优化:减少初始以及合成武将时返回的数据
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@@ -103,7 +103,7 @@ export class GachaHandler {
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return resResult(STATUS.SUCCESS, {
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gachaId, activityId,
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freeCount, refFreeTime: userGacha.refFreeTime, count: userGacha.count, point: userGacha.point, floor, hope,
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heroes: resultHeroes,
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// heroes: resultHeroes,
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addHeros: heroes,
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result: resultList
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});
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@@ -223,7 +223,7 @@ export class GachaHandler {
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turntable: userGacha.turntable,
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result: resultList,
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addHeros: heroes,
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heroes: resultHeroes
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// heroes: resultHeroes
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});
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}
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@@ -468,7 +468,7 @@ export class GachaHandler {
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return resResult(STATUS.SUCCESS, {
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hasInit: !!role.gachaHasGuide,
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gachaId,
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heroes: resultHeroes,
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// heroes: resultHeroes,
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addHeros: heroes,
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result: resultList
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});
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@@ -104,7 +104,7 @@ export class NewHeroGachaHandler {
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let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL)
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return resResult(STATUS.SUCCESS, {
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hid, activityId, count, randomReward: { heroes: resultHeroes, result: resultList }, commonReward: commonResult
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hid, activityId, count, randomReward: { heroes: resultHeroes.map(cur => ({hid: cur.hid})), result: resultList }, commonReward: commonResult
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});
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}
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