活动:30天目标
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { getPlayerThirtyDaysData, thirtyDaysActivity } from '../../../services/thirtyDaysService';
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import { ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
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import { addItems, createHeroes } from '../../../services/rewardService';
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import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays';
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import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward';
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export default function (app: Application) {
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return new thirtyDaysHandler(app);
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}
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export class thirtyDaysHandler {
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constructor(private app: Application) {
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}
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/************************30天大目标****************************/
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/**
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* @description 获取30目标活动数据
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* @param {{ }} msg
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* @param {BackendSession} session
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* @memberof thirtyDaysHandler
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*/
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async getThirtyDaysActivity(msg: {}, session: BackendSession) {
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const { } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 获取30天完成任务的奖励
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* @param {{ activityId: number, pageIndex: number, cellIndex: number}} msg
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* @param {BackendSession} session
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* @memberof thirtyDaysHandler
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*/
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async getThirtyDaysCellReward(msg: { activityId: number, pageIndex: number, cellIndex: number }, session: BackendSession) {
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const { activityId, pageIndex, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let thirtyDaysItemData: ThirtyDaysItem = playerData.findThirtyDaysItem(pageIndex, cellIndex);
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if (!thirtyDaysItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (!thirtyDaysItemData.isComplete) {//未完成任务
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return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
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}
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if (thirtyDaysItemData.isReceive) {//已经领取过
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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await ActivityThirtyDaysModel.addRecord(activityId, roleId, pageIndex, cellIndex);
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let reward = thirtyDaysItemData.goodReward();
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let goods = await addItems(roleId, roleName, sid, reward);
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let heroReward = thirtyDaysItemData.heroReward();
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let addHeros = [];
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if (heroReward.length > 0) {
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let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
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goods = goods.concat(heroResult.goods)
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addHeros = addHeros.concat(heroResult.heroes);
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}
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return resResult(STATUS.SUCCESS, { goods, addHeros });
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}
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/**
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* @description 点数兑换奖励
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* @param {{ activityId: number, cellIndex: number}} msg
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* @param {BackendSession} session
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* @memberof thirtyDaysHandler
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*/
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async getThirtyDaysPointReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let thirtyDaysPointItemData: ThirtyDaysPointItem = playerData.findThirtyDaysPointItem(cellIndex);
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if (!thirtyDaysPointItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (playerData.totalPoint - playerData.consumePoint < thirtyDaysPointItemData.consumePoint) {//点数不足
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return resResult(STATUS.ACTIVITY_NO_POINT);
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}
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if (thirtyDaysPointItemData.isReceive) {//已经领取过
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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await ActivityThirtyDaysPointRewardModel.addRecord(activityId, roleId, cellIndex);
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let reward = thirtyDaysPointItemData.goodReward();
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let goods = await addItems(roleId, roleName, sid, reward);
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let heroReward = thirtyDaysPointItemData.heroReward();
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let addHeros = [];
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if (heroReward.length > 0) {
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let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
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goods = goods.concat(heroResult.goods)
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addHeros = addHeros.concat(heroResult.heroes);
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}
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return resResult(STATUS.SUCCESS, { goods, addHeros });
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}
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}
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@@ -15,6 +15,7 @@ import { calculatetopLineup } from '../../../pubUtils/playerCe';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { Attribute } from '../../../domain/roleField/attribute';
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import { checkTaskWithHero, checkTask } from '../../../services/taskService';
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import { accomplishTask } from '../../../pubUtils/taskUtil';
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export default function (app: Application) {
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return new HeroHandler(app);
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@@ -255,6 +256,9 @@ export class HeroHandler {
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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//成长任务
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let dicHero = gameData.hero.get(hero.hid);
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await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
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}
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const curHero = {
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@@ -0,0 +1,71 @@
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import { ACTIVITY_TYPE, TASK_TYPE } from '../consts';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivityThirtyDaysModel, ActivityThirtyDaysModelType } from '../db/ActivityThirtyDays';
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import { ActivityBuyRecordsModel, ActivityBuyRecordsModelType } from '../db/ActivityBuyRecords';
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import { RoleModel } from '../db/Role';
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import { ThirtyDaysData, ThirtyDaysItem } from '../domain/activityField/thirtyDaysField';
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import { ActivityThirtyDaysPointRewardModel, ActivityThirtyDaysPointRewardModelType } from '../db/ActivityThirtyDaysPointReward';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} type 活动类型 ACTIVITY_TYPE
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* @param {string} roleId 角色Id
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*
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*/
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export async function thirtyDaysActivity(type: number, serverId: number, roleId: string) {
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true)
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activityArray = activityArray.sort((a, b) => {
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return a.acvitityId - b.acvitityId
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});
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for (let i = 0; i < activityArray.length; i++) {
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let activityData = activityArray[i];
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let playerData = await getPlayerThirtyDaysData(activityData.acvitityId, serverId, roleId);
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if (!playerData.isComplete()) {
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return playerData;
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}
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}
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return null
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerThirtyDaysData(activityId: number, serverId: number, roleId: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
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let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(activityId, roleId);
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let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
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let playerData = new ThirtyDaysData(activityData);
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playerData.setPlayerRecords(playerRecords);
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playerData.setPlayerPointRecords(playerPointRecords);
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return playerData;
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}
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/**
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* 活动任务添加统计次数
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function addPlayerThirtyDaysTask(activityId: number, serverId: number, roleId: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
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let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(activityId, roleId);
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let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
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let playerData = new ThirtyDaysData(activityData);
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playerData.setPlayerRecords(playerRecords);
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playerData.setPlayerPointRecords(playerPointRecords);
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return playerData;
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}
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