✨ feat(重生): 重生不重置星级
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@@ -3,7 +3,7 @@ import { handleCost, addItems, unlockFigure, getCoinObject, getGoldObject } from
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import { resResult, deepCopy, parseGoodStr } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import { HeroModel, Connect, HeroSkin, HeroUpdate, EPlace, Talent } from '../../../db/Hero';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON, CHECK_HERO_CONSUME } from '../../../consts';
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import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getConnectLvByExp, getEquipByJobClassAndEPlace, getScollByStar, getExpByLv, getConnectMaxLv, getFriendShipByIdAndLv } from '../../../pubUtils/data';
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@@ -14,7 +14,7 @@ import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { checkTask, checkTaskInHeroGiveFavor, checkTaskInHeroQUalityUp, checkTaskInHeroStarUp, checkTaskInHeroTrain, checkTaskInHeroWakeUp } from '../../../services/task/taskService';
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import { isNumber, pick } from 'underscore';
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import { updateEplaces } from '../../../services/equipService';
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import { addConnect, addConsumeToHero, checkUnlockTalentCondition, initSkinTalent, updateSkinTalent } from '../../../services/roleService';
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import { addConnect, addConsumeToHero, calStarUpConsume, checkUnlockTalentCondition, initSkinTalent, updateSkinTalent } from '../../../services/roleService';
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import { JewelModel, jewelUpdate } from '../../../db/Jewel';
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import { HERO, REBORN } from '../../../pubUtils/dicParam';
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import { createHero, createHeroes } from '../../../services/role/createHero';
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@@ -187,7 +187,9 @@ export class HeroHandler {
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let update = {
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star: isUpStar ? oldStar + 1 : oldStar,
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starStage: isUpStar ? ABI_STAGE.START : newStarStage,
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consumes: addConsumeToHero(hero.consumes, consumes)
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}
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if(CHECK_HERO_CONSUME) {
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update['consumes'] = addConsumeToHero(hero.consumes, consumes)
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}
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@@ -237,7 +239,9 @@ export class HeroHandler {
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let update = {
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quality: hero.quality + 1,
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consumes: addConsumeToHero(hero.consumes, material)
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}
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if(CHECK_HERO_CONSUME) {
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update['consumes'] = addConsumeToHero(hero.consumes, material)
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}
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await SchoolModel.updateByHid(roleId, hid, { hid, star: update.quality });
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@@ -556,9 +560,9 @@ export class HeroHandler {
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let roleId: string = session.get('roleId');
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let { hid } = msg;
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let hero = await HeroModel.findByHidAndRole(hid, roleId, 'consumes');
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let hero = await HeroModel.findByHidAndRole(hid, roleId, 'hid consumes star starStage quality');
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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let consumes = hero.consumes||[];
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let { consumes} = calStarUpConsume(hero);
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return resResult(STATUS.SUCCESS, { previewGoods: consumes.filter(consume => consume.count > 0) });
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}
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@@ -584,19 +588,24 @@ export class HeroHandler {
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}
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// 皮肤处理
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let { skins, skinId, consumes, ce, scrollActive } = hero;
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let { skins, skinId, ce, scrollActive, quality, star, starStage } = hero;
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let dicHero = gameData.hero.get(skinId);
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let dicJob = getJobByGradeAndClass(dicHero.jobClass, 0);
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let { consumes: consumesResult, newConsumes } = calStarUpConsume(hero);
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let newSkins = initSkinTalent(skins);
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let dicHeroScroll = getScollByStar(dicHero.quality, dicHero.initialStar, dicHero.quality, dicHero.initialColorStar);
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let newQuality = quality >= 3? ( dicHero.quality >= 3? dicHero.quality: 3 ): quality;
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let dicHeroScroll = getScollByStar(dicHero.quality, star, newQuality, dicHero.initialColorStar);
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let initInfo = HeroModel.getInitInfo(hid, {
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job: dicJob.jobid, skins: newSkins, skinId, ce,
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star, starStage, colorStar: dicHero.initialColorStar, colorStarStage: 0, quality: newQuality,
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scrollActive: scrollActive,
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scrollId: scrollActive? dicHeroScroll.id: 0,
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scrollStar: scrollActive? dicHeroScroll.stars: 0,
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scrollQuality: scrollActive? dicHeroScroll.quality: 0,
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scrollColorStar: scrollActive? dicHeroScroll.colorstars: 0,
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consumes: newConsumes
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});
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// 天晶石
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@@ -614,7 +623,7 @@ export class HeroHandler {
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let school = await SchoolModel.findByHid(roleId, hid);
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.REBIRTH, roleId, serverId, sid, hid, initInfo, { schoolId: school?.schoolId });
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let goods = await addItems(roleId, roleName, sid, consumes, ITEM_CHANGE_REASON.REBIRTH);
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let goods = await addItems(roleId, roleName, sid, consumesResult, ITEM_CHANGE_REASON.REBIRTH);
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saveRebirthLog(session, hero);
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const heroResult = new HeroParam(curHero);
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