feature:
天梯挂机加速;天梯派遣部分新接口 fixed: 数据库类型和插入数据的用法修复
This commit is contained in:
@@ -1,10 +1,12 @@
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// import { HANG_UP_CONSTS } from './../../../consts/consts';
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import { TOWER_TASK_CONST } from './../../../consts/consts';
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import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { getTowerDataByLv } from '../../../util/gamedata';
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import { decodeArrayStr, decodeIdCntArrayStr } from '../../../util/util';
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import { getTaskIdByQuality, getTowerDataByLv } from '../../../util/gamedata';
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import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm } from '../../../util/util';
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import { calcuHangUpReward } from '../../../services/battleService';
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import { handleFixedReward } from '../../../services/rewardService';
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@@ -87,7 +89,7 @@ export class TowerBattleHandler {
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};
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}
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async recHangUpRewards(msg: {speedUp: boolean, speedUpCnt: number}, session: BackendSession) {
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId);
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@@ -109,4 +111,67 @@ export class TowerBattleHandler {
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}
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}
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}
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}
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async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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if (msg.speedUpCnt <= 0) {
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return {
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code: 201,
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data: {
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msg: '加速参数错误',
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}
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};
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}
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const curTime = new Date();
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const { multi, timeReward, endLv } = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
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if (multi <= 0) {
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return {
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code: 201,
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data: {
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msg: '今日加速次数不足'
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}
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};
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}
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const role = await RoleModel.hangUpSpdUp(roleId, multi, curTime);
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if (!role) {
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return {
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code: 201,
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data: {
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msg: '不满足加速条件'
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}
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};
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}
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const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, multi, endLv);
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const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
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return {
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code : 200,
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data: {
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msg: '成功',
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goods, rewardLv: endLv, spdUpRec
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}
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};
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}
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async getTask(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTask = await TowerTaskRecModel.getCurTask(roleId);
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if (!curTask) {
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let taskIds = [];
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TOWER_TASK_CONST.RAND_CNT.forEach(qualityId => {
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const ids = getTaskIdByQuality(qualityId);
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taskIds.concat(getRandEelm(ids, 1));
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})
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curTask = await TowerTaskRecModel.createTask(roleId, roleName, taskIds);
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}
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return {
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code: 200,
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data: {
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msg: '成功',
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curTask
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}
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}
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}
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}
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@@ -5,7 +5,7 @@ import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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import { RoleModel } from './../db/Role';
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import { getTowerDataByLv } from "../util/gamedata"
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import { decodeArrayStr } from '../util/util';
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import { decodeArrayStr, shouldRefresh } from '../util/util';
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import { handleFixedReward } from './rewardService';
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export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
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@@ -97,18 +97,26 @@ async function startHangUp(roleId: string, roleName: string) {
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await HangUpRecordModel.initRecord(roleId, roleName);
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}
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export async function calcuHangUpReward(roleId: string) {
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
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let { towerLv, hangUpSpdUpCnt, lastSpdUpTime } = await RoleModel.findByRoleId(roleId);
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let { startLv, startTime} = await HangUpRecordModel.getCurRec(roleId);
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let towerInfo = getTowerDataByLv(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
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const curTime = new Date();
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let deltaTime = curTime.getTime() - startTime.getTime();
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if (deltaTime > HANG_UP_CONSTS.MAX_TIME) deltaTime = HANG_UP_CONSTS.MAX_TIME;
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const multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME);
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let multi = 1;
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if (speedUp) {
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if (hangUpSpdUpCnt >= speedUpCnt || shouldRefresh(lastSpdUpTime, new Date, HANG_UP_CONSTS.REFRESH_TIME, 1)) {
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multi = speedUpCnt;
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} else {
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multi = 0;
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}
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} else {
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let deltaTime = curTime.getTime() - startTime.getTime();
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if (deltaTime > HANG_UP_CONSTS.MAX_TIME) deltaTime = HANG_UP_CONSTS.MAX_TIME;
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multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME);
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}
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return {
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endLv: towerLv - 1,
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endTime: new Date(startTime.getTime() + multi * HANG_UP_CONSTS.UNIT_TIME),
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timeReward: towerInfo.timeReward,
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multi
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};
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}
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}
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@@ -5,6 +5,8 @@ let gamedata = {};
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const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition']; // 关卡相关的表
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const allWarInfos = new Map<number, any>();
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const towerInfos = new Map<number, any>();
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const towerTaskInfos = new Map<number, any>();
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const towerTasksByQuality = new Map<number, Array<number>>();
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function parseWarData() {
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let result = null;
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@@ -29,6 +31,19 @@ function parseTowerData() {
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});
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}
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function parseTowerTaskData() {
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const towerTaskFile = 'dic_zyz_tower_tasks';
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const towerTaskData = gamedata['jsons'][towerTaskFile] || [];
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towerTaskData.forEach(elem => {
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if (elem && elem.taskId) {
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towerTaskInfos.set(elem.taskId, elem);
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let tasks = towerTasksByQuality.get(elem.quality) || [];
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tasks.push(elem.taskId);
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towerTasksByQuality.set(elem.quality, tasks);
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}
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});
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}
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function initData (folder) {
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if(!gamedata.hasOwnProperty(folder)) {
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gamedata[folder] = {};
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@@ -55,6 +70,7 @@ function initData (folder) {
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function parseData() {
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parseWarData();
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parseTowerData();
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parseTowerTaskData();
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}
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initData('jsons'); // 加载一般json
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@@ -91,3 +107,13 @@ export function getGoodById(gid) {
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return cur.good_id == gid
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});
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}
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export function getTaskById(tid: number) {
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const taskInfo = towerTaskInfos.get(tid);
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return taskInfo;
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}
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export function getTaskIdByQuality(quality: number) {
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const taskIds = towerTasksByQuality.get(quality);
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return taskIds;
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}
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@@ -4,7 +4,8 @@ import { CounterModel } from '../db/Counter';
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import { EquipModel } from '../db/Equip';
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import { HeroModel } from '../db/Hero';
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import { GOOD_TYPE } from '../consts/consts';
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const moment = require('moment');
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export function genCode(len) {
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const chars = '123456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijklmnopqrstuvwxyz';
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const charArr = chars.split('');
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@@ -189,4 +190,41 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
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index -= weight;
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}
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return result
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}
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/**
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* 传入两个时间,返回按照时间差计算,第二个时间比第一个晚几天
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* @param preTime 之前的时间
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* @param proTime 之后的时间
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*/
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export function deltaDays(preTime: Date, proTime: Date): number {
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return moment(proTime).diff(moment(preTime), "days");
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}
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/**
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* 计算按照每 x 天 y 点刷新一次,是否应该刷新
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* @param preTime 基准时间
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* @param curTime 当前时间
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* @param hour 几点刷新
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* @param deltaDay 间隔几天刷新,默认每天刷新(deltaDay = 1)
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*/
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export function shouldRefresh(preTime: Date, curTime: Date, hour: number, deltaDay = 1): boolean {
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let refeshTime = curTime.setHours(hour, 0, 0, 0);
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if (refeshTime - preTime.getTime() > deltaDay * 24 * 60 * 60 * 1000 && curTime.getTime() >= refeshTime) {
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return true;
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}
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return false;
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}
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export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
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if (cnt > source.length) return null;
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if (cnt === source.length) return source;
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let idxs = new Set();
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for (let i = 1; i < cnt; ++i) {
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let rand = Math.floor(Math.random() * source.length);
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idxs.add(rand);
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if (idxs.size == cnt) {
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break;
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}
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}
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return source.filter((item, idx) => idxs.has(idx));
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}
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5
game-server/package-lock.json
generated
5
game-server/package-lock.json
generated
@@ -769,6 +769,11 @@
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"minimist": "^1.2.5"
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}
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},
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"moment": {
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"version": "2.29.1",
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"resolved": "https://registry.npm.taobao.org/moment/download/moment-2.29.1.tgz?cache=0&sync_timestamp=1601983423917&other_urls=https%3A%2F%2Fregistry.npm.taobao.org%2Fmoment%2Fdownload%2Fmoment-2.29.1.tgz",
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"integrity": "sha1-sr52n6MZQL6e7qZGnAdeNQBvo9M="
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},
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"mongodb": {
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"version": "3.6.1",
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"resolved": "https://registry.npm.taobao.org/mongodb/download/mongodb-3.6.1.tgz",
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@@ -21,6 +21,7 @@
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"@types/redis": "^2.8.25",
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"bluebird": "^3.5.1",
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"crc": "^3.5.0",
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"moment": "^2.29.1",
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"mongoose": "^5.10.4",
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"pinus": "^1.4.9",
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"pinus-robot": "^1.4.9",
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