diff --git a/shared/resource/jsons/dic_zyz_gk_ladder.json b/shared/resource/jsons/dic_zyz_gk_ladder.json index bdb2e3834..92b225cb5 100644 --- a/shared/resource/jsons/dic_zyz_gk_ladder.json +++ b/shared/resource/jsons/dic_zyz_gk_ladder.json @@ -17,8 +17,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44,8 +44,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71,8 +71,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -98,8 +98,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -125,8 +125,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -152,8 +152,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -179,8 +179,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -206,8 +206,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -233,8 +233,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -260,8 +260,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -287,8 +287,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -314,8 +314,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -341,8 +341,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -368,8 +368,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -395,8 +395,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -422,8 +422,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -449,8 +449,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -476,8 +476,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -503,8 +503,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -530,8 +530,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -557,8 +557,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -584,8 +584,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -611,8 +611,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -638,8 +638,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -665,8 +665,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -692,8 +692,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -719,8 +719,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -746,8 +746,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -773,8 +773,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -800,8 +800,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -827,8 +827,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -854,8 +854,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -881,8 +881,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -908,8 +908,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -935,8 +935,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -962,8 +962,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -989,8 +989,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1016,8 +1016,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1043,8 +1043,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1070,8 +1070,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1097,8 +1097,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1124,8 +1124,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1151,8 +1151,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1178,8 +1178,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1205,8 +1205,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1232,8 +1232,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1259,8 +1259,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1286,8 +1286,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1313,8 +1313,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1340,8 +1340,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1367,8 +1367,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1394,8 +1394,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1421,8 +1421,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1448,8 +1448,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1475,8 +1475,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1502,8 +1502,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1529,8 +1529,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1556,8 +1556,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1583,8 +1583,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1610,8 +1610,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1637,8 +1637,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1664,8 +1664,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1691,8 +1691,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1718,8 +1718,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1745,8 +1745,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1772,8 +1772,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1799,8 +1799,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1826,8 +1826,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1853,8 +1853,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1880,8 +1880,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1907,8 +1907,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1934,8 +1934,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1961,8 +1961,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -1988,8 +1988,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2015,8 +2015,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2042,8 +2042,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2069,8 +2069,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2096,8 +2096,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2123,8 +2123,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2150,8 +2150,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2177,8 +2177,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2204,8 +2204,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2231,8 +2231,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2258,8 +2258,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2285,8 +2285,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2312,8 +2312,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2339,8 +2339,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2366,8 +2366,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2393,8 +2393,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2420,8 +2420,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2447,8 +2447,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2474,8 +2474,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2501,8 +2501,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2528,8 +2528,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2555,8 +2555,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2582,8 +2582,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2609,8 +2609,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2636,8 +2636,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2663,8 +2663,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2690,8 +2690,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2717,8 +2717,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2744,8 +2744,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2771,8 +2771,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2798,8 +2798,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2825,8 +2825,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2852,8 +2852,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2879,8 +2879,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2906,8 +2906,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2933,8 +2933,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2960,8 +2960,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -2987,8 +2987,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3014,8 +3014,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3041,8 +3041,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3068,8 +3068,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3095,8 +3095,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3122,8 +3122,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3149,8 +3149,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3176,8 +3176,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3203,8 +3203,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3230,8 +3230,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3257,8 +3257,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3284,8 +3284,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3311,8 +3311,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3338,8 +3338,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3365,8 +3365,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3392,8 +3392,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3419,8 +3419,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3446,8 +3446,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3473,8 +3473,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3500,8 +3500,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3527,8 +3527,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3554,8 +3554,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3581,8 +3581,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3608,8 +3608,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3635,8 +3635,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3662,8 +3662,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3689,8 +3689,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3716,8 +3716,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3743,8 +3743,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3770,8 +3770,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3797,8 +3797,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3824,8 +3824,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3851,8 +3851,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3878,8 +3878,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3905,8 +3905,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3932,8 +3932,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3959,8 +3959,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -3986,8 +3986,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4013,8 +4013,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4040,8 +4040,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4067,8 +4067,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4094,8 +4094,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4121,8 +4121,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4148,8 +4148,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4175,8 +4175,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4202,8 +4202,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4229,8 +4229,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4256,8 +4256,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4283,8 +4283,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4310,8 +4310,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4337,8 +4337,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4364,8 +4364,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4391,8 +4391,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4418,8 +4418,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4445,8 +4445,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4472,8 +4472,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4499,8 +4499,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4526,8 +4526,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4553,8 +4553,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4580,8 +4580,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4607,8 +4607,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4634,8 +4634,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4661,8 +4661,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4688,8 +4688,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4715,8 +4715,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4742,8 +4742,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4769,8 +4769,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4796,8 +4796,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4823,8 +4823,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4850,8 +4850,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4877,8 +4877,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4904,8 +4904,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4931,8 +4931,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4958,8 +4958,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -4985,8 +4985,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5012,8 +5012,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5039,8 +5039,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5066,8 +5066,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5093,8 +5093,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5120,8 +5120,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5147,8 +5147,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5174,8 +5174,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5201,8 +5201,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5228,8 +5228,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5255,8 +5255,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5282,8 +5282,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5309,8 +5309,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5336,8 +5336,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5363,8 +5363,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5390,8 +5390,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5417,8 +5417,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5444,8 +5444,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5471,8 +5471,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5498,8 +5498,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5525,8 +5525,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5552,8 +5552,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5579,8 +5579,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5606,8 +5606,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5633,8 +5633,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5660,8 +5660,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5687,8 +5687,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5714,8 +5714,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5741,8 +5741,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5768,8 +5768,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5795,8 +5795,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5822,8 +5822,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5849,8 +5849,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5876,8 +5876,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5903,8 +5903,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5930,8 +5930,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5957,8 +5957,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -5984,8 +5984,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6011,8 +6011,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6038,8 +6038,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6065,8 +6065,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6092,8 +6092,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6119,8 +6119,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6146,8 +6146,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6173,8 +6173,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6200,8 +6200,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6227,8 +6227,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6254,8 +6254,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6281,8 +6281,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6308,8 +6308,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6335,8 +6335,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6362,8 +6362,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6389,8 +6389,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6416,8 +6416,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6443,8 +6443,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6470,8 +6470,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6497,8 +6497,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6524,8 +6524,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6551,8 +6551,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6578,8 +6578,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6605,8 +6605,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6632,8 +6632,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6659,8 +6659,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6686,8 +6686,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6713,8 +6713,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6740,8 +6740,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6767,8 +6767,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6794,8 +6794,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6821,8 +6821,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6848,8 +6848,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6875,8 +6875,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6902,8 +6902,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6929,8 +6929,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6956,8 +6956,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -6983,8 +6983,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7010,8 +7010,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7037,8 +7037,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7064,8 +7064,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7091,8 +7091,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7118,8 +7118,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7145,8 +7145,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7172,8 +7172,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7199,8 +7199,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7226,8 +7226,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7253,8 +7253,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7280,8 +7280,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7307,8 +7307,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7334,8 +7334,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7361,8 +7361,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7388,8 +7388,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7415,8 +7415,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7442,8 +7442,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7469,8 +7469,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7496,8 +7496,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7523,8 +7523,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7550,8 +7550,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7577,8 +7577,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7604,8 +7604,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7631,8 +7631,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7658,8 +7658,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7685,8 +7685,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7712,8 +7712,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7739,8 +7739,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7766,8 +7766,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7793,8 +7793,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7820,8 +7820,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7847,8 +7847,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7874,8 +7874,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7901,8 +7901,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7928,8 +7928,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7955,8 +7955,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -7982,8 +7982,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8009,8 +8009,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8036,8 +8036,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8063,8 +8063,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8090,8 +8090,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8117,8 +8117,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8144,8 +8144,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8171,8 +8171,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8198,8 +8198,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8225,8 +8225,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8252,8 +8252,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8279,8 +8279,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8306,8 +8306,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8333,8 +8333,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8360,8 +8360,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8387,8 +8387,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8414,8 +8414,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8441,8 +8441,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8468,8 +8468,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8495,8 +8495,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8522,8 +8522,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8549,8 +8549,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8576,8 +8576,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8603,8 +8603,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8630,8 +8630,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8657,8 +8657,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8684,8 +8684,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8711,8 +8711,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8738,8 +8738,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8765,8 +8765,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8792,8 +8792,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8819,8 +8819,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8846,8 +8846,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8873,8 +8873,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8900,8 +8900,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8927,8 +8927,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8954,8 +8954,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -8981,8 +8981,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9008,8 +9008,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9035,8 +9035,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9062,8 +9062,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9089,8 +9089,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9116,8 +9116,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9143,8 +9143,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9170,8 +9170,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9197,8 +9197,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9224,8 +9224,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9251,8 +9251,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9278,8 +9278,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9305,8 +9305,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9332,8 +9332,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9359,8 +9359,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9386,8 +9386,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9413,8 +9413,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9440,8 +9440,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9467,8 +9467,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9494,8 +9494,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9521,8 +9521,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9548,8 +9548,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9575,8 +9575,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9602,8 +9602,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9629,8 +9629,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9656,8 +9656,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9683,8 +9683,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9710,8 +9710,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9737,8 +9737,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9764,8 +9764,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9791,8 +9791,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9818,8 +9818,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9845,8 +9845,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9872,8 +9872,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9899,8 +9899,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9926,8 +9926,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9953,8 +9953,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -9980,8 +9980,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10007,8 +10007,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10034,8 +10034,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10061,8 +10061,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10088,8 +10088,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10115,8 +10115,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10142,8 +10142,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10169,8 +10169,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10196,8 +10196,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10223,8 +10223,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10250,8 +10250,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10277,8 +10277,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10304,8 +10304,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10331,8 +10331,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10358,8 +10358,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10385,8 +10385,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10412,8 +10412,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10439,8 +10439,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10466,8 +10466,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10493,8 +10493,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10520,8 +10520,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10547,8 +10547,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10574,8 +10574,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10601,8 +10601,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10628,8 +10628,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10655,8 +10655,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10682,8 +10682,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10709,8 +10709,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10736,8 +10736,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10763,8 +10763,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10790,8 +10790,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10817,8 +10817,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10844,8 +10844,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10871,8 +10871,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10898,8 +10898,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10925,8 +10925,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10952,8 +10952,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -10979,8 +10979,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11006,8 +11006,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11033,8 +11033,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11060,8 +11060,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11087,8 +11087,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11114,8 +11114,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11141,8 +11141,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11168,8 +11168,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11195,8 +11195,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11222,8 +11222,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11249,8 +11249,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11276,8 +11276,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11303,8 +11303,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11330,8 +11330,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11357,8 +11357,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11384,8 +11384,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11411,8 +11411,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11438,8 +11438,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11465,8 +11465,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11492,8 +11492,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11519,8 +11519,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11546,8 +11546,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11573,8 +11573,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11600,8 +11600,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11627,8 +11627,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11654,8 +11654,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11681,8 +11681,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11708,8 +11708,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11735,8 +11735,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11762,8 +11762,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11789,8 +11789,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11816,8 +11816,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11843,8 +11843,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11870,8 +11870,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11897,8 +11897,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11924,8 +11924,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11951,8 +11951,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -11978,8 +11978,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12005,8 +12005,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12032,8 +12032,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12059,8 +12059,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12086,8 +12086,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12113,8 +12113,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12140,8 +12140,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12167,8 +12167,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12194,8 +12194,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12221,8 +12221,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12248,8 +12248,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12275,8 +12275,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12302,8 +12302,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12329,8 +12329,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12356,8 +12356,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12383,8 +12383,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12410,8 +12410,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12437,8 +12437,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12464,8 +12464,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12491,8 +12491,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12518,8 +12518,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12545,8 +12545,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12572,8 +12572,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12599,8 +12599,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12626,8 +12626,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12653,8 +12653,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12680,8 +12680,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12707,8 +12707,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12734,8 +12734,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12761,8 +12761,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12788,8 +12788,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12815,8 +12815,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12842,8 +12842,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12869,8 +12869,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12896,8 +12896,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12923,8 +12923,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12950,8 +12950,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -12977,8 +12977,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13004,8 +13004,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13031,8 +13031,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13058,8 +13058,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13085,8 +13085,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13112,8 +13112,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13139,8 +13139,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13166,8 +13166,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13193,8 +13193,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13220,8 +13220,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13247,8 +13247,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13274,8 +13274,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13301,8 +13301,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13328,8 +13328,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13355,8 +13355,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13382,8 +13382,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13409,8 +13409,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13436,8 +13436,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13463,8 +13463,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13490,8 +13490,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13517,8 +13517,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13544,8 +13544,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13571,8 +13571,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13598,8 +13598,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13625,8 +13625,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13652,8 +13652,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13679,8 +13679,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13706,8 +13706,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13733,8 +13733,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13760,8 +13760,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13787,8 +13787,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13814,8 +13814,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13841,8 +13841,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13868,8 +13868,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13895,8 +13895,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13922,8 +13922,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13949,8 +13949,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -13976,8 +13976,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14003,8 +14003,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14030,8 +14030,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14057,8 +14057,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14084,8 +14084,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14111,8 +14111,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14138,8 +14138,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14165,8 +14165,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14192,8 +14192,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14219,8 +14219,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14246,8 +14246,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14273,8 +14273,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14300,8 +14300,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14327,8 +14327,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14354,8 +14354,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14381,8 +14381,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14408,8 +14408,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14435,8 +14435,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14462,8 +14462,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14489,8 +14489,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14516,8 +14516,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14543,8 +14543,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14570,8 +14570,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14597,8 +14597,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14624,8 +14624,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14651,8 +14651,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14678,8 +14678,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14705,8 +14705,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14732,8 +14732,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14759,8 +14759,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14786,8 +14786,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14813,8 +14813,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14840,8 +14840,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14867,8 +14867,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14894,8 +14894,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14921,8 +14921,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14948,8 +14948,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -14975,8 +14975,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15002,8 +15002,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15029,8 +15029,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15056,8 +15056,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15083,8 +15083,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15110,8 +15110,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15137,8 +15137,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15164,8 +15164,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15191,8 +15191,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15218,8 +15218,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15245,8 +15245,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15272,8 +15272,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15299,8 +15299,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15326,8 +15326,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15353,8 +15353,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15380,8 +15380,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15407,8 +15407,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15434,8 +15434,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15461,8 +15461,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15488,8 +15488,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15515,8 +15515,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15542,8 +15542,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15569,8 +15569,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15596,8 +15596,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15623,8 +15623,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15650,8 +15650,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15677,8 +15677,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15704,8 +15704,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15731,8 +15731,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15758,8 +15758,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15785,8 +15785,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15812,8 +15812,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15839,8 +15839,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15866,8 +15866,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15893,8 +15893,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15920,8 +15920,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15947,8 +15947,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -15974,8 +15974,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16001,8 +16001,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16028,8 +16028,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16055,8 +16055,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16082,8 +16082,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16109,8 +16109,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16136,8 +16136,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16163,8 +16163,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16190,8 +16190,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16217,8 +16217,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16244,8 +16244,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16271,8 +16271,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16298,8 +16298,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16325,8 +16325,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16352,8 +16352,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16379,8 +16379,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16406,8 +16406,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16433,8 +16433,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16460,8 +16460,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16487,8 +16487,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16514,8 +16514,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16541,8 +16541,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16568,8 +16568,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16595,8 +16595,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16622,8 +16622,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16649,8 +16649,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16676,8 +16676,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16703,8 +16703,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16730,8 +16730,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16757,8 +16757,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16784,8 +16784,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16811,8 +16811,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16838,8 +16838,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16865,8 +16865,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16892,8 +16892,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16919,8 +16919,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16946,8 +16946,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -16973,8 +16973,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17000,8 +17000,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17027,8 +17027,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17054,8 +17054,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17081,8 +17081,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17108,8 +17108,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17135,8 +17135,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17162,8 +17162,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17189,8 +17189,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17216,8 +17216,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17243,8 +17243,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17270,8 +17270,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17297,8 +17297,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17324,8 +17324,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17351,8 +17351,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17378,8 +17378,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17405,8 +17405,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17432,8 +17432,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17459,8 +17459,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17486,8 +17486,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17513,8 +17513,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17540,8 +17540,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17567,8 +17567,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17594,8 +17594,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17621,8 +17621,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17648,8 +17648,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17675,8 +17675,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17702,8 +17702,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17729,8 +17729,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17756,8 +17756,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17783,8 +17783,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17810,8 +17810,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17837,8 +17837,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17864,8 +17864,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17891,8 +17891,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17918,8 +17918,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17945,8 +17945,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17972,8 +17972,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -17999,8 +17999,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18026,8 +18026,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18053,8 +18053,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18080,8 +18080,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18107,8 +18107,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18134,8 +18134,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18161,8 +18161,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18188,8 +18188,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18215,8 +18215,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18242,8 +18242,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18269,8 +18269,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18296,8 +18296,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18323,8 +18323,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18350,8 +18350,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18377,8 +18377,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18404,8 +18404,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18431,8 +18431,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18458,8 +18458,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18485,8 +18485,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18512,8 +18512,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18539,8 +18539,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18566,8 +18566,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18593,8 +18593,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18620,8 +18620,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18647,8 +18647,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18674,8 +18674,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18701,8 +18701,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18728,8 +18728,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18755,8 +18755,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18782,8 +18782,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18809,8 +18809,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18836,8 +18836,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18863,8 +18863,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18890,8 +18890,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18917,8 +18917,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18944,8 +18944,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18971,8 +18971,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -18998,8 +18998,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19025,8 +19025,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19052,8 +19052,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19079,8 +19079,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19106,8 +19106,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19133,8 +19133,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19160,8 +19160,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19187,8 +19187,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19214,8 +19214,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19241,8 +19241,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19268,8 +19268,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19295,8 +19295,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19322,8 +19322,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19349,8 +19349,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19376,8 +19376,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19403,8 +19403,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19430,8 +19430,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19457,8 +19457,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19484,8 +19484,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19511,8 +19511,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19538,8 +19538,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19565,8 +19565,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19592,8 +19592,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19619,8 +19619,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19646,8 +19646,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19673,8 +19673,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19700,8 +19700,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19727,8 +19727,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19754,8 +19754,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19781,8 +19781,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19808,8 +19808,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19835,8 +19835,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19862,8 +19862,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19889,8 +19889,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19916,8 +19916,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19943,8 +19943,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19970,8 +19970,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -19997,8 +19997,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20024,8 +20024,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20051,8 +20051,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20078,8 +20078,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20105,8 +20105,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20132,8 +20132,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20159,8 +20159,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20186,8 +20186,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20213,8 +20213,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20240,8 +20240,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20267,8 +20267,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20294,8 +20294,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20321,8 +20321,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20348,8 +20348,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20375,8 +20375,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20402,8 +20402,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20429,8 +20429,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20456,8 +20456,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20483,8 +20483,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20510,8 +20510,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20537,8 +20537,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20564,8 +20564,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20591,8 +20591,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20618,8 +20618,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20645,8 +20645,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20672,8 +20672,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20699,8 +20699,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20726,8 +20726,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20753,8 +20753,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20780,8 +20780,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20807,8 +20807,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20834,8 +20834,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20861,8 +20861,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20888,8 +20888,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20915,8 +20915,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20942,8 +20942,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20969,8 +20969,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -20996,8 +20996,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21023,8 +21023,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21050,8 +21050,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21077,8 +21077,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21104,8 +21104,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21131,8 +21131,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21158,8 +21158,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21185,8 +21185,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21212,8 +21212,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21239,8 +21239,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21266,8 +21266,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21293,8 +21293,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21320,8 +21320,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21347,8 +21347,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21374,8 +21374,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21401,8 +21401,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21428,8 +21428,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21455,8 +21455,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21482,8 +21482,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21509,8 +21509,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21536,8 +21536,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21563,8 +21563,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21590,8 +21590,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21617,8 +21617,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21644,8 +21644,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21671,8 +21671,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21698,8 +21698,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21725,8 +21725,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21752,8 +21752,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21779,8 +21779,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21806,8 +21806,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21833,8 +21833,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21860,8 +21860,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21887,8 +21887,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21914,8 +21914,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21941,8 +21941,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21968,8 +21968,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -21995,8 +21995,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22022,8 +22022,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22049,8 +22049,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22076,8 +22076,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22103,8 +22103,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22130,8 +22130,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22157,8 +22157,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22184,8 +22184,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22211,8 +22211,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22238,8 +22238,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22265,8 +22265,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22292,8 +22292,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22319,8 +22319,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22346,8 +22346,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22373,8 +22373,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22400,8 +22400,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22427,8 +22427,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22454,8 +22454,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22481,8 +22481,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22508,8 +22508,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22535,8 +22535,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22562,8 +22562,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22589,8 +22589,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22616,8 +22616,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22643,8 +22643,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22670,8 +22670,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22697,8 +22697,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22724,8 +22724,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22751,8 +22751,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22778,8 +22778,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22805,8 +22805,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22832,8 +22832,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22859,8 +22859,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22886,8 +22886,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22913,8 +22913,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22940,8 +22940,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22967,8 +22967,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -22994,8 +22994,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23021,8 +23021,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23048,8 +23048,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23075,8 +23075,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23102,8 +23102,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23129,8 +23129,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23156,8 +23156,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23183,8 +23183,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23210,8 +23210,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23237,8 +23237,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23264,8 +23264,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23291,8 +23291,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23318,8 +23318,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23345,8 +23345,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23372,8 +23372,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23399,8 +23399,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23426,8 +23426,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23453,8 +23453,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23480,8 +23480,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23507,8 +23507,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23534,8 +23534,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23561,8 +23561,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23588,8 +23588,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23615,8 +23615,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23642,8 +23642,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23669,8 +23669,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23696,8 +23696,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23723,8 +23723,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23750,8 +23750,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23777,8 +23777,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23804,8 +23804,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23831,8 +23831,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23858,8 +23858,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23885,8 +23885,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23912,8 +23912,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23939,8 +23939,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23966,8 +23966,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -23993,8 +23993,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24020,8 +24020,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24047,8 +24047,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24074,8 +24074,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24101,8 +24101,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24128,8 +24128,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24155,8 +24155,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24182,8 +24182,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24209,8 +24209,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24236,8 +24236,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24263,8 +24263,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24290,8 +24290,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24317,8 +24317,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24344,8 +24344,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24371,8 +24371,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24398,8 +24398,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24425,8 +24425,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24452,8 +24452,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24479,8 +24479,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24506,8 +24506,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24533,8 +24533,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24560,8 +24560,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24587,8 +24587,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24614,8 +24614,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24641,8 +24641,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24668,8 +24668,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24695,8 +24695,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24722,8 +24722,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24749,8 +24749,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24776,8 +24776,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24803,8 +24803,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24830,8 +24830,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24857,8 +24857,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24884,8 +24884,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24911,8 +24911,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24938,8 +24938,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24965,8 +24965,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -24992,8 +24992,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25019,8 +25019,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25046,8 +25046,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25073,8 +25073,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25100,8 +25100,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25127,8 +25127,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25154,8 +25154,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25181,8 +25181,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25208,8 +25208,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25235,8 +25235,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25262,8 +25262,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25289,8 +25289,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25316,8 +25316,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25343,8 +25343,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25370,8 +25370,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25397,8 +25397,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25424,8 +25424,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25451,8 +25451,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25478,8 +25478,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25505,8 +25505,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25532,8 +25532,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25559,8 +25559,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25586,8 +25586,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25613,8 +25613,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25640,8 +25640,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25667,8 +25667,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25694,8 +25694,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25721,8 +25721,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25748,8 +25748,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25775,8 +25775,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25802,8 +25802,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25829,8 +25829,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25856,8 +25856,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25883,8 +25883,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25910,8 +25910,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25937,8 +25937,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25964,8 +25964,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -25991,8 +25991,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26018,8 +26018,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26045,8 +26045,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26072,8 +26072,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26099,8 +26099,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26126,8 +26126,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26153,8 +26153,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26180,8 +26180,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26207,8 +26207,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26234,8 +26234,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26261,8 +26261,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26288,8 +26288,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26315,8 +26315,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26342,8 +26342,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26369,8 +26369,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26396,8 +26396,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26423,8 +26423,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26450,8 +26450,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26477,8 +26477,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26504,8 +26504,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26531,8 +26531,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26558,8 +26558,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26585,8 +26585,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26612,8 +26612,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26639,8 +26639,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26666,8 +26666,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26693,8 +26693,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26720,8 +26720,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26747,8 +26747,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26774,8 +26774,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26801,8 +26801,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26828,8 +26828,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26855,8 +26855,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26882,8 +26882,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26909,8 +26909,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26936,8 +26936,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26963,8 +26963,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -26990,8 +26990,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27017,8 +27017,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27044,8 +27044,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27071,8 +27071,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27098,8 +27098,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27125,8 +27125,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27152,8 +27152,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27179,8 +27179,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27206,8 +27206,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27233,8 +27233,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27260,8 +27260,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27287,8 +27287,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27314,8 +27314,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27341,8 +27341,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27368,8 +27368,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27395,8 +27395,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27422,8 +27422,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27449,8 +27449,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27476,8 +27476,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27503,8 +27503,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27530,8 +27530,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27557,8 +27557,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27584,8 +27584,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27611,8 +27611,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27638,8 +27638,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27665,8 +27665,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27692,8 +27692,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27719,8 +27719,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27746,8 +27746,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27773,8 +27773,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27800,8 +27800,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27827,8 +27827,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27854,8 +27854,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27881,8 +27881,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27908,8 +27908,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27935,8 +27935,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27962,8 +27962,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -27989,8 +27989,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28016,8 +28016,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28043,8 +28043,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28070,8 +28070,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28097,8 +28097,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28124,8 +28124,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28151,8 +28151,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28178,8 +28178,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28205,8 +28205,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28232,8 +28232,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28259,8 +28259,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28286,8 +28286,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28313,8 +28313,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28340,8 +28340,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28367,8 +28367,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28394,8 +28394,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28421,8 +28421,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28448,8 +28448,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28475,8 +28475,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28502,8 +28502,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28529,8 +28529,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28556,8 +28556,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28583,8 +28583,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28610,8 +28610,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28637,8 +28637,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28664,8 +28664,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28691,8 +28691,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28718,8 +28718,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28745,8 +28745,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28772,8 +28772,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28799,8 +28799,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28826,8 +28826,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28853,8 +28853,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28880,8 +28880,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28907,8 +28907,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28934,8 +28934,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28961,8 +28961,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -28988,8 +28988,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29015,8 +29015,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29042,8 +29042,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29069,8 +29069,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29096,8 +29096,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29123,8 +29123,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29150,8 +29150,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29177,8 +29177,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29204,8 +29204,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29231,8 +29231,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29258,8 +29258,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29285,8 +29285,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29312,8 +29312,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29339,8 +29339,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29366,8 +29366,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29393,8 +29393,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29420,8 +29420,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29447,8 +29447,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29474,8 +29474,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29501,8 +29501,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29528,8 +29528,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29555,8 +29555,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29582,8 +29582,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29609,8 +29609,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29636,8 +29636,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29663,8 +29663,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29690,8 +29690,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29717,8 +29717,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29744,8 +29744,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29771,8 +29771,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29798,8 +29798,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29825,8 +29825,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29852,8 +29852,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29879,8 +29879,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29906,8 +29906,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29933,8 +29933,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29960,8 +29960,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -29987,8 +29987,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30014,8 +30014,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30041,8 +30041,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30068,8 +30068,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30095,8 +30095,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30122,8 +30122,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30149,8 +30149,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30176,8 +30176,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30203,8 +30203,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30230,8 +30230,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30257,8 +30257,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30284,8 +30284,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30311,8 +30311,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30338,8 +30338,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30365,8 +30365,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30392,8 +30392,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30419,8 +30419,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30446,8 +30446,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30473,8 +30473,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30500,8 +30500,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30527,8 +30527,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30554,8 +30554,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30581,8 +30581,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30608,8 +30608,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30635,8 +30635,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30662,8 +30662,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30689,8 +30689,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30716,8 +30716,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30743,8 +30743,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30770,8 +30770,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30797,8 +30797,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30824,8 +30824,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30851,8 +30851,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30878,8 +30878,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30905,8 +30905,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30932,8 +30932,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30959,8 +30959,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -30986,8 +30986,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31013,8 +31013,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31040,8 +31040,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31067,8 +31067,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31094,8 +31094,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31121,8 +31121,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31148,8 +31148,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31175,8 +31175,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31202,8 +31202,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31229,8 +31229,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31256,8 +31256,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31283,8 +31283,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31310,8 +31310,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31337,8 +31337,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31364,8 +31364,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31391,8 +31391,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31418,8 +31418,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31445,8 +31445,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31472,8 +31472,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31499,8 +31499,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31526,8 +31526,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31553,8 +31553,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31580,8 +31580,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31607,8 +31607,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31634,8 +31634,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31661,8 +31661,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31688,8 +31688,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31715,8 +31715,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31742,8 +31742,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31769,8 +31769,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31796,8 +31796,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31823,8 +31823,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31850,8 +31850,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31877,8 +31877,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31904,8 +31904,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31931,8 +31931,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31958,8 +31958,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -31985,8 +31985,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32012,8 +32012,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32039,8 +32039,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32066,8 +32066,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32093,8 +32093,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32120,8 +32120,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32147,8 +32147,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32174,8 +32174,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32201,8 +32201,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32228,8 +32228,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32255,8 +32255,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32282,8 +32282,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32309,8 +32309,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32336,8 +32336,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32363,8 +32363,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32390,8 +32390,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32417,8 +32417,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32444,8 +32444,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32471,8 +32471,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32498,8 +32498,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32525,8 +32525,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32552,8 +32552,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32579,8 +32579,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32606,8 +32606,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32633,8 +32633,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32660,8 +32660,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32687,8 +32687,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32714,8 +32714,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32741,8 +32741,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32768,8 +32768,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32795,8 +32795,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32822,8 +32822,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32849,8 +32849,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32876,8 +32876,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32903,8 +32903,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32930,8 +32930,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32957,8 +32957,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -32984,8 +32984,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33011,8 +33011,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33038,8 +33038,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33065,8 +33065,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33092,8 +33092,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33119,8 +33119,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33146,8 +33146,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33173,8 +33173,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33200,8 +33200,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33227,8 +33227,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33254,8 +33254,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33281,8 +33281,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33308,8 +33308,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33335,8 +33335,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33362,8 +33362,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33389,8 +33389,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33416,8 +33416,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33443,8 +33443,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33470,8 +33470,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33497,8 +33497,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33524,8 +33524,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33551,8 +33551,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33578,8 +33578,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33605,8 +33605,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33632,8 +33632,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33659,8 +33659,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33686,8 +33686,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33713,8 +33713,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33740,8 +33740,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33767,8 +33767,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33794,8 +33794,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33821,8 +33821,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33848,8 +33848,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33875,8 +33875,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33902,8 +33902,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33929,8 +33929,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33956,8 +33956,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -33983,8 +33983,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34010,8 +34010,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34037,8 +34037,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34064,8 +34064,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34091,8 +34091,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34118,8 +34118,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34145,8 +34145,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34172,8 +34172,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34199,8 +34199,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34226,8 +34226,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34253,8 +34253,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34280,8 +34280,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34307,8 +34307,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34334,8 +34334,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34361,8 +34361,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34388,8 +34388,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34415,8 +34415,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34442,8 +34442,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34469,8 +34469,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34496,8 +34496,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34523,8 +34523,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34550,8 +34550,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34577,8 +34577,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34604,8 +34604,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34631,8 +34631,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34658,8 +34658,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34685,8 +34685,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34712,8 +34712,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34739,8 +34739,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34766,8 +34766,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34793,8 +34793,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34820,8 +34820,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34847,8 +34847,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34874,8 +34874,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34901,8 +34901,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34928,8 +34928,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34955,8 +34955,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -34982,8 +34982,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35009,8 +35009,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35036,8 +35036,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35063,8 +35063,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35090,8 +35090,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35117,8 +35117,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35144,8 +35144,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35171,8 +35171,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35198,8 +35198,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35225,8 +35225,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35252,8 +35252,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35279,8 +35279,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35306,8 +35306,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35333,8 +35333,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35360,8 +35360,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35387,8 +35387,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35414,8 +35414,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35441,8 +35441,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35468,8 +35468,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35495,8 +35495,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35522,8 +35522,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35549,8 +35549,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35576,8 +35576,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35603,8 +35603,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35630,8 +35630,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35657,8 +35657,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35684,8 +35684,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35711,8 +35711,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35738,8 +35738,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35765,8 +35765,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35792,8 +35792,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35819,8 +35819,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35846,8 +35846,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35873,8 +35873,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35900,8 +35900,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35927,8 +35927,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35954,8 +35954,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -35981,8 +35981,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36008,8 +36008,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36035,8 +36035,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36062,8 +36062,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36089,8 +36089,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36116,8 +36116,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36143,8 +36143,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36170,8 +36170,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36197,8 +36197,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36224,8 +36224,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36251,8 +36251,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36278,8 +36278,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36305,8 +36305,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36332,8 +36332,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36359,8 +36359,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36386,8 +36386,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36413,8 +36413,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36440,8 +36440,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36467,8 +36467,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36494,8 +36494,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36521,8 +36521,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36548,8 +36548,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36575,8 +36575,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36602,8 +36602,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36629,8 +36629,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36656,8 +36656,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36683,8 +36683,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36710,8 +36710,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36737,8 +36737,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36764,8 +36764,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36791,8 +36791,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36818,8 +36818,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36845,8 +36845,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36872,8 +36872,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36899,8 +36899,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36926,8 +36926,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36953,8 +36953,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -36980,8 +36980,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37007,8 +37007,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37034,8 +37034,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37061,8 +37061,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37088,8 +37088,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37115,8 +37115,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37142,8 +37142,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37169,8 +37169,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37196,8 +37196,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37223,8 +37223,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37250,8 +37250,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37277,8 +37277,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37304,8 +37304,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37331,8 +37331,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37358,8 +37358,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37385,8 +37385,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37412,8 +37412,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37439,8 +37439,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37466,8 +37466,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37493,8 +37493,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37520,8 +37520,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37547,8 +37547,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37574,8 +37574,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37601,8 +37601,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37628,8 +37628,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37655,8 +37655,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37682,8 +37682,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37709,8 +37709,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37736,8 +37736,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37763,8 +37763,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37790,8 +37790,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37817,8 +37817,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37844,8 +37844,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37871,8 +37871,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37898,8 +37898,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37925,8 +37925,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37952,8 +37952,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -37979,8 +37979,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38006,8 +38006,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38033,8 +38033,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38060,8 +38060,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38087,8 +38087,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38114,8 +38114,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38141,8 +38141,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38168,8 +38168,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38195,8 +38195,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38222,8 +38222,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38249,8 +38249,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38276,8 +38276,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38303,8 +38303,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38330,8 +38330,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38357,8 +38357,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38384,8 +38384,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38411,8 +38411,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38438,8 +38438,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38465,8 +38465,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38492,8 +38492,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38519,8 +38519,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38546,8 +38546,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38573,8 +38573,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38600,8 +38600,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38627,8 +38627,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38654,8 +38654,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38681,8 +38681,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38708,8 +38708,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38735,8 +38735,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38762,8 +38762,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38789,8 +38789,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38816,8 +38816,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38843,8 +38843,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38870,8 +38870,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38897,8 +38897,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38924,8 +38924,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38951,8 +38951,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -38978,8 +38978,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39005,8 +39005,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39032,8 +39032,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39059,8 +39059,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39086,8 +39086,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39113,8 +39113,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39140,8 +39140,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39167,8 +39167,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39194,8 +39194,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39221,8 +39221,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39248,8 +39248,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39275,8 +39275,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39302,8 +39302,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39329,8 +39329,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39356,8 +39356,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39383,8 +39383,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39410,8 +39410,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39437,8 +39437,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39464,8 +39464,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39491,8 +39491,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39518,8 +39518,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39545,8 +39545,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39572,8 +39572,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39599,8 +39599,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39626,8 +39626,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39653,8 +39653,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39680,8 +39680,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39707,8 +39707,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39734,8 +39734,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39761,8 +39761,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39788,8 +39788,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39815,8 +39815,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39842,8 +39842,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39869,8 +39869,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39896,8 +39896,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39923,8 +39923,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39950,8 +39950,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -39977,8 +39977,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40004,8 +40004,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40031,8 +40031,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40058,8 +40058,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40085,8 +40085,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40112,8 +40112,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40139,8 +40139,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40166,8 +40166,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40193,8 +40193,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40220,8 +40220,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40247,8 +40247,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40274,8 +40274,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40301,8 +40301,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40328,8 +40328,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40355,8 +40355,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40382,8 +40382,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40409,8 +40409,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40436,8 +40436,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40463,8 +40463,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40490,8 +40490,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40517,8 +40517,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40544,8 +40544,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40571,8 +40571,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40598,8 +40598,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40625,8 +40625,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40652,8 +40652,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40679,8 +40679,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40706,8 +40706,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40733,8 +40733,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40760,8 +40760,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40787,8 +40787,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40814,8 +40814,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40841,8 +40841,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40868,8 +40868,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40895,8 +40895,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40922,8 +40922,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40949,8 +40949,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -40976,8 +40976,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41003,8 +41003,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41030,8 +41030,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41057,8 +41057,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41084,8 +41084,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41111,8 +41111,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41138,8 +41138,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41165,8 +41165,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41192,8 +41192,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41219,8 +41219,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41246,8 +41246,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41273,8 +41273,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41300,8 +41300,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41327,8 +41327,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41354,8 +41354,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41381,8 +41381,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41408,8 +41408,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41435,8 +41435,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41462,8 +41462,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41489,8 +41489,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41516,8 +41516,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41543,8 +41543,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41570,8 +41570,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41597,8 +41597,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41624,8 +41624,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41651,8 +41651,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41678,8 +41678,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41705,8 +41705,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41732,8 +41732,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41759,8 +41759,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41786,8 +41786,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41813,8 +41813,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41840,8 +41840,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41867,8 +41867,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41894,8 +41894,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41921,8 +41921,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41948,8 +41948,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -41975,8 +41975,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42002,8 +42002,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42029,8 +42029,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42056,8 +42056,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42083,8 +42083,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42110,8 +42110,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42137,8 +42137,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42164,8 +42164,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42191,8 +42191,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42218,8 +42218,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42245,8 +42245,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42272,8 +42272,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42299,8 +42299,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42326,8 +42326,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42353,8 +42353,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42380,8 +42380,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42407,8 +42407,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42434,8 +42434,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42461,8 +42461,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42488,8 +42488,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42515,8 +42515,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42542,8 +42542,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42569,8 +42569,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42596,8 +42596,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42623,8 +42623,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42650,8 +42650,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42677,8 +42677,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42704,8 +42704,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42731,8 +42731,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42758,8 +42758,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42785,8 +42785,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42812,8 +42812,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42839,8 +42839,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42866,8 +42866,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42893,8 +42893,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42920,8 +42920,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42947,8 +42947,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -42974,8 +42974,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43001,8 +43001,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43028,8 +43028,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43055,8 +43055,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43082,8 +43082,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43109,8 +43109,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43136,8 +43136,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43163,8 +43163,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43190,8 +43190,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43217,8 +43217,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43244,8 +43244,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43271,8 +43271,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43298,8 +43298,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43325,8 +43325,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43352,8 +43352,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43379,8 +43379,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43406,8 +43406,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43433,8 +43433,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43460,8 +43460,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43487,8 +43487,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43514,8 +43514,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43541,8 +43541,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43568,8 +43568,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43595,8 +43595,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43622,8 +43622,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43649,8 +43649,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43676,8 +43676,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43703,8 +43703,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43730,8 +43730,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43757,8 +43757,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43784,8 +43784,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43811,8 +43811,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43838,8 +43838,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43865,8 +43865,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43892,8 +43892,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43919,8 +43919,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43946,8 +43946,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -43973,8 +43973,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44000,8 +44000,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44027,8 +44027,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44054,8 +44054,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44081,8 +44081,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44108,8 +44108,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44135,8 +44135,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44162,8 +44162,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44189,8 +44189,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44216,8 +44216,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44243,8 +44243,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44270,8 +44270,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44297,8 +44297,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44324,8 +44324,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44351,8 +44351,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44378,8 +44378,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44405,8 +44405,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44432,8 +44432,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44459,8 +44459,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44486,8 +44486,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44513,8 +44513,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44540,8 +44540,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44567,8 +44567,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44594,8 +44594,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44621,8 +44621,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44648,8 +44648,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44675,8 +44675,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44702,8 +44702,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44729,8 +44729,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44756,8 +44756,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44783,8 +44783,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44810,8 +44810,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44837,8 +44837,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44864,8 +44864,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44891,8 +44891,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44918,8 +44918,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44945,8 +44945,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44972,8 +44972,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -44999,8 +44999,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45026,8 +45026,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45053,8 +45053,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45080,8 +45080,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45107,8 +45107,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45134,8 +45134,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45161,8 +45161,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45188,8 +45188,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45215,8 +45215,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45242,8 +45242,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45269,8 +45269,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45296,8 +45296,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45323,8 +45323,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45350,8 +45350,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45377,8 +45377,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45404,8 +45404,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45431,8 +45431,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45458,8 +45458,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45485,8 +45485,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45512,8 +45512,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45539,8 +45539,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45566,8 +45566,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45593,8 +45593,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45620,8 +45620,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45647,8 +45647,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45674,8 +45674,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45701,8 +45701,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45728,8 +45728,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45755,8 +45755,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45782,8 +45782,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45809,8 +45809,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45836,8 +45836,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45863,8 +45863,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45890,8 +45890,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45917,8 +45917,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45944,8 +45944,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45971,8 +45971,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -45998,8 +45998,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46025,8 +46025,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46052,8 +46052,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46079,8 +46079,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46106,8 +46106,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46133,8 +46133,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46160,8 +46160,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46187,8 +46187,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46214,8 +46214,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46241,8 +46241,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46268,8 +46268,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46295,8 +46295,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46322,8 +46322,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46349,8 +46349,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46376,8 +46376,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46403,8 +46403,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46430,8 +46430,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46457,8 +46457,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46484,8 +46484,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46511,8 +46511,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46538,8 +46538,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46565,8 +46565,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46592,8 +46592,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46619,8 +46619,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46646,8 +46646,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46673,8 +46673,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46700,8 +46700,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46727,8 +46727,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46754,8 +46754,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46781,8 +46781,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46808,8 +46808,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46835,8 +46835,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46862,8 +46862,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46889,8 +46889,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46916,8 +46916,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46943,8 +46943,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46970,8 +46970,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -46997,8 +46997,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47024,8 +47024,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47051,8 +47051,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47078,8 +47078,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47105,8 +47105,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47132,8 +47132,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47159,8 +47159,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47186,8 +47186,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47213,8 +47213,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47240,8 +47240,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47267,8 +47267,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47294,8 +47294,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47321,8 +47321,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47348,8 +47348,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47375,8 +47375,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47402,8 +47402,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47429,8 +47429,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47456,8 +47456,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47483,8 +47483,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47510,8 +47510,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47537,8 +47537,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47564,8 +47564,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47591,8 +47591,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47618,8 +47618,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47645,8 +47645,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47672,8 +47672,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47699,8 +47699,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47726,8 +47726,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47753,8 +47753,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47780,8 +47780,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47807,8 +47807,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47834,8 +47834,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47861,8 +47861,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47888,8 +47888,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47915,8 +47915,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47942,8 +47942,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47969,8 +47969,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -47996,8 +47996,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48023,8 +48023,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48050,8 +48050,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48077,8 +48077,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48104,8 +48104,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48131,8 +48131,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48158,8 +48158,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48185,8 +48185,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48212,8 +48212,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48239,8 +48239,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48266,8 +48266,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48293,8 +48293,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48320,8 +48320,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48347,8 +48347,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48374,8 +48374,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48401,8 +48401,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48428,8 +48428,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48455,8 +48455,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48482,8 +48482,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48509,8 +48509,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48536,8 +48536,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48563,8 +48563,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48590,8 +48590,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48617,8 +48617,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48644,8 +48644,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48671,8 +48671,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48698,8 +48698,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48725,8 +48725,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48752,8 +48752,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48779,8 +48779,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48806,8 +48806,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48833,8 +48833,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48860,8 +48860,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48887,8 +48887,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48914,8 +48914,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48941,8 +48941,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48968,8 +48968,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -48995,8 +48995,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49022,8 +49022,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49049,8 +49049,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49076,8 +49076,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49103,8 +49103,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49130,8 +49130,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49157,8 +49157,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49184,8 +49184,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49211,8 +49211,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49238,8 +49238,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49265,8 +49265,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49292,8 +49292,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49319,8 +49319,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49346,8 +49346,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49373,8 +49373,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49400,8 +49400,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49427,8 +49427,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49454,8 +49454,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49481,8 +49481,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49508,8 +49508,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49535,8 +49535,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49562,8 +49562,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49589,8 +49589,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49616,8 +49616,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49643,8 +49643,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49670,8 +49670,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49697,8 +49697,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49724,8 +49724,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49751,8 +49751,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49778,8 +49778,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49805,8 +49805,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49832,8 +49832,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49859,8 +49859,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49886,8 +49886,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49913,8 +49913,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49940,8 +49940,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49967,8 +49967,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -49994,8 +49994,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50021,8 +50021,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50048,8 +50048,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50075,8 +50075,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50102,8 +50102,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50129,8 +50129,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50156,8 +50156,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50183,8 +50183,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50210,8 +50210,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50237,8 +50237,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50264,8 +50264,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50291,8 +50291,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50318,8 +50318,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50345,8 +50345,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50372,8 +50372,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50399,8 +50399,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50426,8 +50426,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50453,8 +50453,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50480,8 +50480,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50507,8 +50507,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50534,8 +50534,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50561,8 +50561,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50588,8 +50588,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50615,8 +50615,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50642,8 +50642,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50669,8 +50669,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50696,8 +50696,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50723,8 +50723,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50750,8 +50750,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50777,8 +50777,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50804,8 +50804,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50831,8 +50831,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50858,8 +50858,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50885,8 +50885,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50912,8 +50912,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50939,8 +50939,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50966,8 +50966,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -50993,8 +50993,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51020,8 +51020,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51047,8 +51047,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51074,8 +51074,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51101,8 +51101,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51128,8 +51128,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51155,8 +51155,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51182,8 +51182,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51209,8 +51209,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51236,8 +51236,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51263,8 +51263,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51290,8 +51290,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51317,8 +51317,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51344,8 +51344,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51371,8 +51371,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51398,8 +51398,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51425,8 +51425,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51452,8 +51452,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51479,8 +51479,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51506,8 +51506,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51533,8 +51533,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51560,8 +51560,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51587,8 +51587,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51614,8 +51614,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51641,8 +51641,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51668,8 +51668,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51695,8 +51695,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51722,8 +51722,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51749,8 +51749,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51776,8 +51776,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51803,8 +51803,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51830,8 +51830,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51857,8 +51857,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51884,8 +51884,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51911,8 +51911,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51938,8 +51938,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51965,8 +51965,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -51992,8 +51992,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52019,8 +52019,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52046,8 +52046,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52073,8 +52073,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52100,8 +52100,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52127,8 +52127,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52154,8 +52154,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52181,8 +52181,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52208,8 +52208,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52235,8 +52235,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52262,8 +52262,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52289,8 +52289,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52316,8 +52316,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52343,8 +52343,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52370,8 +52370,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52397,8 +52397,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52424,8 +52424,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52451,8 +52451,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52478,8 +52478,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52505,8 +52505,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52532,8 +52532,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52559,8 +52559,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52586,8 +52586,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52613,8 +52613,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52640,8 +52640,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52667,8 +52667,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52694,8 +52694,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52721,8 +52721,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52748,8 +52748,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52775,8 +52775,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52802,8 +52802,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52829,8 +52829,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52856,8 +52856,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52883,8 +52883,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52910,8 +52910,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52937,8 +52937,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52964,8 +52964,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -52991,8 +52991,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53018,8 +53018,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53045,8 +53045,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53072,8 +53072,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53099,8 +53099,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53126,8 +53126,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53153,8 +53153,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53180,8 +53180,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53207,8 +53207,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53234,8 +53234,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53261,8 +53261,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53288,8 +53288,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53315,8 +53315,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53342,8 +53342,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53369,8 +53369,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53396,8 +53396,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53423,8 +53423,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53450,8 +53450,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53477,8 +53477,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53504,8 +53504,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53531,8 +53531,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53558,8 +53558,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53585,8 +53585,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53612,8 +53612,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53639,8 +53639,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53666,8 +53666,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53693,8 +53693,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53720,8 +53720,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53747,8 +53747,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53774,8 +53774,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53801,8 +53801,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53828,8 +53828,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53855,8 +53855,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53882,8 +53882,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53909,8 +53909,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53936,8 +53936,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53963,8 +53963,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -53990,8 +53990,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54017,8 +54017,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54044,8 +54044,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54071,8 +54071,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54098,8 +54098,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54125,8 +54125,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54152,8 +54152,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54179,8 +54179,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54206,8 +54206,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54233,8 +54233,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54260,8 +54260,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54287,8 +54287,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54314,8 +54314,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54341,8 +54341,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54368,8 +54368,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54395,8 +54395,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54422,8 +54422,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54449,8 +54449,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54476,8 +54476,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54503,8 +54503,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54530,8 +54530,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54557,8 +54557,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54584,8 +54584,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54611,8 +54611,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54638,8 +54638,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54665,8 +54665,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54692,8 +54692,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54719,8 +54719,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54746,8 +54746,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54773,8 +54773,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54800,8 +54800,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54827,8 +54827,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54854,8 +54854,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54881,8 +54881,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54908,8 +54908,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54935,8 +54935,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54962,8 +54962,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -54989,8 +54989,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55016,8 +55016,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55043,8 +55043,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55070,8 +55070,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55097,8 +55097,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55124,8 +55124,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55151,8 +55151,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55178,8 +55178,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55205,8 +55205,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55232,8 +55232,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55259,8 +55259,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55286,8 +55286,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55313,8 +55313,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55340,8 +55340,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55367,8 +55367,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55394,8 +55394,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55421,8 +55421,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55448,8 +55448,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55475,8 +55475,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55502,8 +55502,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55529,8 +55529,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55556,8 +55556,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55583,8 +55583,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55610,8 +55610,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55637,8 +55637,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55664,8 +55664,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55691,8 +55691,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55718,8 +55718,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55745,8 +55745,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55772,8 +55772,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55799,8 +55799,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55826,8 +55826,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55853,8 +55853,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55880,8 +55880,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55907,8 +55907,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55934,8 +55934,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55961,8 +55961,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -55988,8 +55988,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56015,8 +56015,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56042,8 +56042,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56069,8 +56069,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56096,8 +56096,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56123,8 +56123,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56150,8 +56150,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56177,8 +56177,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56204,8 +56204,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56231,8 +56231,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56258,8 +56258,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56285,8 +56285,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56312,8 +56312,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56339,8 +56339,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56366,8 +56366,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56393,8 +56393,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56420,8 +56420,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56447,8 +56447,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56474,8 +56474,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56501,8 +56501,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56528,8 +56528,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56555,8 +56555,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56582,8 +56582,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56609,8 +56609,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56636,8 +56636,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56663,8 +56663,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56690,8 +56690,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56717,8 +56717,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56744,8 +56744,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56771,8 +56771,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56798,8 +56798,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56825,8 +56825,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56852,8 +56852,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56879,8 +56879,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56906,8 +56906,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56933,8 +56933,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56960,8 +56960,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -56987,8 +56987,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57014,8 +57014,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57041,8 +57041,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57068,8 +57068,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57095,8 +57095,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57122,8 +57122,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57149,8 +57149,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57176,8 +57176,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57203,8 +57203,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57230,8 +57230,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57257,8 +57257,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57284,8 +57284,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57311,8 +57311,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57338,8 +57338,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57365,8 +57365,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57392,8 +57392,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57419,8 +57419,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57446,8 +57446,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57473,8 +57473,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57500,8 +57500,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57527,8 +57527,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57554,8 +57554,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57581,8 +57581,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57608,8 +57608,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57635,8 +57635,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57662,8 +57662,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57689,8 +57689,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57716,8 +57716,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57743,8 +57743,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57770,8 +57770,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57797,8 +57797,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57824,8 +57824,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57851,8 +57851,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57878,8 +57878,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57905,8 +57905,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57932,8 +57932,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57959,8 +57959,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -57986,8 +57986,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58013,8 +58013,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58040,8 +58040,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58067,8 +58067,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58094,8 +58094,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58121,8 +58121,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58148,8 +58148,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58175,8 +58175,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58202,8 +58202,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58229,8 +58229,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58256,8 +58256,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58283,8 +58283,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58310,8 +58310,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58337,8 +58337,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58364,8 +58364,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58391,8 +58391,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58418,8 +58418,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58445,8 +58445,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58472,8 +58472,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58499,8 +58499,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58526,8 +58526,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58553,8 +58553,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58580,8 +58580,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58607,8 +58607,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58634,8 +58634,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58661,8 +58661,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58688,8 +58688,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58715,8 +58715,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58742,8 +58742,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58769,8 +58769,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58796,8 +58796,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58823,8 +58823,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58850,8 +58850,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58877,8 +58877,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58904,8 +58904,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58931,8 +58931,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58958,8 +58958,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -58985,8 +58985,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59012,8 +59012,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59039,8 +59039,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59066,8 +59066,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59093,8 +59093,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59120,8 +59120,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59147,8 +59147,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59174,8 +59174,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59201,8 +59201,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59228,8 +59228,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59255,8 +59255,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59282,8 +59282,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59309,8 +59309,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59336,8 +59336,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59363,8 +59363,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59390,8 +59390,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59417,8 +59417,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59444,8 +59444,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59471,8 +59471,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59498,8 +59498,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59525,8 +59525,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59552,8 +59552,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59579,8 +59579,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59606,8 +59606,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59633,8 +59633,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59660,8 +59660,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59687,8 +59687,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59714,8 +59714,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59741,8 +59741,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59768,8 +59768,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59795,8 +59795,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59822,8 +59822,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59849,8 +59849,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59876,8 +59876,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59903,8 +59903,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59930,8 +59930,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59957,8 +59957,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -59984,8 +59984,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60011,8 +60011,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60038,8 +60038,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60065,8 +60065,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60092,8 +60092,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60119,8 +60119,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60146,8 +60146,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60173,8 +60173,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60200,8 +60200,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60227,8 +60227,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60254,8 +60254,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60281,8 +60281,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60308,8 +60308,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60335,8 +60335,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60362,8 +60362,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60389,8 +60389,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60416,8 +60416,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60443,8 +60443,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60470,8 +60470,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60497,8 +60497,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60524,8 +60524,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60551,8 +60551,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60578,8 +60578,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60605,8 +60605,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60632,8 +60632,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60659,8 +60659,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60686,8 +60686,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60713,8 +60713,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60740,8 +60740,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60767,8 +60767,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60794,8 +60794,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60821,8 +60821,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60848,8 +60848,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60875,8 +60875,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60902,8 +60902,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60929,8 +60929,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60956,8 +60956,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -60983,8 +60983,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61010,8 +61010,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61037,8 +61037,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61064,8 +61064,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61091,8 +61091,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61118,8 +61118,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61145,8 +61145,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61172,8 +61172,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61199,8 +61199,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61226,8 +61226,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61253,8 +61253,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61280,8 +61280,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61307,8 +61307,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61334,8 +61334,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61361,8 +61361,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61388,8 +61388,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61415,8 +61415,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61442,8 +61442,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61469,8 +61469,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61496,8 +61496,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61523,8 +61523,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61550,8 +61550,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61577,8 +61577,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61604,8 +61604,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61631,8 +61631,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61658,8 +61658,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61685,8 +61685,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61712,8 +61712,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61739,8 +61739,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61766,8 +61766,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61793,8 +61793,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61820,8 +61820,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61847,8 +61847,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61874,8 +61874,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61901,8 +61901,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61928,8 +61928,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61955,8 +61955,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -61982,8 +61982,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62009,8 +62009,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62036,8 +62036,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62063,8 +62063,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62090,8 +62090,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62117,8 +62117,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62144,8 +62144,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62171,8 +62171,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62198,8 +62198,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62225,8 +62225,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62252,8 +62252,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62279,8 +62279,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62306,8 +62306,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62333,8 +62333,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62360,8 +62360,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62387,8 +62387,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62414,8 +62414,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62441,8 +62441,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62468,8 +62468,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62495,8 +62495,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62522,8 +62522,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62549,8 +62549,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62576,8 +62576,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62603,8 +62603,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62630,8 +62630,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62657,8 +62657,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62684,8 +62684,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62711,8 +62711,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62738,8 +62738,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62765,8 +62765,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62792,8 +62792,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62819,8 +62819,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62846,8 +62846,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62873,8 +62873,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62900,8 +62900,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62927,8 +62927,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62954,8 +62954,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -62981,8 +62981,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63008,8 +63008,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63035,8 +63035,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63062,8 +63062,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63089,8 +63089,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63116,8 +63116,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63143,8 +63143,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63170,8 +63170,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63197,8 +63197,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63224,8 +63224,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63251,8 +63251,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63278,8 +63278,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63305,8 +63305,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63332,8 +63332,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63359,8 +63359,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63386,8 +63386,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63413,8 +63413,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63440,8 +63440,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63467,8 +63467,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63494,8 +63494,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63521,8 +63521,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63548,8 +63548,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63575,8 +63575,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63602,8 +63602,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63629,8 +63629,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63656,8 +63656,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63683,8 +63683,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63710,8 +63710,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63737,8 +63737,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63764,8 +63764,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63791,8 +63791,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63818,8 +63818,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63845,8 +63845,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63872,8 +63872,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63899,8 +63899,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63926,8 +63926,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63953,8 +63953,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -63980,8 +63980,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64007,8 +64007,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64034,8 +64034,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64061,8 +64061,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64088,8 +64088,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64115,8 +64115,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64142,8 +64142,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64169,8 +64169,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64196,8 +64196,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64223,8 +64223,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64250,8 +64250,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64277,8 +64277,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64304,8 +64304,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64331,8 +64331,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64358,8 +64358,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64385,8 +64385,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64412,8 +64412,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64439,8 +64439,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64466,8 +64466,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64493,8 +64493,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64520,8 +64520,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64547,8 +64547,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64574,8 +64574,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64601,8 +64601,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64628,8 +64628,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64655,8 +64655,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64682,8 +64682,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64709,8 +64709,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64736,8 +64736,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64763,8 +64763,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64790,8 +64790,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64817,8 +64817,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64844,8 +64844,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64871,8 +64871,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64898,8 +64898,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64925,8 +64925,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64952,8 +64952,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -64979,8 +64979,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65006,8 +65006,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65033,8 +65033,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65060,8 +65060,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65087,8 +65087,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65114,8 +65114,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65141,8 +65141,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65168,8 +65168,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65195,8 +65195,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65222,8 +65222,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65249,8 +65249,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65276,8 +65276,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65303,8 +65303,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65330,8 +65330,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65357,8 +65357,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65384,8 +65384,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65411,8 +65411,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65438,8 +65438,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65465,8 +65465,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65492,8 +65492,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65519,8 +65519,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65546,8 +65546,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65573,8 +65573,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65600,8 +65600,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65627,8 +65627,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65654,8 +65654,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65681,8 +65681,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65708,8 +65708,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65735,8 +65735,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65762,8 +65762,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65789,8 +65789,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65816,8 +65816,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65843,8 +65843,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65870,8 +65870,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65897,8 +65897,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65924,8 +65924,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65951,8 +65951,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -65978,8 +65978,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66005,8 +66005,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66032,8 +66032,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66059,8 +66059,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66086,8 +66086,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66113,8 +66113,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66140,8 +66140,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66167,8 +66167,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66194,8 +66194,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66221,8 +66221,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66248,8 +66248,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66275,8 +66275,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66302,8 +66302,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66329,8 +66329,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66356,8 +66356,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66383,8 +66383,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66410,8 +66410,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66437,8 +66437,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66464,8 +66464,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66491,8 +66491,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66518,8 +66518,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66545,8 +66545,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66572,8 +66572,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66599,8 +66599,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66626,8 +66626,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66653,8 +66653,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66680,8 +66680,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66707,8 +66707,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66734,8 +66734,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66761,8 +66761,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66788,8 +66788,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66815,8 +66815,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66842,8 +66842,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66869,8 +66869,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66896,8 +66896,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66923,8 +66923,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66950,8 +66950,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -66977,8 +66977,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67004,8 +67004,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67031,8 +67031,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67058,8 +67058,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67085,8 +67085,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67112,8 +67112,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67139,8 +67139,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67166,8 +67166,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67193,8 +67193,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67220,8 +67220,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67247,8 +67247,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67274,8 +67274,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67301,8 +67301,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67328,8 +67328,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67355,8 +67355,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67382,8 +67382,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67409,8 +67409,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67436,8 +67436,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67463,8 +67463,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67490,8 +67490,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67517,8 +67517,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67544,8 +67544,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67571,8 +67571,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67598,8 +67598,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67625,8 +67625,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67652,8 +67652,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67679,8 +67679,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67706,8 +67706,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67733,8 +67733,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67760,8 +67760,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67787,8 +67787,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67814,8 +67814,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67841,8 +67841,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67868,8 +67868,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67895,8 +67895,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67922,8 +67922,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67949,8 +67949,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -67976,8 +67976,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68003,8 +68003,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68030,8 +68030,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68057,8 +68057,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68084,8 +68084,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68111,8 +68111,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68138,8 +68138,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68165,8 +68165,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68192,8 +68192,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68219,8 +68219,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68246,8 +68246,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68273,8 +68273,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68300,8 +68300,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68327,8 +68327,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68354,8 +68354,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68381,8 +68381,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68408,8 +68408,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68435,8 +68435,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68462,8 +68462,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68489,8 +68489,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68516,8 +68516,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68543,8 +68543,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68570,8 +68570,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68597,8 +68597,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68624,8 +68624,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68651,8 +68651,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68678,8 +68678,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68705,8 +68705,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68732,8 +68732,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68759,8 +68759,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68786,8 +68786,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68813,8 +68813,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68840,8 +68840,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68867,8 +68867,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68894,8 +68894,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68921,8 +68921,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68948,8 +68948,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -68975,8 +68975,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69002,8 +69002,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69029,8 +69029,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69056,8 +69056,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69083,8 +69083,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69110,8 +69110,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69137,8 +69137,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69164,8 +69164,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69191,8 +69191,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69218,8 +69218,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69245,8 +69245,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69272,8 +69272,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69299,8 +69299,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69326,8 +69326,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69353,8 +69353,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69380,8 +69380,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69407,8 +69407,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69434,8 +69434,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69461,8 +69461,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69488,8 +69488,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69515,8 +69515,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69542,8 +69542,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69569,8 +69569,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69596,8 +69596,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69623,8 +69623,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69650,8 +69650,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69677,8 +69677,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69704,8 +69704,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69731,8 +69731,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69758,8 +69758,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69785,8 +69785,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69812,8 +69812,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69839,8 +69839,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69866,8 +69866,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69893,8 +69893,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69920,8 +69920,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69947,8 +69947,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -69974,8 +69974,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70001,8 +70001,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70028,8 +70028,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70055,8 +70055,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70082,8 +70082,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70109,8 +70109,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70136,8 +70136,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70163,8 +70163,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70190,8 +70190,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70217,8 +70217,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70244,8 +70244,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70271,8 +70271,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70298,8 +70298,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70325,8 +70325,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70352,8 +70352,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70379,8 +70379,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70406,8 +70406,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70433,8 +70433,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70460,8 +70460,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70487,8 +70487,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70514,8 +70514,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70541,8 +70541,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70568,8 +70568,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70595,8 +70595,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70622,8 +70622,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70649,8 +70649,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70676,8 +70676,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70703,8 +70703,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70730,8 +70730,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70757,8 +70757,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70784,8 +70784,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70811,8 +70811,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70838,8 +70838,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70865,8 +70865,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70892,8 +70892,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70919,8 +70919,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70946,8 +70946,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -70973,8 +70973,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71000,8 +71000,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71027,8 +71027,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71054,8 +71054,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71081,8 +71081,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71108,8 +71108,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71135,8 +71135,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71162,8 +71162,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71189,8 +71189,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71216,8 +71216,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71243,8 +71243,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71270,8 +71270,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71297,8 +71297,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71324,8 +71324,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71351,8 +71351,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71378,8 +71378,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71405,8 +71405,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71432,8 +71432,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71459,8 +71459,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71486,8 +71486,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71513,8 +71513,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71540,8 +71540,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71567,8 +71567,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71594,8 +71594,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71621,8 +71621,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71648,8 +71648,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71675,8 +71675,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71702,8 +71702,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71729,8 +71729,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71756,8 +71756,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71783,8 +71783,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71810,8 +71810,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71837,8 +71837,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71864,8 +71864,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71891,8 +71891,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71918,8 +71918,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71945,8 +71945,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71972,8 +71972,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -71999,8 +71999,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72026,8 +72026,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72053,8 +72053,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72080,8 +72080,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72107,8 +72107,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72134,8 +72134,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72161,8 +72161,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72188,8 +72188,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72215,8 +72215,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72242,8 +72242,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72269,8 +72269,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72296,8 +72296,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72323,8 +72323,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72350,8 +72350,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72377,8 +72377,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72404,8 +72404,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72431,8 +72431,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72458,8 +72458,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72485,8 +72485,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72512,8 +72512,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72539,8 +72539,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72566,8 +72566,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72593,8 +72593,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72620,8 +72620,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72647,8 +72647,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72674,8 +72674,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72701,8 +72701,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72728,8 +72728,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72755,8 +72755,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72782,8 +72782,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72809,8 +72809,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72836,8 +72836,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72863,8 +72863,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72890,8 +72890,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72917,8 +72917,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72944,8 +72944,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72971,8 +72971,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -72998,8 +72998,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73025,8 +73025,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73052,8 +73052,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73079,8 +73079,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73106,8 +73106,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73133,8 +73133,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73160,8 +73160,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73187,8 +73187,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73214,8 +73214,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73241,8 +73241,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73268,8 +73268,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73295,8 +73295,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73322,8 +73322,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73349,8 +73349,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73376,8 +73376,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73403,8 +73403,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73430,8 +73430,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73457,8 +73457,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73484,8 +73484,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73511,8 +73511,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73538,8 +73538,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73565,8 +73565,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73592,8 +73592,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73619,8 +73619,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73646,8 +73646,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73673,8 +73673,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73700,8 +73700,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73727,8 +73727,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73754,8 +73754,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73781,8 +73781,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73808,8 +73808,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73835,8 +73835,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73862,8 +73862,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73889,8 +73889,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73916,8 +73916,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73943,8 +73943,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73970,8 +73970,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -73997,8 +73997,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74024,8 +74024,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74051,8 +74051,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74078,8 +74078,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74105,8 +74105,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74132,8 +74132,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74159,8 +74159,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74186,8 +74186,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74213,8 +74213,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74240,8 +74240,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74267,8 +74267,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74294,8 +74294,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74321,8 +74321,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74348,8 +74348,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74375,8 +74375,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74402,8 +74402,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74429,8 +74429,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74456,8 +74456,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74483,8 +74483,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74510,8 +74510,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74537,8 +74537,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74564,8 +74564,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74591,8 +74591,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74618,8 +74618,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74645,8 +74645,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74672,8 +74672,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74699,8 +74699,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74726,8 +74726,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74753,8 +74753,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74780,8 +74780,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74807,8 +74807,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74834,8 +74834,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74861,8 +74861,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74888,8 +74888,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74915,8 +74915,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74942,8 +74942,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74969,8 +74969,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -74996,8 +74996,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75023,8 +75023,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75050,8 +75050,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75077,8 +75077,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75104,8 +75104,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75131,8 +75131,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75158,8 +75158,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75185,8 +75185,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75212,8 +75212,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75239,8 +75239,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75266,8 +75266,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75293,8 +75293,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75320,8 +75320,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75347,8 +75347,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75374,8 +75374,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75401,8 +75401,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75428,8 +75428,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75455,8 +75455,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75482,8 +75482,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75509,8 +75509,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75536,8 +75536,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75563,8 +75563,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75590,8 +75590,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75617,8 +75617,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75644,8 +75644,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75671,8 +75671,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75698,8 +75698,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75725,8 +75725,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75752,8 +75752,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75779,8 +75779,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75806,8 +75806,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75833,8 +75833,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75860,8 +75860,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75887,8 +75887,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75914,8 +75914,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75941,8 +75941,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75968,8 +75968,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -75995,8 +75995,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76022,8 +76022,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76049,8 +76049,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76076,8 +76076,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76103,8 +76103,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76130,8 +76130,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76157,8 +76157,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76184,8 +76184,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76211,8 +76211,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76238,8 +76238,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76265,8 +76265,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76292,8 +76292,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76319,8 +76319,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76346,8 +76346,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76373,8 +76373,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76400,8 +76400,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76427,8 +76427,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76454,8 +76454,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76481,8 +76481,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76508,8 +76508,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76535,8 +76535,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76562,8 +76562,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76589,8 +76589,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76616,8 +76616,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76643,8 +76643,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76670,8 +76670,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76697,8 +76697,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76724,8 +76724,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76751,8 +76751,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76778,8 +76778,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76805,8 +76805,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76832,8 +76832,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76859,8 +76859,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76886,8 +76886,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76913,8 +76913,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76940,8 +76940,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76967,8 +76967,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -76994,8 +76994,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77021,8 +77021,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77048,8 +77048,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77075,8 +77075,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77102,8 +77102,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77129,8 +77129,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77156,8 +77156,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77183,8 +77183,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77210,8 +77210,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77237,8 +77237,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77264,8 +77264,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77291,8 +77291,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77318,8 +77318,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77345,8 +77345,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77372,8 +77372,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77399,8 +77399,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77426,8 +77426,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77453,8 +77453,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77480,8 +77480,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77507,8 +77507,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77534,8 +77534,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77561,8 +77561,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77588,8 +77588,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77615,8 +77615,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77642,8 +77642,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77669,8 +77669,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77696,8 +77696,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77723,8 +77723,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77750,8 +77750,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77777,8 +77777,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77804,8 +77804,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77831,8 +77831,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77858,8 +77858,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77885,8 +77885,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77912,8 +77912,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77939,8 +77939,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77966,8 +77966,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -77993,8 +77993,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78020,8 +78020,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78047,8 +78047,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78074,8 +78074,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78101,8 +78101,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78128,8 +78128,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78155,8 +78155,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78182,8 +78182,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78209,8 +78209,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78236,8 +78236,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78263,8 +78263,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78290,8 +78290,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78317,8 +78317,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78344,8 +78344,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78371,8 +78371,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78398,8 +78398,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78425,8 +78425,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78452,8 +78452,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78479,8 +78479,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78506,8 +78506,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78533,8 +78533,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78560,8 +78560,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78587,8 +78587,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78614,8 +78614,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78641,8 +78641,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78668,8 +78668,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78695,8 +78695,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78722,8 +78722,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78749,8 +78749,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78776,8 +78776,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78803,8 +78803,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78830,8 +78830,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78857,8 +78857,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78884,8 +78884,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78911,8 +78911,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78938,8 +78938,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78965,8 +78965,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -78992,8 +78992,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79019,8 +79019,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79046,8 +79046,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79073,8 +79073,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79100,8 +79100,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79127,8 +79127,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79154,8 +79154,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79181,8 +79181,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79208,8 +79208,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79235,8 +79235,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79262,8 +79262,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79289,8 +79289,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79316,8 +79316,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79343,8 +79343,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79370,8 +79370,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79397,8 +79397,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79424,8 +79424,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79451,8 +79451,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79478,8 +79478,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79505,8 +79505,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79532,8 +79532,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79559,8 +79559,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79586,8 +79586,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79613,8 +79613,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79640,8 +79640,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79667,8 +79667,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79694,8 +79694,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79721,8 +79721,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79748,8 +79748,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79775,8 +79775,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79802,8 +79802,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79829,8 +79829,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79856,8 +79856,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79883,8 +79883,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79910,8 +79910,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79937,8 +79937,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79964,8 +79964,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -79991,8 +79991,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80018,8 +80018,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80045,8 +80045,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80072,8 +80072,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80099,8 +80099,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80126,8 +80126,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80153,8 +80153,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80180,8 +80180,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80207,8 +80207,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80234,8 +80234,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80261,8 +80261,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80288,8 +80288,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80315,8 +80315,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80342,8 +80342,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80369,8 +80369,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80396,8 +80396,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80423,8 +80423,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80450,8 +80450,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80477,8 +80477,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80504,8 +80504,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80531,8 +80531,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80558,8 +80558,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80585,8 +80585,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80612,8 +80612,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80639,8 +80639,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80666,8 +80666,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80693,8 +80693,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80720,8 +80720,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80747,8 +80747,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80774,8 +80774,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80801,8 +80801,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80828,8 +80828,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80855,8 +80855,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80882,8 +80882,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80909,8 +80909,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80936,8 +80936,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80963,8 +80963,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -80990,8 +80990,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81017,8 +81017,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81044,8 +81044,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81071,8 +81071,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81098,8 +81098,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81125,8 +81125,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81152,8 +81152,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81179,8 +81179,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81206,8 +81206,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81233,8 +81233,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81260,8 +81260,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81287,8 +81287,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81314,8 +81314,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81341,8 +81341,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81368,8 +81368,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81395,8 +81395,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81422,8 +81422,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81449,8 +81449,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81476,8 +81476,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81503,8 +81503,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81530,8 +81530,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81557,8 +81557,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81584,8 +81584,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81611,8 +81611,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81638,8 +81638,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81665,8 +81665,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81692,8 +81692,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81719,8 +81719,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81746,8 +81746,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81773,8 +81773,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81800,8 +81800,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81827,8 +81827,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81854,8 +81854,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81881,8 +81881,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81908,8 +81908,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81935,8 +81935,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81962,8 +81962,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -81989,8 +81989,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82016,8 +82016,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82043,8 +82043,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82070,8 +82070,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82097,8 +82097,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82124,8 +82124,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82151,8 +82151,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82178,8 +82178,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82205,8 +82205,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82232,8 +82232,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82259,8 +82259,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82286,8 +82286,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82313,8 +82313,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82340,8 +82340,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82367,8 +82367,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82394,8 +82394,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82421,8 +82421,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82448,8 +82448,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82475,8 +82475,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82502,8 +82502,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82529,8 +82529,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82556,8 +82556,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82583,8 +82583,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82610,8 +82610,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82637,8 +82637,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82664,8 +82664,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82691,8 +82691,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82718,8 +82718,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82745,8 +82745,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82772,8 +82772,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82799,8 +82799,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82826,8 +82826,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82853,8 +82853,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82880,8 +82880,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82907,8 +82907,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82934,8 +82934,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82961,8 +82961,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -82988,8 +82988,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83015,8 +83015,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83042,8 +83042,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83069,8 +83069,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83096,8 +83096,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83123,8 +83123,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83150,8 +83150,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83177,8 +83177,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83204,8 +83204,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83231,8 +83231,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83258,8 +83258,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83285,8 +83285,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83312,8 +83312,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83339,8 +83339,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83366,8 +83366,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83393,8 +83393,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83420,8 +83420,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83447,8 +83447,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83474,8 +83474,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83501,8 +83501,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83528,8 +83528,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83555,8 +83555,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83582,8 +83582,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83609,8 +83609,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83636,8 +83636,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83663,8 +83663,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83690,8 +83690,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83717,8 +83717,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83744,8 +83744,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83771,8 +83771,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83798,8 +83798,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83825,8 +83825,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83852,8 +83852,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83879,8 +83879,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83906,8 +83906,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83933,8 +83933,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83960,8 +83960,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -83987,8 +83987,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84014,8 +84014,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84041,8 +84041,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84068,8 +84068,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84095,8 +84095,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84122,8 +84122,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84149,8 +84149,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84176,8 +84176,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84203,8 +84203,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84230,8 +84230,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84257,8 +84257,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84284,8 +84284,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84311,8 +84311,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84338,8 +84338,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84365,8 +84365,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84392,8 +84392,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84419,8 +84419,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84446,8 +84446,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84473,8 +84473,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84500,8 +84500,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84527,8 +84527,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84554,8 +84554,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84581,8 +84581,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84608,8 +84608,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84635,8 +84635,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84662,8 +84662,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84689,8 +84689,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84716,8 +84716,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84743,8 +84743,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84770,8 +84770,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84797,8 +84797,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84824,8 +84824,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84851,8 +84851,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84878,8 +84878,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84905,8 +84905,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84932,8 +84932,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84959,8 +84959,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -84986,8 +84986,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85013,8 +85013,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85040,8 +85040,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85067,8 +85067,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85094,8 +85094,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85121,8 +85121,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85148,8 +85148,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85175,8 +85175,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85202,8 +85202,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85229,8 +85229,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85256,8 +85256,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85283,8 +85283,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85310,8 +85310,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85337,8 +85337,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85364,8 +85364,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85391,8 +85391,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85418,8 +85418,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85445,8 +85445,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85472,8 +85472,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85499,8 +85499,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85526,8 +85526,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85553,8 +85553,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85580,8 +85580,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85607,8 +85607,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85634,8 +85634,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85661,8 +85661,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85688,8 +85688,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85715,8 +85715,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85742,8 +85742,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85769,8 +85769,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85796,8 +85796,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85823,8 +85823,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85850,8 +85850,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85877,8 +85877,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85904,8 +85904,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85931,8 +85931,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85958,8 +85958,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -85985,8 +85985,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86012,8 +86012,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86039,8 +86039,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86066,8 +86066,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86093,8 +86093,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86120,8 +86120,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86147,8 +86147,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86174,8 +86174,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86201,8 +86201,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86228,8 +86228,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86255,8 +86255,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86282,8 +86282,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86309,8 +86309,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86336,8 +86336,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86363,8 +86363,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86390,8 +86390,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86417,8 +86417,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86444,8 +86444,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86471,8 +86471,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86498,8 +86498,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86525,8 +86525,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86552,8 +86552,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86579,8 +86579,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86606,8 +86606,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86633,8 +86633,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86660,8 +86660,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86687,8 +86687,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86714,8 +86714,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86741,8 +86741,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86768,8 +86768,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86795,8 +86795,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86822,8 +86822,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86849,8 +86849,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86876,8 +86876,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86903,8 +86903,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86930,8 +86930,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86957,8 +86957,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -86984,8 +86984,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87011,8 +87011,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87038,8 +87038,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87065,8 +87065,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87092,8 +87092,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87119,8 +87119,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87146,8 +87146,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87173,8 +87173,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87200,8 +87200,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87227,8 +87227,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87254,8 +87254,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87281,8 +87281,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87308,8 +87308,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87335,8 +87335,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87362,8 +87362,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87389,8 +87389,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87416,8 +87416,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87443,8 +87443,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87470,8 +87470,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87497,8 +87497,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87524,8 +87524,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87551,8 +87551,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87578,8 +87578,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87605,8 +87605,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87632,8 +87632,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87659,8 +87659,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87686,8 +87686,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87713,8 +87713,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87740,8 +87740,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87767,8 +87767,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87794,8 +87794,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87821,8 +87821,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87848,8 +87848,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87875,8 +87875,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87902,8 +87902,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87929,8 +87929,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87956,8 +87956,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -87983,8 +87983,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88010,8 +88010,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88037,8 +88037,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88064,8 +88064,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88091,8 +88091,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88118,8 +88118,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88145,8 +88145,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88172,8 +88172,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88199,8 +88199,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88226,8 +88226,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88253,8 +88253,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88280,8 +88280,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88307,8 +88307,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88334,8 +88334,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88361,8 +88361,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88388,8 +88388,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88415,8 +88415,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88442,8 +88442,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88469,8 +88469,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88496,8 +88496,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88523,8 +88523,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88550,8 +88550,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88577,8 +88577,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88604,8 +88604,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88631,8 +88631,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88658,8 +88658,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88685,8 +88685,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88712,8 +88712,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88739,8 +88739,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88766,8 +88766,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88793,8 +88793,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88820,8 +88820,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88847,8 +88847,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88874,8 +88874,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88901,8 +88901,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88928,8 +88928,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88955,8 +88955,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -88982,8 +88982,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89009,8 +89009,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89036,8 +89036,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89063,8 +89063,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89090,8 +89090,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89117,8 +89117,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89144,8 +89144,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89171,8 +89171,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89198,8 +89198,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89225,8 +89225,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89252,8 +89252,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89279,8 +89279,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89306,8 +89306,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89333,8 +89333,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89360,8 +89360,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89387,8 +89387,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89414,8 +89414,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89441,8 +89441,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89468,8 +89468,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89495,8 +89495,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89522,8 +89522,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89549,8 +89549,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89576,8 +89576,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89603,8 +89603,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89630,8 +89630,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89657,8 +89657,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89684,8 +89684,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89711,8 +89711,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89738,8 +89738,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89765,8 +89765,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89792,8 +89792,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89819,8 +89819,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89846,8 +89846,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89873,8 +89873,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89900,8 +89900,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89927,8 +89927,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89954,8 +89954,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -89981,8 +89981,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90008,8 +90008,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90035,8 +90035,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90062,8 +90062,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90089,8 +90089,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90116,8 +90116,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90143,8 +90143,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90170,8 +90170,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90197,8 +90197,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90224,8 +90224,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90251,8 +90251,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90278,8 +90278,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90305,8 +90305,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90332,8 +90332,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90359,8 +90359,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90386,8 +90386,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90413,8 +90413,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90440,8 +90440,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90467,8 +90467,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90494,8 +90494,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90521,8 +90521,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90548,8 +90548,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90575,8 +90575,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90602,8 +90602,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90629,8 +90629,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90656,8 +90656,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90683,8 +90683,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90710,8 +90710,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90737,8 +90737,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90764,8 +90764,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90791,8 +90791,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90818,8 +90818,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90845,8 +90845,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90872,8 +90872,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90899,8 +90899,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90926,8 +90926,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90953,8 +90953,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -90980,8 +90980,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91007,8 +91007,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91034,8 +91034,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91061,8 +91061,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91088,8 +91088,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91115,8 +91115,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91142,8 +91142,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91169,8 +91169,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91196,8 +91196,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91223,8 +91223,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91250,8 +91250,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91277,8 +91277,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91304,8 +91304,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91331,8 +91331,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91358,8 +91358,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91385,8 +91385,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91412,8 +91412,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91439,8 +91439,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91466,8 +91466,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91493,8 +91493,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91520,8 +91520,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91547,8 +91547,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91574,8 +91574,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91601,8 +91601,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91628,8 +91628,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91655,8 +91655,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91682,8 +91682,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91709,8 +91709,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91736,8 +91736,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91763,8 +91763,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0, @@ -91790,8 +91790,8 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "heroInUI": "1&307", - "victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高", - "loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军", + "victoryInfoInUI": "消灭所有敌军&10回合内造成伤害更高", + "loseInfoInUI": "我方全部阵亡&10回合内造成伤害不敌敌军", "starInfoInUI": "无", "cost": 0, "recommendedPower": 0,