNameImage": "huangjinmingjun_hundunyiji", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9549,7 +9745,7 @@ }, { "id": 33050111, - "imgId": "hanhenyiji", + "imgId": "caosong_nuqi_hanhenyiji", "name": "含恨一击", "skill_info": "对最近的敌军造成300%的可分摊物理伤害", "alarm_type": 0, @@ -9568,7 +9764,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "caosong_nuqi", + "skilNameImage": "caosong_hanhenyiji", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9577,9 +9773,9 @@ }, { "id": 33050121, - "imgId": "shenyuan", - "name": "深渊", - "skill_info": "对最远的敌军造成180%的策略伤害,并对其所在格子施加【深渊】;若目标所在格子已有深渊,则额外造成120%的策略伤害", + "imgId": "caosong_huihe_zhaohuanshenyuan", + "name": "深渊凝视", + "skill_info": "对最远的敌军造成180%的策略伤害\n对其所在格子施加【深渊】\n若目标所在格子已有深渊,则额外造成120%的策略伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 180, @@ -9596,7 +9792,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "caosong_huihe", + "skilNameImage": "caosong_shenyuanningshi", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9605,9 +9801,9 @@ }, { "id": 33060111, - "imgId": "fanweigongji", - "name": "范围攻击", - "skill_info": "对范围内敌军造成30%的物理伤害;效果范围内每有1个武将攻击提高100%;清除效果范围内的【混沌】与【深渊】", + "imgId": "yincaoxingzhe_huihe_hanhenyiji", + "name": "死亡收割", + "skill_info": "对范围内敌军造成30%的物理伤害\n效果范围内每有1个武将攻击+100%\n清除效果范围内的【混沌】与【深渊】", "alarm_type": 0, "attack_type": 1, "hurt_formula": 30, @@ -9624,7 +9820,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "fanweigongji", + "skilNameImage": "yincaoxingzhe_siwangshouge", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9633,18 +9829,18 @@ }, { "id": 33080111, - "imgId": "gongjizhiling", - "name": "攻击指令", - "skill_info": "对生命百分比最高的敌军标记【a】,对生命百分比最低的敌军标记【b】,并使随机1只手获得20点怒气", + "imgId": "dongyuedixiang_skill1_gongjizhiling", + "name": "阴阳死印", + "skill_info": "对生命百分比最高的敌军标记【阴印】\n对生命百分比最低的敌军标记【阳印】\n使随机1只手获得500点怒气", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, - "hurt_attack_area": 998, + "hurt_attack_area": 1, "hurt_strike_area": 1, "effect": "330801111&", "rage_cost": 0, "cd": 0, - "object": 0, + "object": 4, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", @@ -9652,7 +9848,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "gongjizhiling", + "skilNameImage": "dongyuedixiang_yinyangsiyin", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9661,9 +9857,9 @@ }, { "id": 33080121, - "imgId": "shengminglianjie", - "name": "生命链接", - "skill_info": "恢复所有友军各自与在场生命值最多的友军的生命值百分比之差的生命值", + "imgId": "dongyuedixiang_skill2_shengminglianjie", + "name": "阴阳共生", + "skill_info": "恢复所有友军各自与在场生命值最多的友军的生命值百分比之差的生命值\n清除双手的【重创】效果", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, @@ -9680,7 +9876,7 @@ "actionName": "skill3", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "shengminglianjie", + "skilNameImage": "dongyuedixiang_yinyanggongsheng", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "&", @@ -9689,12 +9885,12 @@ }, { "id": 33080131, - "imgId": "dongdizhinu", - "name": "东帝之怒", - "skill_info": "对全体敌军造成60%的策略伤害", + "imgId": "dongyuedixiang_skill3_dongdizhinu", + "name": "阴阳混沌", + "skill_info": "对全体敌军造成7次共60%的策略伤害", "alarm_type": 0, "attack_type": 2, - "hurt_formula": 60, + "hurt_formula": 9, "hurt_attack_area": 1, "hurt_strike_area": 998, "effect": "330801311&", @@ -9708,7 +9904,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "dongdizhinu", + "skilNameImage": "dongyuedixiang_yinyanghundun", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9718,7 +9914,7 @@ { "id": 33080151, "imgId": "zisha", - "name": "自杀", + "name": "无需起名", "skill_info": "自杀", "alarm_type": 0, "attack_type": 0, @@ -9745,9 +9941,9 @@ }, { "id": 33100111, - "imgId": "dongdizhifa", - "name": "东帝之罪", - "skill_info": "对指定范围内的敌军造成180%的策略伤害,优先对拥有【罪】的目标释放;若目标拥有【罚】则额外造成320%的伤害", + "imgId": "dixiangzuoshou_nuqi_dongdizhizui", + "name": "阴之刑", + "skill_info": "对指定范围内的敌军造成180%的策略伤害,优先对拥有【阴印】的目标释放;若目标拥有【阳印】则额外造成320%的伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 180, @@ -9764,7 +9960,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", - "skilNameImage": "dongdizhifa", + "skilNameImage": "dixiangzuoshou_yinzhixing", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9773,9 +9969,9 @@ }, { "id": 33110111, - "imgId": "dongdizhizui", - "name": "东帝之罚", - "skill_info": "对指定范围内的敌军造成180%的物理伤害,优先对拥有【罚】的目标释放;若目标拥有【罪】则额外造成320%的伤害", + "imgId": "dixiangyoushou_nuqi_dongdizhifa", + "name": "阳之罚", + "skill_info": "对指定范围内的敌军造成180%的物理伤害,优先对拥有【阳印】的目标释放;若目标拥有【阴印】则额外造成320%的伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 180, @@ -9792,7 +9988,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", - "skilNameImage": "dongdizhizui", + "skilNameImage": "dixiangyoushou_yangzhifa", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9801,9 +9997,9 @@ }, { "id": 34030121, - "imgId": "wuhuantuci", + "imgId": "wuhuanqidao_nuqi_wuhuantuci", "name": "乌桓突刺", - "skill_info": "对指定敌军造成180%的物理伤害并将目标击退1格", + "skill_info": "对指定敌军造成180%的物理伤害\n将目标击退1格", "alarm_type": 0, "attack_type": 1, "hurt_formula": 180, @@ -9820,7 +10016,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "&", + "skilNameImage": "wuhuanqidao_wuhuantuci", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -9829,9 +10025,9 @@ }, { "id": 34040111, - "imgId": "linglangtuxi", - "name": "灵狼突袭", - "skill_info": "人形态:\r\n对指定敌军造成180%的物理伤害;瞬移到目标最近的格子处\r\n\r\n狼形态追加:\r\n优先对拥有【狼印】的敌军释放;若目标有【狼印】则额外造成320%的物理伤害", + "imgId": "tuji_nuqi_tuxi", + "name": "突袭", + "skill_info": "对指定敌军造成180%的物理伤害\n瞬移到目标最近的格子处\n\n狼灵祝福追加:\n优先对拥有【狼印】的敌军释放\n若目标有【狼印】则额外造成320%的物理伤害", "alarm_type": 0, "attack_type": 1, "hurt_formula": 180, @@ -9848,7 +10044,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", - "skilNameImage": "linglangtuxi", + "skilNameImage": "tuji_tuxi", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9857,9 +10053,9 @@ }, { "id": 34040121, - "imgId": "langyin", + "imgId": "tuji_huihe_langyin", "name": "狼印", - "skill_info": "人形态\r\n对指定范围的敌军造成80%的策略伤害\r\n\r\n狼形态追加:\r\n对受到伤害的目标施加【狼印】\r\n\r\n【狼印】:被图吉视为主要目标", + "skill_info": "人形态\n对指定范围的敌军造成80%的策略伤害\n\n狼灵祝福追加:\n对主目标施加【狼印】\n\n【狼印】:被图吉视为主要目标", "alarm_type": 0, "attack_type": 2, "hurt_formula": 80, @@ -9872,11 +10068,11 @@ "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 1, + "skill_class": 2, "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "skill2_B", - "skilNameImage": "langyin", + "skilNameImage": "tuji_langyin", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -9885,8 +10081,8 @@ }, { "id": 34070111, - "imgId": "quanpingjineng", - "name": "全屏技能", + "imgId": "wuhuandajisi_skill1_langshenzhinu", + "name": "狼神之怒", "skill_info": "对全体敌军造成60%的策略伤害", "alarm_type": 0, "attack_type": 2, @@ -9904,7 +10100,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "quanpingjineng", + "skilNameImage": "wuhuandajisi_langshenzhinu", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9913,12 +10109,12 @@ }, { "id": 34070121, - "imgId": "elangling", - "name": "恶狼灵", - "skill_info": "对随机3名敌军造成80%的物理伤害;并施加【a】;不会以有【b】的敌军\r\n\r\n【a】", + "imgId": "wuhuandajisi_skill2_elangfushen", + "name": "恶狼附身", + "skill_info": "对随机3名敌军造成80%的物理伤害\n并对其所在位置施加【恶狼印记】\n不会以有【灵狼印记】的敌军为目标\n\n【恶狼印记】:回合开始时,对指定范围内敌军造成150%的真实伤害", "alarm_type": 0, - "attack_type": 0, - "hurt_formula": 0, + "attack_type": 1, + "hurt_formula": 80, "hurt_attack_area": 1, "hurt_strike_area": 998, "effect": "340701211&", @@ -9932,7 +10128,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "skill2_B", - "skilNameImage": "wulilang", + "skilNameImage": "wuhuandajisi_elangfushen", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9941,12 +10137,12 @@ }, { "id": 34070131, - "imgId": "linglangling", - "name": "灵狼灵", - "skill_info": "对随机3名敌军造成80%的策略伤害;并施加【b】;不会以有【a】的敌军\r\n\r\n【b】", + "imgId": "wuhuandajisi_skill3_linglangfushen", + "name": "灵狼附身", + "skill_info": "对随机3名敌军造成80%的策略伤害\n并对其所在位置施加【灵狼印记】\n不会以有【恶狼印记】的敌军为目标\n\n【灵狼印记】:回合开始时,对指定范围内敌军造成150%的真实伤害", "alarm_type": 0, - "attack_type": 0, - "hurt_formula": 0, + "attack_type": 2, + "hurt_formula": 80, "hurt_attack_area": 1, "hurt_strike_area": 998, "effect": "340701311&", @@ -9960,7 +10156,7 @@ "actionName": "skill3", "secondActionName": "&", "oppoSecondActionName": "skill3_B", - "skilNameImage": "celuelang", + "skilNameImage": "wuhuandajisi_linglangfushen", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9969,8 +10165,8 @@ }, { "id": 34100111, - "imgId": "elangling", - "name": "恶狼灵", + "imgId": "elangling_huihe_chongfeng", + "name": "狼灵冲锋", "skill_info": "对范围内敌军造成100%的物理伤害", "alarm_type": 0, "attack_type": 1, @@ -9978,17 +10174,17 @@ "hurt_attack_area": 1, "hurt_strike_area": 34100001, "effect": "&", - "rage_cost": 1000, - "cd": 0, - "object": 1, + "rage_cost": 0, + "cd": 1, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 1, + "skill_class": 2, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "elinglang", + "skilNameImage": "langling_chongfeng", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -9997,8 +10193,8 @@ }, { "id": 34110111, - "imgId": "linglangling", - "name": "灵狼灵", + "imgId": "linglangling_huihe_chongfeng", + "name": "狼灵冲锋", "skill_info": "对范围内敌军造成100%的策略伤害", "alarm_type": 0, "attack_type": 2, @@ -10006,17 +10202,17 @@ "hurt_attack_area": 1, "hurt_strike_area": 34100001, "effect": "&", - "rage_cost": 1000, - "cd": 0, - "object": 1, + "rage_cost": 0, + "cd": 1, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 1, + "skill_class": 2, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "linglangling", + "skilNameImage": "langling_chongfeng", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10025,8 +10221,8 @@ }, { "id": 34120111, - "imgId": "elangling", - "name": "恶狼灵", + "imgId": "elangling_huihe_chongfeng", + "name": "狼灵冲锋", "skill_info": "对范围内敌军造成100%的物理伤害", "alarm_type": 0, "attack_type": 1, @@ -10034,17 +10230,17 @@ "hurt_attack_area": 1, "hurt_strike_area": 34120001, "effect": "&", - "rage_cost": 1000, - "cd": 0, - "object": 1, + "rage_cost": 0, + "cd": 1, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 1, + "skill_class": 2, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "elinglang", + "skilNameImage": "langling_chongfeng", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10053,8 +10249,8 @@ }, { "id": 34130111, - "imgId": "linglangling", - "name": "灵狼灵", + "imgId": "linglangling_huihe_chongfeng", + "name": "狼灵冲锋", "skill_info": "对范围内敌军造成100%的策略伤害", "alarm_type": 0, "attack_type": 2, @@ -10062,17 +10258,17 @@ "hurt_attack_area": 1, "hurt_strike_area": 34120001, "effect": "&", - "rage_cost": 1000, - "cd": 0, - "object": 1, + "rage_cost": 0, + "cd": 1, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 1, + "skill_class": 2, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "linglangling", + "skilNameImage": "langling_chongfeng", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10081,8 +10277,8 @@ }, { "id": 34140111, - "imgId": "elangling", - "name": "恶狼灵", + "imgId": "elangling_huihe_chongfeng", + "name": "狼灵冲锋", "skill_info": "对范围内敌军造成100%的物理伤害", "alarm_type": 0, "attack_type": 1, @@ -10090,17 +10286,17 @@ "hurt_attack_area": 1, "hurt_strike_area": 34140001, "effect": "&", - "rage_cost": 1000, - "cd": 0, - "object": 1, + "rage_cost": 0, + "cd": 1, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 1, + "skill_class": 2, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "elinglang", + "skilNameImage": "langling_chongfeng", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10109,8 +10305,8 @@ }, { "id": 34150111, - "imgId": "linglangling", - "name": "灵狼灵", + "imgId": "linglangling_huihe_chongfeng", + "name": "狼灵冲锋", "skill_info": "对范围内敌军造成100%的策略伤害", "alarm_type": 0, "attack_type": 2, @@ -10118,17 +10314,17 @@ "hurt_attack_area": 1, "hurt_strike_area": 34140001, "effect": "&", - "rage_cost": 1000, - "cd": 0, - "object": 1, + "rage_cost": 0, + "cd": 1, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", - "skill_class": 1, + "skill_class": 2, "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "linglangling", + "skilNameImage": "langling_chongfeng", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10137,8 +10333,8 @@ }, { "id": 35010111, - "imgId": "dantishejian", - "name": "单体射箭", + "imgId": "leixu_nuqi_libuxufa", + "name": "例不虚发", "skill_info": "对指定敌军造成180%的物理伤害", "alarm_type": 0, "attack_type": 1, @@ -10156,51 +10352,23 @@ "actionName": "attack", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "dantishejian", + "skilNameImage": "leixu_libuxufa", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", "isShowOffSetX": 1 }, - { - "id": 35010121, - "imgId": "fanweishejian", - "name": "范围射箭", - "skill_info": "对指定范围内敌军造成80%的物理伤害", - "alarm_type": 0, - "attack_type": 1, - "hurt_formula": 80, - "hurt_attack_area": 2012, - "hurt_strike_area": 2005, - "effect": "&", - "rage_cost": 0, - "cd": 3, - "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, - "friendlyEffect": "&", - "skill_class": 2, - "actionName": "attack", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "fanweishejian", - "skillSceneSpine": "&", - "actionType": 0, - "voice": "&", - "voice_1": "&", - "isShowOffSetX": 0 - }, { "id": 35020121, - "imgId": "jianyu", - "name": "箭雨", - "skill_info": "对随机6个格子施加状态【标记】\r\n\r\n【标记】:行动开始时,对自身及相邻格子造成80%的物理伤害", + "imgId": "gongzei_nuqi_jifenghuoshi", + "name": "疾风火矢", + "skill_info": "对随机6个格子施加状态【疾风火矢】\n\n【疾风火矢】:行动开始时,对自身及相邻格子造成80%的物理伤害", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, - "hurt_strike_area": 1, + "hurt_strike_area": 991, "effect": "350201211&", "rage_cost": 0, "cd": 3, @@ -10212,7 +10380,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "jianyu", + "skilNameImage": "gongzei_jifenghuoshi", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -10221,8 +10389,8 @@ }, { "id": 35040111, - "imgId": "zizhoufanwei", - "name": "自周范围", + "imgId": "chenlan_nuqi_xuanfengzhanji", + "name": "旋风斩击", "skill_info": "对范围内敌军造成80%的物理伤害", "alarm_type": 0, "attack_type": 1, @@ -10240,7 +10408,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "zizhoufanwei", + "skilNameImage": "chenlan_jifengzhanji", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10249,8 +10417,8 @@ }, { "id": 35040121, - "imgId": "yuanchengcelue", - "name": "远程策略", + "imgId": "chenlan_huihe_jitumengji", + "name": "急突猛击", "skill_info": "对指定范围内敌军造成80%的策略伤害", "alarm_type": 0, "attack_type": 2, @@ -10260,15 +10428,15 @@ "effect": "&", "rage_cost": 0, "cd": 3, - "object": 1, + "object": 0, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, "actionName": "skill2", "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "yuanchengcelue", + "oppoSecondActionName": "skill2_B", + "skilNameImage": "chanlan_jitumengji", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -10277,18 +10445,18 @@ }, { "id": 35050111, - "imgId": "quanping", - "name": "全屏", - "skill_info": "对全体敌军造成80%的策略伤害", + "imgId": "yuanshu_skill1_quanqingtianxia", + "name": "权倾天下", + "skill_info": "对范围内敌军造成80%的真实伤害", "alarm_type": 0, - "attack_type": 2, + "attack_type": 4, "hurt_formula": 80, "hurt_attack_area": 1, "hurt_strike_area": 998, "effect": "&", "rage_cost": 0, "cd": 0, - "object": 4, + "object": 3, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", @@ -10296,7 +10464,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "quanping", + "skilNameImage": "yuanshu_quanqingtianxia", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10305,18 +10473,18 @@ }, { "id": 35050121, - "imgId": "zuhe1", - "name": "组合1", - "skill_info": "根据区域,对敌军分别造成80%的物理/策略/真实伤害", + "imgId": "yuanshu_skill2_zhuhougeju1", + "name": "诸侯割据", + "skill_info": "对范围内敌军造成80%的物理伤害", "alarm_type": 0, - "attack_type": 0, - "hurt_formula": 0, + "attack_type": 1, + "hurt_formula": 80, "hurt_attack_area": 1, - "hurt_strike_area": 998, - "effect": "350501211&", + "hurt_strike_area": 35050001, + "effect": "&", "rage_cost": 0, "cd": 0, - "object": 4, + "object": 3, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", @@ -10324,7 +10492,35 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "zuhe1", + "skilNameImage": "yuanshu_zhuhougeju", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 0 + }, + { + "id": 35050122, + "imgId": "yuanshu_skill3_zhuhougeju2", + "name": "诸侯割据", + "skill_info": "对范围内敌军造成80%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 80, + "hurt_attack_area": 1, + "hurt_strike_area": 35050002, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 3, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 4, + "actionName": "skill3", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "yuanshu_zhuhougeju", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10333,26 +10529,54 @@ }, { "id": 35050131, - "imgId": "zuhe2", - "name": "组合2", - "skill_info": "根据区域,对敌军分别造成80%的物理/策略/真实伤害", + "imgId": "yuanshu_skill4_chaogangbenghuai1", + "name": "朝纲崩坏", + "skill_info": "对范围内敌军造成80%的策略伤害", "alarm_type": 0, - "attack_type": 0, - "hurt_formula": 0, + "attack_type": 2, + "hurt_formula": 80, "hurt_attack_area": 1, - "hurt_strike_area": 998, - "effect": "350501311&", + "hurt_strike_area": 35050002, + "effect": "&", "rage_cost": 0, "cd": 0, - "object": 4, + "object": 3, "friendly_attack_type": 0, "gain_formula": 0, "friendlyEffect": "&", "skill_class": 4, - "actionName": "skill3", + "actionName": "skill4", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "zuhe2", + "skilNameImage": "yuanshu_chaogangbenghuai", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 0 + }, + { + "id": 35050132, + "imgId": "yuanshu_skill5_chaogangbenghuai2", + "name": "朝纲崩坏", + "skill_info": "对范围内敌军造成80%的策略伤害", + "alarm_type": 0, + "attack_type": 2, + "hurt_formula": 80, + "hurt_attack_area": 1, + "hurt_strike_area": 35050001, + "effect": "&", + "rage_cost": 0, + "cd": 0, + "object": 3, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 4, + "actionName": "skill5", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "yuanshu_chaogangbenghuai", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10363,10 +10587,10 @@ "id": 36010111, "imgId": "yanshi_nuqi_mofajiqiao", "name": "墨法·机巧", - "skill_info": "对指定敌军造成100%的策略伤害;对全体友军造成100%攻击的治疗", + "skill_info": "对指定敌军造成150%的策略伤害;对全体友军造成100%攻击的治疗", "alarm_type": 1, "attack_type": 2, - "hurt_formula": 100, + "hurt_formula": 150, "hurt_attack_area": 2024, "hurt_strike_area": 1, "effect": "360101111&", @@ -10475,13 +10699,13 @@ "id": 36050111, "imgId": "wangcan_nuqi_wenguoshifei", "name": "文过饰非", - "skill_info": "对全体敌军造成100%的策略伤害", + "skill_info": "对全体敌军造成100%的策略伤害\n对全体友军施加【单盾(3回合)】\n\n【单盾】:可抵消施加者40%攻击的伤害", "alarm_type": 0, "attack_type": 2, "hurt_formula": 100, "hurt_attack_area": 1, "hurt_strike_area": 998, - "effect": "&", + "effect": "360501111&", "rage_cost": 1000, "cd": 0, "object": 4, @@ -10489,7 +10713,7 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "attack", + "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", "skilNameImage": "wenguoshifei", @@ -10499,146 +10723,6 @@ "voice_1": "&", "isShowOffSetX": 0 }, - { - "id": 36050121, - "imgId": "wangcan_huihe_qiangciguibian", - "name": "强辞诡辩", - "skill_info": "对全体友军施加100%的护盾", - "alarm_type": 1, - "attack_type": 0, - "hurt_formula": 0, - "hurt_attack_area": 1, - "hurt_strike_area": 998, - "effect": "&", - "rage_cost": 0, - "cd": 3, - "object": 2, - "friendly_attack_type": 0, - "gain_formula": 0, - "friendlyEffect": "360501211&", - "skill_class": 1, - "actionName": "attack", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "qiangciguibian", - "skillSceneSpine": "&", - "actionType": 0, - "voice": "&", - "voice_1": "&", - "isShowOffSetX": 0 - }, - { - "id": 36060111, - "imgId": "bingjiaxuezi_nuqi_nupi", - "name": "怒劈", - "skill_info": "对范围内敌军造成100威力的物理伤害;施加【怒目(1回合)】\r\n\r\n【怒目】:强制优先攻击带有【嘲讽】的敌军", - "alarm_type": 0, - "attack_type": 1, - "hurt_formula": 50, - "hurt_attack_area": 1, - "hurt_strike_area": 1008, - "effect": "360601111&", - "rage_cost": 1000, - "cd": 0, - "object": 4, - "friendly_attack_type": 0, - "gain_formula": 0, - "friendlyEffect": "&", - "skill_class": 1, - "actionName": "attack", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "nupi", - "skillSceneSpine": "wofang", - "actionType": 0, - "voice": "&", - "voice_1": "&", - "isShowOffSetX": 0 - }, - { - "id": 36070111, - "imgId": "daojiaxuezi_nuqi_fenghou", - "name": "风凌", - "skill_info": "对指定敌军造成220威力的策略伤害;施加【封技(1回合)】\r\n\r\n【封技】:无法使用怒气技和回合技", - "alarm_type": 0, - "attack_type": 2, - "hurt_formula": 110, - "hurt_attack_area": 2024, - "hurt_strike_area": 1, - "effect": "360701111&", - "rage_cost": 1000, - "cd": 0, - "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, - "friendlyEffect": "&", - "skill_class": 1, - "actionName": "attack", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "fengling", - "skillSceneSpine": "wofang", - "actionType": 0, - "voice": "&", - "voice_1": "&", - "isShowOffSetX": 1 - }, - { - "id": 36080111, - "imgId": "fajiaxuezi_nuqi_zhongquan", - "name": "重拳", - "skill_info": "对指定敌军造成220威力的物理伤害;施加【眩晕(1回合)】\r\n\r\n【眩晕】:无法行动", - "alarm_type": 0, - "attack_type": 1, - "hurt_formula": 110, - "hurt_attack_area": 1008, - "hurt_strike_area": 1, - "effect": "360801111&", - "rage_cost": 1000, - "cd": 0, - "object": 0, - "friendly_attack_type": 0, - "gain_formula": 0, - "friendlyEffect": "&", - "skill_class": 1, - "actionName": "attack", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "fenghou", - "skillSceneSpine": "wofang", - "actionType": 0, - "voice": "&", - "voice_1": "&", - "isShowOffSetX": 1 - }, - { - "id": 36090111, - "imgId": "rujiaxuezi_nuqi_fengling", - "name": "封喉", - "skill_info": "对范围内敌军造成60威力的策略伤害;施加【禁疗(1回合)】;对范围内友军造成60威力的治疗\r\n\r\n【禁疗】:受到的治疗效果为0", - "alarm_type": 0, - "attack_type": 2, - "hurt_formula": 30, - "hurt_attack_area": 2024, - "hurt_strike_area": 2005, - "effect": "360901111&", - "rage_cost": 1000, - "cd": 0, - "object": 0, - "friendly_attack_type": 3, - "gain_formula": 60, - "friendlyEffect": "&", - "skill_class": 1, - "actionName": "attack", - "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "zhongquan", - "skillSceneSpine": "wofang", - "actionType": 0, - "voice": "&", - "voice_1": "&", - "isShowOffSetX": 0 - }, { "id": 36100111, "imgId": "budongmingwang_skill1_jinzhongjingu", @@ -10660,7 +10744,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "skill2_B", - "skilNameImage": "jinzhongjingu", + "skilNameImage": "budongmingwang_jinzhongjingu", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10671,10 +10755,10 @@ "id": 36100121, "imgId": "budongmingwang_skill2_wanfaxiangmo", "name": "万法降魔", - "skill_info": "对全体敌军造成50%的策略伤害", + "skill_info": "对全体敌军造成6次共计50%的策略伤害", "alarm_type": 0, "attack_type": 2, - "hurt_formula": 50, + "hurt_formula": 9, "hurt_attack_area": 1, "hurt_strike_area": 998, "effect": "361001211&", @@ -10688,7 +10772,7 @@ "actionName": "skill3_2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "wanfaxiangmo", + "skilNameImage": "budongmingwang_wanfaxiangmo", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10699,7 +10783,7 @@ "id": 36100131, "imgId": "budongmingwang_skill3_wanfajiangzhu", "name": "万法降诸", - "skill_info": "在下次行动开始时,对指定范围内的敌军造成50%的策略伤害", + "skill_info": "在下次行动开始时,对指定范围内的敌军造成50%的真实伤害", "alarm_type": 0, "attack_type": 0, "hurt_formula": 0, @@ -10716,7 +10800,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "skill1_B", - "skilNameImage": "wanfazhuxiang", + "skilNameImage": "budongmingwang_wanfazhuxiang", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10744,7 +10828,7 @@ "actionName": "skill3_1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "zhaohuanhuashen", + "skilNameImage": "budongmingwang_zhaohuanhuashen", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10753,15 +10837,15 @@ }, { "id": 37010111, - "imgId": "hengsaotianxia", - "name": "横扫天下", - "skill_info": "对范围内敌军造成100威力的物理伤害", + "imgId": "yeyuanzhiwang_nuqi_bangdaqianjun", + "name": "棒打千军", + "skill_info": "对范围内敌军造成100%的物理伤害\n若目标的怒气低于500,额外造成250%的物理伤害", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 50, + "hurt_formula": 100, "hurt_attack_area": 1, "hurt_strike_area": 1008, - "effect": "&", + "effect": "370101111&", "rage_cost": 1000, "cd": 0, "object": 4, @@ -10769,10 +10853,10 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "attack", + "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "wanbankue", + "skilNameImage": "yeyuanzhiwang_nuqi_bangdaqianjun", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "&", @@ -10781,15 +10865,15 @@ }, { "id": 37010121, - "imgId": "zhonggun", - "name": "重棍", - "skill_info": "对指定敌军造成220威力的物理伤害", + "imgId": "yeyuanzhiwang_huihe_linghoujishi", + "name": "灵猴击石", + "skill_info": "对单个敌方造成150%攻击力的伤害\n偷取100点怒气", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 50, + "hurt_formula": 150, "hurt_attack_area": 2024, "hurt_strike_area": 1, - "effect": "&", + "effect": "370101211&", "rage_cost": 0, "cd": 3, "object": 0, @@ -10797,10 +10881,10 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, - "actionName": "attack", + "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "zhonggun", + "skilNameImage": "yeyuanzhiwang_huihe_linghoujishi", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -10808,16 +10892,16 @@ "isShowOffSetX": 1 }, { - "id": 37040111, - "imgId": "danti", - "name": "单体", - "skill_info": "对指定敌军造成220威力的物理伤害", + "id": 37030111, + "imgId": "wenyinuxiong_nuqi_manxiongchongzhuang", + "name": "蛮熊冲撞", + "skill_info": "对指定敌军造成150%的物理伤害\n击退敌军4格\n若击退被阻挡,额外造成200%的物理伤害并施加【眩晕】", "alarm_type": 0, "attack_type": 1, - "hurt_formula": 110, + "hurt_formula": 150, "hurt_attack_area": 1008, "hurt_strike_area": 1, - "effect": "&", + "effect": "370301111&", "rage_cost": 1000, "cd": 0, "object": 4, @@ -10825,10 +10909,10 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 1, - "actionName": "attack", + "actionName": "skill1", "secondActionName": "&", - "oppoSecondActionName": "&", - "skilNameImage": "danti", + "oppoSecondActionName": "skill1_B", + "skilNameImage": "wenyinuxiong_nuqi_manxiongchongzhuang", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10836,16 +10920,16 @@ "isShowOffSetX": 1 }, { - "id": 37040121, - "imgId": "qunti", - "name": "群体", - "skill_info": "对范围内敌军造成100威力的策略伤害", + "id": 37030121, + "imgId": "wenyinuxiong_huihe_tongkuaihao", + "name": "痛哭哀号", + "skill_info": "对范围内敌军造成75%的物理伤害\n若目标有【瘟疫】,施加【残足2(3回合)】\n\n【残足2】:移动力-2", "alarm_type": 0, - "attack_type": 2, - "hurt_formula": 50, - "hurt_attack_area": 2024, - "hurt_strike_area": 2005, - "effect": "&", + "attack_type": 1, + "hurt_formula": 75, + "hurt_attack_area": 2004, + "hurt_strike_area": 5003, + "effect": "370301211&", "rage_cost": 0, "cd": 3, "object": 0, @@ -10853,10 +10937,10 @@ "gain_formula": 0, "friendlyEffect": "&", "skill_class": 2, - "actionName": "attack", + "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "qunti", + "skilNameImage": "wenyinuxiong_huihe_tongkuaihao", "skillSceneSpine": "&", "actionType": 0, "voice": "&", @@ -10865,15 +10949,15 @@ }, { "id": 37060111, - "imgId": "qunti", - "name": "孵化子嗣", + "imgId": "zhuhou_skill1_qianzhuwandu", + "name": "千蛛万毒", "skill_info": "召唤4只小蜘蛛", "alarm_type": 1, "attack_type": 0, "hurt_formula": 0, "hurt_attack_area": 1, "hurt_strike_area": 1, - "effect": "&", + "effect": "370601111&", "rage_cost": 0, "cd": 0, "object": 4, @@ -10884,7 +10968,7 @@ "actionName": "skill1", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "qunti", + "skilNameImage": "zhuhou_skill1_qianzhuwandu", "skillSceneSpine": "wofangzhiliao", "actionType": 0, "voice": "&", @@ -10893,9 +10977,9 @@ }, { "id": 37060121, - "imgId": "danti", - "name": "单体", - "skill_info": "对全体敌军造成150%的策略伤害\r\n若目标【瘟疫】层数大于2,则在目标周围生成1只小蜘蛛\r\n若目标【瘟疫】层数大于4,则对目标施加【定身】", + "imgId": "zhuhou_skill2_duyiliesan", + "name": "毒疫裂散", + "skill_info": "对全体敌军造成150%的策略伤害\n若目标【瘟疫】层数大于2,则在目标周围生成1只小蜘蛛\n若目标【瘟疫】层数大于4,则对目标施加【定身】", "alarm_type": 0, "attack_type": 2, "hurt_formula": 150, @@ -10912,7 +10996,7 @@ "actionName": "skill2", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "danti", + "skilNameImage": "zhuhou_skill2_duyiliesan", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", @@ -10921,9 +11005,9 @@ }, { "id": 37060131, - "imgId": "yanchigongji", - "name": "延迟攻击", - "skill_info": "对全体敌军造成150%的策略伤害\r\n施加1层【瘟疫】\r\n场中每有1个【蛛网】额外造成10%的策略伤害\r\n清除场上所有的【蛛网】", + "imgId": "zhuhou_skill3_zhangyibaofa", + "name": "瘴疫爆发", + "skill_info": "对全体敌军造成150%的策略伤害\n施加1层【瘟疫】\n场中每有1个【蛛网】额外造成10%的策略伤害\n清除场上所有的【蛛网】", "alarm_type": 0, "attack_type": 2, "hurt_formula": 150, @@ -10940,11 +11024,515 @@ "actionName": "skill3", "secondActionName": "&", "oppoSecondActionName": "&", - "skilNameImage": "yanchigongji", + "skilNameImage": "zhuhou_skill3_zhangyibaofa", "skillSceneSpine": "wofang", "actionType": 0, "voice": "&", "voice_1": "&", "isShowOffSetX": 0 + }, + { + "id": 411190111, + "imgId": "qizhaoyun_nuqi_yajiaowudui", + "name": "涯角无对1", + "skill_info": "对指定敌军造成140%的物理伤害\n自身每拥有1个增益状态,额外造成15%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 140, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "4111901111&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qizhaoyun_yajiaowudui", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411190112, + "imgId": "qizhaoyun_nuqi_yajiaowudui", + "name": "涯角无对2", + "skill_info": "对指定敌军造成170%的物理伤害\n自身每拥有1个增益状态,额外造成30%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 170, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "4111901121&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qizhaoyun_yajiaowudui", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411190121, + "imgId": "qizhaoyun_huihe_longdantuci", + "name": "龙胆突刺1", + "skill_info": "对指定敌军造成120%的物理伤害\n吸血+20", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 120, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "4111901211&", + "rage_cost": 0, + "cd": 3, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qizhaoyun_longdantuci", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411190122, + "imgId": "qizhaoyun_huihe_longdantuci", + "name": "龙胆突刺2", + "skill_info": "对指定敌军造成140%的物理伤害\n吸血+40", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 140, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "4111901221&", + "rage_cost": 0, + "cd": 3, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qizhaoyun_longdantuci", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411220111, + "imgId": "gongzhugeliang_nuqi_liannuzanshe", + "name": "连弩攒射1", + "skill_info": "对指定敌军造成10次总计140%的物理伤害\n每次攻击有15%的概率施加1个减益状态", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 14, + "hurt_attack_area": 9012, + "hurt_strike_area": 1, + "effect": "4112201111&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "skill1_B", + "skilNameImage": "gongzhugeliang_liannuzanshe", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411220112, + "imgId": "gongzhugeliang_nuqi_liannuzanshe", + "name": "连弩攒射2", + "skill_info": "对指定敌军造成10次总计170%的物理伤害\n每次攻击有30%的概率施加1个减益状态", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 17, + "hurt_attack_area": 9012, + "hurt_strike_area": 1, + "effect": "4112201121&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "skill1_B", + "skilNameImage": "gongzhugeliang_liannuzanshe", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411220121, + "imgId": "gongzhugeliang_huihe_xushinuji", + "name": "蓄势弩击1", + "skill_info": "对指定敌军造成120%的物理伤害\n获得1个随机增益状态", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 120, + "hurt_attack_area": 9012, + "hurt_strike_area": 1, + "effect": "4112201211&", + "rage_cost": 0, + "cd": 3, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "gongzhugeliang_xushinuji", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411220122, + "imgId": "gongzhugeliang_huihe_xushinuji", + "name": "蓄势弩击2", + "skill_info": "对指定敌军造成140%的物理伤害\n获得1个随机增益状态", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 140, + "hurt_attack_area": 9012, + "hurt_strike_area": 1, + "effect": "4112201221&", + "rage_cost": 0, + "cd": 3, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "gongzhugeliang_xushinuji", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411440111, + "imgId": "qilvbu_nuqi_huajituci", + "name": "画戟突刺1", + "skill_info": "对指定敌军造成140%的物理伤害\n每拥有1层%d4114401111%d,额外造成15%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 140, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qilvbu_huajituci", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411440112, + "imgId": "qilvbu_nuqi_huajituci", + "name": "画戟突刺2", + "skill_info": "对指定敌军造成170%的物理伤害\n每拥有1层%d4114401111%d,额外造成30%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 170, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qilvbu_huajituci", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411440113, + "imgId": "qilvbu_nuqi_shenshazhumie", + "name": "神杀诛灭1", + "skill_info": "对指定敌军造成800%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 800, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1B", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qilvbu_huajituci", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411440114, + "imgId": "qilvbu_nuqi_shenshazhumie", + "name": "神杀诛灭2", + "skill_info": "对指定敌军造成1000%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 1000, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1B", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qilvbu_huajituci", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411440121, + "imgId": "qilvbu_huihe_lingweiyiji", + "name": "凌威一击1", + "skill_info": "对指定敌军造成120%的物理伤害\n获得1层%d4114401111%d", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 120, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "4114401211&", + "rage_cost": 0, + "cd": 3, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qilvbu_lingweiyiji", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 411440122, + "imgId": "qilvbu_huihe_lingweiyiji", + "name": "凌威一击2", + "skill_info": "对指定敌军造成140%的物理伤害\n获得3层%d4114401111%d", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 140, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "4114401221&", + "rage_cost": 0, + "cd": 3, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "qilvbu_lingweiyiji", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 412010111, + "imgId": "wangyue_nuqi_lingjianshizhan", + "name": "凌霄剑斩1", + "skill_info": "对指定敌军造成3次累计140%的物理伤害\n造成伤害时,50%的概率施加1个随机【减益状态】", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 150, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "5301111&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "lingbojianyi_lingxiaojianzhan", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 412010112, + "imgId": "wangyue_nuqi_lingjianshizhan", + "name": "凌霄剑斩2", + "skill_info": "对指定敌军造成3次累计170%的物理伤害\n造成伤害时,50%的概率施加1个随机【减益状态】", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 170, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "5301121&", + "rage_cost": 1000, + "cd": 0, + "object": 0, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 1, + "actionName": "skill1", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "lingbojianyi_lingxiaojianzhan", + "skillSceneSpine": "wofang", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 412010121, + "imgId": "wenchou_nuqi_chuipoqianjun", + "name": "凌剑破空1", + "skill_info": "对指定敌军造成120%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 120, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 0, + "cd": 3, + "object": 4, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "lingbojianyi_lingjianpokong", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 + }, + { + "id": 412010122, + "imgId": "wenchou_nuqi_chuipoqianjun", + "name": "凌剑破空2", + "skill_info": "对指定敌军造成140%的物理伤害", + "alarm_type": 0, + "attack_type": 1, + "hurt_formula": 140, + "hurt_attack_area": 1008, + "hurt_strike_area": 1, + "effect": "&", + "rage_cost": 0, + "cd": 3, + "object": 4, + "friendly_attack_type": 0, + "gain_formula": 0, + "friendlyEffect": "&", + "skill_class": 2, + "actionName": "skill2", + "secondActionName": "&", + "oppoSecondActionName": "&", + "skilNameImage": "lingbojianyi_lingjianpokong", + "skillSceneSpine": "&", + "actionType": 0, + "voice": "&", + "voice_1": "&", + "isShowOffSetX": 1 } ] \ No newline at end of file