将两种任务初步合起来
This commit is contained in:
270
game-server/app/services/task/taskObj.ts
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270
game-server/app/services/task/taskObj.ts
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import { pinus } from "pinus";
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import { ACTIVITY_TYPE, STATUS, TASK_SUM_TYPE, TASK_TYPE } from "../../consts";
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import { ActivityBuyRecordsModel } from "../../db/ActivityBuyRecords";
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import { ActivityDailyChallengesModel } from "../../db/ActivityDailyChallenges";
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import { ActivityGrowthModel } from "../../db/ActivityGrowth";
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import { ActivityGrowthFundModel } from "../../db/ActivityGrowthFund";
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import { ActivityRefreshTaskModel } from "../../db/ActivityRefreshTask";
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import { ActivityThirtyDaysModel } from "../../db/ActivityThirtyDays";
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import { ActivityTreasureHuntTaskModel } from "../../db/ActivityTreasureHuntTask";
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import { RoleType } from "../../db/Role";
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import { ServerTempModel, ServerTempModelType } from "../../db/ServerTemp";
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import { UserTaskRecModel } from "../../db/UserTaskRec";
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import { GrowthFundData } from "../../domain/activityField/growthFundField";
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import { RefreshTaskData } from "../../domain/activityField/refreshTaskField";
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import { SevenDaysData } from "../../domain/activityField/sevenDaysField";
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import { ThirtyDaysData } from "../../domain/activityField/thirtyDaysField";
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import { TreasureHuntData } from "../../domain/activityField/treasureHuntField";
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import { TaskListReturn, UpdateTaskParam } from "../../domain/roleField/task";
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import { gameData } from "../../pubUtils/data";
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import { getZeroPoint } from "../../pubUtils/timeUtil";
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import { resResult } from "../../pubUtils/util";
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import { getActivities, getActivitiesByType, getActivityByServerId } from "../activity/activityService";
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import { getRoleOnlineInfo } from "../redisService";
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/**
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* @class CheckTask
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* @classdesc 检查某个玩家任务的达成情况
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*/
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export class CheckTask {
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serverId: number; // 区id
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roleId: string; // 玩家id
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taskType: TASK_TYPE; // 任务type
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roleCreateTime: number; // 玩家的创建时间
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serverCreateTime: number; // 服务器的创建时间
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param: TaskParam; // 检查任务时传入的参数
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treasureHuntTemp: ServerTempModelType;
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constructor(serverId: number, roleId: string, taskType: TASK_TYPE, roleCreateTime: number, serverCreateTime: number) {
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this.serverId = serverId;
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this.roleId = roleId;
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this.taskType = taskType;
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this.roleCreateTime = roleCreateTime;
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this.serverCreateTime = serverCreateTime;
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this.param = new TaskParam();
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}
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/**
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* @description 检查任务的主程序
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*/
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public async check(count: number, sid: string) {
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let { taskType, roleId, serverId, roleCreateTime, serverCreateTime } = this;
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let dicTaskTypeDesc = gameData.taskDescByType.get(taskType);
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let taskPushMessages: TaskListReturn[] = [];
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let activityTaskPushMessages = [];
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// 检查一般任务
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let dicTasks = gameData.taskType.get(taskType);
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for (let dicTask of dicTasks) {
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let taskUpdateParam = this.checkIsMatch(dicTask.taskParam, count);
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if (taskUpdateParam) {
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let rec = await UserTaskRecModel.checkAndUpdateTask(roleId, dicTask.type, taskType, dicTask.group, taskUpdateParam);
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if (!rec) continue;
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if (rec.received && rec.received.includes(dicTask.id)) continue; // 已领取,不再推送
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let received = rec.received || [];
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taskPushMessages.push({ type: dicTask.type, id: dicTask.id, count: rec.count, received: received.includes(dicTask.id) });
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}
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}
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// 检查活动任务
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let activities = await getActivityByServerId(serverId);
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for(let activity of activities) {
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let { activityId, type: activityType } = activity;
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switch(activityType) {
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case ACTIVITY_TYPE.SEVEN_DAY:
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case ACTIVITY_TYPE.FOURTEEN_DAY://十四天乐活动 28
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case ACTIVITY_TYPE.COMMON_SEVEN_DAY://通用七天乐活动 29
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{
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//成长活动统计
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let playerData = new SevenDaysData(activity, roleCreateTime, serverCreateTime);
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let growthTaskArray = playerData.growth.findTaskByType(taskType); // 所有任务
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for (let task of growthTaskArray) {
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityGrowthModel.checkAndUpdateTask(serverId, activityId, roleId, task.dayIndex, task.cellIndex, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId, activityType: "growth" });
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}
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}
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//今日挑战统计
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let dailyChallengeTaskArray = playerData.dailyChallenge.findTaskByType(taskType);
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for (let task of dailyChallengeTaskArray) {
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if(dicTaskTypeDesc.sumType == TASK_SUM_TYPE.DO && task.dayIndex != playerData.today()) {
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continue;
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}
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityDailyChallengesModel.checkAndUpdateTask(serverId, activityId, roleId, task.dayIndex, task.cellIndex, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId, activityType: "daily" });
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}
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}
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break;
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}
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case ACTIVITY_TYPE.REFRESH_TASK:
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{
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// 通用的刷新任务
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let taskActivity = new RefreshTaskData(activity, roleCreateTime, serverCreateTime);
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let taskArray = taskActivity.findTaskByType(taskType);
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for (let task of taskArray) {
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityRefreshTaskModel.checkAndUpdateTask(serverId, activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId });
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}
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}
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break;
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}
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case ACTIVITY_TYPE.TREASURE_HUNT:
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{
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// 寻宝奇兵任务
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let tempData = await this.getTreasureHuntTemp();
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if(tempData && tempData.huntActivityId == activityId) {
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let playerData = new TreasureHuntData(activity, roleCreateTime, serverCreateTime);
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let taskArray = playerData.tasks.findItemByTaskType(taskType);
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for (let task of taskArray) {
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityTreasureHuntTaskModel.checkAndUpdateTask(serverId, activityId, roleId, tempData.huntRoundIndex, task.cellIndex, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({ ...task, totalCount: rec.totalCount, activityId });
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}
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}
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}
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break;
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}
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case ACTIVITY_TYPE.THIRTY_DAYS:
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{
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//30天任务统计
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let thirtyDaysActivity = new ThirtyDaysData(activity, roleCreateTime, serverCreateTime);
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let taskArray = thirtyDaysActivity.findTaskByType(taskType);
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for (let task of taskArray) {
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityThirtyDaysModel.checkAndUpdateTask(serverId, thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.tab, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({ ...task, totalCount: rec.totalCount, activityId });
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}
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}
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break;
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}
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case ACTIVITY_TYPE.GROWTH_FUND_MAIN:
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case ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP:
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{
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//主线成长基金
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if(taskType != TASK_TYPE.BATTLE_MAIN) continue;
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let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
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let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(this.param.warId);
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//推送
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activityTaskPushMessages.push(...taskArray);
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break;
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}
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case ACTIVITY_TYPE.GROWTH_FUND_TOWER:
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case ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP:
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{
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//镇念塔成长基金
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if(taskType != TASK_TYPE.BATTLE_TOWER_LV) continue;
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let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
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let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(this.param.towerLv);
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//推送
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activityTaskPushMessages.push(...taskArray);
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break;
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}
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case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE:
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case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP:
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{
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//精英成长基金
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if(taskType != TASK_TYPE.BATTLE_MAIN_ELITE) continue;
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let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
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let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(this.param.warId);
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//推送
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activityTaskPushMessages.push(...taskArray);
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break;
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}
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}
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}
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if (taskPushMessages.length > 0) {
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if (!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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if (!!sid) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, taskPushMessages), uids);
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}
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}
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if (activityTaskPushMessages?.length > 0) {
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if (!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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if (!!sid) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, activityTaskPushMessages), uids);
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}
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}
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}
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public checkIsMatch(dicTaskParam: number[], count: number): UpdateTaskParam {
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let param = this.param;
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switch(this.taskType) {
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case TASK_TYPE.LOGIN_SUM:
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{
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let today = getZeroPoint();
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if (today > param.role.loginTime) {
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return { inc: count }
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}
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}
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}
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}
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private async getTreasureHuntTemp() {
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if(this.treasureHuntTemp) return this.treasureHuntTemp;
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let tempData: ServerTempModelType = await ServerTempModel.findData(this.serverId);
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if (tempData) {
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this.treasureHuntTemp = tempData;
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return tempData
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} else {
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return null
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}
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}
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}
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class TaskParam {
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role?: RoleType; // 玩家数据
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warId?: number;
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towerLv?: number;
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public setRole(role: RoleType) {
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this.role = role;
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}
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}
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335
game-server/app/services/task/taskService.ts
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335
game-server/app/services/task/taskService.ts
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@@ -0,0 +1,335 @@
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import * as taskUtil from '../../pubUtils/taskUtil';
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import { RoleModel, RoleType } from '../../db/Role';
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import { pinus, FrontendOrBackendSession } from 'pinus';
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import { resResult, shouldRefresh } from '../../pubUtils/util';
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import { STATUS, TASK_TYPE, TASK_FUN_TYPE, SHOP_REFRESH_TYPE, WAR_TYPE } from '../../consts';
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import { TaskParam, TaskListReturn } from '../../domain/roleField/task';
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import { EPlace, HeroType } from '../../db/Hero';
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import { getRoleOnlineInfo } from '../redisService';
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import { HeroScores } from '../../db/PvpHistoryOpp';
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import { ItemInter } from '../../pubUtils/interface';
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import { UserTaskModel, UserTaskType } from '../../db/UserTask';
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import { UserTaskRecModel } from '../../db/UserTaskRec';
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import { UserTaskHistoryModel } from '../../db/UserTaskHistory';
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import { gameData } from '../../pubUtils/data';
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import { getSeconds, getZeroPointD } from '../../pubUtils/timeUtil';
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import { RoleStatus } from '../../db/ComBattleTeam';
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import { getActivities } from '../activity/activityService';
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export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, taskType: number, roles: RoleType[]) {
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for (let role of roles) {
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if (role) {
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await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, taskType, role);
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}
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}
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}
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export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, taskType: number, role: RoleType) {
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let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithHero(roleId: string, sid: string, taskType: number, hero: HeroType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithEplaces(roleId: string, sid: string, taskType: number, eplace: EPlace[], newEplace: EPlace[], eplaceIds: number[], params?: any) {
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let pushMessage = await taskUtil.checkTaskWithEplaces(roleId, taskType, eplace, newEplace, eplaceIds, params);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithEplace(roleId: string, sid: string, taskType: number, oldEquip: EPlace, newEplace: EPlace, params?: any) {
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let pushMessage = await taskUtil.checkTaskWithEplace(roleId, taskType, oldEquip, newEplace, params);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithArgs(roleId: string, sid: string, taskType: number, args: number[]) {
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let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithWar(roleId: string, sid: string, taskType: number, warId: number, heroes: number[], count: number, star: number) {
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let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTaskWithGoods(roleId: string, sid: string, taskType: number, goods: ItemInter[]) {
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let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function checkTask(roleId: string, sid: string, taskType: number, count: number, isInc: boolean, param: TaskParam) {
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let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param);
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pushTaskUpdate(roleId, sid, pushMessage);
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}
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export async function pushTaskUpdate(roleId: string, sid: string, pushMessage: TaskListReturn[]) {
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if (pushMessage.length > 0) {
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if (!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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if (!!sid) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
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}
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}
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}
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export async function checkActivityTask(serverId: number, sid: string, roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
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let pushMessage = await taskUtil.accomplishTask(serverId, roleId, taskType, count, parma, await getActivities());
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pushActivityUpdate(roleId, sid, pushMessage);
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return pushMessage;
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}
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export async function pushActivityUpdate(roleId: string, sid: string, pushMessage: any[]) {
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// console.log('pushActivityUpdate', JSON.stringify(pushMessage))
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if (pushMessage?.length > 0) {
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if (!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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if (!!sid) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
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}
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}
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}
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/**
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* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
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*/
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export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, battleId: number, heroes: number[], star: number) {
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
|
||||
//成长任务
|
||||
let dicWar = gameData.war.get(battleId);
|
||||
if (dicWar) {
|
||||
if (dicWar.warType == WAR_TYPE.NORMAL) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
|
||||
} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON, 1)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, 1, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.TOWER) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER, 1)
|
||||
} else if (dicWar.warType == WAR_TYPE.DAILY) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DAILY, 1, { dailyType: dicWar.dailyType })
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export async function checkTaskInBattleSweep(serverId: number, roleId: string, sid: string, battleId: number, count: number) {
|
||||
|
||||
// 任务
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN_SWEEP, count, { battleId })
|
||||
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, [], count, 0);
|
||||
await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, [], count, 0);
|
||||
//成长任务
|
||||
let dicWar = gameData.war.get(battleId);
|
||||
if (dicWar) {
|
||||
if (dicWar.warType == WAR_TYPE.NORMAL) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_MAIN, count, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.EXPEDITION) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_EXPEDITION, count)
|
||||
} else if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON, count)
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DUNGEON_WAR, count, { warId: battleId })
|
||||
} else if (dicWar.warType == WAR_TYPE.TOWER) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER, count)
|
||||
} else if (dicWar.warType == WAR_TYPE.DAILY) {
|
||||
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_DAILY, count, { dailyType: dicWar.dailyType })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskInComBattleStart(roleStatus: RoleStatus[], capId: string) {
|
||||
// console.log('********', JSON.stringify(roleStatus), capId, quality)
|
||||
for (let { roleId, isRobot } of roleStatus) {
|
||||
if (!isRobot) {
|
||||
|
||||
let { serverId } = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
if (roleId == capId && roleStatus.length > 1) { // 招募队友
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
|
||||
} else if (roleId !== capId) { // 协助寻宝
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1);
|
||||
}
|
||||
await checkTask(roleId, null, TASK_TYPE.COM_BATTLE, 1, true, {});
|
||||
//活动任务
|
||||
await checkActivityTask(serverId, null, roleId, TASK_TYPE.COM_BATTLE, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskInPvpEnd(roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[]) {
|
||||
if (isSuccess) {
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
|
||||
} else {
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
|
||||
}
|
||||
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
|
||||
}
|
||||
|
||||
|
||||
// 获取task状态
|
||||
export async function getCurTask(roleId: string, session: FrontendOrBackendSession) {
|
||||
let userTask = await UserTaskModel.findByRole(roleId);
|
||||
|
||||
let { dailyTaskRefWeekly, dailyTaskRef } = userTask;
|
||||
let curWeekStart = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
|
||||
if (dailyTaskRefWeekly < curWeekStart) { // 刷新周宝箱
|
||||
dailyTaskRefWeekly = curWeekStart;
|
||||
}
|
||||
session.set('refWeekly', getSeconds(dailyTaskRefWeekly));
|
||||
session.push('refWeekly', () => { });
|
||||
|
||||
if (shouldRefresh(dailyTaskRef, new Date())) {
|
||||
dailyTaskRef = new Date();
|
||||
userTask = await UserTaskModel.updateInfo(roleId, { dailyTaskRef });
|
||||
await removeHistoryTask(roleId, TASK_FUN_TYPE.DAILY);
|
||||
}
|
||||
session.set('refDaily', getSeconds(dailyTaskRef));
|
||||
session.push('refDaily', () => { });
|
||||
|
||||
let mainTask = await getMainTask(roleId, userTask);
|
||||
let dailyTask = await getDailyTask(roleId, userTask);
|
||||
let achievement = await getAchievement(roleId, userTask);
|
||||
return { mainTask, dailyTask, achievement };
|
||||
}
|
||||
|
||||
export async function getMainTask(roleId: string, userTask: UserTaskType) {
|
||||
let type = TASK_FUN_TYPE.MAIN;
|
||||
let { mainTaskStage: stage } = userTask;
|
||||
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
|
||||
|
||||
let taskList: TaskListReturn[] = [];
|
||||
for (let [id, dic] of gameData.mainTask) {
|
||||
if (dic.taskStage == stage) {
|
||||
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
|
||||
if (dbRec) {
|
||||
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
|
||||
} else {
|
||||
taskList.push({ type, id, count: 0, received: false });
|
||||
}
|
||||
}
|
||||
}
|
||||
return { stage, taskList }
|
||||
}
|
||||
|
||||
export async function getDailyTask(roleId: string, userTask: UserTaskType) {
|
||||
let type = TASK_FUN_TYPE.DAILY;
|
||||
let { dailyTaskPoint: point, dailyTaskRefWeekly, dailyTaskPointWeekly: weeklyPoint, dailyTaskBox: box } = userTask;
|
||||
let curWeekStart = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
|
||||
if (dailyTaskRefWeekly < curWeekStart) { // 刷新
|
||||
dailyTaskRefWeekly = curWeekStart;
|
||||
weeklyPoint = 0;
|
||||
box = [];
|
||||
}
|
||||
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
|
||||
|
||||
let taskList: TaskListReturn[] = [];
|
||||
for (let [id, dic] of gameData.dailyTask) {
|
||||
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
|
||||
if (dbRec) {
|
||||
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
|
||||
} else {
|
||||
taskList.push({ type, id, count: 0, received: false });
|
||||
}
|
||||
}
|
||||
return { point, weeklyPoint, taskList, box }
|
||||
}
|
||||
|
||||
export async function getAchievement(roleId: string, userTask: UserTaskType) {
|
||||
let type = TASK_FUN_TYPE.ACHIEVEMENT;
|
||||
let { achievementBox: box, achievementPoint: point } = userTask;
|
||||
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
|
||||
|
||||
let taskList: TaskListReturn[] = [];
|
||||
for (let [id, dic] of gameData.achievement) {
|
||||
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
|
||||
if (dbRec) {
|
||||
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
|
||||
} else {
|
||||
taskList.push({ type, id, count: 0, received: false });
|
||||
}
|
||||
}
|
||||
return { point, taskList, box }
|
||||
}
|
||||
|
||||
export async function getPvpTask(roleId: string) {
|
||||
let type = TASK_FUN_TYPE.PVP;
|
||||
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
|
||||
|
||||
let taskList: TaskListReturn[] = [];
|
||||
for (let [id, dic] of gameData.pvpDailyTask) {
|
||||
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
|
||||
if (dbRec) {
|
||||
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
|
||||
} else {
|
||||
taskList.push({ type, id, count: 0, received: false });
|
||||
}
|
||||
}
|
||||
return { taskList }
|
||||
}
|
||||
|
||||
// 刷新每日任务
|
||||
export async function refDailyTask(roleId: string, sid: string) {
|
||||
let userTask = await UserTaskModel.findByRole(roleId);
|
||||
let taskList = await getDailyTask(roleId, userTask);
|
||||
|
||||
// 转移每日任务
|
||||
await removeHistoryTask(roleId, TASK_FUN_TYPE.DAILY);
|
||||
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onDailyTaskRefresh', resResult(STATUS.SUCCESS, { taskList }), uids);
|
||||
|
||||
}
|
||||
|
||||
export async function removeHistoryTask(roleId: string, type: number, today?: Date) {
|
||||
|
||||
// 转移每日任务
|
||||
let history = await UserTaskRecModel.getHistoryRec(roleId, type, today);
|
||||
if (history.length > 0) {
|
||||
await UserTaskHistoryModel.pushUserTask(roleId, history);
|
||||
await UserTaskRecModel.deleteHistory(history);
|
||||
}
|
||||
}
|
||||
|
||||
// 刷新每日宝箱数量
|
||||
export async function refDailyTaskBox(roleId: string, sid: string, debug = false) {
|
||||
let userTask = await UserTaskModel.refreshWeekly(roleId, debug);
|
||||
if (userTask) {
|
||||
let { dailyTaskPoint: point, dailyTaskPointWeekly: weeklyPoint, dailyTaskBox: box } = userTask;
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onTaskBoxRefresh', resResult(STATUS.SUCCESS, {
|
||||
type: TASK_FUN_TYPE.DAILY,
|
||||
point, weeklyPoint, box
|
||||
}), uids);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user