将两种任务初步合起来
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270
game-server/app/services/task/taskObj.ts
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270
game-server/app/services/task/taskObj.ts
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import { pinus } from "pinus";
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import { ACTIVITY_TYPE, STATUS, TASK_SUM_TYPE, TASK_TYPE } from "../../consts";
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import { ActivityBuyRecordsModel } from "../../db/ActivityBuyRecords";
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import { ActivityDailyChallengesModel } from "../../db/ActivityDailyChallenges";
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import { ActivityGrowthModel } from "../../db/ActivityGrowth";
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import { ActivityGrowthFundModel } from "../../db/ActivityGrowthFund";
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import { ActivityRefreshTaskModel } from "../../db/ActivityRefreshTask";
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import { ActivityThirtyDaysModel } from "../../db/ActivityThirtyDays";
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import { ActivityTreasureHuntTaskModel } from "../../db/ActivityTreasureHuntTask";
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import { RoleType } from "../../db/Role";
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import { ServerTempModel, ServerTempModelType } from "../../db/ServerTemp";
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import { UserTaskRecModel } from "../../db/UserTaskRec";
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import { GrowthFundData } from "../../domain/activityField/growthFundField";
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import { RefreshTaskData } from "../../domain/activityField/refreshTaskField";
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import { SevenDaysData } from "../../domain/activityField/sevenDaysField";
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import { ThirtyDaysData } from "../../domain/activityField/thirtyDaysField";
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import { TreasureHuntData } from "../../domain/activityField/treasureHuntField";
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import { TaskListReturn, UpdateTaskParam } from "../../domain/roleField/task";
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import { gameData } from "../../pubUtils/data";
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import { getZeroPoint } from "../../pubUtils/timeUtil";
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import { resResult } from "../../pubUtils/util";
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import { getActivities, getActivitiesByType, getActivityByServerId } from "../activity/activityService";
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import { getRoleOnlineInfo } from "../redisService";
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/**
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* @class CheckTask
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* @classdesc 检查某个玩家任务的达成情况
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*/
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export class CheckTask {
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serverId: number; // 区id
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roleId: string; // 玩家id
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taskType: TASK_TYPE; // 任务type
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roleCreateTime: number; // 玩家的创建时间
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serverCreateTime: number; // 服务器的创建时间
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param: TaskParam; // 检查任务时传入的参数
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treasureHuntTemp: ServerTempModelType;
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constructor(serverId: number, roleId: string, taskType: TASK_TYPE, roleCreateTime: number, serverCreateTime: number) {
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this.serverId = serverId;
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this.roleId = roleId;
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this.taskType = taskType;
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this.roleCreateTime = roleCreateTime;
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this.serverCreateTime = serverCreateTime;
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this.param = new TaskParam();
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}
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/**
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* @description 检查任务的主程序
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*/
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public async check(count: number, sid: string) {
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let { taskType, roleId, serverId, roleCreateTime, serverCreateTime } = this;
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let dicTaskTypeDesc = gameData.taskDescByType.get(taskType);
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let taskPushMessages: TaskListReturn[] = [];
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let activityTaskPushMessages = [];
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// 检查一般任务
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let dicTasks = gameData.taskType.get(taskType);
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for (let dicTask of dicTasks) {
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let taskUpdateParam = this.checkIsMatch(dicTask.taskParam, count);
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if (taskUpdateParam) {
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let rec = await UserTaskRecModel.checkAndUpdateTask(roleId, dicTask.type, taskType, dicTask.group, taskUpdateParam);
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if (!rec) continue;
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if (rec.received && rec.received.includes(dicTask.id)) continue; // 已领取,不再推送
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let received = rec.received || [];
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taskPushMessages.push({ type: dicTask.type, id: dicTask.id, count: rec.count, received: received.includes(dicTask.id) });
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}
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}
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// 检查活动任务
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let activities = await getActivityByServerId(serverId);
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for(let activity of activities) {
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let { activityId, type: activityType } = activity;
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switch(activityType) {
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case ACTIVITY_TYPE.SEVEN_DAY:
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case ACTIVITY_TYPE.FOURTEEN_DAY://十四天乐活动 28
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case ACTIVITY_TYPE.COMMON_SEVEN_DAY://通用七天乐活动 29
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{
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//成长活动统计
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let playerData = new SevenDaysData(activity, roleCreateTime, serverCreateTime);
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let growthTaskArray = playerData.growth.findTaskByType(taskType); // 所有任务
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for (let task of growthTaskArray) {
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityGrowthModel.checkAndUpdateTask(serverId, activityId, roleId, task.dayIndex, task.cellIndex, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId, activityType: "growth" });
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}
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}
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//今日挑战统计
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let dailyChallengeTaskArray = playerData.dailyChallenge.findTaskByType(taskType);
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for (let task of dailyChallengeTaskArray) {
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if(dicTaskTypeDesc.sumType == TASK_SUM_TYPE.DO && task.dayIndex != playerData.today()) {
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continue;
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}
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityDailyChallengesModel.checkAndUpdateTask(serverId, activityId, roleId, task.dayIndex, task.cellIndex, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId, activityType: "daily" });
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}
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}
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break;
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}
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case ACTIVITY_TYPE.REFRESH_TASK:
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{
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// 通用的刷新任务
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let taskActivity = new RefreshTaskData(activity, roleCreateTime, serverCreateTime);
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let taskArray = taskActivity.findTaskByType(taskType);
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for (let task of taskArray) {
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityRefreshTaskModel.checkAndUpdateTask(serverId, activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({...task, totalCount: rec.totalCount, receiveRewardCount: rec.receiveRewardCount||0, activityId });
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}
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}
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break;
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}
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case ACTIVITY_TYPE.TREASURE_HUNT:
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{
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// 寻宝奇兵任务
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let tempData = await this.getTreasureHuntTemp();
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if(tempData && tempData.huntActivityId == activityId) {
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let playerData = new TreasureHuntData(activity, roleCreateTime, serverCreateTime);
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let taskArray = playerData.tasks.findItemByTaskType(taskType);
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for (let task of taskArray) {
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityTreasureHuntTaskModel.checkAndUpdateTask(serverId, activityId, roleId, tempData.huntRoundIndex, task.cellIndex, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({ ...task, totalCount: rec.totalCount, activityId });
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}
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}
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}
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break;
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}
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case ACTIVITY_TYPE.THIRTY_DAYS:
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{
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//30天任务统计
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let thirtyDaysActivity = new ThirtyDaysData(activity, roleCreateTime, serverCreateTime);
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let taskArray = thirtyDaysActivity.findTaskByType(taskType);
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for (let task of taskArray) {
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let taskUpdateParam = this.checkIsMatch(task.taskParamArray, count);
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if(taskUpdateParam) {
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let rec = await ActivityThirtyDaysModel.checkAndUpdateTask(serverId, thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.tab, taskUpdateParam);
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if(!rec) continue;
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activityTaskPushMessages.push({ ...task, totalCount: rec.totalCount, activityId });
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}
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}
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break;
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}
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case ACTIVITY_TYPE.GROWTH_FUND_MAIN:
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case ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP:
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{
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//主线成长基金
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if(taskType != TASK_TYPE.BATTLE_MAIN) continue;
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let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
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let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(this.param.warId);
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//推送
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activityTaskPushMessages.push(...taskArray);
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break;
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}
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case ACTIVITY_TYPE.GROWTH_FUND_TOWER:
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case ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP:
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{
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//镇念塔成长基金
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if(taskType != TASK_TYPE.BATTLE_TOWER_LV) continue;
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let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
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let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(this.param.towerLv);
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//推送
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activityTaskPushMessages.push(...taskArray);
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break;
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}
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case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE:
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case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP:
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{
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//精英成长基金
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if(taskType != TASK_TYPE.BATTLE_MAIN_ELITE) continue;
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let growthFundActivity = new GrowthFundData(activity, roleCreateTime, serverCreateTime);
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let playerRecords = await ActivityGrowthFundModel.findData(activity.activityId, roleId);
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growthFundActivity.setPlayerRecords(playerRecords);
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if (growthFundActivity.isVipActivity()) {//vip高阶需要购买
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let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
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growthFundActivity.initBuyRecords(buyRecords);
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}
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let taskArray = growthFundActivity.unLockItem(this.param.warId);
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//推送
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activityTaskPushMessages.push(...taskArray);
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break;
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}
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}
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}
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if (taskPushMessages.length > 0) {
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if (!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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if (!!sid) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, taskPushMessages), uids);
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}
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}
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if (activityTaskPushMessages?.length > 0) {
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if (!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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if (!!sid) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onActivityTaskUpdate', resResult(STATUS.SUCCESS, activityTaskPushMessages), uids);
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}
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}
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}
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public checkIsMatch(dicTaskParam: number[], count: number): UpdateTaskParam {
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let param = this.param;
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switch(this.taskType) {
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case TASK_TYPE.LOGIN_SUM:
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{
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let today = getZeroPoint();
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if (today > param.role.loginTime) {
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return { inc: count }
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}
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}
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}
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}
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private async getTreasureHuntTemp() {
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if(this.treasureHuntTemp) return this.treasureHuntTemp;
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let tempData: ServerTempModelType = await ServerTempModel.findData(this.serverId);
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if (tempData) {
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this.treasureHuntTemp = tempData;
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return tempData
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} else {
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return null
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}
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}
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}
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class TaskParam {
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role?: RoleType; // 玩家数据
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warId?: number;
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towerLv?: number;
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public setRole(role: RoleType) {
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this.role = role;
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}
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}
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