🐞 fix(pvp): 刷新对手有时会有多于3个的对手
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@@ -41,6 +41,7 @@ export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number)
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let result = new Array<OppPlayerReturn>();
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for (let oppPlayer of oppPlayers) {
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let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
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if(!dicOpponent) continue;
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let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
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if (oppDef) delete oppDef.heroes;
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@@ -67,8 +68,9 @@ export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore
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let groupId = await getPVPGroupIdOfServer(serverId);
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let chosenOpps: string[] = [];
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let pvpHistoryOppParam: PvpOppCreateParam[] = [];
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let opp = dicPvpOpponent.values()
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for (let dicOpp of opp) {
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for(let pos = 1; pos <= 3; pos++) {
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let dicOpp = gameData.pvpOpponent.get(pos);
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if(!dicOpp) continue;
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let pvpHistoryOpp: PvpOppCreateParam; // 是否筛选成功
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if (sumScore >= PVP.PVP_MATCH_ROBOT) {
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pvpHistoryOpp = await matchPlayer(groupId, seasonNum, chosenOpps, roleId, pLv, dicOpp); // 按照等级匹配对手
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@@ -97,6 +99,9 @@ export async function refreshEnemies(role: RoleType, seasonNum: number, sumScore
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pos: pvpHistoryOpp.pos,
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});
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}
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if(dicPvpOpponent.size > 3 && !pinus.app.get('dicPvpOpponent')) {
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pinus.app.set('dicPvpOpponent', dicPvpOpponent);
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}
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return oppPlayers;
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}
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