diff --git a/game-server/app/servers/activity/handler/popUpShopHandler.ts b/game-server/app/servers/activity/handler/popUpShopHandler.ts index 914f8dd99..864526791 100644 --- a/game-server/app/servers/activity/handler/popUpShopHandler.ts +++ b/game-server/app/servers/activity/handler/popUpShopHandler.ts @@ -1,7 +1,13 @@ import { Application, BackendSession } from 'pinus'; -import { resResult } from '../../../pubUtils/util'; -import { STATUS, } from '../../../consts'; -import { getPlayerPopUpShopData, makeDailyRMBGiftsReward } from '../../../services/popUpShopService'; +import { resResult, splitString } from '../../../pubUtils/util'; +import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY, STATUS, CURRENCY_TYPE, } from '../../../consts'; +import { getPlayerPopUpShopData } from '../../../services/popUpShopService'; +import { ActivityModel, ActivityModelType } from '../../../db/Activity'; +import { ActivityPopUpShopModel, ActivityPopUpShopModelType } from '../../../db/ActivityPopUpShop'; +import { PopUpShopData } from '../../../domain/activityField/PopUpSHopField'; +import { addReward, stringToRewardParam } from '../../../services/giftPackageService'; +import { RewardParam } from '../../../domain/activityField/rewardField'; +import { handleCost } from '../../../services/rewardService'; export default function (app: Application) { return new PopUpShopHandler(app); @@ -33,26 +39,58 @@ export class PopUpShopHandler { /** * @description 购买礼包 - * @param {{ activityId: number}} msg + * @param {{ activityId: number, taskId: number, id: number}} msg * @param {BackendSession} session * @memberof PopUpShopHandler */ - async buyGift(msg: { activityId: number }, session: BackendSession) { - const { activityId } = msg; + async buyGift(msg: { activityId: number, taskId: number, id: number }, session: BackendSession) { + const { activityId, taskId, id } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); const funcs: number[] = session.get('funcs'); - let playerData = await getPlayerPopUpShopData(activityId, serverId, roleId) - if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END); - // let item = playerData.findTodayItem(); - // let productID = item.productID; - // let resulet = await makeDailyRMBGiftsReward(roleId, roleName, sid, serverId, funcs, - // activityId, productID) + let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + if (!activityData) { + return resResult(STATUS.ACTIVITY_MISSING); + } + let playerRecords: ActivityPopUpShopModelType = await ActivityPopUpShopModel.findOpenDataByTaskId(serverId, activityId, roleId, taskId); + if (!playerRecords) { + return resResult(STATUS.ACTIVITY_POP_UP_SHOP_EXPIRE); + } + let allTaskData: any[] = JSON.parse(activityData.data); + let taskIndex = allTaskData.findIndex(obj => { return obj && obj.taskId == taskId }); + if (taskIndex == -1) { + return resResult(STATUS.ACTIVITY_DATA_ERROR); + } - return resResult(STATUS.SUCCESS, {}); + let playerData = new PopUpShopData(allTaskData[taskIndex]); + let itemData = playerData.findItem(id); + if (!itemData) { + return resResult(STATUS.ACTIVITY_DATA_ERROR); + } + + if (itemData.price) { + return resResult(STATUS.ACTIVITY_NEED_PAY); + } + + if (itemData.consume) { + return resResult(STATUS.ACTIVITY_NEED_PAY); + } + + //元宝消费 + let arr = splitString(itemData.consume, '&') + if (arr[0] != ACTIVITY_RESOURCES_TYPE.GOODS || arr[1] != CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD)) { + return resResult(STATUS.ACTIVITY_GOLD_RESOURCE); + } + let price = arr[2];//数量 + let resourceResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: price }]); + if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); + + let rewardParamArr: Array = stringToRewardParam(itemData.reward); + let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + return resResult(STATUS.SUCCESS, result); } } diff --git a/game-server/app/services/orderService.ts b/game-server/app/services/orderService.ts index a3ccc8684..63c34a9a9 100644 --- a/game-server/app/services/orderService.ts +++ b/game-server/app/services/orderService.ts @@ -8,6 +8,7 @@ import { RoleModel } from '../db/Role'; import { makeMonthlyTicketReward } from './monthlyTicketService'; import { makeSignInVIP } from './signInService'; import { makeDailyRMBGiftsReward } from './dailyRMBGiftsService'; +import { makePopUpShopReward } from './popUpShopService'; @@ -70,6 +71,11 @@ export async function makeOrder(localOrderID: string, sid: string) { let resule = await makeDailyRMBGiftsReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) break; } + case ACTIVITY_TYPE.POP_UP_SHOP: + { + let resule = await makePopUpShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID) + break; + } default: return '未知商品类型'; } diff --git a/game-server/app/services/popUpShopService.ts b/game-server/app/services/popUpShopService.ts index 185bc53e4..34fe091cd 100644 --- a/game-server/app/services/popUpShopService.ts +++ b/game-server/app/services/popUpShopService.ts @@ -66,17 +66,27 @@ export async function getPlayerPopUpShopData(activityId: number, serverId: numbe * @param {string} productID 商品ID * */ -export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], +export async function makePopUpShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, productID: string) { - // let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); - // let playerData = new popUpSHopField(activityData); - // let bigGiftProductID = playerData.productID; - // if (bigGiftProductID == productID) {//一次性购买7天礼包 - // return { goods: [], addHeros: [] } - // } else { - // let item = playerData.findProduct(productID); - // let rewardParamArr: Array = stringToRewardParam(item.reward); - // let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) - // return result - // } + let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true); + if (!activityData) { + return null; + } + let allTaskData: any[] = JSON.parse(activityData.data); + let taskIndex = allTaskData.findIndex(obj => { return obj && obj.data.productID == productID }); + if (taskIndex == -1) { + return null; + } + let playerData = new PopUpShopData(allTaskData[taskIndex]); + let taskId = playerData.taskId; + let item = playerData.findItemByProductID(productID); + + let playerRecords: ActivityPopUpShopModelType = await ActivityPopUpShopModel.addRecord(serverId, activityId, roleId, taskId, item.id); + if (!playerRecords) { + return null; + } + + let rewardParamArr: Array = stringToRewardParam(item.reward); + let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) + return result } diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index e56647082..343a6bb4d 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -356,6 +356,9 @@ export const STATUS = { ACTIVITY_RECHARGE_MONEY_NO_REWARD: { code: 50019, simStr: '没有可领取的奖励' }, ACTIVITY_SIGNIN_VIP_CONDITION: { code: 50020, simStr: '开启条件不足' }, ACTIVITY_SIGNIN_EXPIRE: { code: 50021, simStr: '签到过期,补签' }, + ACTIVITY_POP_UP_SHOP_EXPIRE: { code: 50022, simStr: '弹出商店过期' }, + ACTIVITY_NEED_PAY: { code: 50023, simStr: '客户端调错接口了' }, + ACTIVITY_GOLD_RESOURCE: { code: 50024, simStr: '元宝资源' }, // GM后台相关状态 60000 - 69999 GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' }, GM_MISS_API: { code: 60002, simStr: '未找到该接口' }, diff --git a/shared/domain/activityField/popUpShopField.ts b/shared/domain/activityField/popUpShopField.ts index d2475be93..92901328a 100644 --- a/shared/domain/activityField/popUpShopField.ts +++ b/shared/domain/activityField/popUpShopField.ts @@ -7,6 +7,8 @@ import { ActivityBase } from './activityField'; // 商品数据 export class PopUpShopItem { id: number; // 第几个,从1开始 + consume: string; //消耗资源(这里优先rmb的price价格,其次资源消耗) + price: number; // 商品价格 productID: string; // 商品id支付时使用 reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品 countMax: number = 0; //可购买的最大次数,0表示不限制 @@ -18,7 +20,9 @@ export class PopUpShopItem { this.id = data.id; this.reward = data.reward; this.countMax = data.countMax; - this.productID = data.productID; + this.consume = data.consume ? data.consume : ''; + this.price = data.price ? data.price : 0; + this.productID = data.productID ? data.productID : ''; this.name = data.name; } } @@ -29,6 +33,10 @@ export class PopUpShopData { taskId: number = 0;//id list: Array = [];//每件商品信息 + public findItemByProductID(productID: string) { + let index = this.list.findIndex(obj => { return obj && obj.productID === productID }); + return (index != -1) ? this.list[index] : null + } public findItem(id: number) { let index = this.list.findIndex(obj => { return obj && obj.id === id });