活动:30天目标
This commit is contained in:
@@ -16,6 +16,7 @@ export enum ACTIVITY_TYPE {
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GROWTH_FUND_TOWER_VIP = 9, // 镇念塔成长基金(高阶)
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GROWTH_FUND_MAIN_ELITE = 10, // 精英成长基金
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GROWTH_FUND_MAIN_ELITE_VIP = 11, // 精英成长基金(高阶)
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THIRTY_DAYS = 12, // 30日目标活动
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}
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/**
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@@ -337,7 +337,7 @@ export const STATUS = {
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ACTIVITY_MISSING: { code: 50000, simStr: '活动丢失' },
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ACTIVITY_DATA_ERROR: { code: 50001, simStr: '数据错误' },
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ACTIVITY_TASK_UNCOMPLETED: { code: 50002, simStr: '任务还未完成' },
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ACTIVITY_NO_POINT: { code: 50003, simStr: '奖章不足' },
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ACTIVITY_NO_POINT: { code: 50003, simStr: '积分不足' },
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ACTIVITY_REWARDED: { code: 50004, simStr: '已经领取过' },
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ACTIVITY_TIME_ERROR: { code: 50005, simStr: '时间错误' },
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ACTIVITY_MAX_COUNT: { code: 50006, simStr: '已经到最大次数' },
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@@ -347,7 +347,8 @@ export const STATUS = {
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ACTIVITY_DAY_INDEX_OVER: { code: 50010, simStr: '心急吃不了热豆腐' },
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ACTIVITY_EXPIRE: { code: 50011, simStr: '活动到期,刷新' },
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ACTIVITY_GROWTH_FUND_END: { code: 50012, simStr: '成长基金活动结束' },
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ACTIVITY_NEED_BUY: { code: 50012, simStr: '成长基金需要购买' },
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ACTIVITY_NEED_BUY: { code: 50013, simStr: '成长基金需要购买' },
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ACTIVITY_THIRTY_DAYS_END: { code: 50014, simStr: '30日活动结束' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
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74
shared/db/ActivityThirtyDays.ts
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74
shared/db/ActivityThirtyDays.ts
Normal file
@@ -0,0 +1,74 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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/**
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* 30天目标活动
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*/
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@index({ roleId: 1 })
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export default class ActivityThirtyDays extends BaseModel {
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@prop({ required: true })
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acvitityId: number; // 活动Id
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true })
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pageIndex: number; // 第几页
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@prop({ required: true })
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cellIndex: number; // 第*页的第几个奖励
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@prop({ required: true })
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type: number; // 任务类型
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@prop({ required: true })
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totalCount: number; // 累计达成次数
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@prop({ required: true })
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isReceive: boolean; // 是否领取过奖励
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//添加领取记录
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public static async addRecord(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, lean = true) {
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let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ roleId, acvitityId, pageIndex, cellIndex },
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{ $set: { isReceive: true } }, { upsert: true, new: true }).lean(lean);
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return result;
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}
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//根据活动统计完成任务次数
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public static async addTaskCount(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, type: number, addCount: number, lean = true) {
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let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ roleId, acvitityId, pageIndex, cellIndex, type },
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{ $inc: { totalCount: addCount } }, { upsert: true, new: true }).lean(lean);
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return result;
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}
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//根据活动统计完成任务次数
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public static async setTaskCount(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, type: number, count: number, lean = true) {
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let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ roleId, acvitityId, pageIndex, cellIndex, type },
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{ $set: { totalCount: count } }, { upsert: true, new: true }).lean(lean);
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return result;
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}
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//根据活动id查询活动数据
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public static async findData(acvitityId: number, roleId: string, lean = true) {
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let result: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.find({ roleId, acvitityId }).lean(lean);
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return result;
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}
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//查询第几页的活动数据
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public static async findDataBypageIndex(acvitityId: number, roleId: string, pageIndex: number, lean = true) {
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let result: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.find({ roleId, acvitityId, pageIndex }).lean(lean);
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return result;
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}
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//查询第*页的某个的活动数据
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public static async findDataByCellIndex(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, lean = true) {
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let result: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.find({ roleId, acvitityId, pageIndex, cellIndex }).lean(lean);
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return result;
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}
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//删除活动领取记录
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public static async deleteActivity(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number) {
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await ActivityThirtyDaysModel.deleteMany({ roleId, acvitityId, pageIndex, cellIndex });
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}
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}
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export const ActivityThirtyDaysModel = getModelForClass(ActivityThirtyDays);
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export interface ActivityThirtyDaysModelType extends Pick<DocumentType<ActivityThirtyDays>, keyof ActivityThirtyDays> { }
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export type ActivityThirtyDaysModelTypeParam = Partial<ActivityThirtyDaysModelType>; // 将所有字段变成可选项
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48
shared/db/ActivityThirtyDaysPointReward.ts
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48
shared/db/ActivityThirtyDaysPointReward.ts
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@@ -0,0 +1,48 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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/**
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* 30天目标活动-点数兑换奖励记录
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*/
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@index({ roleId: 1 })
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export default class ActivityThirtyDaysPointReward extends BaseModel {
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@prop({ required: true })
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acvitityId: number; // 活动Id
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true })
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cellIndex: number; // 第几个奖励
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@prop({ required: true })
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isReceive: boolean; // 是否领取过奖励
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//添加领取记录
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public static async addRecord(acvitityId: number, roleId: string, cellIndex: number, lean = true) {
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let result: ActivityThirtyDaysPointRewardModelType = await ActivityThirtyDaysPointRewardModel.findOneAndUpdate({ roleId, acvitityId, cellIndex },
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{ $set: { isReceive: true } }, { upsert: true, new: true }).lean(lean);
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return result;
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}
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//根据活动id查询活动数据
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public static async findData(acvitityId: number, roleId: string, lean = true) {
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let result: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.find({ roleId, acvitityId }).lean(lean);
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return result;
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}
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//第几个活动数据
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public static async findDataByCellIndex(acvitityId: number, roleId: string, cellIndex: number, lean = true) {
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let result: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.find({ roleId, acvitityId, cellIndex }).lean(lean);
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return result;
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}
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//删除活动领取记录
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public static async deleteActivity(acvitityId: number, roleId: string, cellIndex: number) {
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await ActivityThirtyDaysPointRewardModel.deleteMany({ roleId, acvitityId, cellIndex });
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}
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}
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export const ActivityThirtyDaysPointRewardModel = getModelForClass(ActivityThirtyDaysPointReward);
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export interface ActivityThirtyDaysPointRewardModelType extends Pick<DocumentType<ActivityThirtyDaysPointReward>, keyof ActivityThirtyDaysPointReward> { }
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export type ActivityThirtyDaysPointRewardModelTypeParam = Partial<ActivityThirtyDaysPointRewardModelType>; // 将所有字段变成可选项
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217
shared/domain/activityField/thirtyDaysField.ts
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217
shared/domain/activityField/thirtyDaysField.ts
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@@ -0,0 +1,217 @@
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import { TASK_TYPE, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../consts';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityThirtyDaysModelType } from '../../db/ActivityThirtyDays';
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import { ActivityThirtyDaysPointRewardModelType } from '../../db/ActivityThirtyDaysPointReward';
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import { RewardInter } from '../../pubUtils/interface';
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import { parseGoodStrWithType, parseHeroStrWithType, splitString } from '../../pubUtils/util';
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import { CreateHeroParam } from '../roleField/hero';
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import { ActivityBase } from './activityField';
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// 30天目标每个点兑换奖励的数据
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export class ThirtyDaysPointItem {
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cellIndex: number; // 第几个,从1开始
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consumePoint: number; //消费点数
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reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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expiredReward: string; //过期任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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isReceive: boolean = false; //是否领取过奖励
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constructor(data: any) {
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this.cellIndex = data.cellIndex;
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this.consumePoint = data.consumePoint;
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this.reward = data.reward;
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this.expiredReward = data.expiredReward;
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}
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public heroReward(): CreateHeroParam[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseHeroStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
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}
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public goodReward(): RewardInter[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseGoodStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
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}
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}
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// 30天目标每个奖励的数据
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export class ThirtyDaysItem {
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pageIndex: number; // 第几页,从1开始
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cellIndex: number; // 第几个,从1开始
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name: string; //名称
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taskType: number; // 任务类型 dic_zyz_taskType.json
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taskParam: string; //任务数据 dic_zyz_taskType.json
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taskParamArray: Array<number>; //任务数据 dic_zyz_taskType.json
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reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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point: number; // 任务达成获得的奖励点,只在当前活动中有用,虚拟
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isComplete: boolean = false; //是否完成任务
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isReceive: boolean = false; //是否领取过奖励
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constructor(data: any, pageIndex: number) {
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this.pageIndex = pageIndex;
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this.cellIndex = data.cellIndex;
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this.name = data.name;
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this.taskType = data.taskType;
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this.taskParam = data.taskParam;
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this.reward = data.reward;
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this.point = data.point;
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this.taskParamArray = splitString(data.taskParam, '&')
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}
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public heroReward(): CreateHeroParam[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseHeroStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
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}
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public goodReward(): RewardInter[] {
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let rewardArray = [];
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let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
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for (let objStr of rewardData) {
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let reward = parseGoodStrWithType(objStr);
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rewardArray.push(reward);
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}
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return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
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}
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public canReceive(): boolean {
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return !this.isReceive;
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}
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}
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// 30天目标每个标签页的数据
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export class ThirtyDaysPage {
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pageIndex: number; // 第几页,从1开始
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name: string; //名称
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item: Array<ThirtyDaysItem>; //ThirtyDaysItem每项奖励和任务内容
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constructor(data: any) {
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this.pageIndex = data.pageIndex;
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this.name = data.name;
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this.item = [];
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for (let obj of data.item) {
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this.item.push(new ThirtyDaysItem(obj, data.pageIndex));
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}
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}
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}
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// 30天任务活动数据
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export class ThirtyDaysData extends ActivityBase {
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name: string = '';//活动名称
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days: number = 0;//活动周期天数
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list: Array<ThirtyDaysPage> = [];//任务完成奖励
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pointRewardList: Array<ThirtyDaysPointItem> = [];//点数兑换奖励
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totalPoint: number = 0;//总共点数
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consumePoint: number = 0;//消耗掉的点数
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public findTaskByType(type: number) {
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let task = [];
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for (let i = 0; i < this.list.length; i++) {
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let items = this.list[i].item;
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for (let itemData of items) {
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if (itemData.taskType == type) {
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task.push(itemData);
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}
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}
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}
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return task;
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}
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//全部领取完成
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public isComplete() {
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for (let i = 0; i < this.list.length; i++) {
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let items = this.list[i].item;
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for (let itemData of items) {
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if (!itemData.isReceive) {
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return false
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}
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}
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}
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return true;
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}
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//点数兑换的奖励内容
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public findThirtyDaysPointItem(cellIndex: number): ThirtyDaysPointItem {
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let index = this.pointRewardList.findIndex(obj => { return obj && obj.cellIndex == cellIndex })
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return (index != -1) ? this.pointRewardList[index] : null;
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}
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//完成的任务奖励内容
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public findThirtyDaysItem(pageIndex: number, cellIndex: number): ThirtyDaysItem {
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let listIndex = this.list.findIndex(obj => { return obj && obj.pageIndex == pageIndex });
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if (listIndex != -1) {
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let itemIndex = this.list[listIndex].item.findIndex(obj => { return obj && obj.cellIndex == cellIndex });
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if (itemIndex != -1) {
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return this.list[listIndex].item[itemIndex];
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}
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}
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return null;
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}
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//解析玩家点数兑换领取记录
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public setPlayerPointRecords(data: ActivityThirtyDaysPointRewardModelType[]) {
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this.consumePoint = 0;
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for (let obj of this.pointRewardList) {
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let index = data.findIndex(record => { return obj.cellIndex == record.cellIndex })
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if (index != -1) {
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this.consumePoint += obj.consumePoint;
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obj.isReceive = data[index].isReceive;
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}
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}
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}
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//解析玩家任务领取记录
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public setPlayerRecords(data: ActivityThirtyDaysModelType[]) {
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this.totalPoint = 0;
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for (let record of data) {
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let itemData = this.findThirtyDaysItem(record.pageIndex, record.cellIndex)
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if (itemData) {
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this.totalPoint += itemData.point;
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itemData.isReceive = record.isReceive;
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itemData.isComplete = record.totalCount >= itemData.taskParamArray[0];
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}
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}
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}
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public initData(data: string) {
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let dataObj = JSON.parse(data);
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this.name = dataObj.name;
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this.days = dataObj.days;
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let pointRewardData = dataObj.pointRewardData;
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for (let obj of pointRewardData) {
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this.pointRewardList.push(new ThirtyDaysPointItem(obj))
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}
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let arr = dataObj.data;
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for (let obj of arr) {
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this.list.push(new ThirtyDaysPage(obj))
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}
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}
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constructor(activityData: ActivityModelType) {
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super(activityData)
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this.initData(activityData.data)
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}
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}
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@@ -15,6 +15,8 @@ import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ACTIVITY_TYPE } from '../consts/constModules/activityConst';
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import { ActivityGrowthModel } from '../db/ActivityGrowth';
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import { ActivityDailyChallengesModel } from '../db/ActivityDailyChallenges';
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import { ThirtyDaysData } from '../domain/activityField/thirtyDaysField';
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import { ActivityThirtyDaysModel } from '../db/ActivityThirtyDays';
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@@ -423,7 +425,7 @@ export async function checkTaskRec(roleId: string, type: number, group: number,
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break;
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}
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console.log('****isMatch', isMatch, checkHistory, type, taskType, group, count)
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if(param.isDebug) {
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if (param.isDebug) {
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isMatch = true;
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}
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@@ -514,6 +516,22 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count:
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}
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}
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//30天任务统计
|
||||
allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, new Date());
|
||||
for (let activity of allActivity) {
|
||||
let thirtyDaysActivity = new ThirtyDaysData(activity);
|
||||
let taskArray = thirtyDaysActivity.findTaskByType(taskType);
|
||||
for (let task of taskArray) {
|
||||
let addCount = isComplete(roleId, task.taskType, task.taskParam, count, parma);
|
||||
if (addCount) {
|
||||
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE) {
|
||||
await ActivityThirtyDaysModel.setTaskCount(thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
|
||||
} else {
|
||||
await ActivityThirtyDaysModel.addTaskCount(thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -544,6 +562,9 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
|
||||
case TASK_TYPE.HERO_NUM:
|
||||
addCount = count;
|
||||
break;
|
||||
case TASK_TYPE.HERO_QUALITY_STAR_UP://herocount&quality&star&
|
||||
addCount = (param[1] == paramObj.quality) && (param[2] == paramObj.star) ? count : 0;
|
||||
break;
|
||||
case TASK_TYPE.ROLE_TITLE://重置数据
|
||||
addCount = param[0] <= count ? count : 0;
|
||||
break;
|
||||
@@ -592,7 +613,7 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
|
||||
*/
|
||||
export async function getCreateUserFuncs(dataFuncs: number[], lv: number) {
|
||||
let addFuncs: number[] = [];
|
||||
for(let [id, dicFunSwitch] of gameData.funcsSwitch) {
|
||||
for (let [id, dicFunSwitch] of gameData.funcsSwitch) {
|
||||
if (dataFuncs.includes(id)) continue; // 已开启过了
|
||||
|
||||
if (dicFunSwitch && lv >= dicFunSwitch.param) {
|
||||
|
||||
Reference in New Issue
Block a user