活动:30天目标

This commit is contained in:
qiaoxin
2021-05-07 15:06:19 +08:00
parent 7b24078953
commit 3642133586
9 changed files with 562 additions and 4 deletions

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@@ -16,6 +16,7 @@ export enum ACTIVITY_TYPE {
GROWTH_FUND_TOWER_VIP = 9, // 镇念塔成长基金(高阶)
GROWTH_FUND_MAIN_ELITE = 10, // 精英成长基金
GROWTH_FUND_MAIN_ELITE_VIP = 11, // 精英成长基金(高阶)
THIRTY_DAYS = 12, // 30日目标活动
}
/**

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@@ -337,7 +337,7 @@ export const STATUS = {
ACTIVITY_MISSING: { code: 50000, simStr: '活动丢失' },
ACTIVITY_DATA_ERROR: { code: 50001, simStr: '数据错误' },
ACTIVITY_TASK_UNCOMPLETED: { code: 50002, simStr: '任务还未完成' },
ACTIVITY_NO_POINT: { code: 50003, simStr: '奖章不足' },
ACTIVITY_NO_POINT: { code: 50003, simStr: '积分不足' },
ACTIVITY_REWARDED: { code: 50004, simStr: '已经领取过' },
ACTIVITY_TIME_ERROR: { code: 50005, simStr: '时间错误' },
ACTIVITY_MAX_COUNT: { code: 50006, simStr: '已经到最大次数' },
@@ -347,7 +347,8 @@ export const STATUS = {
ACTIVITY_DAY_INDEX_OVER: { code: 50010, simStr: '心急吃不了热豆腐' },
ACTIVITY_EXPIRE: { code: 50011, simStr: '活动到期,刷新' },
ACTIVITY_GROWTH_FUND_END: { code: 50012, simStr: '成长基金活动结束' },
ACTIVITY_NEED_BUY: { code: 50012, simStr: '成长基金需要购买' },
ACTIVITY_NEED_BUY: { code: 50013, simStr: '成长基金需要购买' },
ACTIVITY_THIRTY_DAYS_END: { code: 50014, simStr: '30日活动结束' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
GM_MISS_API: { code: 60002, simStr: '未找到该接口' },

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@@ -0,0 +1,74 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 30天目标活动
*/
@index({ roleId: 1 })
export default class ActivityThirtyDays extends BaseModel {
@prop({ required: true })
acvitityId: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
pageIndex: number; // 第几页
@prop({ required: true })
cellIndex: number; // 第*页的第几个奖励
@prop({ required: true })
type: number; // 任务类型
@prop({ required: true })
totalCount: number; // 累计达成次数
@prop({ required: true })
isReceive: boolean; // 是否领取过奖励
//添加领取记录
public static async addRecord(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, lean = true) {
let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ roleId, acvitityId, pageIndex, cellIndex },
{ $set: { isReceive: true } }, { upsert: true, new: true }).lean(lean);
return result;
}
//根据活动统计完成任务次数
public static async addTaskCount(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, type: number, addCount: number, lean = true) {
let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ roleId, acvitityId, pageIndex, cellIndex, type },
{ $inc: { totalCount: addCount } }, { upsert: true, new: true }).lean(lean);
return result;
}
//根据活动统计完成任务次数
public static async setTaskCount(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, type: number, count: number, lean = true) {
let result: ActivityThirtyDaysModelType = await ActivityThirtyDaysModel.findOneAndUpdate({ roleId, acvitityId, pageIndex, cellIndex, type },
{ $set: { totalCount: count } }, { upsert: true, new: true }).lean(lean);
return result;
}
//根据活动id查询活动数据
public static async findData(acvitityId: number, roleId: string, lean = true) {
let result: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.find({ roleId, acvitityId }).lean(lean);
return result;
}
//查询第几页的活动数据
public static async findDataBypageIndex(acvitityId: number, roleId: string, pageIndex: number, lean = true) {
let result: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.find({ roleId, acvitityId, pageIndex }).lean(lean);
return result;
}
//查询第*页的某个的活动数据
public static async findDataByCellIndex(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number, lean = true) {
let result: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.find({ roleId, acvitityId, pageIndex, cellIndex }).lean(lean);
return result;
}
//删除活动领取记录
public static async deleteActivity(acvitityId: number, roleId: string, pageIndex: number, cellIndex: number) {
await ActivityThirtyDaysModel.deleteMany({ roleId, acvitityId, pageIndex, cellIndex });
}
}
export const ActivityThirtyDaysModel = getModelForClass(ActivityThirtyDays);
export interface ActivityThirtyDaysModelType extends Pick<DocumentType<ActivityThirtyDays>, keyof ActivityThirtyDays> { }
export type ActivityThirtyDaysModelTypeParam = Partial<ActivityThirtyDaysModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,48 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 30天目标活动-点数兑换奖励记录
*/
@index({ roleId: 1 })
export default class ActivityThirtyDaysPointReward extends BaseModel {
@prop({ required: true })
acvitityId: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
cellIndex: number; // 第几个奖励
@prop({ required: true })
isReceive: boolean; // 是否领取过奖励
//添加领取记录
public static async addRecord(acvitityId: number, roleId: string, cellIndex: number, lean = true) {
let result: ActivityThirtyDaysPointRewardModelType = await ActivityThirtyDaysPointRewardModel.findOneAndUpdate({ roleId, acvitityId, cellIndex },
{ $set: { isReceive: true } }, { upsert: true, new: true }).lean(lean);
return result;
}
//根据活动id查询活动数据
public static async findData(acvitityId: number, roleId: string, lean = true) {
let result: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.find({ roleId, acvitityId }).lean(lean);
return result;
}
//第几个活动数据
public static async findDataByCellIndex(acvitityId: number, roleId: string, cellIndex: number, lean = true) {
let result: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.find({ roleId, acvitityId, cellIndex }).lean(lean);
return result;
}
//删除活动领取记录
public static async deleteActivity(acvitityId: number, roleId: string, cellIndex: number) {
await ActivityThirtyDaysPointRewardModel.deleteMany({ roleId, acvitityId, cellIndex });
}
}
export const ActivityThirtyDaysPointRewardModel = getModelForClass(ActivityThirtyDaysPointReward);
export interface ActivityThirtyDaysPointRewardModelType extends Pick<DocumentType<ActivityThirtyDaysPointReward>, keyof ActivityThirtyDaysPointReward> { }
export type ActivityThirtyDaysPointRewardModelTypeParam = Partial<ActivityThirtyDaysPointRewardModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,217 @@
import { TASK_TYPE, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityThirtyDaysModelType } from '../../db/ActivityThirtyDays';
import { ActivityThirtyDaysPointRewardModelType } from '../../db/ActivityThirtyDaysPointReward';
import { RewardInter } from '../../pubUtils/interface';
import { parseGoodStrWithType, parseHeroStrWithType, splitString } from '../../pubUtils/util';
import { CreateHeroParam } from '../roleField/hero';
import { ActivityBase } from './activityField';
// 30天目标每个点兑换奖励的数据
export class ThirtyDaysPointItem {
cellIndex: number; // 第几个从1开始
consumePoint: number; //消费点数
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄2.物品
expiredReward: string; //过期任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄2.物品
isReceive: boolean = false; //是否领取过奖励
constructor(data: any) {
this.cellIndex = data.cellIndex;
this.consumePoint = data.consumePoint;
this.reward = data.reward;
this.expiredReward = data.expiredReward;
}
public heroReward(): CreateHeroParam[] {
let rewardArray = [];
let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
for (let objStr of rewardData) {
let reward = parseHeroStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
}
public goodReward(): RewardInter[] {
let rewardArray = [];
let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
for (let objStr of rewardData) {
let reward = parseGoodStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
}
}
// 30天目标每个奖励的数据
export class ThirtyDaysItem {
pageIndex: number; // 第几页,从1开始
cellIndex: number; // 第几个从1开始
name: string; //名称
taskType: number; // 任务类型 dic_zyz_taskType.json
taskParam: string; //任务数据 dic_zyz_taskType.json
taskParamArray: Array<number>; //任务数据 dic_zyz_taskType.json
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄2.物品
point: number; // 任务达成获得的奖励点,只在当前活动中有用,虚拟
isComplete: boolean = false; //是否完成任务
isReceive: boolean = false; //是否领取过奖励
constructor(data: any, pageIndex: number) {
this.pageIndex = pageIndex;
this.cellIndex = data.cellIndex;
this.name = data.name;
this.taskType = data.taskType;
this.taskParam = data.taskParam;
this.reward = data.reward;
this.point = data.point;
this.taskParamArray = splitString(data.taskParam, '&')
}
public heroReward(): CreateHeroParam[] {
let rewardArray = [];
let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
for (let objStr of rewardData) {
let reward = parseHeroStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
}
public goodReward(): RewardInter[] {
let rewardArray = [];
let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
for (let objStr of rewardData) {
let reward = parseGoodStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
}
public canReceive(): boolean {
return !this.isReceive;
}
}
// 30天目标每个标签页的数据
export class ThirtyDaysPage {
pageIndex: number; // 第几页,从1开始
name: string; //名称
item: Array<ThirtyDaysItem>; //ThirtyDaysItem每项奖励和任务内容
constructor(data: any) {
this.pageIndex = data.pageIndex;
this.name = data.name;
this.item = [];
for (let obj of data.item) {
this.item.push(new ThirtyDaysItem(obj, data.pageIndex));
}
}
}
// 30天任务活动数据
export class ThirtyDaysData extends ActivityBase {
name: string = '';//活动名称
days: number = 0;//活动周期天数
list: Array<ThirtyDaysPage> = [];//任务完成奖励
pointRewardList: Array<ThirtyDaysPointItem> = [];//点数兑换奖励
totalPoint: number = 0;//总共点数
consumePoint: number = 0;//消耗掉的点数
public findTaskByType(type: number) {
let task = [];
for (let i = 0; i < this.list.length; i++) {
let items = this.list[i].item;
for (let itemData of items) {
if (itemData.taskType == type) {
task.push(itemData);
}
}
}
return task;
}
//全部领取完成
public isComplete() {
for (let i = 0; i < this.list.length; i++) {
let items = this.list[i].item;
for (let itemData of items) {
if (!itemData.isReceive) {
return false
}
}
}
return true;
}
//点数兑换的奖励内容
public findThirtyDaysPointItem(cellIndex: number): ThirtyDaysPointItem {
let index = this.pointRewardList.findIndex(obj => { return obj && obj.cellIndex == cellIndex })
return (index != -1) ? this.pointRewardList[index] : null;
}
//完成的任务奖励内容
public findThirtyDaysItem(pageIndex: number, cellIndex: number): ThirtyDaysItem {
let listIndex = this.list.findIndex(obj => { return obj && obj.pageIndex == pageIndex });
if (listIndex != -1) {
let itemIndex = this.list[listIndex].item.findIndex(obj => { return obj && obj.cellIndex == cellIndex });
if (itemIndex != -1) {
return this.list[listIndex].item[itemIndex];
}
}
return null;
}
//解析玩家点数兑换领取记录
public setPlayerPointRecords(data: ActivityThirtyDaysPointRewardModelType[]) {
this.consumePoint = 0;
for (let obj of this.pointRewardList) {
let index = data.findIndex(record => { return obj.cellIndex == record.cellIndex })
if (index != -1) {
this.consumePoint += obj.consumePoint;
obj.isReceive = data[index].isReceive;
}
}
}
//解析玩家任务领取记录
public setPlayerRecords(data: ActivityThirtyDaysModelType[]) {
this.totalPoint = 0;
for (let record of data) {
let itemData = this.findThirtyDaysItem(record.pageIndex, record.cellIndex)
if (itemData) {
this.totalPoint += itemData.point;
itemData.isReceive = record.isReceive;
itemData.isComplete = record.totalCount >= itemData.taskParamArray[0];
}
}
}
public initData(data: string) {
let dataObj = JSON.parse(data);
this.name = dataObj.name;
this.days = dataObj.days;
let pointRewardData = dataObj.pointRewardData;
for (let obj of pointRewardData) {
this.pointRewardList.push(new ThirtyDaysPointItem(obj))
}
let arr = dataObj.data;
for (let obj of arr) {
this.list.push(new ThirtyDaysPage(obj))
}
}
constructor(activityData: ActivityModelType) {
super(activityData)
this.initData(activityData.data)
}
}

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@@ -15,6 +15,8 @@ import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ACTIVITY_TYPE } from '../consts/constModules/activityConst';
import { ActivityGrowthModel } from '../db/ActivityGrowth';
import { ActivityDailyChallengesModel } from '../db/ActivityDailyChallenges';
import { ThirtyDaysData } from '../domain/activityField/thirtyDaysField';
import { ActivityThirtyDaysModel } from '../db/ActivityThirtyDays';
@@ -423,7 +425,7 @@ export async function checkTaskRec(roleId: string, type: number, group: number,
break;
}
console.log('****isMatch', isMatch, checkHistory, type, taskType, group, count)
if(param.isDebug) {
if (param.isDebug) {
isMatch = true;
}
@@ -514,6 +516,22 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count:
}
}
//30天任务统计
allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, new Date());
for (let activity of allActivity) {
let thirtyDaysActivity = new ThirtyDaysData(activity);
let taskArray = thirtyDaysActivity.findTaskByType(taskType);
for (let task of taskArray) {
let addCount = isComplete(roleId, task.taskType, task.taskParam, count, parma);
if (addCount) {
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE) {
await ActivityThirtyDaysModel.setTaskCount(thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
} else {
await ActivityThirtyDaysModel.addTaskCount(thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
}
}
}
}
}
/**
@@ -544,6 +562,9 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
case TASK_TYPE.HERO_NUM:
addCount = count;
break;
case TASK_TYPE.HERO_QUALITY_STAR_UP://herocount&quality&star&
addCount = (param[1] == paramObj.quality) && (param[2] == paramObj.star) ? count : 0;
break;
case TASK_TYPE.ROLE_TITLE://重置数据
addCount = param[0] <= count ? count : 0;
break;
@@ -592,7 +613,7 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
*/
export async function getCreateUserFuncs(dataFuncs: number[], lv: number) {
let addFuncs: number[] = [];
for(let [id, dicFunSwitch] of gameData.funcsSwitch) {
for (let [id, dicFunSwitch] of gameData.funcsSwitch) {
if (dataFuncs.includes(id)) continue; // 已开启过了
if (dicFunSwitch && lv >= dicFunSwitch.param) {