活动:30天目标
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121
game-server/app/servers/activity/handler/thirtyDaysHandler.ts
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121
game-server/app/servers/activity/handler/thirtyDaysHandler.ts
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../../consts';
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import { getPlayerThirtyDaysData, thirtyDaysActivity } from '../../../services/thirtyDaysService';
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import { ThirtyDaysItem, ThirtyDaysPointItem } from '../../../domain/activityField/thirtyDaysField';
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import { addItems, createHeroes } from '../../../services/rewardService';
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import { ActivityThirtyDaysModel } from '../../../db/ActivityThirtyDays';
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import { ActivityThirtyDaysPointRewardModel } from '../../../db/ActivityThirtyDaysPointReward';
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export default function (app: Application) {
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return new thirtyDaysHandler(app);
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}
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export class thirtyDaysHandler {
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constructor(private app: Application) {
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}
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/************************30天大目标****************************/
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/**
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* @description 获取30目标活动数据
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* @param {{ }} msg
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* @param {BackendSession} session
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* @memberof thirtyDaysHandler
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*/
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async getThirtyDaysActivity(msg: {}, session: BackendSession) {
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const { } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await thirtyDaysActivity(ACTIVITY_TYPE.THIRTY_DAYS, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 获取30天完成任务的奖励
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* @param {{ activityId: number, pageIndex: number, cellIndex: number}} msg
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* @param {BackendSession} session
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* @memberof thirtyDaysHandler
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*/
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async getThirtyDaysCellReward(msg: { activityId: number, pageIndex: number, cellIndex: number }, session: BackendSession) {
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const { activityId, pageIndex, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let thirtyDaysItemData: ThirtyDaysItem = playerData.findThirtyDaysItem(pageIndex, cellIndex);
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if (!thirtyDaysItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (!thirtyDaysItemData.isComplete) {//未完成任务
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return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
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}
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if (thirtyDaysItemData.isReceive) {//已经领取过
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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await ActivityThirtyDaysModel.addRecord(activityId, roleId, pageIndex, cellIndex);
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let reward = thirtyDaysItemData.goodReward();
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let goods = await addItems(roleId, roleName, sid, reward);
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let heroReward = thirtyDaysItemData.heroReward();
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let addHeros = [];
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if (heroReward.length > 0) {
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let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
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goods = goods.concat(heroResult.goods)
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addHeros = addHeros.concat(heroResult.heroes);
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}
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return resResult(STATUS.SUCCESS, { goods, addHeros });
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}
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/**
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* @description 点数兑换奖励
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* @param {{ activityId: number, cellIndex: number}} msg
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* @param {BackendSession} session
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* @memberof thirtyDaysHandler
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*/
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async getThirtyDaysPointReward(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerThirtyDaysData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let thirtyDaysPointItemData: ThirtyDaysPointItem = playerData.findThirtyDaysPointItem(cellIndex);
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if (!thirtyDaysPointItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (playerData.totalPoint - playerData.consumePoint < thirtyDaysPointItemData.consumePoint) {//点数不足
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return resResult(STATUS.ACTIVITY_NO_POINT);
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}
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if (thirtyDaysPointItemData.isReceive) {//已经领取过
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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await ActivityThirtyDaysPointRewardModel.addRecord(activityId, roleId, cellIndex);
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let reward = thirtyDaysPointItemData.goodReward();
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let goods = await addItems(roleId, roleName, sid, reward);
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let heroReward = thirtyDaysPointItemData.heroReward();
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let addHeros = [];
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if (heroReward.length > 0) {
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let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
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goods = goods.concat(heroResult.goods)
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addHeros = addHeros.concat(heroResult.heroes);
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}
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return resResult(STATUS.SUCCESS, { goods, addHeros });
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}
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}
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