装备:淬火修改读取表
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@@ -84,7 +84,7 @@ export async function addEquips(roleId: string, roleName: string, weapon: EquipI
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if(attrValue > 0) {
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let { min, max } = getQuenchByQualityAndGrade(quality, grade);
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let rand = getRandValueByMinMax(min, max, 0);
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grade = getQuenchGradeByValue(rand);
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grade = getQuenchGradeByValue(quality, rand);
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randMain.push({
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id: attrId,
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rand
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