diff --git a/game-server/app/servers/battle/handler/guildBossHandler.ts b/game-server/app/servers/battle/handler/guildBossHandler.ts index df7531060..f4808b506 100644 --- a/game-server/app/servers/battle/handler/guildBossHandler.ts +++ b/game-server/app/servers/battle/handler/guildBossHandler.ts @@ -23,7 +23,7 @@ export class GuildHandler { // 获得boss关卡 async getBossInstance(msg: {}, session: BackendSession) { - const roleId = session.get('roleId'); + const roleId: string = session.get('roleId'); let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); @@ -39,8 +39,8 @@ export class GuildHandler { //开启演武场 async openBossInstance(msg: {}, session: BackendSession) { - const roleId = session.get('roleId'); - const serverId = session.get('serverId'); + const roleId: string = session.get('roleId'); + const serverId: number = parseInt(session.get('serverId')); let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); @@ -74,8 +74,8 @@ export class GuildHandler { } async battleBoss(msg: {}, session: BackendSession) { - const roleId = session.get('roleId'); - const roleName = session.get('roleName'); + const roleId: string = session.get('roleId'); + const roleName: string = session.get('roleName'); let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); @@ -101,7 +101,7 @@ export class GuildHandler { record: { heroes:[],recordNum: bossInstance.num, bossHp: bossInstance.bossHp}, } }, true); - const serverId = session.get('serverId'); + const serverId:number = parseInt(session.get('serverId')); await addBossInstance(code, serverId, roleId); if (!findWhere(ranks, {roleId})) { await BossInstanceModel.pushRanks(code, {roleId, score: 0, time: nowSeconds()}); @@ -113,8 +113,8 @@ export class GuildHandler { async action (msg: { damage: number, battleCode: string }, session: BackendSession ) { const { battleCode, damage } = msg; - const roleId = session.get('roleId'); - const serverId = session.get('serverId'); + const roleId: string = session.get('roleId'); + const serverId: number = parseInt(session.get('serverId')); let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode'); if (!userGuild) return resResult(STATUS.WRONG_PARMS); diff --git a/game-server/app/servers/battle/handler/guildRefinerHandler.ts b/game-server/app/servers/battle/handler/guildRefinerHandler.ts new file mode 100644 index 000000000..d2cb2de98 --- /dev/null +++ b/game-server/app/servers/battle/handler/guildRefinerHandler.ts @@ -0,0 +1,23 @@ +import { Application, BackendSession, pinus } from 'pinus'; +import { UserGuildModel } from '../../../db/UserGuild'; +import { resResult } from '../../../pubUtils/util'; +import { STATUS } from '../../../consts'; + +export default function (app: Application) { + return new GuildRefinerHandler(app); +} + +export class GuildRefinerHandler { + constructor(private app: Application) { + + } + + async refineEquip(msg: {eId: number}, session: BackendSession) { + const roleId = session.get('roleId'); + let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode'); + if (!userGuild) + return resResult(STATUS.WRONG_PARMS); + + + } +} \ No newline at end of file diff --git a/game-server/app/servers/battle/handler/guildTrainHandler.ts b/game-server/app/servers/battle/handler/guildTrainHandler.ts index df83dd597..e79ecc934 100644 --- a/game-server/app/servers/battle/handler/guildTrainHandler.ts +++ b/game-server/app/servers/battle/handler/guildTrainHandler.ts @@ -3,17 +3,17 @@ import { resResult, genCode, getRandomByLen } from '../../../pubUtils/util'; import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts'; import { GuildTrainModel } from '../../../db/GuildTrain'; import { BattleRecordModel } from '../../../db/BattleRecord'; -import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil'; -import { getUserGuild, getGuildTrainInfo, lockTrain, getGuildTrain, getGuildTrainRewards} from '../../../services/guildTrainService'; +import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/timeUtil'; +import { getUserGuild, getGuildTrainInfo, lockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService'; import { findIndex, findWhere, indexBy } from 'underscore' import { lockData } from '../../../services/redLockService'; -import { GUILD_DATA_NAME } from '../../../consts/constModules/guildConst'; +import { GUILD_DATA_NAME, REFRESH_HOUR } from '../../../consts/constModules/guildConst'; import { UserGuildModel } from '../../../db/UserGuild'; import { GuildModel } from '../../../db/Guild'; import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../../pubUtils/data'; import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst'; import { handleCost, addItems } from '../../../services/rewardService'; - +import { ARMY } from '../../../pubUtils/dicParam'; export default function (app: Application) { return new GuildTrainHandler(app); } @@ -25,9 +25,9 @@ export class GuildTrainHandler { //获得试炼的详情 async getTrainInstance(msg: {}, session: BackendSession) { - const roleId = session.get('roleId'); - const serverId = session.get('serverId'); - let userGuild = await getUserGuild(roleId); + const roleId: string = session.get('roleId'); + const serverId: number = parseInt(session.get('serverId')); + let userGuild = await getUserGuild(roleId, serverId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code } = userGuild; @@ -43,8 +43,9 @@ export class GuildTrainHandler { guildTrains.push(guildTrain); } } - let { trainCount, trainRewards } = userGuild; - let result = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, [trainId]); + let { trainCount, trainRewards, buyTrainCount } = userGuild; + let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, [trainId]); + result.buyTrainCount = buyTrainCount; return resResult(STATUS.SUCCESS, result); } @@ -52,8 +53,8 @@ export class GuildTrainHandler { const { hid, difficulty, trainId } = msg; const roleId = session.get('roleId'); const roleName = session.get('roleName'); - const serverId = session.get('serverId'); - let userGuild = await getUserGuild(roleId); + const serverId = parseInt(session.get('serverId')); + let userGuild = await getUserGuild(roleId, serverId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code } = userGuild; @@ -88,11 +89,11 @@ export class GuildTrainHandler { async trainBattleEnd(msg: { battleCode: string, isSuccess: boolean}, session: BackendSession) { const { battleCode, isSuccess } = msg; - const roleId = session.get('roleId'); - const serverId = session.get('serverId'); - const roleName = session.get('roleName'); - const sid = session.get('sid'); - let userGuild = await getUserGuild(roleId); + const roleId: string = session.get('roleId'); + const serverId: number = parseInt(session.get('serverId')); + const roleName: string = session.get('roleName'); + const sid: string = session.get('sid'); + let userGuild = await getUserGuild(roleId, serverId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code } = userGuild; @@ -104,7 +105,10 @@ export class GuildTrainHandler { // if (userGuild.trainCount - 1 < 0) { // return resResult(STATUS.WRONG_PARMS); // } - if (time > getTodayZeroPoint()) { + if (time < getCurHourPoint(REFRESH_HOUR) && nowSeconds() > getCurHourPoint(REFRESH_HOUR)) { + return resResult(STATUS.GUILD_TRAIN_IS_RESETED);//关卡已经重置 + } + if (time > getHourPoint(REFRESH_HOUR)) { userGuild = await UserGuildModel.updateInfo(roleId, {}, { trainCount: -1 }); } await BattleRecordModel.updateBattleRecordByCode(battleCode, { @@ -195,11 +199,11 @@ export class GuildTrainHandler { async getTrainInstanceBox(msg: { trainId: number , hid: number, index: number}, session: BackendSession) { let { trainId, hid, index } = msg; - const roleId = session.get('roleId'); - const serverId = session.get('serverId'); - const roleName = session.get('roleName'); + const roleId: string = session.get('roleId'); + const serverId: number = parseInt(session.get('serverId')); + const roleName: string = session.get('roleName'); const sid = session.get('sid'); - let userGuild = await getUserGuild(roleId); + let userGuild = await getUserGuild(roleId, serverId); if (!userGuild) return resResult(STATUS.WRONG_PARMS); const { guildCode: code } = userGuild; @@ -232,11 +236,11 @@ export class GuildTrainHandler { async getTrainLvUpRewards(msg: {trainId: number }, session: BackendSession) { let { trainId } = msg; - const roleId = session.get('roleId'); - const roleName = session.get('roleName'); - const sid = session.get('sid'); + const roleId: string = session.get('roleId'); + const roleName: string = session.get('roleName'); + const sid: string = session.get('sid'); - let { jinjieReward } = getTrainBaseByLv(trainId); + let { jinjieReward } = getArmyTrainJuDian(trainId); let userGuild = await UserGuildModel.receiveTrainRewards(roleId, trainId); if (!userGuild) { return resResult(STATUS.GUILD_GET_TRAIN_REWARD_FAIL); @@ -245,10 +249,22 @@ export class GuildTrainHandler { let { trainRewards } = userGuild; return resResult(STATUS.SUCCESS, { trainRewards, goods }); } + //购买挑战次数 - async purchaseTrainCount(msg: {code: string, trainId: number }, session: BackendSession) { - let { code, trainId } = msg; - const roleId = session.get('roleId'); - + async purchaseTrainCount(msg: {count: number}, session: BackendSession) { + let { count } = msg; + const roleId:string = session.get('roleId'); + const serverId: number = parseInt(session.get('serverId')); + const sid:string = session.get('sid'); + let userGuild = await getUserGuild(roleId, serverId); + if (!userGuild) + return resResult(STATUS.WRONG_PARMS); + if (userGuild.buyTrainCount >= ARMY.ARMY_TRAIN_BUYTIMES) + return resResult(STATUS.GUILD_BUY_TRAIN_COUNT_REACH_MAX) + let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_TRAIN_TIMESCOST}]); + if(!result) + return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); + let { trainCount, buyTrainCount } = await UserGuildModel.addTrainCount(roleId, count); + return resResult(STATUS.SUCCESS, { trainCount, buyTrainCount }); } } \ No newline at end of file diff --git a/game-server/app/services/guildBossService.ts b/game-server/app/services/guildBossService.ts index ba5d7c073..7ee841b87 100644 --- a/game-server/app/services/guildBossService.ts +++ b/game-server/app/services/guildBossService.ts @@ -91,7 +91,7 @@ export async function getBossInstanceWhenEnd(bossInstance: BossInstanceType, rol * @param damage * @param roleId */ -export async function bossResult(code: string, serverId: string, dataName: string, roleId: string, damage: number) { +export async function bossResult(code: string, serverId: number, dataName: string, roleId: string, damage: number) { let res:any = await lockData(serverId, dataName, code);//加锁 if (!!res.err) return true; @@ -138,7 +138,7 @@ export async function bossResult(code: string, serverId: string, dataName: strin return true; } -export async function addBossInstance(code: string, serverId:string, roleId: string) { +export async function addBossInstance(code: string, serverId:number, roleId: string) { let loginKey = 'login_roleId_' + roleId; let sid = await getRedis(loginKey); let key = 'serverId_' + serverId + 'guildCode_' + code; @@ -146,7 +146,7 @@ export async function addBossInstance(code: string, serverId:string, roleId: str saddAsync(key, [value]); } -export async function pushBossHpMessage(code: string, serverId:string, bossHp:number, isDelKey?: boolean ) { +export async function pushBossHpMessage(code: string, serverId:number, bossHp:number, isDelKey?: boolean ) { let key = 'serverId_' + serverId + 'guildCode_' + code; let members = await smembersAsync(key); let uids = members.map(member=>{ @@ -161,7 +161,7 @@ export async function pushBossHpMessage(code: string, serverId:string, bossHp:nu } } -export async function checkMemberExists(code: string, serverId:string, roleId: string, battleCode:string ) { +export async function checkMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) { let loginKey = 'login_roleId_' + roleId; let sid = await getRedis(loginKey); let key = 'serverId_' + serverId + 'guildCode_' + code ; diff --git a/game-server/app/services/guildTrainService.ts b/game-server/app/services/guildTrainService.ts index d3eb941ab..ee12342af 100644 --- a/game-server/app/services/guildTrainService.ts +++ b/game-server/app/services/guildTrainService.ts @@ -1,19 +1,28 @@ import { UserGuildModel } from '../db/UserGuild'; import { getArmyTrainJuDian } from '../pubUtils/data'; -import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil'; -import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst'; +import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil'; +import { GUILD_REPORT_NUM, GUILD_DATA_NAME, REFRESH_HOUR } from '../consts/constModules/guildConst'; import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain'; import { GuildModel } from '../db/Guild'; import { findWhere } from 'underscore'; -export async function getUserGuild(roleId: string) { +import { ARMY } from '../pubUtils/dicParam'; +import { lockData } from '../services/redLockService'; +import { pinus } from 'pinus'; +import { MailModel, MailType } from '../db/Mail'; +import { getRandomByLen, resResult } from '../pubUtils/util'; +import { getRedis } from '../services/redisService'; +import { STATUS } from '../consts/statusCode'; +export async function getUserGuild(roleId: string, serverId: number) { let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards'); if (!userGuild) return; - let { trainCount, trainTime} = userGuild; - if (trainTime < getTodayZeroPoint()) { - trainCount = 2; + let { trainCount, trainTime, buyTrainCount, guildCode} = userGuild; + await resetTrain(guildCode, serverId); + if (trainTime < getHourPoint(REFRESH_HOUR)) { + trainCount = ARMY.ARMY_TRAIN_BUYTIMES; + buyTrainCount = 0; + userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount}); } - userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}); return userGuild; } @@ -22,7 +31,7 @@ export async function recordUserGuild(roleId: string, code: string) { if (!userGuild||userGuild.guildCode != code) return; let { trainCount, trainTime} = userGuild; - if (trainTime < getTodayZeroPoint()) { + if (trainTime < getHourPoint(REFRESH_HOUR)) { trainCount = 0; } userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}); @@ -119,4 +128,57 @@ export async function lockTrain(code: string, trainId: number) { await GuildModel.updateInfo(code, {trainId}, {}); return guildTrain; +} + +export async function resetTrain(code: string, serverId: number) { + let res:any = await lockData(serverId, GUILD_DATA_NAME.GUILD, code);//加锁 + if (!!res.err) + return; + let guild = await GuildModel.resetGuildTrain(code, serverId); + if (!guild) { + res.releaseCallback();//解锁 + return; + } + res.releaseCallback();//解锁 + const userGuildList = await UserGuildModel.getListByGuild(code, 'trainRewards', {}); + const guildTrains = await GuildTrainModel.getGuildTrainBoxs(code); + let mails = new Array(); + let pushMessage = []; + let uids = []; + userGuildList.forEach(async function ({roleId, trainRewards}) { + let goods = []; + guildTrains.forEach(guildTrain=>{ + guildTrain.trainInstances.forEach(({ trainBoxs })=>{ + if (!findWhere(trainBoxs, {roleId})) { + let { heroRewards } = getArmyTrainJuDian(guildTrain.trainId); + let good = getRandomByLen(heroRewards); + goods.push(good); + } + }) + }); + for (let trainId = 1; trainId < guild.trainId; trainId++) { + let { jinjieReward } = getArmyTrainJuDian(trainId); + if (trainRewards.indexOf(trainId)) { + goods.push(...jinjieReward); + } + } + let key = 'login_roleId_' + roleId; + let sid = await getRedis(key); + if (!!goods.length) { + const doc = new MailModel(); + const mail = Object.assign(doc.toJSON(), {roleId, goods, sendName: '系统', mailId: 1, sendTime: nowSeconds(), content:'练兵场未领取宝箱奖励和进阶奖励:'}); + mails.push(mail); + if (!!sid) { + pushMessage.push({route: 'onMailsAdd', data:[mail], uid: roleId, sid}); + } + } + if (!!sid) { + uids.push({ uid: roleId, sid}); + } + }); + pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids); + await MailModel.addMails(mails); + await GuildTrainModel.resetGuildTrain(code); + await lockTrain(code, 1); + await UserGuildModel.resetTrainUserGuild(code); } \ No newline at end of file diff --git a/game-server/app/services/redLockService.ts b/game-server/app/services/redLockService.ts index a6c9997e3..e16287fe1 100644 --- a/game-server/app/services/redLockService.ts +++ b/game-server/app/services/redLockService.ts @@ -45,7 +45,7 @@ export class RedlockService { } -export async function lockData(serverId: string, dataName: string, id: string ) { +export async function lockData(serverId: number, dataName: string, id: string ) { let key = 'serverId_'+serverId+'_'+dataName+'_'+id; let lockKey = 'locks:' + key; console.log(' lockKey = '+ lockKey); diff --git a/game-server/app/services/redisService.ts b/game-server/app/services/redisService.ts index 29c17a125..b238bc43c 100644 --- a/game-server/app/services/redisService.ts +++ b/game-server/app/services/redisService.ts @@ -17,7 +17,6 @@ export async function initAllRank() { const client: Redis.RedisClient = pinus.app.get('redis'); const serverList = await GameModel.getAllServerList(); await client.delAsync(REDIS_KEY.USER_INFO); - await client.delAsync(REDIS_KEY.PVP_RANK); for(let {id} of serverList) { await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id)); await initRank(id); diff --git a/shared/consts/constModules/guildConst.ts b/shared/consts/constModules/guildConst.ts index 745a1ed35..e12269665 100644 --- a/shared/consts/constModules/guildConst.ts +++ b/shared/consts/constModules/guildConst.ts @@ -120,6 +120,8 @@ export enum GUILD_DATA_NAME { BOSS_SCRIPT = 'BossInstance', TRAIN = 'BossInstance', TRAIN_BOX = 'BossInstanceBox', + GUILD = 'Guild' } export const GUILD_REPORT_NUM = 40; +export const REFRESH_HOUR = 5; diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index 08ff43c43..7f3401a05 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -225,6 +225,8 @@ export const STATUS = { GUILD_TRAIN_REWARD_IS_RECEIVED: {code: 30913, simStr: '试炼进阶奖励已领取'}, GUILD_GET_TRAIN_REWARD_FAIL: {code: 30913, simStr: '宝箱领取失败'}, GUILD_TRAIN_LEVEL_IS_COMPLETE: {code: 30913, simStr: '试炼已经进阶'}, + GUILD_BUY_TRAIN_COUNT_REACH_MAX: { code: 30913, simStr: '训练场购买挑战次数以达到上线' }, + GUILD_TRAIN_IS_RESETED: { code: 30913, simStr: '训练场购买挑战次数以达到上线' }, // 社交相关状态 40000 - 49999 // 运营模块相关状态 50000 - 59999 diff --git a/shared/db/Guild.ts b/shared/db/Guild.ts index d8f8df1da..dc2ec25e7 100644 --- a/shared/db/Guild.ts +++ b/shared/db/Guild.ts @@ -3,6 +3,7 @@ import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typ import Role, { RoleType } from './Role'; import { genCode } from '../pubUtils/util'; import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE } from '../consts'; +import { getCurWeekTime } from '../pubUtils/timeUtil'; class Structure { @prop({ required: true }) @@ -79,6 +80,10 @@ export default class Guild extends BaseModel { @prop({ required: true, default: 1 }) trainId: number; // 试炼id + + @prop({ required: true, default: 0 }) + resetTrainTime: number;//上次刷新挑战训练场次数的时间 + public static async createGuild(params: { name: string, icon: number, notice: string }, role: RoleType, serverId: number) { const doc = new GuildModel(); const update = Object.assign(doc.toJSON(), params, { leader: role._id, members: [role.roleId], guildCe: role.ce, serverId }); @@ -174,6 +179,12 @@ export default class Guild extends BaseModel { const result = await GuildModel.findOneAndUpdate({ $elemMatch: {members: roleId}, status: GUILD_STATUS.RUNNING}, {$inc: {guildCe: inc}}, {new: true}).lean(); return result; } + + public static async resetGuildTrain(code: string, serverId: number, lean = true) { + const time = getCurWeekTime(1, 5);//每周一,5点刷新 + const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: 1}}).lean(lean); + return result; + } } export const GuildModel = getModelForClass(Guild); diff --git a/shared/db/GuildRefine.ts b/shared/db/GuildRefine.ts new file mode 100644 index 000000000..7dad40c11 --- /dev/null +++ b/shared/db/GuildRefine.ts @@ -0,0 +1,32 @@ +import BaseModel from './BaseModel'; +import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; + +class ScienceTree { + @prop({ required: true }) + id: number; + @prop({ required: true }) + time: number; + @prop({ required: true }) + assistCount: number; +} + +@index({ guildCode: 1 }) + +export default class GuildRefiner extends BaseModel { + @prop({ required: true }) + guildCode: string; + + @prop({ required: true, type: ScienceTree, default:[] }) + scienceTrees: ScienceTree[]; + + public static async createScienceTree(guildCode: string, scienceTrees: ScienceTree[], lean = true) { + const result = await GuildRefinerModel.findOneAndUpdate({ guildCode }, {$set: {scienceTrees}}, {new: true, upsert: true}).lean(lean); + return result; + } + + +} + +export const GuildRefinerModel = getModelForClass(GuildRefiner); + +export interface GuildRefinerType extends Pick, keyof GuildRefiner>{} \ No newline at end of file diff --git a/shared/db/GuildTrain.ts b/shared/db/GuildTrain.ts index 5db67962a..df57e3388 100644 --- a/shared/db/GuildTrain.ts +++ b/shared/db/GuildTrain.ts @@ -110,6 +110,16 @@ export default class GuildTrain extends BaseModel { { $push:{ 'trainInstances.$.trainBoxs': {roleId, index, good} }}, {new: true}).lean(lean); return guildTrain; } + + public static async resetGuildTrain(guildCode: string) { + const result = await GuildTrainModel.updateMany({guildCode}, {$set:{locked: false}}); + return result; + } + + public static async getGuildTrainBoxs(guildCode: string) { + const result: GuildTrainType[] = await GuildTrainModel.find({guildCode, 'trainInstances.endTime':{$gte: nowSeconds()}, locked: false}); + return result; + } } diff --git a/shared/db/UserGuild.ts b/shared/db/UserGuild.ts index de533dd01..3da33a82d 100644 --- a/shared/db/UserGuild.ts +++ b/shared/db/UserGuild.ts @@ -2,7 +2,8 @@ import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose'; import Role, { RoleType } from './Role'; import { GUILD_AUTH, USER_GUILD_STATUS, GUILD_JOB } from '../consts'; - +import { nowSeconds } from '../pubUtils/timeUtil'; +import { ARMY } from '../pubUtils/dicParam'; class ActiveRecord { @prop({ required: true }) id: number; @@ -51,12 +52,16 @@ export default class UserGuild extends BaseModel { @prop({ required: true, default: 0 }) trainCount: number;//每日挑战训练场的次数 + @prop({ required: true, default: 0 }) + buyTrainCount: number;//每日挑战训练场购买次数 + @prop({ required: true, default: 0 }) trainTime: number;//上次刷新挑战训练场次数的时间 @prop({ required: true, default: [] }) trainRewards: Array;//领取过的进阶等级 + public static async getMyAuth(roleId: string, guildCode?: string, userGuild?: UserGuildType) { let myGuild: UserGuildType; if(!userGuild) { @@ -133,6 +138,17 @@ export default class UserGuild extends BaseModel { return result; } + + public static async addTrainCount(roleId: string, trainCount: number, lean = true) { + const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON, $gte:{buyTrainCount: trainCount}}, + {$inc: {trainCount, buyTrainCount: -1 * trainCount}}, {new: true}).lean(lean); + return result; + } + + public static async resetTrainUserGuild(guildCode: string) { + const result = await UserGuildModel.updateMany({ guildCode }, {$set: { trainCount: ARMY.ARMY_TRAIN_BUYTIMES, buyTrainCount: 0, trainTime: nowSeconds(), trainRewards: [] }}); + return result; + } } export const UserGuildModel = getModelForClass(UserGuild); diff --git a/shared/pubUtils/data.ts b/shared/pubUtils/data.ts index 7c74f5453..4465266ab 100644 --- a/shared/pubUtils/data.ts +++ b/shared/pubUtils/data.ts @@ -344,14 +344,15 @@ export function getBossByLv(lv: number) { export function getArmyTrainJuDian(trainId: number) { return gameData.armyTrainJuDian.get(trainId); } + export function getTrainSoloReward(id: number) { return gameData.trainSoloReward.get(id); } + export function getTrainBaseByLv(lv: number) { return gameData.trainBase.get(lv); } - export function getGuildActiveWeekReward(point: number) { let result = gameData.guildActiveWeekReward.find(cur => { let {weekPointMax, weekPointMin} = cur; diff --git a/shared/pubUtils/dictionary/DicArmyTrainJuDian.ts b/shared/pubUtils/dictionary/DicArmyTrainJuDian.ts index dc319045f..e3935dd3f 100644 --- a/shared/pubUtils/dictionary/DicArmyTrainJuDian.ts +++ b/shared/pubUtils/dictionary/DicArmyTrainJuDian.ts @@ -1,6 +1,7 @@ import { readJsonFile, parseGoodStr } from '../util' import { FILENAME } from '../../consts' type KeysEnum = { [P in keyof Required]: true }; +import { RewardInter } from '../interface'; const _ = require('lodash'); export interface DicArmyTrainJuDian { @@ -9,12 +10,15 @@ export interface DicArmyTrainJuDian { // 目标品质 readonly trainInstances: Array<{hid: number, warId: number, progress: number}>; readonly heroRewards: Array<{id: number, count: number}>; + // 进阶奖励 + readonly jinjieReward: RewardInter[]; } const DicArmyTrainJuDianKeys: KeysEnum = { id: true, trainInstances: true, - heroRewards: true + heroRewards: true, + jinjieReward: true }; const str = readJsonFile(FILENAME.DIC_ARMY_TRAIN_JU_DIAN); @@ -26,7 +30,8 @@ arr.forEach(o => { let arr = element.split('&'); return {hid: parseInt(arr[0]), warId: parseInt(arr[1]), progress: parseInt(arr[2])}; }); - + o.jinjieReward = parseGoodStr(o.jinjieReward); + o.heroRewards = parseGoodStr(o.shilianReward); dicArmyTrainJuDian.set(o.id,_.pick(o, Object.keys(DicArmyTrainJuDianKeys))); diff --git a/shared/pubUtils/dictionary/DicStructure.ts b/shared/pubUtils/dictionary/DicStructure.ts index 93129ffe9..ac661821f 100644 --- a/shared/pubUtils/dictionary/DicStructure.ts +++ b/shared/pubUtils/dictionary/DicStructure.ts @@ -80,8 +80,7 @@ export interface DicTrainBase { readonly difficultyRatio: number; // 据点奖励增长系数 readonly judianRewardRatio: number; - // 进阶奖励 - readonly jinjieReward: RewardInter[]; + } const DicTrainKeys: KeysEnum = { @@ -90,7 +89,6 @@ const DicTrainKeys: KeysEnum = { trainLevel: true, difficultyRatio: true, judianRewardRatio: true, - jinjieReward: true }; // 捐献所 @@ -200,7 +198,6 @@ const strTrain = readJsonFile(FILENAME.DIC_GUILD_TRAIN_BASE); let arrTrain = JSON.parse(strTrain); arrTrain.forEach(o => { setStructureConsume(o); - o.jinjieReward = parseGoodStr(o.jinjieReward); dicTrainBase.set(o.level, _.pick(o, Object.keys(DicTrainKeys))); }); arrTrain = undefined; diff --git a/shared/pubUtils/timeUtil.ts b/shared/pubUtils/timeUtil.ts index 6901275e0..38691c307 100644 --- a/shared/pubUtils/timeUtil.ts +++ b/shared/pubUtils/timeUtil.ts @@ -54,4 +54,30 @@ export function getWeekDate(now: Date, day: number, hour: number){ //获得本 let nowYear = now.getFullYear(); //当前年 let nowMonth = now.getMonth(); //月 return new Date(nowYear, nowMonth, nowDay - nowDayOfWeek + day, hour); -}; \ No newline at end of file +}; + +export function getCurWeekTime(day: number, hour: number) { + let data = getWeekDate(new Date(), day, hour); + return data.getTime(); +} + +export function getHourPoint(hour: number) { + var date = new Date(); + date.setHours(hour); + date.setMinutes(0); + date.setSeconds(0); + var time = Math.floor(date.getTime() / PER_SECOND); + if (nowSeconds() < time) { + return time - PER_DAY; + } + return time; +} + +export function getCurHourPoint(hour: number) { + var date = new Date(); + date.setHours(hour); + date.setMinutes(0); + date.setSeconds(0); + var time = Math.floor(date.getTime() / PER_SECOND); + return time; +} \ No newline at end of file diff --git a/shared/resource/jsons/dic_army_activeWeekReward.json b/shared/resource/jsons/dic_army_activeWeekReward.json index a74211b28..f0f7ced1f 100755 --- a/shared/resource/jsons/dic_army_activeWeekReward.json +++ b/shared/resource/jsons/dic_army_activeWeekReward.json @@ -1,56 +1,38 @@ [ { "id": 1, - "weekPointMin": 24000, - "weekPointMax": -1, - "Reward": "31002&8000" + "rankMin": 1, + "rankMax": 1, + "Reward": "31002&550|40005&3000" }, { "id": 2, - "weekPointMin": 20000, - "weekPointMax": 23999, - "Reward": "31002&6666" + "rankMin": 2, + "rankMax": 2, + "Reward": "31002&500|40005&2800" }, { "id": 3, - "weekPointMin": 15000, - "weekPointMax": 19999, - "Reward": "31002&5000" + "rankMin": 3, + "rankMax": 3, + "Reward": "31002&480|40005&2600" }, { "id": 4, - "weekPointMin": 10000, - "weekPointMax": 14999, - "Reward": "31002&3166" + "rankMin": 4, + "rankMax": 5, + "Reward": "31002&420|40005&2400" }, { "id": 5, - "weekPointMin": 6000, - "weekPointMax": 9999, - "Reward": "31002&2000" + "rankMin": 6, + "rankMax": 10, + "Reward": "31002&380|40005&2200" }, { "id": 6, - "weekPointMin": 3000, - "weekPointMax": 5999, - "Reward": "31002&999" - }, - { - "id": 7, - "weekPointMin": 2000, - "weekPointMax": 2999, - "Reward": "31002&666" - }, - { - "id": 8, - "weekPointMin": 1000, - "weekPointMax": 1999, - "Reward": "31002&333" - }, - { - "id": 9, - "weekPointMin": 0, - "weekPointMax": 999, - "Reward": "31002&111" + "rankMin": 11, + "rankMax": -1, + "Reward": "31002&300|40005&1800" } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_army_joinCondition.json b/shared/resource/jsons/dic_army_joinCondition.json new file mode 100644 index 000000000..6f0544592 --- /dev/null +++ b/shared/resource/jsons/dic_army_joinCondition.json @@ -0,0 +1,27 @@ +[ + { + "id": 1, + "lvLimit": 0, + "describe": "不限" + }, + { + "id": 2, + "lvLimit": 10000, + "describe": "10000+" + }, + { + "id": 3, + "lvLimit": 50000, + "describe": "50000+" + }, + { + "id": 4, + "lvLimit": 100000, + "describe": "10万+" + }, + { + "id": 5, + "lvLimit": 200000, + "describe": "20万+" + } +] \ No newline at end of file diff --git a/shared/resource/jsons/dic_army_position.json b/shared/resource/jsons/dic_army_position.json index 41520d1e3..2d49bfde1 100755 --- a/shared/resource/jsons/dic_army_position.json +++ b/shared/resource/jsons/dic_army_position.json @@ -3,42 +3,42 @@ "id": 1, "name": "大将军", "rankProportion": 0, - "sellRatio": 5, - "activeRatio": 5 + "sellRatio": 3, + "activeRatio": 3 }, { "id": 2, "name": "将军", "rankProportion": 5, - "sellRatio": 20, - "activeRatio": 20 + "sellRatio": 2.5, + "activeRatio": 2.5 }, { "id": 3, "name": "校尉", "rankProportion": 15, - "sellRatio": 30, - "activeRatio": 30 + "sellRatio": 2, + "activeRatio": 2 }, { "id": 4, "name": "什长", "rankProportion": 30, - "sellRatio": 25, - "activeRatio": 25 + "sellRatio": 1.5, + "activeRatio": 1.5 }, { "id": 5, "name": "伍长", "rankProportion": 50, - "sellRatio": 20, - "activeRatio": 20 + "sellRatio": 1.2, + "activeRatio": 1.2 }, { "id": 6, "name": "士兵", "rankProportion": 100, - "sellRatio": 0, - "activeRatio": 0 + "sellRatio": 1, + "activeRatio": 1 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_army_trainBase.json b/shared/resource/jsons/dic_army_trainBase.json index 2f449ed28..26cc872b1 100755 --- a/shared/resource/jsons/dic_army_trainBase.json +++ b/shared/resource/jsons/dic_army_trainBase.json @@ -8,8 +8,7 @@ "difficultyRatio": 1, "shilianRewardRatio": 1, "consume": 5000, - "buildWords": "&", - "jinjieReward": "40005&2000|31002&3000" + "buildWords": "&" }, { "id": 2, @@ -20,8 +19,7 @@ "difficultyRatio": 1.1, "shilianRewardRatio": 1.1, "consume": 6000, - "buildWords": "&", - "jinjieReward": "40005&3000|31002&3000" + "buildWords": "&" }, { "id": 3, @@ -32,8 +30,7 @@ "difficultyRatio": 1.2, "shilianRewardRatio": 1.2, "consume": 7000, - "buildWords": "&", - "jinjieReward": "40005&2000|31002&3001" + "buildWords": "&" }, { "id": 4, @@ -44,8 +41,7 @@ "difficultyRatio": 1.3, "shilianRewardRatio": 1.3, "consume": 8000, - "buildWords": "&", - "jinjieReward": "40005&3000|31002&3001" + "buildWords": "&" }, { "id": 5, @@ -56,8 +52,7 @@ "difficultyRatio": 1.4, "shilianRewardRatio": 1.4, "consume": 9000, - "buildWords": "&", - "jinjieReward": "40005&2000|31002&3002" + "buildWords": "&" }, { "id": 6, @@ -68,8 +63,7 @@ "difficultyRatio": 1.5, "shilianRewardRatio": 1.5, "consume": 10000, - "buildWords": "&", - "jinjieReward": "40005&3000|31002&3002" + "buildWords": "&" }, { "id": 7, @@ -80,8 +74,7 @@ "difficultyRatio": 1.6, "shilianRewardRatio": 1.6, "consume": 11000, - "buildWords": "&", - "jinjieReward": "40005&2000|31002&3003" + "buildWords": "&" }, { "id": 8, @@ -92,8 +85,7 @@ "difficultyRatio": 1.7, "shilianRewardRatio": 1.7, "consume": 12000, - "buildWords": "&", - "jinjieReward": "40005&3000|31002&3003" + "buildWords": "&" }, { "id": 9, @@ -104,8 +96,7 @@ "difficultyRatio": 1.8, "shilianRewardRatio": 1.8, "consume": 13000, - "buildWords": "&", - "jinjieReward": "40005&2000|31002&3004" + "buildWords": "&" }, { "id": 10, @@ -116,7 +107,6 @@ "difficultyRatio": 2, "shilianRewardRatio": 2, "consume": 15000, - "buildWords": "&", - "jinjieReward": "40005&3000|31002&3004" + "buildWords": "&" } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_army_trainJuDian.json b/shared/resource/jsons/dic_army_trainJuDian.json index a9f2c4748..956d9f4e1 100755 --- a/shared/resource/jsons/dic_army_trainJuDian.json +++ b/shared/resource/jsons/dic_army_trainJuDian.json @@ -6,7 +6,8 @@ "heroid": "1&3&5&4", "gkid": "1&8501&800|3&8502&800|5&8503&800|7&8504&800", "shilianReward": "40005&6000|20001&60|21008&30|42008&10", - "soloRewardRatio": 1 + "soloRewardRatio": 1, + "jinjieReward": "40005&2000|31002&3000" }, { "id": 2, @@ -15,7 +16,8 @@ "heroid": "2&3&5&7", "gkid": "2&8505&800|3&8506&800|5&8507&800|7&8508&800", "shilianReward": "40005&4000|20001&60|21008&30|42008&11", - "soloRewardRatio": 1.1 + "soloRewardRatio": 1.1, + "jinjieReward": "40005&3000|31002&3000" }, { "id": 3, @@ -24,7 +26,8 @@ "heroid": "7&8&9&10", "gkid": "7&8509&800|8&8510&800|9&8511&800|10&8512&800", "shilianReward": "40005&3000|20001&60|21008&30|42008&12", - "soloRewardRatio": 1.2 + "soloRewardRatio": 1.2, + "jinjieReward": "40005&2000|31002&3001" }, { "id": 4, @@ -33,7 +36,8 @@ "heroid": "11&12&13&14", "gkid": "11&8513&800|12&8514&800|13&8515&800|14&8516&800", "shilianReward": "40005&2000|20001&60|21008&30|42008&13", - "soloRewardRatio": 1.3 + "soloRewardRatio": 1.3, + "jinjieReward": "40005&3000|31002&3001" }, { "id": 5, @@ -42,7 +46,8 @@ "heroid": "7&8&9&11", "gkid": "7&8517&800|8&8518&800|9&8519&800|11&8520&800", "shilianReward": "40005&1000|20001&60|21008&30|42008&14", - "soloRewardRatio": 1.4 + "soloRewardRatio": 1.4, + "jinjieReward": "40005&2000|31002&3002" }, { "id": 6, @@ -51,7 +56,8 @@ "heroid": "11&12&13&15", "gkid": "11&8521&800|12&8522&800|13&8523&800|15&8524&800", "shilianReward": "40005&500|20001&60|21008&30|42008&15", - "soloRewardRatio": 1.5 + "soloRewardRatio": 1.5, + "jinjieReward": "40005&3000|31002&3002" }, { "id": 7, @@ -60,7 +66,8 @@ "heroid": "7&8&9&12", "gkid": "7&8525&800|8&8526&800|9&8527&800|12&8528&800", "shilianReward": "40005&6000|20001&60|21008&30|42008&16", - "soloRewardRatio": 1.6 + "soloRewardRatio": 1.6, + "jinjieReward": "40005&2000|31002&3003" }, { "id": 8, @@ -69,7 +76,8 @@ "heroid": "11&12&13&16", "gkid": "11&8529&800|12&8530&800|13&8531&800|16&8532&800", "shilianReward": "40005&4000|20001&60|21008&30|42008&17", - "soloRewardRatio": 1.7 + "soloRewardRatio": 1.7, + "jinjieReward": "40005&3000|31002&3003" }, { "id": 9, @@ -78,7 +86,8 @@ "heroid": "7&8&9&13", "gkid": "7&8533&800|8&8534&800|9&8535&800|13&8536&800", "shilianReward": "40005&3000|20001&60|21008&30|42008&18", - "soloRewardRatio": 1.8 + "soloRewardRatio": 1.8, + "jinjieReward": "40005&2000|31002&3004" }, { "id": 10, @@ -87,6 +96,7 @@ "heroid": "11&12&13&17", "gkid": "11&8537&800|12&8538&800|13&8539&800|17&8540&800", "shilianReward": "40005&2000|20001&60|21008&30|42008&19", - "soloRewardRatio": 2 + "soloRewardRatio": 2, + "jinjieReward": "40005&3000|31002&3004" } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_se.json b/shared/resource/jsons/dic_zyz_se.json index ba84757d8..28eecdda0 100644 --- a/shared/resource/jsons/dic_zyz_se.json +++ b/shared/resource/jsons/dic_zyz_se.json @@ -7,7 +7,9 @@ "isShow": 1, "gainvalue": "25&3&13&10000", "maxOnlyNum": 1, - "info": "攻击时有25%概率伤害加深提升10%,并且让目标禁策2个回合轮次" + "info": "攻击时有25%概率伤害加深提升10%,并且让目标禁策2个回合轮次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1002, @@ -17,7 +19,9 @@ "isShow": 1, "gainvalue": "25&3&13&15000", "maxOnlyNum": 1, - "info": "攻击时有25%概率伤害加深提升15%,并且让目标禁策2个回合轮次" + "info": "攻击时有25%概率伤害加深提升15%,并且让目标禁策2个回合轮次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1003, @@ -27,7 +31,9 @@ "isShow": 1, "gainvalue": "25&3&13&20000", "maxOnlyNum": 1, - "info": "攻击时有25%概率伤害加深提升20%,并且让目标禁策2个回合轮次" + "info": "攻击时有25%概率伤害加深提升20%,并且让目标禁策2个回合轮次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1004, @@ -37,7 +43,9 @@ "isShow": 1, "gainvalue": "25&3&13&25000", "maxOnlyNum": 1, - "info": "攻击时有25%概率伤害加深提升25%,并且让目标禁策2个回合轮次" + "info": "攻击时有25%概率伤害加深提升25%,并且让目标禁策2个回合轮次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1005, @@ -47,7 +55,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "血量,策防提升4%,受到策略伤害时,有15%概率给施法者添加禁策效果" + "info": "血量,策防提升4%,受到策略伤害时,有15%概率给施法者添加禁策效果", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1006, @@ -57,7 +67,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "血量,策防提升6%,受到策略伤害时,有15%概率给施法者添加禁策效果" + "info": "血量,策防提升6%,受到策略伤害时,有15%概率给施法者添加禁策效果", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1007, @@ -67,7 +79,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "血量,策防提升6%,受到策略伤害时,有25%概率给施法者添加禁策效果" + "info": "血量,策防提升6%,受到策略伤害时,有25%概率给施法者添加禁策效果", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1008, @@ -77,7 +91,9 @@ "isShow": 1, "gainvalue": "301&302&303", "maxOnlyNum": 1, - "info": "血量,策防提升8%,受到策略伤害时,有25%概率给施法者添加禁策效果" + "info": "血量,策防提升8%,受到策略伤害时,有25%概率给施法者添加禁策效果", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1009, @@ -87,7 +103,9 @@ "isShow": 1, "gainvalue": "2&100&59", "maxOnlyNum": 1, - "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次" + "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1010, @@ -97,7 +115,9 @@ "isShow": 1, "gainvalue": "2&100&60", "maxOnlyNum": 1, - "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次" + "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1011, @@ -107,7 +127,9 @@ "isShow": 1, "gainvalue": "2&100&61", "maxOnlyNum": 1, - "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次" + "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1012, @@ -117,7 +139,9 @@ "isShow": 1, "gainvalue": "2&100&47", "maxOnlyNum": 1, - "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次" + "info": "每次受到策略伤害后,策略伤害的减免会提升10%,最多叠加3次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1013, @@ -127,7 +151,9 @@ "isShow": 1, "gainvalue": "30&1&13&10000", "maxOnlyNum": 1, - "info": "攻击时有30%概率驱散目标身上最多1个增益魔法效果,并且伤害加深提升10%" + "info": "攻击时有30%概率驱散目标身上最多1个增益魔法效果,并且伤害加深提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1014, @@ -137,7 +163,9 @@ "isShow": 1, "gainvalue": "30&1&13&15000", "maxOnlyNum": 1, - "info": "攻击时有30%概率驱散目标身上最多1个增益魔法效果,并且伤害加深提升15%" + "info": "攻击时有30%概率驱散目标身上最多1个增益魔法效果,并且伤害加深提升15%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1015, @@ -147,7 +175,9 @@ "isShow": 1, "gainvalue": "30&2&13&20000", "maxOnlyNum": 1, - "info": "攻击时有30%概率驱散目标身上最多2个增益魔法效果,并且伤害加深提升20%" + "info": "攻击时有30%概率驱散目标身上最多2个增益魔法效果,并且伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1016, @@ -157,7 +187,9 @@ "isShow": 1, "gainvalue": "30&2&13&25000", "maxOnlyNum": 1, - "info": "攻击时有30%概率驱散目标身上最多2个增益魔法效果,并且伤害加深提升25%" + "info": "攻击时有30%概率驱散目标身上最多2个增益魔法效果,并且伤害加深提升25%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1017, @@ -167,7 +199,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1018, @@ -177,7 +211,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1019, @@ -187,7 +223,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1020, @@ -197,7 +235,9 @@ "isShow": 1, "gainvalue": "304&305&306&307", "maxOnlyNum": 1, - "info": "血量,双防提升8%,自身受到异常状态的持续时间减半" + "info": "血量,双防提升8%,自身受到异常状态的持续时间减半", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1021, @@ -207,7 +247,9 @@ "isShow": 1, "gainvalue": "3&999&4&1", "maxOnlyNum": 1, - "info": "降低3格范围内的敌军的所有属性4%(光环类技能)" + "info": "降低3格范围内的敌军的所有属性4%(光环类技能)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1022, @@ -217,7 +259,9 @@ "isShow": 1, "gainvalue": "3&999&5&1", "maxOnlyNum": 1, - "info": "降低3格范围内的敌军的所有属性5%(光环类技能)" + "info": "降低3格范围内的敌军的所有属性5%(光环类技能)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1023, @@ -227,7 +271,9 @@ "isShow": 1, "gainvalue": "3&999&6&1", "maxOnlyNum": 1, - "info": "降低3格范围内的敌军的所有属性6%(光环类技能)" + "info": "降低3格范围内的敌军的所有属性6%(光环类技能)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1024, @@ -237,7 +283,9 @@ "isShow": 1, "gainvalue": "3&999&8&1", "maxOnlyNum": 1, - "info": "降低3格范围内的敌军的所有属性8%(光环类技能)" + "info": "降低3格范围内的敌军的所有属性8%(光环类技能)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1025, @@ -247,7 +295,9 @@ "isShow": 1, "gainvalue": "25&15&13&10000&1", "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升10%,并且会带到主目标周围4格的1个人" + "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升10%,并且会带到主目标周围4格的1个人", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1026, @@ -257,7 +307,9 @@ "isShow": 1, "gainvalue": "25&15&13&15000&1", "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升15%,并且会带到主目标周围4格的1个人" + "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升15%,并且会带到主目标周围4格的1个人", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1027, @@ -267,7 +319,9 @@ "isShow": 1, "gainvalue": "25&20&13&15000&1", "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升15%,并且会带到主目标周围4格的1个人" + "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升15%,并且会带到主目标周围4格的1个人", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1028, @@ -277,7 +331,9 @@ "isShow": 1, "gainvalue": "25&20&13&20000&1", "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升20%,并且会带到主目标周围4格的1个人" + "info": "攻击目标时,有25%概率额外获得怒气,同事该次攻击伤害加深提升20%,并且会带到主目标周围4格的1个人", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1029, @@ -287,7 +343,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1030, @@ -297,7 +355,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1031, @@ -307,7 +367,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1032, @@ -317,7 +379,9 @@ "isShow": 1, "gainvalue": "308&309&310", "maxOnlyNum": 1, - "info": "攻击力提升8%,暴击率提升8%,护甲穿透提升8%" + "info": "攻击力提升8%,暴击率提升8%,护甲穿透提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1033, @@ -327,7 +391,9 @@ "isShow": 1, "gainvalue": "30&13&30000", "maxOnlyNum": 1, - "info": "攻击血量小于30%的目标时,伤害加深提升30%" + "info": "攻击血量小于30%的目标时,伤害加深提升30%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1034, @@ -337,7 +403,9 @@ "isShow": 1, "gainvalue": "30&13&35000", "maxOnlyNum": 1, - "info": "攻击血量小于30%的目标时,伤害加深提升35%" + "info": "攻击血量小于30%的目标时,伤害加深提升35%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1035, @@ -347,7 +415,9 @@ "isShow": 1, "gainvalue": "35&13&35000", "maxOnlyNum": 1, - "info": "攻击血量小于35%的目标时,伤害加深提升35%" + "info": "攻击血量小于35%的目标时,伤害加深提升35%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1036, @@ -357,7 +427,9 @@ "isShow": 1, "gainvalue": "40&13&40000", "maxOnlyNum": 1, - "info": "攻击血量小于40%的目标时,伤害加深提升40%" + "info": "攻击血量小于40%的目标时,伤害加深提升40%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1037, @@ -367,7 +439,9 @@ "isShow": 1, "gainvalue": "20&48&13&0", "maxOnlyNum": 1, - "info": "攻击时有20%概率给自身添加一个基于自身最大血量10%护盾" + "info": "攻击时有20%概率给自身添加一个基于自身最大血量10%护盾", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1038, @@ -377,7 +451,9 @@ "isShow": 1, "gainvalue": "20&48&13&10000", "maxOnlyNum": 1, - "info": "攻击时有20%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升10%" + "info": "攻击时有20%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1039, @@ -387,7 +463,9 @@ "isShow": 1, "gainvalue": "25&48&13&10000", "maxOnlyNum": 1, - "info": "攻击时有25%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升10%" + "info": "攻击时有25%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1040, @@ -397,7 +475,9 @@ "isShow": 1, "gainvalue": "25&48&13&15000", "maxOnlyNum": 1, - "info": "攻击时有25%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升15%" + "info": "攻击时有25%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升15%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1041, @@ -407,7 +487,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1042, @@ -417,7 +499,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1043, @@ -427,7 +511,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1044, @@ -437,7 +523,9 @@ "isShow": 1, "gainvalue": "311&312&313", "maxOnlyNum": 1, - "info": "血量提升8%,物防提升8%,格挡率提升8%" + "info": "血量提升8%,物防提升8%,格挡率提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1045, @@ -447,7 +535,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1046, @@ -457,7 +547,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1047, @@ -467,7 +559,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1048, @@ -477,7 +571,9 @@ "isShow": 1, "gainvalue": "5&2&3", "maxOnlyNum": 1, - "info": "受到攻击时,回复自身物理防御力5%的血量,周围2格范围内的我军被攻击时,回复3点怒气值" + "info": "受到攻击时,回复自身物理防御力5%的血量,周围2格范围内的我军被攻击时,回复3点怒气值", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1049, @@ -487,7 +583,9 @@ "isShow": 1, "gainvalue": "15&10", "maxOnlyNum": 1, - "info": "攻击时有15%额外获得怒气10点怒气" + "info": "攻击时有15%额外获得怒气10点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1050, @@ -497,7 +595,9 @@ "isShow": 1, "gainvalue": "20&10", "maxOnlyNum": 1, - "info": "攻击时有20%额外获得怒气10点怒气" + "info": "攻击时有20%额外获得怒气10点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1051, @@ -507,7 +607,9 @@ "isShow": 1, "gainvalue": "25&10", "maxOnlyNum": 1, - "info": "攻击时有25%额外获得怒气10点怒气" + "info": "攻击时有25%额外获得怒气10点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1052, @@ -517,7 +619,9 @@ "isShow": 1, "gainvalue": "20&15", "maxOnlyNum": 1, - "info": "攻击时有20%额外获得怒气15点怒气" + "info": "攻击时有20%额外获得怒气15点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1053, @@ -527,7 +631,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1054, @@ -537,7 +643,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1055, @@ -547,7 +655,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1056, @@ -557,7 +667,9 @@ "isShow": 1, "gainvalue": "314&315&316", "maxOnlyNum": 1, - "info": "攻击力提升6%,防御力提升3%" + "info": "攻击力提升6%,防御力提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1057, @@ -567,7 +679,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1058, @@ -577,7 +691,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1059, @@ -587,7 +703,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1060, @@ -597,7 +715,9 @@ "isShow": 1, "gainvalue": "4&", "maxOnlyNum": 1, - "info": "治疗或者攻击血量越低的目标时,暴击率加成越高,目标每损失10%的血提升4%" + "info": "治疗或者攻击血量越低的目标时,暴击率加成越高,目标每损失10%的血提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1061, @@ -607,7 +727,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1062, @@ -617,7 +739,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1063, @@ -627,7 +751,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1064, @@ -637,7 +763,9 @@ "isShow": 1, "gainvalue": "20&0&10&25000", "maxOnlyNum": 1, - "info": "攻击时有20%概率暴击判定提升25%" + "info": "攻击时有20%概率暴击判定提升25%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1065, @@ -647,7 +775,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1066, @@ -657,7 +787,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1067, @@ -667,7 +799,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1068, @@ -677,7 +811,9 @@ "isShow": 1, "gainvalue": "317&318&319", "maxOnlyNum": 1, - "info": "血量提升6%,双防提升3%" + "info": "血量提升6%,双防提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1069, @@ -687,7 +823,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1070, @@ -697,7 +835,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1071, @@ -707,7 +847,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1072, @@ -717,7 +859,9 @@ "isShow": 1, "gainvalue": "1&14&30000", "maxOnlyNum": 1, - "info": "被远程攻击时,伤害减免提升30%" + "info": "被远程攻击时,伤害减免提升30%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1073, @@ -727,7 +871,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1074, @@ -737,7 +883,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1075, @@ -747,7 +895,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1076, @@ -757,7 +907,9 @@ "isShow": 1, "gainvalue": "25&7&10&30000", "maxOnlyNum": 1, - "info": "攻击时有25%给目标定身效果,并且暴击判定提升30%" + "info": "攻击时有25%给目标定身效果,并且暴击判定提升30%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1077, @@ -767,7 +919,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1078, @@ -777,7 +931,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1079, @@ -787,7 +943,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1080, @@ -797,7 +955,9 @@ "isShow": 1, "gainvalue": "320&321&322", "maxOnlyNum": 1, - "info": "攻击力提升8%,血量提升8%,每回合遭受的第一次攻击的伤害减免提升30%" + "info": "攻击力提升8%,血量提升8%,每回合遭受的第一次攻击的伤害减免提升30%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1081, @@ -807,7 +967,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1082, @@ -817,7 +979,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1083, @@ -827,7 +991,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1084, @@ -837,7 +1003,9 @@ "isShow": 1, "gainvalue": "323&324", "maxOnlyNum": 1, - "info": "每次我方回合开始,或者受击会获得提升物理防御力的buff5%,最多叠加5层" + "info": "每次我方回合开始,或者受击会获得提升物理防御力的buff5%,最多叠加5层", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1085, @@ -847,7 +1015,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1086, @@ -857,7 +1027,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1087, @@ -867,7 +1039,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1088, @@ -877,7 +1051,9 @@ "isShow": 1, "gainvalue": "15&0&13&20000", "maxOnlyNum": 1, - "info": "攻击时有15%概率伤害加深提升20%" + "info": "攻击时有15%概率伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1089, @@ -887,7 +1063,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1090, @@ -897,7 +1075,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1091, @@ -907,7 +1087,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1092, @@ -917,7 +1099,9 @@ "isShow": 1, "gainvalue": "2&4", "maxOnlyNum": 1, - "info": "攻击力提升4%" + "info": "攻击力提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1093, @@ -927,7 +1111,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1094, @@ -937,7 +1123,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1095, @@ -947,7 +1135,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1096, @@ -957,7 +1147,9 @@ "isShow": 1, "gainvalue": "25&", "maxOnlyNum": 1, - "info": "反击的伤害提升25%" + "info": "反击的伤害提升25%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1097, @@ -967,7 +1159,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1098, @@ -977,7 +1171,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1099, @@ -987,7 +1183,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1100, @@ -997,7 +1195,9 @@ "isShow": 1, "gainvalue": "25&10&13&25000", "maxOnlyNum": 1, - "info": "攻击时有25%概率吸取目标10点怒气,并且该次攻击伤害加深提升25%" + "info": "攻击时有25%概率吸取目标10点怒气,并且该次攻击伤害加深提升25%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1101, @@ -1007,7 +1207,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1102, @@ -1017,7 +1219,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1103, @@ -1027,7 +1231,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1104, @@ -1037,7 +1243,9 @@ "isShow": 1, "gainvalue": "325&326&327", "maxOnlyNum": 1, - "info": "攻击提升8%,血量提升8%,吸血提升10%" + "info": "攻击提升8%,血量提升8%,吸血提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1105, @@ -1047,7 +1255,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1106, @@ -1057,7 +1267,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1107, @@ -1067,7 +1279,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1108, @@ -1077,7 +1291,9 @@ "isShow": 1, "gainvalue": "328&329&330", "maxOnlyNum": 1, - "info": "受到单次攻击最多的伤害为自身血量的34%,血量每降低10%,吸血百分比和伤害加深的提高4%" + "info": "受到单次攻击最多的伤害为自身血量的34%,血量每降低10%,吸血百分比和伤害加深的提高4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1109, @@ -1087,7 +1303,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1110, @@ -1097,7 +1315,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1111, @@ -1107,7 +1327,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1112, @@ -1117,7 +1339,9 @@ "isShow": 1, "gainvalue": "25&18&13&25000", "maxOnlyNum": 1, - "info": "攻击时有25%封怒,给目标添加物攻下降的debuff,并且该次攻击伤害加深提升25%" + "info": "攻击时有25%封怒,给目标添加物攻下降的debuff,并且该次攻击伤害加深提升25%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1113, @@ -1127,7 +1351,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1114, @@ -1137,7 +1363,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1115, @@ -1147,7 +1375,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1116, @@ -1157,7 +1387,9 @@ "isShow": 1, "gainvalue": "331&332&333", "maxOnlyNum": 1, - "info": "攻击力提升10%,命中提升8%,奋战攻击(次数限制)" + "info": "攻击力提升10%,命中提升8%,奋战攻击(次数限制)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1117, @@ -1167,7 +1399,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1118, @@ -1177,7 +1411,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1119, @@ -1187,7 +1423,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1120, @@ -1197,7 +1435,9 @@ "isShow": 1, "gainvalue": "333&334", "maxOnlyNum": 1, - "info": "每次攻击命中,吕布的物理攻击力,防御力5%,最多叠加5层,每回合根据自身atk的8%生成一个护盾" + "info": "每次攻击命中,吕布的物理攻击力,防御力5%,最多叠加5层,每回合根据自身atk的8%生成一个护盾", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1121, @@ -1207,7 +1447,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1122, @@ -1217,7 +1459,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1123, @@ -1227,7 +1471,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1124, @@ -1237,7 +1483,9 @@ "isShow": 1, "gainvalue": "25&10", "maxOnlyNum": 1, - "info": "攻击目标时,有25%概率使自身获得一个随机的buff,并且额外获得怒气10点" + "info": "攻击目标时,有25%概率使自身获得一个随机的buff,并且额外获得怒气10点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1125, @@ -1247,7 +1495,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1126, @@ -1257,7 +1507,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1127, @@ -1267,7 +1519,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1128, @@ -1277,7 +1531,9 @@ "isShow": 1, "gainvalue": "335&336&337", "maxOnlyNum": 1, - "info": "攻击力提升8%,暴击率提升8%,攻击目标时,根据自身身上的buff数量来增加物理伤害加深,每个提升4%,最多生效5个" + "info": "攻击力提升8%,暴击率提升8%,攻击目标时,根据自身身上的buff数量来增加物理伤害加深,每个提升4%,最多生效5个", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1129, @@ -1287,7 +1543,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1130, @@ -1297,7 +1555,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1131, @@ -1307,7 +1567,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1132, @@ -1317,7 +1579,9 @@ "isShow": 1, "gainvalue": "3&3&5", "maxOnlyNum": 1, - "info": "自身3格范围内的我方人数越多,自己的属性加成越高,每1个人多3%,最多15%" + "info": "自身3格范围内的我方人数越多,自己的属性加成越高,每1个人多3%,最多15%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1133, @@ -1327,7 +1591,9 @@ "isShow": 1, "gainvalue": "50&10&0&0", "maxOnlyNum": 1, - "info": "攻击时有50%概率使自身额外获得10点怒气" + "info": "攻击时有50%概率使自身额外获得10点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1134, @@ -1337,7 +1603,9 @@ "isShow": 1, "gainvalue": "50&15&0&0", "maxOnlyNum": 1, - "info": "攻击时有50%概率使自身额外获得15点怒气" + "info": "攻击时有50%概率使自身额外获得15点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1135, @@ -1347,7 +1615,9 @@ "isShow": 1, "gainvalue": "50&20&0&0", "maxOnlyNum": 1, - "info": "攻击时有50%概率使自身额外获得20点怒气" + "info": "攻击时有50%概率使自身额外获得20点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1136, @@ -1357,7 +1627,9 @@ "isShow": 1, "gainvalue": "50&25&0&0", "maxOnlyNum": 1, - "info": "攻击时有50%概率使自身额外获得25点怒气" + "info": "攻击时有50%概率使自身额外获得25点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1137, @@ -1367,7 +1639,9 @@ "isShow": 1, "gainvalue": "338&339", "maxOnlyNum": 1, - "info": "格挡率提升10%,策防提升10%" + "info": "格挡率提升10%,策防提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1138, @@ -1377,7 +1651,9 @@ "isShow": 1, "gainvalue": "498&499", "maxOnlyNum": 1, - "info": "格挡率提升20%,策防提升20%" + "info": "格挡率提升20%,策防提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1139, @@ -1387,7 +1663,9 @@ "isShow": 1, "gainvalue": "338&339", "maxOnlyNum": 1, - "info": "格挡率提升10%,策防提升10%" + "info": "格挡率提升10%,策防提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1140, @@ -1397,7 +1675,9 @@ "isShow": 1, "gainvalue": "338&339", "maxOnlyNum": 1, - "info": "格挡率提升10%,策防提升10%" + "info": "格挡率提升10%,策防提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1141, @@ -1407,7 +1687,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1142, @@ -1417,7 +1699,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1143, @@ -1427,7 +1711,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1144, @@ -1437,7 +1723,9 @@ "isShow": 1, "gainvalue": "14&25000", "maxOnlyNum": 1, - "info": "被策略伤害攻击时,伤害减免提升25%" + "info": "被策略伤害攻击时,伤害减免提升25%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1145, @@ -1447,7 +1735,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1146, @@ -1457,7 +1747,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1147, @@ -1467,7 +1759,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1148, @@ -1477,7 +1771,9 @@ "isShow": 1, "gainvalue": "20&0&10&30000", "maxOnlyNum": 1, - "info": "攻击时,有20%概率使该次攻击的暴击判定提升30%" + "info": "攻击时,有20%概率使该次攻击的暴击判定提升30%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1149, @@ -1487,7 +1783,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1150, @@ -1497,7 +1795,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1151, @@ -1507,7 +1807,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1152, @@ -1517,7 +1819,9 @@ "isShow": 1, "gainvalue": "340&341", "maxOnlyNum": 1, - "info": "攻击力提升6%,暴击率提升6%" + "info": "攻击力提升6%,暴击率提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1153, @@ -1527,7 +1831,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1154, @@ -1537,7 +1843,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1155, @@ -1547,7 +1855,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1156, @@ -1557,7 +1867,9 @@ "isShow": 1, "gainvalue": "10&20000", "maxOnlyNum": 1, - "info": "在有利地形的暴击率提升20%" + "info": "在有利地形的暴击率提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1157, @@ -1567,7 +1879,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1158, @@ -1577,7 +1891,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1159, @@ -1587,7 +1903,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1160, @@ -1597,7 +1915,9 @@ "isShow": 1, "gainvalue": "25&13&13&20000", "maxOnlyNum": 1, - "info": "攻击时有25概率给目标添加一个中毒效果,并且该次攻击伤害加深提升20%" + "info": "攻击时有25概率给目标添加一个中毒效果,并且该次攻击伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1161, @@ -1607,7 +1927,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1162, @@ -1617,7 +1939,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1163, @@ -1627,7 +1951,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1164, @@ -1637,7 +1963,9 @@ "isShow": 1, "gainvalue": "342&343&344", "maxOnlyNum": 1, - "info": "攻击力提升6%,防御力提升3%" + "info": "攻击力提升6%,防御力提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1165, @@ -1647,7 +1975,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1166, @@ -1657,7 +1987,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1167, @@ -1667,7 +1999,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1168, @@ -1677,7 +2011,9 @@ "isShow": 1, "gainvalue": "6&", "maxOnlyNum": 1, - "info": "攻击力的6%百分比添加到物理防御力上" + "info": "攻击力的6%百分比添加到物理防御力上", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1169, @@ -1687,7 +2023,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1170, @@ -1697,7 +2035,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1171, @@ -1707,7 +2047,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1172, @@ -1717,7 +2059,9 @@ "isShow": 1, "gainvalue": "20&0&15&20000", "maxOnlyNum": 1, - "info": "攻击时有20%的概率忽视目标20%的物防" + "info": "攻击时有20%的概率忽视目标20%的物防", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1173, @@ -1727,7 +2071,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1174, @@ -1737,7 +2083,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1175, @@ -1747,7 +2095,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1176, @@ -1757,7 +2107,9 @@ "isShow": 1, "gainvalue": "345&346", "maxOnlyNum": 1, - "info": "攻击力提升6%,忽视物防提升6%" + "info": "攻击力提升6%,忽视物防提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1177, @@ -1767,7 +2119,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1178, @@ -1777,7 +2131,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1179, @@ -1787,7 +2143,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1180, @@ -1797,7 +2155,9 @@ "isShow": 1, "gainvalue": "347&348&349", "maxOnlyNum": 1, - "info": "每次成功的命中目标或者我方回合开始,获得物理伤害加深提升5%的buff,最多叠加5次;在水中的移动力消耗大大降低,并且水中地形效果大大提升" + "info": "每次成功的命中目标或者我方回合开始,获得物理伤害加深提升5%的buff,最多叠加5次;在水中的移动力消耗大大降低,并且水中地形效果大大提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1181, @@ -1807,7 +2167,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1182, @@ -1817,7 +2179,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1183, @@ -1827,7 +2191,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1184, @@ -1837,7 +2203,9 @@ "isShow": 1, "gainvalue": "20&0&13&20000", "maxOnlyNum": 1, - "info": "攻击时候有20%概率伤害加深提升20%" + "info": "攻击时候有20%概率伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1185, @@ -1847,7 +2215,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1186, @@ -1857,7 +2227,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1187, @@ -1867,7 +2239,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1188, @@ -1877,7 +2251,9 @@ "isShow": 1, "gainvalue": "6&", "maxOnlyNum": 1, - "info": "生命值提升6%" + "info": "生命值提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1189, @@ -1887,7 +2263,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1190, @@ -1897,7 +2275,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1191, @@ -1907,7 +2287,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1192, @@ -1917,7 +2299,9 @@ "isShow": 1, "gainvalue": "25&", "maxOnlyNum": 1, - "info": "反击的伤害提升" + "info": "反击的伤害提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1193, @@ -1927,7 +2311,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1194, @@ -1937,7 +2323,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1195, @@ -1947,7 +2335,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1196, @@ -1957,7 +2347,9 @@ "isShow": 1, "gainvalue": "25&8&13&25000", "maxOnlyNum": 1, - "info": "攻击时有25%的概率使该次伤害的伤害加深提升25%,并昏迷目标2个回合轮次" + "info": "攻击时有25%的概率使该次伤害的伤害加深提升25%,并昏迷目标2个回合轮次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1197, @@ -1967,7 +2359,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1198, @@ -1977,7 +2371,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1199, @@ -1987,7 +2383,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1200, @@ -1997,7 +2395,9 @@ "isShow": 1, "gainvalue": "350&351&352", "maxOnlyNum": 1, - "info": "攻击力提升8%,命中率提升8%,攻击的目标身上异常状态越多时,伤害加深越高,每多1个提升5%,最多生效5个" + "info": "攻击力提升8%,命中率提升8%,攻击的目标身上异常状态越多时,伤害加深越高,每多1个提升5%,最多生效5个", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1201, @@ -2007,7 +2407,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1202, @@ -2017,7 +2419,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1203, @@ -2027,7 +2431,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1204, @@ -2037,7 +2443,9 @@ "isShow": 1, "gainvalue": "353&354", "maxOnlyNum": 1, - "info": "血量每10%,全伤害减免提升3%;受到的怒气吸取和怒气消耗效果减半" + "info": "血量每10%,全伤害减免提升3%;受到的怒气吸取和怒气消耗效果减半", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1205, @@ -2047,7 +2455,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1206, @@ -2057,7 +2467,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1207, @@ -2067,7 +2479,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1208, @@ -2077,7 +2491,9 @@ "isShow": 1, "gainvalue": "25&15", "maxOnlyNum": 1, - "info": "攻击时有25%概率击退目标1格,并且造成流血伤害,有流血效果的目标立马造成一段流血伤害" + "info": "攻击时有25%概率击退目标1格,并且造成流血伤害,有流血效果的目标立马造成一段流血伤害", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1209, @@ -2087,7 +2503,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1210, @@ -2097,7 +2515,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1211, @@ -2107,7 +2527,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1212, @@ -2117,7 +2539,9 @@ "isShow": 1, "gainvalue": "355&356&357", "maxOnlyNum": 1, - "info": "攻击力提升8%,暴击率提升8%,受到目标反击时候伤害减免提升40%" + "info": "攻击力提升8%,暴击率提升8%,受到目标反击时候伤害减免提升40%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1213, @@ -2127,7 +2551,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1214, @@ -2137,7 +2563,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1215, @@ -2147,7 +2575,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1216, @@ -2157,7 +2587,9 @@ "isShow": 1, "gainvalue": "358&359", "maxOnlyNum": 1, - "info": "攻击前每移动一格,攻击力提升3%,自身2格范围内每回合给敌人添加物防下降的debuff" + "info": "攻击前每移动一格,攻击力提升3%,自身2格范围内每回合给敌人添加物防下降的debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1217, @@ -2167,7 +2599,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1218, @@ -2177,7 +2611,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1219, @@ -2187,7 +2623,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1220, @@ -2197,7 +2635,9 @@ "isShow": 1, "gainvalue": "25&20&13&25000", "maxOnlyNum": 1, - "info": "攻击时有25%伤害加深提升25%,并且给目标添加策攻击下降的debuff" + "info": "攻击时有25%伤害加深提升25%,并且给目标添加策攻击下降的debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1221, @@ -2207,7 +2647,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1222, @@ -2217,7 +2659,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1223, @@ -2227,7 +2671,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1224, @@ -2237,7 +2683,9 @@ "isShow": 1, "gainvalue": "360&361&362", "maxOnlyNum": 1, - "info": "攻击力提升8%,策略格挡提升10%,先手攻击(1次)" + "info": "攻击力提升8%,策略格挡提升10%,先手攻击(1次)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1225, @@ -2247,7 +2695,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1226, @@ -2257,7 +2707,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1227, @@ -2267,7 +2719,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1228, @@ -2277,7 +2731,9 @@ "isShow": 1, "gainvalue": "363&364", "maxOnlyNum": 1, - "info": "周围没友军时,自身属性提升8%,剩余移动力移动" + "info": "周围没友军时,自身属性提升8%,剩余移动力移动", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1229, @@ -2287,7 +2743,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1230, @@ -2297,7 +2755,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1231, @@ -2307,7 +2767,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1232, @@ -2317,7 +2779,9 @@ "isShow": 1, "gainvalue": "25&3&10&10", "maxOnlyNum": 1, - "info": "攻击目标,有25%概率额外回复怒气值10点,并且治疗3格范围内血量最少的友军,治疗量为atk的10%" + "info": "攻击目标,有25%概率额外回复怒气值10点,并且治疗3格范围内血量最少的友军,治疗量为atk的10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1233, @@ -2327,7 +2791,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1234, @@ -2337,7 +2803,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1235, @@ -2347,7 +2815,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1236, @@ -2357,7 +2827,9 @@ "isShow": 1, "gainvalue": "365&366&367", "maxOnlyNum": 1, - "info": "生命值提升8%,攻击力提升8%,目标血量每下降10%,治疗量提升5%" + "info": "生命值提升8%,攻击力提升8%,目标血量每下降10%,治疗量提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1237, @@ -2367,7 +2839,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1238, @@ -2377,7 +2851,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1239, @@ -2387,7 +2863,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1240, @@ -2397,7 +2875,9 @@ "isShow": 1, "gainvalue": "3&999&8&0", "maxOnlyNum": 1, - "info": "提高3格范围内的我军的属性8%(光环类技能)" + "info": "提高3格范围内的我军的属性8%(光环类技能)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1241, @@ -2407,7 +2887,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1242, @@ -2417,7 +2899,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1243, @@ -2427,7 +2911,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1244, @@ -2437,7 +2923,9 @@ "isShow": 1, "gainvalue": "20&0&10&25000", "maxOnlyNum": 1, - "info": "攻击时有20%概率暴击判定提升25%" + "info": "攻击时有20%概率暴击判定提升25%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1245, @@ -2447,7 +2935,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1246, @@ -2457,7 +2947,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1247, @@ -2467,7 +2959,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1248, @@ -2477,7 +2971,9 @@ "isShow": 1, "gainvalue": "368&369", "maxOnlyNum": 1, - "info": "物防提升6%,血量提升6%" + "info": "物防提升6%,血量提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1249, @@ -2487,7 +2983,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1250, @@ -2497,7 +2995,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1251, @@ -2507,7 +3007,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1252, @@ -2517,7 +3019,9 @@ "isShow": 1, "gainvalue": "30000&", "maxOnlyNum": 1, - "info": "受到远程攻击的伤害减免提升30%" + "info": "受到远程攻击的伤害减免提升30%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1253, @@ -2527,7 +3031,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1254, @@ -2537,7 +3043,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1255, @@ -2547,7 +3055,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1256, @@ -2557,7 +3067,9 @@ "isShow": 1, "gainvalue": "20&0&15&20000", "maxOnlyNum": 1, - "info": "攻击时有20%概率无视目标20%的护甲" + "info": "攻击时有20%概率无视目标20%的护甲", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1257, @@ -2567,7 +3079,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1258, @@ -2577,7 +3091,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1259, @@ -2587,7 +3103,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1260, @@ -2597,7 +3115,9 @@ "isShow": 1, "gainvalue": "370&371", "maxOnlyNum": 1, - "info": "攻击力提升6%,命中提升6%" + "info": "攻击力提升6%,命中提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1261, @@ -2607,7 +3127,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1262, @@ -2617,7 +3139,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1263, @@ -2627,7 +3151,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1264, @@ -2637,7 +3163,9 @@ "isShow": 1, "gainvalue": "372&373", "maxOnlyNum": 1, - "info": "攻击前每移动一格,物理伤害加深提升5%,并且剩余移动力移动" + "info": "攻击前每移动一格,物理伤害加深提升5%,并且剩余移动力移动", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1265, @@ -2647,7 +3175,9 @@ "isShow": 1, "gainvalue": "50&52&0&0", "maxOnlyNum": 1, - "info": "攻击时有50%概率生成一个基于自身最大生命值10%的护盾,持续2回合" + "info": "攻击时有50%概率生成一个基于自身最大生命值10%的护盾,持续2回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1266, @@ -2657,7 +3187,9 @@ "isShow": 1, "gainvalue": "50&69&0&0", "maxOnlyNum": 1, - "info": "攻击时有50%概率生成一个基于自身最大生命值20%的护盾,持续2回合" + "info": "攻击时有50%概率生成一个基于自身最大生命值20%的护盾,持续2回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1267, @@ -2667,7 +3199,9 @@ "isShow": 1, "gainvalue": "60&70&0&0", "maxOnlyNum": 1, - "info": "攻击时有60%概率生成一个基于自身最大生命值30%的护盾,持续2回合" + "info": "攻击时有60%概率生成一个基于自身最大生命值30%的护盾,持续2回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1268, @@ -2677,7 +3211,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1269, @@ -2687,7 +3223,9 @@ "isShow": 1, "gainvalue": "374&375&376", "maxOnlyNum": 1, - "info": "物理,策略防御力各提升3%,血量提升6%" + "info": "物理,策略防御力各提升3%,血量提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1270, @@ -2697,7 +3235,9 @@ "isShow": 1, "gainvalue": "502&503&504", "maxOnlyNum": 1, - "info": "物理,策略防御力各提升5%,血量提升10%" + "info": "物理,策略防御力各提升5%,血量提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1271, @@ -2707,7 +3247,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1272, @@ -2717,7 +3259,9 @@ "isShow": 1, "gainvalue": "374&375&376", "maxOnlyNum": 1, - "info": "物理,策略防御力各提升3%,血量提升6%" + "info": "物理,策略防御力各提升3%,血量提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1273, @@ -2727,7 +3271,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1274, @@ -2737,7 +3283,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1275, @@ -2747,7 +3295,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1276, @@ -2757,7 +3307,9 @@ "isShow": 1, "gainvalue": "14&3000", "maxOnlyNum": 1, - "info": "自身血量每降低10%,伤害减免加成提高3%" + "info": "自身血量每降低10%,伤害减免加成提高3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1277, @@ -2767,7 +3319,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1278, @@ -2777,7 +3331,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1279, @@ -2787,7 +3343,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1280, @@ -2797,7 +3355,9 @@ "isShow": 1, "gainvalue": "15&0&13&20000", "maxOnlyNum": 1, - "info": "强力的攻击,有15%的概率伤害加深提升20%" + "info": "强力的攻击,有15%的概率伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1281, @@ -2807,7 +3367,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1282, @@ -2817,7 +3379,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1283, @@ -2827,7 +3391,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1284, @@ -2837,7 +3403,9 @@ "isShow": 1, "gainvalue": "1&4", "maxOnlyNum": 1, - "info": "血量提升4%" + "info": "血量提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1285, @@ -2847,7 +3415,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1286, @@ -2857,7 +3427,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1287, @@ -2867,7 +3439,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1288, @@ -2877,7 +3451,9 @@ "isShow": 1, "gainvalue": "70&0&20&15000", "maxOnlyNum": 1, - "info": "血量70%以上时候,物理伤害减免提升15%" + "info": "血量70%以上时候,物理伤害减免提升15%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1289, @@ -2887,7 +3463,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1290, @@ -2897,7 +3475,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1291, @@ -2907,7 +3487,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1292, @@ -2917,7 +3499,9 @@ "isShow": 1, "gainvalue": "25&3&10&25000", "maxOnlyNum": 1, - "info": "攻击时有25%概率使得该次攻击获得暴击率提升25%,并且对目标造成封策效果" + "info": "攻击时有25%概率使得该次攻击获得暴击率提升25%,并且对目标造成封策效果", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1293, @@ -2927,7 +3511,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1294, @@ -2937,7 +3523,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1295, @@ -2947,7 +3535,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1296, @@ -2957,7 +3547,9 @@ "isShow": 1, "gainvalue": "377&378&379", "maxOnlyNum": 1, - "info": "命中率提升8%,暴击率提升8%,每次我方回合有40%的几率给自己添加物攻上升的buff" + "info": "命中率提升8%,暴击率提升8%,每次我方回合有40%的几率给自己添加物攻上升的buff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1297, @@ -2967,7 +3559,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1298, @@ -2977,7 +3571,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1299, @@ -2987,7 +3583,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1300, @@ -2997,7 +3595,9 @@ "isShow": 1, "gainvalue": "60&2", "maxOnlyNum": 1, - "info": "敌方回合,当敌人进入自身射程范围内时,则会发动攻击(伤害系数为60%,上限2次)" + "info": "敌方回合,当敌人进入自身射程范围内时,则会发动攻击(伤害系数为60%,上限2次)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1301, @@ -3007,7 +3607,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1302, @@ -3017,7 +3619,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1303, @@ -3027,7 +3631,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1304, @@ -3037,7 +3643,9 @@ "isShow": 1, "gainvalue": "25&10&10&25000", "maxOnlyNum": 1, - "info": "攻击时有25%的概率额外获得怒气10点,并且该次攻击暴击判定提升25%" + "info": "攻击时有25%的概率额外获得怒气10点,并且该次攻击暴击判定提升25%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1305, @@ -3047,7 +3655,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1306, @@ -3057,7 +3667,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1307, @@ -3067,7 +3679,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1308, @@ -3077,7 +3691,9 @@ "isShow": 1, "gainvalue": "381&382&383", "maxOnlyNum": 1, - "info": "血量8%,防御力提升4%,近距离攻击" + "info": "血量8%,防御力提升4%,近距离攻击", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1309, @@ -3087,7 +3703,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1310, @@ -3097,7 +3715,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1311, @@ -3107,7 +3727,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1312, @@ -3117,7 +3739,9 @@ "isShow": 1, "gainvalue": "1&53", "maxOnlyNum": 1, - "info": "每次造成暴击或者有熊的情况下使用驯熊,宠物的攻击力会提升6%,最多叠加5层" + "info": "每次造成暴击或者有熊的情况下使用驯熊,宠物的攻击力会提升6%,最多叠加5层", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1313, @@ -3127,7 +3751,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1314, @@ -3137,7 +3763,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1315, @@ -3147,7 +3775,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1316, @@ -3157,7 +3787,9 @@ "isShow": 1, "gainvalue": "25&16&13&25000", "maxOnlyNum": 1, - "info": "攻击时有25%的概率给目标添加致死效果,并且该次攻击伤害加成提升25%" + "info": "攻击时有25%的概率给目标添加致死效果,并且该次攻击伤害加成提升25%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1317, @@ -3167,7 +3799,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1318, @@ -3177,7 +3811,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1319, @@ -3187,7 +3823,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1320, @@ -3197,7 +3835,9 @@ "isShow": 1, "gainvalue": "384&385&386&387", "maxOnlyNum": 1, - "info": "攻击力提升8%,命中率提升8%,支援攻击(1次),在攻击前没有移动的情况下或者支援攻击的情况下,射程+1,并且暴击概率提升20%" + "info": "攻击力提升8%,命中率提升8%,支援攻击(1次),在攻击前没有移动的情况下或者支援攻击的情况下,射程+1,并且暴击概率提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1321, @@ -3207,7 +3847,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1322, @@ -3217,7 +3859,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1323, @@ -3227,7 +3871,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1324, @@ -3237,7 +3883,9 @@ "isShow": 1, "gainvalue": "388&389&390", "maxOnlyNum": 1, - "info": "怒气的获取速度提高30%,自身满血时,伤害减免提升40%,剩余移动力移动" + "info": "怒气的获取速度提高30%,自身满血时,伤害减免提升40%,剩余移动力移动", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1325, @@ -3247,7 +3895,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1326, @@ -3257,7 +3907,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1327, @@ -3267,7 +3919,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1328, @@ -3277,7 +3931,9 @@ "isShow": 1, "gainvalue": "20&0&13&20000", "maxOnlyNum": 1, - "info": "攻击时,有20%概率伤害加深提升20%" + "info": "攻击时,有20%概率伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1329, @@ -3287,7 +3943,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1330, @@ -3297,7 +3955,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1331, @@ -3307,7 +3967,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1332, @@ -3317,7 +3979,9 @@ "isShow": 1, "gainvalue": "391&392", "maxOnlyNum": 1, - "info": "命中率提升6%,攻击提升6%" + "info": "命中率提升6%,攻击提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1333, @@ -3327,7 +3991,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1334, @@ -3337,7 +4003,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1335, @@ -3347,7 +4015,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1336, @@ -3357,7 +4027,9 @@ "isShow": 1, "gainvalue": "0&20000", "maxOnlyNum": 1, - "info": "攻击男性角色时,伤害加深提升20%" + "info": "攻击男性角色时,伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1337, @@ -3367,7 +4039,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1338, @@ -3377,7 +4051,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1339, @@ -3387,7 +4063,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1340, @@ -3397,7 +4075,9 @@ "isShow": 1, "gainvalue": "20&1", "maxOnlyNum": 1, - "info": "攻击时有20%的概率可以穿透2个目标" + "info": "攻击时有20%的概率可以穿透2个目标", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1341, @@ -3407,7 +4087,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1342, @@ -3417,7 +4099,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1343, @@ -3427,7 +4111,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1344, @@ -3437,7 +4123,9 @@ "isShow": 1, "gainvalue": "393&394", "maxOnlyNum": 1, - "info": "命中率提升6%,攻击提升6%" + "info": "命中率提升6%,攻击提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1345, @@ -3447,7 +4135,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1346, @@ -3457,7 +4147,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1347, @@ -3467,7 +4159,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1348, @@ -3477,7 +4171,9 @@ "isShow": 1, "gainvalue": "395&396&397", "maxOnlyNum": 1, - "info": "攻击铠甲的目标时,可以忽略目标10%的防御" + "info": "攻击铠甲的目标时,可以忽略目标10%的防御", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1349, @@ -3487,7 +4183,9 @@ "isShow": 1, "gainvalue": "50&10&0&0", "maxOnlyNum": 1, - "info": "攻击时,有50%的概率额外获得怒气10点" + "info": "攻击时,有50%的概率额外获得怒气10点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1350, @@ -3497,7 +4195,9 @@ "isShow": 1, "gainvalue": "50&20&0&0", "maxOnlyNum": 1, - "info": "攻击时,有50%的概率额外获得怒气20点" + "info": "攻击时,有50%的概率额外获得怒气20点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1351, @@ -3507,7 +4207,9 @@ "isShow": 1, "gainvalue": "60&20&0&0", "maxOnlyNum": 1, - "info": "攻击时,有60%的概率额外获得怒气20点" + "info": "攻击时,有60%的概率额外获得怒气20点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1352, @@ -3517,7 +4219,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1353, @@ -3527,7 +4231,9 @@ "isShow": 1, "gainvalue": "398&399", "maxOnlyNum": 1, - "info": "命中率提升6%,物理攻击提升6%" + "info": "命中率提升6%,物理攻击提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1354, @@ -3537,7 +4243,9 @@ "isShow": 1, "gainvalue": "505&506", "maxOnlyNum": 1, - "info": "命中率提升10%,物理攻击提升10%" + "info": "命中率提升10%,物理攻击提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1355, @@ -3547,7 +4255,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1356, @@ -3557,7 +4267,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1357, @@ -3567,7 +4279,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1358, @@ -3577,7 +4291,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1359, @@ -3587,7 +4303,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1360, @@ -3597,7 +4315,9 @@ "isShow": 1, "gainvalue": "20&", "maxOnlyNum": 1, - "info": "自然回复怒气的速度提升20%" + "info": "自然回复怒气的速度提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1361, @@ -3607,7 +4327,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1362, @@ -3617,7 +4339,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1363, @@ -3627,7 +4351,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1364, @@ -3637,7 +4363,9 @@ "isShow": 1, "gainvalue": "20&0&13&20000", "maxOnlyNum": 1, - "info": "攻击时,有20%的概率伤害加深提升20%" + "info": "攻击时,有20%的概率伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1365, @@ -3647,7 +4375,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1366, @@ -3657,7 +4387,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1367, @@ -3667,7 +4399,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1368, @@ -3677,7 +4411,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "攻击力提升6%" + "info": "攻击力提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1369, @@ -3687,7 +4423,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1370, @@ -3697,7 +4435,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1371, @@ -3707,7 +4447,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1372, @@ -3717,7 +4459,9 @@ "isShow": 1, "gainvalue": "0&13&20000", "maxOnlyNum": 1, - "info": "对魏国武将的伤害加深提升20%" + "info": "对魏国武将的伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1373, @@ -3727,7 +4471,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1374, @@ -3737,7 +4483,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1375, @@ -3747,7 +4495,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1376, @@ -3757,7 +4507,9 @@ "isShow": 1, "gainvalue": "15&0&10&20000", "maxOnlyNum": 1, - "info": "攻击时,有15%概率暴击判定提升20%" + "info": "攻击时,有15%概率暴击判定提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1377, @@ -3767,7 +4519,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1378, @@ -3777,7 +4531,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1379, @@ -3787,7 +4543,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1380, @@ -3797,7 +4555,9 @@ "isShow": 1, "gainvalue": "10&8000", "maxOnlyNum": 1, - "info": "暴击率提升8%" + "info": "暴击率提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1381, @@ -3807,7 +4567,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1382, @@ -3817,7 +4579,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1383, @@ -3827,7 +4591,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1384, @@ -3837,7 +4603,9 @@ "isShow": 1, "gainvalue": "10&10000", "maxOnlyNum": 1, - "info": "没有移动的情况下攻击,暴击率提升10%" + "info": "没有移动的情况下攻击,暴击率提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1385, @@ -3847,7 +4615,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1386, @@ -3857,7 +4627,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1387, @@ -3867,7 +4639,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1388, @@ -3877,7 +4651,9 @@ "isShow": 1, "gainvalue": "25&14&13&20000", "maxOnlyNum": 1, - "info": "攻击时,有一定的概率伤害加深大大提升,并且给目标添加(刷新)一个燃烧效果,如果目标有燃烧,则直接造成一段燃烧伤害" + "info": "攻击时,有一定的概率伤害加深大大提升,并且给目标添加(刷新)一个燃烧效果,如果目标有燃烧,则直接造成一段燃烧伤害", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1389, @@ -3887,7 +4663,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1390, @@ -3897,7 +4675,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1391, @@ -3907,7 +4687,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1392, @@ -3917,7 +4699,9 @@ "isShow": 1, "gainvalue": "400&401&402", "maxOnlyNum": 1, - "info": "血量提升,攻击力提升,每次燃烧在目标身上生效的情况下,自身回复3点怒气(可累加,上限为5个目标)" + "info": "血量提升,攻击力提升,每次燃烧在目标身上生效的情况下,自身回复3点怒气(可累加,上限为5个目标)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1393, @@ -3927,7 +4711,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1394, @@ -3937,7 +4723,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1395, @@ -3947,7 +4735,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1396, @@ -3957,7 +4747,9 @@ "isShow": 1, "gainvalue": "403&404&405&406", "maxOnlyNum": 1, - "info": "自身一定范围内的敌军的目标每回合获得士气下降的debuff,水相关的地形的地形系数提升,移动力消耗降低,战斗中首次导致血量低于50%的的受击,伤害减免大大提升" + "info": "自身一定范围内的敌军的目标每回合获得士气下降的debuff,水相关的地形的地形系数提升,移动力消耗降低,战斗中首次导致血量低于50%的的受击,伤害减免大大提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1397, @@ -3967,7 +4759,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1398, @@ -3977,7 +4771,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1399, @@ -3987,7 +4783,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1400, @@ -3997,7 +4795,9 @@ "isShow": 1, "gainvalue": "20&10&22&5000", "maxOnlyNum": 1, - "info": "攻击时,有一定的概率吸取目标的怒气,并且该次攻击会忽视目标一定比例的策防" + "info": "攻击时,有一定的概率吸取目标的怒气,并且该次攻击会忽视目标一定比例的策防", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1401, @@ -4007,7 +4807,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1402, @@ -4017,7 +4819,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1403, @@ -4027,7 +4831,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1404, @@ -4037,7 +4843,9 @@ "isShow": 1, "gainvalue": "407&408&409&410", "maxOnlyNum": 1, - "info": "提升生命,防御,每次我方回合会按照策攻的百分比,生成一个护盾" + "info": "提升生命,防御,每次我方回合会按照策攻的百分比,生成一个护盾", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1405, @@ -4047,7 +4855,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1406, @@ -4057,7 +4867,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1407, @@ -4067,7 +4879,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1408, @@ -4077,7 +4891,9 @@ "isShow": 1, "gainvalue": "411&412", "maxOnlyNum": 1, - "info": "生命值34%以下时免疫下一次受到的伤害,每回合初给自身一定范围内的敌军添加策防下降的debuff" + "info": "生命值34%以下时免疫下一次受到的伤害,每回合初给自身一定范围内的敌军添加策防下降的debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1409, @@ -4087,7 +4903,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1410, @@ -4097,7 +4915,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1411, @@ -4107,7 +4927,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1412, @@ -4117,7 +4939,9 @@ "isShow": 1, "gainvalue": "20&10&13&8000", "maxOnlyNum": 1, - "info": "攻击时有概率吸取目标的怒气值,并且伤害加深大大提升" + "info": "攻击时有概率吸取目标的怒气值,并且伤害加深大大提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1413, @@ -4127,7 +4951,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1414, @@ -4137,7 +4963,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1415, @@ -4147,7 +4975,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1416, @@ -4157,7 +4987,9 @@ "isShow": 1, "gainvalue": "413&414&415", "maxOnlyNum": 1, - "info": "精神力提升,暴击提升,策略穿透提升" + "info": "精神力提升,暴击提升,策略穿透提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1417, @@ -4167,7 +4999,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1418, @@ -4177,7 +5011,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1419, @@ -4187,7 +5023,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1420, @@ -4197,7 +5035,9 @@ "isShow": 1, "gainvalue": "3&5", "maxOnlyNum": 1, - "info": "每次成功的暴击或者我方回合开始会使自己的策攻提升,最多叠加5次" + "info": "每次成功的暴击或者我方回合开始会使自己的策攻提升,最多叠加5次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1421, @@ -4207,7 +5047,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1422, @@ -4217,7 +5059,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1423, @@ -4227,7 +5071,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1424, @@ -4237,7 +5083,9 @@ "isShow": 1, "gainvalue": "20&14&0&0", "maxOnlyNum": 1, - "info": "攻击时,有概率给目标添加(刷新)燃烧效果,如果目标有燃烧立刻生效一次燃烧" + "info": "攻击时,有概率给目标添加(刷新)燃烧效果,如果目标有燃烧立刻生效一次燃烧", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1425, @@ -4247,7 +5095,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1426, @@ -4257,7 +5107,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1427, @@ -4267,7 +5119,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1428, @@ -4277,7 +5131,9 @@ "isShow": 1, "gainvalue": "416&417", "maxOnlyNum": 1, - "info": "攻击力提升,暴击提升" + "info": "攻击力提升,暴击提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1429, @@ -4287,7 +5143,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1430, @@ -4297,7 +5155,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1431, @@ -4307,7 +5167,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1432, @@ -4317,7 +5179,9 @@ "isShow": 1, "gainvalue": "14&8000", "maxOnlyNum": 1, - "info": "移动力未彻底用尽的情况下,伤害减免提升,根据剩余移动力的量结算提升量" + "info": "移动力未彻底用尽的情况下,伤害减免提升,根据剩余移动力的量结算提升量", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1433, @@ -4327,7 +5191,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1434, @@ -4337,7 +5203,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1435, @@ -4347,7 +5215,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1436, @@ -4357,7 +5227,9 @@ "isShow": 1, "gainvalue": "25&3&10&10&8000", "maxOnlyNum": 1, - "info": "攻击时有一定的概率暴击判定提升,并且给一定范围内的一个友军增加怒气值" + "info": "攻击时有一定的概率暴击判定提升,并且给一定范围内的一个友军增加怒气值", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1437, @@ -4367,7 +5239,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1438, @@ -4377,7 +5251,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1439, @@ -4387,7 +5263,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1440, @@ -4397,7 +5275,9 @@ "isShow": 1, "gainvalue": "418&419&420", "maxOnlyNum": 1, - "info": "精神力提升,生命值提升,初始怒气值提升" + "info": "精神力提升,生命值提升,初始怒气值提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1441, @@ -4407,7 +5287,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1442, @@ -4417,7 +5299,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1443, @@ -4427,7 +5311,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1444, @@ -4437,7 +5323,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "导致自己死亡的攻击反而会治疗自身,每场战斗触发最多1次" + "info": "导致自己死亡的攻击反而会治疗自身,每场战斗触发最多1次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1445, @@ -4447,7 +5335,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1446, @@ -4457,7 +5347,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1447, @@ -4467,7 +5359,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1448, @@ -4477,7 +5371,9 @@ "isShow": 1, "gainvalue": "20&0&10&8000", "maxOnlyNum": 1, - "info": "攻击目标,有概率该次攻击的暴击判定加深" + "info": "攻击目标,有概率该次攻击的暴击判定加深", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1449, @@ -4487,7 +5383,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1450, @@ -4497,7 +5395,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1451, @@ -4507,7 +5407,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1452, @@ -4517,7 +5419,9 @@ "isShow": 1, "gainvalue": "421&422", "maxOnlyNum": 1, - "info": "精神力提升,命中提升" + "info": "精神力提升,命中提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1453, @@ -4527,7 +5431,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1454, @@ -4537,7 +5443,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1455, @@ -4547,7 +5455,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1456, @@ -4557,7 +5467,9 @@ "isShow": 1, "gainvalue": "9&8000", "maxOnlyNum": 1, - "info": "策略的命中率提升" + "info": "策略的命中率提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1457, @@ -4567,7 +5479,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1458, @@ -4577,7 +5491,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1459, @@ -4587,7 +5503,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1460, @@ -4597,7 +5515,9 @@ "isShow": 1, "gainvalue": "20&3&10&10", "maxOnlyNum": 1, - "info": "攻击时有一定的概率治疗一定范围内的一个目标,并且自己回复少量的怒气值" + "info": "攻击时有一定的概率治疗一定范围内的一个目标,并且自己回复少量的怒气值", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1461, @@ -4607,7 +5527,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1462, @@ -4617,7 +5539,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1463, @@ -4627,7 +5551,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1464, @@ -4637,7 +5563,9 @@ "isShow": 1, "gainvalue": "423&424&425", "maxOnlyNum": 1, - "info": "血量提升,精神力提升,治疗效果提升" + "info": "血量提升,精神力提升,治疗效果提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1465, @@ -4647,7 +5575,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1466, @@ -4657,7 +5587,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1467, @@ -4667,7 +5599,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1468, @@ -4677,7 +5611,9 @@ "isShow": 1, "gainvalue": "426&427", "maxOnlyNum": 1, - "info": "回合开始时会治疗范围内血量最少的一个我方目标,并且驱散范围内目标身上的一个debuff" + "info": "回合开始时会治疗范围内血量最少的一个我方目标,并且驱散范围内目标身上的一个debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1469, @@ -4687,7 +5623,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1470, @@ -4697,7 +5635,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1471, @@ -4707,7 +5647,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1472, @@ -4717,7 +5659,9 @@ "isShow": 1, "gainvalue": "20&10&0&0", "maxOnlyNum": 1, - "info": "攻击时有一定的几率获得额外怒气" + "info": "攻击时有一定的几率获得额外怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1473, @@ -4727,7 +5671,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1474, @@ -4737,7 +5683,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1475, @@ -4747,7 +5695,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1476, @@ -4757,7 +5707,9 @@ "isShow": 1, "gainvalue": "428&429", "maxOnlyNum": 1, - "info": "血量提升,治疗效果提升" + "info": "血量提升,治疗效果提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1477, @@ -4767,7 +5719,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1478, @@ -4777,7 +5731,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1479, @@ -4787,7 +5743,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1480, @@ -4797,7 +5755,9 @@ "isShow": 1, "gainvalue": "1&100&54", "maxOnlyNum": 1, - "info": "一个回合轮次内受到的物理伤害逐步降低,最高三层,回合结束清空重置" + "info": "一个回合轮次内受到的物理伤害逐步降低,最高三层,回合结束清空重置", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1481, @@ -4807,7 +5767,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1482, @@ -4817,7 +5779,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1483, @@ -4827,7 +5791,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1484, @@ -4837,7 +5803,9 @@ "isShow": 1, "gainvalue": "20&13&13&8000", "maxOnlyNum": 1, - "info": "攻击时有一定的概率给目标添加一个中毒效果,如果已有中毒效果则立马产生一段毒伤,并且该次攻击的伤害加深大大提升" + "info": "攻击时有一定的概率给目标添加一个中毒效果,如果已有中毒效果则立马产生一段毒伤,并且该次攻击的伤害加深大大提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1485, @@ -4847,7 +5815,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1486, @@ -4857,7 +5827,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1487, @@ -4867,7 +5839,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1488, @@ -4877,7 +5851,9 @@ "isShow": 1, "gainvalue": "430&431&432&433", "maxOnlyNum": 1, - "info": "血量提升,双防提升,任何的攻击行为(怒攻,普通攻击或者回合技能)都会给目标随机增添1个减益(非状态)" + "info": "血量提升,双防提升,任何的攻击行为(怒攻,普通攻击或者回合技能)都会给目标随机增添1个减益(非状态)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1489, @@ -4887,7 +5863,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1490, @@ -4897,7 +5875,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1491, @@ -4907,7 +5887,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1492, @@ -4917,7 +5899,9 @@ "isShow": 1, "gainvalue": "434&435&436", "maxOnlyNum": 1, - "info": "策略攻击力的一定的百分比增加到双防上,每回合初会给自身一定范围内的敌军添加物攻下降的debuff,剩余移动力移动" + "info": "策略攻击力的一定的百分比增加到双防上,每回合初会给自身一定范围内的敌军添加物攻下降的debuff,剩余移动力移动", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1493, @@ -4927,7 +5911,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1494, @@ -4937,7 +5923,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1495, @@ -4947,7 +5935,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1496, @@ -4957,7 +5947,9 @@ "isShow": 1, "gainvalue": "20&10&13&8000", "maxOnlyNum": 1, - "info": "攻击时有一定的概率该次攻击的策略伤害加深大大提升,并且吸取目标的怒气" + "info": "攻击时有一定的概率该次攻击的策略伤害加深大大提升,并且吸取目标的怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1497, @@ -4967,7 +5959,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1498, @@ -4977,7 +5971,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1499, @@ -4987,7 +5983,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1500, @@ -4997,7 +5995,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "血量提升,精神力提升,提升(100-当前怒气)/500的伤害减免以及(当前怒气/500)的伤害加深" + "info": "血量提升,精神力提升,提升(100-当前怒气)/500的伤害减免以及(当前怒气/500)的伤害加深", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1501, @@ -5007,7 +6007,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1502, @@ -5017,7 +6019,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1503, @@ -5027,7 +6031,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1504, @@ -5037,7 +6043,9 @@ "isShow": 1, "gainvalue": "3&3&5", "maxOnlyNum": 1, - "info": "吸取一定范围内敌方目标的怒气值,最多生效5个目标,每个3点" + "info": "吸取一定范围内敌方目标的怒气值,最多生效5个目标,每个3点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1505, @@ -5047,7 +6055,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1506, @@ -5057,7 +6067,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1507, @@ -5067,7 +6079,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1508, @@ -5077,7 +6091,9 @@ "isShow": 1, "gainvalue": "20&10&13&8000", "maxOnlyNum": 1, - "info": "攻击目标时有一定的概率该次攻击策略伤害加深大大提升,并且吸取目标的怒气" + "info": "攻击目标时有一定的概率该次攻击策略伤害加深大大提升,并且吸取目标的怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1509, @@ -5087,7 +6103,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1510, @@ -5097,7 +6115,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1511, @@ -5107,7 +6127,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1512, @@ -5117,7 +6139,9 @@ "isShow": 1, "gainvalue": "437&438&439&440", "maxOnlyNum": 1, - "info": "血量提升,双防提升,被物理攻击时,有概率让目标进入催眠的状态" + "info": "血量提升,双防提升,被物理攻击时,有概率让目标进入催眠的状态", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1513, @@ -5127,7 +6151,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1514, @@ -5137,7 +6163,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1515, @@ -5147,7 +6175,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1516, @@ -5157,7 +6187,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "每次使用汲取和召唤石人技能时,石人的属性和自身的双防会大大提升,最多叠加4次,叠加到4次的情况下,石人会发生突变,产生新的效果;每回合初给一定范围内的敌军添加策攻击下降的debuff" + "info": "每次使用汲取和召唤石人技能时,石人的属性和自身的双防会大大提升,最多叠加4次,叠加到4次的情况下,石人会发生突变,产生新的效果;每回合初给一定范围内的敌军添加策攻击下降的debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1517, @@ -5167,7 +6199,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1518, @@ -5177,7 +6211,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1519, @@ -5187,7 +6223,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1520, @@ -5197,7 +6235,9 @@ "isShow": 1, "gainvalue": "20&3&10&10&20000", "maxOnlyNum": 1, - "info": "攻击目标,有概率给自身一定范围内的我军策略职业增加怒气,并且暴击判定提升" + "info": "攻击目标,有概率给自身一定范围内的我军策略职业增加怒气,并且暴击判定提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1521, @@ -5207,7 +6247,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1522, @@ -5217,7 +6259,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1523, @@ -5227,7 +6271,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1524, @@ -5237,7 +6283,9 @@ "isShow": 1, "gainvalue": "441&442&443", "maxOnlyNum": 1, - "info": "血量提升,攻击力提升,自身每回合净化自身的debuff" + "info": "血量提升,攻击力提升,自身每回合净化自身的debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1525, @@ -5247,7 +6295,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1526, @@ -5257,7 +6307,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1527, @@ -5267,7 +6319,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1528, @@ -5277,7 +6331,9 @@ "isShow": 1, "gainvalue": "0&14&15000", "maxOnlyNum": 1, - "info": "受到男性角色攻击时,伤害减免提升" + "info": "受到男性角色攻击时,伤害减免提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1529, @@ -5287,7 +6343,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1530, @@ -5297,7 +6355,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1531, @@ -5307,7 +6367,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1532, @@ -5317,7 +6379,9 @@ "isShow": 1, "gainvalue": "20&0&10&20000", "maxOnlyNum": 1, - "info": "攻击目标,有一定的概率该次攻击策略暴击判定大大提升" + "info": "攻击目标,有一定的概率该次攻击策略暴击判定大大提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1533, @@ -5327,7 +6391,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1534, @@ -5337,7 +6403,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1535, @@ -5347,7 +6415,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1536, @@ -5357,7 +6427,9 @@ "isShow": 1, "gainvalue": "444&445&446", "maxOnlyNum": 1, - "info": "血量提升,防御力提升" + "info": "血量提升,防御力提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1537, @@ -5367,7 +6439,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1538, @@ -5377,7 +6451,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1539, @@ -5387,7 +6463,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1540, @@ -5397,7 +6475,9 @@ "isShow": 1, "gainvalue": "447&448", "maxOnlyNum": 1, - "info": "目标距离自己越近,策略伤害加深越高,策略攻击的一定百分比添加到防御力上" + "info": "目标距离自己越近,策略伤害加深越高,策略攻击的一定百分比添加到防御力上", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1541, @@ -5407,7 +6487,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1542, @@ -5417,7 +6499,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1543, @@ -5427,7 +6511,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1544, @@ -5437,7 +6523,9 @@ "isShow": 1, "gainvalue": "20&10&0&0", "maxOnlyNum": 1, - "info": "攻击时候有一定的概率吸取目标微量怒气" + "info": "攻击时候有一定的概率吸取目标微量怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1545, @@ -5447,7 +6535,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1546, @@ -5457,7 +6547,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1547, @@ -5467,7 +6559,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1548, @@ -5477,7 +6571,9 @@ "isShow": 1, "gainvalue": "449&450&451", "maxOnlyNum": 1, - "info": "精神力提升,治疗效果和策略伤害提升" + "info": "精神力提升,治疗效果和策略伤害提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1549, @@ -5487,7 +6583,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1550, @@ -5497,7 +6595,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1551, @@ -5507,7 +6607,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1552, @@ -5517,7 +6619,9 @@ "isShow": 1, "gainvalue": "5&", "maxOnlyNum": 1, - "info": "治疗低血量的目标时,治疗加成提升" + "info": "治疗低血量的目标时,治疗加成提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1553, @@ -5527,7 +6631,9 @@ "isShow": 1, "gainvalue": "50&0&24&20000", "maxOnlyNum": 1, - "info": "攻击时有50%的概率无视目标的20%策略防御" + "info": "攻击时有50%的概率无视目标的20%策略防御", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1554, @@ -5537,7 +6643,9 @@ "isShow": 1, "gainvalue": "50&0&24&30000", "maxOnlyNum": 1, - "info": "攻击时有50%的概率无视目标的30%策略防御" + "info": "攻击时有50%的概率无视目标的30%策略防御", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1555, @@ -5547,7 +6655,9 @@ "isShow": 1, "gainvalue": "50&0&24&40000", "maxOnlyNum": 1, - "info": "攻击时有50%的概率无视目标的40%策略防御" + "info": "攻击时有50%的概率无视目标的40%策略防御", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1556, @@ -5557,7 +6667,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1557, @@ -5567,7 +6679,9 @@ "isShow": 1, "gainvalue": "452&453&454", "maxOnlyNum": 1, - "info": "血量提升8%,物防, 策防各提升8%" + "info": "血量提升8%,物防, 策防各提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1558, @@ -5577,7 +6691,9 @@ "isShow": 1, "gainvalue": "507&508&509", "maxOnlyNum": 1, - "info": "血量提升15%,物防, 策防各提升10%" + "info": "血量提升15%,物防, 策防各提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1559, @@ -5587,7 +6703,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1560, @@ -5597,7 +6715,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1561, @@ -5607,7 +6727,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1562, @@ -5617,7 +6739,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1563, @@ -5627,7 +6751,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1564, @@ -5637,7 +6763,9 @@ "isShow": 1, "gainvalue": "0&12&8000", "maxOnlyNum": 1, - "info": "被物理攻击时,暴击抗性提升8%" + "info": "被物理攻击时,暴击抗性提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1565, @@ -5647,7 +6775,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1566, @@ -5657,7 +6787,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1567, @@ -5667,7 +6799,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1568, @@ -5677,7 +6811,9 @@ "isShow": 1, "gainvalue": "20&0&13&20000", "maxOnlyNum": 1, - "info": "攻击时有一定得概率伤害加深提升" + "info": "攻击时有一定得概率伤害加深提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1569, @@ -5687,7 +6823,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1570, @@ -5697,7 +6835,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1571, @@ -5707,7 +6847,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1572, @@ -5717,7 +6859,9 @@ "isShow": 1, "gainvalue": "5&", "maxOnlyNum": 1, - "info": "血量提升" + "info": "血量提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1573, @@ -5727,7 +6871,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1574, @@ -5737,7 +6883,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1575, @@ -5747,7 +6895,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1576, @@ -5757,7 +6907,9 @@ "isShow": 1, "gainvalue": "14&5000", "maxOnlyNum": 1, - "info": "在有利地形得伤害减免提升" + "info": "在有利地形得伤害减免提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1577, @@ -5767,7 +6919,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1578, @@ -5777,7 +6931,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1579, @@ -5787,7 +6943,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1580, @@ -5797,7 +6955,9 @@ "isShow": 1, "gainvalue": "20&52&13&20000", "maxOnlyNum": 1, - "info": "攻击时,有一定的概率伤害加深提升,并且自身生成一个护盾,护盾的量为自身最大生命值的百分比" + "info": "攻击时,有一定的概率伤害加深提升,并且自身生成一个护盾,护盾的量为自身最大生命值的百分比", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1581, @@ -5807,7 +6967,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1582, @@ -5817,7 +6979,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1583, @@ -5827,7 +6991,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1584, @@ -5837,7 +7003,9 @@ "isShow": 1, "gainvalue": "455&456&457", "maxOnlyNum": 1, - "info": "格挡率提升,物防提升,单回合内每次受到物理攻击时,攻击力和格挡率百分比会提升(累积次数有上限),效果到下次敌方回合消失" + "info": "格挡率提升,物防提升,单回合内每次受到物理攻击时,攻击力和格挡率百分比会提升(累积次数有上限),效果到下次敌方回合消失", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1585, @@ -5847,7 +7015,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1586, @@ -5857,7 +7027,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1587, @@ -5867,7 +7039,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1588, @@ -5877,7 +7051,9 @@ "isShow": 1, "gainvalue": "458&459&460", "maxOnlyNum": 1, - "info": "每次格挡之后,可以回复一定的血量;每次血量低于25%时,免疫1次伤害,周围一定范围内的我军被攻击时,也会回复少量怒气" + "info": "每次格挡之后,可以回复一定的血量;每次血量低于25%时,免疫1次伤害,周围一定范围内的我军被攻击时,也会回复少量怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1589, @@ -5887,7 +7063,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1590, @@ -5897,7 +7075,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1591, @@ -5907,7 +7087,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1592, @@ -5917,7 +7099,9 @@ "isShow": 1, "gainvalue": "20&10&20000&15&20000", "maxOnlyNum": 1, - "info": "攻击时有概率使得该次攻击的暴击率大大提升,并且忽视目标一定百分比的护甲" + "info": "攻击时有概率使得该次攻击的暴击率大大提升,并且忽视目标一定百分比的护甲", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1593, @@ -5927,7 +7111,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1594, @@ -5937,7 +7123,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1595, @@ -5947,7 +7135,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1596, @@ -5957,7 +7147,9 @@ "isShow": 1, "gainvalue": "461&462&463&464", "maxOnlyNum": 1, - "info": "血量提升,攻击力提升,反击的时候可以反击2次,并且反击的伤害系数提升" + "info": "血量提升,攻击力提升,反击的时候可以反击2次,并且反击的伤害系数提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1597, @@ -5967,7 +7159,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1598, @@ -5977,7 +7171,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1599, @@ -5987,7 +7183,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1600, @@ -5997,7 +7195,9 @@ "isShow": 1, "gainvalue": "465&466", "maxOnlyNum": 1, - "info": "在敌人的反击之后,可以再次反击,任何的攻击行为(怒攻,普通攻击或者回合技能)都会给目标随机增添1个减益(非状态)" + "info": "在敌人的反击之后,可以再次反击,任何的攻击行为(怒攻,普通攻击或者回合技能)都会给目标随机增添1个减益(非状态)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1601, @@ -6007,7 +7207,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1602, @@ -6017,7 +7219,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1603, @@ -6027,7 +7231,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1604, @@ -6037,7 +7243,9 @@ "isShow": 1, "gainvalue": "20&10&10&20000", "maxOnlyNum": 1, - "info": "攻击时,有一定的概率使该次伤害暴击判定大大提升,并且额外获得怒气值" + "info": "攻击时,有一定的概率使该次伤害暴击判定大大提升,并且额外获得怒气值", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1605, @@ -6047,7 +7255,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1606, @@ -6057,7 +7267,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1607, @@ -6067,7 +7279,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1608, @@ -6077,7 +7291,9 @@ "isShow": 1, "gainvalue": "467&468&469", "maxOnlyNum": 1, - "info": "血量提升,攻击力提升,持续攻击一个目标时,攻击力判定逐渐提升" + "info": "血量提升,攻击力提升,持续攻击一个目标时,攻击力判定逐渐提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1609, @@ -6087,7 +7303,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1610, @@ -6097,7 +7315,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1611, @@ -6107,7 +7327,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1612, @@ -6117,7 +7339,9 @@ "isShow": 1, "gainvalue": "470&471&472", "maxOnlyNum": 1, - "info": "血量大于等于50%时,攻击力提升,血量小于50%时,双防提升" + "info": "血量大于等于50%时,攻击力提升,血量小于50%时,双防提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1613, @@ -6127,7 +7351,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1614, @@ -6137,7 +7363,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1615, @@ -6147,7 +7375,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1616, @@ -6157,7 +7387,9 @@ "isShow": 1, "gainvalue": "473&474", "maxOnlyNum": 1, - "info": "攻击时,有一定的概率暴击判定大大提升,策略追击(限定次数)" + "info": "攻击时,有一定的概率暴击判定大大提升,策略追击(限定次数)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1617, @@ -6167,7 +7399,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1618, @@ -6177,7 +7411,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1619, @@ -6187,7 +7423,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1620, @@ -6197,7 +7435,9 @@ "isShow": 1, "gainvalue": "475&476&477", "maxOnlyNum": 1, - "info": "攻击力提升,暴击率提升,回合导致的怒气恢复的效率提升" + "info": "攻击力提升,暴击率提升,回合导致的怒气恢复的效率提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1621, @@ -6207,7 +7447,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1622, @@ -6217,7 +7459,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1623, @@ -6227,7 +7471,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1624, @@ -6237,7 +7483,9 @@ "isShow": 1, "gainvalue": "0&14&15000", "maxOnlyNum": 1, - "info": "被男性角色攻击时,伤害减免大大提升" + "info": "被男性角色攻击时,伤害减免大大提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1625, @@ -6247,7 +7495,9 @@ "isShow": 1, "gainvalue": "50&8&0&0", "maxOnlyNum": 1, - "info": "攻击时有50%的概率造成目标昏迷1回合" + "info": "攻击时有50%的概率造成目标昏迷1回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1626, @@ -6257,7 +7507,9 @@ "isShow": 1, "gainvalue": "55&8&0&0", "maxOnlyNum": 1, - "info": "攻击时有50%的概率造成目标昏迷1回合" + "info": "攻击时有50%的概率造成目标昏迷1回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1627, @@ -6267,7 +7519,9 @@ "isShow": 1, "gainvalue": "65&8&0&0", "maxOnlyNum": 1, - "info": "攻击时有50%的概率造成目标昏迷1回合" + "info": "攻击时有50%的概率造成目标昏迷1回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1628, @@ -6277,7 +7531,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1629, @@ -6287,7 +7543,9 @@ "isShow": 1, "gainvalue": "478&479&480", "maxOnlyNum": 1, - "info": "血量上限提高8%,物防策防各提升4%" + "info": "血量上限提高8%,物防策防各提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1630, @@ -6297,7 +7555,9 @@ "isShow": 1, "gainvalue": "510&511&512", "maxOnlyNum": 1, - "info": "血量上限提高10%,物防策防各提升8%" + "info": "血量上限提高10%,物防策防各提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1631, @@ -6307,7 +7567,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1632, @@ -6317,7 +7579,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1633, @@ -6327,7 +7591,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1634, @@ -6337,7 +7603,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1635, @@ -6347,7 +7615,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1636, @@ -6357,7 +7627,9 @@ "isShow": 1, "gainvalue": "50&10", "maxOnlyNum": 1, - "info": "被攻击时,有50%几率会回复所受伤害自身10%的血量" + "info": "被攻击时,有50%几率会回复所受伤害自身10%的血量", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1637, @@ -6367,7 +7639,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1638, @@ -6377,7 +7651,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1639, @@ -6387,7 +7663,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1640, @@ -6397,7 +7675,9 @@ "isShow": 1, "gainvalue": "20&0&10&20000", "maxOnlyNum": 1, - "info": "攻击目标,有一定的概率暴击判定大大提升" + "info": "攻击目标,有一定的概率暴击判定大大提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1641, @@ -6407,7 +7687,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1642, @@ -6417,7 +7699,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1643, @@ -6427,7 +7711,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1644, @@ -6437,7 +7723,9 @@ "isShow": 1, "gainvalue": "481&482&483", "maxOnlyNum": 1, - "info": "防御力提升,血量提升" + "info": "防御力提升,血量提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1645, @@ -6447,7 +7735,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1646, @@ -6457,7 +7747,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1647, @@ -6467,7 +7759,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1648, @@ -6477,7 +7771,9 @@ "isShow": 1, "gainvalue": "20&", "maxOnlyNum": 1, - "info": "普通攻击时怒气的获取速度提升" + "info": "普通攻击时怒气的获取速度提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1649, @@ -6487,7 +7783,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1650, @@ -6497,7 +7795,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1651, @@ -6507,7 +7807,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1652, @@ -6517,7 +7819,9 @@ "isShow": 1, "gainvalue": "20&10&13&20000", "maxOnlyNum": 1, - "info": "攻击时有一定的概率吸取目标的生命,并且伤害加深大大提升" + "info": "攻击时有一定的概率吸取目标的生命,并且伤害加深大大提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1653, @@ -6527,7 +7831,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1654, @@ -6537,7 +7843,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1655, @@ -6547,7 +7855,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1656, @@ -6557,7 +7867,9 @@ "isShow": 1, "gainvalue": "484&485&486", "maxOnlyNum": 1, - "info": "格挡率提升,生命值提升,攻击所造成的怒气获取提升" + "info": "格挡率提升,生命值提升,攻击所造成的怒气获取提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1657, @@ -6567,7 +7879,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1658, @@ -6577,7 +7891,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1659, @@ -6587,7 +7903,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1660, @@ -6597,7 +7915,9 @@ "isShow": 1, "gainvalue": "487&488&489&490", "maxOnlyNum": 1, - "info": "怒气值低时,伤害减免提升,怒气值高时,伤害加深和治疗量提升,每回合初自身一定范围内的敌军,添加爆发力下降的debuff" + "info": "怒气值低时,伤害减免提升,怒气值高时,伤害加深和治疗量提升,每回合初自身一定范围内的敌军,添加爆发力下降的debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1661, @@ -6607,7 +7927,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1662, @@ -6617,7 +7939,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1663, @@ -6627,7 +7951,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1664, @@ -6637,7 +7963,9 @@ "isShow": 1, "gainvalue": "20&0&13&20000", "maxOnlyNum": 1, - "info": "攻击目标,有一定的概率伤害加深大大提升" + "info": "攻击目标,有一定的概率伤害加深大大提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1665, @@ -6647,7 +7975,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1666, @@ -6657,7 +7987,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1667, @@ -6667,7 +7999,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1668, @@ -6677,7 +8011,9 @@ "isShow": 1, "gainvalue": "491&492&493", "maxOnlyNum": 1, - "info": "血量提升,防御力提升" + "info": "血量提升,防御力提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1669, @@ -6687,7 +8023,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1670, @@ -6697,7 +8035,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1671, @@ -6707,7 +8047,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1672, @@ -6717,7 +8059,9 @@ "isShow": 1, "gainvalue": "20&", "maxOnlyNum": 1, - "info": "受到的所有治疗效果提升" + "info": "受到的所有治疗效果提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1701, @@ -6727,7 +8071,9 @@ "isShow": 1, "gainvalue": "2&14&5", "maxOnlyNum": 1, - "info": "受枪兵攻击时,伤害减免提升5%" + "info": "受枪兵攻击时,伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1702, @@ -6737,7 +8083,9 @@ "isShow": 1, "gainvalue": "2&14&10", "maxOnlyNum": 1, - "info": "受枪兵攻击时,伤害减免提升10%" + "info": "受枪兵攻击时,伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1703, @@ -6747,7 +8095,9 @@ "isShow": 1, "gainvalue": "2&13&5", "maxOnlyNum": 1, - "info": "攻击枪兵时,伤害加深提高5%" + "info": "攻击枪兵时,伤害加深提高5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1704, @@ -6757,7 +8107,9 @@ "isShow": 1, "gainvalue": "2&13&10", "maxOnlyNum": 1, - "info": "攻击枪兵时,伤害加深提高10%" + "info": "攻击枪兵时,伤害加深提高10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1705, @@ -6767,7 +8119,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 0, - "info": "物理伤害免减提升10%" + "info": "物理伤害免减提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1706, @@ -6777,7 +8131,9 @@ "isShow": 1, "gainvalue": "3&14&5", "maxOnlyNum": 1, - "info": "受骑兵攻击时,伤害减免提升5%" + "info": "受骑兵攻击时,伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1707, @@ -6787,7 +8143,9 @@ "isShow": 1, "gainvalue": "3&14&10", "maxOnlyNum": 1, - "info": "受骑兵攻击时,伤害减免提升10%" + "info": "受骑兵攻击时,伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1708, @@ -6797,7 +8155,9 @@ "isShow": 1, "gainvalue": "3&13&5", "maxOnlyNum": 1, - "info": "攻击骑兵时,伤害加深提高5%" + "info": "攻击骑兵时,伤害加深提高5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1709, @@ -6807,7 +8167,9 @@ "isShow": 1, "gainvalue": "3&13&10", "maxOnlyNum": 1, - "info": "攻击骑兵时,伤害加深提高10%" + "info": "攻击骑兵时,伤害加深提高10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1710, @@ -6817,7 +8179,9 @@ "isShow": 1, "gainvalue": "13&10000", "maxOnlyNum": 1, - "info": "物理伤害加深提升10%" + "info": "物理伤害加深提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1711, @@ -6827,7 +8191,9 @@ "isShow": 1, "gainvalue": "4&14&5", "maxOnlyNum": 1, - "info": "受弓兵攻击时,伤害减免提升5%" + "info": "受弓兵攻击时,伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1712, @@ -6837,7 +8203,9 @@ "isShow": 1, "gainvalue": "4&14&10", "maxOnlyNum": 1, - "info": "受弓兵攻击时,伤害减免提升10%" + "info": "受弓兵攻击时,伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1713, @@ -6847,7 +8215,9 @@ "isShow": 1, "gainvalue": "4&13&5", "maxOnlyNum": 1, - "info": "攻击弓兵时,伤害加深提高5%" + "info": "攻击弓兵时,伤害加深提高5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1714, @@ -6857,7 +8227,9 @@ "isShow": 1, "gainvalue": "4&13&10", "maxOnlyNum": 1, - "info": "攻击弓兵时,伤害加深提高10%" + "info": "攻击弓兵时,伤害加深提高10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1715, @@ -6867,7 +8239,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "移动力提升1" + "info": "移动力提升1", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1716, @@ -6877,7 +8251,9 @@ "isShow": 1, "gainvalue": "1&14&5", "maxOnlyNum": 1, - "info": "受步兵攻击时,伤害减免提升5%" + "info": "受步兵攻击时,伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1717, @@ -6887,7 +8263,9 @@ "isShow": 1, "gainvalue": "1&14&10", "maxOnlyNum": 1, - "info": "受步兵攻击时,伤害减免提升10%" + "info": "受步兵攻击时,伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1718, @@ -6897,7 +8275,9 @@ "isShow": 1, "gainvalue": "1&13&5", "maxOnlyNum": 1, - "info": "攻击步兵时,伤害加深提高5%" + "info": "攻击步兵时,伤害加深提高5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1719, @@ -6907,7 +8287,9 @@ "isShow": 1, "gainvalue": "1&13&10", "maxOnlyNum": 1, - "info": "攻击步兵时,伤害加深提高10%" + "info": "攻击步兵时,伤害加深提高10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1720, @@ -6917,7 +8299,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 0, - "info": "射程提升1" + "info": "射程提升1", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1721, @@ -6927,7 +8311,9 @@ "isShow": 1, "gainvalue": "6&14&5", "maxOnlyNum": 1, - "info": "受策士攻击时,伤害减免提升5%" + "info": "受策士攻击时,伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1722, @@ -6937,7 +8323,9 @@ "isShow": 1, "gainvalue": "6&14&10", "maxOnlyNum": 1, - "info": "受策士攻击时,伤害减免提升10%" + "info": "受策士攻击时,伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1723, @@ -6947,7 +8335,9 @@ "isShow": 1, "gainvalue": "6&13&5", "maxOnlyNum": 1, - "info": "攻击策士时,伤害加深提高5%" + "info": "攻击策士时,伤害加深提高5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1724, @@ -6957,7 +8347,9 @@ "isShow": 1, "gainvalue": "6&13&10", "maxOnlyNum": 1, - "info": "攻击策士时,伤害加深提高10%" + "info": "攻击策士时,伤害加深提高10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1725, @@ -6967,7 +8359,9 @@ "isShow": 1, "gainvalue": "10&5000", "maxOnlyNum": 0, - "info": "暴击提高5%" + "info": "暴击提高5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1726, @@ -6977,7 +8371,9 @@ "isShow": 1, "gainvalue": "7&14&5", "maxOnlyNum": 1, - "info": "受医者攻击时,伤害减免提升5%" + "info": "受医者攻击时,伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1727, @@ -6987,7 +8383,9 @@ "isShow": 1, "gainvalue": "7&14&10", "maxOnlyNum": 1, - "info": "受医者攻击时,伤害减免提升10%" + "info": "受医者攻击时,伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1728, @@ -6997,7 +8395,9 @@ "isShow": 1, "gainvalue": "7&13&5", "maxOnlyNum": 1, - "info": "攻击医者时,伤害加深提高5%" + "info": "攻击医者时,伤害加深提高5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1729, @@ -7007,7 +8407,9 @@ "isShow": 1, "gainvalue": "7&13&10", "maxOnlyNum": 1, - "info": "攻击医者时,伤害加深提高10%" + "info": "攻击医者时,伤害加深提高10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1730, @@ -7017,7 +8419,9 @@ "isShow": 1, "gainvalue": "13&10000", "maxOnlyNum": 0, - "info": "策略伤害加深提升10%" + "info": "策略伤害加深提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1731, @@ -7027,7 +8431,9 @@ "isShow": 1, "gainvalue": "8&14&5", "maxOnlyNum": 1, - "info": "受道士攻击时,伤害减免提升5%" + "info": "受道士攻击时,伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1732, @@ -7037,7 +8443,9 @@ "isShow": 1, "gainvalue": "8&14&10", "maxOnlyNum": 1, - "info": "受道士攻击时,伤害减免提升10%" + "info": "受道士攻击时,伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1733, @@ -7047,7 +8455,9 @@ "isShow": 1, "gainvalue": "8&13&5", "maxOnlyNum": 1, - "info": "攻击道士时,伤害加深提高5%" + "info": "攻击道士时,伤害加深提高5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1734, @@ -7057,7 +8467,9 @@ "isShow": 1, "gainvalue": "8&13&10", "maxOnlyNum": 1, - "info": "攻击道士时,伤害加深提高10%" + "info": "攻击道士时,伤害加深提高10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1735, @@ -7067,7 +8479,9 @@ "isShow": 1, "gainvalue": "14&5000", "maxOnlyNum": 0, - "info": "伤害减免提升5%" + "info": "伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1736, @@ -7077,7 +8491,9 @@ "isShow": 1, "gainvalue": "5&14&5", "maxOnlyNum": 1, - "info": "受斗士攻击时,伤害减免提升5%" + "info": "受斗士攻击时,伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1737, @@ -7087,7 +8503,9 @@ "isShow": 1, "gainvalue": "5&14&10", "maxOnlyNum": 1, - "info": "受斗士攻击时,伤害减免提升10%" + "info": "受斗士攻击时,伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1738, @@ -7097,7 +8515,9 @@ "isShow": 1, "gainvalue": "5&13&5", "maxOnlyNum": 1, - "info": "攻击斗士时,伤害加深提高5%" + "info": "攻击斗士时,伤害加深提高5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1739, @@ -7107,7 +8527,9 @@ "isShow": 1, "gainvalue": "5&13&10", "maxOnlyNum": 1, - "info": "攻击斗士时,伤害加深提高10%" + "info": "攻击斗士时,伤害加深提高10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 1740, @@ -7117,7 +8539,9 @@ "isShow": 1, "gainvalue": "9&5000", "maxOnlyNum": 0, - "info": "命中提升5%" + "info": "命中提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 301, @@ -7127,7 +8551,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 302, @@ -7137,7 +8563,9 @@ "isShow": 1, "gainvalue": "5&8", "maxOnlyNum": 1, - "info": "策防提升8%" + "info": "策防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 303, @@ -7147,7 +8575,9 @@ "isShow": 1, "gainvalue": "2&25&3", "maxOnlyNum": 1, - "info": "受击禁策" + "info": "受击禁策", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 304, @@ -7157,7 +8587,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 305, @@ -7167,7 +8599,9 @@ "isShow": 1, "gainvalue": "4&8", "maxOnlyNum": 1, - "info": "物防提升8%" + "info": "物防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 306, @@ -7177,7 +8611,9 @@ "isShow": 1, "gainvalue": "5&8", "maxOnlyNum": 1, - "info": "策防提升8%" + "info": "策防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 307, @@ -7187,7 +8623,9 @@ "isShow": 1, "gainvalue": "33&", "maxOnlyNum": 1, - "info": "debuff持续时间缩短33%" + "info": "debuff持续时间缩短33%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 308, @@ -7197,7 +8635,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 309, @@ -7207,7 +8647,9 @@ "isShow": 1, "gainvalue": "10&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 310, @@ -7217,7 +8659,9 @@ "isShow": 1, "gainvalue": "15&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 311, @@ -7227,7 +8671,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 312, @@ -7237,7 +8683,9 @@ "isShow": 1, "gainvalue": "4&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 313, @@ -7247,7 +8695,9 @@ "isShow": 1, "gainvalue": "11&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 314, @@ -7257,7 +8707,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 315, @@ -7267,7 +8719,9 @@ "isShow": 1, "gainvalue": "4&3", "maxOnlyNum": 1, - "info": "物防提升3%" + "info": "物防提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 316, @@ -7277,7 +8731,9 @@ "isShow": 1, "gainvalue": "5&3", "maxOnlyNum": 1, - "info": "策防提升3%" + "info": "策防提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 317, @@ -7287,7 +8743,9 @@ "isShow": 1, "gainvalue": "1&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 318, @@ -7297,7 +8755,9 @@ "isShow": 1, "gainvalue": "4&3", "maxOnlyNum": 1, - "info": "物防提升3%" + "info": "物防提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 319, @@ -7307,7 +8767,9 @@ "isShow": 1, "gainvalue": "5&3", "maxOnlyNum": 1, - "info": "策防提升3%" + "info": "策防提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 320, @@ -7317,7 +8779,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 321, @@ -7327,7 +8791,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 322, @@ -7337,7 +8803,9 @@ "isShow": 1, "gainvalue": "30&", "maxOnlyNum": 1, - "info": "提升30%" + "info": "提升30%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 323, @@ -7347,7 +8815,9 @@ "isShow": 1, "gainvalue": "49&", "maxOnlyNum": 1, - "info": "提升5%" + "info": "提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 324, @@ -7357,7 +8827,9 @@ "isShow": 1, "gainvalue": "49&", "maxOnlyNum": 1, - "info": "提升5%" + "info": "提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 325, @@ -7367,7 +8839,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 326, @@ -7377,7 +8851,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 327, @@ -7387,7 +8863,9 @@ "isShow": 1, "gainvalue": "16&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 328, @@ -7397,7 +8875,9 @@ "isShow": 1, "gainvalue": "34&", "maxOnlyNum": 1, - "info": "34%最大" + "info": "34%最大", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 329, @@ -7407,7 +8887,9 @@ "isShow": 1, "gainvalue": "13&4000", "maxOnlyNum": 1, - "info": "每4%=10%血" + "info": "每4%=10%血", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 330, @@ -7417,7 +8899,9 @@ "isShow": 1, "gainvalue": "16&4000", "maxOnlyNum": 1, - "info": "每4%=10%血" + "info": "每4%=10%血", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 331, @@ -7427,7 +8911,9 @@ "isShow": 1, "gainvalue": "2&10", "maxOnlyNum": 1, - "info": "提升10%" + "info": "提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 332, @@ -7437,7 +8923,9 @@ "isShow": 1, "gainvalue": "9&8000", "maxOnlyNum": 1, - "info": "命中提升8%" + "info": "命中提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 333, @@ -7447,7 +8935,9 @@ "isShow": 1, "gainvalue": "2&", "maxOnlyNum": 1, - "info": "奋战攻击" + "info": "奋战攻击", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 334, @@ -7457,7 +8947,9 @@ "isShow": 1, "gainvalue": "50&", "maxOnlyNum": 1, - "info": "每次攻击命中,吕布的物理攻击力,防御力5%,最多叠加5层,每回合根据自身atk的8%生成一个护盾" + "info": "每次攻击命中,吕布的物理攻击力,防御力5%,最多叠加5层,每回合根据自身atk的8%生成一个护盾", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 335, @@ -7467,7 +8959,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 336, @@ -7477,7 +8971,9 @@ "isShow": 1, "gainvalue": "10&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 337, @@ -7487,7 +8983,9 @@ "isShow": 1, "gainvalue": "4000&5", "maxOnlyNum": 1, - "info": "提升4%" + "info": "提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 338, @@ -7497,7 +8995,9 @@ "isShow": 1, "gainvalue": "11&10000", "maxOnlyNum": 1, - "info": "提升10%" + "info": "提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 339, @@ -7507,7 +9007,9 @@ "isShow": 1, "gainvalue": "5&10", "maxOnlyNum": 1, - "info": "提升10%" + "info": "提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 340, @@ -7517,7 +9019,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 341, @@ -7527,7 +9031,9 @@ "isShow": 1, "gainvalue": "10&6000", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 342, @@ -7537,7 +9043,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 343, @@ -7547,7 +9055,9 @@ "isShow": 1, "gainvalue": "5&3", "maxOnlyNum": 1, - "info": "提升3%" + "info": "提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 344, @@ -7557,7 +9067,9 @@ "isShow": 1, "gainvalue": "4&3", "maxOnlyNum": 1, - "info": "提升3%" + "info": "提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 345, @@ -7567,7 +9079,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 346, @@ -7577,7 +9091,9 @@ "isShow": 1, "gainvalue": "15&6000", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 347, @@ -7587,7 +9103,9 @@ "isShow": 1, "gainvalue": "51&", "maxOnlyNum": 1, - "info": "提升5%" + "info": "提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 348, @@ -7597,7 +9115,9 @@ "isShow": 1, "gainvalue": "4&10", "maxOnlyNum": 1, - "info": "水" + "info": "水", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 349, @@ -7607,7 +9127,9 @@ "isShow": 1, "gainvalue": "4&1", "maxOnlyNum": 1, - "info": "水" + "info": "水", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 350, @@ -7617,7 +9139,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 351, @@ -7627,7 +9151,9 @@ "isShow": 1, "gainvalue": "9&8000", "maxOnlyNum": 1, - "info": "命中提升8%" + "info": "命中提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 352, @@ -7637,7 +9163,9 @@ "isShow": 1, "gainvalue": "13&5000&5", "maxOnlyNum": 1, - "info": "5%提升" + "info": "5%提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 353, @@ -7647,7 +9175,9 @@ "isShow": 1, "gainvalue": "14&3000", "maxOnlyNum": 1, - "info": "10%血3%伤害减免提升" + "info": "10%血3%伤害减免提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 354, @@ -7657,7 +9187,9 @@ "isShow": 1, "gainvalue": "50&", "maxOnlyNum": 1, - "info": "怒气消耗减少" + "info": "怒气消耗减少", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 355, @@ -7667,7 +9199,9 @@ "isShow": 1, "gainvalue": "10&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 356, @@ -7677,7 +9211,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 357, @@ -7687,7 +9223,9 @@ "isShow": 1, "gainvalue": "40000&", "maxOnlyNum": 1, - "info": "提升40%" + "info": "提升40%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 358, @@ -7697,7 +9235,9 @@ "isShow": 1, "gainvalue": "2&3&5", "maxOnlyNum": 1, - "info": "冲锋攻击5%" + "info": "冲锋攻击5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 359, @@ -7707,7 +9247,9 @@ "isShow": 1, "gainvalue": "2&22&1", "maxOnlyNum": 1, - "info": "物防下降2格" + "info": "物防下降2格", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 360, @@ -7717,7 +9259,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 361, @@ -7727,7 +9271,9 @@ "isShow": 1, "gainvalue": "19&10000", "maxOnlyNum": 1, - "info": "提升10%" + "info": "提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 362, @@ -7737,7 +9283,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "先手攻击" + "info": "先手攻击", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 363, @@ -7747,7 +9295,9 @@ "isShow": 1, "gainvalue": "1&999&8", "maxOnlyNum": 1, - "info": "8%全属性" + "info": "8%全属性", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 364, @@ -7757,7 +9307,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "剩余移动力移动" + "info": "剩余移动力移动", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 365, @@ -7767,7 +9319,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 366, @@ -7777,7 +9331,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 367, @@ -7787,7 +9343,9 @@ "isShow": 1, "gainvalue": "4&", "maxOnlyNum": 1, - "info": "血量10%治疗量4%" + "info": "血量10%治疗量4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 368, @@ -7797,7 +9355,9 @@ "isShow": 1, "gainvalue": "4&6", "maxOnlyNum": 1, - "info": "物防提升6%" + "info": "物防提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 369, @@ -7807,7 +9367,9 @@ "isShow": 1, "gainvalue": "1&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 370, @@ -7817,7 +9379,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 371, @@ -7827,7 +9391,9 @@ "isShow": 1, "gainvalue": "9&6000", "maxOnlyNum": 1, - "info": "命中提升6%" + "info": "命中提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 372, @@ -7837,7 +9403,9 @@ "isShow": 1, "gainvalue": "2&13&5", "maxOnlyNum": 1, - "info": "冲锋攻击5%" + "info": "冲锋攻击5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 373, @@ -7847,7 +9415,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "剩余移动力移动" + "info": "剩余移动力移动", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 374, @@ -7857,7 +9427,9 @@ "isShow": 1, "gainvalue": "1&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 375, @@ -7867,7 +9439,9 @@ "isShow": 1, "gainvalue": "4&3", "maxOnlyNum": 1, - "info": "物防提升3%" + "info": "物防提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 376, @@ -7877,7 +9451,9 @@ "isShow": 1, "gainvalue": "5&3", "maxOnlyNum": 1, - "info": "策防提升3%" + "info": "策防提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 377, @@ -7887,7 +9463,9 @@ "isShow": 1, "gainvalue": "9&8000", "maxOnlyNum": 1, - "info": "命中提升8%" + "info": "命中提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 378, @@ -7897,7 +9475,9 @@ "isShow": 1, "gainvalue": "10&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 379, @@ -7907,7 +9487,9 @@ "isShow": 1, "gainvalue": "100&17", "maxOnlyNum": 1, - "info": "物攻提升" + "info": "物攻提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 380, @@ -7917,7 +9499,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 381, @@ -7927,7 +9511,9 @@ "isShow": 1, "gainvalue": "4&4", "maxOnlyNum": 1, - "info": "物防提升4%" + "info": "物防提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 382, @@ -7937,7 +9523,9 @@ "isShow": 1, "gainvalue": "5&4", "maxOnlyNum": 1, - "info": "策防提升4%" + "info": "策防提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 383, @@ -7947,7 +9535,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "近距离射击" + "info": "近距离射击", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 384, @@ -7957,7 +9547,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 385, @@ -7967,7 +9559,9 @@ "isShow": 1, "gainvalue": "9&8000", "maxOnlyNum": 1, - "info": "命中提升8%" + "info": "命中提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 386, @@ -7977,7 +9571,9 @@ "isShow": 1, "gainvalue": "70&", "maxOnlyNum": 1, - "info": "追击70%" + "info": "追击70%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 387, @@ -7987,7 +9583,9 @@ "isShow": 1, "gainvalue": "1&10&20000", "maxOnlyNum": 1, - "info": "以逸待劳" + "info": "以逸待劳", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 388, @@ -7997,7 +9595,9 @@ "isShow": 1, "gainvalue": "30&", "maxOnlyNum": 1, - "info": "怒气获取速度提升" + "info": "怒气获取速度提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 389, @@ -8007,7 +9607,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "剩余移动力移动" + "info": "剩余移动力移动", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 390, @@ -8017,7 +9619,9 @@ "isShow": 1, "gainvalue": "14&40000", "maxOnlyNum": 1, - "info": "满血伤害减免提升" + "info": "满血伤害减免提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 391, @@ -8027,7 +9631,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 392, @@ -8037,7 +9643,9 @@ "isShow": 1, "gainvalue": "9&6000", "maxOnlyNum": 1, - "info": "命中提升6%" + "info": "命中提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 393, @@ -8047,7 +9655,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 394, @@ -8057,7 +9667,9 @@ "isShow": 1, "gainvalue": "9&6000", "maxOnlyNum": 1, - "info": "命中提升6%" + "info": "命中提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 395, @@ -8067,7 +9679,9 @@ "isShow": 1, "gainvalue": "x&15&10000", "maxOnlyNum": 1, - "info": "克制铠甲" + "info": "克制铠甲", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 396, @@ -8077,7 +9691,9 @@ "isShow": 1, "gainvalue": "x&15&10000", "maxOnlyNum": 1, - "info": "克制铠甲" + "info": "克制铠甲", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 397, @@ -8087,7 +9703,9 @@ "isShow": 1, "gainvalue": "x&15&10000", "maxOnlyNum": 1, - "info": "克制铠甲" + "info": "克制铠甲", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 398, @@ -8097,7 +9715,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 399, @@ -8107,7 +9727,9 @@ "isShow": 1, "gainvalue": "9&6000", "maxOnlyNum": 1, - "info": "命中提升6%" + "info": "命中提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 400, @@ -8117,7 +9739,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 401, @@ -8127,7 +9751,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 402, @@ -8137,7 +9763,9 @@ "isShow": 1, "gainvalue": "3&5", "maxOnlyNum": 1, - "info": "每次自身产生的dot生效时,会获得3点怒气,最高5个目标" + "info": "每次自身产生的dot生效时,会获得3点怒气,最高5个目标", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 403, @@ -8147,7 +9775,9 @@ "isShow": 1, "gainvalue": "3&10&1", "maxOnlyNum": 1, - "info": "对三格范围内敌军添加怒气降低debuff" + "info": "对三格范围内敌军添加怒气降低debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 404, @@ -8157,7 +9787,9 @@ "isShow": 1, "gainvalue": "4&10", "maxOnlyNum": 1, - "info": "水" + "info": "水", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 405, @@ -8167,7 +9799,9 @@ "isShow": 1, "gainvalue": "4&1", "maxOnlyNum": 1, - "info": "水" + "info": "水", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 406, @@ -8177,7 +9811,9 @@ "isShow": 1, "gainvalue": "50&14&50000", "maxOnlyNum": 1, - "info": "受到首次血量小于50%的伤害,伤害减免提升50%" + "info": "受到首次血量小于50%的伤害,伤害减免提升50%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 407, @@ -8187,7 +9823,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 408, @@ -8197,7 +9835,9 @@ "isShow": 1, "gainvalue": "4&5", "maxOnlyNum": 1, - "info": "物防提升5%" + "info": "物防提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 409, @@ -8207,7 +9847,9 @@ "isShow": 1, "gainvalue": "5&5", "maxOnlyNum": 1, - "info": "策防提升5%" + "info": "策防提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 410, @@ -8217,7 +9859,9 @@ "isShow": 1, "gainvalue": "10&", "maxOnlyNum": 1, - "info": "根据自身的攻击力的10%生成一个护盾" + "info": "根据自身的攻击力的10%生成一个护盾", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 411, @@ -8227,7 +9871,9 @@ "isShow": 1, "gainvalue": "34&", "maxOnlyNum": 1, - "info": "生命值34%以下时免疫下一次受到的伤害" + "info": "生命值34%以下时免疫下一次受到的伤害", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 412, @@ -8237,7 +9883,9 @@ "isShow": 1, "gainvalue": "3&24&1", "maxOnlyNum": 1, - "info": "对三格范围内敌军添加策防降低debuff" + "info": "对三格范围内敌军添加策防降低debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 413, @@ -8247,7 +9895,9 @@ "isShow": 1, "gainvalue": "3&8", "maxOnlyNum": 1, - "info": "策攻提升8%" + "info": "策攻提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 414, @@ -8257,7 +9907,9 @@ "isShow": 1, "gainvalue": "10&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 415, @@ -8267,7 +9919,9 @@ "isShow": 1, "gainvalue": "22&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 416, @@ -8277,7 +9931,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 417, @@ -8287,7 +9943,9 @@ "isShow": 1, "gainvalue": "10&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 418, @@ -8297,7 +9955,9 @@ "isShow": 1, "gainvalue": "3&8", "maxOnlyNum": 1, - "info": "策攻提升8%" + "info": "策攻提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 419, @@ -8307,7 +9967,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 420, @@ -8317,7 +9979,9 @@ "isShow": 1, "gainvalue": "10&", "maxOnlyNum": 1, - "info": "提升10点" + "info": "提升10点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 421, @@ -8327,7 +9991,9 @@ "isShow": 1, "gainvalue": "3&8", "maxOnlyNum": 1, - "info": "策攻提升8%" + "info": "策攻提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 422, @@ -8337,7 +10003,9 @@ "isShow": 1, "gainvalue": "9&8000", "maxOnlyNum": 1, - "info": "命中提升8%" + "info": "命中提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 423, @@ -8347,7 +10015,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 424, @@ -8357,7 +10027,9 @@ "isShow": 1, "gainvalue": "3&8", "maxOnlyNum": 1, - "info": "策攻提升8%" + "info": "策攻提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 425, @@ -8367,7 +10039,9 @@ "isShow": 1, "gainvalue": "20&", "maxOnlyNum": 1, - "info": "治疗量提升20%" + "info": "治疗量提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 426, @@ -8377,7 +10051,9 @@ "isShow": 1, "gainvalue": "3&1&5000&1", "maxOnlyNum": 1, - "info": "三格范围内1个友军恢复5%血量" + "info": "三格范围内1个友军恢复5%血量", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 427, @@ -8387,7 +10063,9 @@ "isShow": 1, "gainvalue": "3&0&1&1", "maxOnlyNum": 1, - "info": "驱散三个范围内1个友军的1个debuff" + "info": "驱散三个范围内1个友军的1个debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 428, @@ -8397,7 +10075,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 429, @@ -8407,7 +10087,9 @@ "isShow": 1, "gainvalue": "20&", "maxOnlyNum": 1, - "info": "治疗量提升20%" + "info": "治疗量提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 430, @@ -8417,7 +10099,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 431, @@ -8427,7 +10111,9 @@ "isShow": 1, "gainvalue": "4&8", "maxOnlyNum": 1, - "info": "物防提升8%" + "info": "物防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 432, @@ -8437,7 +10123,9 @@ "isShow": 1, "gainvalue": "5&8", "maxOnlyNum": 1, - "info": "策防提升8%" + "info": "策防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 433, @@ -8447,7 +10135,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "添加1个debuff" + "info": "添加1个debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 434, @@ -8457,7 +10147,9 @@ "isShow": 1, "gainvalue": "8&", "maxOnlyNum": 1, - "info": "策攻8%转换到双防" + "info": "策攻8%转换到双防", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 435, @@ -8467,7 +10159,9 @@ "isShow": 1, "gainvalue": "3&18&1", "maxOnlyNum": 1, - "info": "对三格范围内敌军添加物攻降低debuff" + "info": "对三格范围内敌军添加物攻降低debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 436, @@ -8477,7 +10171,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "剩余的移动力可以移动" + "info": "剩余的移动力可以移动", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 437, @@ -8487,7 +10183,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 438, @@ -8497,7 +10195,9 @@ "isShow": 1, "gainvalue": "4&8", "maxOnlyNum": 1, - "info": "物防提升8%" + "info": "物防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 439, @@ -8507,7 +10207,9 @@ "isShow": 1, "gainvalue": "5&8", "maxOnlyNum": 1, - "info": "策防提升8%" + "info": "策防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 440, @@ -8517,7 +10219,9 @@ "isShow": 1, "gainvalue": "1&25&11", "maxOnlyNum": 1, - "info": "被物理攻击25%赋予目标睡眠" + "info": "被物理攻击25%赋予目标睡眠", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 441, @@ -8527,7 +10231,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 442, @@ -8537,7 +10243,9 @@ "isShow": 1, "gainvalue": "2&6", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 443, @@ -8547,7 +10255,9 @@ "isShow": 1, "gainvalue": "0&0&1&1", "maxOnlyNum": 1, - "info": "驱散自身1个debuff" + "info": "驱散自身1个debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 444, @@ -8557,7 +10267,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 445, @@ -8567,7 +10279,9 @@ "isShow": 1, "gainvalue": "4&8", "maxOnlyNum": 1, - "info": "物防提升8%" + "info": "物防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 446, @@ -8577,7 +10291,9 @@ "isShow": 1, "gainvalue": "5&8", "maxOnlyNum": 1, - "info": "策防提升8%" + "info": "策防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 447, @@ -8587,7 +10303,9 @@ "isShow": 1, "gainvalue": "13&20000&4000", "maxOnlyNum": 1, - "info": "最近距离策略伤害加深20%,每多1个减少4%" + "info": "最近距离策略伤害加深20%,每多1个减少4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 448, @@ -8597,7 +10315,9 @@ "isShow": 1, "gainvalue": "8&", "maxOnlyNum": 1, - "info": "策攻8%转换到双防" + "info": "策攻8%转换到双防", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 449, @@ -8607,7 +10327,9 @@ "isShow": 1, "gainvalue": "3&8", "maxOnlyNum": 1, - "info": "策攻提升8%" + "info": "策攻提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 450, @@ -8617,7 +10339,9 @@ "isShow": 1, "gainvalue": "20&", "maxOnlyNum": 1, - "info": "治疗量提升20%" + "info": "治疗量提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 451, @@ -8627,7 +10351,9 @@ "isShow": 1, "gainvalue": "13&8000", "maxOnlyNum": 1, - "info": "策略伤害提升8%" + "info": "策略伤害提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 452, @@ -8637,7 +10363,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 453, @@ -8647,7 +10375,9 @@ "isShow": 1, "gainvalue": "4&8", "maxOnlyNum": 1, - "info": "物防提升8%" + "info": "物防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 454, @@ -8657,7 +10387,9 @@ "isShow": 1, "gainvalue": "5&8", "maxOnlyNum": 1, - "info": "策防提升8%" + "info": "策防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 455, @@ -8667,7 +10399,9 @@ "isShow": 1, "gainvalue": "11&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 456, @@ -8677,7 +10411,9 @@ "isShow": 1, "gainvalue": "4&8", "maxOnlyNum": 1, - "info": "物防提升8%" + "info": "物防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 457, @@ -8687,7 +10423,9 @@ "isShow": 1, "gainvalue": "4&4000&5", "maxOnlyNum": 1, - "info": "裂胆" + "info": "裂胆", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 458, @@ -8697,7 +10435,9 @@ "isShow": 1, "gainvalue": "5&", "maxOnlyNum": 1, - "info": "回血5%" + "info": "回血5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 459, @@ -8707,7 +10447,9 @@ "isShow": 1, "gainvalue": "25&", "maxOnlyNum": 1, - "info": "血量25%时免疫1次" + "info": "血量25%时免疫1次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 460, @@ -8717,7 +10459,9 @@ "isShow": 1, "gainvalue": "0&3&10", "maxOnlyNum": 1, - "info": "3格范围内友军受击恢复10点怒气" + "info": "3格范围内友军受击恢复10点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 461, @@ -8727,7 +10471,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 462, @@ -8737,7 +10483,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 463, @@ -8747,7 +10495,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "反击两次" + "info": "反击两次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 464, @@ -8757,7 +10507,9 @@ "isShow": 1, "gainvalue": "50&", "maxOnlyNum": 1, - "info": "反击系数提升50%" + "info": "反击系数提升50%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 465, @@ -8767,7 +10519,9 @@ "isShow": 1, "gainvalue": "50&", "maxOnlyNum": 1, - "info": "反击系数提升50%" + "info": "反击系数提升50%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 466, @@ -8777,7 +10531,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "添加1个debuff(非状态)" + "info": "添加1个debuff(非状态)", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 467, @@ -8787,7 +10543,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "血量提升8%" + "info": "血量提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 468, @@ -8797,7 +10555,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 469, @@ -8807,7 +10567,9 @@ "isShow": 1, "gainvalue": "2&3&5", "maxOnlyNum": 1, - "info": "备战" + "info": "备战", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 470, @@ -8817,7 +10579,9 @@ "isShow": 1, "gainvalue": "50&0&2&5", "maxOnlyNum": 1, - "info": "血量大于等于50%时,攻击力提升" + "info": "血量大于等于50%时,攻击力提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 471, @@ -8827,7 +10591,9 @@ "isShow": 1, "gainvalue": "50&1&4&5", "maxOnlyNum": 1, - "info": "血量小于50%时,物防提升" + "info": "血量小于50%时,物防提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 472, @@ -8837,7 +10603,9 @@ "isShow": 1, "gainvalue": "50&1&5&5", "maxOnlyNum": 1, - "info": "血量小于50%时,策防提升" + "info": "血量小于50%时,策防提升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 473, @@ -8847,7 +10615,9 @@ "isShow": 1, "gainvalue": "20&0&10&20000", "maxOnlyNum": 1, - "info": "暴击判定提升20%" + "info": "暴击判定提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 474, @@ -8857,7 +10627,9 @@ "isShow": 1, "gainvalue": "1&", "maxOnlyNum": 1, - "info": "策略追击" + "info": "策略追击", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 475, @@ -8867,7 +10639,9 @@ "isShow": 1, "gainvalue": "2&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 476, @@ -8877,7 +10651,9 @@ "isShow": 1, "gainvalue": "10&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 477, @@ -8887,7 +10663,9 @@ "isShow": 1, "gainvalue": "5&", "maxOnlyNum": 1, - "info": "增长5点" + "info": "增长5点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 478, @@ -8897,7 +10675,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 479, @@ -8907,7 +10687,9 @@ "isShow": 1, "gainvalue": "4&4", "maxOnlyNum": 1, - "info": "物防提升4%" + "info": "物防提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 480, @@ -8917,7 +10699,9 @@ "isShow": 1, "gainvalue": "5&4", "maxOnlyNum": 1, - "info": "策防提升4%" + "info": "策防提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 481, @@ -8927,7 +10711,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 482, @@ -8937,7 +10723,9 @@ "isShow": 1, "gainvalue": "4&4", "maxOnlyNum": 1, - "info": "物防提升4%" + "info": "物防提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 483, @@ -8947,7 +10735,9 @@ "isShow": 1, "gainvalue": "5&4", "maxOnlyNum": 1, - "info": "策防提升4%" + "info": "策防提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 484, @@ -8957,7 +10747,9 @@ "isShow": 1, "gainvalue": "11&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 485, @@ -8967,7 +10759,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 486, @@ -8977,7 +10771,9 @@ "isShow": 1, "gainvalue": "100&5&0&0", "maxOnlyNum": 1, - "info": "提升5点" + "info": "提升5点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 487, @@ -8987,7 +10783,9 @@ "isShow": 1, "gainvalue": "14&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 488, @@ -8997,7 +10795,9 @@ "isShow": 1, "gainvalue": "13&8000", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 489, @@ -9007,7 +10807,9 @@ "isShow": 1, "gainvalue": "23&20", "maxOnlyNum": 1, - "info": "提升20%" + "info": "提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 490, @@ -9017,7 +10819,9 @@ "isShow": 1, "gainvalue": "3&6&1", "maxOnlyNum": 1, - "info": "降低范围内敌军敏捷" + "info": "降低范围内敌军敏捷", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 491, @@ -9027,7 +10831,9 @@ "isShow": 1, "gainvalue": "1&8", "maxOnlyNum": 1, - "info": "提升8%" + "info": "提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 492, @@ -9037,7 +10843,9 @@ "isShow": 1, "gainvalue": "4&4", "maxOnlyNum": 1, - "info": "物防提升4%" + "info": "物防提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 493, @@ -9047,7 +10855,9 @@ "isShow": 1, "gainvalue": "5&4", "maxOnlyNum": 1, - "info": "策防提升4%" + "info": "策防提升4%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 494, @@ -9057,7 +10867,9 @@ "isShow": 1, "gainvalue": "2&10", "maxOnlyNum": 1, - "info": "物攻提升10%" + "info": "物攻提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 495, @@ -9067,7 +10879,9 @@ "isShow": 1, "gainvalue": "3&10", "maxOnlyNum": 1, - "info": "法攻提升10%" + "info": "法攻提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 496, @@ -9077,7 +10891,9 @@ "isShow": 1, "gainvalue": "4&6", "maxOnlyNum": 1, - "info": "物防提升6%" + "info": "物防提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 497, @@ -9087,7 +10903,9 @@ "isShow": 1, "gainvalue": "5&6", "maxOnlyNum": 1, - "info": "策防提升6%" + "info": "策防提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 498, @@ -9097,7 +10915,9 @@ "isShow": 1, "gainvalue": "11&20000", "maxOnlyNum": 1, - "info": "提升20%" + "info": "提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 499, @@ -9107,7 +10927,9 @@ "isShow": 1, "gainvalue": "5&20", "maxOnlyNum": 1, - "info": "提升20%" + "info": "提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 500, @@ -9117,7 +10939,9 @@ "isShow": 1, "gainvalue": "40&", "maxOnlyNum": 1, - "info": "初始怒气提升到40点" + "info": "初始怒气提升到40点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 501, @@ -9127,7 +10951,9 @@ "isShow": 1, "gainvalue": "200&", "maxOnlyNum": 1, - "info": "怒气上限提升至200点" + "info": "怒气上限提升至200点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 502, @@ -9137,7 +10963,9 @@ "isShow": 1, "gainvalue": "1&10", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 503, @@ -9147,7 +10975,9 @@ "isShow": 1, "gainvalue": "4&5", "maxOnlyNum": 1, - "info": "物防提升3%" + "info": "物防提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 504, @@ -9157,7 +10987,9 @@ "isShow": 1, "gainvalue": "5&5", "maxOnlyNum": 1, - "info": "策防提升3%" + "info": "策防提升3%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 505, @@ -9167,7 +10999,9 @@ "isShow": 1, "gainvalue": "2&10", "maxOnlyNum": 1, - "info": "提升6%" + "info": "提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 506, @@ -9177,7 +11011,9 @@ "isShow": 1, "gainvalue": "9&10000", "maxOnlyNum": 1, - "info": "命中提升6%" + "info": "命中提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 507, @@ -9187,7 +11023,9 @@ "isShow": 1, "gainvalue": "1&15", "maxOnlyNum": 1, - "info": "血量提升15%" + "info": "血量提升15%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 508, @@ -9197,7 +11035,9 @@ "isShow": 1, "gainvalue": "4&10", "maxOnlyNum": 1, - "info": "物防提升10%" + "info": "物防提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 509, @@ -9207,7 +11047,9 @@ "isShow": 1, "gainvalue": "5&10", "maxOnlyNum": 1, - "info": "策防提升10%" + "info": "策防提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 510, @@ -9217,7 +11059,9 @@ "isShow": 1, "gainvalue": "1&10", "maxOnlyNum": 1, - "info": "提升10%" + "info": "提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 511, @@ -9227,7 +11071,9 @@ "isShow": 1, "gainvalue": "4&8", "maxOnlyNum": 1, - "info": "物防提升8%" + "info": "物防提升8%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 512, @@ -9237,7 +11083,21 @@ "isShow": 1, "gainvalue": "5&8", "maxOnlyNum": 1, - "info": "策防提升8%" + "info": "策防提升8%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 0, + "name": 0, + "img": 0, + "type": 0, + "isShow": 0, + "gainvalue": 0, + "maxOnlyNum": 0, + "info": 0, + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3001, @@ -9247,7 +11107,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3002, @@ -9257,7 +11119,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3003, @@ -9267,7 +11131,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3004, @@ -9277,7 +11143,9 @@ "isShow": 1, "gainvalue": "4007&4008", "maxOnlyNum": 1, - "info": "攻击时命中提升40%,驱散目标身上最多3个增益效果,每驱散一个,可以返还自身8点怒气" + "info": "攻击时命中提升40%,驱散目标身上最多3个增益效果,每驱散一个,可以返还自身8点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3005, @@ -9287,7 +11155,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3006, @@ -9297,7 +11167,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3007, @@ -9307,7 +11179,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3008, @@ -9317,7 +11191,9 @@ "isShow": 1, "gainvalue": "4009&4010&4011", "maxOnlyNum": 1, - "info": "获得物防和策防提升10%的buff,获得10点怒气值" + "info": "获得物防和策防提升10%的buff,获得10点怒气值", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3009, @@ -9327,7 +11203,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3010, @@ -9337,7 +11215,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3011, @@ -9347,7 +11227,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3012, @@ -9357,7 +11239,9 @@ "isShow": 1, "gainvalue": "7&10&15&400000&1&8", "maxOnlyNum": 1, - "info": "攻击时幸运提升10%并且可以忽视目标的防御40%,给自身周围8格的友军,恢复8点怒气值" + "info": "攻击时幸运提升10%并且可以忽视目标的防御40%,给自身周围8格的友军,恢复8点怒气值", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3013, @@ -9367,7 +11251,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3014, @@ -9377,7 +11263,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3015, @@ -9387,7 +11275,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3016, @@ -9397,7 +11287,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3017, @@ -9407,7 +11299,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3018, @@ -9417,7 +11311,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3019, @@ -9427,7 +11323,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3020, @@ -9437,7 +11335,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3021, @@ -9447,7 +11347,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3022, @@ -9457,7 +11359,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3023, @@ -9467,7 +11371,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3024, @@ -9477,7 +11383,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3025, @@ -9487,7 +11395,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3026, @@ -9497,7 +11407,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3027, @@ -9507,7 +11419,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3028, @@ -9517,7 +11431,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3029, @@ -9527,7 +11443,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3030, @@ -9537,7 +11455,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3031, @@ -9547,7 +11467,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3032, @@ -9557,7 +11479,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3033, @@ -9567,7 +11491,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3034, @@ -9577,7 +11503,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3035, @@ -9587,7 +11515,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3036, @@ -9597,7 +11527,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3037, @@ -9607,7 +11539,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3038, @@ -9617,7 +11551,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3039, @@ -9627,7 +11563,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3040, @@ -9637,7 +11575,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3041, @@ -9647,7 +11587,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3042, @@ -9657,7 +11599,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3043, @@ -9667,7 +11611,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3044, @@ -9677,7 +11623,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3045, @@ -9687,7 +11635,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3046, @@ -9697,7 +11647,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3047, @@ -9707,7 +11659,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3048, @@ -9717,7 +11671,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3049, @@ -9727,7 +11683,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3050, @@ -9737,7 +11695,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3051, @@ -9747,7 +11707,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3052, @@ -9757,7 +11719,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3053, @@ -9767,7 +11731,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3054, @@ -9777,7 +11743,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3055, @@ -9787,7 +11755,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3056, @@ -9797,7 +11767,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3057, @@ -9807,7 +11779,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3058, @@ -9817,7 +11791,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3059, @@ -9827,7 +11803,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3060, @@ -9837,7 +11815,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3061, @@ -9847,7 +11827,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3062, @@ -9857,7 +11839,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3063, @@ -9867,7 +11851,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3064, @@ -9877,7 +11863,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3065, @@ -9887,7 +11875,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3066, @@ -9897,7 +11887,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3067, @@ -9907,7 +11899,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3068, @@ -9917,7 +11911,9 @@ "isShow": 1, "gainvalue": "2&13&20000&46", "maxOnlyNum": 1, - "info": "当攻击策略职业时,伤害加深提升20%,并同时给目标添加策略伤害加深降低debuff" + "info": "当攻击策略职业时,伤害加深提升20%,并同时给目标添加策略伤害加深降低debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3069, @@ -9927,7 +11923,9 @@ "isShow": 1, "gainvalue": "2&13&30000&47", "maxOnlyNum": 1, - "info": "当攻击策略职业时,伤害加深提升30%,并同时给目标添加策略伤害加深降低debuff" + "info": "当攻击策略职业时,伤害加深提升30%,并同时给目标添加策略伤害加深降低debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3070, @@ -9937,7 +11935,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3071, @@ -9947,7 +11947,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3072, @@ -9957,7 +11959,9 @@ "isShow": 1, "gainvalue": "4001&4002", "maxOnlyNum": 1, - "info": "回复自身20%生命值,并且自身的策略伤害减免提升20%" + "info": "回复自身20%生命值,并且自身的策略伤害减免提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3073, @@ -9967,7 +11971,9 @@ "isShow": 1, "gainvalue": "4013&4014", "maxOnlyNum": 1, - "info": "回复自身30%生命值,并且自身的策略伤害减免提升30%" + "info": "回复自身30%生命值,并且自身的策略伤害减免提升30%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3074, @@ -9977,7 +11983,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3075, @@ -9987,7 +11995,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3076, @@ -9997,7 +12007,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3077, @@ -10007,7 +12019,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3078, @@ -10017,7 +12031,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3079, @@ -10027,7 +12043,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3080, @@ -10037,7 +12055,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3081, @@ -10047,7 +12067,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3082, @@ -10057,7 +12079,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3083, @@ -10067,7 +12091,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3084, @@ -10077,7 +12103,9 @@ "isShow": 1, "gainvalue": "64&", "maxOnlyNum": 1, - "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾" + "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3085, @@ -10087,7 +12115,9 @@ "isShow": 1, "gainvalue": "64&", "maxOnlyNum": 1, - "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾" + "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3086, @@ -10097,7 +12127,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾" + "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3087, @@ -10107,7 +12139,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾" + "info": "攻击可以穿透到目标的身后,并且生成该技能伤害百分比的护盾", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3088, @@ -10117,7 +12151,9 @@ "isShow": 1, "gainvalue": "55&", "maxOnlyNum": 1, - "info": "给我方单位提升一个物理伤害减免提升的buff" + "info": "给我方单位提升一个物理伤害减免提升的buff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3089, @@ -10127,7 +12163,9 @@ "isShow": 1, "gainvalue": "68&", "maxOnlyNum": 1, - "info": "给我方单位提升一个物理伤害减免提升的buff" + "info": "给我方单位提升一个物理伤害减免提升的buff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3090, @@ -10137,7 +12175,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3091, @@ -10147,7 +12187,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3092, @@ -10157,7 +12199,9 @@ "isShow": 1, "gainvalue": "3&33&44", "maxOnlyNum": 1, - "info": "射击范围内的最多3个目标,被攻击目标有33%的概率获得一个物理伤害加深减少25%的减益效果,持续4回合" + "info": "射击范围内的最多3个目标,被攻击目标有33%的概率获得一个物理伤害加深减少25%的减益效果,持续4回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3093, @@ -10167,7 +12211,9 @@ "isShow": 1, "gainvalue": "3&33&71", "maxOnlyNum": 1, - "info": "射击范围内的最多3个目标,被攻击目标有33%的概率获得一个物理伤害加深减少30%的减益效果,持续4回合" + "info": "射击范围内的最多3个目标,被攻击目标有33%的概率获得一个物理伤害加深减少30%的减益效果,持续4回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3094, @@ -10177,7 +12223,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3095, @@ -10187,7 +12235,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3096, @@ -10197,7 +12247,9 @@ "isShow": 1, "gainvalue": "27&", "maxOnlyNum": 1, - "info": "使我方指定目标获得幸运提升20%的效果,持续4回合" + "info": "使我方指定目标获得幸运提升20%的效果,持续4回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3097, @@ -10207,7 +12259,9 @@ "isShow": 1, "gainvalue": "72&", "maxOnlyNum": 1, - "info": "使我方指定目标获得幸运提升30%的效果,持续4回合" + "info": "使我方指定目标获得幸运提升30%的效果,持续4回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3098, @@ -10217,7 +12271,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3099, @@ -10227,7 +12283,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3100, @@ -10237,7 +12295,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3101, @@ -10247,7 +12307,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3102, @@ -10257,7 +12319,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3103, @@ -10267,7 +12331,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3104, @@ -10277,7 +12343,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3105, @@ -10287,7 +12355,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3106, @@ -10297,7 +12367,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3107, @@ -10307,7 +12379,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3108, @@ -10317,7 +12391,9 @@ "isShow": 1, "gainvalue": "13&26&0", "maxOnlyNum": 1, - "info": "攻击单个目标,造成每回合25%策攻伤害的中毒效果,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合" + "info": "攻击单个目标,造成每回合25%策攻伤害的中毒效果,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3109, @@ -10327,7 +12403,9 @@ "isShow": 1, "gainvalue": "73&74&0", "maxOnlyNum": 1, - "info": "攻击单个目标,造成每回合30%策攻伤害的中毒效果,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标25%的敏捷,持续3回合" + "info": "攻击单个目标,造成每回合30%策攻伤害的中毒效果,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标25%的敏捷,持续3回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3110, @@ -10337,7 +12415,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3111, @@ -10347,7 +12427,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3112, @@ -10357,7 +12439,9 @@ "isShow": 1, "gainvalue": "13&", "maxOnlyNum": 1, - "info": "附加中毒效果" + "info": "附加中毒效果", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3113, @@ -10367,7 +12451,9 @@ "isShow": 1, "gainvalue": "73&", "maxOnlyNum": 1, - "info": "附加中毒效果" + "info": "附加中毒效果", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3114, @@ -10377,7 +12463,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3115, @@ -10387,7 +12475,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3116, @@ -10397,7 +12487,9 @@ "isShow": 1, "gainvalue": "1&13&20000&0&0&0", "maxOnlyNum": 1, - "info": "强力攻击一个目标,击退1格,不能击退的情况下伤害加深提升20%" + "info": "强力攻击一个目标,击退1格,不能击退的情况下伤害加深提升20%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3117, @@ -10407,7 +12499,9 @@ "isShow": 1, "gainvalue": "1&13&30000&0&0&0", "maxOnlyNum": 1, - "info": "强力攻击一个目标,击退1格,不能击退的情况下伤害加深提升30%" + "info": "强力攻击一个目标,击退1格,不能击退的情况下伤害加深提升30%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3118, @@ -10417,7 +12511,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3119, @@ -10427,7 +12523,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3120, @@ -10437,7 +12535,9 @@ "isShow": 1, "gainvalue": "4003&4004", "maxOnlyNum": 1, - "info": "根据自身攻击力回血,并且提升自身伤害减免,持续2次" + "info": "根据自身攻击力回血,并且提升自身伤害减免,持续2次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3121, @@ -10447,7 +12547,9 @@ "isShow": 1, "gainvalue": "4015&4016", "maxOnlyNum": 1, - "info": "根据自身攻击力回血,并且提升自身伤害减免,持续2次" + "info": "根据自身攻击力回血,并且提升自身伤害减免,持续2次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3122, @@ -10457,7 +12559,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3123, @@ -10467,7 +12571,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3124, @@ -10477,7 +12583,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3125, @@ -10487,7 +12595,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3126, @@ -10497,7 +12607,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3127, @@ -10507,7 +12619,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3128, @@ -10517,7 +12631,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3129, @@ -10527,7 +12643,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3130, @@ -10537,7 +12655,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3131, @@ -10547,7 +12667,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3132, @@ -10557,7 +12679,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3133, @@ -10567,7 +12691,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3134, @@ -10577,7 +12703,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3135, @@ -10587,7 +12715,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3136, @@ -10597,7 +12727,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3137, @@ -10607,7 +12739,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3138, @@ -10617,7 +12751,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3139, @@ -10627,7 +12763,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3140, @@ -10637,7 +12775,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3141, @@ -10647,7 +12787,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3142, @@ -10657,7 +12799,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3143, @@ -10667,7 +12811,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3144, @@ -10677,7 +12823,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3145, @@ -10687,7 +12835,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3146, @@ -10697,7 +12847,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3147, @@ -10707,7 +12859,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3148, @@ -10717,7 +12871,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3149, @@ -10727,7 +12883,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3150, @@ -10737,7 +12895,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3151, @@ -10747,7 +12907,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3152, @@ -10757,7 +12919,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3153, @@ -10767,7 +12931,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3154, @@ -10777,7 +12943,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3155, @@ -10787,7 +12955,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3156, @@ -10797,7 +12967,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3157, @@ -10807,7 +12979,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3158, @@ -10817,7 +12991,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3159, @@ -10827,7 +13003,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3160, @@ -10837,7 +13015,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3161, @@ -10847,7 +13027,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3162, @@ -10857,7 +13039,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3163, @@ -10867,7 +13051,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3164, @@ -10877,7 +13063,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3165, @@ -10887,7 +13075,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3166, @@ -10897,7 +13087,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3167, @@ -10907,7 +13099,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3168, @@ -10917,7 +13111,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3169, @@ -10927,7 +13123,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3170, @@ -10937,7 +13135,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3171, @@ -10947,7 +13147,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3172, @@ -10957,7 +13159,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3173, @@ -10967,7 +13171,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3174, @@ -10977,7 +13183,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3175, @@ -10987,7 +13195,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3176, @@ -10997,7 +13207,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3177, @@ -11007,7 +13219,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3178, @@ -11017,7 +13231,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3179, @@ -11027,7 +13243,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3180, @@ -11037,7 +13255,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3181, @@ -11047,7 +13267,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3182, @@ -11057,7 +13279,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3183, @@ -11067,7 +13291,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3184, @@ -11077,7 +13303,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3185, @@ -11087,7 +13315,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3186, @@ -11097,7 +13327,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3187, @@ -11107,7 +13339,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3188, @@ -11117,7 +13351,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3189, @@ -11127,7 +13363,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3190, @@ -11137,7 +13375,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3191, @@ -11147,7 +13387,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3192, @@ -11157,7 +13399,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3193, @@ -11167,7 +13411,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3194, @@ -11177,7 +13423,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3195, @@ -11187,7 +13435,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3196, @@ -11197,7 +13447,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3197, @@ -11207,7 +13459,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3198, @@ -11217,7 +13471,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3199, @@ -11227,7 +13483,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3200, @@ -11237,7 +13495,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3201, @@ -11247,7 +13507,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3202, @@ -11257,7 +13519,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3203, @@ -11267,7 +13531,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3204, @@ -11277,7 +13543,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3205, @@ -11287,7 +13555,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3206, @@ -11297,7 +13567,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3207, @@ -11307,7 +13579,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3208, @@ -11317,7 +13591,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3209, @@ -11327,7 +13603,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3210, @@ -11337,7 +13615,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3211, @@ -11347,7 +13627,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3212, @@ -11357,7 +13639,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3213, @@ -11367,7 +13651,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3214, @@ -11377,7 +13663,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3215, @@ -11387,7 +13675,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3216, @@ -11397,7 +13687,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3217, @@ -11407,7 +13699,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3218, @@ -11417,7 +13711,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3219, @@ -11427,7 +13723,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3220, @@ -11437,7 +13735,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3221, @@ -11447,7 +13747,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3222, @@ -11457,7 +13759,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3223, @@ -11467,7 +13771,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3224, @@ -11477,7 +13783,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3225, @@ -11487,7 +13795,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3226, @@ -11497,7 +13807,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3227, @@ -11507,7 +13819,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3228, @@ -11517,7 +13831,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3229, @@ -11527,7 +13843,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3230, @@ -11537,7 +13855,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3231, @@ -11547,7 +13867,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3232, @@ -11557,7 +13879,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3233, @@ -11567,7 +13891,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3234, @@ -11577,7 +13903,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3235, @@ -11587,7 +13915,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3236, @@ -11597,7 +13927,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3237, @@ -11607,7 +13939,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3238, @@ -11617,7 +13951,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3239, @@ -11627,7 +13963,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3240, @@ -11637,7 +13975,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3241, @@ -11647,7 +13987,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3242, @@ -11657,7 +13999,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3243, @@ -11667,7 +14011,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3244, @@ -11677,7 +14023,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3245, @@ -11687,7 +14035,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3246, @@ -11697,7 +14047,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3247, @@ -11707,7 +14059,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3248, @@ -11717,7 +14071,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3249, @@ -11727,7 +14083,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3250, @@ -11737,7 +14095,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3251, @@ -11747,7 +14107,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3252, @@ -11757,7 +14119,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3253, @@ -11767,7 +14131,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3254, @@ -11777,7 +14143,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3255, @@ -11787,7 +14155,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3256, @@ -11797,7 +14167,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3257, @@ -11807,7 +14179,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3258, @@ -11817,7 +14191,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3259, @@ -11827,7 +14203,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3260, @@ -11837,7 +14215,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3261, @@ -11847,7 +14227,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3262, @@ -11857,7 +14239,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3263, @@ -11867,7 +14251,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3264, @@ -11877,7 +14263,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3265, @@ -11887,7 +14275,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3266, @@ -11897,7 +14287,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3267, @@ -11907,7 +14299,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3268, @@ -11917,7 +14311,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3269, @@ -11927,7 +14323,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3270, @@ -11937,7 +14335,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3271, @@ -11947,7 +14347,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3272, @@ -11957,7 +14359,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3273, @@ -11967,7 +14371,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3274, @@ -11977,7 +14383,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3275, @@ -11987,7 +14395,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3276, @@ -11997,7 +14407,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3277, @@ -12007,7 +14419,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3278, @@ -12017,7 +14431,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3279, @@ -12027,7 +14443,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3280, @@ -12037,7 +14455,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3281, @@ -12047,7 +14467,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3282, @@ -12057,7 +14479,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3283, @@ -12067,7 +14491,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3284, @@ -12077,7 +14503,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3285, @@ -12087,7 +14515,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3286, @@ -12097,7 +14527,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3287, @@ -12107,7 +14539,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3288, @@ -12117,7 +14551,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3289, @@ -12127,7 +14563,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3290, @@ -12137,7 +14575,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3291, @@ -12147,7 +14587,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3292, @@ -12157,7 +14599,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3293, @@ -12167,7 +14611,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3294, @@ -12177,7 +14623,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3295, @@ -12187,7 +14635,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3296, @@ -12197,7 +14647,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3297, @@ -12207,7 +14659,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3298, @@ -12217,7 +14671,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3299, @@ -12227,7 +14683,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3300, @@ -12237,7 +14695,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3301, @@ -12247,7 +14707,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3302, @@ -12257,7 +14719,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3303, @@ -12267,7 +14731,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3304, @@ -12277,7 +14743,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3305, @@ -12287,7 +14755,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3306, @@ -12297,7 +14767,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3307, @@ -12307,7 +14779,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3308, @@ -12317,7 +14791,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3309, @@ -12327,7 +14803,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3310, @@ -12337,7 +14815,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3311, @@ -12347,7 +14827,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3312, @@ -12357,7 +14839,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3313, @@ -12367,7 +14851,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3314, @@ -12377,7 +14863,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3315, @@ -12387,7 +14875,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3316, @@ -12397,7 +14887,9 @@ "isShow": 1, "gainvalue": "65&0&2", "maxOnlyNum": 1, - "info": "给一定范围内的人造成立即的治疗效果,并且添加hot效果,同时会驱散目标的debuff,最多2个" + "info": "给一定范围内的人造成立即的治疗效果,并且添加hot效果,同时会驱散目标的debuff,最多2个", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3317, @@ -12407,7 +14899,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3318, @@ -12417,7 +14911,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3319, @@ -12427,7 +14923,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3320, @@ -12437,7 +14935,9 @@ "isShow": 1, "gainvalue": "4005&4006", "maxOnlyNum": 1, - "info": "添加hot,并且提供策攻提升得buff" + "info": "添加hot,并且提供策攻提升得buff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3321, @@ -12447,7 +14947,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3322, @@ -12457,7 +14959,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3323, @@ -12467,7 +14971,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3324, @@ -12477,7 +14983,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3325, @@ -12487,7 +14995,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3326, @@ -12497,7 +15007,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3327, @@ -12507,7 +15019,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3328, @@ -12517,7 +15031,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3329, @@ -12527,7 +15043,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3330, @@ -12537,7 +15055,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3331, @@ -12547,7 +15067,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3332, @@ -12557,7 +15079,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3333, @@ -12567,7 +15091,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3334, @@ -12577,7 +15103,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3335, @@ -12587,7 +15115,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3336, @@ -12597,7 +15127,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3337, @@ -12607,7 +15139,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3338, @@ -12617,7 +15151,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3339, @@ -12627,7 +15163,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3340, @@ -12637,7 +15175,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3341, @@ -12647,7 +15187,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3342, @@ -12657,7 +15199,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3343, @@ -12667,7 +15211,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3344, @@ -12677,7 +15223,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3345, @@ -12687,7 +15235,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3346, @@ -12697,7 +15247,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3347, @@ -12707,7 +15259,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3348, @@ -12717,7 +15271,9 @@ "isShow": 1, "gainvalue": "5&5&10&1&18", "maxOnlyNum": 1, - "info": "攻击范围内所有人,每多1个人提升5%的伤害,最多叠加5层,降低10点怒气,给目标添加封怒debuff和物攻下降debuff" + "info": "攻击范围内所有人,每多1个人提升5%的伤害,最多叠加5层,降低10点怒气,给目标添加封怒debuff和物攻下降debuff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3349, @@ -12727,7 +15283,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3350, @@ -12737,7 +15295,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3351, @@ -12747,7 +15307,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3352, @@ -12757,7 +15319,9 @@ "isShow": 1, "gainvalue": "2&", "maxOnlyNum": 1, - "info": "连续攻击目标2次" + "info": "连续攻击目标2次", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3353, @@ -12767,7 +15331,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3354, @@ -12777,7 +15343,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3355, @@ -12787,7 +15355,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3356, @@ -12797,7 +15367,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3357, @@ -12807,7 +15379,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3358, @@ -12817,7 +15391,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3359, @@ -12827,7 +15403,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3360, @@ -12837,7 +15415,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3361, @@ -12847,7 +15427,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3362, @@ -12857,7 +15439,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3363, @@ -12867,7 +15451,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3364, @@ -12877,7 +15463,9 @@ "isShow": 1, "gainvalue": "20&63&50&50", "maxOnlyNum": 1, - "info": "治疗一个单体目标,驱散目标身上所有的异常状态,如果有溢出的治疗量则生成护盾,该技能有50%的概率只消耗50点怒气" + "info": "治疗一个单体目标,驱散目标身上所有的异常状态,如果有溢出的治疗量则生成护盾,该技能有50%的概率只消耗50点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3365, @@ -12887,7 +15475,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3366, @@ -12897,7 +15487,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3367, @@ -12907,7 +15499,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3368, @@ -12917,7 +15511,9 @@ "isShow": 1, "gainvalue": "23&", "maxOnlyNum": 1, - "info": "添加一个策防提升得buff" + "info": "添加一个策防提升得buff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3369, @@ -12927,7 +15523,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3370, @@ -12937,7 +15535,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3371, @@ -12947,7 +15547,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3372, @@ -12957,7 +15559,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3373, @@ -12967,7 +15571,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3374, @@ -12977,7 +15583,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3375, @@ -12987,7 +15595,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3376, @@ -12997,7 +15607,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3377, @@ -13007,7 +15619,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3378, @@ -13017,7 +15631,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3379, @@ -13027,7 +15643,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3380, @@ -13037,7 +15655,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3381, @@ -13047,7 +15667,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3382, @@ -13057,7 +15679,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3383, @@ -13067,7 +15691,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3384, @@ -13077,7 +15703,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3385, @@ -13087,7 +15715,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3386, @@ -13097,7 +15727,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3387, @@ -13107,7 +15739,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3388, @@ -13117,7 +15751,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3389, @@ -13127,7 +15763,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3390, @@ -13137,7 +15775,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3391, @@ -13147,7 +15787,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3392, @@ -13157,7 +15799,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3393, @@ -13167,7 +15811,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3394, @@ -13177,7 +15823,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3395, @@ -13187,7 +15835,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3396, @@ -13197,7 +15847,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3397, @@ -13207,7 +15859,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3398, @@ -13217,7 +15871,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3399, @@ -13227,7 +15883,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3400, @@ -13237,7 +15895,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3401, @@ -13247,7 +15907,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3402, @@ -13257,7 +15919,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3403, @@ -13267,7 +15931,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3404, @@ -13277,7 +15943,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3405, @@ -13287,7 +15955,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3406, @@ -13297,7 +15967,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3407, @@ -13307,7 +15979,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3408, @@ -13317,7 +15991,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3409, @@ -13327,7 +16003,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3410, @@ -13337,7 +16015,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3411, @@ -13347,7 +16027,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3412, @@ -13357,7 +16039,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3413, @@ -13367,7 +16051,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3414, @@ -13377,7 +16063,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3415, @@ -13387,7 +16075,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3416, @@ -13397,7 +16087,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3417, @@ -13407,7 +16099,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3418, @@ -13417,7 +16111,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3419, @@ -13427,7 +16123,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3420, @@ -13437,7 +16135,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3421, @@ -13447,7 +16147,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3422, @@ -13457,7 +16159,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3423, @@ -13467,7 +16171,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3424, @@ -13477,7 +16183,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3425, @@ -13487,7 +16195,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3426, @@ -13497,7 +16207,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3427, @@ -13507,7 +16219,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3428, @@ -13517,7 +16231,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3429, @@ -13527,7 +16243,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3430, @@ -13537,7 +16255,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3431, @@ -13547,7 +16267,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3432, @@ -13557,7 +16279,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3433, @@ -13567,7 +16291,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3434, @@ -13577,7 +16303,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3435, @@ -13587,7 +16315,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3436, @@ -13597,7 +16327,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3437, @@ -13607,7 +16339,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3438, @@ -13617,7 +16351,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3439, @@ -13627,7 +16363,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3440, @@ -13637,7 +16375,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3441, @@ -13647,7 +16387,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3442, @@ -13657,7 +16399,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3443, @@ -13667,7 +16411,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3444, @@ -13677,7 +16423,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3445, @@ -13687,7 +16435,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3446, @@ -13697,7 +16447,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3447, @@ -13707,7 +16459,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 3448, @@ -13717,7 +16471,9 @@ "isShow": 1, "gainvalue": "&", "maxOnlyNum": 1, - "info": "&" + "info": "&", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4001, @@ -13727,7 +16483,9 @@ "isShow": 1, "gainvalue": "20&", "maxOnlyNum": 1, - "info": "恢复自身20%的血量" + "info": "恢复自身20%的血量", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4002, @@ -13737,7 +16495,9 @@ "isShow": 1, "gainvalue": "57&", "maxOnlyNum": 1, - "info": "策略伤害减免提升20%,持续5回合" + "info": "策略伤害减免提升20%,持续5回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4003, @@ -13747,7 +16507,9 @@ "isShow": 1, "gainvalue": "2&10", "maxOnlyNum": 1, - "info": "恢复自身攻击力10%的血量" + "info": "恢复自身攻击力10%的血量", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4004, @@ -13757,7 +16519,9 @@ "isShow": 1, "gainvalue": "62&", "maxOnlyNum": 1, - "info": "给自身添加伤害减免上升" + "info": "给自身添加伤害减免上升", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4005, @@ -13767,7 +16531,9 @@ "isShow": 1, "gainvalue": "65&", "maxOnlyNum": 1, - "info": "附加回春hot" + "info": "附加回春hot", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4006, @@ -13777,7 +16543,9 @@ "isShow": 1, "gainvalue": "19&", "maxOnlyNum": 1, - "info": "附加策攻提升buff" + "info": "附加策攻提升buff", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4007, @@ -13787,7 +16555,9 @@ "isShow": 1, "gainvalue": "9&40000&0", "maxOnlyNum": 1, - "info": "攻击时,命中提升40%" + "info": "攻击时,命中提升40%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4008, @@ -13797,7 +16567,9 @@ "isShow": 1, "gainvalue": "3&8", "maxOnlyNum": 1, - "info": "每驱散1个增益获得8点怒气,最多驱散3个" + "info": "每驱散1个增益获得8点怒气,最多驱散3个", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4009, @@ -13807,7 +16579,9 @@ "isShow": 1, "gainvalue": "21&", "maxOnlyNum": 1, - "info": "物防提升10%" + "info": "物防提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4010, @@ -13817,7 +16591,9 @@ "isShow": 1, "gainvalue": "23&", "maxOnlyNum": 1, - "info": "策防提升10%" + "info": "策防提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4011, @@ -13827,7 +16603,9 @@ "isShow": 1, "gainvalue": "10&", "maxOnlyNum": 1, - "info": "获得10点怒气" + "info": "获得10点怒气", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4012, @@ -13837,7 +16615,9 @@ "isShow": 1, "gainvalue": "2&2", "maxOnlyNum": 1, - "info": "召唤2只狼" + "info": "召唤2只狼", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4013, @@ -13847,7 +16627,9 @@ "isShow": 1, "gainvalue": "30&", "maxOnlyNum": 1, - "info": "恢复自身20%的血量" + "info": "恢复自身30%的血量", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4014, @@ -13857,7 +16639,9 @@ "isShow": 1, "gainvalue": "67&", "maxOnlyNum": 1, - "info": "策略伤害减免提升30%,持续5回合" + "info": "策略伤害减免提升30%,持续5回合", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4015, @@ -13867,7 +16651,9 @@ "isShow": 1, "gainvalue": "2&20", "maxOnlyNum": 1, - "info": "恢复自身攻击力20%的血量" + "info": "恢复自身攻击力20%的血量", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 4016, @@ -13877,7 +16663,1401 @@ "isShow": 1, "gainvalue": "75&", "maxOnlyNum": 1, - "info": "给自身添加伤害减免上升" + "info": "给自身添加伤害减免上升", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5001, + "name": "百鸟朝凤", + "img": 1, + "type": 319, + "isShow": 1, + "gainvalue": "100&16&10000", + "maxOnlyNum": 1, + "info": "伤害10%转化为自身生命", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5002, + "name": "龙胆1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "1&3&2&1", + "maxOnlyNum": 1, + "info": "自身生命上限提升3%,物攻提升1%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5003, + "name": "龙胆2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "1&6&2&2", + "maxOnlyNum": 1, + "info": "自身生命上限提升6%,物攻提升2%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5004, + "name": "龙胆3", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "1&12&2&3", + "maxOnlyNum": 1, + "info": "自身生命上限提升12%,物攻提升3%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5005, + "name": "破阵1", + "img": 1, + "type": 504, + "isShow": 1, + "gainvalue": "10&", + "maxOnlyNum": 1, + "info": "击杀目标后,有10%概率恢复行动力,可再行动一次", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5006, + "name": "破阵2", + "img": 1, + "type": 504, + "isShow": 1, + "gainvalue": "20&", + "maxOnlyNum": 1, + "info": "击杀目标后,有20%概率恢复行动力,可再行动一次", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5007, + "name": "一骑当千", + "img": 1, + "type": 258, + "isShow": 1, + "gainvalue": "1&25&2&25&4&25", + "maxOnlyNum": 1, + "info": "1格内(回字形)没友军时,自身攻击、防御、血量提升25%。", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5010, + "name": "支援1", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&76", + "maxOnlyNum": 1, + "info": "分担伤害30%,持续一回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5011, + "name": "支援2", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&77", + "maxOnlyNum": 1, + "info": "分担伤害30%,持续二回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5012, + "name": "墨甲1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "14&3", + "maxOnlyNum": 1, + "info": "自身伤害减免提升3%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5013, + "name": "墨甲2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "14&6", + "maxOnlyNum": 1, + "info": "自身伤害减免提升6%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5014, + "name": "墨甲3", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "14&12", + "maxOnlyNum": 1, + "info": "自身伤害减免提升12%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5015, + "name": "伤害减免1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "4&3", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军物防提升3%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5016, + "name": "伤害减免2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "4&9", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军物防提升9%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5020, + "name": "三箭齐发1", + "img": 1, + "type": 517, + "isShow": 1, + "gainvalue": "3&", + "maxOnlyNum": 1, + "info": "随机攻击范围内的3名敌人", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5021, + "name": "三箭齐发2", + "img": 1, + "type": 517, + "isShow": 1, + "gainvalue": "3&", + "maxOnlyNum": 1, + "info": "随机攻击范围内的3名敌人", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5022, + "name": "鼓舞1", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&78", + "maxOnlyNum": 1, + "info": "幸运上升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5023, + "name": "鼓舞2", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&79", + "maxOnlyNum": 1, + "info": "幸运上升20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5024, + "name": "自知1", + "img": 1, + "type": 425, + "isShow": 1, + "gainvalue": "20&10", + "maxOnlyNum": 1, + "info": "普通攻击时有20%概率额外获得10点怒气", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5025, + "name": "自知2", + "img": 1, + "type": 425, + "isShow": 1, + "gainvalue": "40&10", + "maxOnlyNum": 1, + "info": "普通攻击时有40%概率额外获得10点怒气", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5026, + "name": "自知3", + "img": 1, + "type": 425, + "isShow": 1, + "gainvalue": "80&10", + "maxOnlyNum": 1, + "info": "普通攻击时有80%概率额外获得10点怒气", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5027, + "name": "锋矢阵1", + "img": 1, + "type": 251, + "isShow": 1, + "gainvalue": "1&2&3", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军物理职业攻击提升3%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5028, + "name": "锋矢阵2", + "img": 1, + "type": 251, + "isShow": 1, + "gainvalue": "1&2&9", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军物理职业攻击提升9%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5029, + "name": "补射1", + "img": 1, + "type": 518, + "isShow": 1, + "gainvalue": "1&", + "maxOnlyNum": 1, + "info": "击杀敌军后,可额外对该目标3格内的随机一名敌军造成100%物攻伤害,该技能每回合只能触发一次", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5030, + "name": "强壮1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "1&6", + "maxOnlyNum": 1, + "info": "自身生命上限提升6%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5031, + "name": "强壮2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "1&12", + "maxOnlyNum": 1, + "info": "自身生命上限提升12%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5032, + "name": "强壮3", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "1&24", + "maxOnlyNum": 1, + "info": "自身生命上限提升24%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5033, + "name": "冲轭阵1", + "img": 1, + "type": 603, + "isShow": 1, + "gainvalue": "2&", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军每回合恢复2%生命", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5034, + "name": "冲轭阵2", + "img": 1, + "type": 603, + "isShow": 1, + "gainvalue": "6&", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军每回合恢复6%生命", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5035, + "name": "目中无人", + "img": 1, + "type": 257, + "isShow": 1, + "gainvalue": "70&14&30", + "maxOnlyNum": 1, + "info": "自身生命70%以上时候,物理伤害减免提升30%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5040, + "name": "蛮劲1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "10&1&18&10", + "maxOnlyNum": 1, + "info": "自身暴击提升1%,暴击伤害提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5041, + "name": "蛮劲2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "10&2&18&20", + "maxOnlyNum": 1, + "info": "自身暴击提升2%,暴击伤害提升20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5042, + "name": "蛮劲3", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "10&4&18&40", + "maxOnlyNum": 1, + "info": "自身暴击提升4%,暴击伤害提升40%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5043, + "name": "嗜血", + "img": 1, + "type": 253, + "isShow": 1, + "gainvalue": "30&2&10", + "maxOnlyNum": 1, + "info": "生命低于30%时,自身攻击力提高10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5050, + "name": "奏乐1", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&80", + "maxOnlyNum": 1, + "info": "提高怒气回复速度10%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5051, + "name": "奏乐2", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&81", + "maxOnlyNum": 1, + "info": "提高怒气回复速度20%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5052, + "name": "谋略1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "3&3", + "maxOnlyNum": 1, + "info": "自身策攻提升3%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5053, + "name": "谋略2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "3&6", + "maxOnlyNum": 1, + "info": "自身策攻提升6%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5054, + "name": "谋略3", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "3&12", + "maxOnlyNum": 1, + "info": "自身策攻提升12%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5055, + "name": "才女1", + "img": 1, + "type": 304, + "isShow": 1, + "gainvalue": "1&14&5", + "maxOnlyNum": 1, + "info": "被男性武将攻击时,伤害减免提高5%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5056, + "name": "才女2", + "img": 1, + "type": 304, + "isShow": 1, + "gainvalue": "1&14&10", + "maxOnlyNum": 1, + "info": "被男性武将攻击时,伤害减免提高10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5057, + "name": "乐师", + "img": 1, + "type": 408, + "isShow": 1, + "gainvalue": "50&", + "maxOnlyNum": 1, + "info": "自身怒气回复速度提升50%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5060, + "name": "墨毒1", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&82", + "maxOnlyNum": 1, + "info": "每回合造成10%策攻伤害", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5061, + "name": "墨毒2", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&83", + "maxOnlyNum": 1, + "info": "每回合造成20%策攻伤害", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5062, + "name": "方圆阵1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "5&3", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军策防提升3%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5063, + "name": "方圆阵2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "5&9", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军策防提升9%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5064, + "name": "地利", + "img": 1, + "type": 256, + "isShow": 1, + "gainvalue": "14&20", + "maxOnlyNum": 1, + "info": "在有利地形得伤害减免提升20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5070, + "name": "剑心1", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&84", + "maxOnlyNum": 1, + "info": "暴击伤害提升25%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5071, + "name": "剑心2", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&85", + "maxOnlyNum": 1, + "info": "暴击伤害提升50%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5072, + "name": "巾帼1", + "img": 1, + "type": 303, + "isShow": 1, + "gainvalue": "1&10&3", + "maxOnlyNum": 1, + "info": "攻击时,对敌军男性武将的暴击率提升3%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5073, + "name": "巾帼2", + "img": 1, + "type": 303, + "isShow": 1, + "gainvalue": "1&10&6", + "maxOnlyNum": 1, + "info": "攻击时,对敌军男性武将的暴击率提升6%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5074, + "name": "巾帼3", + "img": 1, + "type": 303, + "isShow": 1, + "gainvalue": "1&10&12", + "maxOnlyNum": 1, + "info": "攻击时,对敌军男性武将的暴击率提升12%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5075, + "name": "贤妻1", + "img": 1, + "type": 254, + "isShow": 1, + "gainvalue": "3&9&2", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有吴国武将暴击率提升2%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5076, + "name": "贤妻2", + "img": 1, + "type": 254, + "isShow": 1, + "gainvalue": "3&9&5", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有吴国武将暴击率提升5%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5077, + "name": "不妒", + "img": 1, + "type": 999, + "isShow": 1, + "gainvalue": "494&495", + "maxOnlyNum": 1, + "info": "没有移动的情况下,暴击率提升20%,攻击力提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5080, + "name": "破甲1", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&86", + "maxOnlyNum": 1, + "info": "降低物防10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5081, + "name": "破甲2", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&87", + "maxOnlyNum": 1, + "info": "降低物防20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5082, + "name": "流血1", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&88", + "maxOnlyNum": 1, + "info": "每回合造成10%物攻的伤害", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5083, + "name": "流血2", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&89", + "maxOnlyNum": 1, + "info": "每回合造成20%物攻的伤害", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5084, + "name": "穿透1", + "img": 1, + "type": 301, + "isShow": 1, + "gainvalue": "20&2", + "maxOnlyNum": 1, + "info": "普通攻击时有20%的概率可以穿透2个敌军目标", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5085, + "name": "穿透2", + "img": 1, + "type": 301, + "isShow": 1, + "gainvalue": "40&2", + "maxOnlyNum": 1, + "info": "普通攻击时有40%的概率可以穿透2个敌军目标", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5086, + "name": "穿透3", + "img": 1, + "type": 301, + "isShow": 1, + "gainvalue": "80&2", + "maxOnlyNum": 1, + "info": "普通攻击时有80%的概率可以穿透2个敌军目标", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5087, + "name": "偃月阵1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "9&1&2&1", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军命中率提升1%,攻击提升1%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5088, + "name": "偃月阵2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "9&3&2&3", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军命中率提升3%,攻击提升3%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5089, + "name": "先登", + "img": 1, + "type": 302, + "isShow": 1, + "gainvalue": "50&", + "maxOnlyNum": 1, + "info": "如果是本回合我军中第一个攻击,有50%概率无视目标防御", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5090, + "name": "不让须眉", + "img": 1, + "type": 513, + "isShow": 1, + "gainvalue": "90&", + "maxOnlyNum": 1, + "info": "击退成功,物攻提高25%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5091, + "name": "霜影刺", + "img": 1, + "type": 520, + "isShow": 1, + "gainvalue": "4&", + "maxOnlyNum": 1, + "info": "一下打四下", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5092, + "name": "霜影刺", + "img": 1, + "type": 319, + "isShow": 1, + "gainvalue": "50&16&20000", + "maxOnlyNum": 1, + "info": "攻击有50%概率回复自身造成伤害20%的生命值", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5093, + "name": "倾心1", + "img": 1, + "type": 260, + "isShow": 1, + "gainvalue": "1&2&10", + "maxOnlyNum": 1, + "info": "当我军有赵云在场时,马云禄攻击力提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5094, + "name": "倾心2", + "img": 1, + "type": 260, + "isShow": 1, + "gainvalue": "1&2&15", + "maxOnlyNum": 1, + "info": "当我军有赵云在场时,马云禄攻击力提升15%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5095, + "name": "倾心3", + "img": 1, + "type": 260, + "isShow": 1, + "gainvalue": "1&2&20", + "maxOnlyNum": 1, + "info": "当我军有赵云在场时,马云禄攻击力提升20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5096, + "name": "凤鸣阵1", + "img": 1, + "type": 252, + "isShow": 1, + "gainvalue": "2&2&3&2&1&3", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有女性我军提升3%生命值上限和3%攻击力", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5097, + "name": "凤鸣阵2", + "img": 1, + "type": 252, + "isShow": 1, + "gainvalue": "2&2&6&2&1&6", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有女性我军提升6%生命值上限和6%攻击力", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5098, + "name": "飒紫雪兽", + "img": 1, + "type": 521, + "isShow": 1, + "gainvalue": "67&91", + "maxOnlyNum": 1, + "info": "发动雪兽突击时,若敌军无法击退(障碍物阻挡),使目标陷入晕眩,持续2回合。", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5100, + "name": "蛇药1", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&92", + "maxOnlyNum": 1, + "info": "每回合回复自身5%策攻的生命,持续2回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5101, + "name": "蛇药2", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&93", + "maxOnlyNum": 1, + "info": "每回合回复自身10%策攻的生命,持续2回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5102, + "name": "蛇毒1", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&94", + "maxOnlyNum": 1, + "info": "每回合造成5%策攻的伤害,蛇毒最高可叠加5层,持续3回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5103, + "name": "蛇毒2", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&95", + "maxOnlyNum": 1, + "info": "每回合造成5%策攻的伤害,蛇毒最高可叠加10层,持续3回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5104, + "name": "毒牙1", + "img": 1, + "type": 428, + "isShow": 1, + "gainvalue": "20&94", + "maxOnlyNum": 1, + "info": "攻击时候有20%的概率为目标添加“蛇毒”,持续3回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5105, + "name": "毒牙2", + "img": 1, + "type": 428, + "isShow": 1, + "gainvalue": "40&94", + "maxOnlyNum": 1, + "info": "攻击时候有40%的概率为目标添加“蛇毒”,持续3回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5106, + "name": "毒牙3", + "img": 1, + "type": 428, + "isShow": 1, + "gainvalue": "80&94", + "maxOnlyNum": 1, + "info": "攻击时候有80%的概率为目标添加“蛇毒”,持续3回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5107, + "name": "鹤翼阵1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "3&3", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军策攻提升3%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5108, + "name": "鹤翼阵2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "3&9", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我军策攻提升9%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5109, + "name": "毒医", + "img": 1, + "type": 602, + "isShow": 1, + "gainvalue": "94&5&25&95&5&25", + "maxOnlyNum": 1, + "info": "回合开始时,每有一个中“蛇毒”的人,回复自身5%的生命,最多25%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5110, + "name": "晕眩", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "25&96", + "maxOnlyNum": 1, + "info": "25%概率使其“晕眩”1回合,“晕眩”时无法行动。", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5111, + "name": "晕眩", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "50&96", + "maxOnlyNum": 1, + "info": "50%概率使其“晕眩”1回合,“晕眩”时无法行动。", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5112, + "name": "缠足", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&97", + "maxOnlyNum": 1, + "info": "移动力-1,持续2回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5113, + "name": "大盾1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "14&5", + "maxOnlyNum": 1, + "info": "自身物理伤害减免提升5%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5114, + "name": "大盾2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "14&10", + "maxOnlyNum": 1, + "info": "自身物理伤害减免提升10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5115, + "name": "大盾3", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "14&15", + "maxOnlyNum": 1, + "info": "自身物理伤害减免提升15%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5116, + "name": "养战1", + "img": 1, + "type": 314, + "isShow": 1, + "gainvalue": "100&16&20000", + "maxOnlyNum": 1, + "info": "攻击时,伤害的20%转化为自身生命", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5117, + "name": "养战2", + "img": 1, + "type": 314, + "isShow": 1, + "gainvalue": "100&16&40000", + "maxOnlyNum": 1, + "info": "攻击时,伤害的40%转化为自身生命", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5120, + "name": "回春", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&98", + "maxOnlyNum": 1, + "info": "每回合恢复自身5%策攻的生命,持续2回合", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5121, + "name": "驱散1", + "img": 1, + "type": 403, + "isShow": 1, + "gainvalue": "1&", + "maxOnlyNum": 1, + "info": "随机驱散1个减益效果。", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5122, + "name": "驱散2", + "img": 1, + "type": 403, + "isShow": 1, + "gainvalue": "2&", + "maxOnlyNum": 1, + "info": "随机驱散2个减益效果。", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5123, + "name": "伞盖1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "14&2", + "maxOnlyNum": 1, + "info": "自身伤害减免提升2%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5124, + "name": "伞盖2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "14&4", + "maxOnlyNum": 1, + "info": "自身伤害减免提升4%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5125, + "name": "伞盖3", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "14&8", + "maxOnlyNum": 1, + "info": "自身伤害减免提升8%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5126, + "name": "养气1", + "img": 1, + "type": 603, + "isShow": 1, + "gainvalue": "5&", + "maxOnlyNum": 1, + "info": "每回合恢复自身生命上限5%的生命值", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5127, + "name": "养气2", + "img": 1, + "type": 603, + "isShow": 1, + "gainvalue": "10&", + "maxOnlyNum": 1, + "info": "每回合恢复自身生命上限10%的生命值", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5128, + "name": "白眉", + "img": 1, + "type": 417, + "isShow": 1, + "gainvalue": "2&10", + "maxOnlyNum": 1, + "info": "每次攻击时,随机恢复2格内的一个我军自身生命上限10%的生命", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5130, + "name": "狙射", + "img": 1, + "type": 307, + "isShow": 1, + "gainvalue": "20&10&10000", + "maxOnlyNum": 1, + "info": "如果敌军生命小于20%,则必定暴击", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5131, + "name": "晕眩", + "img": 1, + "type": 401, + "isShow": 1, + "gainvalue": "100&96", + "maxOnlyNum": 1, + "info": "“晕眩”1回合,“晕眩”时无法行动。", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5132, + "name": "精准1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "9&3", + "maxOnlyNum": 1, + "info": "自身命中率提升3%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5133, + "name": "精准2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "9&6", + "maxOnlyNum": 1, + "info": "自身命中率提升6%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5134, + "name": "精准3", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "9&12", + "maxOnlyNum": 1, + "info": "自身命中率提升12%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5135, + "name": "缺月阵1", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "9&3", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我方命中率提升3%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5136, + "name": "缺月阵2", + "img": 1, + "type": 202, + "isShow": 1, + "gainvalue": "9&9", + "maxOnlyNum": 1, + "info": "自身周围八格内,所有我方命中率提升9%", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5137, + "name": "无当飞军", + "img": 1, + "type": 430, + "isShow": 1, + "gainvalue": "1&2", + "maxOnlyNum": 1, + "info": "在非平原地形时,移动力+1", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5140, + "name": "毒瘴1", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&99", + "maxOnlyNum": 1, + "info": "每回合受到10%攻击的物攻伤害,且持续期间防御下降10%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5141, + "name": "毒瘴2", + "img": 1, + "type": 401, + "isShow": 0, + "gainvalue": "100&100", + "maxOnlyNum": 1, + "info": "每回合受到20%攻击的物攻伤害,且持续期间防御下降20%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5142, + "name": "格档1", + "img": 1, + "type": 202, + "isShow": 0, + "gainvalue": "11&3", + "maxOnlyNum": 1, + "info": "自身格挡提升3%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5143, + "name": "格档2", + "img": 1, + "type": 202, + "isShow": 0, + "gainvalue": "11&6", + "maxOnlyNum": 1, + "info": "自身格挡提升6%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5144, + "name": "格档3", + "img": 1, + "type": 202, + "isShow": 0, + "gainvalue": "11&12", + "maxOnlyNum": 1, + "info": "自身格挡提升12%", + "spineName": "&", + "rangeSeid": "0&" + }, + { + "id": 5145, + "name": "白毦枪阵1", + "img": 1, + "type": 250, + "isShow": 0, + "gainvalue": "2&2&3&2&4&3", + "maxOnlyNum": 1, + "info": "自身周围八格内,我军枪兵提升3%攻击和物防。", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" + }, + { + "id": 5146, + "name": "白毦枪阵2", + "img": 1, + "type": 250, + "isShow": 0, + "gainvalue": "2&2&9&2&4&9", + "maxOnlyNum": 1, + "info": "自身周围八格内,我军枪兵提升9%攻击和物防。", + "spineName": "guanghuan_huang", + "rangeSeid": "1&2&0" }, { "id": 6001, @@ -13887,7 +18067,9 @@ "isShow": 1, "gainvalue": "494&495", "maxOnlyNum": 1, - "info": "攻击力提升10%" + "info": "攻击力提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 6002, @@ -13897,7 +18079,9 @@ "isShow": 1, "gainvalue": "496&497", "maxOnlyNum": 1, - "info": "防御力提升6%" + "info": "防御力提升6%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 6003, @@ -13907,7 +18091,9 @@ "isShow": 1, "gainvalue": "1&10", "maxOnlyNum": 1, - "info": "血量提升10%" + "info": "血量提升10%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 6004, @@ -13917,7 +18103,9 @@ "isShow": 1, "gainvalue": "100&6&0&0", "maxOnlyNum": 1, - "info": "攻击额外怒气提升6点" + "info": "攻击额外怒气提升6点", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 6005, @@ -13927,7 +18115,9 @@ "isShow": 1, "gainvalue": "10&5000", "maxOnlyNum": 1, - "info": "每损失10%的生命值,暴击提升5%" + "info": "每损失10%的生命值,暴击提升5%", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 6006, @@ -13937,7 +18127,9 @@ "isShow": 1, "gainvalue": "2&5&3", "maxOnlyNum": 1, - "info": "自身范围2内,每多一个友军,提升自身所有属性5%,生效3个" + "info": "自身范围2内,每多一个友军,提升自身所有属性5%,生效3个", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 6007, @@ -13947,7 +18139,9 @@ "isShow": 1, "gainvalue": "20&", "maxOnlyNum": 1, - "info": "进入战场的怒气值提升20" + "info": "进入战场的怒气值提升20", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 6008, @@ -13957,7 +18151,9 @@ "isShow": 1, "gainvalue": "30&", "maxOnlyNum": 1, - "info": "每回合受到的第一次伤害的伤害减免提升30固定值" + "info": "每回合受到的第一次伤害的伤害减免提升30固定值", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 6009, @@ -13967,7 +18163,9 @@ "isShow": 1, "gainvalue": "20&", "maxOnlyNum": 1, - "info": "受到物理远程伤害时,伤害减免提升20" + "info": "受到物理远程伤害时,伤害减免提升20", + "spineName": "&", + "rangeSeid": "0&" }, { "id": 8001, @@ -13977,6 +18175,8 @@ "isShow": 1, "gainvalue": "50&", "maxOnlyNum": 1, - "info": "生命低于50%时,普通攻击时额外再攻击一次" + "info": "生命低于50%时,普通攻击时额外再攻击一次", + "spineName": "&", + "rangeSeid": "0&" } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_state.json b/shared/resource/jsons/dic_zyz_state.json index cabd23161..7be4ffecd 100644 --- a/shared/resource/jsons/dic_zyz_state.json +++ b/shared/resource/jsons/dic_zyz_state.json @@ -13,9 +13,10 @@ "img": 31, "info": "封怒状态描述文字", "showOnChar": "封怒", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 2, @@ -31,9 +32,10 @@ "img": 27, "info": "援护状态描述文字", "showOnChar": "援护", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "yuanhu", + "spineName": "yuanhu", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 3, @@ -49,9 +51,10 @@ "img": 43, "info": "封技状态描述文字", "showOnChar": "封技", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "fengji", + "spineName": "fengji", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 4, @@ -69,7 +72,8 @@ "showOnChar": "激怒", "tipImageName": "chaofeng", "spineName": "chaofeng", - "actionPosition": 0 + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 5, @@ -85,9 +89,10 @@ "img": 19, "info": "护盾状态描述文字", "showOnChar": "护盾", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "hudun", + "spineName": "hudun", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 6, @@ -103,9 +108,10 @@ "img": 14, "info": "共享状态描述文字", "showOnChar": "共享", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 7, @@ -121,9 +127,10 @@ "img": 32, "info": "定身状态描述文字", "showOnChar": "定身", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "dingshen", + "spineName": "dingshen", + "actionPosition": 2, + "rangeSeid": "0&" }, { "buffId": 8, @@ -139,9 +146,10 @@ "img": 1, "info": "昏迷状态描述文字", "showOnChar": "昏迷", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "xuanyun", + "spineName": "xunyuan", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 9, @@ -157,9 +165,10 @@ "img": 1, "info": "共杀状态描述文字", "showOnChar": "共杀", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 10, @@ -175,9 +184,10 @@ "img": 1, "info": "遏制状态描述文字", "showOnChar": "遏制", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 11, @@ -193,9 +203,10 @@ "img": 1, "info": "睡眠状态描述文字", "showOnChar": "睡眠", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 12, @@ -211,9 +222,10 @@ "img": 1, "info": "免疫技能状态描述文字", "showOnChar": "免疫技能", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 13, @@ -229,9 +241,10 @@ "img": 1, "info": "每回合造成25%策攻的中毒伤害", "showOnChar": "中毒", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "zhongdu", + "spineName": "zhongdu", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 14, @@ -247,9 +260,10 @@ "img": 1, "info": "燃烧状态描述文字", "showOnChar": "燃烧", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "ranshao", + "spineName": "ranshao", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 15, @@ -265,9 +279,10 @@ "img": 1, "info": "流血状态描述文字", "showOnChar": "流血", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "liuxue", + "spineName": "liuxue", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 16, @@ -283,9 +298,10 @@ "img": 1, "info": "致死状态描述文字", "showOnChar": "致死", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 17, @@ -301,9 +317,10 @@ "img": 8, "info": "物攻上升 状态描述文字", "showOnChar": "物攻↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 18, @@ -319,9 +336,10 @@ "img": 7, "info": "物攻下降状态描述文字", "showOnChar": "物攻↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 19, @@ -337,9 +355,10 @@ "img": 8, "info": "策攻上升 状态描述文字", "showOnChar": "策攻↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 20, @@ -355,9 +374,10 @@ "img": 7, "info": "策攻下降状态描述文字", "showOnChar": "策攻↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 21, @@ -373,9 +393,10 @@ "img": 8, "info": "物防上升 状态描述文字", "showOnChar": "物防↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 22, @@ -391,9 +412,10 @@ "img": 7, "info": "物防下降状态描述文字", "showOnChar": "物防↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 23, @@ -409,9 +431,10 @@ "img": 8, "info": "策防上升 状态描述文字", "showOnChar": "策防↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 24, @@ -427,9 +450,10 @@ "img": 7, "info": "策防下降状态描述文字", "showOnChar": "策防↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 25, @@ -445,9 +469,10 @@ "img": 8, "info": "敏捷上升 状态描述文字", "showOnChar": "敏捷↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 26, @@ -463,9 +488,10 @@ "img": 7, "info": "敏捷下降20%", "showOnChar": "敏捷↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 27, @@ -481,9 +507,10 @@ "img": 8, "info": "幸运上升20%", "showOnChar": "幸运↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 28, @@ -499,9 +526,10 @@ "img": 7, "info": "幸运下降状态描述文字", "showOnChar": "幸运↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 29, @@ -517,9 +545,10 @@ "img": 8, "info": "命中上升 状态描述文字", "showOnChar": "命中↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 30, @@ -535,9 +564,10 @@ "img": 7, "info": "命中下降状态描述文字", "showOnChar": "命中↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 31, @@ -553,9 +583,10 @@ "img": 8, "info": "暴击上升 状态描述文字", "showOnChar": "暴击↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "baoji", + "spineName": "baoji", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 32, @@ -571,9 +602,10 @@ "img": 7, "info": "暴击下降状态描述文字", "showOnChar": "暴击↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "baoji", + "spineName": "baoji", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 33, @@ -589,9 +621,10 @@ "img": 8, "info": "格挡上升 状态描述文字", "showOnChar": "格挡↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "gedang", + "spineName": "gedang", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 34, @@ -607,9 +640,10 @@ "img": 7, "info": "格挡下降状态描述文字", "showOnChar": "格挡↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "gedang", + "spineName": "gedang", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 35, @@ -625,9 +659,10 @@ "img": 8, "info": "抗暴上升 状态描述文字", "showOnChar": "抗暴↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 36, @@ -643,9 +678,10 @@ "img": 7, "info": "抗暴下降状态描述文字", "showOnChar": "抗暴↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 37, @@ -661,9 +697,10 @@ "img": 8, "info": "伤害加深上升 状态描述文字", "showOnChar": "增伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 38, @@ -679,9 +716,10 @@ "img": 7, "info": "伤害加深下降状态描述文字", "showOnChar": "增伤↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 39, @@ -697,9 +735,10 @@ "img": 8, "info": "伤害加深上升 状态描述文字", "showOnChar": "增伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 40, @@ -715,9 +754,10 @@ "img": 7, "info": "伤害减免下降状态描述文字", "showOnChar": "减伤↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 41, @@ -733,9 +773,10 @@ "img": 8, "info": "忽视防御上升 状态描述文字", "showOnChar": "忽视防御", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 42, @@ -751,9 +792,10 @@ "img": 1, "info": "吸血上升 状态描述文字", "showOnChar": "吸血↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 43, @@ -769,9 +811,10 @@ "img": 8, "info": "物理伤害加深上升 状态描述文字", "showOnChar": "增伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 44, @@ -787,9 +830,10 @@ "img": 7, "info": "攻击时,物理伤害加深下降25%", "showOnChar": "增伤↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 45, @@ -805,9 +849,10 @@ "img": 8, "info": "策略伤害加深上升 状态描述文字", "showOnChar": "增伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 46, @@ -823,9 +868,10 @@ "img": 3, "info": "策略伤害加深降低10%", "showOnChar": "增伤↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 47, @@ -841,9 +887,10 @@ "img": 5, "info": "灵质Ⅳ状态描述文字", "showOnChar": "灵质Ⅳ", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 48, @@ -859,9 +906,10 @@ "img": 19, "info": "护盾(攻击百分比)状态描述文字", "showOnChar": "护盾", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "hudun", + "spineName": "hudun", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 49, @@ -877,9 +925,10 @@ "img": 8, "info": "物防上升 状态描述文字", "showOnChar": "物防↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 50, @@ -895,9 +944,10 @@ "img": 16, "info": "白面怪(提升攻击,双防)状态描述文字", "showOnChar": "白面怪", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 51, @@ -913,9 +963,10 @@ "img": 5, "info": "两栖作战状态描述文字", "showOnChar": "两栖作战", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 52, @@ -931,9 +982,10 @@ "img": 19, "info": "可以抵消自身生命10%伤害的护盾", "showOnChar": "护盾", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "hudun", + "spineName": "hudun", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 53, @@ -949,9 +1001,10 @@ "img": 8, "info": "物攻上升 状态描述文字", "showOnChar": "物攻↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 54, @@ -967,9 +1020,10 @@ "img": 18, "info": "蓄势状态描述文字", "showOnChar": "蓄势", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 55, @@ -985,9 +1039,10 @@ "img": 8, "info": "伤害减免增加20%", "showOnChar": "减伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 56, @@ -1003,9 +1058,10 @@ "img": 7, "info": "物理伤害减免下降状态描述文字", "showOnChar": "减伤↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 57, @@ -1021,9 +1077,10 @@ "img": 7, "info": "策略伤害减免上升20%", "showOnChar": "减伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 58, @@ -1039,9 +1096,10 @@ "img": 7, "info": "策略伤害减免下降状态描述文字", "showOnChar": "减伤↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 59, @@ -1057,9 +1115,10 @@ "img": 5, "info": "灵质Ⅰ状态描述文字", "showOnChar": "灵质Ⅰ", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 60, @@ -1075,9 +1134,10 @@ "img": 5, "info": "灵质Ⅱ状态描述文字", "showOnChar": "灵质Ⅱ", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 61, @@ -1093,9 +1153,10 @@ "img": 5, "info": "灵质Ⅲ状态描述文字", "showOnChar": "灵质Ⅲ", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 62, @@ -1111,9 +1172,10 @@ "img": 8, "info": "伤害减免上升10%", "showOnChar": "减伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 63, @@ -1129,9 +1191,10 @@ "img": 19, "info": "护盾(溢出治疗量)状态描述文字", "showOnChar": "护盾", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "hudun", + "spineName": "hudun", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 64, @@ -1147,9 +1210,10 @@ "img": 19, "info": "可以抵消自身攻击30%伤害的护盾", "showOnChar": "护盾", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "hudun", + "spineName": "hudun", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 65, @@ -1165,9 +1229,10 @@ "img": 44, "info": "回春状态描述文字", "showOnChar": "回春", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 66, @@ -1183,9 +1248,10 @@ "img": 3, "info": "策略伤害加深降低20%", "showOnChar": "增伤↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 67, @@ -1201,9 +1267,10 @@ "img": 7, "info": "策略伤害减免上升30%", "showOnChar": "减伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 68, @@ -1219,9 +1286,10 @@ "img": 8, "info": "伤害减免增加30%", "showOnChar": "减伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 69, @@ -1237,9 +1305,10 @@ "img": 19, "info": "可以抵消自身生命20%伤害的护盾", "showOnChar": "护盾", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "hudun", + "spineName": "hudun", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 70, @@ -1255,9 +1324,10 @@ "img": 19, "info": "可以抵消自身生命30%伤害的护盾", "showOnChar": "护盾", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "hudun", + "spineName": "hudun", + "actionPosition": 1, + "rangeSeid": "0&" }, { "buffId": 71, @@ -1273,9 +1343,10 @@ "img": 7, "info": "攻击时,物理伤害加深下降30%", "showOnChar": "增伤↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 72, @@ -1291,9 +1362,10 @@ "img": 8, "info": "幸运上升30%", "showOnChar": "幸运↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 73, @@ -1309,9 +1381,10 @@ "img": 1, "info": "每回合造成30%策攻的中毒伤害", "showOnChar": "中毒", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 74, @@ -1327,9 +1400,10 @@ "img": 7, "info": "敏捷下降25%", "showOnChar": "敏捷↓", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 75, @@ -1345,9 +1419,10 @@ "img": 8, "info": "伤害减免上升15%", "showOnChar": "减伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 76, @@ -1363,9 +1438,10 @@ "img": 8, "info": "分担伤害30%", "showOnChar": "减伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" }, { "buffId": 77, @@ -1381,8 +1457,446 @@ "img": 8, "info": "分担伤害30%", "showOnChar": "减伤↑", - "tipImageName": "chaofeng", - "spineName": "chaofeng", - "actionPosition": 0 + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 78, + "type": 22, + "name": "幸运上升 ", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "10&", + "dotOrHot": 0, + "img": 8, + "info": "幸运上升10%", + "showOnChar": "幸运↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 79, + "type": 22, + "name": "幸运上升 ", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "20&", + "dotOrHot": 0, + "img": 8, + "info": "幸运上升20%", + "showOnChar": "幸运↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 80, + "type": 46, + "name": "怒气回复提升", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "10&", + "dotOrHot": 0, + "img": 44, + "info": "怒气回复提升10%", + "showOnChar": "怒气回复↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 81, + "type": 46, + "name": "怒气回复提升", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "20&", + "dotOrHot": 0, + "img": 44, + "info": "怒气回复提升20%", + "showOnChar": "怒气回复↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 82, + "type": 114, + "name": "每回合策攻伤害", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "10&", + "dotOrHot": 1, + "img": 1, + "info": "每回合造成10%策攻的伤害", + "showOnChar": "持续伤害↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 83, + "type": 114, + "name": "每回合策攻伤害", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "20&", + "dotOrHot": 1, + "img": 1, + "info": "每回合造成20%策攻的伤害", + "showOnChar": "持续伤害↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 84, + "type": 11, + "name": "暴击伤害提高", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "18&25", + "dotOrHot": 0, + "img": 1, + "info": "暴击伤害提高25%", + "showOnChar": "暴击伤害提高↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 85, + "type": 11, + "name": "暴击伤害提高", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "18&50", + "dotOrHot": 0, + "img": 1, + "info": "暴击伤害提高50%", + "showOnChar": "暴击伤害提高↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 86, + "type": 11, + "name": "降低物防", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "4&10", + "dotOrHot": 0, + "img": 1, + "info": "降低物防10%", + "showOnChar": "降低物防↓", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 87, + "type": 11, + "name": "降低物防", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "4&20", + "dotOrHot": 0, + "img": 1, + "info": "降低物防20%", + "showOnChar": "降低物防↓", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 88, + "type": 111, + "name": "每回合物攻伤害", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "10&", + "dotOrHot": 1, + "img": 1, + "info": "每回合造成10%物攻的伤害", + "showOnChar": "持续伤害↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 89, + "type": 111, + "name": "每回合物攻伤害", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "20&", + "dotOrHot": 1, + "img": 1, + "info": "每回合造成20%物攻的伤害", + "showOnChar": "持续伤害↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 90, + "type": 11, + "name": "物攻提高", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "25&", + "dotOrHot": 0, + "img": 1, + "info": "物攻提高25%", + "showOnChar": "物攻提高↑", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 91, + "type": 8, + "name": "昏迷", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "1&", + "dotOrHot": 0, + "img": 1, + "info": "昏迷", + "showOnChar": "昏迷", + "tipImageName": "xuanyun", + "spineName": "xuanyun", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 92, + "type": 119, + "name": "蛇药", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "5&", + "dotOrHot": 2, + "img": 1, + "info": "回合回复自身5%策攻的生命", + "showOnChar": "蛇药", + "tipImageName": "zhiliao", + "spineName": "zhiliao", + "actionPosition": 1, + "rangeSeid": "0&" + }, + { + "buffId": 93, + "type": 119, + "name": "蛇药", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "10&", + "dotOrHot": 2, + "img": 1, + "info": "回合回复自身10%策攻的生命", + "showOnChar": "蛇药", + "tipImageName": "zhiliao", + "spineName": "zhiliao", + "actionPosition": 1, + "rangeSeid": "0&" + }, + { + "buffId": 94, + "type": 114, + "name": "蛇毒", + "maxOlyNum": 5, + "round": 3, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "5&", + "dotOrHot": 1, + "img": 1, + "info": "每回合造成5%策攻的伤害", + "showOnChar": "蛇毒", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 95, + "type": 114, + "name": "蛇毒", + "maxOlyNum": 10, + "round": 3, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "5&", + "dotOrHot": 1, + "img": 1, + "info": "每回合造成5%策攻的伤害", + "showOnChar": "蛇毒", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 96, + "type": 8, + "name": "昏迷", + "maxOlyNum": 1, + "round": 1, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "1&", + "dotOrHot": 0, + "img": 1, + "info": "昏迷1回合", + "showOnChar": "昏迷", + "tipImageName": "xuanyun", + "spineName": "xuanyun", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 97, + "type": 5, + "name": "缠足", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "-1&", + "dotOrHot": 0, + "img": 1, + "info": "移动力-1", + "showOnChar": "缠足", + "tipImageName": "&", + "spineName": "&", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 98, + "type": 120, + "name": "回春", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 0, + "gainvalue": "5&", + "dotOrHot": 2, + "img": 1, + "info": "每回合恢复自身5%策攻的生命", + "showOnChar": "回春", + "tipImageName": "zhiliao", + "spineName": "zhiliao", + "actionPosition": 1, + "rangeSeid": "0&" + }, + { + "buffId": 99, + "type": 116, + "name": "毒瘴1", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "10&4&-20&5&-20", + "dotOrHot": 1, + "img": 1, + "info": "每回合受到10%攻击的物攻伤害,且持续期间防御下降10%", + "showOnChar": "毒瘴", + "tipImageName": "zhongdu", + "spineName": "zhongdu", + "actionPosition": 0, + "rangeSeid": "0&" + }, + { + "buffId": 100, + "type": 116, + "name": "毒瘴2", + "maxOlyNum": 1, + "round": 2, + "times": 0, + "cover": 1, + "buffOrDebuff": 1, + "gainvalue": "20&4&-20&5&-20", + "dotOrHot": 1, + "img": 1, + "info": "每回合受到20%攻击的物攻伤害,且持续期间防御下降10%", + "showOnChar": "毒瘴", + "tipImageName": "zhongdu", + "spineName": "zhongdu", + "actionPosition": 0, + "rangeSeid": "0&" } ] \ No newline at end of file