寻宝:修改机器人伤害算法;将匹配时间改为 20s

This commit is contained in:
liangtongchuan
2020-12-09 16:58:27 +08:00
parent 2694d977d2
commit 334019f05f
2 changed files with 14 additions and 10 deletions

View File

@@ -605,15 +605,19 @@ export class ComBattleHandler {
roleSt.totalDmg += totalHurtHp;
} else if (curRnd > teamStatus.curRnd && curRnd <= COM_BTL_CONST.ROBOT_RND_LMT && roleSt.isRobot) {
// 机器人的伤害为boss 血量的一定比例,平均到一定回合数内,再平均到每个敌军,上下浮动一定比例
let eachHurtHp = getRandValue(teamStatus.bossHp / COM_BTL_CONST.ROBOT_RND_LMT * COM_BTL_CONST.ROBOT_HURT_RATIO / 5, COM_BTL_CONST.ROBOT_HURT_CH_RATIO, 0);
let hurtBudget = getRandValue(teamStatus.bossHp / COM_BTL_CONST.ROBOT_RND_LMT * COM_BTL_CONST.ROBOT_HURT_RATIO, COM_BTL_CONST.ROBOT_HURT_CH_RATIO, 0);
let robotTotalHurt = 0;
teamStatus.bossHpArr.forEach(boss => {
if (boss.curHp >= eachHurtHp) {
robotTotalHurt += eachHurtHp;
boss.curHp -= eachHurtHp;
} else if (boss.curHp > 0) { // 丢弃溢出的伤害
robotTotalHurt += boss.curHp;
boss.curHp = 0;
if (hurtBudget > 0) {
if (boss.curHp >= hurtBudget) {
robotTotalHurt += hurtBudget;
boss.curHp -= hurtBudget;
hurtBudget = 0;
} else if (boss.curHp > 0) { // 丢弃溢出的伤害
robotTotalHurt += boss.curHp;
boss.curHp = 0;
hurtBudget -= boss.curHp;
}
}
});
teamStatus.bossCurHp -= robotTotalHurt;

View File

@@ -281,10 +281,10 @@ export const COM_BTL_CONST = {
ROBOT_HURT_RAND_RATE: 0.05, // 每个机器人消耗 boss 血量百分比浮动范围
FRDCNT_DROP: 10, // 每场情谊点掉落
ROBOT_CE_RATIO: 0.2, // 机器人战力上下浮动百分比
ASSIST_TIME: 60 * 1000, // 助战匹配机器人的等待时长
CAP_TIME: 60 * 1000, // 队长匹配机器人的等待时长
ASSIST_TIME: 20 * 1000, // 助战匹配机器人的等待时长
CAP_TIME: 20 * 1000, // 队长匹配机器人的等待时长
CAP_START_TIME: 60 * 1000, // 人齐后队长开始时长倒计时
ROBOT_RND_LMT: 10, // 机器人输出伤害的回合数
ROBOT_RND_LMT: 2, // 机器人输出伤害的回合数
ROBOT_HURT_RATIO: 0.2, // 单个机器人输出总伤害占 boss 血量比重
ROBOT_HURT_CH_RATIO: 0.1, // 机器人伤害上下浮动的比例
ASSIST_REWARD_RATIO: 0.5, // 队员奖励比例