✨ feat(gvg): 准备期征战中原初始
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78
game-server/app/servers/guild/handler/gvgFighterHandler.ts
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78
game-server/app/servers/guild/handler/gvgFighterHandler.ts
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import { Application, BackendSession, ChannelService, HandlerService } from "pinus";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new GVGProduceHandler(app);
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}
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export class GVGProduceHandler {
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channelService: ChannelService;
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constructor(private app: Application) {
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this.channelService = app.get('channelService');
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}
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// 领取排行榜获得的每日奖励
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async receiveBox(msg: { vestigeId: number }, session: BackendSession) {
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}
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// 遗迹页面
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async getVestige(msg: { vestigeId: number }, session: BackendSession) {
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}
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// 编辑阵容
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async saveLineup(msg: { vestigeId: number, lineup: [{ actorId: number, dataId: number, order: number }] }, session: BackendSession) {
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}
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// 获取对手阵容消息
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async getOppLineup(msg: { vestigeId: number, roleId: string, rank: number }, session: BackendSession) {
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}
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// 刷新对手
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async refreshOpp(msg: {}, session: BackendSession) {
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}
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// 选择对手
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async chooseOpp(msg: { vestigeId: number, rank: number, myRank: number }, session: BackendSession) {
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}
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// 出战界面撤退
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async giveupCheck(msg: { battleCode: string }, session: BackendSession) {
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}
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// 获取对手具体战场数据
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async getOppData(msg: { battleCode: string }, session: BackendSession) {
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}
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// 布完阵开始挑战
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async checkBattle(msg: { battleCode: string, heroes: [{ actorId: number, dataId: number, order: number }] }, session: BackendSession) {
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}
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// 挑战结算
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async battleEnd(msg: { battleCode: string, isSuccess: boolean }, session: BackendSession) {
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}
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// 征战中原简单小排行榜
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async getLeagueRank(msg: {}, session: BackendSession) {
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}
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// 联军详细排名
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async getLeagueDetailRank(msg: {}, session: BackendSession) {
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}
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// 玩家排行
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async getPlayerRank(msg: { vestigeId: number }, session: BackendSession) {
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}
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}
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@@ -18,9 +18,10 @@ import { gameData } from "../../../pubUtils/data";
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import { lockLeagueData } from "../../../services/redLockService";
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import { addGVGReward, handleGVGCost } from "../../../services/gvg/gvgItemService";
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import { RewardInter } from "../../../pubUtils/interface";
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import { getGVGCities } from "../../../services/gvg/gvgBattleService";
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import { getGVGCities, getGVGCitiesInfo } from "../../../services/gvg/gvgBattleService";
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import { GVGRecModel } from "../../../db/GVGRec";
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import { checkGVGTask } from "../../../services/task/taskService";
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import { getFightTimeByPeriod, getVestiges } from "../../../services/gvg/gvgFightService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -75,6 +76,26 @@ export class GVGHandler {
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return resResult(STATUS.SUCCESS, data)
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}
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async getMap(msg: {}, session: BackendSession) {
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let { configId, period, countdownTime } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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let cities = await getGVGCitiesInfo(myLeague);
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let vestiges = await getVestiges(serverId);
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return resResult(STATUS.SUCCESS, {
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configId, period, countdownTime, startFightTime, endFightTime,
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cities,
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vestiges
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});
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}
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// 获取动态
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async getRec(msg: {}, session: BackendSession) {
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const guildCode = session.get('guildCode');
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