添加获得武将碎片
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@@ -2,9 +2,10 @@ import { GOOD_TYPE } from './../consts/consts';
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import { EquipModel } from './../db/Equip';
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import { EquipModel } from './../db/Equip';
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import { ItemModel } from './../db/Item';
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import { ItemModel } from './../db/Item';
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import { ScriptItemModel } from './../db/ScriptItem';
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import { ScriptItemModel } from './../db/ScriptItem';
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import { HeroSoulModel } from './../db/HeroSoul';
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import { CounterModel } from './../db/Counter';
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import { CounterModel } from './../db/Counter';
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import { decodeStr } from '../pubUtils/util';
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import { decodeStr } from '../pubUtils/util';
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import { getGoodById } from '../pubUtils/gamedata';
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import { getGoodById, getHeroInfoById } from '../pubUtils/gamedata';
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export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
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export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
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let reward = decodeStr('fixReward', rewardStr);
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let reward = decodeStr('fixReward', rewardStr);
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@@ -28,7 +29,7 @@ export async function handleReward(roleId: string, roleName: string, rewards: Ar
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} else if(goodInfo.goodType == GOOD_TYPE.SCRIPT_ITEM) { // 剧情物品
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} else if(goodInfo.goodType == GOOD_TYPE.SCRIPT_ITEM) { // 剧情物品
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result = await rewardScriptItems(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
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result = await rewardScriptItems(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
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} else if (goodInfo.goodType == GOOD_TYPE.HERO_SOUL) { // 武将碎片
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} else if (goodInfo.goodType == GOOD_TYPE.HERO_SOUL) { // 武将碎片
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result = await rewardHeroSouls(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
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} else { // 货币
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} else { // 货币
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}
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}
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@@ -118,3 +119,35 @@ async function rewardScriptItems (roleId: string, roleName: string, dicGood: any
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return goods;
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return goods;
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}
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}
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// 剧情道具
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async function rewardHeroSouls (roleId: string, roleName: string, dicGood: any, data: {id:number,cnt:number }) {
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let goods = [];
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let soulcount = data.cnt;
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let soulid = data.id;
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let item = await HeroSoulModel.findbyItemid(soulid, roleId);
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if(item) {
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let result = await HeroSoulModel.changeItemCount(item.seqId, soulcount);
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goods.push(result);
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} else {
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const dicHero = getHeroInfoById(dicGood.hid);
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const seqId = await CounterModel.getNewCounter('scriptitemid')||-1;
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const itemInfo = {
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roleId,
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roleName: roleName,
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soulid,
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soulName: dicGood.name,
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hid: dicGood.hid,
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hName: dicHero.name,
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seqId,
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count: soulcount,
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type: dicGood.goodType
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}
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let result = await HeroSoulModel.createItem(itemInfo);
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goods.push(result);
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}
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return goods;
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}
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@@ -11,9 +11,9 @@ export default class HeroSoul extends BaseModel {
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roleName: string; // 角色名称
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roleName: string; // 角色名称
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@prop({ required: true })
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@prop({ required: true })
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itemid: number; // 道具 id
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soulid: number; // 道具 id
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@prop({ required: true })
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@prop({ required: true })
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itemName: string; // 道具名称
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soulName: string; // 道具名称
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@prop({ required: true })
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@prop({ required: true })
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hid: number; // 武将 id
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hid: number; // 武将 id
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@prop({ required: true })
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@prop({ required: true })
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@@ -39,7 +39,7 @@ export default class HeroSoul extends BaseModel {
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return equips;
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return equips;
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}
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number}, lean = true) {
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public static async createItem(itemInfo: {roleId: string, roleName: string, soulid: number, seqId: number, soulName: string, count: number, hid: number, hName: string}, lean = true) {
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const doc = new HeroSoulModel();
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const doc = new HeroSoulModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await HeroSoulModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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const item = await HeroSoulModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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