寻宝:修改机器人伤害算法;将匹配时间改为 20s

This commit is contained in:
liangtongchuan
2020-12-09 16:58:27 +08:00
parent 2694d977d2
commit 334019f05f
2 changed files with 14 additions and 10 deletions

View File

@@ -605,15 +605,19 @@ export class ComBattleHandler {
roleSt.totalDmg += totalHurtHp;
} else if (curRnd > teamStatus.curRnd && curRnd <= COM_BTL_CONST.ROBOT_RND_LMT && roleSt.isRobot) {
// 机器人的伤害为boss 血量的一定比例,平均到一定回合数内,再平均到每个敌军,上下浮动一定比例
let eachHurtHp = getRandValue(teamStatus.bossHp / COM_BTL_CONST.ROBOT_RND_LMT * COM_BTL_CONST.ROBOT_HURT_RATIO / 5, COM_BTL_CONST.ROBOT_HURT_CH_RATIO, 0);
let hurtBudget = getRandValue(teamStatus.bossHp / COM_BTL_CONST.ROBOT_RND_LMT * COM_BTL_CONST.ROBOT_HURT_RATIO, COM_BTL_CONST.ROBOT_HURT_CH_RATIO, 0);
let robotTotalHurt = 0;
teamStatus.bossHpArr.forEach(boss => {
if (boss.curHp >= eachHurtHp) {
robotTotalHurt += eachHurtHp;
boss.curHp -= eachHurtHp;
} else if (boss.curHp > 0) { // 丢弃溢出的伤害
robotTotalHurt += boss.curHp;
boss.curHp = 0;
if (hurtBudget > 0) {
if (boss.curHp >= hurtBudget) {
robotTotalHurt += hurtBudget;
boss.curHp -= hurtBudget;
hurtBudget = 0;
} else if (boss.curHp > 0) { // 丢弃溢出的伤害
robotTotalHurt += boss.curHp;
boss.curHp = 0;
hurtBudget -= boss.curHp;
}
}
});
teamStatus.bossCurHp -= robotTotalHurt;