创建公会

This commit is contained in:
luying
2021-01-18 21:05:25 +08:00
parent 97216647b2
commit 3c35852495
17 changed files with 281 additions and 37 deletions

View File

@@ -1,8 +1,15 @@
import {Application, BackendSession, pinus} from 'pinus';
import { Application, BackendSession, pinus } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts';
import { UserGuildModel } from '../../../db/UserGuild';
import { checkAuth } from '../../../services/guildService';
import { GuildModel } from '../../../db/Guild';
import { RoleModel } from '../../../db/Role';
import { GUILD } from '../../../pubUtils/dicParam';
import { handleCost } from '../../../services/rewardService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
export default function(app: Application) {
export default function (app: Application) {
return new GuildHandler(app);
}
@@ -11,13 +18,46 @@ export class GuildHandler {
}
//TODO创建军团
async createGuild() {
async createGuild(msg: { name: string, icon: number, notice: string }, session: BackendSession) {
const roleId = session.get('roleId');
const sid = session.get('sid');
const { name, icon, notice } = msg;
// 检查权限是否够,包括是否参过团
const { auth } = await UserGuildModel.getMyGuild(roleId);
const checkResult = checkAuth(GUILD_OPERATE.CREATE_GUILD, auth);
if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
// 检查名字是否重
const checkNameResult = await GuildModel.checkName(name);
if(checkNameResult) return resResult(STATUS.GUILD_NAME_DUP);
// 检查元宝是否够
const role = await RoleModel.findByRoleId(roleId);
if(GUILD.GUILD_CREATE_COST > role.gold) { // TODO 系统参数表字段更改
return resResult(STATUS.DAILY_REFRESH_GOLD_LACK);
}
await handleCost(roleId, sid, [getGoldObject(GUILD.GUILD_CREATE_COST)]);
// 创建公会
const guild = await GuildModel.createGuild({ name, icon, notice, leader: role._id, members: [roleId], ce: role.ce });
if(!guild) return resResult(STATUS.GUILD_CREATE_ERROR);
const userGuild = await UserGuildModel.createUserGuild({ guildCode: guild.code, roleId, role: role._id, guild: guild._id, auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN });
if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
// TODO 加入排行
const rank = 0;
// 返回
const result = { ...guild, rank, myInfo: {...userGuild}};
return resResult(STATUS.SUCCESS, result);
}
//TODO 获取军团列表
async getGuildList(msg: {page: number, showPeopleMax: boolean, name: string }, session: BackendSession) {
async getGuildList(msg: { page: number, showPeopleMax: boolean, name: string }, session: BackendSession) {
const list = [{
code: "code",
name: "name",