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@@ -1,10 +1,5 @@
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// 一些通用的interface定义
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import { reduceCe } from "./util";
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import { PvpEnemies, PvpOtherHeroes } from "../db/generalField";
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import { GuildType } from "../db/Guild";
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import { RoleType } from "../db/Role";
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export interface RewardInter {
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id: number;
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count: number;
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@@ -101,144 +96,3 @@ export interface pvpEndParamInter {
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heal: number;
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underDamage: number;
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}
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export class RankParam {
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roleName: string;
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lv: number;
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vLv: number;
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guildName: string = "";
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head: string = 'zhaoyun';
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headHid: number = 19;
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sHid: number = 19;
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title: number;
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constructor(roleName: string, lv: number, vLv: number, headHid: number, sHid: number, title: number) {
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this.roleName = roleName;
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this.lv = lv;
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this.vLv = vLv;
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this.headHid = headHid;
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this.sHid = sHid;
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this.title = title;
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}
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}
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export class GuildRankParam {
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icon: number;
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name: string;
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lv: number;
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leader: {
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roleName: string;
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title: number;
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lv: number;
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headHid: number;
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sHid: number;
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}
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constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
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this.icon = icon;
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this.name = name;
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this.lv = lv;
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let _leader = new GuildLeader(leader);
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this.leader = _leader;
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}
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}
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export class GuildLeader {
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roleName: string;
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title: number;
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lv: number;
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headHid: number;
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sHid: number;
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constructor(leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
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this.roleName = leader.roleName;
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this.title = leader.title;
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this.lv = leader.lv;
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this.headHid = leader.headHid;
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this.sHid = leader.sHid;
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}
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}
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export class PlayerDetailHero {
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actorId: number;
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lv: number;
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star: number;
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colorStar: number;
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quality: number;
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score: number;
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setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) {
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this.actorId = hero.actorId;
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this.lv = hero.lv;
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this.star = hero.star;
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this.colorStar = hero.colorStar;
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this.quality = hero.quality;
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this.score = hero.score;
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}
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}
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export class PlayerDetail {
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roleId: string;
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roleName: string;
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lv: number;
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title?: number = 1;
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sHid?: number = 19;
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headHid?: number = 19;
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score?: number = 0;
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pLv?: number = 1;
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defCe?: number = 0;
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heroes: PlayerDetailHero[];
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rank?:number = 0;
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constructor(detail: PlayerDetail) {
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if(detail.roleId) this.roleId = detail.roleId;
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if(detail.roleName) this.roleName = detail.roleName;
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if(detail.lv) this.lv = detail.lv;
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if(detail.title) this.title = detail.title;
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if(detail.sHid) this.sHid = detail.sHid;
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if(detail.headHid) this.headHid = detail.headHid;
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if(detail.score) this.score = detail.score;
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if(detail.pLv) this.pLv = detail.pLv;
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if(detail.defCe) this.defCe = reduceCe(detail.defCe);
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if(detail.heroes) this.heroes = detail.heroes;
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if(detail.rank) this.rank = detail.rank;
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}
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}
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// 军团返回
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export class GuildMainInfo {
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code: string; // 军团唯一编号
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icon: number; // 头像
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name: string; // 军团名
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lv: number; // 等级
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memberCnt: number; // 人数
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isAuto: boolean; // 是否是自动加入
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ceLimit: number; // 战力条件
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constructor(guild: GuildType) {
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this.code = guild.code;
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this.icon = guild.icon;
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this.name = guild.name;
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this.lv = guild.lv;
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this.memberCnt = guild.memberCnt;
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this.ceLimit = guild.ceLimit;
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this.isAuto = guild.isAuto;
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}
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}
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// getGuildList里的返回
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export class GuildListInfo extends GuildMainInfo {
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leader: string; // 团长名
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hasApply: boolean = false; // 是否有申请过
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constructor(guild: GuildType) {
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super(guild);
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let leader = <RoleType>guild.leader;
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this.leader = leader.roleName;
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}
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setApply(hasApply: boolean) {
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this.hasApply = hasApply;
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}
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}
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