diff --git a/shared/pubUtils/dicParam.ts b/shared/pubUtils/dicParam.ts index 25e7279f5..8ecb5e8da 100644 --- a/shared/pubUtils/dicParam.ts +++ b/shared/pubUtils/dicParam.ts @@ -106,13 +106,13 @@ export const GUILDACTIVITY = { RACEACTIVITY_LENGTH: 1000, // 粮草先行赛道的总米数 RACEACTIVITY_ENCOUNTER: '100&1|200&2|300&2|400&1|500&2|600&2|700&1|800&2|900&2', // 触发道具和事件的米数(1:道具;2:事件) RACEACTIVITY_EVENT_RATIO: 0.5, // 触发事件好坏的比例 - GATEACTIVITY_GATEHP: 10000, // 城门血量 + GATEACTIVITY_GATEHP: 2000000, // 城门血量 GATEACTIVITY_BOSS_DIFFICULT: '1&1.2|2&1.5', // boss类型&难度系数|boss类型&难度系数(1:小boss,2:大boss) RACEACTIVITY_DURABILITY_REWARD: 2, // 每剩余1%耐久度给予X点功勋 RACEACTIVITY_NORMAL_ITEMS: '1&8&15|3&5&10|5&0&1', // 粮草先行普通道具 RACEACTIVITY_EVENT_MEMBERCNT: 3, // 粮草先行随机道具获得人数 RACEACTIVITY_EVENT_ITEMS: '2&1|4&1|6&1', // 粮草先行根据事件随机人可获得道具 - RACE_INIT_SPEED: 10, // 粮草先行军团初始速度 + RACE_INIT_SPEED: 3, // 粮草先行军团初始速度 RACE_PER_SPEED: 0.1, // 粮草先行军团每人参加增速 }; export const GUILD_AUCTION = {