添加寻宝数据库和简单的组队接口

This commit is contained in:
liangtongchuan
2020-11-18 23:58:35 +08:00
parent 9e9b6bb2d8
commit 35ab52b8c5
6 changed files with 241 additions and 13 deletions
+32 -1
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@@ -25,6 +25,10 @@ export const BATTLE_REWARD_TYPE = {
RANDOM_REWARD: 3
};
export const IT_TYPE = {
BLUEPRT: 28
}
export const GOOD_TYPE = {
EQUIP: 1,
CONSUMES: 2,
@@ -220,4 +224,31 @@ export const GOLD_COST_RATIO = {
export const EXPRESSION = {
"CE": "1*hp+2*atk+2*matk+2*def+2*mdef+2*agi+2*luk+1*hit+1*cri+1*flee+1*antCri+1.75*damageIncrease+1.75*damageDecrease+3.5*defIngnore+3.5*bloodSuck"
}
}
// 寻宝(共斗)相关
export const COM_TEAM_STATUS = {
DEFAULT: 0,
FIGHTING: 1,
WIN: 2,
LOOSE: 3
}
// 功能开启等级
export const COM_TEAM_ENABLE_LV = 1;
// 助战掉落占队长掉落的比例
export const COM_ASSIST_DROP_RATE = 0.5;
// 藏宝图伪随机所需体力
export const COM_BLUEPRT_DROP_PER_AP = 10;
// 每局时长限制,秒
export const COM_BATTLE_TIME_LMT = 10 * 60;
// 机器人生成时间,秒
export const COM_BATTLE_ROBOT_TIME_LMT = 1;
// 每个机器人消耗 boss 血量百分比
export const COM_BATTLE_ROBOT_HURT_RATE = 0.4;
// 每个机器人消耗 boss 血量百分比浮动范围
export const COM_BATTLE_ROBOT_HURT_RAND_RATE = 0.05;
// 每日情谊点上限
export const COM_BATTLE_FRDCNT_MAX = 100;
// 情谊点掉落数量
export const COM_BATTLE_FRDCNT_DROP = 10;
+11 -1
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@@ -69,8 +69,18 @@ export const STATUS = {
TOWER_TASK_MISSING: { code: 20517, simStr: '未找到该任务' },
TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
TOWER_REF_CNT_NOT_ENOUGH: { code: 20518, simStr: '派遣次数不足' },
// 共斗 20600 - 20699
// 寻宝(共斗 20600 - 20699
COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
COM_BATTLE_BLUEPRT_NOT_FOUND: { code: 20602, simStr: '藏宝图不足' },
COM_BATTLE_BLUEPRT_INVALID: { code: 20603, simStr: '需使用藏宝图才能开启' },
COM_BATTLE_BLUEPRT_NOT_ENOUGH: { code: 20604, simStr: '藏宝图不足,还有未结束的寻宝' },
COM_BATTLE_CREATE_ERR: { code: 20605, simStr: '创建队伍失败' },
COM_BATTLE_LV_NOT_ENOUGH: { code: 20606, simStr: '主公等级不够' },
COM_BATTLE_MEMBER_LIMIT: { code: 20607, simStr: '队伍人数已满' },
COM_BATTLE_CE_LIMIT: { code: 20608, simStr: '战力不足' },
COM_BATTLE_JOIN_ERR: { code: 20609, simStr: '加入队伍失败' },
COM_BATTLE_NO_VALID_TEAM: { code: 20610, simStr: '没有合适的队伍' },
// 秘境 20700 - 20799
DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' },
DUNGEON_TIMES_LACK: { code: 20701, simStr: '挑战次数不足' },
+40 -4
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@@ -1,7 +1,7 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
class RoleStatus {
export class RoleStatus {
@prop({ required: true })
roleId: string;
@prop({ required: true })
@@ -15,8 +15,20 @@ class RoleStatus {
@prop({ required: false, default: '' })
battleCode: string;
// 玩家所用阵容
@prop({ required: false })
@prop({ required: false, type: Number, default: [] })
heroes: Array<number>;
// 阵亡武将
@prop({ required: false, default: [] })
killed: Array<number>;
// 是否情谊助阵
@prop({ required: false, default: false })
isFrd: boolean;
// 头像
@prop({ required: true, default: 1 })
headHid: number;
// 前五战力
@prop({ required: true, default: 0 })
topFiveCe: number;
}
@index({ teamCode: 1 })
@@ -28,7 +40,7 @@ export default class ComBattleTeam extends BaseModel {
@prop({ required: true })
teamCode: string;
@prop({ required: true, default: [] })
@prop({ required: true, type: String, default: [] })
roleIds: Array<string>
// 队伍是否开放加入
@@ -43,12 +55,36 @@ export default class ComBattleTeam extends BaseModel {
@prop({ required: true, default: 0 })
status: number;
@prop({ required: true, default: [] })
@prop({ required: true, type: RoleStatus, default: [] })
roleStatus: Array<RoleStatus>;
// 队长 roleId
@prop({ required: true })
capId: string;
// 战力限制
@prop({ required: true, default: 0 })
ceLimit: number;
public static async createTeam(teamData: {teamCode: string, roleIds: Array<string>, pub: boolean, blueprtId: number, status: number, roleStatus: Array<RoleStatus>, capId: string}, lean = true) {
const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamData.teamCode }, {$set :{...teamData}}, {upsert: true, new: true}).lean(lean);
return team;
}
public static async addRole(teamCode: string, roleStatus: RoleStatus, lean = true) {
const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamCode }, {$push: {roleIds: roleStatus.roleId, roleStatus}}, {upsert: true, new: true}).lean(lean);
return team;
}
public static async findTeamByCapAndStatus(roleId: string, status: number, lean = true) {
const teams = await ComBattleTeamModel.find({capId: roleId, status}).lean(lean);
return teams;
}
public static async getTeamByBlueprt(blueprtIds: Array<number>, status: number, pub = true, limit = 50, lean = true) {
const teams = await ComBattleTeamModel.find({blueprtId: {$in: blueprtIds}, status, pub}).limit(limit).lean(lean);
return teams;
}
}
export const ComBattleTeamModel = getModelForClass(ComBattleTeam);
+2
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@@ -39,6 +39,8 @@ export default class Role extends BaseModel {
blocked: boolean; // 是否屏蔽
@prop({ required: true })
code: string; // 邀请码
@prop({ required: true, default: 1 })
headHid: number; // 头像所用武将 Id
@prop({ required: true, default: 0 })
exp: number; // 经验值