镇念塔:排行榜
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@@ -26,11 +26,8 @@ import { DicTowerTask } from '../pubUtils/dictionary/DicTowerTask';
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export async function getTowerStatus(role: RoleType) {
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let { towerLv, roleId, serverId } = role;
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if (!towerLv) {
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towerLv = 1;
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let role = await RoleModel.towerLvUp(roleId);
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// 更新redis
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let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, towerLv, role.towerUpTime.getTime(), role);
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towerLv = role.towerLv;
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}
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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if (!towerRec) {
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@@ -197,21 +194,21 @@ export async function towerBattleEnd(sid: string, funcs: number[], roleId: strin
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let role = await RoleModel.towerLvUp(roleId);
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// 更新redis
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let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, towerLv + 1, role.towerUpTime.getTime(), role);
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await r.setRankWithRoleInfo(roleId, role.towerLv - 1, role.towerUpTime.getTime(), role);
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const nextTowerInfo = gameData.tower.get(towerLv + 1);
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const nextTowerInfo = gameData.tower.get(role.towerLv);
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if (nextTowerInfo) {
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const { warArray } = nextTowerInfo;
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const sts = warArray.map(id => {
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return { warId: id, status: false };
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});
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await TowerRecordModel.createRecord({ roleId, lv: towerLv + 1, warStatus: sts });
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await TowerRecordModel.createRecord({ roleId, lv: role.towerLv, warStatus: sts });
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}
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const { reward } = gameData.tower.get(towerLv);
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const { reward } = gameData.tower.get(role.towerLv - 1);
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if (reward) towerReward = reward;
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if (towerLv + 1 == HANG_UP_CONSTS.ENABLE_LV) {
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if (role.towerLv == HANG_UP_CONSTS.ENABLE_LV) {
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await startHangUp(roleId, roleName);
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pinus.app.get('channelService').pushMessageByUids('hangUpEnable', resResult(STATUS.SUCCESS, { enable: true }), [{ uid: roleId, sid }]);
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}
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@@ -59,7 +59,8 @@ export function getRandComBtlRobots(topLineupCe: number, ceLimit: number, lv: nu
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} else {
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robotCe = getRandValue(topLineupCe || 0, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
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}
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const robotLv = getRandValue(lv, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
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let robotLv = getRandValue(lv, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
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if(robotLv > gameData.maxPlayerLv.max) robotLv = gameData.maxPlayerLv.max;
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// const imgHid = robot[Math.floor(Math.random() * robot.length)];
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const { robotRoleId, robotRoleName } = robotInfos[idx];
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let robotStatus = new RoleStatus(robotRoleId, robotRoleName, false, false, EXTERIOR.EXTERIOR_FACE, EXTERIOR.EXTERIOR_FACECASE, EXTERIOR.EXTERIOR_APPEARANCE, robotCe, robotLv, robot, true);
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@@ -781,7 +781,9 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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r.setIsInit(true);
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for (let role of ranks) {
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// console.log(roleId);
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await r.setRankWithRoleInfo(role.roleId, role.towerLv, role.towerUpTime ? role.towerUpTime.getTime() : 0, role);
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if(role.towerLv > 1) {
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await r.setRankWithRoleInfo(role.roleId, role.towerLv, role.towerUpTime ? role.towerUpTime.getTime() : 0, role);
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}
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}
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} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
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let serverId = args.serverId;
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