排行榜:旧数据完成
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@@ -15,13 +15,14 @@ import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data';
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import { GuildRecModel } from '../../../db/GuildRec';
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import { sendMail } from '../../../services/mailService';
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import { existsRank, initSingleRankWithServer, getRank, setRank, redisUserInfoUpdate, removeFromRank, getMyRank, isRoleOnline, getRoleOnlineInfo } from '../../../services/redisService';
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import { updateUserInfo, isRoleOnline, getRoleOnlineInfo } from '../../../services/redisService';
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import { openGuildRefine } from '../../../services/guildRefineService';
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import { unlockTrain } from '../../../services/guildTrainService';
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import { removeBossRank } from '../../../services/guildBossService';
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import { removeTrainRank } from '../../../services/guildTrainService';
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import { pushGuildNoticeUpdateMsg, pushGuildUpStructureMsg, addRoleToGuildChannel, getGuildChannelSid } from '../../../services/chatService';
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import { Rank } from '../../../services/rankService';
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export default function (app: Application) {
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return new GuildHandler(app);
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}
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@@ -71,10 +72,9 @@ export class GuildHandler {
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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// 加入排行
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, guild.leader, guild.memberCnt);
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await setRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code, 0, Date.now(), params);
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let rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, {serverId});
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await r.setRankWithGuildInfo(guild.code, 0, Date.now(), guild);
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let rank = await r.getMyRank(guild.code);
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// 加入channel
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session.set('guildCode', guild.code);
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@@ -134,7 +134,7 @@ export class GuildHandler {
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { name, notice, introduce, ceLimit, isAuto });
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{ field: 'name', value: name }]);
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await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{ field: 'name', value: name }]);
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if (notice) {
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pushGuildNoticeUpdateMsg(roleId, roleName, guild);
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}
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@@ -216,7 +216,7 @@ export class GuildHandler {
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if(auth == GUILD_AUTH.LEADER) { // 转让团长
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updateObject['leader'] = role._id;
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
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await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]);
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}
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guild = await GuildModel.updateInfo(code, updateObject, { managerCnt: managerCntInc }, 'managerCnt code name'); // 如果有转让团长设置leader
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@@ -279,7 +279,8 @@ export class GuildHandler {
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}
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// 获取排行榜
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const rank = await getMyRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, guild.code);
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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const rank = await r.getMyRank(guild.code);
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// 返回
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const result = { hasGuild: true, ...guild, leader: { ...leader, isOnline: leaderIsOnline }, rank, myInfo: {...userGuild }};
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@@ -604,7 +605,8 @@ export class GuildHandler {
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.dismiss.toServer(chatSid,code);
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await removeFromRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, code);
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, {serverId});
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await r.removeFromRank(code);
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return resResult(STATUS.SUCCESS, { code, status: guild.status });
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}
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@@ -742,7 +744,7 @@ export class GuildHandler {
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await sendMail(MAIL_TYPE.GUILD_BE_IMPEACH, leaderRoleId, roleName, [guild.name]);
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await sendMail(MAIL_TYPE.GUILD_BE_SET_LEADER, topUser.roleId, roleName, [guild.name]);
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(topUser) } ]);
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await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(topUser) } ]);
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let isOnline = await isRoleOnline(topUser.roleId);
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const leader = { ...topUser, ce: topUser.ce, isOnline }
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@@ -793,7 +795,7 @@ export class GuildHandler {
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// 修改信息
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid,code, { ...result });
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'lv', value: result.lv } ]);
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await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{field: 'lv', value: result.lv } ]);
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// 添加动态
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const structureName = GUILD_STRUCTURE_NAME.get(id);
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@@ -915,17 +917,12 @@ export class GuildHandler {
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// 检查权限
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const checkResult = await checkAuth(GUILD_OPERATE.GET_ACTIVE_RANK, roleId);
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const hasRank = await existsRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
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if(!hasRank) await initSingleRankWithServer(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
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let {ranks, myRank} = await getRank(REDIS_KEY.GUILD_ACTIVE_RANK, serverId, myUserGuild.guildCode);
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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let { ranks, myRank } = await r.getRankListWithMyRank(myUserGuild.guildCode);
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if(!myRank) {
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let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, 'code icon name lv leader activeWeekly');
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let {icon, name, lv, leader, activeWeekly, memberCnt} = guild;
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let _leader = <RoleType>leader;
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let param = new GuildRankParam(icon, name, lv, _leader, memberCnt);
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myRank = {...param, num: activeWeekly, rank: 0};
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myRank = await r.generMyRankWithGuild(myUserGuild.guildCode, guild.activeWeekly, guild.activeUpdateTime, guild);
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}
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return resResult(STATUS.SUCCESS, { ranks, myRank });
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@@ -8,7 +8,6 @@ import { resResult, genCode } from '../../../pubUtils/util';
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import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
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import { pvpEndParamInter } from '../../../pubUtils/interface';
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import { RankParam } from '../../../domain/rank';
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import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild';
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import { PVP_HERO_POS, PVP_HERO_ORDER, REDIS_KEY, LINEUP_NUM } from '../../../consts';
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import { PVP } from '../../../pubUtils/dicParam';
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@@ -17,13 +16,13 @@ import { HeroModel } from '../../../db/Hero';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { PvpRecordModel } from '../../../db/PvpRecord';
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import { existsRank, getRank, setRank, getMyRank, initSingleRankWithServer } from '../../../services/redisService';
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import { handleCost } from '../../../services/rewardService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { nowSeconds, getSeconds } from '../../../pubUtils/timeUtil';
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import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService';
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import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
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import { PvpHistoryOppModel, PvpHistoryOppType } from '../../../db/PvpHistoryOpp';
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import { SystemConfigModel } from '../../../db/SystemConfig';
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import { Rank } from '../../../services/rankService';
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export default function(app: Application) {
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return new PvpHandler(app);
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@@ -62,8 +61,8 @@ export class PvpHandler {
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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let params = new RankParam(roleName, role.lv, role.vLv, role.head, role.frame, role.spine, role.title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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return resResult(STATUS.SUCCESS, {score, hisScore, heroScores});
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}
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@@ -118,7 +117,8 @@ export class PvpHandler {
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}
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}
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let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let myRank = await r.getMyRank(roleId);//去redis中获取排名
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let data:any = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes: heroes.map(cur => {
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let {actorId, dataId, order} = cur;
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@@ -284,9 +284,9 @@ export class PvpHandler {
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let result = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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// 加入排行榜
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let params = new RankParam(roleName, role.lv, role.vLv, role.head, role.frame, role.spine,role.title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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let myRank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
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let myRank = await r.getMyRank(roleId);
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return resResult(STATUS.SUCCESS, {
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battleCode, isSuccess,
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@@ -387,24 +387,17 @@ export class PvpHandler {
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async getRank(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId')
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const hasRank = await existsRank(REDIS_KEY.PVP_RANK, serverId);
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if(!hasRank) await initSingleRankWithServer(REDIS_KEY.PVP_RANK, serverId);
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let {ranks, myRank} = await getRank(REDIS_KEY.PVP_RANK, 0, roleId);
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let {ranks, myRank} = await r.getRankListWithMyRank(roleId);
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if(!myRank) {
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title} = role;
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let rankRank = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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myRank = {
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rank: 0, roleId, ...rankRank, num: pvpDefense.score, str: ''
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}
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myRank = await r.generMyRankWithRole(roleId, pvpDefense.score, getSeconds(pvpDefense.refOppTime));
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}
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return resResult(STATUS.SUCCESS, { ranks: ranks.slice(0, 100), myRank });
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return resResult(STATUS.SUCCESS, { ranks, myRank });
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}
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async getPlayerDetail(msg: { roleId: string }, session: BackendSession) {
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@@ -448,7 +441,8 @@ export class PvpHandler {
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});
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}
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heroes.sort((a, b) => b.score - a.score);
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let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let rank = await r.getMyRank(oppoRoleId);//去redis中获取排名
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result = new PlayerDetail({...role, ...pvpDefense, heroes, rank});
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}
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@@ -11,9 +11,8 @@ import { decodeArrayStr, resResult, shouldRefresh, calculateNum, getRefTime, gen
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward, getTaskStatus, getDoingOrWaitingTasks } from '../../../services/battleService';
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import { handleFixedReward, addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getRank, setRank, existsRank, initSingleRankWithServer } from '../../../services/redisService';
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import { RankParam } from '../../../domain/rank';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { Rank } from '../../../services/rankService';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -35,10 +34,8 @@ export class TowerBattleHandler {
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towerLv = 1;
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let role = await RoleModel.towerLvUp(roleId);
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// 更新redis
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let { roleName, towerUpTime, lv, vLv, head, frame, spine, title } = role;
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let rankRank = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), rankRank);
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let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, towerLv, role.towerUpTime.getTime(), role);
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}
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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if (!towerRec) {
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@@ -310,24 +307,4 @@ export class TowerBattleHandler {
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let costGold = TOWER_TASK_CONST.COST_GOLD;
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
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}
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async getTowerRank(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId')
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const hasTowerRank = await existsRank(REDIS_KEY.TOWER_RANK, serverId);
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if(!hasTowerRank) await initSingleRankWithServer(REDIS_KEY.TOWER_RANK, serverId);
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let {ranks, myRank} = await getRank(REDIS_KEY.TOWER_RANK, serverId, roleId);
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if(!myRank) {
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let role = await RoleModel.findByRoleId(roleId);
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let {towerLv, lv, vLv, head, frame, spine } = role;
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myRank = {
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rank: 0, roleId, roleName, lv, vLv,guildName: "", head, frame, spine, num: towerLv, str: ''
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}
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}
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return resResult(STATUS.SUCCESS, { ranks, myRank });
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}
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}
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