diff --git a/game-server/app/servers/activity/handler/forgeHandler.ts b/game-server/app/servers/activity/handler/forgeHandler.ts index a6dab3dd0..18e610ff8 100644 --- a/game-server/app/servers/activity/handler/forgeHandler.ts +++ b/game-server/app/servers/activity/handler/forgeHandler.ts @@ -1,6 +1,6 @@ import { Application, BackendSession, HandlerService, } from 'pinus'; import { resResult } from '../../../pubUtils/util'; -import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts'; +import { ITEM_CHANGE_REASON, STATUS } from '../../../consts'; import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { getMetialStr, getPlayerForgeData, getPlayerForgeDataShow } from '../../../services/activity/forgeService'; import { ActivityForgeModel } from '../../../db/ActivityForge'; @@ -67,7 +67,7 @@ export class ForgeHandler { // 保存数据 let buildResult = await ActivityForgeModel.build(serverId, activityId, roleId, playerData.roundIndex, id, { todayIndex: playerData.todayIndex, isSuccess, material: getMetialStr(material) }); // 更新数据 - manual.setPlayerData(buildResult, playerData.todayIndex); + manual.setPlayerData(buildResult, playerData.todayIndex, playerData.hint); let activityGoods = undefined; if(isSuccess) { let { goods } = await addReward(roleId, roleName, sid, serverId, stringToRewardParam(manual.reward), ITEM_CHANGE_REASON.ACT_FORGE_BUILD); diff --git a/game-server/app/servers/activity/handler/miniGameHandler.ts b/game-server/app/servers/activity/handler/miniGameHandler.ts new file mode 100644 index 000000000..53f22c6af --- /dev/null +++ b/game-server/app/servers/activity/handler/miniGameHandler.ts @@ -0,0 +1,201 @@ +import { Application, BackendSession, HandlerService, } from 'pinus'; +import { resResult } from '../../../pubUtils/util'; +import { ITEM_CHANGE_REASON, REDIS_KEY, STATUS } from '../../../consts'; +import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService'; +import { getPlayerMiniGameData, getPlayerMiniGameDataShow } from '../../../services/activity/miniGameService'; +import { ActivityMiniGameRecModel } from '../../../db/ActivityMiniGameRec'; +import { ActivityMiniGameModel } from '../../../db/ActivityMiniGame'; +import { handleCost } from '../../../services/role/rewardService'; +import { Rank } from '../../../services/rankService'; +import { nowSeconds } from '../../../pubUtils/timeUtil'; +import { RoleRankInfo } from '../../../domain/rank'; +import { getAllServerName } from '../../../services/redisService'; + +export default function (app: Application) { + new HandlerService(app, {}); + return new ForgeHandler(app); +} + +export class ForgeHandler { + constructor(private app: Application) { + } + + /** + * @description 小游戏数据 + * @param {{ activityId: number}} msg + * @param {BackendSession} session + * @memberof ForgeHandler + */ + async getMiniGameActivity(msg: { activityId: number }, session: BackendSession) { + const { activityId } = msg; + const roleId = session.get('roleId'); + const serverId = session.get('serverId'); + + let playerData = await getPlayerMiniGameDataShow(activityId, serverId, roleId); + + if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); + + return resResult(STATUS.SUCCESS, playerData); + } + + /** + * @description 小游戏开始 + * @param {{ activityId: number}} msg + * @param {BackendSession} session + * @memberof ForgeHandler + */ + async gameStart(msg: { activityId: number }, session: BackendSession) { + const { activityId } = msg; + const roleId = session.get('roleId'); + const serverId = session.get('serverId'); + + let playerData = await getPlayerMiniGameData(activityId, serverId, roleId); + if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); + + if(playerData.playCnt >= playerData.buyCnt + playerData.freeCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_COUNT_LACK); + let record = await ActivityMiniGameRecModel.gameStart(serverId, activityId, playerData.roundIndex, playerData.todayIndex, roleId); + + + return resResult(STATUS.SUCCESS, { + activityId, + gameCode: record.gameCode, + playCnt: playerData.playCnt + }); + } + + /** + * @description 小游戏结束 + * @param {{ activityId: number}} msg + * @param {BackendSession} session + * @memberof ForgeHandler + */ + async gameEnd(msg: { activityId: number, gameCode: string, score: number }, session: BackendSession) { + const { activityId, gameCode, score } = msg; + const roleId = session.get('roleId'); + const roleName = session.get('roleName'); + const sid = session.get('sid'); + const serverId = session.get('serverId'); + + let playerData = await getPlayerMiniGameData(activityId, serverId, roleId); + if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); + + // 记录得分&次数 + let record = await ActivityMiniGameRecModel.gameEnd(activityId, roleId, gameCode, score); + if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND); + + let playerRecord = await ActivityMiniGameModel.incScore(serverId, activityId, playerData.roundIndex, roleId, score, playerData.nextRefreshTime); + if(!record) return resResult(STATUS.ACTIVITY_MINI_GAME_RECORD_NOT_FOUND); + playerData.setPlayerData(playerRecord); + playerData.incPlayerCnt(); + + let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime); + let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD); + + let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex }); + await r.setRankWithRoleInfo(roleId, score, nowSeconds(), null, true); + + return resResult(STATUS.SUCCESS, { + activityId, + gameCode, + score: playerData.score, + goods + }); + } + + /** + * @description 购买挑战次数 + * @param {{ activityId: number}} msg + * @param {BackendSession} session + * @memberof ForgeHandler + */ + async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) { + const { activityId, count } = msg; + const roleId = session.get('roleId'); + const sid = session.get('sid'); + const serverId = session.get('serverId'); + + let playerData = await getPlayerMiniGameData(activityId, serverId, roleId); + if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); + if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_MINI_GAME_BUY_COUNT_MAX); + // 扣材料 + let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.consume), ITEM_CHANGE_REASON.ACT_MINI_GAME_BUY_CNT); + if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); + + let playerRecord = await ActivityMiniGameModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count, playerData.nextRefreshTime); + playerData.setPlayerData(playerRecord); + + return resResult(STATUS.SUCCESS, { + activityId, + buyCnt: playerData.buyCnt, + maxBuyCnt: playerData.maxBuyCnt + }); + } + + /** + * @description 领取宝箱 + * @param {{ activityId: number}} msg + * @param {BackendSession} session + * @memberof ForgeHandler + */ + async receiveBox(msg: { activityId: number, boxId: number }, session: BackendSession) { + const { activityId, boxId } = msg; + const roleId = session.get('roleId'); + const roleName = session.get('roleName'); + const sid = session.get('sid'); + const serverId = session.get('serverId'); + + let playerData = await getPlayerMiniGameData(activityId, serverId, roleId); + if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); + let box = playerData.findBox(boxId); + if(!box) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_NOT_FOUND); + if(box.hasReceived) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED); + if(box.score > playerData.score) return resResult(STATUS.ACTIVITY_MINI_GAME_SCORE_NOT_ENOUGH); + let result = await ActivityMiniGameModel.receiveBox(serverId, activityId, playerData.roundIndex, roleId, boxId); + if(!result) return resResult(STATUS.ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED); + playerData.setPlayerData(result); + + let rewards = stringToRewardParam(playerData.reward, playerData.nextRefreshTime); + let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_MINI_GAME_REWARD); + + return resResult(STATUS.SUCCESS, { + activityId, + curBox: playerData.findBox(boxId), + goods + }); + } + + /** + * @description 排行榜 + * @param {{ activityId: number}} msg + * @param {BackendSession} session + * @memberof ForgeHandler + */ + async getRanks(msg: { activityId: number }, session: BackendSession) { + const { activityId } = msg; + const roleId = session.get('roleId'); + const serverId = session.get('serverId'); + + let playerData = await getPlayerMiniGameData(activityId, serverId, roleId); + if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); + + let serverNames = await getAllServerName(); + let r = new Rank(REDIS_KEY.ACTIVITY_MINI_GAME, { activityId, roundIndex: playerData.roundIndex }); + r.setGenerFieldsFun((obj => { + if(obj instanceof RoleRankInfo) { + return { rank: obj.rank, roleId: obj.roleId, name: obj.roleName, serverId: obj.serverId, serverName: serverNames[obj.serverId], num: obj.num } + } + return null + })); + + let { ranks, myRank } = await r.getRankListWithMyRank({ roleId }); + if (!myRank) { + myRank = await r.generMyRankWithRole(roleId, playerData.score, nowSeconds()); + } + + return resResult(STATUS.SUCCESS, { + activityId, + gameType: playerData.gameType, + ranks, myRank + }); + } +} diff --git a/game-server/app/services/activity/activityService.ts b/game-server/app/services/activity/activityService.ts index 7953a650d..1bc5fbd45 100644 --- a/game-server/app/services/activity/activityService.ts +++ b/game-server/app/services/activity/activityService.ts @@ -42,6 +42,7 @@ import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getAct import { getGroupShopDataShow } from './groupShopService'; import { getBindPhoneDataShow } from './bindPhoneService'; import { getPlayerForgeDataShow } from './forgeService'; +import { getPlayerMiniGameDataShow } from './miniGameService'; /** * 获取活动数据 @@ -238,6 +239,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number, activityData = await getPlayerForgeDataShow(activityId, serverId, roleId); break } + case ACTIVITY_TYPE.MINI_GAME: + { + activityData = await getPlayerMiniGameDataShow(activityId, serverId, roleId); + break + } default: { console.log('未知活动类型.........', activityType) break; diff --git a/game-server/app/services/activity/miniGameService.ts b/game-server/app/services/activity/miniGameService.ts new file mode 100644 index 000000000..c3c7b0036 --- /dev/null +++ b/game-server/app/services/activity/miniGameService.ts @@ -0,0 +1,46 @@ +import { ActivityForgeModel } from "../../db/ActivityForge"; +import { ActivityMiniGameModel } from "../../db/ActivityMiniGame"; +import { ActivityMiniGameRecModel } from "../../db/ActivityMiniGameRec"; +import { MiniGameData } from "../../domain/activityField/miniGameField"; +import { getRoleCreateTime, getServerCreateTime } from "../redisService"; +import { getActivityById } from "./activityService"; + +/** + * 玩家活动数据 + * + * @param {number} serverId 区Id + * @param {number} activityId 活动Id + * @param {string} roleId 角色Id + * + */ +export async function getPlayerMiniGameData(activityId: number, serverId: number, roleId: string) { + let activityData = await getActivityById(activityId); + let createTime = await getRoleCreateTime(roleId); + let serverTime = await getServerCreateTime(serverId); + let playerData = new MiniGameData(activityData, createTime, serverTime); + let playerRecord = await ActivityMiniGameModel.findData(serverId, activityId, playerData.roundIndex, roleId); + let records = await ActivityMiniGameRecModel.findRecords(serverId, activityId, playerData.roundIndex, roleId); + playerData.setPlayerData(playerRecord); + playerData.setPlayerRecords(records); + return playerData; +} + +/** + * 玩家活动数据 + * + * @param {number} serverId 区Id + * @param {number} activityId 活动Id + * @param {string} roleId 角色Id + * + */ +export async function getPlayerMiniGameDataShow(activityId: number, serverId: number, roleId: string) { + let playerData = await getPlayerMiniGameData(activityId, serverId, roleId); + if(playerData && playerData.canShow && playerData.canShow()) { + return playerData.getShowResult(); + } + return null +} + +export function getMetialStr(material: { id: number, count: number }[]) { + return material.map(({id, count}) => `${id}&${count}`).join('|') +} \ No newline at end of file diff --git a/game-server/app/services/checkParam.ts b/game-server/app/services/checkParam.ts index a5e4782f6..824689d48 100644 --- a/game-server/app/services/checkParam.ts +++ b/game-server/app/services/checkParam.ts @@ -120,6 +120,7 @@ export function checkRouteParam(route: string, msg: any) { case 'activity.groupShopHandler.getGroupShopPage': case 'activity.groupShopHandler.leaveGroupShopPage': case 'activity.forgeHandler.getForgeActivity': + case 'activity.miniGameHandler.getMiniGameActivity': { if(!checkNaturalNumbers(msg.activityId)) return false; break; @@ -442,6 +443,35 @@ export function checkRouteParam(route: string, msg: any) { if(!checkNaturalNumbers(activityId, id, count)) return false; break; } + case 'activity.miniGameHandler.gameStart': + { + if(!checkNaturalNumbers(msg.activityId)) return false; + break; + } + case 'activity.miniGameHandler.gameEnd': + { + let { activityId, gameCode, score } = msg; + if(!checkNaturalNumbers(activityId, score)) return false; + if(!checkNaturalStrings(gameCode)) return false; + break; + } + case 'activity.miniGameHandler.buyCnt': + { + let { activityId, count } = msg; + if(!checkNaturalNumbers(activityId, count)) return false; + break; + } + case 'activity.miniGameHandler.receiveBox': + { + let { activityId, boxId } = msg; + if(!checkNaturalNumbers(activityId, boxId)) return false; + break; + } + case 'activity.miniGameHandler.getRanks': + { + if(!checkNaturalNumbers(msg.activityId)) return false; + break; + } case "battle.barrageHandler.getBarrageList": { if(!checkNaturalStrings(msg.rid)) return false; diff --git a/game-server/app/services/rankService.ts b/game-server/app/services/rankService.ts index 9701127d2..4f75bdb51 100644 --- a/game-server/app/services/rankService.ts +++ b/game-server/app/services/rankService.ts @@ -20,6 +20,7 @@ import { GVGVestigeSumRankModel } from "../db/GVGVestigeSumRank"; import { GVGLeagueModel, GVGLeagueType } from "../db/GVGLeague"; import { GVGVestigeLeagueRankModel } from "../db/GVGVestigeLeagueRank"; import { getDayKeyInfo } from "./gvg/gvgFightService"; +import { ActivityMiniGameModel } from "../db/ActivityMiniGame"; /** @@ -1207,6 +1208,16 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe } } } + } else if (type == REDIS_KEY.ACTIVITY_MINI_GAME) { + let ranks = await ActivityMiniGameModel.findRank(); + for(let { _id: { activityId, roundIndex }, roleIds, arr } of ranks) { + let r = new Rank(type, { activityId, roundIndex }); + let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK); + for(let { roleId, score, updatedAt } of arr) { + let role = roles.find(cur => cur.roleId == roleId); + if(role) await r.setRankWithRoleInfo(roleId, score, updatedAt.getTime(), role, false); + } + } } } diff --git a/game-server/app/services/redisService.ts b/game-server/app/services/redisService.ts index 5be3fb55e..2d1aef70d 100644 --- a/game-server/app/services/redisService.ts +++ b/game-server/app/services/redisService.ts @@ -51,12 +51,14 @@ export async function initAllRank() { await delKeys(REDIS_KEY.LADDER); await delKeys(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL); await delKeys(REDIS_KEY.GVG_VESTIGE_LEAGUE); + await delKeys(REDIS_KEY.ACTIVITY_MINI_GAME); // 测试服特殊处理,由于重启较频繁且联军数据较少,数据先不删,正式服激战期间不会重启 if(!isDevelopEnv()) await delKeys(REDIS_KEY.LEAGUE_INFO); await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {}); await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, {}); await setRankRedisFromDb(REDIS_KEY.GVG_VESTIGE_LEAGUE, {}); + await setRankRedisFromDb(REDIS_KEY.ACTIVITY_MINI_GAME, {}); for(let {id} of serverList) { await initRankByServerId(id); diff --git a/shared/consts/constModules/sysConst.ts b/shared/consts/constModules/sysConst.ts index b36c8d61a..248c15f1d 100644 --- a/shared/consts/constModules/sysConst.ts +++ b/shared/consts/constModules/sysConst.ts @@ -267,6 +267,7 @@ export enum REDIS_KEY { GVG_HISTORY_CITY ='gvgHisCity', // gvg激战期玩家进入的城池 GVG_SEND_REWARD ='gvgSendReward', // gvg发放奖励 GVG_SPINE_CNT ='gvgSpineCnt', // gvg spine的下发数量 + ACTIVITY_MINI_GAME ='miniGame', // 活动小游戏排行榜 } // 各排行榜对应hash的key @@ -329,7 +330,8 @@ export function getInfoKeyByRedisKey(redisKey: REDIS_KEY) { return { infoKey: REDIS_KEY.LEAGUE_INFO, extraKey: [] }; case REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY: // 激战期联军排行榜 return { infoKey: REDIS_KEY.LEAGUE_INFO, extraKey: [] }; - + case REDIS_KEY.ACTIVITY_MINI_GAME: + return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; default: return { infoKey: REDIS_KEY.USER_INFO, extraKey: [] }; } @@ -431,7 +433,8 @@ export const KEY_TO_COMPOSE_FIELD = new Map([ [REDIS_KEY.LEAGUE_INFO, COMPOSE_FIELD_TYPE.LEAGUE], [REDIS_KEY.GVG_BATTLE_RANK, COMPOSE_FIELD_TYPE.ROLE], [REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, COMPOSE_FIELD_TYPE.LEAGUE], - [REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, COMPOSE_FIELD_TYPE.LEAGUE] + [REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, COMPOSE_FIELD_TYPE.LEAGUE], + [REDIS_KEY.ACTIVITY_MINI_GAME, COMPOSE_FIELD_TYPE.ROLE] ]); @@ -1140,8 +1143,10 @@ export enum ITEM_CHANGE_REASON { GVG_REVIVE = 174, // gvg复活队伍 GVG_USE_ITEM = 175, // gvg使用连弩 ARTIFACT_LV_RETURN = 176, // 宝物继承等级返还 - ACT_FORGE_BUILD = 177, // 火神祭祀锻造 - ACT_FORGE_HELP = 178, // 火神祭祀失败补助 + ACT_FORGE_BUILD = 177, // 火神祭祀锻造 + ACT_FORGE_HELP = 178, // 火神祭祀失败补助 + ACT_MINI_GAME_REWARD = 179, // 小游戏单局奖励 + ACT_MINI_GAME_BUY_CNT = 180, // 小游戏花元宝买 } export enum TA_EVENT { diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index 1b3cc572a..29ca38d3e 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -649,6 +649,12 @@ export const STATUS = { ACTIVITY_BUILD_COUNT: { code: 50047, simStr: '铸造次数已满' }, ACTIVITY_BUY_CNT_MAX: { code: 50048, simStr: '该图谱购买次数已达上限' }, ACTIVITY_MATERIAL_COUNT_NOT_ZERO: { code: 50049, simStr: '材料数量不可为0' }, + ACTIVITY_MINI_GAME_COUNT_LACK: { code: 50050, simStr: '次数不足' }, + ACTIVITY_MINI_GAME_RECORD_NOT_FOUND: { code: 50051, simStr: '未找到这条记录' }, + ACTIVITY_MINI_GAME_BUY_COUNT_MAX: { code: 50052, simStr: '购买次数不足' }, + ACTIVITY_MINI_GAME_BOX_NOT_FOUND: { code: 50053, simStr: '未找到该宝箱' }, + ACTIVITY_MINI_GAME_BOX_HAS_RECEIVED: { code: 50054, simStr: '该宝箱已领取' }, + ACTIVITY_MINI_GAME_SCORE_NOT_ENOUGH: { code: 50055, simStr: '积分不足' }, // GM后台相关状态 60000 - 69999 GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' }, diff --git a/shared/db/ActivityMiniGame.ts b/shared/db/ActivityMiniGame.ts new file mode 100644 index 000000000..2dd8804d2 --- /dev/null +++ b/shared/db/ActivityMiniGame.ts @@ -0,0 +1,72 @@ +import BaseModel from './BaseModel'; +import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; + +/** + * 小游戏记录 +*/ + +@index({ roleId: 1, activityId: 1 }) +@index({ score: -1 }) + +export default class Activity_MiniGame extends BaseModel { + @prop({ required: true }) + serverId: number; // 服Id + + @prop({ required: true }) + activityId: number; // 活动Id + + @prop({ required: true }) + roundIndex: number; // 第几轮 + + @prop({ required: true }) + nextRefreshTime: number; // 活动结束时间 + + @prop({ required: true }) + roleId: string; // 用户Id + + @prop({ required: true }) + buyCnt: number; // 小游戏购买次数 + + @prop({ required: true, type: Number }) + receivedBox: number[]; // 领取宝箱 + + @prop({ required: true }) + score: number; // 积分 + + public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) { + let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOne({ serverId, roleId, activityId, roundIndex }).lean(); + return result; + } + + public static async incScore(serverId: number, activityId: number, roundIndex: number, roleId: string, score: number, nextRefreshTime: number) { + let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { score }, $setOnInsert: { buyCnt: 0, receivedBox: [] }, $set: { nextRefreshTime } }, { new: true, upsert: true }).lean(); + return result; + } + + public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, count: number, nextRefreshTime: number) { + let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { buyCnt: count }, $setOnInsert: { score: 0, receivedBox: [] }, $set: { nextRefreshTime } }, { new: true, upsert: true }).lean(); + return result; + } + + public static async receiveBox(serverId: number, activityId: number, roundIndex: number, roleId: string, boxId: number) { + let result: ActivityMiniGameModelType = await ActivityMiniGameModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, receivedBox: { $ne: boxId } }, { $push: { receivedBox: boxId } }, { new: true }).lean(); + return result; + } + + public static async findRank() { + let result: { _id: { activityId: number, roundIndex: number }, roleIds: string[], arr: { roleId: string, score: number, updatedAt: Date }[] }[] + = await ActivityMiniGameModel.aggregate([ + { $match: { nextRefreshTime: { $gt: Date.now() } } }, + { $group: { + _id: { activityId: '$activityId', roundIndex: '$roundIndex' }, + roleIds: { $push: '$roleId' }, arr: { $push: { roleId: '$roleId', score: '$score', updatedAt: '$updatedAt' } } } + } + ]); + return result + } +} + +export const ActivityMiniGameModel = getModelForClass(Activity_MiniGame); + +export interface ActivityMiniGameModelType extends Pick, keyof Activity_MiniGame> { } +export type ActivityMiniGameModelTypeParam = Partial; // 将所有字段变成可选项 \ No newline at end of file diff --git a/shared/db/ActivityMiniGameRec.ts b/shared/db/ActivityMiniGameRec.ts new file mode 100644 index 000000000..2ab180269 --- /dev/null +++ b/shared/db/ActivityMiniGameRec.ts @@ -0,0 +1,62 @@ +import BaseModel from './BaseModel'; +import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; +import { genCode } from '../pubUtils/util'; + +/** + * 小游戏记录 +*/ + +@index({ roleId: 1, activityId: 1 }) +@index({ gameCode: 1 }) + +export default class Activity_MiniGame_Rec extends BaseModel { + @prop({ required: true }) + serverId: number; // 服Id + + @prop({ required: true }) + activityId: number; // 活动Id + + @prop({ required: true }) + roundIndex: number; // 第几轮 + + @prop({ required: true }) + todayIndex: number; // 今天第几天 + + @prop({ required: true }) + roleId: string; // 用户Id + + @prop({ required: true }) + gameCode: string; // 唯一id + + @prop({ required: true }) + score: number; // 这局游戏的得分 + + @prop({ required: true }) + isComplete: boolean; // 是否结束 + + public static async findRecords(serverId: number, activityId: number, roundIndex: number, roleId: string) { + let result: ActivityMiniGameRecModelType[] = await ActivityMiniGameRecModel.find({ serverId, roleId, activityId, roundIndex, isComplete: true }).lean(); + return result; + } + + public static async findByCode(activityId: number, roleId: string, gameCode: string) { + let result: ActivityMiniGameRecModelType = await ActivityMiniGameRecModel.findOne({ activityId, roleId, gameCode }).lean(); + return result; + } + + public static async gameStart(serverId: number, activityId: number, roundIndex: number, todayIndex: number, roleId: string) { + let gameCode = genCode(10); + let result: ActivityMiniGameRecModelType = await ActivityMiniGameRecModel.findOneAndUpdate({ gameCode }, { $set: { serverId, activityId, roundIndex, todayIndex, roleId, score: 0, isComplete: false } }, { new: true, upsert: true }).lean(); + return result; + } + + public static async gameEnd(activityId: number, roleId: string, gameCode: string, score: number) { + let result: ActivityMiniGameRecModelType = await ActivityMiniGameRecModel.findOneAndUpdate({ activityId, roleId, gameCode, isComplete: false }, { $set: { score, isComplete: true } }, { new: true }).lean(); + return result; + } +} + +export const ActivityMiniGameRecModel = getModelForClass(Activity_MiniGame_Rec); + +export interface ActivityMiniGameRecModelType extends Pick, keyof Activity_MiniGame_Rec> { } +export type ActivityMiniGameRecModelTypeParam = Partial; // 将所有字段变成可选项 \ No newline at end of file diff --git a/shared/domain/activityField/forgeField.ts b/shared/domain/activityField/forgeField.ts index 3fad6d9f9..6d01601fa 100644 --- a/shared/domain/activityField/forgeField.ts +++ b/shared/domain/activityField/forgeField.ts @@ -62,17 +62,18 @@ export class ForgeManual { this.quality = data.quality; } - public setPlayerData(playerData: ActivityForgeModelType, todayIndex: number) { + public setPlayerData(playerData: ActivityForgeModelType, todayIndex: number, hintDic?: ForgeHintInDb[]) { this.buildCnt = playerData.buildCnt||0; this.buyCnt = playerData.buyCnt||0; let todayFailRecord = playerData.record?.filter(cur => cur.todayIndex == todayIndex && cur.isSuccess == false)||[]; - this.failCnt = todayFailRecord.length; + this.failCnt = todayFailRecord.length; + if(hintDic) this.calHintType(hintDic); } public calHintType(hintDic: ForgeHintInDb[]) { for(let { failCnt, hintType } of hintDic) { - if(this.failCnt < failCnt) { - this.hintType = hintType; break; + if(this.failCnt >= failCnt) { + this.hintType = hintType; } } } diff --git a/shared/domain/activityField/miniGameField.ts b/shared/domain/activityField/miniGameField.ts new file mode 100644 index 000000000..9b315093d --- /dev/null +++ b/shared/domain/activityField/miniGameField.ts @@ -0,0 +1,109 @@ +// 节日活动 - 小游戏 +import { pick } from 'underscore'; +import { ActivityModelType } from '../../db/Activity'; +import { ActivityMiniGameModelType } from '../../db/ActivityMiniGame'; +import { ActivityMiniGameRecModelType } from '../../db/ActivityMiniGameRec'; +import { ActivityBase } from './activityField'; + +// 后台格式 + +interface MiniGameBuyCountInDb { + day: number; // 第几天 + buyCnt: number; // 可以购买的次数(累积) + freeCnt: number; // 免费次数(每日刷新) +} + +interface MiniGameBoxInDb { + id: number; // 宝箱id + score: number; // 分数 + reward: string; // type&id&count +} + +interface MiniGameDataInDb { + gameType: number; // 小游戏类型 1-消消乐 2-射箭 + buyCounts: MiniGameBuyCountInDb[]; // 可购买次数 + consume: string; // 购买次数的花费 type&id&count + reward: string; // 每局的参与奖励 type&id&count + box: MiniGameBoxInDb[]; // 宝箱 +} + +class MiniGameBox { + id: number; // 宝箱id + score: number; // 分数/成功次数 + reward: string; // type&id&count + hasReceived: boolean = false; // 是否已领取 + + constructor(data: MiniGameBoxInDb) { + this.id = data.id; + this.score = data.score; + this.reward = data.reward; + } + + public setReceive(box: number[]) { + if(box.indexOf(this.id) != -1) this.hasReceived = true; + } +} + +export class MiniGameData extends ActivityBase { + gameType: number; // 小游戏类型 1-消消乐 2-射箭 + consume: string; // 购买次数的消耗 type&id&count + reward: string; // 单局游戏的参与奖励 type&id&count + freeCnt: number = 0; // 今天的免费次数 + maxBuyCnt: number = 0; // 今天可以购买的次数 + box: MiniGameBox[] = []; // 宝箱 + + playCnt: number = 0; // 已玩次数,当 playCnt < freeCnt + buyCnt 时可以玩 + buyCnt: number = 0; // 已购买次数 + score: number = 0; // 当前总分 + + constructor(activityData: ActivityModelType, createTime: number, serverTime: number) { + super(activityData, createTime, serverTime) + this.initData(activityData.data) + } + + public initData(data: string): void { + let dataObj: MiniGameDataInDb = JSON.parse(data); + if(!dataObj) return; + + this.gameType = dataObj.gameType; + this.consume = dataObj.consume; + this.reward = dataObj.reward; + + for(let { day, buyCnt, freeCnt } of (dataObj.buyCounts||[])) { + if(day == this.todayIndex) this.freeCnt = freeCnt; + if(day <= this.todayIndex) this.maxBuyCnt += buyCnt; + } + + for(let data of (dataObj.box||[])) { + this.box.push(new MiniGameBox(data)); + } + } + + public setPlayerData(playerData: ActivityMiniGameModelType) { + if(!playerData) return; + this.buyCnt = playerData.buyCnt||0; + this.score = playerData.score||0; + for(let box of this.box) { + box.setReceive(playerData.receivedBox||[]); + } + } + + public setPlayerRecords(records: ActivityMiniGameRecModelType[]) { + this.playCnt = records.length; + } + + public incPlayerCnt() { + this.playCnt++; + } + + public findBox(boxId: number) { + return this.box.find(cur => cur.id == boxId); + } + + public getShowResult() { + return { + ...this.getBaseKeys(), + ...pick(this, ['gameType', 'consume', 'reward', 'freeCnt', 'maxBuyCnt', 'box', 'playCnt', 'buyCnt', 'score']) + } + } +} \ No newline at end of file diff --git a/shared/domain/rank.ts b/shared/domain/rank.ts index 9850f6f30..472a3a371 100644 --- a/shared/domain/rank.ts +++ b/shared/domain/rank.ts @@ -361,6 +361,7 @@ export class KeyName { hid?: number; seasonNum?: number; activityId?: number; + roundIndex?: number; index?: number; // 军团活动第几期 vestigeId?: number; groupKey?: string; @@ -380,6 +381,7 @@ export class KeyName { if(param.groupKey) this.groupKey = param.groupKey; if(param.day) this.day = param.day; if(param.configId) this.configId = param.configId; + if(param.roundIndex) this.roundIndex = param.roundIndex; } public getName() { @@ -424,6 +426,8 @@ export class KeyName { return `${this.key}:${this.configId}:${this.groupKey}`; case REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY: return `${this.key}:${this.configId}:${this.groupKey}:${this.cityId}`; + case REDIS_KEY.ACTIVITY_MINI_GAME: + return `${this.key}:${this.activityId}:${this.roundIndex}`; default: return this.key; }