活动:30天目标

This commit is contained in:
qiaoxin
2021-05-07 15:06:19 +08:00
parent 7b24078953
commit 3642133586
9 changed files with 562 additions and 4 deletions

View File

@@ -0,0 +1,121 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
import { getPlayerThirtyDaysData, thirtyDaysActivity } from '../../../services/thirtyDaysService';
import { ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
import { addItems, createHeroes } from '../../../services/rewardService';
import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays';
import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward';
export default function (app: Application) {
return new thirtyDaysHandler(app);
}
export class thirtyDaysHandler {
constructor(private app: Application) {
}
/************************30天大目标****************************/
/**
* @description 获取30目标活动数据
* @param {{ }} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getThirtyDaysActivity(msg: {}, session: BackendSession) {
const { } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 获取30天完成任务的奖励
* @param {{ activityId: number, pageIndex: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getThirtyDaysCellReward(msg: { activityId: number, pageIndex: number, cellIndex: number }, session: BackendSession) {
const { activityId, pageIndex, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let thirtyDaysItemData: ThirtyDaysItem = playerData.findThirtyDaysItem(pageIndex, cellIndex);
if (!thirtyDaysItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!thirtyDaysItemData.isComplete) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (thirtyDaysItemData.isReceive) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityThirtyDaysModel.addRecord(activityId, roleId, pageIndex, cellIndex);
let reward = thirtyDaysItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = thirtyDaysItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
/**
* @description 点数兑换奖励
* @param {{ activityId: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getThirtyDaysPointReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let thirtyDaysPointItemData: ThirtyDaysPointItem = playerData.findThirtyDaysPointItem(cellIndex);
if (!thirtyDaysPointItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (playerData.totalPoint - playerData.consumePoint < thirtyDaysPointItemData.consumePoint) {//点数不足
return resResult(STATUS.ACTIVITY_NO_POINT);
}
if (thirtyDaysPointItemData.isReceive) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityThirtyDaysPointRewardModel.addRecord(activityId, roleId, cellIndex);
let reward = thirtyDaysPointItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = thirtyDaysPointItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
}