物品:获取装备上限

This commit is contained in:
luying
2021-08-02 20:47:49 +08:00
parent abb74b9e6b
commit 2e961691b5
14 changed files with 315 additions and 222 deletions
+50 -2
View File
@@ -6,7 +6,7 @@ import { shouldRefresh, reduceCe } from '../pubUtils/util';
import { initRoleAtrr } from '../pubUtils/playerCe';
import { nowSeconds, getTimeFunD } from '../pubUtils/timeUtil';
import { Figure } from '../domain/dbGeneral';
import { EXTERIOR } from '../pubUtils/dicParam';
import { BAG, EXTERIOR } from '../pubUtils/dicParam';
import Hero from './Hero';
// role表属性格式
@@ -28,7 +28,7 @@ class TopHero {
hid: number; // 武将id
@prop({ required: true })
ce: number; // 战力
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
@prop({ ref: 'Hero', type: mongoose.Schema.Types.ObjectId })
hero: Ref<Hero>;
}
@@ -181,6 +181,8 @@ export default class Role extends BaseModel {
totalCost: number; // 金币总花费
@prop({ required: true, default: [] })
payRecord: PayRecord[]; // 支付记录
@prop({ required: true, default: 0 })
equipCount: number; // 装备数量
@prop({ required: true, default: 0 })
coin: number; // 总铜钱
@@ -403,6 +405,46 @@ export default class Role extends BaseModel {
return result;
}
public static async increaseGoldAndCoin(roleId: string, gold: {count: number, isPay: boolean}[], coin: number) {
let paidGold = 0, giftGold = 0, addGold = 0;
for(let { count, isPay } of gold) {
addGold += count;
if(isPay) {
paidGold += count;
} else {
giftGold += count;
}
}
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { gold: addGold, paidGold, giftGold, coin } }, { new: true }).lean();
if(result.gold > BAG.BAG_GOODS_UPLIMITED) {
result = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: BAG.BAG_GOODS_UPLIMITED } }, { $set: { gold: BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
}
if(result.coin > BAG.BAG_GOODS_UPLIMITED) {
result = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: BAG.BAG_GOODS_UPLIMITED } }, { $set: { coin: BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
}
return result;
}
public static async decreaseGoldAndCoin(roleId: string, gold: {count: number, isPay: boolean}[], coin: number) {
let paidGold = 0, giftGold = 0, addGold = 0;
for(let { count, isPay } of gold) {
addGold += count;
if(isPay) {
paidGold += count;
} else {
giftGold += count;
}
}
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { gold: -1 * addGold, paidGold: -1 * paidGold, giftGold: -1 * giftGold, totalCost: addGold, coin: -1 * coin } }, { new: true }).lean();
if(result.gold > BAG.BAG_GOODS_UPLIMITED) {
result = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: BAG.BAG_GOODS_UPLIMITED } }, { $set: { gold: BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
}
if(result.coin > BAG.BAG_GOODS_UPLIMITED) {
result = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: BAG.BAG_GOODS_UPLIMITED } }, { $set: { coin: BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
}
return result;
}
public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $addToSet: { warStar: { id: battleId, warType, star } } }, { "new": true, "upsert": true }).lean(lean);
return result;
@@ -645,6 +687,12 @@ export default class Role extends BaseModel {
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { rankReceived: { $each: ids } } }, { new: true }).lean();
return role;
}
// 装备上限
public static async increaseEquip(roleId: string, count: number) {
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { equipCount: count } }, { new: true }).lean();
return role;
}
}
export const RoleModel = getModelForClass(Role);