日志:增加日志详述,方便后台读取

This commit is contained in:
luying
2022-09-16 17:44:54 +08:00
parent e9bd4f51f1
commit 3294f5ada0
7 changed files with 59 additions and 17 deletions

View File

@@ -447,7 +447,7 @@ export class EquipHandler {
ePlace: newEplace,
consumes: updateConsumes,
}
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STONE, roleId, serverId, sid, hid, update, { ePlaceId, jewel, skinId: hero.skinId });
await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STONE, roleId, serverId, sid, hid, update, { ePlaceId, jewel, skinId: hero.skinId, stonesId });
await checkTaskInPutStone(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, jewel);
let curHero = {

View File

@@ -485,7 +485,7 @@ export class HeroHandler {
}
let isLv = oldLv != newLevel;
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, hero.hid, update);
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, hero.hid, update, { shipId });
if(isLv) {
// await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: curHero.hid, paramFavourLv: curHero.favourLv }]);
await checkTaskInHeroGiveFavor(serverId, roleId, sid, shipId, newConnections, connections);
@@ -652,7 +652,7 @@ export class HeroHandler {
let { newSkins } = updateSkinTalent(skins, new Talent(id), usedTalentPoint + needTalentPoint);
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT_UNLOCK, roleId, serverId, sid, hid, { skins: newSkins }, { talentId: id });
const heroResult = new HeroParam(curHero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
@@ -689,7 +689,7 @@ export class HeroHandler {
let { newSkins } = updateSkinTalent(skins, new Talent(id, talent.level + 1), usedTalentPoint + needTalentPoint);
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT_LV, roleId, serverId, sid, hid, { skins: newSkins }, { talentId: id });
const heroResult = new HeroParam(curHero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
}
@@ -714,7 +714,7 @@ export class HeroHandler {
let newSkins = initSkinTalent(skins);
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT_RESET, roleId, serverId, sid, hid, { skins: newSkins });
const heroResult = new HeroParam(curHero);
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});