战力:修复合成装备的时候多扣战力的bug

This commit is contained in:
luying
2022-06-06 15:08:18 +08:00
parent 17bcbe7804
commit 308525e510
2 changed files with 27 additions and 25 deletions
+3 -12
View File
@@ -2,11 +2,7 @@
* 体力系统
*/
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { resResult } from '../pubUtils/util';
import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
import { EPlace, HeroModel, HeroType, HeroUpdate } from '../db/Hero';
import { RoleUpdate, RoleType, RoleModel } from '../db/Role';
import { Rank } from './rankService';
@@ -270,17 +266,12 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
}
case HERO_SYSTEM_TYPE.REBIRTH: // 29. 重生
{
for(let [hid, { skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, skins, ePlace, scrollStar, scrollQuality, scrollColorStar }] of heroUpdates) {
for(let [hid, { skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, skins, scrollStar, scrollQuality, scrollColorStar }] of heroUpdates) {
calCe.setHeroBase(hid, skinId);
calCe.setHeroLv(hid, lv);
calCe.setHeroStar(hid, job, quality, star, starStage, colorStar, colorStarStage);
calCe.setJob(hid, job, jobStage);
for(let { id, equipId, quality, qualityStage, lv, star, starStage } of ePlace) {
calCe.setEquipQuality(hid, id, equipId, quality, qualityStage);
calCe.setEquipStrength(hid, id, equipId, lv);
calCe.setEquipStar(hid, id, equipId, star, starStage);
}
calCe.clearEquip(hid);
calCe.setTalent(hid, skins);
calCe.setScroll(hid, scrollStar, scrollQuality, scrollColorStar);
}