diff --git a/game-server/app/servers/activity/handler/gachaHandler.ts b/game-server/app/servers/activity/handler/gachaHandler.ts index 587b6ee65..c592e6668 100644 --- a/game-server/app/servers/activity/handler/gachaHandler.ts +++ b/game-server/app/servers/activity/handler/gachaHandler.ts @@ -1,10 +1,10 @@ import { Application, BackendSession, HandlerService, } from "pinus"; -import { resResult, shouldRefresh, getRandSingleEelm } from "../../../pubUtils/util"; -import { STATUS, GACHA_ID, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts"; +import { resResult, shouldRefresh, getRandSingleEelm, getGachaRemainFloor } from "../../../pubUtils/util"; +import { STATUS, GACHA_TYPE, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts"; import { gameData } from "../../../pubUtils/data"; -import { GachaResult, GachaData } from "../../../domain/activityField/gachaField"; -import { UserGachaModel } from "../../../db/UserGacha"; -import { refreshGacha, getGachaList, getVisitedHeroList, getAllHeroByQuality, GachaPull } from "../../../services/activity/gachaService"; +import { GachaData, GachaResultIndb } from "../../../domain/activityField/gachaField"; +import { SimpleResult, UserGachaModel } from "../../../db/UserGacha"; +import { refreshGacha, getGachaList, getVisitedHeroList, GachaPull, getGuideGachaId, GachaResults, getDicGachaByGachaCnt } from "../../../services/activity/gachaService"; import { RoleModel } from "../../../db/Role"; import { HeroModel } from "../../../db/Hero"; import { handleCost, addItems } from "../../../services/role/rewardService"; @@ -61,11 +61,13 @@ export class GachaHandler { let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId); userGacha = await refreshGacha(dicGacha, userGacha); let { freeCount, point, pickHero, refFreeTime, count: historyCount } = userGacha; - if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN); + if ((gachaId == GACHA_TYPE.ASSIGN || gachaId == GACHA_TYPE.ACTIVITY) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN); + dicGacha = getDicGachaByGachaCnt(dicGacha, historyCount); + if (!dicGacha) return resResult(STATUS.DIC_DATA_NOT_FOUND); + + let gachaPull = new GachaPull(dicGacha, userGacha); let userHeroes = await HeroModel.findByRole(roleId); - let gachaPull = new GachaPull(gachaId); - gachaPull.setByUserGacha(dicGacha, userGacha, false); let { resultList, heroInfo, items } = gachaPull.pull(count, userHeroes); let { hope, floor } = gachaPull.getUserGachaParam(); @@ -95,14 +97,15 @@ export class GachaHandler { }); await UserGachaRecModel.createRec(roleId, gachaId, activityId, count, resultList); - await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, false); + if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, false); return resResult(STATUS.SUCCESS, { gachaId, activityId, freeCount, refFreeTime: userGacha.refFreeTime, count: userGacha.count, point: userGacha.point, floor, hope, guideResultCount: userGacha.guideResultCount, // heroes: resultHeroes, addHeros: heroes, - result: resultList + result: resultList, + remainFloor: getGachaRemainFloor(gachaId, floor) }); } @@ -166,11 +169,11 @@ export class GachaHandler { let { point, turntable, costPoint } = userGacha; if (point < RECRUIT.RECRUIT_BONUS_RECRUIT) return resResult(STATUS.GACHA_TURNTABLE_POINT_NOT_ENOUGH); - let turntablePool: { quality: number, count: number }[] = []; - for (let { quality, count } of gameData.gachaTurntable) { + let turntablePool: { quality: number, count: number, planId: number }[] = []; + for (let { quality, count, planId } of gameData.gachaTurntable) { let myTurntable = turntable.find(cur => cur.quality == quality); if (!myTurntable || !myTurntable.hasGet) { - turntablePool.push({ quality, count }); + turntablePool.push({ quality, count, planId }); } } if (turntablePool.length <= 0) { // 重置 @@ -178,32 +181,21 @@ export class GachaHandler { } let randTurntable = getRandSingleEelm(turntablePool); - let { quality, count } = randTurntable; - // 根据品质查武将 - let pool = getAllHeroByQuality(quality); - - let hero = getRandSingleEelm(pool); - let contentId = gameData.gachaContentHero.get(hero); - - // 获得或者转成碎片 - let heroInfo: { hid: number, count: number }[] = []; - for (let i = 0; i < count; i++) { - heroInfo.push({ hid: hero, count: 1 }) - } - let { heroes, resultHeroes, goods } = await createHeroes(roleId, roleName, sid, serverId, heroInfo); - let resultList: GachaResult[] = []; - for (let h of resultHeroes) { - let result = new GachaResult(contentId); - result.setHero(h.hid, 1); - resultList.push(result); - } - for (let g of goods) { - let result = new GachaResult(contentId); - result.setHero(hero, 1); - result.transferToPiece(g.id, g.count); - resultList.push(result); - } + let { quality, count, planId } = randTurntable; + let userHeroes = await HeroModel.findByRole(roleId); + let gachaResults = new GachaResults(); + gachaResults.addPlan(planId); + gachaResults.processDetail(null, count); + let { items, heroInfo, resultList } = gachaResults.transferToFinalResult(userHeroes); + + // 给东西 + // console.log('****', heroInfo) + let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo); + await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS); + // 更新数据 + await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList); + // 记录 let myTurntable = turntable.find(cur => cur.quality == quality); if (!myTurntable) { @@ -235,13 +227,13 @@ export class GachaHandler { const { gachaId, activityId = 0, pickHero } = msg; const roleId: string = session.get('roleId'); const serverId: number = session.get('serverId'); - if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT) + if (gachaId != GACHA_TYPE.ASSIGN && gachaId != GACHA_TYPE.ACTIVITY) return resResult(STATUS.WRONG_PARMS); let dicHero = gameData.hero.get(pickHero); if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND); let heroes: number[] = []; - if (gachaId == GACHA_ID.TIMELIMIT) { + if (gachaId == GACHA_TYPE.ACTIVITY) { let activityData = await getActivityById(activityId); if (!activityData) return resResult(STATUS.ACTIVITY_MISSING); @@ -299,7 +291,7 @@ export class GachaHandler { if (index == -1) return resResult(STATUS.GACHA_CAN_NOT_PICK); let { pieceId } = dicHero; - let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0); + let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL, 0); if (shouldRefresh(refVisitedTime, new Date())) { visitedHero = []; refVisitedTime = getZeroPointD(); @@ -312,7 +304,7 @@ export class GachaHandler { } visitedHero.push(hid); - let userGacha = await UserGachaModel.updateInfo(roleId, GACHA_ID.NORMAL, 0, { visitedHero, refVisitedTime }); + let userGacha = await UserGachaModel.updateInfo(roleId, GACHA_TYPE.NORMAL, 0, { visitedHero, refVisitedTime }); let goods = await addItems(roleId, roleName, sid, [{ id: pieceId, count: RECRUIT.RECRUIT_SHARD_LIMIT }], ITEM_CHANGE_REASON.VISIT_HERO); return resResult(STATUS.SUCCESS, { @@ -333,7 +325,7 @@ export class GachaHandler { let { gachaHasGuide } = await RoleModel.findByRoleId(roleId, 'gachaHasGuide'); let guideCount = 0, guideResultList = [], candidates = []; if(!gachaHasGuide) { - const userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL); + const userGacha = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL); ({ guideCount = 0, guideResultList = [], candidates = [] } = userGacha); } @@ -354,11 +346,11 @@ export class GachaHandler { const { } = msg; const roleId: string = session.get('roleId'); const sid: string = session.get('sid'); - const gachaId = GACHA_ID.NORMAL; const count = 10; + const gachaId = getGuideGachaId(); const dicGacha = gameData.gacha.get(gachaId); - let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL); + let userGacha = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL); let { guideCount = 0 } = userGacha; if(guideCount >= RECRUIT.RECRUIT_FIRST_RECRUIT) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK); @@ -370,8 +362,7 @@ export class GachaHandler { } let userHeroes = await HeroModel.findByRole(roleId); - let gachaPull = new GachaPull(gachaId); - gachaPull.setByUserGacha(dicGacha, userGacha, true); + let gachaPull = new GachaPull(dicGacha, userGacha); let { resultList } = gachaPull.pull(count, userHeroes); userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { guideResultList: resultList, guideCount: guideCount + 1 }) @@ -391,9 +382,9 @@ export class GachaHandler { async saveToCandidates(msg: { id: number }, session: BackendSession) { const { id } = msg; const roleId: string = session.get('roleId'); - const gachaId = GACHA_ID.NORMAL; + const gachaId = getGuideGachaId(); - let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL); + let userGacha = await UserGachaModel.findByRole(roleId, gachaId); let { guideResultList, candidates = [], guideCount } = userGacha; let index = candidates.findIndex(cur => cur.id == id); @@ -425,17 +416,18 @@ export class GachaHandler { const roleName: string = session.get('roleName'); const serverId: number = session.get('serverId'); const sid: string = session.get('sid'); - const gachaId = GACHA_ID.NORMAL; const count = 10; + const gachaId = getGuideGachaId(); + const dicGacha = gameData.gacha.get(gachaId); let role = await RoleModel.findByRoleId(roleId); if(role.gachaHasGuide) { return resResult(STATUS.GACHA_GUIDE_HAS_DONE); } - let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL); + let userGacha = await UserGachaModel.findByRole(roleId, gachaId); let { guideResultList = [], candidates = [], } = userGacha; - let simpleResult: { contentId: number, hid: number }[] = [] + let simpleResult: SimpleResult[] = [] if(id == 0) { if(guideResultList.length <= 0) { return resResult(STATUS.GACHA_GUIDE_NOT_DO); @@ -448,8 +440,9 @@ export class GachaHandler { } let userHeroes = await HeroModel.findByRole(roleId); - let gachaPull = new GachaPull(gachaId); - let { items, heroInfo, resultList } = gachaPull.pullBySimpleResult(simpleResult, userHeroes); + let results = new GachaResults(); + results.addBySimpleResult(simpleResult); + let { items, heroInfo, resultList } = results.transferToFinalResult(userHeroes); userGacha = await UserGachaModel.updateInfo(roleId, gachaId, 0, { guideResultCount: count }); @@ -462,7 +455,7 @@ export class GachaHandler { await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList); // 任务 - await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, true); + if(dicGacha.isTask) await checkTaskInGacha(serverId, roleId, sid, count, resultHeroes, resultList, true); return resResult(STATUS.SUCCESS, { hasInit: !!role.gachaHasGuide, diff --git a/game-server/app/servers/activity/handler/newHeroGachaHandler.ts b/game-server/app/servers/activity/handler/newHeroGachaHandler.ts index 6fe7dfcb7..3f121fa33 100644 --- a/game-server/app/servers/activity/handler/newHeroGachaHandler.ts +++ b/game-server/app/servers/activity/handler/newHeroGachaHandler.ts @@ -1,6 +1,6 @@ import { Application, BackendSession, HandlerService, } from 'pinus'; import { resResult } from '../../../pubUtils/util'; -import { STATUS, GACHA_ID, ITEM_CHANGE_REASON } from '../../../consts'; +import { STATUS, GACHA_TYPE, ITEM_CHANGE_REASON } from '../../../consts'; import { getPlayerNewHeroGachaData } from '../../../services/activity/newHeroGachaService'; import { RoleModel } from '../../../db/Role'; import { HeroModel } from '../../../db/Hero'; @@ -62,50 +62,50 @@ export class NewHeroGachaHandler { * @param {BackendSession} session * @memberof NewHeroGachaHandler */ - async pull(msg: { activityId: number, hid: number, count: number }, session: BackendSession) { - const { activityId, hid, count } = msg; - const roleId = session.get('roleId'); - const serverId = session.get('serverId'); - const sid = session.get('sid'); - const roleName = session.get('roleName'); + // async pull(msg: { activityId: number, hid: number, count: number }, session: BackendSession) { + // const { activityId, hid, count } = msg; + // const roleId = session.get('roleId'); + // const serverId = session.get('serverId'); + // const sid = session.get('sid'); + // const roleName = session.get('roleName'); - if(count < 0) return resResult(STATUS.WRONG_PARMS); + // if(count < 0) return resResult(STATUS.WRONG_PARMS); - let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId) - if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); + // let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId) + // if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); - let item = playerData.findItem(hid); - if (!item) { - return resResult(STATUS.ACTIVITY_DATA_ERROR); - } + // let item = playerData.findItem(hid); + // if (!item) { + // return resResult(STATUS.ACTIVITY_DATA_ERROR); + // } - let userHeroes = await HeroModel.findByRole(roleId); + // let userHeroes = await HeroModel.findByRole(roleId); - let gachaPull = new GachaPull(GACHA_ID.TIMELIMIT); - gachaPull.setByActivity(item); - let { items, heroInfo, resultList } = gachaPull.pull(count, userHeroes); - let { hasGetFloor, floorCount } = gachaPull.getActivityParam(); + // let gachaPull = new GachaPull(GACHA_TYPE.TIMELIMIT); + // gachaPull.setByActivity(item); + // let { items, heroInfo, resultList } = gachaPull.pull(count, userHeroes); + // let { hasGetFloor, floorCount } = gachaPull.getActivityParam(); - // 消耗东西 - let cost = item.cost.map(cur => { return { id: cur.id, count: cur.count * count } }); - let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL); - if (!costResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH); + // // 消耗东西 + // let cost = item.cost.map(cur => { return { id: cur.id, count: cur.count * count } }); + // let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL); + // if (!costResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH); - //记录数据 - await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, floorCount, JSON.stringify(resultList), hasGetFloor); + // //记录数据 + // await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, floorCount, JSON.stringify(resultList), hasGetFloor); - // 给东西 - let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo); - await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS); - //固定奖励 - let rewardParamArr: Array = stringToRewardParam(item.commonReward); - let newRewardParamArr: Array = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } }); - let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL) + // // 给东西 + // let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo); + // await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS); + // //固定奖励 + // let rewardParamArr: Array = stringToRewardParam(item.commonReward); + // let newRewardParamArr: Array = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } }); + // let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL) - return resResult(STATUS.SUCCESS, { - hid, activityId, count, randomReward: { heroes: resultHeroes.map(cur => ({hid: cur.hid})), result: resultList }, commonReward: commonResult + // return resResult(STATUS.SUCCESS, { + // hid, activityId, count, randomReward: { heroes: resultHeroes.map(cur => ({hid: cur.hid})), result: resultList }, commonReward: commonResult - }); - } + // }); + // } } diff --git a/game-server/app/services/activity/gachaService.ts b/game-server/app/services/activity/gachaService.ts index e90a0496e..fbeab9837 100644 --- a/game-server/app/services/activity/gachaService.ts +++ b/game-server/app/services/activity/gachaService.ts @@ -1,15 +1,13 @@ -import { GachaData, Floor, GachaResult, Hope, GachaListReturn } from "../../domain/activityField/gachaField";; +import { GachaData, Floor as UserFloor, Hope as UserHope, GachaListReturn, GachaResultIndb } from "../../domain/activityField/gachaField";; import { DicGacha } from "../../pubUtils/dictionary/DicGacha"; -import { UserGachaType, UserGachaModel } from "../../db/UserGacha"; +import { UserGachaType, UserGachaModel, SimpleResult } from "../../db/UserGacha"; import { shouldRefresh, getRandEelm, getRandEelmWithWeight, getRandSingleIndex, getRandSingleEelm } from "../../pubUtils/util"; -import { REFRESH_TIME, GACHA_TO_FLOOR, GACHA_FLOOR_TYPE, GACHA_CONTENT_TYPE, HERO_QUALITY_TYPE, GACHA_OCCUPY_HID, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_ID } from "../../consts"; +import { REFRESH_TIME, GACHA_FLOOR_TYPE, HERO_QUALITY_TYPE, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_TYPE, GACHA_PLAN_TYPE } from "../../consts"; import { getTimeFunD, getZeroPointD } from "../../pubUtils/timeUtil"; -import { gameData, getDicGachaFloor, getGachaContentOfHeroQuality } from "../../pubUtils/data"; -import { RoleModel } from "../../db/Role"; +import { gameData } from "../../pubUtils/data"; import { RewardInter } from "../../pubUtils/interface"; import { CreateHeroParam } from "../../domain/roleField/hero"; import { HeroType } from "../../db/Hero"; -import { NewHeroGachaItem } from "../../domain/activityField/newHeroGachaField"; import { getActivityById } from "./activityService"; import { transPiece } from "../role/util"; import { getRoleCreateTime, getServerCreateTime } from "../redisService"; @@ -22,8 +20,8 @@ export async function getGachaList(roleId: string) { let userGachaList = await UserGachaModel.findAllByRole(roleId); let list: GachaListReturn[] = []; for (let [id, dicGacha] of gameData.gacha) { - if (id == GACHA_ID.TIMELIMIT) continue; // 不包括限时 - + if(!dicGacha.showInMainPage) continue; + let userGacha = userGachaList.find(cur => cur.gachaId == id); if (userGacha) userGacha = await refreshGacha(dicGacha, userGacha); @@ -53,6 +51,11 @@ export async function getLimitGacha(serverId: number, roleId: string, activityId return gachaData } +export function getGuideGachaId() { + let ids = gameData.gachaByType.get(GACHA_TYPE.GUIDE); + return ids[0]; +} + /** * 刷新免费次数 * @param dicGacha @@ -81,7 +84,7 @@ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) export async function getVisitedHeroList(roleId: string) { - let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0); + let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_TYPE.NORMAL, 0); if (shouldRefresh(refVisitedTime, new Date())) { visitedHero = []; } @@ -91,23 +94,20 @@ export async function getVisitedHeroList(roleId: string) { class PlayerGachaRecord { public lv: number; // 玩家等级 - public hope: Hope[] = []; // 玩家记录的心愿单达成情况 - public floor: Floor[] = []; + public hope: UserHope[] = []; // 玩家记录的心愿单达成情况 + public floor: UserFloor[] = []; public pickHero: number = 0; - constructor(userGacha: UserGachaType, item: NewHeroGachaItem) { + constructor(userGacha: UserGachaType ) { if(userGacha) { this.floor = userGacha.floor; this.hope = userGacha.hope; this.pickHero = userGacha.pickHero; } - if(item) { - this.floor.push({ id: GACHA_FLOOR_TYPE.ASSIGN, count: item.count, hasGetFloor: item.hasGetFloor }); - } } - public getFloorCountByFloorType(floorType: GACHA_FLOOR_TYPE) { - let userFloor = this.floor.find(cur => cur.id == floorType); + public getFloorCountById(id: number) { + let userFloor = this.floor.find(cur => cur.id == id); if(userFloor) { return { floorCount: userFloor.count, hasGetFloor: userFloor.hasGetFloor } } else { @@ -115,10 +115,10 @@ class PlayerGachaRecord { } } - public setFloorCount(floorType: GACHA_FLOOR_TYPE, count: number, hasGetFloor: boolean) { - let index = this.floor.findIndex(cur => cur.id == floorType); + public setFloorCount(id: number, count: number, hasGetFloor: boolean) { + let index = this.floor.findIndex(cur => cur.id == id); if(index == -1) { - this.floor.push({ id: floorType, count, hasGetFloor }) + this.floor.push({ id, count, hasGetFloor }) } else { this.floor[index].count = count; this.floor[index].hasGetFloor = hasGetFloor; @@ -142,223 +142,113 @@ class PlayerGachaRecord { } } -class GachaResults { +export class GachaResult { + planId: number = 0; // 计划id + hid: number = 0; // 武将id + isTransfer: boolean = false; // 是否转换为碎片 + id: number = 0; // 道具id + count: number = 0; // 道具数量 + pickHero: number = 0; // 玩家选择的武将 + heroQuality: number = 0; // planId对应的武将品质 + + constructor(planId: number) { + this.planId = planId; + this.heroQuality = gameData.gachaPlanQuality.get(planId); + } + + public changePlan(planId: number, heroQuality: number) { + this.planId = planId; + this.heroQuality = heroQuality; + } + + public isTarget(floor: GachaFloor) { + return floor.heroQuality == this.heroQuality; + } + + public setHero(hid: number, count: number) { + this.hid = hid; + this.count = count; + } + + public setItem(id: number, count: number) { + this.id = id; + if(count) this.count = count; + } +} + +export class GachaResults { count: number = 0; list: GachaResult[] = []; - addResult(contentId: number, id?: number) { + public addPlan(planId: number) { this.count++; - this.list.push(new GachaResult(contentId, id)); + this.list.push(new GachaResult(planId)); } - public shouldPurpleFloor(floorCount: number) { - return this.count % floorCount == 0 && !this.hasPurple(); - } - - public hasPurple() { - return this.list.findIndex(gachaResult => this.checkContentIsHero(gachaResult.contentId, HERO_QUALITY_TYPE.PURPLE)) != -1; - } - - private checkContentIsHero(contentId: number, quality: HERO_QUALITY_TYPE) { - let {type, param} = gameData.gachaContent.get(contentId); - return type == GACHA_CONTENT_TYPE.HERO && param[0] >= quality; - } - - public getRandItemNotPurple() { - let indexes = this.filterIndex(item => { - return !this.checkContentIsHero(item.contentId, HERO_QUALITY_TYPE.PURPLE); - }); - let index = getRandSingleEelm(indexes); - return this.list[index]; - } - - - private filterIndex(callback: (item: GachaResult) => boolean) { - let result: number[] = []; - for(let i = 0; i < this.list.length; i++) { - if(callback(this.list[i])) { - result.push(i); - } - } - return result; - } -} - -/** - * 抽卡方法 - */ -export class GachaPull { - private gachaType: GACHA_ID; // 抽卡类型 - // 字典 - private dicFloor: Map = new Map(); // 保底次数 - private percent: { id: number, weight: number, goodId?: number }[] = []; - private bigReward: { id: number, weight: number, goodId?: number }; // 保底的一项,percent中的一项 - // 玩家数据 - private player: PlayerGachaRecord; - // 结果 - private result = new GachaResults(); - - constructor(gachaType: GACHA_ID, ) { - this.gachaType = gachaType; - } - - // 一般抽卡setter - public setByUserGacha(dicGacha: DicGacha, userGacha: UserGachaType, isGuide: boolean) { - // 字典方面 - this.percent = dicGacha.percent; - if (dicGacha.floorReward > 0) { - this.bigReward = this.percent[dicGacha.floorReward - 1]; - } - if(!isGuide) this.setDicFloor(); - // 玩家数据 - this.player = new PlayerGachaRecord(userGacha, null); - } - - private setDicFloor() { - let dicFloor = GACHA_TO_FLOOR.get(this.gachaType)||[]; - for(let id of dicFloor) { - this.dicFloor.set(id, getDicGachaFloor(id)); + public addBySimpleResult(simpleResult: SimpleResult[]) { + for(let { planId, hid } of simpleResult) { + let gachaResult = new GachaResult(planId); + gachaResult.setHero(hid, 1); + this.list.push(gachaResult); } } - // 新武将活动setter - public setByActivity(item: NewHeroGachaItem) { - this.percent = item.percent; - if (item.floorReward >= 0) { - this.bigReward = item.percent[item.floorReward] - } - this.dicFloor.set(GACHA_FLOOR_TYPE.ASSIGN, item.floorCount); - this.player = new PlayerGachaRecord(null, item); + public getTargetCnt(floor: GachaFloor) { + return this.getTarget(floor).length; } - - public pull(count: number, userHeroes: HeroType[]) { - this.pullContent(count); - this.processFloors(); - this.processDetail(); - this.processHope(); - let { heroInfo, items, resultList } = this.getFinalResult(userHeroes) - return { resultList, heroInfo, items }; + public getRandomResultOfTarget(floor: GachaFloor, cnt: number) { + return getRandEelm(this.getTarget(floor), cnt); } - // 根据基础的percent抽基地 - private pullContent(count: number) { - for (let i = 0; i < count; i++) { - // 按照一般概率抽出 - let { dic } = getRandEelmWithWeight(this.percent); - if(dic) this.result.addResult(dic.id, dic.goodId); - } - } - - // 保底 - private processFloors() { - for(let [id, floorCount] of this.dicFloor) { - switch(id) { - case GACHA_FLOOR_TYPE.PURPLE: - this.setPurpleFloor(floorCount); - break; - case GACHA_FLOOR_TYPE.GOLD: - this.setGoldFloor(floorCount); - break; - case GACHA_FLOOR_TYPE.ASSIGN: - this.setAssignFloor(floorCount); - break; - } - } - } - - // 紫将保底,10连抽必出一个紫将 - private setPurpleFloor(floorCount: number) { - if(this.result.shouldPurpleFloor(floorCount)) { - let item = this.result.getRandItemNotPurple(); - item.setContentId(getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.PURPLE)); - } - } - - // 元宝招募保底,金将保底,按次数给保底,抽到就重新计算次数,单抽也算 - public setGoldFloor(dicFloorCount: number) { - let floorType = GACHA_FLOOR_TYPE.GOLD; - let { floorCount: historyCount } = this.player.getFloorCountByFloorType(floorType); - for(let gachaResult of this.result.list) { - let isTarget = this.bigReward.id == gachaResult.contentId; - if(++historyCount >= dicFloorCount || isTarget) { - gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId); - historyCount = 0; - } - } - this.player.setFloorCount(floorType, historyCount, false); - } - - // 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算 - public setAssignFloor(dicFloorCount: number) { - let floorType = GACHA_FLOOR_TYPE.ASSIGN; - let { floorCount: historyCount, hasGetFloor } = this.player.getFloorCountByFloorType(floorType); - for(let gachaResult of this.result.list) { - let isTarget = this.bigReward.id == gachaResult.contentId; - if(++historyCount >= dicFloorCount || isTarget) { - if(hasGetFloor) { // 已经获得过一次保底了, 不给,换个给 - let notBigReward = this.percent.filter(cur => cur.id != this.bigReward.id); - gachaResult.setContentId(notBigReward[0].id, notBigReward[0].goodId); - } else { - gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId); - hasGetFloor = true; - } - } - if(historyCount >= dicFloorCount) { - hasGetFloor = false; - historyCount = 0; - } - } - this.player.setFloorCount(floorType, historyCount, hasGetFloor); + private getTarget(floor: GachaFloor) { + return this.list.filter(cur => cur.heroQuality == floor.heroQuality); } // 具体的卡池 - private processDetail() { - for(let gachaResult of this.result.list) { - let detail = new ContentDetail(gachaResult.contentId, gachaResult.pickHero||this.player.pickHero); - let id = detail.getResult(); - gachaResult.setHidOrGid(id, detail.count); + public processDetail(pickHero?: number, count?: number) { + for(let gachaResult of this.list) { + let detail = this.getRandomDetail(gachaResult.planId); + if(!detail) continue; + + switch(detail.type) { + case GACHA_PLAN_TYPE.HERO: + gachaResult.setHero(detail.content, count||1); + break; + case GACHA_PLAN_TYPE.ASSIGN_HERO: + gachaResult.setHero(pickHero, getPickHeroCnt(pickHero)); + break; + case GACHA_PLAN_TYPE.ITEM: + gachaResult.setItem(detail.content, detail.count); + break; + case GACHA_PLAN_TYPE.ASSIGN_ITEM: + gachaResult.setItem(getPickHeroPiece(pickHero), detail.count); + break; + } } } - // 心愿单 - private processHope() { - if(this.gachaType != GACHA_ID.NORMAL) return; - for(let gachaResult of this.result.list) { - if(gachaResult.contentId != getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.GOLD)) continue; // 只有橙将 - let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope); - if(randHopePosition > 0) { // 按玩家设置的心愿单塞 - let hopeHero = this.player.getHopeHero(randHopePosition) - if(hopeHero > 0) gachaResult.setHidOrGid(hopeHero, 1); - } - this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有 - } + private getRandomDetail(planId: number) { + let details = gameData.gachaPlan.get(planId)||[] + let { dic } = getRandEelmWithWeight(details); + return dic } - // 创建信息 - public getFinalResult(userHeroes: HeroType[]) { - return this.transferToFinalResult(this.result.list, userHeroes); - } - - public pullBySimpleResult(simpleResult: {contentId: number, hid: number }[], userHeroes: HeroType[]) { - let results = simpleResult.map(obj => { - let gachaResult = new GachaResult(obj.contentId); - gachaResult.setHidOrGid(obj.hid, 1); - return gachaResult; - }); - - return this.transferToFinalResult(results, userHeroes); - } - - private transferToFinalResult(results: GachaResult[], userHeroes: HeroType[]) { + public transferToFinalResult(userHeroes: HeroType[]) { let hids = userHeroes.map(cur => cur.hid); let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = []; - let newResult: GachaResult[] = []; - for(let result of results) { - let cnt = result.hid > 0? result.count: 1; - newResult.push(...new Array(cnt).fill(result.copy())); + let newResult: GachaResultIndb[] = []; + for (let result of this.list) { + if (result.hid > 0) { + for(let i = 0; i < result.count; i++) { + newResult.push(new GachaResultIndb(result)); + } + } else { + newResult.push(new GachaResultIndb(result)); + } } - for (let result of newResult) { + + for(let result of newResult) { if (result.hid > 0) { let hasHero = hids.indexOf(result.hid) != -1; if (hasHero) { // 已有转换为碎片 @@ -373,83 +263,235 @@ export class GachaPull { items.push({ id: result.id, count: result.count }); } } + return { items, heroInfo, resultList: newResult } } + +} + +class GachaPlan { + index: number; + planId: number; + weight: number; + heroQuality: number; + + constructor(planId: number, weight: number, index: number) { + this.planId = planId; + this.weight = weight; + this.index = index; + this.heroQuality = gameData.gachaPlanQuality.get(planId); + } +} + +class GachaPercent { + percents: GachaPlan[] = []; + + constructor(percent: { planId: number, weight: number }[]) { + for(let i = 1; i <= percent.length; i++) { + let { planId, weight } = percent[i - 1]; + this.percents.push(new GachaPlan(planId, weight, i)); + } + } + + public getRandomPlan() { + let { dic } = getRandEelmWithWeight(this.percents); + return dic + } + + public getReplacePlan(heroQuality: number, isLower: boolean) { + // 低一级顺序按 heroQuality: -1 => weight: 1 => index: -1 排序拿最前面那个 + // 高一级顺序按 heroQuality: 1 => weight: -1 => index: 1 排序最前面那个 + let arr = this.percents.filter(plan => { + return isLower? plan.heroQuality < heroQuality: plan.heroQuality > heroQuality; + }).sort((a, b) => { + if(a.heroQuality != b.heroQuality) { + return isLower? b.heroQuality - a.heroQuality: a.heroQuality - b.heroQuality; + } else if(a.weight != b.weight) { + return isLower? a.weight - b.weight: b.weight - a.weight; + } else { + return isLower? b.index - a.index: a.index - b.index; + } + }); + return arr[0]; + } + + public getFloorTarget(heroQuality: number) { + let arr = this.percents.filter(plan => plan.heroQuality == heroQuality).sort((a, b) => { + if(a.weight != b.weight) { + return a.weight - b.weight; + } else { + return b.index - a.index; + } + }); + return arr[0]; + } +} + +class GachaFloor { + id: number; + floorType: GACHA_FLOOR_TYPE; + heroQuality: number; + param: number; + + constructor(id: number) { + let dicGachaFloor = gameData.gachaFloor.get(id); + if(dicGachaFloor) { + this.id = dicGachaFloor.id; + this.floorType = dicGachaFloor.floorType; + this.heroQuality = dicGachaFloor.heroQuality; + this.param = dicGachaFloor.param; + } + } + + isReplaceLower() { + return [ + GACHA_FLOOR_TYPE.MAIN_FLOOR, + GACHA_FLOOR_TYPE.ONLY_ONE, + GACHA_FLOOR_TYPE.TEN_MOST_LOWER, + ].indexOf(this.floorType) != -1 + } +} + +/** + * 抽卡方法 + */ +export class GachaPull { + private gachaType: GACHA_TYPE; // 抽卡类型 + // 字典 + private floors: GachaFloor[] = []; // 保底次数 + private percent: GachaPercent; + // 玩家数据 + private player: PlayerGachaRecord; + // 结果 + private result = new GachaResults(); + + constructor(dicGacha: DicGacha, userGacha: UserGachaType) { + this.gachaType = dicGacha.gachaType; + this.percent = new GachaPercent(dicGacha.percent); + this.player = new PlayerGachaRecord(userGacha); + for(let id of dicGacha.floor) { + let floor = new GachaFloor(id); + if(floor && floor.id) this.floors.push(floor); + } + } + + public pull(count: number, userHeroes: HeroType[]) { + this.pullContent(count); + this.processFloors(); + this.result.processDetail(this.player.pickHero); + this.processHope(); + let { heroInfo, items, resultList } = this.getFinalResult(userHeroes) + return { resultList, heroInfo, items }; + } + + // 根据基础的percent抽基地 + private pullContent(count: number) { + for (let i = 0; i < count; i++) { + // 按照一般概率抽出 + let dic = this.percent.getRandomPlan(); + if(dic) this.result.addPlan(dic.planId); + } + } + + // 保底 + private processFloors() { + for(let floor of this.floors) { + switch(floor.floorType) { + case GACHA_FLOOR_TYPE.MAIN_FLOOR: + this.setMainFloor(floor); + break; + case GACHA_FLOOR_TYPE.ONLY_ONE: + this.setAssignFloor(floor); + break; + case GACHA_FLOOR_TYPE.TEN_MOST_HIGHER: + case GACHA_FLOOR_TYPE.TEN_MOST_LOWER: + this.setTenMostFloor(floor); + break; + } + } + } + + // 元宝招募保底,金将保底,按次数给保底,抽到就重新计算次数,单抽也算 + private setMainFloor(floor: GachaFloor) { + let { floorCount: historyCount } = this.player.getFloorCountById(floor.id); + for(let gachaResult of this.result.list) { + if(++historyCount >= floor.param || gachaResult.isTarget(floor)) { + let replacePlan = this.percent.getFloorTarget(floor.heroQuality); + if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality); + historyCount = 0; + } + } + this.player.setFloorCount(floor.id, historyCount, false); + } + + // 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算 + public setAssignFloor(floor: GachaFloor) { + let { floorCount: historyCount, hasGetFloor } = this.player.getFloorCountById(floor.id); + for(let gachaResult of this.result.list) { + if(++historyCount >= floor.param || gachaResult.isTarget(floor)) { + if(hasGetFloor) { // 已经获得过一次保底了, 不给,换个给 + let replacePlan = this.percent.getReplacePlan(gachaResult.heroQuality, floor.isReplaceLower()); + if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality); + } else { // 设置为保底 + let replacePlan = this.percent.getFloorTarget(floor.heroQuality); + if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality); + hasGetFloor = true; + } + } + if(historyCount >= floor.param) { + hasGetFloor = false; + historyCount = 0; + } + } + this.player.setFloorCount(floor.id, historyCount, hasGetFloor); + } + + + // 10连最多多少个武将 + private setTenMostFloor(floor: GachaFloor) { + let targetCnt = this.result.getTargetCnt(floor); + if(this.result.count == 10 && targetCnt >= floor.param) { + let gachaResults = this.result.getRandomResultOfTarget(floor, targetCnt - floor.param); + for(let gachaResult of gachaResults) { + let replacePlan = this.percent.getReplacePlan(gachaResult.heroQuality, floor.isReplaceLower()); + if(replacePlan) gachaResult.changePlan(replacePlan.planId, replacePlan.heroQuality) + } + } + } + + // 心愿单 + private processHope() { + if(this.gachaType != GACHA_TYPE.NORMAL) return; + for(let gachaResult of this.result.list) { + if(gachaResult.heroQuality != HERO_QUALITY_TYPE.GOLD) continue; // 只有橙将 + let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope); + if(randHopePosition > 0) { // 按玩家设置的心愿单塞 + let hopeHero = this.player.getHopeHero(randHopePosition) + if(hopeHero > 0) gachaResult.setHero(hopeHero, 1); + } + this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有 + } + } + + // 创建信息 + public getFinalResult(userHeroes: HeroType[]) { + return this.result.transferToFinalResult(userHeroes); + } + // 获得需要储存的数据 // 一般抽卡getter public getUserGachaParam() { return this.player.getUserGachaParam() } - // 活动getter - public getActivityParam() { - let { hasGetFloor, floorCount } = this.player.getFloorCountByFloorType(GACHA_FLOOR_TYPE.ASSIGN); - return { hasGetFloor, floorCount }; + + public clear() { + this.floors = undefined; + this.percent = undefined; + this.player = undefined; + this.result = undefined; } } - -class ContentDetail { - contentId: number; - type: number; - count: number; - param: number[]; - pickHero: number; - - constructor(contentId: number, pickHero: number) { - this.contentId = contentId; - let dicGachaContet = gameData.gachaContent.get(contentId); - this.type = dicGachaContet.type; - this.count = dicGachaContet.count; - this.param = dicGachaContet.param; - this.pickHero = pickHero; - } - - public getResult() { - let { type } = gameData.gachaContent.get(this.contentId); - switch(type) { - case GACHA_CONTENT_TYPE.HERO: - return this.randomHeroByQuality(this.param[0]); - case GACHA_CONTENT_TYPE.HERO_PIECE: - return this.randomHeroPieceByQuality(this.param[0]); - case GACHA_CONTENT_TYPE.STONE: - return this.randomStoneByLv(this.param[0]); - case GACHA_CONTENT_TYPE.ITEMS: - return getRandSingleEelm(this.param); - default: - return 0 - } - } - - private randomHeroByQuality(quality: number) { - if(quality == 0) { - this.setPickHeroCnt(); - return this.pickHero; - } - - let heroes = getAllHeroByQuality(quality); - return getRandSingleEelm(heroes); - } - - private setPickHeroCnt() { - if(this.pickHero && gameData.hero.has(this.pickHero)) { - let dicHero = gameData.hero.get(this.pickHero); - this.count = gameData.gachaPickHeroCnt.get(dicHero.quality)??1; - } - } - - private randomHeroPieceByQuality(quality: number) { - let pieces = getAllItemByQuality(IT_TYPE.HERO_PIECE, quality); - return getRandSingleEelm(pieces); - } - - - private randomStoneByLv(lv: number) { - let stones = getAllStoneByLv(lv); - return getRandSingleEelm(stones); - } - -} - /** * 根据品质获得武将池 @@ -473,22 +515,32 @@ export function getAllHeroByQuality(quality: number) { return allHero; } -export function getAllItemByQuality(itid: number, quality: number) { - let allPiece: number[] = []; - for (let [id, dicGoods] of gameData.goods) { - if (dicGoods.itid == itid) { - if (quality == 0 || dicGoods.quality == quality) { - allPiece.push(id); - } - } - } - return allPiece; +function getPickHeroCnt(hid: number) { + let dicHero = gameData.hero.get(hid); + let cnt = gameData.gachaPickHeroCnt.get(dicHero?.quality)||0; + return cnt } -export function getAllStoneByLv(lv: number) { - let items: number[] = []; - for(let [id, dicStone] of gameData.stone) { - if(dicStone.lv == lv) items.push(id); - } - return items; +function getPickHeroPiece(hid: number) { + let dicHero = gameData.hero.get(hid); + return dicHero?.pieceId??0 } + +export function getDicGachaByGachaCnt(dicGacha: DicGacha, historyCount: number) { + if(isGachaCntIn(historyCount, dicGacha.gachaCnt.min, dicGacha.gachaCnt.max)) { + return dicGacha; + } + let gachaIds = gameData.gachaByType.get(dicGacha.gachaType); + for(let gachaId of gachaIds) { + let dicGacha = gameData.gacha.get(gachaId); + if(isGachaCntIn(historyCount, dicGacha.gachaCnt.min, dicGacha.gachaCnt.max)) { + return dicGacha; + } + } + return null +} + +function isGachaCntIn(historyCount: number, min: number, max: number) { + let nowCnt = historyCount + 1; + return min <= nowCnt && (max >= nowCnt || max == -1); +} \ No newline at end of file diff --git a/game-server/app/services/activity/popUpShopService.ts b/game-server/app/services/activity/popUpShopService.ts index a7beca228..324c49a96 100644 --- a/game-server/app/services/activity/popUpShopService.ts +++ b/game-server/app/services/activity/popUpShopService.ts @@ -12,7 +12,7 @@ import { HeroType } from '../../db/Hero'; import { pinus } from 'pinus'; import { getRandEelm, getRandSingleEelm } from '../../pubUtils/util'; import { getAllOnlineRoles } from '../redisService'; -import { GachaResult } from '../../domain/activityField/gachaField'; +import { GachaResultIndb } from '../../domain/activityField/gachaField'; import { gameData } from '../../pubUtils/data'; /** @@ -44,7 +44,7 @@ export async function getPopUpShopDataShow(activityId: number, serverId: number, return null } -export async function checkPopUpConditionInCreateHero(serverId: number, roleId: string, result: GachaResult[]) { +export async function checkPopUpConditionInCreateHero(serverId: number, roleId: string, result: GachaResultIndb[]) { let conditions = result.map(gachaResult => { let dicHero = gameData.hero.get(gachaResult?.hid); return { conditionType: POP_UP_SHOP_CONDITION_TYPE.GET_HERO_BY_QUALITY, param: { quality: dicHero?.quality } }; diff --git a/game-server/app/services/task/taskService.ts b/game-server/app/services/task/taskService.ts index d95cdb3fc..13bd31f69 100644 --- a/game-server/app/services/task/taskService.ts +++ b/game-server/app/services/task/taskService.ts @@ -19,7 +19,7 @@ import { JewelType } from '../../db/Jewel'; import { checkPopUpCondition, checkPopUpConditionInCreateHero, checkPopUpConditionInEntry } from '../activity/popUpShopService'; import { sendMessageToUserWithSuc } from '../pushService'; import { getGoldId } from '../role/rewardService'; -import { GachaResult } from '../../domain/activityField/gachaField'; +import { GachaResultIndb } from '../../domain/activityField/gachaField'; export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: TASK_TYPE, roles: RoleType[]) { for (let role of roles) { @@ -219,7 +219,7 @@ export async function checkTaskInPvpEnd(serverId: number, roleId: string, sid: s } } -export async function checkTaskInGacha(serverId: number, roleId: string, sid: string, count: number, heroes: HeroType[], result: GachaResult[], isGuide: boolean) { +export async function checkTaskInGacha(serverId: number, roleId: string, sid: string, count: number, heroes: HeroType[], result: GachaResultIndb[], isGuide: boolean) { let task = new CheckTask(serverId, roleId); task.setParam(TASK_TYPE.GACHA, { count }); task.setParam(TASK_TYPE.GACHA_QUALITY_COUNT, { heroes }); diff --git a/game-server/test/gacha.test.ts b/game-server/test/gacha.test.ts index 0e68e5526..a407f9c8f 100644 --- a/game-server/test/gacha.test.ts +++ b/game-server/test/gacha.test.ts @@ -3,7 +3,7 @@ import 'mocha'; import { PinusWSClient } from 'pinus-robot-plugin'; import { expect } from 'chai'; import { checkSuccessResponse, checkDisplayItems, checkHero, addItem } from './CheckPatten'; -import { GACHA_ID } from '../../shared/consts'; +import { GACHA_TYPE } from '../../shared/consts'; describe('抽卡测试', function () { @@ -40,12 +40,12 @@ describe('抽卡测试', function () { expect(gacha.refFreeTime).to.be.a('number'); expect(gacha.count).to.be.a('number'); checkFloor(gacha.floor); - if(gacha.gachaId == GACHA_ID.NORMAL) { + if(gacha.gachaId == GACHA_TYPE.NORMAL) { checkHope(gacha.hope); expect(gacha.point).to.be.a('number'); checkTurntable(gacha.turntable); } - if(gacha.gachaId == GACHA_ID.ASSIGN) { + if(gacha.gachaId == GACHA_TYPE.ASSIGN) { expect(gacha.pickHero).to.be.a('number'); } }); @@ -54,27 +54,27 @@ describe('抽卡测试', function () { }); it('检查元宝招募', function (done) { - let gachaId = GACHA_ID.ASSIGN; + let gachaId = GACHA_TYPE.ASSIGN; let hid1 = 1, hid2 = 2; checkSetHope(pinusClient, gachaId, hid1, hid2, function(res) { addItem(pinusClient, 22001, 10, function(res) { - checkPull(pinusClient, done, GACHA_ID.NORMAL, 0, 10); + checkPull(pinusClient, done, GACHA_TYPE.NORMAL, 0, 10); }); }) }); it('检查友情点招募', function (done) { addItem(pinusClient, 40003, 1000, function(res) { - checkPull(pinusClient, done, GACHA_ID.FRDPOINT, 0, 10); + checkPull(pinusClient, done, GACHA_TYPE.FRDPOINT, 0, 10); }); }); it('检查求贤若渴招募', function (done) { - let gachaId = GACHA_ID.ASSIGN; + let gachaId = GACHA_TYPE.ASSIGN; let pickHero = 1; addItem(pinusClient, 22002, 10, function(res) { checkSetPickHero(pinusClient, gachaId, 0, pickHero, (res) => { - checkPull(pinusClient, done, GACHA_ID.ASSIGN, 0, 5); + checkPull(pinusClient, done, GACHA_TYPE.ASSIGN, 0, 5); }) }); }); diff --git a/shared/consts/constModules/sysConst.ts b/shared/consts/constModules/sysConst.ts index ca4753398..d0b56f581 100644 --- a/shared/consts/constModules/sysConst.ts +++ b/shared/consts/constModules/sysConst.ts @@ -494,7 +494,8 @@ export const FILENAME = { DIC_TASK_BOX: 'dic_zyz_taskBox', DIC_ACHIEVEMENT_BOX: 'dic_zyz_achievementBox', DIC_GACHA: 'dic_zyz_gacha', - DIC_GACHA_CONTENT: 'dic_zyz_recruitContent', + DIC_GACHA_PLAN: 'dic_zyz_gachaPlan', + DIC_GACHA_FLOOR: 'dic_zyz_gachaFloor', DIC_GIFT_PACKAGE: 'dic_zyz_giftPackage', DIC_RECRUIT: 'dic_zyz_recruit', DIC_RMB: 'dic_zyz_rmb', @@ -757,40 +758,28 @@ export enum TASK_SUM_TYPE { } // 卡池类型 -export enum GACHA_ID { - NORMAL = 1, // 元宝招募 - FRDPOINT = 2, // 友情点 - ASSIGN = 3, // 指定卡池 - TIMELIMIT = 4, // 限时 +export enum GACHA_TYPE { + NORMAL = 1, // 元宝招募 + FRDPOINT = 2, // 友情点 + ASSIGN = 3, // 指定卡池 + GUIDE = 4, // 限时 + ACTIVITY = 5, // 新武将活动 +} + +export enum GACHA_PLAN_TYPE { + HERO = 1, // 武将 + ASSIGN_HERO = 2, // 指定武将 + ASSIGN_ITEM = 3, // 指定武将 + ITEM = 4, // 武将碎片 } -// 抽卡保底类型 export enum GACHA_FLOOR_TYPE { - PURPLE = 1, // 紫色保底,10连必定会出一个紫的,单抽不算 - GOLD = 2, // 金色武将保底,按次数给保底,抽到就重新计算次数,单抽也算 - ASSIGN = 3, // 求贤若渴,和活动抽卡金色保底,伪随机,n次内给且只给一个,单抽也算 + MAIN_FLOOR = 1, // 主要保底, 每 param 次必得 1个目标物,获得之后次数重计(如当前的元宝招募) + ONLY_ONE = 2, // 每 param 次有且仅有1次目标物(如当前的求贤若渴) + TEN_MOST_HIGHER = 3, // 每次10连最多获得 param 个目标物(不计单抽)向上替换(如:蓝色不超过9个=紫色保底) + TEN_MOST_LOWER = 4, // 每次10连最多获得 param 个目标物(不计单抽)向下替换 (如:橙色不超过3个) } -// 抽卡对应保底类型 -export const GACHA_TO_FLOOR = new Map([ - [GACHA_ID.NORMAL, [GACHA_FLOOR_TYPE.PURPLE, GACHA_FLOOR_TYPE.GOLD]], - [GACHA_ID.FRDPOINT, []], - [GACHA_ID.ASSIGN, [GACHA_FLOOR_TYPE.ASSIGN]], - [GACHA_ID.TIMELIMIT, [GACHA_FLOOR_TYPE.ASSIGN]] -]) - -// 抽卡里的卡池道具类型 -export enum GACHA_CONTENT_TYPE { - HERO = 1, // 武将 param为武将品质 - HERO_PIECE = 2, // 武将碎片 武将品质 - // BLUEPRT = 3, // 藏宝图 藏宝图品质 - STONE = 4, // 宝石 宝石等级 - ITEMS = 5, // 物品id - // SUIT_PAPER = 6, // 套装图纸 -} - -export const GACHA_OCCUPY_HID = 9999; // 抽卡里占位的武将 - // 跑马灯显示类型 export enum MARQUEE_SHOW_TYPE { ONCE = 1, // 一次性 diff --git a/shared/db/UserGacha.ts b/shared/db/UserGacha.ts index 0a832b335..1a911f017 100644 --- a/shared/db/UserGacha.ts +++ b/shared/db/UserGacha.ts @@ -36,9 +36,9 @@ class Turntable { hasGet: boolean; // 是否得到 } -class SimpleResult { +export class SimpleResult { @prop({ required: true }) - contentId: number; + planId: number; @prop({ required: true }) hid: number; @prop({ required: true }) diff --git a/shared/db/UserGachaRec.ts b/shared/db/UserGachaRec.ts index 963a4c292..b8fe871e7 100644 --- a/shared/db/UserGachaRec.ts +++ b/shared/db/UserGachaRec.ts @@ -1,6 +1,6 @@ import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose'; -import { GachaResult } from '../domain/activityField/gachaField'; +import { GachaResultIndb } from '../domain/activityField/gachaField'; import { genCode } from '../pubUtils/util'; /** @@ -26,10 +26,10 @@ export default class UserGachaRec extends BaseModel { @prop({ required: true, default: 0 }) count: number; // 抽卡次数 - @prop({ required: true, type: GachaResult, default: [], _id: false }) - result: GachaResult[]; // 结果 + @prop({ required: true, type: GachaResultIndb, default: [], _id: false }) + result: GachaResultIndb[]; // 结果 - public static async createRec(roleId: string, gachaId: number, activityId: number, count: number, result: GachaResult[]) { + public static async createRec(roleId: string, gachaId: number, activityId: number, count: number, result: GachaResultIndb[]) { let code = genCode(8); const rec = await UserGachaRecModel.findOneAndUpdate({ code }, { $set: { roleId, gachaId, activityId, count, result } }, { new: true, upsert: true }); return rec; diff --git a/shared/domain/activityField/gachaField.ts b/shared/domain/activityField/gachaField.ts index 444ff9fe9..056b726a7 100644 --- a/shared/domain/activityField/gachaField.ts +++ b/shared/domain/activityField/gachaField.ts @@ -4,9 +4,8 @@ import { prop } from '@typegoose/typegoose'; import { UserGachaType } from '../../db/UserGacha'; import { getTimeFun } from '../../pubUtils/timeUtil'; import { DicGacha } from '../../pubUtils/dictionary/DicGacha'; -import { GACHA_CONTENT_TYPE, } from '../../consts'; import { gameData } from '../../pubUtils/data'; -import { getFloorStatus } from '../../pubUtils/util'; +import { getGachaRemainFloor } from '../../pubUtils/util'; // 抽卡数据 @@ -85,11 +84,12 @@ export class Turntable { */ export class GachaListReturn { gachaId: number; // dicGacha里的id + gachaType: number; freeCount: number = 0; // 免费次数 refFreeTime: number = 0; // 免费次数下次刷新时间 count: number = 0; // 整体已抽卡次数 guideResultCount: number = 0; // 引导已抽卡次数 - floor: {id: number, count: number}[] = []; // 整体保底 + remainFloor: number = 0; // 还剩多少次可以保底 hope: Hope[] = []; // 心愿单 point: number = 0; // 积分 turntable: Turntable[] = []; // 转盘记录 @@ -97,6 +97,7 @@ export class GachaListReturn { constructor(dicGacha: DicGacha, userGacha: UserGachaType) { this.gachaId = dicGacha.id; + this.gachaType = dicGacha.gachaType; if (userGacha) { this.freeCount = userGacha.freeCount; @@ -105,21 +106,19 @@ export class GachaListReturn { this.refFreeTime = f.getAfterDayWithHour(dicGacha.free.day); } this.count = userGacha.count; - this.floor = getFloorStatus(dicGacha.id, userGacha.floor); this.hope = userGacha.hope; this.point = userGacha.point; this.turntable = userGacha.turntable; this.pickHero = userGacha.pickHero; this.guideResultCount = userGacha.guideResultCount||0; - } else { - this.floor = getFloorStatus(dicGacha.id, []); + this.remainFloor = getGachaRemainFloor(this.gachaId, userGacha.floor); } } } -export class GachaResult { +export class GachaResultIndb { @prop({ required: true }) - contentId: number; // 抽卡内容id + planId: number = 0; // 计划id @prop({ required: true }) hid: number = 0; // 武将id @prop({ required: true }) @@ -128,52 +127,19 @@ export class GachaResult { id: number = 0; // 道具id @prop({ required: true }) count: number = 0; // 道具数量 - pickHero: number = 0; - constructor(contentId: number, id?: number) { - this.contentId = contentId; - if(id) this.pickHero = id; + constructor(gachaResult: Partial) { + this.planId = gachaResult.planId; + this.hid = gachaResult.hid; + this.isTransfer = gachaResult.isTransfer; + this.id = gachaResult.id; + this.count = gachaResult.count; } - setContentId(contentId: number, id?: number) { - this.contentId = contentId; - if(id) this.pickHero = id; - } - - setHidOrGid(id: number, count: number) { - let dicGachaContent = gameData.gachaContent.get(this.contentId); - if(!dicGachaContent) return; - - if(dicGachaContent.type == GACHA_CONTENT_TYPE.HERO) { - this.setHero(id, count); - } else { - this.setItem(id, count||dicGachaContent.count); - } - } - - setHero(hid: number, count: number) { - this.hid = hid; - this.count = count; - } - - setItem(id: number, count: number) { - this.id = id; - if(count) this.count = count; - } transferToPiece(id: number, count: number) { this.isTransfer = true; this.id = id; this.count = count; } - - copy() { - let result = new GachaResult(this.contentId); - result.hid = this.hid; - result.isTransfer = this.isTransfer; - result.id = this.id; - result.count = this.count; - result.pickHero = this.pickHero; - return result - } } \ No newline at end of file diff --git a/shared/pubUtils/data.ts b/shared/pubUtils/data.ts index c8959eeba..14f4f7fee 100644 --- a/shared/pubUtils/data.ts +++ b/shared/pubUtils/data.ts @@ -13,7 +13,7 @@ import { dicTower, loadTower } from "./dictionary/DicTower"; import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask"; import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar } from "./dictionary/DicWar"; import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson"; -import { AUCTION_TIME, GACHA_CONTENT_TYPE } from "../consts"; +import { AUCTION_TIME } from "../consts"; import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions"; import { friendShips, friendShipHidAandIds, loadFriendShip } from "./dictionary/DicFriendShip"; import { maxFriendShipLv, dicFriendShipLevelMap, loadFriendShipLevel } from "./dictionary/DicFriendShipLevel"; @@ -67,8 +67,9 @@ import { dicRankReward, loadRankReward } from "./dictionary/DicRankReward"; import { dicTaskType, taskMap, dicMainTask, dicDailyTask, dicAchievement, loadTask, dicPvpDailyTask } from "./dictionary/DicTask"; import { dicMainTaskStage, loadMainTaskStage } from "./dictionary/DicMainTaskStage"; import { dicTaskBox, loadTaskBox } from './dictionary/DicTaskBox'; -import { dicGacha, loadGacha } from "./dictionary/DicGacha"; -import { dicGachaContent, dicGachaContentHero, loadGachaContent } from "./dictionary/DicGachaContent"; +import { dicGacha, dicGachaByGachaType, loadGacha } from "./dictionary/DicGacha"; +import { dicGachaPlan, dicGachaPlanQuality, loadGachaPlan } from "./dictionary/DicGachaPlan"; +import { dicGachaFloor, loadGachaFloor } from "./dictionary/DicGachaFloor"; import { dicGiftPackage, loadGiftPackage } from "./dictionary/DicGiftPackage"; import { dicRecruit, loadRecruit } from './dictionary/DicRecruit'; import { loadRMB, dicRMB } from './dictionary/DicRMB'; @@ -212,10 +213,12 @@ export const gameData = { mainTaskStage: dicMainTaskStage, taskBox: dicTaskBox, gacha: dicGacha, - gachaContent: dicGachaContent, - gachaContentHero: dicGachaContentHero, + gachaByType: dicGachaByGachaType, + gachaPlan: dicGachaPlan, + gachaPlanQuality: dicGachaPlanQuality, + gachaFloor: dicGachaFloor, gachaHope: new Array<{id: number, weight: number}>(), - gachaTurntable: new Array<{quality: number, count: number}>(), + gachaTurntable: new Array<{quality: number, count: number, planId: number}>(), gachaPickHeroCnt: new Map(), heroTransPiece: new Map(), giftPackage: dicGiftPackage, @@ -604,13 +607,6 @@ export function getFriendLvByExp(exp: number) { return resultLv; } -export function getGachaContentOfHeroQuality(quality: number) { - for(let [id, { type, param }] of gameData.gachaContent) { - if(type == GACHA_CONTENT_TYPE.HERO && param[0] == quality) return id; - } - return 0 -} - /** * 根据主公当前经验获得当前等级 * @param exp 累积经验 @@ -763,7 +759,7 @@ function getGachaHopePercent() { function getGachaTurntablePercent() { let arr = decodeArrayListStr(RECRUIT.RECRUIT_BONUS_HERO_QUANTITY); gameData.gachaTurntable = arr.map(cur => { - return { quality: parseInt(cur[0]), count: parseInt(cur[1]) } + return { quality: parseInt(cur[0]), count: parseInt(cur[1]), planId: parseInt(cur[2]) } }); } @@ -1106,7 +1102,8 @@ function loadDatas() { loadMainTaskStage(); loadTaskBox(); loadGacha(); - loadGachaContent(); + loadGachaPlan(); + loadGachaFloor(); loadGiftPackage(); loadRecruit(); loadRMB(); diff --git a/shared/pubUtils/dictionary/DicGacha.ts b/shared/pubUtils/dictionary/DicGacha.ts index 69abe31cc..397902939 100644 --- a/shared/pubUtils/dictionary/DicGacha.ts +++ b/shared/pubUtils/dictionary/DicGacha.ts @@ -1,10 +1,14 @@ import { readFileAndParse, parseNumberList, parseGoodStr, decodeArrayListStr } from '../util' -import { FILENAME } from '../../consts' +import { FILENAME, GACHA_TYPE } from '../../consts' import { RewardInter } from '../interface'; export interface DicGacha { // 抽卡id readonly id: number; + // 抽卡类型 + readonly gachaType: GACHA_TYPE; + // 保底类型, dic_zyz_gachaFloor的id + readonly floor: number[]; // 抽卡次数 1次,10次 readonly count: number[]; // 免费次数 @@ -12,12 +16,17 @@ export interface DicGacha { // 消耗的招募券 readonly cost: RewardInter[]; // 概率 - readonly percent: { id: number, weight: number }[]; - // 哪一个是大奖 - readonly floorReward: number; + readonly percent: { planId: number, weight: number }[]; + // 是否计入任务 + readonly isTask: number; + // 玩家抽卡次数范围 + readonly gachaCnt: { min: number, max: number }; + // 是否显示在主界面 + readonly showInMainPage: number; } export const dicGacha = new Map(); // id => dic +export const dicGachaByGachaType = new Map(); // gachaType => id export function loadGacha() { dicGacha.clear(); let arr = readFileAndParse(FILENAME.DIC_GACHA); @@ -25,9 +34,15 @@ export function loadGacha() { arr.forEach(o => { o.count = parseNumberList(o.count); o.free = parseFree(o.free); + o.floor = parseNumberList(o.floor); o.cost = parseGoodStr(o.cost); o.percent = parsePercent(o.percent); + o.gachaCnt = parseGachaCnt(o.gachaCnt); dicGacha.set(o.id, o); + if(!dicGachaByGachaType.has(o.gachaType)) { + dicGachaByGachaType.set(o.gachaType, []); + } + dicGachaByGachaType.get(o.gachaType).push(o.id); }); arr = undefined; } @@ -45,14 +60,19 @@ function parseFree(str: string) { } function parsePercent(str: string) { - let result = new Array<{ id: number, weight: number }>(); + let result = new Array<{ planId: number, weight: number }>(); if (!str) return result; let decodeArr = decodeArrayListStr(str); - for (let [id, weight] of decodeArr) { - if (isNaN(parseInt(id)) || isNaN(parseInt(weight))) { + for (let [planId, weight] of decodeArr) { + if (isNaN(parseInt(planId)) || isNaN(parseInt(weight))) { throw new Error('data table format wrong'); } - result.push({ id: parseInt(id), weight: parseInt(weight) }); + result.push({ planId: parseInt(planId), weight: parseInt(weight) }); } return result +} + +function parseGachaCnt(str: string) { + let arr = parseNumberList(str); + return { min: arr[0]||0, max: arr[1]||-1 } } \ No newline at end of file diff --git a/shared/pubUtils/dictionary/DicGachaContent.ts b/shared/pubUtils/dictionary/DicGachaContent.ts deleted file mode 100644 index 61597b3fe..000000000 --- a/shared/pubUtils/dictionary/DicGachaContent.ts +++ /dev/null @@ -1,31 +0,0 @@ -import { readFileAndParse, parseNumberList } from '../util' -import { FILENAME, GACHA_CONTENT_TYPE } from '../../consts' - -export interface DicGachaContent { - // 内容id - readonly id: number; - // 道具类型 见sysConst 中的 GACHA_CONTENT_TYPE - readonly type: number; - // 对应参数 品质,等级,物品id 等 - readonly param: number[]; - // 道具数量 - readonly count: number; -} - -export const dicGachaContent = new Map(); // id => dic -export const dicGachaContentHero = new Map(); // quality => dic -export function loadGachaContent() { - dicGachaContent.clear(); - dicGachaContentHero.clear(); - let arr = readFileAndParse(FILENAME.DIC_GACHA_CONTENT); - - arr.forEach(o => { - o.param = parseNumberList(o.param); - if(o.type == GACHA_CONTENT_TYPE.HERO) { - dicGachaContentHero.set(o.param[0], o.id); - } - dicGachaContent.set(o.id, o); - }); - - arr = undefined; -} \ No newline at end of file diff --git a/shared/pubUtils/dictionary/DicGachaFloor.ts b/shared/pubUtils/dictionary/DicGachaFloor.ts new file mode 100644 index 000000000..4cf7279bf --- /dev/null +++ b/shared/pubUtils/dictionary/DicGachaFloor.ts @@ -0,0 +1,25 @@ +import { readFileAndParse } from '../util'; +import { GACHA_FLOOR_TYPE, FILENAME } from '../../consts'; + +export interface DicGachaFloor { + // 保底id + readonly id: number; + // 类型 + readonly floorType: GACHA_FLOOR_TYPE; + // 目标武将品质 + readonly heroQuality: number; + // 参数 + readonly param: number; +} + +export const dicGachaFloor = new Map(); // floorId => plans +export function loadGachaFloor() { + dicGachaFloor.clear(); + let arr = readFileAndParse(FILENAME.DIC_GACHA_FLOOR); + + arr.forEach(o => { + dicGachaFloor.set(o.id, o); + }); + + arr = undefined; +} \ No newline at end of file diff --git a/shared/pubUtils/dictionary/DicGachaPlan.ts b/shared/pubUtils/dictionary/DicGachaPlan.ts new file mode 100644 index 000000000..d80fe1d93 --- /dev/null +++ b/shared/pubUtils/dictionary/DicGachaPlan.ts @@ -0,0 +1,40 @@ +import { readFileAndParse } from '../util'; +import { GACHA_PLAN_TYPE, FILENAME } from '../../consts'; + +export interface DicGachaPlan { + // 内容id + readonly id: number; + // 指向gacha表的percent + readonly planId: number; + // 类型 + readonly type: GACHA_PLAN_TYPE; + // 内容物具体id 武将id or 道具id + readonly content: number; + // 数量 + readonly count: number; + // 权重 + readonly weight: number; + // 武将品质,指定武将就当做是橙将。如果有混的,按照武将品质最高的来判断 + readonly heroQuality: number; +} + +export const dicGachaPlan = new Map(); // planId => plans +export const dicGachaPlanQuality = new Map(); // planId => heroQuality +export function loadGachaPlan() { + dicGachaPlan.clear(); + let arr = readFileAndParse(FILENAME.DIC_GACHA_PLAN); + + arr.forEach(o => { + if(!dicGachaPlan.has(o.planId)) { + dicGachaPlan.set(o.planId, [o]); + dicGachaPlanQuality.set(o.planId, o.heroQuality); + } else { + dicGachaPlan.get(o.planId)?.push(o); + if(dicGachaPlanQuality.get(o.planId)??0 < o.heroQuality) { + dicGachaPlanQuality.set(o.planId, o.heroQuality); + } + } + }); + + arr = undefined; +} \ No newline at end of file diff --git a/shared/pubUtils/util.ts b/shared/pubUtils/util.ts index 42ac6eed8..e75fbbbd6 100644 --- a/shared/pubUtils/util.ts +++ b/shared/pubUtils/util.ts @@ -5,13 +5,14 @@ import { isNumber } from 'underscore'; const csprng = require('csprng'); const fs = require('fs'); const path = require('path'); -import { ABI_STAGE, GACHA_TO_FLOOR, REFRESH_TIME, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON, WAR_TYPE, SHOP_REFRESH_TYPE } from '../consts'; +import { ABI_STAGE, REFRESH_TIME, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON, WAR_TYPE, SHOP_REFRESH_TYPE, GACHA_TYPE, GACHA_FLOOR_TYPE } from '../consts'; import { findIndex } from 'underscore'; import { getZeroPointD } from './timeUtil'; import { Floor } from '../domain/activityField/gachaField'; import { WhiteListModel } from '../db/RegionWhiteList'; import { RewardInter } from './interface'; +import { gameData } from './data'; const randomName = require("chinese-random-name"); const moment = require('moment'); const crypto = require('crypto'); @@ -620,26 +621,6 @@ export function splitString(dataString: string, key: string) { return numberArray; } - -/** - * @description 获取抽卡保底状态 - * @param gachaId 招募类型 - * @param floor 玩家保底 - */ -export function getFloorStatus(gachaId: number, floor: Floor[]) { - let floorMap = new Map(); - for (let { id, count } of floor) { - floorMap.set(id, count); - } - let dicFloorType = GACHA_TO_FLOOR.get(gachaId); - return dicFloorType.map(id => { - return { - id, - count: floorMap.get(id) || 0 - } - }); -} - export async function checkWhiteList(env: string, ip: string, uid: number, serverId: number) { if(ip) { let result = await WhiteListModel.checkIp(env, ip); @@ -818,4 +799,18 @@ export function addToMap(map: Map, id: T, value: number) { // }, 0); // return { topLineup, topLineupCe }; -// } \ No newline at end of file +// } + +export function getGachaRemainFloor(gachaId: number, userFloor: Floor[]) { + let dicGacha = gameData.gacha.get(gachaId); + if(dicGacha.gachaType != GACHA_TYPE.NORMAL) return 0; + + for(let floorId of dicGacha.floor) { + let dicGachaFloor = gameData.gachaFloor.get(floorId); + if(dicGachaFloor && dicGachaFloor.floorType == GACHA_FLOOR_TYPE.MAIN_FLOOR) { + let myFloor = userFloor.find(cur => cur.id == floorId); + return dicGachaFloor.param - (myFloor?.count||0); + } + } + return 0 +} \ No newline at end of file diff --git a/shared/resource/jsons/dic_war_conditions.json b/shared/resource/jsons/dic_war_conditions.json index 07b9b3b93..a2993fae8 100644 --- a/shared/resource/jsons/dic_war_conditions.json +++ b/shared/resource/jsons/dic_war_conditions.json @@ -752,8 +752,8 @@ "id": 108, "warid": 620, "c_type": 106, - "data": "10&", - "describe": "10回合内获得胜利" + "data": "20&", + "describe": "20回合内获得胜利" }, { "id": 109, @@ -794,8 +794,8 @@ "id": 114, "warid": 628, "c_type": 106, - "data": "10&", - "describe": "10回合内获得胜利" + "data": "15&", + "describe": "15回合内获得胜利" }, { "id": 115, @@ -3426,7 +3426,7 @@ "id": 490, "warid": 704, "c_type": 115, - "data": "1&2&0", + "data": "1&3&1", "describe": "阻止任意敌人登船" }, { @@ -3573,7 +3573,7 @@ "id": 511, "warid": 1704, "c_type": 115, - "data": "1&2&0", + "data": "1&3&1", "describe": "阻止任意敌人登船" }, { diff --git a/shared/resource/jsons/dic_zyz_gacha.json b/shared/resource/jsons/dic_zyz_gacha.json index a16c54c63..b2b2c87da 100644 --- a/shared/resource/jsons/dic_zyz_gacha.json +++ b/shared/resource/jsons/dic_zyz_gacha.json @@ -1,42 +1,42 @@ [ { "id": 1, + "gachaType": 1, + "floor": "1&3&4", "name": "元宝招募", "count": "1&10", "free": "1&1", "cost": "22001&1", "percent": "1&46|2&50|3&4", - "floorReward": 3, - "indirectId": 1 + "isTask": 1, + "gachaCnt": "1&-1", + "indirectId": 1, + "showInMainPage": 1 }, { "id": 2, + "gachaType": 2, + "floor": "&", "name": "友情点招募", "count": "1&10", "free": "&", "cost": "40003&100", "percent": "1&49|2&50|3&1", "floorReward": 0, - "indirectId": 0 + "indirectId": 0, + "showInMainPage": 1 }, { "id": 3, + "gachaType": 3, + "floor": "2&", "name": "求贤若渴", "count": "1&5", "free": "1&1", "cost": "22002&1", - "percent": "4&5|14&5|15&10|16&20|7&10|6&15|5&20|13&15", + "percent": "4&5|5&45|6&50", "floorReward": 1, - "indirectId": 2 - }, - { - "id": 4, - "name": "限时招募", - "count": "1&5", - "free": "&", - "cost": "22003&1", - "percent": "4&5|9&15|10&15|11&15|12&10|5&35|13&5", - "floorReward": 1, - "indirectId": 0 + "indirectId": 2, + "showInMainPage": 1 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_gachaFloor.json b/shared/resource/jsons/dic_zyz_gachaFloor.json new file mode 100644 index 000000000..341451a41 --- /dev/null +++ b/shared/resource/jsons/dic_zyz_gachaFloor.json @@ -0,0 +1,21 @@ +[{ + "id":1, + "floorType": 1, + "heroQuality": 3, + "param": 40 +},{ + "id": 2, + "floorType": 2, + "heroQuality": 3, + "param": 20 +}, { + "id": 3, + "floorType": 3, + "heroQuality": 1, + "param": 9 +},{ + "id": 4, + "floorType": 4, + "heroQuality": 3, + "param": 3 +}] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_gachaPlan.json b/shared/resource/jsons/dic_zyz_gachaPlan.json new file mode 100644 index 000000000..6273d2033 --- /dev/null +++ b/shared/resource/jsons/dic_zyz_gachaPlan.json @@ -0,0 +1,49 @@ +[{ + "id":1, + "planId":1, + "type": 1, + "content":13, + "count":1, + "weight":1, + "heroQuality":1 +},{ + "id":2, + "planId":2, + "type": 1, + "content":8, + "count":1, + "weight":1, + "heroQuality":2 +},{ + "id":3, + "planId":3, + "type": 1, + "content":1, + "count":1, + "weight":1, + "heroQuality":3 +},{ + "id":4, + "planId":4, + "type": 2, + "content":0, + "count":1, + "weight":1, + "heroQuality":3 +},{ + "id":5, + "planId":5, + "type": 3, + "content":0, + "count":1, + "weight":1, + "heroQuality":0 +},{ + "id":5, + "planId":6, + "type": 4, + "content":31001, + "count":10, + "weight":1, + "heroQuality":0 +}] \ No newline at end of file