✨ feat(宝物): 宝物seqId修改

This commit is contained in:
luying
2023-03-31 13:41:00 +08:00
parent da747a7fba
commit 2caf169055
10 changed files with 36 additions and 32 deletions
@@ -149,7 +149,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>, reason: ITEM_CHANGE_REASON) {
goods = filterGoods(goods, obj => obj.id, roleId, reason);
let { items, jewels, gold, coin, ap, skins, figures, artifacts, activityItems } = sortItems(goods, HANDLE_REWARD_TYPE.RECEIVE);
let showItems: { id: number, seqId?: number, count: number, isBag?: boolean, expireTime?: number }[] = [];
let showItems: { id: number, seqId?: number|string, count: number, isBag?: boolean, expireTime?: number }[] = [];
let role = await RoleModel.findByRoleId(roleId, '-warCount -topLineup');
// 1. 装备处理
if(jewels.length > 0) {
@@ -266,7 +266,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
if(artifacts.length > 0) {
let { artifactCount = 0 } = role;
let incArtifacts = artifacts, mailArtifacts: { id?: number, seqId?: number }[] = [];
let incArtifacts = artifacts, mailArtifacts: { id?: number, seqId?: number|string }[] = [];
if(artifacts.length + artifactCount > BAG.BAG_ARTIFACT_UPLIMITED) { // 装备上限
let inc = BAG.BAG_ARTIFACT_UPLIMITED - artifactCount;
if(inc < 0) inc = 0;
+4 -4
View File
@@ -6,7 +6,7 @@ import { errlogger } from '../../util/logger';
export function sortItems(goods: ItemInter[], handleType: HANDLE_REWARD_TYPE) {
let items: { id: number, count: number }[] = []; // 可叠加道具
let jewels: { seqId?: number, id?: number, hid?: number }[] = []; // 不可叠加装备
let artifacts: { seqId?: number, id?: number }[] = []; // 不可叠加宝物
let artifacts: { seqId?: number|string, id?: number }[] = []; // 不可叠加宝物
let gold: { count: number, isPay: boolean }[] = []; // 金币
let coin: number[] = [];
let ap: number = 0;
@@ -34,7 +34,7 @@ export function sortItems(goods: ItemInter[], handleType: HANDLE_REWARD_TYPE) {
}
} else {
if(!!good.seqId) {
jewels.push({ seqId: good.seqId });
jewels.push({ seqId: <number>good.seqId });
}
}
} else if (table == ITEM_TABLE.ITEM) { // 可叠加道具
@@ -112,8 +112,8 @@ export function getCoinEventProperties(inc: number, count: number, reason: ITEM_
return { item_id: id, item_name: dicGoods.name, item_itid: dicGoods.itid, change_count: inc, change_after: count, change_reason: reason }
}
export function combineItems(items: { id?: number, count?: number, seqId?: number, isBag?: boolean }[]) {
let result: { id: number, count: number, seqId?: number, isBag?: boolean }[] = [];
export function combineItems(items: { id?: number, count?: number, seqId?: number|string, isBag?: boolean }[]) {
let result: { id: number, count: number, seqId?: number|string, isBag?: boolean }[] = [];
for(let { id, count = 1, seqId, isBag } of items) {
let dicGoods = gameData.goods.get(id);
let dicItid = ITID.get(dicGoods.itid);