装备:切换皮肤带来的职业变化对装备

This commit is contained in:
luying
2022-02-26 15:55:49 +08:00
parent eadef9ba12
commit 3056b7fa3d
3 changed files with 31 additions and 28 deletions
@@ -7,7 +7,7 @@ import { HeroModel, Connect, HeroSkin, HeroUpdate, EPlace } from '../../../db/He
import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
import { RoleModel } from '../../../db/Role';
import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp, reloadDicParam } from '../../../pubUtils/data';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp, reloadDicParam, getEquipByJobClassAndEPlace } from '../../../pubUtils/data';
import { ItemInter, RewardInter } from '../../../pubUtils/interface';
import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModules/itemConst'
import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
@@ -15,6 +15,7 @@ import { calculatetopLineup } from '../../../pubUtils/playerCe';
import { PvpDefenseModel } from '../../../db/PvpDefense';
import { checkTaskWithHero, checkTask, checkActivityTask } from '../../../services/taskService';
import { pick } from 'underscore';
import { updateEplaces } from '../../../services/equipService';
export default function (app: Application) {
new HandlerService(app, {});
@@ -593,29 +594,18 @@ export class HeroHandler {
let dicMyJob = gameData.job.get(hero.job);
let dicNewJob = getJobByGradeAndClass(dicHero.jobClass, dicMyJob.grade);
// let newEplace: EPlace[] = [], heroPutNum = 0, curEquips: {seqId: number, id: number, hid: number, ePlaceId: number}[] = [];
// for(let { id, equip, lv, refineLv } of hero.ePlace) {
// let e = <EquipType>equip;
// if(equip && !checkEquipCanPut({...hero, skinId: dicSkin.heroId}, e.id)) {
// await EquipModel.putOnOrOff(e._id, 0);
// heroPutNum -= 1;
// newEplace.push({ id, equip: null, lv, refineLv});
// curEquips.push({ seqId: e.seqId, id: e.id, hid: 0, ePlaceId: id });
// } else {
// newEplace.push({ id, equip: e?e._id: null, lv, refineLv});
// }
// }
let oldEplace = hero.ePlace||[];
let eplaceIds = new Map<number, { equipId: number }>(); // 更新了的装备栏id
for(let { id } of oldEplace) {
let dicEquip = getEquipByJobClassAndEPlace(dicHero?.jobClass, id);
eplaceIds.set(id, { equipId: dicEquip.id });
}
console.log('*****', eplaceIds)
let { newEplace } = updateEplaces(oldEplace, eplaceIds);
// if(heroPutNum < 0) {
// hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, oldEquipSeids);
// await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, heroPutNum, true, {});
// await checkActivityTask(serverId, sid, roleId, TASK_TYPE.EQUIP_SUM, heroPutNum);
// await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, hero, [heroPutNum, oldCount]);
// }
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.SKIN, sid, roleId, hero, { skins: newHeroSkins, skinId: dicSkin.heroId, job: dicNewJob.jobid });
return resResult(STATUS.SUCCESS, { curHero: pick(hero, ['hid', 'skins', 'skinId', 'job']) });
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.SKIN, sid, roleId, hero, { skins: newHeroSkins, skinId: dicSkin.heroId, job: dicNewJob.jobid, ePlace: newEplace });
return resResult(STATUS.SUCCESS, { curHero: {...pick(hero, ['hid', 'skins', 'skinId', 'job']), ePlace: newEplace }});
}
// ! debug接口 一键全武将