添加最强五人战力

This commit is contained in:
luying
2020-12-29 16:49:08 +08:00
parent 74c6f19994
commit 315816ea59
11 changed files with 78 additions and 558 deletions
@@ -1,6 +1,5 @@
import {Application, BackendSession} from 'pinus';
import { HeroModel } from '../../../db/Hero';
import Actor from '../../../pubUtils/actor';
export default function(app: Application) {
return new ChatHandler(app);
@@ -3,17 +3,14 @@ import { EquipModel } from './../../../db/Equip';
import { RoleModel } from './../../../db/Role';
import { UserModel } from '../../../db/User';
import { GMUserModel } from '../../../db/GMUser';
import { Application, Session } from 'pinus';
import { Application } from 'pinus';
import {FrontendSession} from 'pinus';
import { HeroModel } from './../../../db/Hero';
import { resResult, returnHeroCeRatio, reduceCe } from '../../../pubUtils/util';
import { startEvent } from '../../../services/eventSercive';
import { EVENT_START_LV, FUNC_OPT_TYPE, HERO_CE_RATIO } from '../../../consts';
import { FUNC_OPT_TYPE } from '../../../consts';
import { getAp } from '../../../services/actionPointService';
import Actor from '../../../pubUtils/actor';
import { ItemModel } from '../../../db/Item';
import { switchOnFunc } from '../../../services/funcSwitchService';
import { stat } from 'fs';
export default function (app: Application) {
return new EntryHandler(app);
@@ -5,9 +5,8 @@ import { PvpDefenseModel } from '../db/PvpDefense';
import { getWarJsons, getGamedata, getExpeditionById } from '../pubUtils/gamedata';
import { decodeStr, resResult, setLocalHours, shouldRefresh } from '../pubUtils/util';
import { EXPEDITION_CONST, HERO_CE_RATIO } from '../consts';
import { EXPEDITION_CONST, HERO_CE_RATIO, getAttrCeRatio } from '../consts';
import { getAtrrNameById} from '../consts';
import Actor from '../pubUtils/actor';
import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord';
export async function findOrCreateEnemies(roleId: string, myCe: number, expeditionCode: string, expeditionId: number, battleStatus: number) {
@@ -110,8 +109,10 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
attribute[value] *= ratio;
attribute[value] = Math.round(attribute[value]);
}
let actor = new Actor();
let ce = actor.calculateCEByExpression(attribute);
let ce = 0;
for(let attrName in attribute) {
ce += attribute[attrName] * getAttrCeRatio(attrName);
}
enemyObj.enemies.push({...enemy, attribute, lv});
allCe += ce;
}
+4 -4
View File
@@ -13,16 +13,16 @@ const _ = require('underscore');
//修改并下发战力
export async function calPlayerCeAndSave(sid: string, roleId: string, heros: Array<HeroType>, type?: number, args?: Array<number>) {
let {role, pushHeros} = await pubCalPlayerCeAndSave(roleId, heros, type, args);
let {role, pushHeros, topFiveCe} = await pubCalPlayerCeAndSave(roleId, heros, type, args);
//下发战力
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topFiveCe: 0 }), uids);
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topFiveCe: reduceCe(topFiveCe) }), uids);
return heros;
}
export async function calAllHeroCe(sid: string, roleId: string, type?:number, args?:Array<number>) {
let {ce, pushHeros}= await reCalAllHeroCe(roleId, type, args);
let {ce, pushHeros, topFiveCe }= await reCalAllHeroCe(roleId, type, args);
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topFiveCe: 0 }), uids);
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topFiveCe: reduceCe(topFiveCe) }), uids);
return;
}