寻宝:增加每个武将伤害的统计
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@@ -447,7 +447,7 @@ export class ComBattleHandler {
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* @returns
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* @memberof ComBattleHandler
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*/
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async action(msg: {teamCode: string, bossHurts: Array<{dataId: number, hurtHp: number}>, killed: number[], curRnd: number}, session: BackendSession) {
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async action(msg: {teamCode: string, bossHurts: Array<{hid: number, dataId: number, hurtHp: number}>, killed: number[], curRnd: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, killed, bossHurts, curRnd } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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@@ -461,6 +461,7 @@ export class ComBattleHandler {
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}
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}
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// 重置总血量,计算真实伤害
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const roleSt = teamStatus.findMemberByRoleId(roleId);
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let actBossHurts: {dataId: number, hurtHp: number}[] = [];
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let totalHurtHp = 0;
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teamStatus.bossHpArr.forEach(boss => {
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@@ -476,11 +477,13 @@ export class ComBattleHandler {
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totalHurtHp = cal.add(totalHurtHp, boss.curHp);
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boss.curHp = 0;
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}
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if(bh.hid) {
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roleSt.addHeroDamage(bh.hid, deltaHp);
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}
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}
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}
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});
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// 更新玩家武将阵亡情况,计算玩家总伤害
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const roleSt = teamStatus.roleStatus.find(st => st.roleId === roleId);
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roleSt.totalDmg = cal.add(roleSt.totalDmg, totalHurtHp);
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if (killed && killed.length) {
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roleSt.killed = Array.from(new Set([...roleSt.killed, ...killed]));
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