From 2ea59fc3a340a5516da78ce047bccb7a2ba37ce9 Mon Sep 17 00:00:00 2001 From: luying Date: Sat, 27 Mar 2021 19:27:49 +0800 Subject: [PATCH] =?UTF-8?q?=E5=86=9B=E5=9B=A2=E6=B4=BB=E5=8A=A8=EF=BC=9A?= =?UTF-8?q?=E7=B2=AE=E8=8D=89=E5=85=88=E8=A1=8C=E8=BF=98=E7=BC=BAevent?= =?UTF-8?q?=E8=AE=B0=E5=BD=95=E5=92=8C=E6=9D=83=E9=99=90=E9=99=90=E5=88=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../app/servers/chat/remote/chatRemote.ts | 13 +- .../app/servers/chat/remote/guildRemote.ts | 35 +++- .../guild/handler/gateActivityHandler.ts | 28 ++- .../guild/handler/raceActivityHandler.ts | 63 +++++- .../guild/remote/guildActivityRemote.ts | 9 +- .../servers/systimer/remote/systimerRemote.ts | 6 +- .../app/services/guildActivityService.ts | 108 ++++++++-- game-server/app/services/redisService.ts | 35 +++- game-server/app/services/timeTaskService.ts | 62 +++++- game-server/app/util/routeUtil.ts | 2 +- shared/consts/statusCode.ts | 1 + shared/db/GuildActivityRec.ts | 19 +- shared/domain/battleField/guildActivity.ts | 192 +++++++++++++++--- shared/pubUtils/data.ts | 29 ++- .../resource/jsons/dic_zyz_guildActivity.json | 14 +- 15 files changed, 519 insertions(+), 97 deletions(-) diff --git a/game-server/app/servers/chat/remote/chatRemote.ts b/game-server/app/servers/chat/remote/chatRemote.ts index c5e7b7b3d..7bb1d2b93 100644 --- a/game-server/app/servers/chat/remote/chatRemote.ts +++ b/game-server/app/servers/chat/remote/chatRemote.ts @@ -31,6 +31,7 @@ export class ChatRemote { private channelService: ChannelService; private GUILD_ACTIVITY_END = 'onGuildActivityEnd'; + private RACE_ACTIVITY_START = 'onRaceStart'; /** * 加入世界频道(分服). @@ -166,7 +167,6 @@ export class ChatRemote { } - /** * @description 全服推送活动结束通知 * @param serverId @@ -177,4 +177,15 @@ export class ChatRemote { if (!channel) return; channel.pushMessage(this.GUILD_ACTIVITY_END, resResult(STATUS.SUCCESS, { })); } + + /** + * @description 全服推送竞赛活动开始通知 + * @param serverId + */ + public async sendRaceActivityStart(serverId: number) { + let roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); + let channel = this.channelService.getChannel(roomId, false); + if (!channel) return; + channel.pushMessage(this.RACE_ACTIVITY_START, resResult(STATUS.SUCCESS, { })); + } } diff --git a/game-server/app/servers/chat/remote/guildRemote.ts b/game-server/app/servers/chat/remote/guildRemote.ts index 58db3ad96..4ee530db1 100644 --- a/game-server/app/servers/chat/remote/guildRemote.ts +++ b/game-server/app/servers/chat/remote/guildRemote.ts @@ -5,7 +5,7 @@ import { GuildType } from '../../../db/Guild'; import { RoleType } from '../../../db/Role'; import { GuildRecType } from '../../../db/GuildRec'; import { leaveGuildChannel, groupRoomId } from '../../../services/chatService'; -import { GuildGateRankParam } from '../../../domain/battleField/guildActivity'; +import { GuildRankParams, WoodenHorse, Event } from '../../../domain/battleField/guildActivity'; export default function (app: Application) { return new GuildRemote(app); @@ -31,6 +31,8 @@ export class GuildRemote { private GUILD_ACTIVITY_END = 'onGuildActivityEnd'; // 军团活动结束 private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了 private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条 + private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马 + private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马 /** * 封装,军团相关channel名: 'guild'+guildCode @@ -199,7 +201,7 @@ export class GuildRemote { * 向军团推送排行榜名次 * @param guildCode */ - public pushRank(guildCode: string, msg: GuildGateRankParam) { + public pushRank(guildCode: string, msg: GuildRankParams) { this.pushMessage(guildCode, this.GATE_ACT_RANK, msg); } @@ -207,7 +209,7 @@ export class GuildRemote { * 向军团推送排行榜名次 * @param guildCode */ - public pushCityActRank(guildCode: string, msg: GuildGateRankParam) { + public pushCityActRank(guildCode: string, msg: GuildRankParams) { this.pushMessage(guildCode, this.CITY_ACT_RANK, msg); } @@ -236,7 +238,8 @@ export class GuildRemote { /** * @description 推送城池城门血条 - * @param guildCode + * @param cityId 城池 + * @param gateHp 血条 */ public async pushCityGateHp(cityId: number, gateHp: number ) { this.pushMessageToCity(cityId, this.GUILD_CITY_ACT_HP, { @@ -244,4 +247,28 @@ export class GuildRemote { gateHp }); } + + /** + * @description 推送木牛流马状态 + * @param guildCode 军团 + * @param woodenHorseList 木马 + * @param ranks 军团排名和自己所在的排名 + */ + public async pushRaceHorseUpdate(guildCode: string, woodenHorseList: WoodenHorse[], ranks: GuildRankParams, events: Event[] ) { + this.pushMessage(guildCode, this.GUILD_RACE_UPDATE, { + timestamp: Date.now(), + woodenHorseList, + ...ranks, + events + }); + } + + /** + * @description 向军团推送事件 + * @param guildCode + */ + public async sendRaceEvent(guildCode: string, events: Event[]) { + this.pushMessage(guildCode, this.GUILD_RACE_EVENT, { timestamp: Date.now(), events }); + } + } \ No newline at end of file diff --git a/game-server/app/servers/guild/handler/gateActivityHandler.ts b/game-server/app/servers/guild/handler/gateActivityHandler.ts index e61ac8774..c70c6d1e7 100644 --- a/game-server/app/servers/guild/handler/gateActivityHandler.ts +++ b/game-server/app/servers/guild/handler/gateActivityHandler.ts @@ -306,17 +306,6 @@ export class GateActivityHandler { return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN) } - let map = new Map(); - let guilds = await GuildModel.findAllGuild('serverId code'); - for(let { serverId, code } of guilds) { - if(map.has(serverId)) { - map.get(serverId).push(code); - } else { - map.set(serverId, [code]); - } - } - await delGuildActivityRank(aid, map); - return resResult(STATUS.SUCCESS); } @@ -327,10 +316,27 @@ export class GateActivityHandler { await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1'); } else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1'); + } else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { + await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1'); } return resResult(STATUS.SUCCESS); } + async debugDelRedis(msg: { aid: number }, session: BackendSession) { + let { aid } = msg; + + let map = new Map(); + let guilds = await GuildModel.findAllGuild('serverId code'); + for(let { serverId, code } of guilds) { + if(map.has(serverId)) { + map.get(serverId).push(code); + } else { + map.set(serverId, [code]); + } + } + await delGuildActivityRank(aid, map); + } + // ! 测试接口 将自己添加进活动roleId里 async debugAddParticipants(msg: { aid: number }, session: BackendSession) { let roleId = session.get('roleId'); diff --git a/game-server/app/servers/guild/handler/raceActivityHandler.ts b/game-server/app/servers/guild/handler/raceActivityHandler.ts index ea97a4cdc..c0864b845 100644 --- a/game-server/app/servers/guild/handler/raceActivityHandler.ts +++ b/game-server/app/servers/guild/handler/raceActivityHandler.ts @@ -1,8 +1,12 @@ import { Application, ChannelService, BackendSession } from "pinus"; -import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS } from "../../../consts"; +import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY } from "../../../consts"; import { resResult } from "../../../pubUtils/util"; import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService"; import { UserGuildModel } from "../../../db/UserGuild"; +import { GuildActivityRecordModel } from "../../../db/GuildActivityRec"; +import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec"; +import { addActive } from "../../../services/guildService"; +import { getMyUnionRank } from "../../../services/redisService"; export default function (app: Application) { return new RaceActivityHandler(app); @@ -52,6 +56,7 @@ export class RaceActivityHandler { const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); + const sid = session.get('sid'); if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); @@ -59,14 +64,26 @@ export class RaceActivityHandler { let obj = getRaceActivityObj(); + let hasJoin = obj.hasJoin(guildCode, roleId); + if(hasJoin) { + return resResult(STATUS.RACE_HAS_JOIN); + } + + + let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid); + if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR); + + let { code: sourceCode } = guildActivityRec; + let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid); + let myGuild = await UserGuildModel.getMyGuild(roleId, 'job'); - let woodenHorse = obj.joinWoodenHorse(guildCode, roleId, roleName, myGuild.job); + let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job); if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let events = obj.getEvents(guildCode, woodenHorse.distance); - let hasJoin = obj.hasJoin(guildCode, roleId); return resResult(STATUS.SUCCESS, { + code: myGuildActivityRec.code, ...statusResult, hasJoin, woodenHorse, @@ -106,6 +123,46 @@ export class RaceActivityHandler { }); } + + // 结束挑战 + async useItem(msg: { id: number, toGuild: string }, session: BackendSession) { + let roleId = session.get('roleId'); + let roleName = session.get('roleName'); + let guildCode = session.get('guildCode'); + let serverId = session.get('serverId'); + + return resResult(STATUS.SUCCESS); + } + + // 结束挑战 + async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) { + let roleId = session.get('roleId'); + let roleName = session.get('roleName'); + let guildCode = session.get('guildCode'); + let serverId = session.get('serverId'); + + let { code, isSuccess } = msg; + + let statusResult = getGuildActivityStatus(this.aid); + if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); + + // 更新userGuildActivityRecord + let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid); + let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true }); + if(!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR); + + // 发放活跃 + await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值 + // 返回当前军团总军功 + let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode); + + return resResult(STATUS.SUCCESS, { + timestamp: Date.now(), + woodenHorse: guildActivityRec.woodenHorse, + myGuildRank + }) + } + async test(msg: { serverId: number }, session: BackendSession) { let {serverId} = msg; await calWoodenHorseAndSend(serverId); diff --git a/game-server/app/servers/guild/remote/guildActivityRemote.ts b/game-server/app/servers/guild/remote/guildActivityRemote.ts index a65bad6ed..7886c369c 100644 --- a/game-server/app/servers/guild/remote/guildActivityRemote.ts +++ b/game-server/app/servers/guild/remote/guildActivityRemote.ts @@ -1,5 +1,5 @@ import { Application, ChannelService } from 'pinus'; -import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend } from '../../../services/guildActivityService'; +import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg } from '../../../services/guildActivityService'; export default function (app: Application) { return new GuildActivityRemote(app); @@ -34,4 +34,11 @@ export class GuildActivityRemote { public async calWoodenHorseAndSend(serverId: number) { await calWoodenHorseAndSend(serverId); } + + /** + * 发送粮草先行活动开始通知 + */ + async raceActivityStart(serverId: number) { + await sendRaceStartMsg(serverId); + } } \ No newline at end of file diff --git a/game-server/app/servers/systimer/remote/systimerRemote.ts b/game-server/app/servers/systimer/remote/systimerRemote.ts index 5b590ab77..2ee78ab5b 100644 --- a/game-server/app/servers/systimer/remote/systimerRemote.ts +++ b/game-server/app/servers/systimer/remote/systimerRemote.ts @@ -1,5 +1,5 @@ import { Application, ChannelService } from 'pinus'; -import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd } from '../../../services/timeTaskService'; +import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd } from '../../../services/timeTaskService'; import PvpDefenseType from '../../../db/PvpDefense'; import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity'; export default function (app: Application) { @@ -33,4 +33,8 @@ export class SystimerRemote { public async cityActivityEnd() { return await cityActivityEnd(); } + + public async raceActivityEnd() { + return await raceActivityEnd(); + } } diff --git a/game-server/app/services/guildActivityService.ts b/game-server/app/services/guildActivityService.ts index 101aacb05..25505be73 100644 --- a/game-server/app/services/guildActivityService.ts +++ b/game-server/app/services/guildActivityService.ts @@ -138,7 +138,6 @@ export function getRecordScore(aid: number, round: number, record: { round: numb let score = gameData.gateActivityPoint.get(enemyType); newRecords.push({ round, dataId, score, enemyType}); sum += score; - console.log('*******', sum, score, enemyType); historyEnemies.push(dataId); } @@ -147,7 +146,6 @@ export function getRecordScore(aid: number, round: number, record: { round: numb for(let i = curRound + 1; i <= round; i++) { sum += gameData.gateActivityPoint.get(GET_POINT_WAYS.ROUND_START); memberRecord.round = i; - console.log('********', sum, i); } return { score: sum, newRecords, memberRecord } @@ -313,6 +311,12 @@ export async function sendGuildActEndMsg(aid: number) { await autoDeclare(serverId); } cityActivityObj = new CityActivityObject(); + } else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { + let obj = getRaceActivityObj(); + let woodenHorseList = obj.getAllWoodenHorses(); + for(let [guildCode, woodenHorse] of woodenHorseList) { + await raceActivitySettleReward(guildCode, woodenHorse); + } } } @@ -351,6 +355,17 @@ export async function sendSingleCityActEndMsg(cityId: number, serverId: number) } +/** + * 单个军团抵达赛道之后给他发奖励 + * @param guildCode 军团code + */ +export async function sendSingleRaceActEndMsg(guildCode: string, woodenHorse: WoodenHorse) { + let chatSid = await getGuildChannelSid(guildCode); + pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode); + await raceActivitySettleReward(guildCode, woodenHorse); +} + + /** * 结算蛮夷入侵奖励 * @param guildCode 军团code @@ -534,14 +549,27 @@ export function getCityStatus(guildCode: string, cityId: number, preCity: number return status; } +/** + * 每秒计算木牛流马状态并下发 + * @param serverId 区id + */ export async function calWoodenHorseAndSend(serverId: number) { console.log('calWoodenHorseAndSend'); let guildKey = REDIS_KEY.RACE_ACTIVITY; let obj = getRaceActivityObj(); let { ranks } = await getUnionRank(guildKey, serverId, ''); let map = new Map(); - let user = new Map(); + let guildRank = new Array(); + let l = ranks.length > 10?10: ranks.length; + for(let i = 0; i < l; i++) { + let { rank, code, name, num } = ranks[i] + let _obj = await obj.getWoodenHorse(code, serverId); + let param = new SimpleGuildRankWithTimeParam(rank, code, name, num, _obj?_obj.time:0, _obj?_obj.durability:0); + guildRank.push(param); + } + + // 找到往前和往后2艘船 for(let i = 0; i < ranks.length; i++) { let { code } = ranks[i]; for(let j = i; j <= i + 2; j++) { @@ -549,23 +577,28 @@ export async function calWoodenHorseAndSend(serverId: number) { map.set(j, new Array()); } } - user.set(i, code); for(let [rank, woodenHorseList] of map) { - let woodenHorse = await obj.getWoodenHorse(code, serverId); - if(woodenHorse) { - map.get(rank).push(woodenHorse); - } else { - map.get(rank).push(new WoodenHorse(rank.toString(), 's',0)); - } - let len = map.get(rank).length; let limit = 5; if(rank - 2 < 0) limit += rank - 2; if(rank + 2 > ranks.length - 1) limit -= (rank + 2) - (ranks.length - 1); + let woodenHorse = await obj.getWoodenHorse(code, serverId); + if(!!woodenHorse) { + map.get(rank).push(woodenHorse); + } else { + limit --; // 理论上不能出现没有woodenHorse的情况,但是如果出现了,以防无返回 + } + let len = map.get(rank).length; if( len >= limit) { // 发送 - let roleId = user.get(rank); - console.log('send', roleId, woodenHorseList.length, JSON.stringify(woodenHorseList)); + console.log('send', woodenHorseList.length); + let curRank = ranks[rank]; + let wh = await obj.getWoodenHorse(curRank.code, serverId); + let myGuildRank = new SimpleGuildRankWithTimeParam(curRank.rank, curRank.code, curRank.name, curRank.num, wh?wh.time:0, wh?wh.durability:0); + + let chatSid = await getGuildChannelSid(curRank.code); + let events = obj.getEvents(curRank.code, wh?wh.distance:0); + pinus.app.rpc.chat.guildRemote.pushRaceHorseUpdate.toServer(chatSid, curRank.code, woodenHorseList, { guildRank, myGuildRank }, events); map.delete(rank); } @@ -573,4 +606,53 @@ export async function calWoodenHorseAndSend(serverId: number) { } return ; +} + +/** + * 木牛流马活动开始信号 + */ +export async function sendRaceStartMsg(serverId: number) { + let obj = getRaceActivityObj(); + obj.startRace(); // 设置开启活动 + + let chatSid = await getWorldChannelSid(serverId); + pinus.app.rpc.chat.chatRemote.sendRaceActivityStart.toServer(chatSid, serverId); + await calWoodenHorseAndSend(serverId); +} + + +/** + * 结算粮草先行奖励 + * @param cityId 城镇id + * @param serverId 服务器id + */ +export async function raceActivitySettleReward(guildCode: string, woodenHorse: WoodenHorse) { + let { serverId, durability, distance } = woodenHorse; + let obj = getRaceActivityObj(); + // 计算排名,计算耐久,发送奖励 + let rank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode); + + let isSuccess = distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH; // 血条未击破则没有占领军团 + let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode); + let members = obj.getMembersOfGuild(guildCode); + + let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, myGuildRank); + let rec = await GuildActivityRecordModel.updateInfo(guildCode, { + memberCnt: members.length, members, + isSuccess, isCompleted: true, rank: myGuildRank, + rewards, + woodenHorse, + }); + + // 奖励加入拍卖行 + await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards); + + let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY); + let honour = dic.honour + Math.floor(durability * GUILDACTIVITY.RACEACTIVITY_DURABILITY_REWARD); + for(let { roleId } of members) { + await updateUserRecAndSendHonour(honour, 0, rank, roleId, members); + } + + // 删除数据 + obj.deleteRecord(guildCode); } \ No newline at end of file diff --git a/game-server/app/services/redisService.ts b/game-server/app/services/redisService.ts index 00c32e79a..ff7f224ac 100644 --- a/game-server/app/services/redisService.ts +++ b/game-server/app/services/redisService.ts @@ -164,9 +164,9 @@ export async function setRank(key: string, serverId: number, myId: string, score } else { const _score = encodeScoreWithTime(score, timestamp); await redisClient().zaddAsync(getKeyName(key, serverId), _score, myId); + // 移除100名以外 + await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000); } - // 移除100名以外 - await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000); let infoKey = REDIS_RANK_TO_INFO.get(key)||REDIS_KEY.USER_INFO; // 如果没有信息,更新玩家信息 @@ -177,6 +177,21 @@ export async function setRank(key: string, serverId: number, myId: string, score return parseInt(newScore.toString()); } +export async function setRankWithoutUserInfo(key: string, serverId: number, myId: string, score: number, timestamp: number, isAtom = false, isInc = true, limit = 100) { + // 更新分数 + let newScore = score; + if(isAtom) { + newScore = await updateRankAtom(key, serverId, myId, score, timestamp, isInc); + } else { + const _score = encodeScoreWithTime(score, timestamp); + await redisClient().zaddAsync(getKeyName(key, serverId), _score, myId); + // 移除100名以外 + await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000); + } + + return parseInt(newScore.toString()); +} + // 获取排行榜 export async function getRank(key: string, serverId: number, roleId: string, limit = 100) { @@ -563,14 +578,18 @@ function redisClient() { * @param score 得分 * @param time 事件 */ -async function updateRankAtom(key: string, serverId: number, field: string, score: number, timestamp: number) { +async function updateRankAtom(key: string, serverId: number, field: string, score: number, timestamp: number, isInc = true) { let originKey = getKeyName(key, serverId); let timeKey = getKeyName(key, serverId, 'time'); let timelen = 10; let pow = Math.pow(10, timelen + 1); - - let newScore = await redisClient().zincrbyAsync(originKey, score, field); + let newScore = 0; + if(isInc) { + newScore = await redisClient().zincrbyAsync(originKey, score, field); + } else { + newScore = await redisClient().zaddAsync(originKey, score, field); + } await redisClient().zaddAsync(timeKey, pow - 1 - Math.floor(timestamp/1000), field); await redisClient().expireatAsync(originKey, getNextHourPoint(5)); @@ -729,6 +748,12 @@ export async function delGuildActivityRank(aid: number, params: Map = new Map(); // 每个军团遇到的事件 private items: Map = new Map(); // 每个玩家的道具 roleId => [{id, count}] - hasJoin(guildCode: string, roleId: string) { + // 是否加入过 + public hasJoin(guildCode: string, roleId: string) { let member = this.members.get(guildCode)||[]; return member.findIndex(cur => cur.roleId == roleId) != -1; } - pushMember(guildCode: string, roleId: string, job: number) { + // 加入member + private pushMember(guildCode: string, roleId: string, job: number) { if(!this.members.has(guildCode)) { this.members.set(guildCode, []); } this.members.get(guildCode).push({roleId, job}); } - joinWoodenHorse(guildCode: string, roleId: string, roleName: string, job: number) { - if(!this.woodenHorses.has(guildCode)) return false; - let woodenHorse = this.woodenHorses.get(guildCode).joinMember(roleId, roleName); + public getMembersOfGuild(guildCode: string) { + return this.members.get(guildCode)||[]; + } + + public getAllWoodenHorses() { + return this.woodenHorses; + } + + public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number) { + let woodenHorse = await this.getWoodenHorse(guildCode, serverId); + if(!woodenHorse) return false; + woodenHorse.joinMember(roleId, roleName, sid) this.pushMember(guildCode, roleId, job); - let events = this.events.get(guildCode)||[]; - return woodenHorse.getCurWoodenHorse(events); + this.handleItems(woodenHorse); + return woodenHorse; } - async getWoodenHorse(guildCode: string, serverId: number) { + // 获取某个军团的木马状态 + public async getWoodenHorse(guildCode: string, serverId: number) { if(!this.woodenHorses.has(guildCode)) { this.initEvents(guildCode); let guild = await GuildModel.findByCode(guildCode, serverId); @@ -245,15 +261,55 @@ export class RaceActivityObject { let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader); await setRank(REDIS_KEY.RACE_ACTIVITY, serverId, guild.code, 0, Math.pow(10, 11) - guild.guildCe, guildRankParam, true); let { name: guildName, guildCe } = guild; - this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe)) + this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId)) } let woodenHorse = this.woodenHorses.get(guildCode); let events = this.events.get(guildCode)||[]; - return woodenHorse.getCurWoodenHorse(events); + woodenHorse.calCurWoodenHorse(events); + if(woodenHorse.status == 1 || woodenHorse.status == 2) { // 更新距离 + await setRankWithoutUserInfo(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode, woodenHorse.distance, Math.floor((woodenHorse.time - woodenHorse.startTime)/1000), true, false); + if (woodenHorse.status == 2) { // 抵达后发送奖励,发送消息,结算 + await sendSingleRaceActEndMsg(guildCode, woodenHorse); + } + } + this.handleItems(woodenHorse); + return woodenHorse; + } + + public async useItem(fromRoleId: string, sid: string, fromGuild: string, toGuild: string, id: number, count: number) { + let rec = this.handleItem(fromRoleId, sid, id, count); + if(!rec) return rec; + let event = new Event(id, fromGuild, toGuild, count); + if(!this.events.has(toGuild)) { + this.events.set(toGuild, [event]); + } else { + this.events.get(toGuild).push(event); + } + let chatSid = await getGuildChannelSid(toGuild); + pinus.app.rpc.chat.guildRemote.sendRaceEvent.toServer(chatSid, toGuild, [event]); + } + + // 定时任务到,开始比赛,设置开始赛道,发放初始道具 + public startRace() { + let guildCodes = new Array(); + for(let [code, woodenHorse] of this.woodenHorses) { + woodenHorse.status = 1; + woodenHorse.time = Date.now(); + woodenHorse.startTime = Date.now(); + let members = woodenHorse.members; + for(let { roleId, sid } of members) { + let item = getRaceEventItems(); + for(let { id, count } of item) { + this.handleItem(roleId, sid, id, count); + } + } + guildCodes.push(code); + } + return guildCodes; } // 初始进入就随机9个灵球事件 - initEvents(guildCode: string) { + public initEvents(guildCode: string) { if(!this.events.get(guildCode)) { this.events.set(guildCode, []); } @@ -279,7 +335,7 @@ export class RaceActivityObject { } } - getEvents(guildCode: string, distance: number) { + public getEvents(guildCode: string, distance: number) { let events = this.events.get(guildCode)||[]; let result = new Array(); for(let event of events) { @@ -295,7 +351,16 @@ export class RaceActivityObject { return result; } - handleItem(roleId: string, id: number, inc: number) { + private handleItems(woodenHorse: WoodenHorse) { + let { members } = woodenHorse; + for(let { roleId, sid, items = [] } of members) { + for(let {id, count} of items) { + this.handleItem(roleId, sid, id, count); + } + } + } + + private handleItem(roleId: string, sid: string, id: number, inc: number) { let items = this.items.get(roleId)||[]; let curItem = items.find(cur => cur.id == id); if(!curItem && inc < 0) return false; @@ -305,39 +370,90 @@ export class RaceActivityObject { } if(curItem.count + inc < 0 ) return false; curItem.count += inc; + let uids = [{uid: roleId, sid}]; + pinus.app.get('channelService').pushMessageByUids('onRaceItemUpdate', resResult(STATUS.SUCCESS, { items }), uids); return items; } + + public deleteRecord(guildCode: string) { + let members = this.members.get(guildCode); + this.woodenHorses.delete(guildCode); + this.events.delete(guildCode); + for(let roleId of members) { + this.items.delete(roleId.roleId); + } + this.members.delete(guildCode); + } } class WoodenHorseMember { roleId: string; roleName: string; + sid: string; + items?: RewardInter[]; } // 木牛流马 export class WoodenHorse { + @prop({required: true}) + serverId: number = 0; // 服务器id + @prop({required: true}) guildCode: string = ""; // 军团code 木马的唯一标识 + @prop({required: true}) guildName: string = ""; // 军团名 + @prop({required: true}) guildCe: number = 0; // 军团战力 + @prop({required: true}) + status: number = 0; // 状态 0-停止 1-开启 2-结束 + @prop({required: true}) speed: number = 0; // 速度 + @prop({required: true}) durability: number = 100; // 耐久度 + @prop({required: true}) distance: number = 0; // 距离 + @prop({required: true}) + startTime: number = 0; // 开始时间 + @prop({required: true}) time: number = 0; // 到达时间 + @prop({required: true}) memberCnt: number = 0; // 成员人数 + @prop({required: true}) members: WoodenHorseMember[] = []; // 成员 + @prop({required: true}) shield: number = 0; // 护盾数量 + @prop({required: true}) shieldTime: number = 0; // 天师盾符 + @prop({required: true}) + stopContinueTime: number = 0; // 鬼手阴符 - constructor(guildCode: string, guildName: string, guildCe: number) { + constructor(guildCode: string, guildName: string, guildCe: number, serverId: number) { this.guildCode = guildCode; this.guildName = guildName; this.guildCe = guildCe; + this.serverId = serverId; } - getCurWoodenHorse(events: Event[]) { - this.distance += (Date.now() - this.time) * this.speed; + public calCurWoodenHorse(events: Event[]) { + if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) { + this.status = 1; this.stopContinueTime = 0; + } + + if(this.status == 1) { + this.distance += Math.floor((Date.now() - this.time)/1000 * 10 * this.speed)/10; // 1位小数点 + this.time = Date.now(); + + if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) { + this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH; + // TODO发送结束信号 + this.status = 2; + return false; + } + } let effectiveEvents = new Array(); - for(let event of events) { + let delEvents = new Array(); + for(let i = 0; i < events.length; i++) { + let event = events[i]; + console.log('******', this.distance, event.startDistance, event.endDistance) if(!event.startTime && event.startDistance && this.distance > event.startDistance) { let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed); event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序 @@ -347,21 +463,24 @@ export class WoodenHorse { isEffective = true; } else if (event.startDistance <= this.distance && event.endDistance > this.distance) { isEffective = true; + } else if (event.endTime < Date.now() || event.endDistance < this.distance) { + delEvents.push(i); } if(isEffective) { effectiveEvents.push(event); } } + for(let i of delEvents) events.splice(i, 1); // 删除过期事件 effectiveEvents.sort((a, b) => a.startTime - b.startTime); - this.speed = this.memberCnt * 1; + this.speed = this.memberCnt * 10; + console.log('******', effectiveEvents.length); for(let { id, count, endTime } of effectiveEvents) { this.calEvent(id, count, endTime); } - return this; } - calEvent(id: number, count: number = 1, endTime?: number) { + private calEvent(id: number, count: number = 1, endTime?: number) { let { effect } = gameData.raceActivityEvents.get(id); switch (id) { @@ -375,7 +494,10 @@ export class WoodenHorse { } break; case RACE_EVENT.GUISHOUYINFU: - if (this.shieldTime > Date.now()) this.speed = 0; + if (this.shieldTime > Date.now()) { + this.stopContinueTime = endTime; + this.status = 0; + } break; case RACE_EVENT.FENGCHE: case RACE_EVENT.WUGUIBANYUNFU: @@ -396,13 +518,25 @@ export class WoodenHorse { this.speed -= effect[0]; break; case RACE_EVENT.SHANGHAI_1: this.durability -= effect[0]; break; + case RACE_EVENT.ITEM: + let ranMember: WoodenHorseMember[] = getRandEelm(this.members, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT); + if(ranMember.length <= 0) ranMember = this.members; + for(let obj of ranMember) { + let item = gameData.raceEventItems; + obj.items = obj.items.concat(item); + } + for(let obj of this.members) { + let item = getRaceEventItems(); + obj.items = obj.items.concat(item); + } + break; } } - joinMember(roleId: string, roleName: string) { + public joinMember(roleId: string, roleName: string, sid: string) { if(this.members.findIndex(cur => cur.roleId == roleId) == -1) { - this.members.push({ roleId, roleName }); + this.members.push({ roleId, roleName, sid }); this.speed++; this.memberCnt++; } @@ -445,10 +579,10 @@ export class Event { } } -export interface GuildGateRankParam { +export interface GuildRankParams { guildRank: SimpleGuildRankParam[], myGuildRank: SimpleGuildRankParam, - memberRank: SimpleRoleRankParam[], + memberRank?: SimpleRoleRankParam[], myMemberRank?: SimpleRoleRankParam } diff --git a/shared/pubUtils/data.ts b/shared/pubUtils/data.ts index 97a2ff417..8116c5866 100644 --- a/shared/pubUtils/data.ts +++ b/shared/pubUtils/data.ts @@ -67,7 +67,7 @@ import { dicChatAccuse } from "./dictionary/DicChatAccuse"; import { dicCityActivityReward } from "./dictionary/DicCityActivityReward"; import { dicRaceActivity, dicRaceTypes } from './dictionary/DicRaceActivity'; import { GUILDACTIVITY } from "./dicParam"; -import { decodeIdCntArrayStr } from "./util"; +import { decodeIdCntArrayStr, parseGoodStr, decodeArrayListStr, getRandValueByMinMax } from "./util"; import { GUILD_SELECT, RACE_EVENT_TYPE } from "../consts"; export const gameData = { @@ -160,6 +160,8 @@ export const gameData = { raceActivityEvents: dicRaceActivity, raceTypes: dicRaceTypes, raceActivityEncounter: decodeRaceActivityEncounter(), + raceNormalItems: decodeRaceNormalItems(), + raceEventItems: parseGoodStr(GUILDACTIVITY.RACEACTIVITY_EVENT_ITEMS||"") }; // 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据 @@ -509,4 +511,29 @@ function decodeRaceActivityEncounter() { newMap.set(parseInt(key), parseInt(value)); } return { events: newMap, eventNum }; +} + +function decodeRaceNormalItems() { + let str = GUILDACTIVITY.RACEACTIVITY_NORMAL_ITEMS; + + let result = new Array<{ id: number, min: number, max: number }>(); + if (!str) return result; + let decodeArr = decodeArrayListStr(str); + for (let [id, min, max] of decodeArr) { + if (isNaN(parseInt(id)) || isNaN(parseInt(min)) || isNaN(parseInt(max))) { + throw new Error('data table format wrong'); + } + result.push({ id: parseInt(id), min: parseInt(min), max: parseInt(max) }); + } + return result +} + +export function getRaceEventItems() { + let items = gameData.raceNormalItems; + let result = new Array(); + for(let {id, min, max} of items) { + let count = getRandValueByMinMax(min, max); + result.push({ id, count }); + } + return result; } \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_guildActivity.json b/shared/resource/jsons/dic_zyz_guildActivity.json index 6a786de7e..e617413c0 100644 --- a/shared/resource/jsons/dic_zyz_guildActivity.json +++ b/shared/resource/jsons/dic_zyz_guildActivity.json @@ -4,8 +4,8 @@ "name": "蛮夷入侵", "openDay": "", "duringTime": 900, - "startTime": 16, - "startMinute": 15, + "startTime": 20, + "startMinute": 0, "countDown": 5, "warid": 7001, "honour": 500 @@ -15,8 +15,8 @@ "name": "诸侯混战", "openDay": "", "duringTime": 900, - "startTime": 11, - "startMinute": 48, + "startTime": 20, + "startMinute": 0, "countDown": 5, "warid": 7002, "honour": 500 @@ -25,9 +25,9 @@ "id": 3, "name": "粮草先行", "openDay": "1&5&6", - "duringTime": 600000, - "startTime": 9, - "startMinute": 48, + "duringTime": 600, + "startTime": 20, + "startMinute": 0, "countDown": 5, "warid": 0, "honour": 200