添加domain文件夹

This commit is contained in:
luying
2021-02-01 17:10:08 +08:00
parent 67668097d6
commit 39b68de801
23 changed files with 299 additions and 161 deletions

View File

@@ -1,10 +1,5 @@
// 一些通用的interface定义
import { reduceCe } from "./util";
import { PvpEnemies, PvpOtherHeroes } from "../db/generalField";
import { GuildType } from "../db/Guild";
import { RoleType } from "../db/Role";
export interface RewardInter {
id: number;
count: number;
@@ -101,144 +96,3 @@ export interface pvpEndParamInter {
heal: number;
underDamage: number;
}
export class RankParam {
roleName: string;
lv: number;
vLv: number;
guildName: string = "";
head: string = 'zhaoyun';
headHid: number = 19;
sHid: number = 19;
title: number;
constructor(roleName: string, lv: number, vLv: number, headHid: number, sHid: number, title: number) {
this.roleName = roleName;
this.lv = lv;
this.vLv = vLv;
this.headHid = headHid;
this.sHid = sHid;
this.title = title;
}
}
export class GuildRankParam {
icon: number;
name: string;
lv: number;
leader: {
roleName: string;
title: number;
lv: number;
headHid: number;
sHid: number;
}
constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
this.icon = icon;
this.name = name;
this.lv = lv;
let _leader = new GuildLeader(leader);
this.leader = _leader;
}
}
export class GuildLeader {
roleName: string;
title: number;
lv: number;
headHid: number;
sHid: number;
constructor(leader: {roleName: string, title: number, lv: number, headHid: number, sHid: number}) {
this.roleName = leader.roleName;
this.title = leader.title;
this.lv = leader.lv;
this.headHid = leader.headHid;
this.sHid = leader.sHid;
}
}
export class PlayerDetailHero {
actorId: number;
lv: number;
star: number;
colorStar: number;
quality: number;
score: number;
setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) {
this.actorId = hero.actorId;
this.lv = hero.lv;
this.star = hero.star;
this.colorStar = hero.colorStar;
this.quality = hero.quality;
this.score = hero.score;
}
}
export class PlayerDetail {
roleId: string;
roleName: string;
lv: number;
title?: number = 1;
sHid?: number = 19;
headHid?: number = 19;
score?: number = 0;
pLv?: number = 1;
defCe?: number = 0;
heroes: PlayerDetailHero[];
rank?:number = 0;
constructor(detail: PlayerDetail) {
if(detail.roleId) this.roleId = detail.roleId;
if(detail.roleName) this.roleName = detail.roleName;
if(detail.lv) this.lv = detail.lv;
if(detail.title) this.title = detail.title;
if(detail.sHid) this.sHid = detail.sHid;
if(detail.headHid) this.headHid = detail.headHid;
if(detail.score) this.score = detail.score;
if(detail.pLv) this.pLv = detail.pLv;
if(detail.defCe) this.defCe = reduceCe(detail.defCe);
if(detail.heroes) this.heroes = detail.heroes;
if(detail.rank) this.rank = detail.rank;
}
}
// 军团返回
export class GuildMainInfo {
code: string; // 军团唯一编号
icon: number; // 头像
name: string; // 军团名
lv: number; // 等级
memberCnt: number; // 人数
isAuto: boolean; // 是否是自动加入
ceLimit: number; // 战力条件
constructor(guild: GuildType) {
this.code = guild.code;
this.icon = guild.icon;
this.name = guild.name;
this.lv = guild.lv;
this.memberCnt = guild.memberCnt;
this.ceLimit = guild.ceLimit;
this.isAuto = guild.isAuto;
}
}
// getGuildList里的返回
export class GuildListInfo extends GuildMainInfo {
leader: string; // 团长名
hasApply: boolean = false; // 是否有申请过
constructor(guild: GuildType) {
super(guild);
let leader = <RoleType>guild.leader;
this.leader = leader.roleName;
}
setApply(hasApply: boolean) {
this.hasApply = hasApply;
}
}