优化:减少初始以及合成武将时返回的数据
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, ChannelService, HandlerService, } from "pinus";
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import { resResult, getRandEelm, getResStr, shouldRefresh, sortArrRandom, checkRoleIsRobot, getRobotSysType, makeRobotId, parseNumberList } from "../../../pubUtils/util";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY, MSG_SOURCE, MSG_TYPE, TASK_TYPE, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, REDIS_KEY, MSG_SOURCE, MSG_TYPE, TASK_TYPE, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil";
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import { FriendApplyModel } from "../../../db/FriendApply";
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@@ -56,7 +56,7 @@ export class HeroHandler {
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let { heroes, resultHeroes } = await createHero(roleId, roleName, sid, serverId, { hid, count: 1 });
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pushComposeOrangeHero(roleId, roleName, serverId, resultHeroes[0]);
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return resResult(STATUS.SUCCESS, { curHero: new HeroParam(resultHeroes[0]), addHeros: heroes });
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return resResult(STATUS.SUCCESS, { curHero: {hid}, addHeros: heroes });
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}
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// 武将升级
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