军团活动:修改粮草先行
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@@ -8,8 +8,7 @@ import { Record, UserGuildActivityRecModel } from "../../db/UserGuildActivityRec
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import { GateMembersRec, CityParam, Member, WoodenHorse } from "../../domain/battleField/guildActivity";
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import { DicGuildActivity } from "../../pubUtils/dictionary/DicGuildActivity";
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import { getAllServers, getRoleOnlineInfo } from "../redisService";
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import { SimpleGuildRankParam, SimpleRoleRankParam, SimpleGuildRankWithTimeParam, GuildRankInfo, RoleRankInfo } from "../../domain/rank";
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import { getGuildChannelSid, getWorldChannelSid, getCityChannelSid } from "../chatChannelService";
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import { SimpleGuildRankParam, SimpleRoleRankParam, GuildRankInfo, RoleRankInfo } from "../../domain/rank";
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import { pinus } from "pinus";
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import { GuildActivityRecordModel } from "../../db/GuildActivityRec";
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import { genAuction } from "../auctionService";
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@@ -22,7 +21,6 @@ import { RaceActivityObject } from "./raceActivityObj";
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import { Rank } from "../rankService";
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import { BossInstanceModel } from "../../db/BossInstance";
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import { UserGuildModel } from "../../db/UserGuild";
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import { raceActivityEnd } from "../timeTaskService";
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import { addActive } from "../guildService";
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import { ActivePlayer, GuildRecord, ServerRecordModel } from "../../db/ServerRecords";
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import { Attack } from "../../domain/battleField/pvp";
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@@ -222,25 +220,6 @@ export async function getCityActivityRank(guildCode: string, serverId: number, c
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return { guildRank, myGuildRank, memberRank, myMemberRank }
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}
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export async function getRaceActivityRank(guildCode: string, serverId: number) {
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true);
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r.setGenerFieldsFun(generField);
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let { myRank, ranks } = await r.getRankListWithMyRank({ guildCode });
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if (!myRank) {
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myRank = await r.generMyRankWithGuild(guildCode, 0, 0);
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}
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return { guildRank: ranks, myGuildRank: myRank }
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}
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function generField(params: GuildRankInfo) {
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let { rank, code, name, num, time } = params;
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let param = new SimpleGuildRankWithTimeParam(rank, code, name, { distance: num / 1000, time: Math.floor(time), startTime: 0, durability: 0 });
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return param;
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}
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/**
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* 获取和自己同屏的5个木牛流马
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* @param guildCode
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@@ -248,17 +227,18 @@ function generField(params: GuildRankInfo) {
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*/
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export async function getWoodenHorseList(guildCode: string, serverId: number) {
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let obj = getRaceActivityObj();
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true, 5);
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let { myGuildRank, guildRank } = await obj.getRanks(serverId, guildCode);
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let myRank = await r.getMyRank({ guildCode });
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let myRank = myGuildRank?.rank||0;
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let startRank = myRank - 2 > 0 ? myRank - 2 : 1;
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let endRank = startRank + 4;
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let range = <GuildRankInfo[]>await r.getRankByRange(startRank, endRank);
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let woodenHorseList = new Array<WoodenHorse>();
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for (let { code } of range) {
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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if (woodenHorse) {
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woodenHorseList.push(woodenHorse);
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for (let { rank, code } of guildRank) {
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if(rank >= startRank && rank <= endRank) {
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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if (woodenHorse) {
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woodenHorseList.push(woodenHorse);
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}
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}
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}
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return woodenHorseList;
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@@ -618,33 +598,10 @@ export async function sendGuildCityDeclare(cityId: number, declareGuildCode: str
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*/
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export async function calWoodenHorseAndSend(serverId: number) {
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console.log('calWoodenHorseAndSend');
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let guildKey = REDIS_KEY.RACE_ACTIVITY;
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let obj = getRaceActivityObj();
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let calResult = new Map<string, WoodenHorse>();
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for(let [code] of obj.getAllWoodenHorses()) {
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let _obj = await obj.getWoodenHorse(code, serverId);
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if(_obj) calResult.set(code, _obj);
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}
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let { guildRank: ranks } = await obj.getRanks(serverId);
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let fun = async function (param: GuildRankInfo) {
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let { rank, code, name } = param;
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let _obj = calResult.get(code);
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return new SimpleGuildRankWithTimeParam(rank, code, name, _obj);
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}
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true);
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r.setGenerFieldsFun(fun);
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let ranks = <GuildRankInfo[]>await r.getRankByRange();
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let map = new Map<number, WoodenHorse[]>();
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let guildRank = new Array<SimpleGuildRankWithTimeParam>();
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let l = ranks.length > 10 ? 10 : ranks.length;
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for (let i = 0; i < l; i++) {
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let { rank, code, name, num } = ranks[i]
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let _obj = await obj.getWoodenHorse(code, serverId);
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let param = new SimpleGuildRankWithTimeParam(rank, code, name, _obj);
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guildRank.push(param);
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}
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// 找到往前和往后2艘船
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for (let i = 0; i < ranks.length; i++) {
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let { code } = ranks[i];
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@@ -670,15 +627,13 @@ export async function calWoodenHorseAndSend(serverId: number) {
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// console.log('send', woodenHorseList.length);
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let curRank = ranks[rank];
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let wh = await obj.getWoodenHorse(curRank.code, serverId);
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let myGuildRank = new SimpleGuildRankWithTimeParam(curRank.rank, curRank.code, curRank.name, wh);
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let events = obj.getEvents(curRank.code, wh ? wh.distance : 0);
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await sendMessageToGuildWithSuc(curRank.code, PUSH_ROUTE.GUILD_RACE_UPDATE, { timestamp: Date.now(), woodenHorseList, guildRank, myGuildRank, events });
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await sendMessageToGuildWithSuc(curRank.code, PUSH_ROUTE.GUILD_RACE_UPDATE, { timestamp: Date.now(), woodenHorseList, guildRank: ranks, myGuildRank: curRank, events });
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map.delete(rank);
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}
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}
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}
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calResult.clear();
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return;
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}
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@@ -703,17 +658,21 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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let { serverId, durability, distance } = woodenHorse;
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let obj = getRaceActivityObj();
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// 计算排名,计算耐久,发送奖励
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true);
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let { guildRank, myGuildRank } = await obj.getRanks(serverId, guildCode);
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let rank = myGuildRank?.rank||0;
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId });
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await r.setRankWithGuildInfo2(guildCode, myGuildRank.num, myGuildRank.sortTime, myGuildRank.durability);
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let isSuccess = distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH; // 血条未击破则没有占领军团
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let myGuildRank = await r.getMyRank({ guildCode });
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let members = obj.getMembersOfGuild(guildCode);
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, myGuildRank);
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, rank);
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let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, {
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memberCnt: members.length, members,
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isSuccess, isCompleted: true, rank: myGuildRank,
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isSuccess, isCompleted: true, rank,
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rewards: rewards.map(cur => cur.goods),
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woodenHorse,
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woodenHorse: woodenHorse.getTreatTime(),
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});
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if (rec) {
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// 奖励加入拍卖行
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@@ -723,9 +682,7 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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let honour = dic.honour + Math.floor(durability * GUILDACTIVITY.RACEACTIVITY_DURABILITY_REWARD);
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for(let { roleId } of members) {
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await updateUserRecAndSendHonour(honour, 0, myGuildRank, roleId, members);
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let onlineUser = await getRoleOnlineInfo(roleId);
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await updateUserRecAndSendHonour(honour, 0, rank, roleId, members);
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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}
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@@ -1,22 +1,19 @@
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// 军团活动蛮夷入侵城门血量等数据存储
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import { Member, GateMembersRec, WoodenHorse, Event, WoodenHorseMember } from "../../domain/battleField/guildActivity";
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import { Member, GateMembersRec, WoodenHorse, Event, WoodenHorseMember, RaceActivityRankParam } from "../../domain/battleField/guildActivity";
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import { RewardInter } from "../../pubUtils/interface";
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import { getRaceEventItems, gameData } from "../../pubUtils/data";
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import { GuildModel } from "../../db/Guild";
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import { sendSingleRaceActEndMsg } from "./guildActivityService";
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import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS, PUSH_ROUTE } from "../../consts";
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import { getGuildChannelSid } from "../chatService";
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import { pinus } from "pinus";
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import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../consts";
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import { getRandEelm, sortArrRandom, resResult, getRandResultByMember } from "../../pubUtils/util";
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import { Rank } from "../rankService";
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import { getTimeFun } from "../../pubUtils/timeUtil";
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import { sendMessageToGuildWithSuc, sendMessageToUserWithSuc } from "../pushService";
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// 粮草先行
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export class RaceActivityObject {
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private status = RACE_ACTIVITY_STATUS.WAITING; // 活动状态 0-未开始 1-已开始 2-已结束
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public status = RACE_ACTIVITY_STATUS.WAITING; // 活动状态 0-未开始 1-已开始 2-已结束
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private allStartTime = 0; // 开启时间,每天晚上8点
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public guildList: Array<{ serverId: number, guildCode: string }> = []; // 所有军团
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private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
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private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
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@@ -50,6 +47,39 @@ export class RaceActivityObject {
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return this.woodenHorses;
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}
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public async getRanks(serverId: number, guildCode?: string) {
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let myRank: RaceActivityRankParam = null;
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let ranks: RaceActivityRankParam[] = [];
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for(let [_, _wh] of this.woodenHorses) {
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if(_wh.serverId == serverId && _wh.status != GUILD_ACTIVITY_STATUS.WAITING) {
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let wh = await this.getWoodenHorse(_wh.guildCode, _wh.serverId);
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if(wh) {
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ranks.push(new RaceActivityRankParam(wh));
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}
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}
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}
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ranks.sort((a, b) => {
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if(a.sortDistance == b.sortDistance) {
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return a.sortTime - b.sortTime;
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} else {
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return b.sortDistance - a.sortDistance;
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}
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}).map((wh, index) => {
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wh.setRank(index + 1);
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if(guildCode && wh.code == guildCode) {
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myRank = wh;
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}
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return wh
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});
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if(!myRank && guildCode) {
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let myWoodenHorse = await this.getWoodenHorse(guildCode, serverId);
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if(myWoodenHorse) myRank = new RaceActivityRankParam(myWoodenHorse);
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}
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return { guildRank: ranks, myGuildRank: myRank }
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}
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public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
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let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
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if(!woodenHorse) return false;
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@@ -70,23 +100,16 @@ export class RaceActivityObject {
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let guild = await GuildModel.findByCode(guildCode, serverId);
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if(!guild) return false;
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let { name: guildName, guildCe } = guild;
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId));
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.allStartTime));
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this.guildList.push({guildCode, serverId});
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}
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let woodenHorse = this.woodenHorses.get(guildCode);
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let events = this.events.get(guildCode)||[];
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let needSendEnd = woodenHorse.calCurWoodenHorse(events);
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if(woodenHorse.status == RACE_ACTIVITY_STATUS.START || woodenHorse.status == RACE_ACTIVITY_STATUS.END) { // 更新距离
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true, 5);
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await r.setRank({guildCode}, [Math.floor(woodenHorse.distance * 1000), woodenHorse.time], false);
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let tomorrow = <number>getTimeFun().getAfterDayWithHour();
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await r.setExpire(tomorrow);
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if (needSendEnd) { // 抵达后发送奖励,发送消息,结算
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await sendSingleRaceActEndMsg(guildCode, woodenHorse);
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}
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if (needSendEnd) { // 抵达后发送奖励,发送消息,结算
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await sendSingleRaceActEndMsg(guildCode, woodenHorse);
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}
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this.handleItemsByWoodenHorse(woodenHorse);
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return woodenHorse;
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}
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@@ -109,6 +132,7 @@ export class RaceActivityObject {
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// 定时任务到,开始比赛,设置开始赛道,发放初始道具
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public startRace() {
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this.status = RACE_ACTIVITY_STATUS.START;
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if(this.allStartTime == 0) this.allStartTime = Date.now();
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let guildCodes = new Array<string>();
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for(let [code, woodenHorse] of this.woodenHorses) {
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if(woodenHorse.memberCnt > 0) {
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@@ -120,9 +144,7 @@ export class RaceActivityObject {
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}
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private woodenHorseStartRace(woodenHorse: WoodenHorse) {
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woodenHorse.status = RACE_ACTIVITY_STATUS.START;
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woodenHorse.time = Date.now();
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woodenHorse.startTime = Date.now();
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woodenHorse.startRace(this.allStartTime);
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let members = woodenHorse.members;
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let normalItems = getRaceEventItems();
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this.sendRandItemsToMembers(members, woodenHorse, normalItems);
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