排行榜:旧数据完成

This commit is contained in:
luying
2021-04-06 19:52:39 +08:00
parent 99bc61b2fc
commit 34e02dea89
23 changed files with 1014 additions and 718 deletions

View File

@@ -8,9 +8,8 @@ import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY,
import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
import { GateMembersRec, CityParam, Member, WoodenHorse } from "../domain/battleField/guildActivity";
import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore, getCityKeyName, getAllServers, getUnionRankRange } from "./redisService";
import { GuildModel } from "../db/Guild";
import { SimpleGuildRankParam, SimpleRoleRankParam, SimpleGuildRankWithTimeParam } from "../domain/rank";
import { getAllServers } from "./redisService";
import { SimpleGuildRankParam, SimpleRoleRankParam, SimpleGuildRankWithTimeParam, GuildRankInfo, RoleRankInfo } from "../domain/rank";
import { getGuildChannelSid, getWorldChannelSid, getCityChannelSid } from "./chatChannelService";
import { pinus } from "pinus";
import { GuildActivityRecordModel } from "../db/GuildActivityRec";
@@ -20,6 +19,7 @@ import { getHonourObject } from '../pubUtils/itemUtils';
import { GuildActivityCityType, GuildActivityCityModel } from "../db/GuildActivityCity";
import { DicCityActivity } from "../pubUtils/dictionary/DicCityActivity";
import { GateActivityObject, CityActivityObject, RaceActivityObject } from "./guildActivityObjService";
import { Rank } from "./rankService";
let gateActivityObj: GateActivityObject;
let cityActivityObj: CityActivityObject;
@@ -153,37 +153,59 @@ export function getRecordScore(aid: number, round: number, record: { round: numb
}
export async function getGateActivityRank(guildCode: string, serverId: number, roleId?: string, roleName?: string) {
let guildKey = REDIS_KEY.GATE_ACTIVITY;
let memberKey = getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode);
let rec = await getGuildActivityRank(guildKey, memberKey, guildCode, serverId, roleId, roleName);
return rec;
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
r.setGenerFieldsFun(generGuildActivityRankField);
let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank(guildCode);
if(!myGuildRank) {
myGuildRank = await r.generMyRankWithGuild(guildCode, 0, 0);
}
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
myR.setGenerFieldsFun(generGuildActivityMemberRankField);
let { ranks: memberRank, myRank: myMemberRank } = await r.getRankListWithMyRank(roleId);
if(roleName && !myMemberRank) {
myMemberRank = await r.generMyRankWithRole(roleId, 0, 0);
}
return { guildRank, myGuildRank, memberRank, myMemberRank }
}
export async function getCityActivityRank(guildCode: string, serverId: number, cityId: number, roleId?: string, roleName?: string) {
let guildKey = getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId);
let memberKey = getGuildKeyName(REDIS_KEY.USER_CITY_ACTIVITY, guildCode);
let rec = await getGuildActivityRank(guildKey, memberKey, guildCode, serverId, roleId, roleName);
return rec;
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
r.setGenerFieldsFun(generGuildActivityRankField);
let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank(guildCode);
if(!myGuildRank) {
myGuildRank = await r.generMyRankWithGuild(guildCode, 0, 0);
}
let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
myR.setGenerFieldsFun(generGuildActivityMemberRankField);
let { ranks: memberRank, myRank: myMemberRank } = await r.getRankListWithMyRank(roleId);
if(roleName && !myMemberRank) {
myMemberRank = await r.generMyRankWithRole(roleId, 0, 0);
}
return { guildRank, myGuildRank, memberRank, myMemberRank }
}
export async function getRaceActivityRank(guildCode: string, serverId: number) {
let guildKey = REDIS_KEY.RACE_ACTIVITY;
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true, 6);
r.setGenerFieldsFun(generField);
let { myRank, ranks } = await r.getRankListWithMyRank(guildCode);
if(!myRank) {
myRank = await r.generMyRankWithGuild(guildCode, 0, 0);
}
let guildRankResult = await getUnionRank(guildKey, serverId, guildCode, 6);
let guildRank = new Array<SimpleGuildRankWithTimeParam>();
for(let { rank, code, name, num, time } of guildRankResult.ranks) {
let param = new SimpleGuildRankWithTimeParam(rank, code, name, { distance: num/1000, time: time * 1000, startTime: 0, durability: 0 });
guildRank.push(param);
}
let myGuildRank: SimpleGuildRankWithTimeParam;
if(guildRankResult.myRank) {
let { rank, code, name, num, time } = guildRankResult.myRank;
myGuildRank = new SimpleGuildRankWithTimeParam(rank, code, name, { distance: num/1000, time: time * 1000, startTime: 0, durability: 0 });
} else {
let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
myGuildRank = new SimpleGuildRankWithTimeParam(0, guildCode, guild?.name, { distance: 0, time: 0, startTime: 0, durability: 0 });
}
return { guildRank, myGuildRank }
return { guildRank: ranks, myGuildRank: myRank }
}
function generField(params: GuildRankInfo) {
let { rank, code, name, num, time } = params;
let param = new SimpleGuildRankWithTimeParam(rank, code, name, { distance: num/1000, time: time * 1000, startTime: 0, durability: 0 });
return param;
}
/**
@@ -192,12 +214,13 @@ export async function getRaceActivityRank(guildCode: string, serverId: number) {
* @param serverId
*/
export async function getWoodenHorseList(guildCode: string, serverId: number) {
let guildKey = REDIS_KEY.RACE_ACTIVITY;
let obj = getRaceActivityObj();
let myRank = await getMyUnionRank(guildKey, serverId, guildCode);
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, {serverId}, true, 6, 5);
let myRank = await r.getMyRank(guildCode);
let startRank = myRank - 2 > 0? myRank - 2: 1;
let endRank = startRank + 4;
let range = await getUnionRankRange(guildKey, serverId, startRank, endRank);
let range =<GuildRankInfo[]> await r.getRankByRange(startRank, endRank);
let woodenHorseList = new Array<WoodenHorse>();
for(let { code } of range) {
let woodenHorse = await obj.getWoodenHorse(code, serverId);
@@ -208,48 +231,14 @@ export async function getWoodenHorseList(guildCode: string, serverId: number) {
return woodenHorseList;
}
function generGuildActivityRankField(param: GuildRankInfo) {
let { rank, code, name, num } = param;
return new SimpleGuildRankParam(rank, code, name, num);
}
/**
* 获得军团活动排行榜
* @param guildCode
* @param serverId
* @param roleId
* @param roleName
*/
export async function getGuildActivityRank(guildKey: string, memberKey: string, guildCode: string, serverId: number, roleId?: string, roleName?: string) {
let guildRankResult = await getUnionRank(guildKey, serverId, guildCode);
let guildRank = new Array<SimpleGuildRankParam>();
for(let { rank, code, name, num } of guildRankResult.ranks) {
let param = new SimpleGuildRankParam(rank, code, name, num);
guildRank.push(param);
}
let myGuildRank: SimpleGuildRankParam;
if(guildRankResult.myRank) {
let { rank, code, name, num } = guildRankResult.myRank;
myGuildRank = new SimpleGuildRankParam(rank, code, name, num);
} else {
let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
myGuildRank = new SimpleGuildRankParam(0, guildCode, guild?.name, 0);
}
let memberRankResult = await getRank(memberKey, serverId, roleId);
let memberRank = new Array<SimpleRoleRankParam>();
for(let { rank, roleId, roleName, num } of memberRankResult.ranks) {
let param = new SimpleRoleRankParam(rank, roleId, roleName, num);
memberRank.push(param)
}
let myMemberRank: SimpleRoleRankParam;
if(roleName) {
if(memberRankResult.myRank) {
let { rank, roleId, roleName, num } = memberRankResult.myRank;
myMemberRank = new SimpleRoleRankParam(rank, roleId, roleName, num);
} else {
myMemberRank = new SimpleRoleRankParam(0, roleId, roleName, 0);
}
}
return { guildRank, myGuildRank, memberRank, myMemberRank }
function generGuildActivityMemberRankField(param: RoleRankInfo) {
let { rank, roleId, roleName, num } = param;
return new SimpleRoleRankParam(rank, roleId, roleName, num);
}
/**
@@ -372,8 +361,9 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
let obj = getGateActivityObj();
let { gateHp, members } = obj.getObj(guildCode, serverId);
let rank = await getMyUnionRank(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let rank = await r.getMyRank(guildCode);
let guildScore = await r.getMyScore(guildCode);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
@@ -387,8 +377,11 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
});
// 结算功勋等奖励
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
let ranks = <RoleRankInfo[]> await myR.getRankByRange();
for(let { rank, roleId, num: myScore } of ranks) {
let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
}
@@ -425,8 +418,9 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let isSuccess = gateHp <= 0; // 血条未击破则没有占领军团
let guildRankRsult = await getUnionRank(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, '');
for(let { rank: guildRank, code: guildCode, name, num } of guildRankRsult.ranks) {
let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
let ranks = <GuildRankInfo[]> await r.getRankByRange();
for(let { rank: guildRank, code: guildCode, name, num } of ranks) {
if(guildRank == 1) {
if(isSuccess) {
await GuildActivityCityModel.guard(serverId, cityId, guildCode, name); // 占领
@@ -449,9 +443,10 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
let ranks = <RoleRankInfo[]> await myR.getRankByRange();
let userRank = 0;
for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
for(let { rank, roleId, num: myScore } of ranks) {
let honour = dic.honour + getCityActivityRewards(dicCity.type, guildRank, rank);
await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
userRank = rank;
@@ -577,7 +572,14 @@ export async function calWoodenHorseAndSend(serverId: number) {
console.log('calWoodenHorseAndSend');
let guildKey = REDIS_KEY.RACE_ACTIVITY;
let obj = getRaceActivityObj();
let { ranks } = await getUnionRank(guildKey, serverId, '', 6);
let fun = async function (param: GuildRankInfo) {
let { rank, code, name } = param;
let _obj = await obj.getWoodenHorse(code, serverId);
return new SimpleGuildRankWithTimeParam(rank, code, name, _obj);
}
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true, 6);
r.setGenerFieldsFun(fun);
let ranks = <GuildRankInfo[]> await r.getRankByRange();
let map = new Map<number, WoodenHorse[]>();
let guildRank = new Array<SimpleGuildRankWithTimeParam>();
@@ -650,10 +652,9 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
let { serverId, durability, distance } = woodenHorse;
let obj = getRaceActivityObj();
// 计算排名,计算耐久,发送奖励
let rank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true);
let isSuccess = distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH; // 血条未击破则没有占领军团
let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
let myGuildRank = await r.getMyRank(guildCode);
let members = obj.getMembersOfGuild(guildCode);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, myGuildRank);
@@ -670,7 +671,7 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
let honour = dic.honour + Math.floor(durability * GUILDACTIVITY.RACEACTIVITY_DURABILITY_REWARD);
for(let { roleId } of members) {
await updateUserRecAndSendHonour(honour, 0, rank, roleId, members);
await updateUserRecAndSendHonour(honour, 0, myGuildRank, roleId, members);
}
}