装备:精炼
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@@ -27,9 +27,7 @@ export enum HERO_SYSTEM_TYPE {
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export const HERO_GROW_MAX = {
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STAR: 6,
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COLORSTAR: 6,
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QUALITY: 3,
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EQUIP_STRENGTHEN: 100,
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EQUIP_REFINE: 15
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QUALITY: 3
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}
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export const JOB_TYPE = {
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@@ -164,11 +164,6 @@ export const CURRENCY_TYPE = {
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KING_EXP: 'kingExp'
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}
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export const SPEICAL_ITEM = {
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REFINE_ADD_RATE: [17039]
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};
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const currencyArr = [
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{ "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN },
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{ "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD },
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@@ -279,4 +274,10 @@ export const SPECIAL_ATTR = {
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export enum QUENCH_TYPE {
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ONCE = 1, // 升一级
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ONE_GRADE = 2, // 升一品
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}
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// 精炼类型
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export enum REFINE_TYPE {
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ONCE = 1, // 精炼一次
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ONE_LEVEL = 2, // 精炼一级
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}
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@@ -278,6 +278,7 @@ export const STATUS = {
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EQUIP_LEVEL_LIMIT: { code: 30510, simStr: '装备穿戴等级限制' },
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EQUIP_NOT_MATCH_JEWEL: { code: 30511, simStr: '装备不能镶嵌该宝石' },
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EQUIP_QUENCH_ERR: { code: 30512, simStr: '该装备不能再淬火或材料不足' },
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EQUIP_REFINE_ERR: { code: 30512, simStr: '该装备等级不足或材料不足' },
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//全局养成30600-30699
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ROLE_REACH_MAX_TITLE_LEVEL: { code: 30600, simStr: '玩家已达到最高的爵位' },
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ROLE_TERAPH_NOT_STRENGTHEN: { code: 30601, simStr: '玩家神像不能强化' },
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@@ -62,7 +62,7 @@ function getInitialEplace() {
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p.id = i;
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p.equip = null;
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p.lv = 0;
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p.refineLv = 0;
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p.refineLv = 1;
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ePlace.push(p);
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}
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@@ -1,4 +1,4 @@
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import { readFileAndParse, parseGoodStr } from '../util'
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import { readFileAndParse } from '../util'
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import { FILENAME } from '../../consts'
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export interface DicQuenchQuality {
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@@ -9,13 +9,14 @@ export interface DicRefine {
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readonly id: number;
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// 精炼等级
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readonly level: number;
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// 精炼次数
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readonly count: number;
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// 等级限制
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readonly levelLimited: number;
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// 提高属性百分比
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readonly upPercent: number;
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// 材料
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readonly material: Array<RewardInter>;
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// 成功率
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readonly successRate: number;
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readonly consume: Array<RewardInter>;
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}
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export const dicRefine = new Map<number, DicRefine>();
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@@ -24,8 +25,8 @@ export function loadRefine() {
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let arr = readFileAndParse(FILENAME.DIC_REFINE);
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arr.forEach(o => {
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o.material = parseGoodStr(o.material)
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dicRefine.set(o.level, o);
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o.consume = parseGoodStr(o.consume)
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dicRefine.set(o.id, o);
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});
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arr = undefined;
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@@ -5,7 +5,7 @@ import { ItemModel } from '../db/Item';
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import { EquipModel, RandSe, Holes, RandMain } from './../db/Equip';
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import { BagInter, EquipInter } from './interface';
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import { gameData, getQuenchByQualityAndGrade, getQuenchGradeByValue } from './data';
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import { RANDOM_SE_COUNT, FIX_ATTRIBUTES_RAN, ITID, CURRENCY_BY_TYPE, CURRENCY_TYPE, ROLE_SELECT, FIGURE_UNLOCK_CONDITION, CONSUME_TYPE, HERO_SYSTEM_TYPE, TASK_TYPE } from '../consts';
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import { RANDOM_SE_COUNT, ITID, CURRENCY_BY_TYPE, CURRENCY_TYPE, ROLE_SELECT, FIGURE_UNLOCK_CONDITION, CONSUME_TYPE, HERO_SYSTEM_TYPE, TASK_TYPE } from '../consts';
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import { getRandValueByMinMax, getRandEelm } from './util';
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import { findWhere } from 'underscore';
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