活动:30天目标

This commit is contained in:
qiaoxin
2021-05-07 15:06:19 +08:00
parent 7b24078953
commit 3642133586
9 changed files with 562 additions and 4 deletions
@@ -0,0 +1,121 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
import { getPlayerThirtyDaysData, thirtyDaysActivity } from '../../../services/thirtyDaysService';
import { ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
import { addItems, createHeroes } from '../../../services/rewardService';
import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays';
import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward';
export default function (app: Application) {
return new thirtyDaysHandler(app);
}
export class thirtyDaysHandler {
constructor(private app: Application) {
}
/************************30天大目标****************************/
/**
* @description 获取30目标活动数据
* @param {{ }} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getThirtyDaysActivity(msg: {}, session: BackendSession) {
const { } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 获取30天完成任务的奖励
* @param {{ activityId: number, pageIndex: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getThirtyDaysCellReward(msg: { activityId: number, pageIndex: number, cellIndex: number }, session: BackendSession) {
const { activityId, pageIndex, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let thirtyDaysItemData: ThirtyDaysItem = playerData.findThirtyDaysItem(pageIndex, cellIndex);
if (!thirtyDaysItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!thirtyDaysItemData.isComplete) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (thirtyDaysItemData.isReceive) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityThirtyDaysModel.addRecord(activityId, roleId, pageIndex, cellIndex);
let reward = thirtyDaysItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = thirtyDaysItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
/**
* @description 点数兑换奖励
* @param {{ activityId: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getThirtyDaysPointReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let thirtyDaysPointItemData: ThirtyDaysPointItem = playerData.findThirtyDaysPointItem(cellIndex);
if (!thirtyDaysPointItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (playerData.totalPoint - playerData.consumePoint < thirtyDaysPointItemData.consumePoint) {//点数不足
return resResult(STATUS.ACTIVITY_NO_POINT);
}
if (thirtyDaysPointItemData.isReceive) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityThirtyDaysPointRewardModel.addRecord(activityId, roleId, cellIndex);
let reward = thirtyDaysPointItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = thirtyDaysPointItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
}
@@ -15,6 +15,7 @@ import { calculatetopLineup } from '../../../pubUtils/playerCe';
import { PvpDefenseModel } from '../../../db/PvpDefense';
import { Attribute } from '../../../domain/roleField/attribute';
import { checkTaskWithHero, checkTask } from '../../../services/taskService';
import { accomplishTask } from '../../../pubUtils/taskUtil';
export default function (app: Application) {
return new HeroHandler(app);
@@ -255,6 +256,9 @@ export class HeroHandler {
// 任务
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
//成长任务
let dicHero = gameData.hero.get(hero.hid);
await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
}
const curHero = {
@@ -0,0 +1,71 @@
import { ACTIVITY_TYPE, TASK_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityThirtyDaysModel, ActivityThirtyDaysModelType } from '../db/ActivityThirtyDays';
import { ActivityBuyRecordsModel, ActivityBuyRecordsModelType } from '../db/ActivityBuyRecords';
import { RoleModel } from '../db/Role';
import { ThirtyDaysData, ThirtyDaysItem } from '../domain/activityField/thirtyDaysField';
import { ActivityThirtyDaysPointRewardModel, ActivityThirtyDaysPointRewardModelType } from '../db/ActivityThirtyDaysPointReward';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function thirtyDaysActivity(type: number, serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true)
activityArray = activityArray.sort((a, b) => {
return a.acvitityId - b.acvitityId
});
for (let i = 0; i < activityArray.length; i++) {
let activityData = activityArray[i];
let playerData = await getPlayerThirtyDaysData(activityData.acvitityId, serverId, roleId);
if (!playerData.isComplete()) {
return playerData;
}
}
return null
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerThirtyDaysData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(activityId, roleId);
let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
let playerData = new ThirtyDaysData(activityData);
playerData.setPlayerRecords(playerRecords);
playerData.setPlayerPointRecords(playerPointRecords);
return playerData;
}
/**
* 活动任务添加统计次数
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function addPlayerThirtyDaysTask(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(activityId, roleId);
let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
let playerData = new ThirtyDaysData(activityData);
playerData.setPlayerRecords(playerRecords);
playerData.setPlayerPointRecords(playerPointRecords);
return playerData;
}