日志:增加日志详述,方便后台读取
This commit is contained in:
@@ -485,7 +485,7 @@ export class HeroHandler {
|
||||
}
|
||||
|
||||
let isLv = oldLv != newLevel;
|
||||
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, hero.hid, update);
|
||||
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.CONNECT, roleId, serverId, sid, hero.hid, update, { shipId });
|
||||
if(isLv) {
|
||||
// await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.HERO_FAVOR, paramHid: curHero.hid, paramFavourLv: curHero.favourLv }]);
|
||||
await checkTaskInHeroGiveFavor(serverId, roleId, sid, shipId, newConnections, connections);
|
||||
@@ -652,7 +652,7 @@ export class HeroHandler {
|
||||
|
||||
let { newSkins } = updateSkinTalent(skins, new Talent(id), usedTalentPoint + needTalentPoint);
|
||||
|
||||
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
|
||||
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT_UNLOCK, roleId, serverId, sid, hid, { skins: newSkins }, { talentId: id });
|
||||
const heroResult = new HeroParam(curHero);
|
||||
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
|
||||
|
||||
@@ -689,7 +689,7 @@ export class HeroHandler {
|
||||
|
||||
let { newSkins } = updateSkinTalent(skins, new Talent(id, talent.level + 1), usedTalentPoint + needTalentPoint);
|
||||
|
||||
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
|
||||
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT_LV, roleId, serverId, sid, hid, { skins: newSkins }, { talentId: id });
|
||||
const heroResult = new HeroParam(curHero);
|
||||
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
|
||||
}
|
||||
@@ -714,7 +714,7 @@ export class HeroHandler {
|
||||
|
||||
|
||||
let newSkins = initSkinTalent(skins);
|
||||
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT, roleId, serverId, sid, hid, { skins: newSkins });
|
||||
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.TALENT_RESET, roleId, serverId, sid, hid, { skins: newSkins });
|
||||
|
||||
const heroResult = new HeroParam(curHero);
|
||||
return resResult(STATUS.SUCCESS, { curHero: {...pick(heroResult, ['hid', 'talent', 'usedTalentPoint', 'totalTalentPoint']) }});
|
||||
|
||||
Reference in New Issue
Block a user