排行榜:旧数据完成

This commit is contained in:
luying
2021-04-06 19:52:39 +08:00
parent 99bc61b2fc
commit 34e02dea89
23 changed files with 1014 additions and 718 deletions

View File

@@ -10,22 +10,19 @@ import { SystemConfigModel } from '../db/SystemConfig';
import { GuildRankParam, GuildLeader, RankParam } from '../domain/rank';
import { GuildModel } from '../db/Guild';
import { comBtlRanges } from '../pubUtils/gamedata';
import { getNextHourPoint } from '../pubUtils/timeUtil';
import { gameData } from '../pubUtils/data';
import { Rank } from './rankService';
/**
* 在服务重新启动时将信息存入redis
*/
export async function initAllRank() {
const client: Redis.RedisClient = redisClient();
const serverList = await GameModel.getAllServerList();
await client.delAsync(REDIS_KEY.ONLINE_USERS);
await client.delAsync(REDIS_KEY.USER_INFO);
await client.delAsync(REDIS_KEY.GUILD_INFO);
await client.delAsync(REDIS_KEY.PVP_RANK);
await delKeys(REDIS_KEY.ONLINE_USERS);
await delKeys(REDIS_KEY.USER_INFO);
await delKeys(REDIS_KEY.GUILD_INFO);
await delKeys(REDIS_KEY.PVP_RANK);
await delKeys(REDIS_KEY.TOWER_RANK);
await delKeys(REDIS_KEY.GUILD_ACTIVE_RANK);
for(let {id} of serverList) {
await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id));
await client.delAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, id));
await initRank(id);
}
}
@@ -37,14 +34,8 @@ export async function initAllRank() {
*/
export async function initRank(serverId: number) {
// console.log('*****', 'initRank')
const client: Redis.RedisClient = redisClient();
await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, serverId);
await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.PVP_RANK, 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.GUILD_INFO, 30 * 24 * 60 * 60);
await client.expireAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), 30 * 24 * 60 * 60);
await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, {serverId});
await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, {serverId});
}
@@ -54,80 +45,48 @@ export async function initRank(serverId: number) {
*/
export async function initSingleRank(key: string) {
const serverList = await GameModel.getAllServerList();
for(let {id} of serverList) {
await initSingleRankWithServer(key, id);
}
}
await delKeys(key);
/**
* 初始化某一服内的某一种排行榜
* @param key redis key
*/
export async function initSingleRankWithServer(key: string, serverId: number) {
await redisClient().delAsync(getKeyName(key, serverId));
await setRankRedisFromDb(key, serverId);
await redisClient().expireAsync(key, 30 * 24 * 60 * 60);
}
/**
* 从数据库内获取排行榜存入redis
* @param type 排行榜类型
* @param serverId 分服
*/
async function setRankRedisFromDb(type: string, serverId: number) {
if(type == REDIS_KEY.TOWER_RANK) {
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'head', 'frame', 'spine','title', 'updatedAt']);
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, head, frame, spine, title} of ranks) {
// console.log(roleId);
await redisClient().zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
let rankPram = new RankParam(roleName, lv, vLv, head, frame, spine, title);
await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
}
} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
let ranks = await GuildModel.getRank(serverId);
for(let { code, icon, name, lv, leader, activeWeekly = 0, activeUpdateTime = 0, memberCnt } of ranks) {
let _leader = <RoleType>leader;
let { roleName, title, head, frame, spine, lv: leaderLv } = _leader;
await redisClient().zaddAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), encodeScoreWithTime(activeWeekly, activeUpdateTime * 1000 ), code);
let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, head, frame, spine, lv: leaderLv }, memberCnt);
await redisUserInfoAdd(REDIS_KEY.GUILD_INFO, code, rankParam);
}
}
}
// 排行榜是否存在
export async function existsRank(key: string, serverId: number) {
const result = await redisClient().existsAsync(getKeyName(key, serverId));
return result;
}
/**
* 获得redis key的名字
* @param key REDIS_KEY中配置的key
* @param serverId 服务器id
* @param plus 后面再加
*/
function getKeyName(key: string, serverId?: number, plus: string = '') {
let newKey = '';
if(serverId) {
newKey = `${key}:${serverId}`;
if(key == REDIS_KEY.PVP_RANK) {
await setRankRedisFromDb(key, {});
} else {
newKey = key;
const serverList = await GameModel.getAllServerList();
for(let { id } of serverList) {
await setRankRedisFromDb(key, { serverId: id });
}
}
if(plus) {
newKey += `:${plus}`;
}
return newKey;
}
/**
* debug接口使用直接删除排行榜数据
* @param params serverId => guildCodes
*/
export async function delGuildActivityRank(aid: number) {
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
await delKeys(REDIS_KEY.USER_GATE_ACTIVITY);
await delKeys(REDIS_KEY.GATE_ACTIVITY);
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
await delKeys(REDIS_KEY.USER_CITY_ACTIVITY);
await delKeys(REDIS_KEY.CITY_ACTIVITY);
} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
await delKeys(REDIS_KEY.RACE_ACTIVITY);
}
}
// 更新玩家信息
export async function redisUserInfoUpdate(key: string, roleId: string, arr: Array<{field: string, value:(string|number|GuildLeader)}>) {
async function delKeys(key: string) {
let keys = await redisClient().keysAsync(`${key}*`);
for(let key of keys) {
await redisClient().delAsync(key);
}
return keys
}
export async function setUserInfo(key: string, roleId: string, params: RankParam|GuildRankParam) {
let value = JSON.stringify(params);
return await redisClient().hsetAsync(key, roleId, value);
}
export async function updateUserInfo(key: string, roleId: string, arr: Array<{field: string, value:(string|number|GuildLeader)}>) {
let params = await redisClient().hgetAsync(key, roleId);
if(params) {
let obj = JSON.parse(params);
@@ -138,142 +97,43 @@ export async function redisUserInfoUpdate(key: string, roleId: string, arr: Arra
}
}
// 添加玩家信息缓存
export async function redisUserInfoAdd(key: string, roleId: string, params: RankParam|GuildRankParam) {
let value = JSON.stringify(params);
return await redisClient().hsetAsync(key, roleId, value);
}
/********排行榜结束 */
/**
* 更新排行榜
* @param key 配置在REDIS_KEY中的key
* @param serverId 区服id 如pvp这样跨服的serverId传0
* @param myId 玩家roleId或军团code
* @param score 得分
* @param timestamp 时间 13位时间戳
* @param params 玩家数据
* @param isAtom 是否是原子性的更新
* @param limit
* 从数据库内获取排行榜存入redis
* @param type 排行榜类型
* @param serverId 分服
*/
export async function setRank(key: string, serverId: number, myId: string, score: number, timestamp: number, params: RankParam|GuildRankParam, isAtom = false, timelen = 10, limit = 100) {
// 更新分数
let newScore = score;
if(isAtom) {
newScore = await updateRankAtom(key, serverId, myId, score, timestamp, true, timelen);
} else {
const _score = encodeScoreWithTime(score, timestamp);
await redisClient().zaddAsync(getKeyName(key, serverId), _score, myId);
// 移除100名以外
await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
}
async function setRankRedisFromDb(type: string, args?: {serverId?: number}) {
let infoKey = REDIS_RANK_TO_INFO.get(key)||REDIS_KEY.USER_INFO;
// 如果没有信息,更新玩家信息
const hasCurUser = await redisClient().hexistsAsync(infoKey, myId);
if(!hasCurUser) {
await redisUserInfoAdd(infoKey, myId, params);
}
return parseInt(newScore.toString());
}
export async function setRankWithoutUserInfo(key: string, serverId: number, myId: string, score: number, timestamp: number, isAtom = false, isInc = true, timelen=10, limit = 100) {
let infoKey = REDIS_RANK_TO_INFO.get(key)||REDIS_KEY.USER_INFO;
// 如果没有信息,更新玩家信息
const hasCurUser = await redisClient().hexistsAsync(infoKey, myId);
if(!hasCurUser) {
let guild = await GuildModel.findByCode(myId, serverId);
let leader = <RoleType>guild.leader;
let guildRankParam = new GuildRankParam(guild.icon, guild.name, guild.lv, leader, guild.memberCnt);
await redisUserInfoAdd(infoKey, myId, guildRankParam);
}
// 更新分数
let newScore = score;
if(isAtom) {
newScore = await updateRankAtom(key, serverId, myId, score, timestamp, isInc, timelen);
} else {
const _score = encodeScoreWithTime(score, timestamp);
await redisClient().zaddAsync(getKeyName(key, serverId), _score, myId);
// 移除100名以外
await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
}
return parseInt(newScore.toString());
}
// 获取排行榜
export async function getRank(key: string, serverId: number, roleId: string, limit = 100) {
let ranks = [], myRank = null;
const rankFromDb = await redisClient().zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
let _key = key.split(':')[0];
let infoKey = REDIS_RANK_TO_INFO.get(_key)||REDIS_KEY.USER_INFO;
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
const _roleId = rankFromDb[ii];
const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
const info = await redisClient().hgetAsync(infoKey, _roleId);
const _userInfo = JSON.parse(info);
const tmp = {..._userInfo, num: _score, rank: Math.floor(ii/2)+1};
if(infoKey == REDIS_KEY.USER_INFO) {
tmp["roleId"] = _roleId;
} else if(infoKey == REDIS_KEY.GUILD_INFO) {
tmp["code"] = _roleId;
if(type == REDIS_KEY.TOWER_RANK) {
let serverId = args.serverId;
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'head', 'frame', 'spine','title', 'updatedAt']);
let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId });
for(let role of ranks) {
// console.log(roleId);
await r.setRankWithRoleInfo(role.roleId, role.towerLv, role.towerUpTime?role.towerUpTime.getTime():0, role);
}
} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
let serverId = args.serverId;
let ranks = await GuildModel.getRank(serverId);
let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
for(let guild of ranks) {
await r.setRankWithGuildInfo(guild.code, guild.activeWeekly, guild.activeUpdateTime * 1000, guild);
}
} else if ( type == REDIS_KEY.PVP_RANK) {
let { seasonNum } = await SystemConfigModel.findSystemConfig();
console.log('execute season resetPvpRanks seasonNum = ' + seasonNum);
let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名加入到redis中
let r = new Rank(REDIS_KEY.PVP_RANK, {});
for(let {roleId, role: _role, score, updatedAt } of ranks) {
let role = <RoleType>_role;
if (!role) {
continue;
}
await r.setRankWithRoleInfo(roleId, score, updatedAt.getTime(), role);
}
ranks.push(tmp);
if(roleId == _roleId) myRank = tmp;
}
return {ranks, myRank}
}
// 获取我的排名
export async function getMyRank(key: string, serverId: number, roleId: string) {
let myRank = await redisClient().zrevrankAsync(getKeyName(key, serverId), roleId);
if(!myRank && myRank != 0) {
return 0
} else {
return myRank + 1;
}
}
// 获取排名第几名的信息
export async function getFieldByRank(key: string, serverId: number, rank: number) {
let myRank = await redisClient().zrevrangeAsync(getKeyName(key, serverId), rank - 1, rank - 1);
return myRank;
}
// 有序排行综合时间和得分排序
function encodeScoreWithTime(score: number, timestamp: number): number {
// value = score * Math.power(10, 14) + max_time - timestamp
let timelen = 10;
let pow = Math.pow(10, timelen + 1);
return score * pow + pow - 1 - Math.floor(timestamp/1000)
}
function decodeScoreWithTime(num: string, timelen: number = 10): number {
let pow = Math.pow(10, timelen + 1);
let _num = parseInt(num);
return Math.floor(_num/pow);
}
function decodeTime(num: string, timelen: number = 10): number {
let pow = Math.pow(10, timelen + 1);
let _num = parseInt(num);
let time = _num % pow;
console.log(pow, time, _num);
return pow - time;
}
// 从排行榜中移除
export async function removeFromRank(key: string, serverId: number, myId: string) {
await redisClient().zremAsync(getKeyName(key, serverId), myId);
return true;
}
/**************** 寻宝相关 start */
@@ -504,26 +364,6 @@ export async function getAllOnlineRoles() {
return result;
}
export async function resetPvpRanks() {
await redisClient().delAsync(REDIS_KEY.PVP_RANK);
let { seasonNum } = await SystemConfigModel.findSystemConfig();
console.log('execute season resetPvpRanks seasonNum = ' + seasonNum);
let pvpRank = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名加入到redis中
for(let {roleId, role: _role, score, updatedAt } of pvpRank) {
let role = <RoleType>_role;
if (!role) {
continue;
}
let { roleName, head, frame, spine, title, lv, vLv } = role;
await redisClient().zaddAsync(getKeyName(REDIS_KEY.PVP_RANK), encodeScoreWithTime(score, updatedAt?updatedAt.getTime():0), roleId);
const hasCurUser = await redisClient().hexistsAsync(REDIS_KEY.USER_INFO, roleId);
if(!hasCurUser) {
let rankPram = new RankParam(roleName, lv, vLv, head, frame, spine, title);
await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
}
}
}
// 排行榜是否存在
export async function smembersAsync(key: string) {
@@ -585,205 +425,9 @@ export async function getServerName(serverType: string, serverId: number) {
return name
}
function redisClient() {
export function redisClient() {
const client: Redis.RedisClient = pinus.app.get('redis');
return client;
}
/**************** 数据库表end */
/**************** 军团活动排行 */
/**
* 更新排行榜(将得分和时间拆分开)
* @param key 配置在REDIS_KEY中的key
* @param serverId 区服id
* @param field 玩家id/军团id
* @param score 得分
* @param time 事件
*/
async function updateRankAtom(key: string, serverId: number, field: string, score: number, timestamp: number, isInc = true, timelen = 10) {
let originKey = getKeyName(key, serverId);
let timeKey = getKeyName(key, serverId, 'time');
let pow = Math.pow(10, timelen + 1);
let newScore = 0;
console.log('********', isInc, field, score, pow - 1 - Math.floor(timestamp/1000));
if(isInc) {
newScore = await redisClient().zincrbyAsync(originKey, score, field);
} else {
newScore = await redisClient().zaddAsync(originKey, score, field);
}
await redisClient().zaddAsync(timeKey, pow - 1 - Math.floor(timestamp/1000), field);
await redisClient().expireatAsync(originKey, getNextHourPoint(5));
await redisClient().expireatAsync(timeKey, getNextHourPoint(5));
return newScore;
}
async function generateUnionRank(key: string, serverId: number, timelen = 10) {
let unionKey = getKeyName(key, serverId, 'union'); // 联合的key
let existsKey = await redisClient().existsAsync(unionKey);
if(!existsKey) {
let originKey = getKeyName(key, serverId);
let timeKey = getKeyName(key, serverId, 'time');
let pow = Math.pow(10, timelen + 1);
await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1);
if(originKey.indexOf(REDIS_KEY.RACE_ACTIVITY) == -1) {
await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
} else {
await redisClient().expireAsync(unionKey, 1); // 1秒更新一次
}
}
return unionKey;
}
/**
* 使用updateRankAtom更新的排行榜使用这个方法获取列表
* @param key 配置在REDIS_KEY中的key
* @param serverId 区服id
* @param roleId 自己的id
*/
export async function getUnionRank(key: string, serverId: number, roleId: string, timelen = 10, limit = 100) {
let ranks = [], myRank = null;
let unionKey = await generateUnionRank(key, serverId, timelen);
const rankFromDb = await redisClient().zrevrangebyscoreAsync(unionKey, '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
let _key = key.split(':')[0];
console.log(_key)
let infoKey = REDIS_RANK_TO_INFO.get(_key)||REDIS_KEY.USER_INFO;
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
const _roleId = rankFromDb[ii];
const _score = decodeScoreWithTime(rankFromDb[ii + 1], timelen);
const _time = decodeTime(rankFromDb[ii + 1], timelen);
const info = await redisClient().hgetAsync(infoKey, _roleId);
const _userInfo = JSON.parse(info);
const tmp = {..._userInfo, num: _score, time: _time, rank: Math.floor(ii/2)+1};
if(infoKey == REDIS_KEY.USER_INFO) {
tmp["roleId"] = _roleId;
} else if(infoKey == REDIS_KEY.GUILD_INFO) {
tmp["code"] = _roleId;
}
ranks.push(tmp);
if(roleId == _roleId) myRank = tmp;
}
return {ranks, myRank}
}
/**
* 获取分两个zset的排行的一段排名内的数据
* @param key 配置在REDIS_KEY中的key
* @param serverId 区服id
* @param startRank 开始排名
* @param endRank 结束排名
*/
export async function getUnionRankRange(key: string, serverId: number, startRank: number, endRank: number) {
let ranks = [];
let unionKey = await generateUnionRank(key, serverId);
const rankFromDb = await redisClient().zrevrangeAsync(unionKey, startRank - 1, endRank - 1, "WITHSCORES");
let _key = key.split(':')[0];
let infoKey = REDIS_RANK_TO_INFO.get(_key)||REDIS_KEY.USER_INFO;
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
const _roleId = rankFromDb[ii];
const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
const info = await redisClient().hgetAsync(infoKey, _roleId);
const _userInfo = JSON.parse(info);
const tmp = {..._userInfo, num: _score, rank: Math.floor(ii/2)+1};
if(infoKey == REDIS_KEY.USER_INFO) {
tmp["roleId"] = _roleId;
} else if(infoKey == REDIS_KEY.GUILD_INFO) {
tmp["code"] = _roleId;
}
ranks.push(tmp);
}
return ranks
}
// 获取我的排名
export async function getMyUnionRank(key: string, serverId: number, roleId: string) {
let unionKey = await generateUnionRank(key, serverId);
let myRank = await redisClient().zrevrankAsync(unionKey, roleId);
return myRank + 1;
}
/**
* 获取拼接得分的排行榜的某一个人的得分
* @param key REDIS_KEY中配置的
* @param serverId 分服
* @param field 查询的人
*/
export async function getRankScore(key: string, serverId: number, field: string, needDecode = false) {
let score = await redisClient().zscoreAsync(getKeyName(key, serverId), field);
if(!score) score = 0;
if(needDecode) {
score = decodeScoreWithTime(score.toString());
}
return parseInt(score.toString());
}
export async function setUserGuildActivityRank(key: string, guildCode: string, serverId: number, roleId: string, score: number, time: number, userParam: RankParam) {
let nkey = getGuildKeyName(key, guildCode);
let oldScore = await getRankScore(nkey, serverId, roleId, true);
let nScore = await setRank(nkey, serverId, roleId, oldScore + score, time, userParam);
await redisClient().expireatAsync(getKeyName(nkey, serverId), getNextHourPoint(5))
return nScore
}
/**
* 按军团名拼接key
* @param key
* @param guildCode 军团编号
*/
export function getGuildKeyName(key: string, guildCode: string) {
return `${key}:${guildCode}`;
}
export function getCityKeyName(key: string, cityId: number) {
return `${key}:${cityId}`;
}
/**
* debug接口使用直接删除排行榜数据
* @param params serverId => guildCodes
*/
export async function delGuildActivityRank(aid: number, params: Map<number, string[]>) {
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
for(let [serverId, guildCodes] of params) {
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId));
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'time'));
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'union'));
for(let guildCode of guildCodes) {
await redisClient().delAsync(getKeyName(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId));
}
}
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
let dicCity = gameData.cityActivity;
for(let [cityId] of dicCity) {
for(let [serverId, guildCodes] of params) {
await redisClient().delAsync(getKeyName(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId) , serverId));
await redisClient().delAsync(getKeyName(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, 'time'));
await redisClient().delAsync(getKeyName(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, 'union'));
for(let guildCode of guildCodes) {
await redisClient().delAsync(getKeyName(getGuildKeyName(REDIS_KEY.USER_CITY_ACTIVITY, guildCode), serverId));
}
}
}
} else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
for(let [serverId] of params) {
await redisClient().delAsync(getKeyName(REDIS_KEY.RACE_ACTIVITY, serverId));
await redisClient().delAsync(getKeyName(REDIS_KEY.RACE_ACTIVITY, serverId, 'time'));
await redisClient().delAsync(getKeyName(REDIS_KEY.RACE_ACTIVITY, serverId, 'union'));
}
}
}
/**************** 军团活动排行end */