From 301ec2e7627736993032744595b5f41c2d9bac02 Mon Sep 17 00:00:00 2001 From: luying Date: Thu, 17 Jun 2021 17:20:59 +0800 Subject: [PATCH] =?UTF-8?q?=E9=95=B6=E5=B5=8C=EF=BC=9A=E4=BF=AE=E5=A4=8D?= =?UTF-8?q?=E4=BB=BB=E5=8A=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/servers/role/handler/equipHandler.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game-server/app/servers/role/handler/equipHandler.ts b/game-server/app/servers/role/handler/equipHandler.ts index 1d7ff4ec2..dfc37675e 100644 --- a/game-server/app/servers/role/handler/equipHandler.ts +++ b/game-server/app/servers/role/handler/equipHandler.ts @@ -590,7 +590,7 @@ export class EquipHandler { if (goods.length) await addItems(roleId, roleName, sid, goods); if (!!equip.hid) { - let hero = await HeroModel.findByHidAndRole(equip.hid, roleId); + let hero = await HeroModel.findByHidAndRoleWithEquip(equip.hid, roleId); await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_ON, sid, roleId, hero, {}, [jewel, oldJewel]); //任务 //英雄满装备且都镶嵌相同阶数的宝石