排行榜:旧数据完成
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@@ -8,9 +8,8 @@ import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY,
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import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
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import { GateMembersRec, CityParam, Member, WoodenHorse } from "../domain/battleField/guildActivity";
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import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
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import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore, getCityKeyName, getAllServers, getUnionRankRange } from "./redisService";
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import { GuildModel } from "../db/Guild";
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import { SimpleGuildRankParam, SimpleRoleRankParam, SimpleGuildRankWithTimeParam } from "../domain/rank";
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import { getAllServers } from "./redisService";
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import { SimpleGuildRankParam, SimpleRoleRankParam, SimpleGuildRankWithTimeParam, GuildRankInfo, RoleRankInfo } from "../domain/rank";
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import { getGuildChannelSid, getWorldChannelSid, getCityChannelSid } from "./chatChannelService";
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import { pinus } from "pinus";
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import { GuildActivityRecordModel } from "../db/GuildActivityRec";
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@@ -20,6 +19,7 @@ import { getHonourObject } from '../pubUtils/itemUtils';
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import { GuildActivityCityType, GuildActivityCityModel } from "../db/GuildActivityCity";
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import { DicCityActivity } from "../pubUtils/dictionary/DicCityActivity";
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import { GateActivityObject, CityActivityObject, RaceActivityObject } from "./guildActivityObjService";
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import { Rank } from "./rankService";
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let gateActivityObj: GateActivityObject;
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let cityActivityObj: CityActivityObject;
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@@ -153,37 +153,59 @@ export function getRecordScore(aid: number, round: number, record: { round: numb
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}
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export async function getGateActivityRank(guildCode: string, serverId: number, roleId?: string, roleName?: string) {
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let guildKey = REDIS_KEY.GATE_ACTIVITY;
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let memberKey = getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode);
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let rec = await getGuildActivityRank(guildKey, memberKey, guildCode, serverId, roleId, roleName);
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return rec;
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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r.setGenerFieldsFun(generGuildActivityRankField);
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let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank(guildCode);
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if(!myGuildRank) {
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myGuildRank = await r.generMyRankWithGuild(guildCode, 0, 0);
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}
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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myR.setGenerFieldsFun(generGuildActivityMemberRankField);
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let { ranks: memberRank, myRank: myMemberRank } = await r.getRankListWithMyRank(roleId);
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if(roleName && !myMemberRank) {
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myMemberRank = await r.generMyRankWithRole(roleId, 0, 0);
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}
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return { guildRank, myGuildRank, memberRank, myMemberRank }
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}
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export async function getCityActivityRank(guildCode: string, serverId: number, cityId: number, roleId?: string, roleName?: string) {
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let guildKey = getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId);
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let memberKey = getGuildKeyName(REDIS_KEY.USER_CITY_ACTIVITY, guildCode);
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let rec = await getGuildActivityRank(guildKey, memberKey, guildCode, serverId, roleId, roleName);
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return rec;
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
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r.setGenerFieldsFun(generGuildActivityRankField);
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let { ranks: guildRank, myRank: myGuildRank } = await r.getRankListWithMyRank(guildCode);
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if(!myGuildRank) {
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myGuildRank = await r.generMyRankWithGuild(guildCode, 0, 0);
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}
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let myR = new Rank(REDIS_KEY.USER_CITY_ACTIVITY, { serverId, guildCode });
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myR.setGenerFieldsFun(generGuildActivityMemberRankField);
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let { ranks: memberRank, myRank: myMemberRank } = await r.getRankListWithMyRank(roleId);
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if(roleName && !myMemberRank) {
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myMemberRank = await r.generMyRankWithRole(roleId, 0, 0);
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}
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return { guildRank, myGuildRank, memberRank, myMemberRank }
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}
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export async function getRaceActivityRank(guildCode: string, serverId: number) {
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let guildKey = REDIS_KEY.RACE_ACTIVITY;
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true, 6);
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r.setGenerFieldsFun(generField);
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let { myRank, ranks } = await r.getRankListWithMyRank(guildCode);
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if(!myRank) {
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myRank = await r.generMyRankWithGuild(guildCode, 0, 0);
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}
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let guildRankResult = await getUnionRank(guildKey, serverId, guildCode, 6);
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let guildRank = new Array<SimpleGuildRankWithTimeParam>();
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for(let { rank, code, name, num, time } of guildRankResult.ranks) {
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let param = new SimpleGuildRankWithTimeParam(rank, code, name, { distance: num/1000, time: time * 1000, startTime: 0, durability: 0 });
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guildRank.push(param);
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}
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let myGuildRank: SimpleGuildRankWithTimeParam;
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if(guildRankResult.myRank) {
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let { rank, code, name, num, time } = guildRankResult.myRank;
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myGuildRank = new SimpleGuildRankWithTimeParam(rank, code, name, { distance: num/1000, time: time * 1000, startTime: 0, durability: 0 });
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} else {
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let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
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myGuildRank = new SimpleGuildRankWithTimeParam(0, guildCode, guild?.name, { distance: 0, time: 0, startTime: 0, durability: 0 });
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}
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return { guildRank, myGuildRank }
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return { guildRank: ranks, myGuildRank: myRank }
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}
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function generField(params: GuildRankInfo) {
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let { rank, code, name, num, time } = params;
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let param = new SimpleGuildRankWithTimeParam(rank, code, name, { distance: num/1000, time: time * 1000, startTime: 0, durability: 0 });
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return param;
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}
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/**
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@@ -192,12 +214,13 @@ export async function getRaceActivityRank(guildCode: string, serverId: number) {
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* @param serverId
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*/
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export async function getWoodenHorseList(guildCode: string, serverId: number) {
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let guildKey = REDIS_KEY.RACE_ACTIVITY;
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let obj = getRaceActivityObj();
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let myRank = await getMyUnionRank(guildKey, serverId, guildCode);
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, {serverId}, true, 6, 5);
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let myRank = await r.getMyRank(guildCode);
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let startRank = myRank - 2 > 0? myRank - 2: 1;
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let endRank = startRank + 4;
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let range = await getUnionRankRange(guildKey, serverId, startRank, endRank);
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let range =<GuildRankInfo[]> await r.getRankByRange(startRank, endRank);
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let woodenHorseList = new Array<WoodenHorse>();
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for(let { code } of range) {
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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@@ -208,48 +231,14 @@ export async function getWoodenHorseList(guildCode: string, serverId: number) {
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return woodenHorseList;
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}
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function generGuildActivityRankField(param: GuildRankInfo) {
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let { rank, code, name, num } = param;
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return new SimpleGuildRankParam(rank, code, name, num);
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}
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/**
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* 获得军团活动排行榜
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* @param guildCode
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* @param serverId
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* @param roleId
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* @param roleName
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*/
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export async function getGuildActivityRank(guildKey: string, memberKey: string, guildCode: string, serverId: number, roleId?: string, roleName?: string) {
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let guildRankResult = await getUnionRank(guildKey, serverId, guildCode);
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let guildRank = new Array<SimpleGuildRankParam>();
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for(let { rank, code, name, num } of guildRankResult.ranks) {
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let param = new SimpleGuildRankParam(rank, code, name, num);
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guildRank.push(param);
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}
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let myGuildRank: SimpleGuildRankParam;
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if(guildRankResult.myRank) {
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let { rank, code, name, num } = guildRankResult.myRank;
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myGuildRank = new SimpleGuildRankParam(rank, code, name, num);
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} else {
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let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
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myGuildRank = new SimpleGuildRankParam(0, guildCode, guild?.name, 0);
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}
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let memberRankResult = await getRank(memberKey, serverId, roleId);
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let memberRank = new Array<SimpleRoleRankParam>();
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for(let { rank, roleId, roleName, num } of memberRankResult.ranks) {
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let param = new SimpleRoleRankParam(rank, roleId, roleName, num);
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memberRank.push(param)
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}
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let myMemberRank: SimpleRoleRankParam;
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if(roleName) {
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if(memberRankResult.myRank) {
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let { rank, roleId, roleName, num } = memberRankResult.myRank;
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myMemberRank = new SimpleRoleRankParam(rank, roleId, roleName, num);
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} else {
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myMemberRank = new SimpleRoleRankParam(0, roleId, roleName, 0);
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}
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}
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return { guildRank, myGuildRank, memberRank, myMemberRank }
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function generGuildActivityMemberRankField(param: RoleRankInfo) {
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let { rank, roleId, roleName, num } = param;
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return new SimpleRoleRankParam(rank, roleId, roleName, num);
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}
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/**
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@@ -372,8 +361,9 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
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let obj = getGateActivityObj();
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let { gateHp, members } = obj.getObj(guildCode, serverId);
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let rank = await getMyUnionRank(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
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let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let rank = await r.getMyRank(guildCode);
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let guildScore = await r.getMyScore(guildCode);
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
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@@ -387,8 +377,11 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
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});
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// 结算功勋等奖励
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
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for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let ranks = <RoleRankInfo[]> await myR.getRankByRange();
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for(let { rank, roleId, num: myScore } of ranks) {
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let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
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await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
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}
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@@ -425,8 +418,9 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
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let isSuccess = gateHp <= 0; // 血条未击破则没有占领军团
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let guildRankRsult = await getUnionRank(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, '');
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for(let { rank: guildRank, code: guildCode, name, num } of guildRankRsult.ranks) {
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let r = new Rank(REDIS_KEY.CITY_ACTIVITY, { serverId, cityId }, true);
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let ranks = <GuildRankInfo[]> await r.getRankByRange();
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for(let { rank: guildRank, code: guildCode, name, num } of ranks) {
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if(guildRank == 1) {
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if(isSuccess) {
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await GuildActivityCityModel.guard(serverId, cityId, guildCode, name); // 占领
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@@ -449,9 +443,10 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
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await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
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let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode });
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let ranks = <RoleRankInfo[]> await myR.getRankByRange();
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let userRank = 0;
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for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
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for(let { rank, roleId, num: myScore } of ranks) {
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let honour = dic.honour + getCityActivityRewards(dicCity.type, guildRank, rank);
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await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
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userRank = rank;
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@@ -577,7 +572,14 @@ export async function calWoodenHorseAndSend(serverId: number) {
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console.log('calWoodenHorseAndSend');
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let guildKey = REDIS_KEY.RACE_ACTIVITY;
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let obj = getRaceActivityObj();
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let { ranks } = await getUnionRank(guildKey, serverId, '', 6);
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let fun = async function (param: GuildRankInfo) {
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let { rank, code, name } = param;
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let _obj = await obj.getWoodenHorse(code, serverId);
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return new SimpleGuildRankWithTimeParam(rank, code, name, _obj);
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}
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true, 6);
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r.setGenerFieldsFun(fun);
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let ranks = <GuildRankInfo[]> await r.getRankByRange();
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let map = new Map<number, WoodenHorse[]>();
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let guildRank = new Array<SimpleGuildRankWithTimeParam>();
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@@ -650,10 +652,9 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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let { serverId, durability, distance } = woodenHorse;
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let obj = getRaceActivityObj();
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// 计算排名,计算耐久,发送奖励
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let rank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId }, true);
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let isSuccess = distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH; // 血条未击破则没有占领军团
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let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode);
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let myGuildRank = await r.getMyRank(guildCode);
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let members = obj.getMembersOfGuild(guildCode);
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY, myGuildRank);
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@@ -670,7 +671,7 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
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let honour = dic.honour + Math.floor(durability * GUILDACTIVITY.RACEACTIVITY_DURABILITY_REWARD);
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for(let { roleId } of members) {
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await updateUserRecAndSendHonour(honour, 0, rank, roleId, members);
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await updateUserRecAndSendHonour(honour, 0, myGuildRank, roleId, members);
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}
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}
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