diff --git a/shared/pubUtils/dicParam.ts b/shared/pubUtils/dicParam.ts index e2366f266..57342ef52 100644 --- a/shared/pubUtils/dicParam.ts +++ b/shared/pubUtils/dicParam.ts @@ -344,6 +344,7 @@ export const BATTLE_HEROCHAIN = { export const ACTIVITY = { LOOPACTIVITYRATIO: 0.9, // 糜家商队循环活动小兵倍率 LOOPACTIVITYRATIO_SZTM: 0.9, // 神州探秘循环活动小兵倍率 + ACTIVITY_ZHUMING_CAST_NUMLIMIT: 12, // 朱明集会神兵铸造材料数量总上限 }; export const BATTLE_PREPARING = { CHANGE_ORDER_OPEN: 109, // 出兵界面行动顺序按钮开启关卡 @@ -404,7 +405,7 @@ export const GVG = { GVG_CITY_BGMAP_GKID: 85001, // GVG激战期防守阵容地图所用的关卡id GVG_DEFAULT_REVIVE_CD: 30, // GVG激战期默认的复活CD GVG_DEFAULT_MOVE_CD: 5, // GVG激战期默认的移动CD - GVG_DEFAULT_ATTACK_CD: 10, // GVG激战期默认的攻击CD + GVG_DEFAULT_ATTACK_CD: 15, // GVG激战期默认的攻击CD GVG_DEFAULT_DEFENSE_CD: 5, // GVG激战期默认的防御CD GVG_DEFAULT_DURABILITY_MINUS: '5&100', // GVG激战期默认的队伍耐扣除规则,胜&败:num&num GVG_PRODUCE_GAME_RATIO: '1&10|2&20|3&6', // 云台外政中贡献分3种产量分值换算 1:粮食*系数 2:铁矿*系数 3:木材*系数 @@ -414,12 +415,12 @@ export const GVG = { GVG_CATAPULT_SPINE: 11401, // GVG投石车的形象spine GVG_CATAPULT_WARJSON: 85003, // GVG投石车的出兵表 GVG_CATAPULT_CE: 5000000, // GVG投石车的战力 - GVG_CATAPULT_TIME: 10, // GVG投石车的攻击频率(s) + GVG_CATAPULT_TIME: 15, // GVG投石车的攻击频率(s) GVG_ROBOT_WARJSON: 85002, // GVG城池守卫的出兵表 GVG_REDPOINT_BATTLEFEAT: 0, // 千机阁战功红点大于多少可能出现红点 GVG_REVIVE_GOLD: '1&100|2&150|3&200|4&250|5&300|6&500', // GVG激战期元宝购买复活的消耗,次数&元宝数 GVG_VESTIGE_CHALLENGE_TIME: '5:00:00&22:00:00', // 征战中原遗迹可挑战时间 - GVG_DEFAULT_BATTLE_CD: 10, // 激战期战斗锁定时长,用于玩家退出时获取不到数据的情况 + GVG_DEFAULT_BATTLE_CD: 15, // 激战期战斗锁定时长,用于玩家退出时获取不到数据的情况 }; export const PLATFORM_CONFIG = { OPEN_ANIMATION: 1, // 0关,1开(开场动画视频) diff --git a/shared/resource/jsons/dic_zyz_GVGTech.json b/shared/resource/jsons/dic_zyz_GVGTech.json index 5d8ed42dc..a7c25d0fe 100644 --- a/shared/resource/jsons/dic_zyz_GVGTech.json +++ b/shared/resource/jsons/dic_zyz_GVGTech.json @@ -2,7 +2,7 @@ { "id": 1, "name": "贤臣1", - "content": "备战期:资源产量提升5%", + "content": "备战期:联军资源产量提升5%", "type": 1, "param": "5&", "nodeSort": 1, @@ -16,7 +16,7 @@ { "id": 2, "name": "猛将1", - "content": "备战期:备战期物攻强度和策攻强度+5", + "content": "备战期:遗迹中联军成员物攻强度和策攻强度+5", "type": 2, "param": "&", "nodeSort": 1, @@ -30,7 +30,7 @@ { "id": 3, "name": "贤臣2", - "content": "备战期:资源产量提升10%", + "content": "备战期:联军产量提升10%", "type": 1, "param": "10&", "nodeSort": 2, @@ -44,7 +44,7 @@ { "id": 4, "name": "猛将2", - "content": "备战期:物攻强度和策攻强度+10", + "content": "备战期:遗迹中联军成员物攻强度和策攻强度+10", "type": 2, "param": "&", "nodeSort": 2, @@ -58,7 +58,7 @@ { "id": 5, "name": "激战1", - "content": "激战期:联军成员攻击+2%", + "content": "激战期:攻城战中联军成员攻击+2%", "type": 3, "param": "&", "nodeSort": 3, @@ -72,7 +72,7 @@ { "id": 6, "name": "贤臣3", - "content": "备战期:资源产量提升20%", + "content": "备战期:联军资源产量提升20%", "type": 1, "param": "20&", "nodeSort": 4, @@ -86,7 +86,7 @@ { "id": 7, "name": "猛将3", - "content": "备战期:物攻强度和策攻强度+15", + "content": "备战期:遗迹中联军成员物攻强度和策攻强度+15", "type": 2, "param": "&", "nodeSort": 4, @@ -100,7 +100,7 @@ { "id": 8, "name": "激战2", - "content": "激战期:联军成员攻击+3%", + "content": "激战期:攻城战中联军成员攻击+3%", "type": 3, "param": "&", "nodeSort": 5, @@ -114,9 +114,9 @@ { "id": 9, "name": "攻城1", - "content": "激战期:联军守城时城池获得1级投石车\r\n(投石车:每10s给随机位置敌军扣10耐久,投石车耐久3000)", + "content": "激战期:联军守城时城池获得1级投石车\r\n(投石车:每10s给随机位置敌军-10耐力,投石车耐力2000)", "type": 5, - "param": "10&3000", + "param": "10&2000", "nodeSort": 6, "levelSeid": 0, "levelLimit": 6, @@ -128,7 +128,7 @@ { "id": 10, "name": "连弩1", - "content": "激战期:联军攻城时成员获得1个连弩\r\n(连弩:对敌军使用后扣减30耐久)", + "content": "激战期:联军攻城时成员获得1个连弩\r\n(连弩:对敌军使用后敌军-30耐力)", "type": 6, "param": "120&1&30", "nodeSort": 6, @@ -142,7 +142,7 @@ { "id": 11, "name": "复活1", - "content": "激战期:联军成员复活cd减少5s", + "content": "激战期:攻城战中联军成员复活cd减少5s", "type": 4, "param": "5&", "nodeSort": 7, @@ -156,9 +156,9 @@ { "id": 12, "name": "攻城2", - "content": "投石车升至2级:投石车耐久强化至4000", + "content": "投石车升至2级:投石车耐力强化至3000", "type": 5, - "param": "10&4000", + "param": "10&3000", "nodeSort": 8, "levelSeid": 0, "levelLimit": 8, @@ -170,7 +170,7 @@ { "id": 13, "name": "连弩2", - "content": "激战期:联军攻城时成员连弩数量+1\r\n(连弩:对敌军使用后扣减30耐久)", + "content": "激战期:联军攻城时成员连弩数量+1\r\n(连弩:对敌军使用后敌军-30耐力)", "type": 6, "param": "120&1&30", "nodeSort": 8, @@ -184,7 +184,7 @@ { "id": 14, "name": "激战3", - "content": "激战期:联军成员攻击+5%", + "content": "激战期:攻城战中联军成员攻击+5%", "type": 3, "param": "&", "nodeSort": 9, @@ -198,9 +198,9 @@ { "id": 15, "name": "攻城3", - "content": "投石车升至3级:投石车耐久强化至5000", + "content": "投石车升至3级:投石车耐力强化至4000", "type": 5, - "param": "10&5000", + "param": "10&4000", "nodeSort": 10, "levelSeid": 0, "levelLimit": 10, @@ -212,7 +212,7 @@ { "id": 16, "name": "连弩3", - "content": "激战期:联军攻城时成员连弩数量再+1\r\n(连弩:对敌军使用后扣减30耐久)", + "content": "激战期:联军攻城时成员连弩数量再+1\r\n(连弩:对敌军使用后敌军-30耐力)", "type": 6, "param": "120&1&30", "nodeSort": 10, @@ -226,7 +226,7 @@ { "id": 17, "name": "复活2", - "content": "激战期:联军成员复活cd减少5s", + "content": "激战期:攻城战中联军成员复活cd减少5s", "type": 4, "param": "5&", "nodeSort": 11,