物品:获取装备上限
This commit is contained in:
@@ -549,7 +549,7 @@ export class EquipHandler {
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goods = goods.concat(goodInfo.decomposeItem);
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}
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let uids = [{ uid: roleId, sid }];
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await EquipModel.deleteEquips(originalEquip);
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await EquipModel.deleteEquips(roleId, originalEquip);
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this.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, { equips: originalEquip }), uids);
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await addItems(roleId, roleName, sid, jewels); // 把原本镶嵌在装备上的宝石返还了
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let result = await addItems(roleId, roleName, sid, goods);
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@@ -11,7 +11,7 @@ import { getMainTask, refDailyTaskBox, removeHistoryTask, getCurTask, checkTask
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import { TASK } from "../../../pubUtils/dicParam";
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import { newHeroGiftPoint } from "../../../services/activity/newHeroGiftsService";
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import { ActivityTaskPointModel, ActivityTaskPointModelType } from "../../../db/ActivityTaskPoint";
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import { ItemInter } from "../../../pubUtils/interface";
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import { ItemInter, RewardInter } from "../../../pubUtils/interface";
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import { RoleModel } from "../../../db/Role";
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import { roleLevelup } from "../../../services/normalBattleService";
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@@ -51,7 +51,7 @@ export class ShopHandler {
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rec = await UserTaskRecModel.receiveTask(roleId, type, taskType, group, id);
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// 每日、成就增加积分
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let point = 0, weeklyPoint = 0, expItem: ItemInter;
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let point = 0, weeklyPoint = 0, expItem: RewardInter;
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if (type == TASK_FUN_TYPE.DAILY) { // 增加积分
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let userTask = await UserTaskModel.findByRole(roleId);
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let dic = <DicDailyTask>dicTask;
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@@ -1,4 +1,4 @@
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import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY, TASK_TYPE } from './../consts';
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import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY, TASK_TYPE, CURRENCY, CURRENCY_TYPE, MAIL_TYPE } from './../consts';
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import { EquipModel } from './../db/Equip';
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import { resResult } from '../pubUtils/util';
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import { RoleModel, RoleType } from '../db/Role';
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@@ -8,7 +8,7 @@ import { ItemModel } from '../db/Item';
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import { STATUS } from '../consts/statusCode';
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import { pinus } from 'pinus';
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import { addEquips, addBags, addSkin, addFigure, unlockFigure as pubUnlockFigure, createHeroes as pubCreateHeroes, transPiece } from '../pubUtils/itemUtils';
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import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
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import { ItemInter, RewardInter, } from '../pubUtils/interface';
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import { gameData } from '../pubUtils/data';
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import { uniq, indexOf, findIndex } from 'underscore';
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import { HeroModel, HeroType } from '../db/Hero';
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@@ -17,168 +17,141 @@ import { Rank } from './rankService';
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import { checkActivityTask, pushActivityUpdate, pushTaskUpdate } from './taskService';
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import { CreateHeroParam } from '../domain/roleField/hero';
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import { HeroSkin } from '../db/Hero';
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import { errlogger } from '../util/logger';
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import { BAG } from '../pubUtils/dicParam';
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import { sendMailByContent } from './mailService';
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export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
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let currencysMap: any = {};
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let equips: Array<number> = [];
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let bags: Array<{ id: number, count: number }> = [];
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let uids = [{ uid: roleId, sid }];
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if (!sortConsumes(goods, bags, currencysMap, equips))
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return false;
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let { items, equips, gold, coin } = sortItems(goods, 2);
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let equipSeqIds = equips.map(cur => cur.seqId);
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// 检查货币是否充足
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if (!!Object.keys(currencysMap).length) {
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let role = await RoleModel.findByRoleId(roleId);
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for (let key in currencysMap) {
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currencysMap[key] = role[key] - currencysMap[key];
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if (currencysMap[key] < 0) {
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return false;
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}
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}
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let role = await RoleModel.findByRoleId(roleId);
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if (gold.length > 0 || coin > 0) {
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let { gold: originGold, coin: originCoin } = role;
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for(let {count} of gold) { originGold -= count };
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if(originGold < 0 || originCoin < coin) return false;
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}
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//检查装备是否存在
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if (!!equips.length) {
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let resEquips = await EquipModel.getEquips(equips);
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if (equips.length > 0) {
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let resEquips = await EquipModel.getEquips(equipSeqIds);
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if (resEquips.length < equips.length)
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return false;
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}
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//检查并修改道具
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if (bags.length > 0) {
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let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
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if (items.length > 0) {
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let { hasError, result } = await ItemModel.decreaseItems(roleId, items);
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if (hasError) return false;
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
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}
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//删除装备
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if (!!equips.length) {
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await EquipModel.deleteEquips(equips);
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if (equips.length > 0) {
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await EquipModel.deleteEquips(roleId, equipSeqIds);
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pinus.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, { equips }), uids);
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}
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//消耗玩家货币
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if (!!Object.keys(currencysMap).length) {
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await RoleModel.updateRoleInfo(roleId, currencysMap);
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pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
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if (gold.length > 0 || coin > 0) {
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role = await RoleModel.decreaseGoldAndCoin(roleId, gold, coin);
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pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, {
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gold: role.gold, coin: role.coin
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}), uids);
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}
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return true;
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}
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function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
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for (let good of goods) {
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if (good.count == 0) continue;
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let goodInfo = gameData.goods.get(good.id);
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let { type, table } = ITID.get(goodInfo.itid);
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if (table == ITEM_TABLE.EQUIP) {
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if (!!good.seqId) {
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equips.push(good.seqId);
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} else {
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return false;
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}
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} else if (table == ITEM_TABLE.ITEM) {
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let index = indexOf(bags, { id: good.id });
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if (index > 0) {
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bags[index].count = bags[index].count + good.count;
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} else {
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bags.push(good);
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}
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} else if (table == ITEM_TABLE.SKIN) {
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return false
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} else if (table == ITEM_TABLE.ROLE) {
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let curname = getCurNameById(goodInfo.good_id);
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if (!!curname) {
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if (curname != 'ap' && curname != 'kingExp') {
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currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
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} else {
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return false;
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}
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}
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}
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}
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return true;
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}
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// TODO: sid 在方法内部获取,且不一定存在
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export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>) {
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let showItems: Array<ItemInter> = [];
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let currencysMap: any = {};
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let equips: Array<EquipInter> = [];
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let bags: Array<BagInter> = [];
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let skins: Array<number> = [];
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let figures: Array<number> = [];
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let uids = [{ uid: roleId, sid }];
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sortItems(goods, bags, skins, figures, currencysMap, equips, showItems);
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let equipInfos = [], taskPushMessage = [];
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for (let equip of equips) {
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let { equipInfo, pushMessage } = await addEquips(roleId, roleName, equip);
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showItems.push({ seqId: equipInfo.seqId, id: equip.id, count: 1 });
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equipInfos.push(equipInfo);
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taskPushMessage.concat(pushMessage);
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}
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//装备推送
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if (!!equipInfos.length)
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pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, { equipInfos }), uids);
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pushTaskUpdate(roleId, sid, null, taskPushMessage);
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//统计装备
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if (equipInfos.length > 0) {
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let { serverId } = await RoleModel.findByRoleId(roleId);
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await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) })
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}
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//货币推送
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if (!!Object.keys(currencysMap).length) {
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let role = await RoleModel.findByRoleId(roleId);
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for (let key in currencysMap) {
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if (key == 'ap') {
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let { ap } = await setAp(roleId, role.lv, currencysMap[key], sid, []);
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currencysMap.ap = ap;
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} else {
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currencysMap[key] += role[key];
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}
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let { items, equips, gold, coin, ap, skins, figures } = sortItems(goods, 1);
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let showItems: { id: number, seqId?: number, count: number }[] = [];
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let role = await RoleModel.findByRoleId(roleId);
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// 1. 装备处理
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if(equips.length > 0) {
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let { equipCount = 0 } = role;
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let incEquips = equips, mailEquips: { id?: number, hid?: number, seqId?: number }[] = [];
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if(equips.length + equipCount > BAG.BAG_EQUIP_UPLIMITED) { // 装备上限
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equips.reverse();
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mailEquips = equips.slice(0, equipCount + equips.length - BAG.BAG_EQUIP_UPLIMITED);
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incEquips = equips.slice(equipCount + equips.length - BAG.BAG_EQUIP_UPLIMITED);
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mailEquips.reverse(); incEquips.reverse();
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}
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// 直接加的
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let { equips: equipInfos, pushMessages } = await addEquips(roleId, roleName, <{id: number, hid?: number}[]>incEquips);
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for (let equip of equipInfos) {
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showItems.push({ seqId: equip.seqId, id: equip.id, count: 1 });
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}
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//装备推送
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if (!!equipInfos.length)
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pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, { equipInfos }), uids);
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pushTaskUpdate(roleId, sid, null, pushMessages);
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//统计装备
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if (equipInfos.length > 0) {
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let { serverId } = await RoleModel.findByRoleId(roleId);
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await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) })
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}
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// 发邮件的
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if(mailEquips.length > 0) {
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await sendMailByContent(MAIL_TYPE.EQUIP_OVER, roleId, { goods: combineEquips(mailEquips) });
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}
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await RoleModel.updateRoleInfo(roleId, currencysMap);
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pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
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}
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let bagInfos = [];
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for (let item of bags) {
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let bagInfo = await addBags(roleId, roleName, item);
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showItems.push({ id: item.id, count: item.count });
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bagInfos.push(bagInfo);
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// 2. 道具处理
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if(items.length > 0) {
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let { items: itemInfos } = await addBags(roleId, roleName, items);
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for (let item of itemInfos) {
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showItems.push({ id: item.id, count: item.count });
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}
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//背包除去装备推送
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if (!!itemInfos.length)
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: itemInfos }), uids);
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}
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//背包除去装备推送
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if (!!bagInfos.length)
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: bagInfos }), uids);
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// 3. 货币推送
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if(gold.length > 0 || coin > 0 || ap > 0) {
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let { ap: addAp } = await setAp(roleId, role.lv, ap, sid, []);
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let heroskins: {skins: HeroSkin[], hid: number}[] = []; // 皮肤推送信息
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let skinInfos: {id: number, hid: number }[] = [];
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role = await RoleModel.increaseGoldAndCoin(roleId, gold, coin);
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pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, {
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gold: role.gold, coin: role.coin, ap: addAp
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}), uids);
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}
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// 4. 皮肤处理
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let figureInfos:{ heads: Figure[], frames: Figure[], spines: Figure[] }[] = []; // 头像变化推送信息
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let calAllHeroResult = undefined; // 全局战力变化推送
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for (let skinId of skins) {//皮肤推送
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let result = await addSkin(roleId, roleName, skinId, false);
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console.log(result)
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if (!!result) {
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showItems.push({ id: skinId, count: 1 });
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figureInfos.push(result.figureInfo);
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if(result.hero) {
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heroskins.push({ skins: result.hero.skins, hid: result.hero.hid });
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if(result.calAllHeroResult) calAllHeroResult = result.calAllHeroResult;
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if(skins.length > 0) {
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let heroskins: {skins: HeroSkin[], hid: number}[] = []; // 皮肤推送信息
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let skinInfos: {id: number, hid: number }[] = [];
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let calAllHeroResult = undefined; // 全局战力变化推送
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for (let skinId of skins) {//皮肤推送
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let result = await addSkin(roleId, roleName, skinId, false);
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console.log(result)
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if (!!result) {
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showItems.push({ id: skinId, count: 1 });
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figureInfos.push(result.figureInfo);
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if(result.hero) {
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heroskins.push({ skins: result.hero.skins, hid: result.hero.hid });
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if(result.calAllHeroResult) calAllHeroResult = result.calAllHeroResult;
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}
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skinInfos.push({ id: skinId, hid: result.hero?.hid||0 })
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}
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skinInfos.push({ id: skinId, hid: result.hero?.hid||0 })
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}
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}
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if (!!skinInfos.length) {
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pushHeroSkinMsg(heroskins, skinInfos, uids); // 推送onHeroSkinChange
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}
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// 推送全局加成信息
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if(calAllHeroResult) await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
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if (!!skinInfos.length) {
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pushHeroSkinMsg(heroskins, skinInfos, uids); // 推送onHeroSkinChange
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}
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// 推送全局加成信息
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if(calAllHeroResult) await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
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}
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// 获得头像和相框等
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if(!!figures && figures.length > 0) {
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// 5. 获得头像和相框等
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if(figures.length > 0) {
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let figureInfo = await addFigure(roleId, figures);
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if(figureInfo) figureInfos.push(figureInfo);
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for (let id of figures) {//皮肤推送
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@@ -196,59 +169,94 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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return showItems;
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}
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function sortItems(goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array<number>, figures: Array<number>, currencysMap: any, equips: EquipInter[], showItems: Array<ItemInter>) {
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for (let good of goods) {
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let goodInfo = gameData.goods.get(good.id);
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// 道具不存在时先跳过
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if (!goodInfo) {
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console.log('sortItems 道具不存在:', good.id);
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function combineEquips(equips: { id?: number }[]) {
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let result: { id: number, count: number }[] = [];
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for(let { id } of equips) {
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let index = result.findIndex(cur => cur.id == id);
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if(index == -1) {
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result.push({ id, count: 1 });
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} else {
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result[index].count ++;
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}
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}
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return result;
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}
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function sortItems(goods: ItemInter[], handleType: 1|2) {
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let items: { id: number, count: number }[] = []; // 可叠加道具
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let equips: { seqId?: number, id?: number, hid?: number }[] = []; // 不可叠加装备
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let gold: { count: number, isPay: boolean }[] = []; // 金币
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let coin: number = 0;
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let ap: number = 0;
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let skins: number[] = [];
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let figures: number[] = [];
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for(let good of goods) {
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let dicGood = gameData.goods.get(good.id);
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if(!dicGood) {
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errlogger.error(`物品 ${good.id} 未配置`);
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continue;
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}
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let { type, table, isCurrency } = ITID.get(goodInfo.itid);
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if (table == ITEM_TABLE.EQUIP) {
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for (let i = 0; i < good.count; i++) {
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equips.push({ id: good.id });
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}
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} else if (table == ITEM_TABLE.ITEM) {
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let index = findIndex(bags, { id: good.id });
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if (index > 0) {
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bags[index].count = bags[index].count + good.count;
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let dicItid = ITID.get(dicGood.itid);
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if(!dicItid) {
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errlogger.error(`itid ${dicGood.itid} 未配置`);
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continue;
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}
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let { type, table, isCurrency } = dicItid;
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if(table == ITEM_TABLE.EQUIP) { // 装备
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if(handleType == 1) {
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for(let i = 0; i < good.count; i++) {
|
||||
equips.push({ id: good.id, hid: good.hid })
|
||||
}
|
||||
} else {
|
||||
bags.push({ id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid || 0, type });
|
||||
if(!!good.seqId) {
|
||||
equips.push({ seqId: good.seqId });
|
||||
}
|
||||
}
|
||||
|
||||
} else if (table == ITEM_TABLE.SKIN) {
|
||||
if (type == CONSUME_TYPE.SKIN) {
|
||||
let index = indexOf(skins, good.id);
|
||||
} else if (table == ITEM_TABLE.ITEM) { // 可叠加道具
|
||||
let index = items.findIndex(cur => cur.id == good.id);
|
||||
if(index > 0) {
|
||||
items[index].count += good.count;
|
||||
} else {
|
||||
items.push({ id: good.id, count: good.count });
|
||||
}
|
||||
} else if (table == ITEM_TABLE.SKIN) { // 皮肤,不可重复获得,不可删
|
||||
if(handleType == 1) {
|
||||
let index = skins.indexOf(good.id);
|
||||
if (index == -1) {
|
||||
skins.push(good.id);
|
||||
}
|
||||
}
|
||||
} else if (table == ITEM_TABLE.ROLE) {
|
||||
|
||||
if (!!isCurrency) {
|
||||
let curname = getCurNameById(goodInfo.good_id);
|
||||
if (!!curname) {
|
||||
let index = findIndex(showItems, { id: good.id });
|
||||
if (index > 0) {
|
||||
showItems[index].count = showItems[index].count + good.count;
|
||||
} else {
|
||||
showItems.push(good);
|
||||
if(isCurrency) { // 3种货币
|
||||
let dicCurrency = CURRENCY.get(good.id);
|
||||
if(dicCurrency) {
|
||||
if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 金币,区分付费和免费,默认免费
|
||||
let index = gold.findIndex(cur => cur.isPay == !!good.isPay);
|
||||
if(index > 0) {
|
||||
gold[index].count += good.count;
|
||||
} else {
|
||||
gold.push({ count: good.count, isPay: !!good.isPay });
|
||||
}
|
||||
} else if (dicCurrency.type == CURRENCY_TYPE.COIN) { // 铜钱
|
||||
coin += good.count;
|
||||
} else if (dicCurrency.type == CURRENCY_TYPE.ACTION_POINT) { // 体力
|
||||
ap += good.count;
|
||||
}
|
||||
currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
|
||||
}
|
||||
} else {
|
||||
if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE) {
|
||||
let index = indexOf(figures, good.id);
|
||||
} else {
|
||||
if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE) { // 头像等,不可重复获得,不可删
|
||||
let index = figures.indexOf(good.id);
|
||||
if (index == -1) {
|
||||
figures.push(good.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return { items, equips, gold, coin, ap, skins, figures }
|
||||
}
|
||||
|
||||
export async function decreaseItems(roleId: string, sid: string, bags: Array<{ id: number, count: number, ratio?: number }>) {
|
||||
@@ -346,7 +354,7 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
|
||||
}
|
||||
}
|
||||
|
||||
let resultHeroes: HeroType[] = [], resultItems: ItemInter[] = [];
|
||||
let resultHeroes: HeroType[] = [], resultItems: RewardInter[] = [];
|
||||
if (newHeroInfo.length > 0) {
|
||||
|
||||
let { heroes, role, figureInfo, calHeroResults, calAllHeroResult, taskPushMessage, activityTaskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo, funcs);
|
||||
|
||||
Reference in New Issue
Block a user